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Nekomata Master feat. Misawa Aki - chrono diver -fragment-

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Shiranai
Go addressed them, then I'll come again to check😁
Topic Starter
Starset

Arduck_GR wrote:

m4m

Fragments of Time
01:13:945 (1) - That slider seems to be extremely close to the top of the screen. Maybe you could rotate it counter-clockwise and place it a bit lower.//i tried my best to lower it

01:19:134 (1) - Would you mind lining up this slider with the previous one? //wat do u mean

05:11:026 (6) - Maybe raising that slider just a little bit would help, for the same reason of my 1st suggestion. //fixed

05:23:594 (8,1,2,3,4,5) - These ones don't need to be that seperated in my opinion. The beat isnt getting more intense, it stays the same for the previous part of the stream too. You can either place these closer to eachother or if you don't want to change them like that, I suggest that you follow the piano beat's note scaling by placing these hitcircles further apart from eachother 05:23:026 (1,2,3,4,5,6,7,8) - as the beat's notes are ascending and then bringing these ones closer to eachother 05:23:675 (1,2,3,4,5) - as the beat's notes are descending. //if u can hear the drums getting louder as its preparing to enter the kiai it gives a nice sensation of kiai intro also the melody getting louder too

05:45:080 (1) - This spinner in HR is almost impossible to pass. If you miss the last 2 hitcircles and you had full hp before doing so, you can't pass that spinner even with max spins per minute. (Correct me if I m wrong but I tried that out both by playing with NF and on the editor.) //well sry HR players xd


Other than that, your map is gorgeous! Big props to the one who created the storyboard too :P
Wish you the best of luck on getting your beatmap ranked!
Hope my 1st mod was helpful for you :3
thanks dude ur first mod isnt bad at all, and remember this as the first map u modded and kudos earned xd
Exile-

examination wrote:

Wonderful storyboard!

Passing by here through Fii's ctb map XD.

[Storyboard]
1. unnecessary white.png at the first part of the song
Line 2482

Sprite,Background,Centre,"SB\white.png",320,240
F,0,0,,0,1
C,0,0,42810,0,0,0
F,0,42810,44810,1,0

This object appears too early and takes 1.33x SB load which can be removed to reduce the SB load.

You can simply change this code to

Sprite,Background,Centre,"SB\white.png",320,240
C,0,42810,,0,0,0
F,0,42810,44810,1,0

2. unnecessary duplicate pics covering the scene causing overload SB load at 01:03:567

Line 16567
Sprite,Background,Centre,"SB\white.png",320,240
F,0,63567,64567,0.15,0
P,0,63567,64567,A
Sprite,Background,Centre,"SB\white.png",320,240
F,0,63567,64567,0.15,0
P,0,63567,64567,A

As I checked what method you used for other scenes, you just use one layer. So I think you just mistakenly copied it once, you can just delete the redundant object.

If you wanna make this scene special, just change F,0,63567,64567,0.15,0 to F,0,63567,64567,0.3,0

One more suggestion for white.png: resize it to 854x480 XD

3. Line 10 and 14 duplicate blur.png delete one
Sprite,Background,Centre,"SB\Blur.jpg",320,240
F,0,143999,,0,1
S,0,143999,,0.6393229
F,0,164756,,1,0
Sprite,Background,Centre,"SB\Blur.jpg",320,240
F,0,143999,,0,1
S,0,143999,,0.6393229
F,0,164756,,1,0

4. same problem as as I mentioned in problem 1, unnecessary SB load caused by white.png
Line 2454
Sprite,Background,Centre,"SB\white.png",320,240
F,0,163296,164756,0,1
C,0,164756,186810,0,0,0
F,0,186810,187810,1,0

change it to

Sprite,Background,Centre,"SB\white.png",320,240
F,0,163296,164756,0,1
F,0,164756,186810,0
C,0,164756,,0,0,0
F,0,186810,187810,1,0

5. same as ^, this also causes temporary sb load over 5.0 at about 04:30:102 That actually covers thebackground
(How can you make sb load over 1.0x when the background is dark :o )
Line 2467
Sprite,Background,Centre,"SB\white.png",320,240
F,0,267242,269837,0,1
C,0,269837,272432,0,0,0
F,0,272432,273432,1,0



Some suggestions to improve the SB:
1. make the hit effect starts the moment when the clock hands hit the scales it doesn't always hit on notes
2. the highlight which traces the notes can be brighter (using Alpha effect with duplicate elements), but I also think you may proposed to make it dark, so it's just up to you. its fineeee...


It's an excellent work :) I love it~ Good luck with ranking this map!



Edit:
Though I didn't check seriously, I guess hand1 is walking abnormally? I hope that's not my illusion.
Not mentioned = fixed
Shiranai
Hello sorry late I just finish exams yesterday ;(
Sugestion,

General
  1. BG.jpg on your sb folder is not in use, better delete
  2. Try to convert your soft-hitwhistle69 into .wav? I'm not sure why you using .mp3 instead .wav as your hitsound file
Storyboard
  1. As ranking criteria said about sb transparency http://puu.sh/orTTn/5661a3ab0f.png , I think you should cut some useless transparency on some elements such as Hand1.png, Hand2.png, and some lyrics (http://puu.sh/orU9d/bd1baa33aa.png)
  2. At glimps your lyrics font is kinda low quality imo, as you can see http://puu.sh/orVxB/0f17d488a6.png their outline is mostly pixelated or something, looks kinda bad imo
  3. On around these timestamp 00:01:945 - ,02:55:783 - and 05:45:729 - I have concern on the transition between Hand1.png and Hand2.png as you can see on http://puu.sh/orTwS/eb1ed1cd86.png its center is rather looks already complete fade-in comparing to both clock's tick hand
  4. 01:29:513 - Around that timestamp, isn't that one supposed to have same effect like you did on 03:32:756 - ? because the music itself is rather same imo, take a look again in case you miss same effect on some parts which can be put that effect
  5. 05:56:756 - Around that timestamp, why beatmap credit doesn't have mirroring effect http://puu.sh/orURO/a9850409d3.png , http://puu.sh/orV1F/6cd8b4d839.jpg? I think it should be have same mirroring effect on both beatmap and storyboard credit
Fragments
  1. 00:23:026 (2,1,2,1,2,1) - Considering to lower the jumps? due to its calm part, I don't really agree on over emphasized the spacing on that part
  2. 00:40:215 - until 00:42:648 - Try to add more green lines to gradually rise the volume there? I think it would be nice since the music itself is start to fade in
  3. 01:31:134 (5) - Nc to keep the consistency on anti jump like you did on 01:33:405 (5,1) -
  4. 01:33:242 (4,5) - Based on what you try to emphasized, shouldn't that supposed to be have more spacing like you did on previous 01:30:648 (3,4) - ?
  5. 03:16:702 (2,1) - I sugest to flip those two http://puu.sh/orP0W/f911ad6ab5.jpg , for some reasons the movement on double downward and upward on this part 03:16:540 (1,2,1,2,1) - not really that good imo
  6. 03:26:918 (3) - Also nc? to indicate the lower spacing
  7. 03:28:215 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - That was most confusing part on diff imo, due to your pattern and placement makes player hard to distinguish its rhythm, but well so far they play just fine during my last testplay
  8. 03:38:918 (4) - Why not nc? like you did on similiar rhythm like 03:36:324 (1,2,1) -
  9. 03:57:080 (4,5,1) - Rather too far comparing with similiar rhythm, try to use more consistent spacing http://puu.sh/orQ5j/4784e17f85.jpg
  10. 04:16:540 (1,2) - Try to reduce the jump on those two? due to your previous increasing jump sequences on 04:15:567 (1,2,1,2,1,2) - , imo the jump on 04:16:540 (1,2) - kinda overdone. So try to move 04:16:702 (2) - somewhere else, like to x:171 y:174?
  11. 04:25:945 (1,2,1,2,1,2,3,4) - Your comboing not consistent imo, shouldn't that comboing supposed to be same as 04:15:567 (1,2,1,2,1,2,1,2) - ?
Nice sb btw
Good luck~
Exile-

Mako Sakata wrote:

Hello sorry late I just finish exams yesterday ;(
Sugestion,

General
  1. BG.jpg on your sb folder is not in use, better delete Im using it as it's the resized version of the original
  2. Try to convert your soft-hitwhistle69 into .wav? I'm not sure why you using .mp3 instead .wav as your hitsound file
Storyboard
  1. As ranking criteria said about sb transparency http://puu.sh/orTTn/5661a3ab0f.png , I think you should cut some useless transparency on some elements such as Hand1.png, Hand2.png, and some lyrics (http://puu.sh/orU9d/bd1baa33aa.png) The transparency allows me to rotate the hands from their center! (the center of the image counts as the center of the sprite)
  2. At glimps your lyrics font is kinda low quality imo, as you can see http://puu.sh/orVxB/0f17d488a6.png their outline is mostly pixelated or something, looks kinda bad imo Not mine so I'll leave it to HB
  3. On around these timestamp 00:01:945 - ,02:55:783 - and 05:45:729 - I have concern on the transition between Hand1.png and Hand2.png as you can see on http://puu.sh/orTwS/eb1ed1cd86.png its center is rather looks already complete fade-in comparing to both clock's tick hand And what Im supposed to do here? Two object fading in at the same time and the center must be stacked. There's no method that would allow me to do it properly
  4. 01:29:513 - Around that timestamp, isn't that one supposed to have same effect like you did on 03:32:756 - ? because the music itself is rather same imo, take a look again in case you miss same effect on some parts which can be put that effect Sure, missed that one
  5. 05:56:756 - Around that timestamp, why beatmap credit doesn't have mirroring effect http://puu.sh/orURO/a9850409d3.png , http://puu.sh/orV1F/6cd8b4d839.jpg? I think it should be have same mirroring effect on both beatmap and storyboard credit Fineeee
Nice sb btw
Good luck~
.osb file:
-> http://puu.sh/os7ZV/a76f981198.txt <-
Topic Starter
Starset

Mako Sakata wrote:

Hello sorry late I just finish exams yesterday ;(
Sugestion,

General
  1. BG.jpg on your sb folder is not in use, better delete
  2. Try to convert your soft-hitwhistle69 into .wav? I'm not sure why you using .mp3 instead .wav as your hitsound file //done

Fragments
  1. 00:40:215 - until 00:42:648 - Try to add more green lines to gradually rise the volume there? I think it would be nice since the music itself is start to fade in //sure
  2. 01:31:134 (5) - Nc to keep the consistency on anti jump like you did on 01:33:405 (5,1) - //fixed
  3. 01:33:242 (4,5) - Based on what you try to emphasized, shouldn't that supposed to be have more spacing like you did on previous 01:30:648 (3,4) - ? //ok done
Nice sb btw
Good luck~
ty for the mod 0/
Sotarks
fixed all thanks for the mod Mako :3
squirrelpascals
MforM

Fragments of Time
• 00:11:351 (1,1) - Blanket this better. Also, this whole section includes blankets that are off, which you can tell by the approach/slider circles of the previous object (like here at 00:16:702 (3,1) )

• 00:23:026 (2,1) - Why not make this a combo, 00:24:324 (2,1) this a combo, etc. The combos you have here now are choppy. nc's are supposed to signify something new is happening

• 00:27:242 (1) - Move it up one pixel to work better with 2

• 00:37:621 (1) - This spinner feels random imo. (You could have mapped over it)

• 01:03:567 - This hitsound sounds like it should be pitched to the key of the song, imo

• 03:18:972 (3,4,5,6,7) - Weird to read. Maybe position 6 differently

• 03:26:107 - Put something here

• 03:38:949 and 03:39:891 (3,4,1) - Use similar spacing to 00:52:540 (4,5) and 01:03:567 (1,2)

• 03:54:486 (3) - nc here

• 04:12:972 (1,2,3) - Spacing here is confusing. Place 2 closer to 3

• 04:38:918 (1,2,3) - Spacing is inconsistent here

• 04:45:405 (1,2,1,2,1,2,1,2,1) - Really like this pattern!

• 04:50:594 (1) - move to x251 y248, on 04:49:296 (1) tail

Wow, very polished and fun to play! I checked a lot on this diff but couldn't really find much besides for some really nazi stuff. Good job and good luck! :)
Asonate
Super-delayed NM from my queue :3

[Fragments of time]
  1. So, if you want me to be really nick-picky, you could improve all of these blankets by a few pixels, its really minor tho - 00:16:702 (3,1) - here's one of the more easily recognizable ones
  2. 00:35:026 (1,2) - maybe switch these with 00:35:675 (1,2) - these; that movement would feel a bit better I think; that change in rotation feels weird - If you want to keep the hexagon slider pattern, just rotate the first 2 by 90° or something similar
  3. 01:23:675 (5) - for the sake of my OCD, please move that to x140|340y, to form a triangle with 01:23:026 (1,3) -
  4. 01:23:837 (6) - consider moving this a bit further from 3, maybe the same spacing 3 has to 5? (x236|200y would work)
  5. 01:24:324 (1) - 01:24:648 (2) - I don't think these 2 should be the same, since from 01:24:648 (2) - it's 1/2, for 01:24:324 (1) - however its 1/1. Consider making 1 a different shape or 3/4 to emphasize the kick better
  6. 01:26:918 (1,6) - Mind stacking those for me?
  7. If you're one for jump structures, 01:26:918 (1,6) - could be a triangle with 01:27:405 (4,6) -, just like it already is with 01:28:215 (1) -
  8. 03:30:161 (1) - I can just tell you from my own experience, but these kicksliders are really hard to SS, to the point where I'd sy, ctrl+g'ing them would make them easier to acc - I also found the jumps before to play rather bad, however good they may look in editor. Just my cup of tea, but I liked the jump patterns before much better :3
Good map, guys :3
Really cool song too, also, that SB is insane; great work, Exile-

GL, seeya in ranked :3
Topic Starter
Starset

squirrelpascals wrote:

MforM

Fragments of Time
• 04:50:594 (1) - move to x251 y248, on 04:49:296 (1) tail //before u give me coordinates think about spacing next time ;)

Wow, very polished and fun to play! I checked a lot on this diff but couldn't really find much besides for some really nazi stuff. Good job and good luck! :)
all other suggestions are not my parts xD

Asonate wrote:

Super-delayed NM from my queue :3

[Fragments of time]
  1. 01:23:675 (5) - for the sake of my OCD, please move that to x140|340y, to form a triangle with 01:23:026 (1,3) - //ye
  2. 01:23:837 (6) - consider moving this a bit further from 3, maybe the same spacing 3 has to 5? (x236|200y would work) //nah for a red tick that placement is okey :v
  3. 01:24:324 (1) - 01:24:648 (2) - I don't think these 2 should be the same, since from 01:24:648 (2) - it's 1/2, for 01:24:324 (1) - however its 1/1. Consider making 1 a different shape or 3/4 to emphasize the kick better //wot xD
  4. 01:26:918 (1,6) - Mind stacking those for me? //ehh why
  5. If you're one for jump structures, 01:26:918 (1,6) - could be a triangle with 01:27:405 (4,6) -, just like it already is with 01:28:215 (1) - //could be, i think its already a nice triangle tho :p
Good map, guys :3
Really cool song too, also, that SB is insane; great work, Exile-

GL, seeya in ranked :3
thanks guys 0/
-Nya-
I was in the mood for a bit of modding >.<

Fragments Of Time:
  1. 00:18:810 (3) –Add a NC here since there’s a strong beat there similar to the rest where you placed NC’s.
  2. 00:24:324 (2,1) –Sometimes combo colour 1 and combo colour 2 look so similar to me. Especially here.
  3. 00:49:783 –This beat sounds important so I suggest placing a note there that’s clickable.
  4. 01:01:621 (5,7) –Perhaps avoid this overlap since you didn’t overlap any of the other notes in this pattern.
  5. 01:23:188 (2,4) -^
  6. 01:26:594 (6,2) –Rather stack this. Will look neater here imo.
  7. 01:29:188 (7) –I suggest turning this circle into a short slider to follow the vocals more effectively.
  8. 01:30:810 (4) –I think the new combo has to be here instead since this beat is stronger.
  9. 01:33:405 (5) -^
  10. 01:37:296 (1) –You added the new combo correctly here for example. I don’t know if there are more incorrect combos, so I suggest browsing through the map to see if there are.
  11. 01:41:026 (5,2) –Rather perfect this stack.
  12. 01:51:242 (3) –Shouldn’t there be a new combo here as well for consistency?
  13. 02:09:405 (3) -^
  14. 02:12:810 (4,8) –I would rather perfect this stack as well.
  15. 02:22:702 (1) –Move this circle a bit to the right for better flow with 02:22:378 (7) –
  16. 02:30:810 (2,3,4) –These are almost touching each other and it looks “meh” so I suggest just moving them a bit further apart.
  17. 02:41:837 (8,1) -^, rather not let the objects touch. It’s unnecessary and looks unpolished.
  18. 03:18:972 (3,4,5,6,7) –The placement looks a bit untidy to me and I suggest rather stacking the triple and avoiding overlapping.
  19. 03:26:107 –This gap feels empty since there’s a clear vocal that would support a circle so I suggest adding one.
  20. 03:30:161 (1,2,1,2,1,2,1,2) –Personally patterns like this plays very uncomfortably since the rhythm is very fast here, flow isn’t great and the placements are rather rough since they are spaced quite widely. Just a personal opinion though.
  21. 03:58:378 (3) –I think there have to be a new combo here.
  22. 04:13:296 –This is quite an important beat that has to be clickable imo and I also suggest following the vocals since you followed the vocals here: 04:13:621 (3,4) -
  23. 05:12:324 (9) –New combo?
  24. 05:30:486 (3) –New combo

Great map and SB~!
I guess certain patterns can still be polished more, for example a few overlaps that were mentioned and others as well.

Good Luck~! :D
Topic Starter
Starset

-Nya- wrote:

I was in the mood for a bit of modding >.<

Fragments Of Time:
  1. 00:49:783 –This beat sounds important so I suggest placing a note there that’s clickable. //sure
  2. 01:01:621 (5,7) –Perhaps avoid this overlap since you didn’t overlap any of the other notes in this pattern. //sry thats kinda my "jump style"
  3. 01:23:188 (2,4) -^
  4. 01:26:594 (6,2) –Rather stack this. Will look neater here imo. //nah same here
  5. 01:29:188 (7) –I suggest turning this circle into a short slider to follow the vocals more effectively. //it gives the player a bit of a rest after that crazy jump section :3
  6. 01:30:810 (4) –I think the new combo has to be here instead since this beat is stronger. //im actually making that so player will be warned of that 1/1 gap
  7. 01:33:405 (5) -^
  8. 01:37:296 (1) –You added the new combo correctly here for example. I don’t know if there are more incorrect combos, so I suggest browsing through the map to see if there are. //woops xD i fixed to my previous nc patterning
  9. 01:41:026 (5,2) –Rather perfect this stack. //yup
  10. 01:51:242 (3) –Shouldn’t there be a new combo here as well for consistency? //nah sliders are okey, just doing that for easier reading jumps
  11. 02:09:405 (3) -^
  12. 02:12:810 (4,8) –I would rather perfect this stack as well. //nope sry that was intended like all my jump patterns ^^
  13. 02:22:702 (1) –Move this circle a bit to the right for better flow with 02:22:378 (7) – //nah i like how it goes back and the song shut down :3
  14. 02:30:810 (2,3,4) –These are almost touching each other and it looks “meh” so I suggest just moving them a bit further apart. //ok raised ds a bit for that section
  15. 02:41:837 (8,1) -^, rather not let the objects touch. It’s unnecessary and looks unpolished. //same here
  16. 05:12:324 (9) –New combo? //not really necessary
  17. 05:30:486 (3) –New combo //same reply as others

Great map and SB~!
I guess certain patterns can still be polished more, for example a few overlaps that were mentioned and others as well.

Good Luck~! :D
thanks so much nya-chan!!!
Sharlo
<3
Topic Starter
Starset

Sharlo wrote:

<3
thx for star <3
Seijiro
What about calling BNs already :<
Topic Starter
Starset

MrSergio wrote:

What about calling BNs already :<
why everyone think i didnt xd
Log Off Now
ya bns pls notice
Sotarks
BNs are sleeping :x even with logs meme stars
Janpai
HB when will u snipe BNs xD
meii18
Greetings! M4M request

[General]
  1. Ranking Criteria wrote:

    Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768)
    SB/BG.jpg's resolution is 1450x768 which is not acceptable because is above 1366x768 which is recommended.You must resize the SB/BG.jpg to 1366x768 to make the BG acceptable
  2. In your folder there are 2 of soft-hitwhistle69: one which is .mp3 and one which is .wav which make it being considered unused.You have to delete the .mp3 because you are not allowed to use an hitsound as .mp3 and that's why soft-hitwhistle69 was considered as unused hitsound.Moreover, seems like soft-hitwhistle69 have like 5ms delay as I can see http://puu.sh/p1227/870e6774c0.png.You can use this one without delay http://puu.sh/p13iX/b57f4baacd.wav
  3. From Storyboard, SB/lyric/16 is missing and I'm not joking http://puu.sh/p13n5/a74c453a95.png (sorry if it's in Romanian :( ).It have to be deleted if you're not going to use it or re-adding it if you still want to use it
  4. Mind adding 'follow slowly' to tags? Because it's the name of the album from where the song got released.Also, the metadata looks alright http://p.eagate.573.jp/game/2dx/22/p/newsong/chronodiver_fragment.html check on this web.Is the official website of the game
  5. On 01:01:783- until 01:02:594- , 01:03:080- , 01:03:189- , 01:03:572- until 01:04:560- , 01:24:344- until 01:25:317- , 01:27:757- until 01:29:533- , 01:43:134- until 01:43:783- and so on, the SB Load excess 5.00x which is not good.Try to find a solution to avoid excessing 5.00x SB Load
[Fragments of Time]
  1. 00:32:432(1,2)- Seems like you are following the instruments here but having 2 1/2 sliders sounds like a no here because on the 1/4 tick (blue tick) from 00:32:675- is a stronger beat which is left behind instead getting some emphasis so the instruments are calling here for a 3/4 slider with a repeat because the repeat will be like a circle which will give to that stronger beat from 1/4 tick some emphasis
  2. 00:35:026(1,2,1,2,1,2,1,2)- I don't know what happened here with your NC structure.On patterns like this one (the pattern before these ones), you used a NC after every two beats but here you suddenly started to to use a NC after every one beat.You have to do the same: using NC after two beats as you did with previous patterns like this one plus keeping your NC structure consistent
  3. 00:47:999(1)- For other sliders like this one you ended them on the 1/1 tick (white tick) but here you have to use another type of rhythm because on 00:48:242- (on 1/4 tick) there is a stronger beat, mostly like a high pitch and it deserves some emphasis instead of leaving it behind so for emphasizing the stronger beat from that 1/4 tick, you have to shorten the slider to 1/4 tick (I mean moving the slider on 00:48:242- instead) and then on the white tick, since there is a noticeable beat and it still needs emphasis, you can add a note instead which will make that noticeable beat clicakble
  4. 00:49:945- I don't know why did you stop to map this section because there are still sounds to follow them.Here are clock's sounds and they can be followed by adding 2 1/2 sliders to follow them in a good way or a 1/2 slider + 2 notes.It's your choice after all
  5. 00:52:053- On this 1/2 tick (red tick) it's a noticeable beat if you listen the song carefully (preferably with slow motion).Adding a note here to give some emphasis to that noticeable beat wouldn't hurt at all instead leaving it behind
  6. 01:54:324(2,3)- Having here the spacing as it got decreased doesn't look really good because on (3)- is a stronger beat and it needs some emphasis.You have to increase a bit the spacing here to have a real jump to give emphasis to that beat
  7. 03:26:107- Mind adding a note here?In this part the vocal is saying 'kago' and on this 1/2 tick is audible 'go' lyric so a note would give some emphasis to the vocal instead leaving it behind
  8. 03:35:351(1)- Since the vocals are starting differently here, I would like to start with a note rather than a slider because as I said the vocals are differently here if you listen them carefully and the vocals are calling for a rhythm like note + 1/2 slider + note for example as I can see here rather than a rhyhtm like 1/1 slider + note + 1/2 slider
  9. 03:39:080(2,1)- Having an antijump here does not have any logical here because on (1)- is a stronger beat which needs some emphasis. I would like to increase the spacing to make a jump between (2)- and (1)- for giving emphasis to the stronger beat from (1)- and also the jump will make more sense to the stronger beat rather than an antijump
  10. 03:45:729(1,2)- The spacing between these notes mustn't be more bigger than the previous 2 notes? Because the instruments and the vocals are intensifying and while they are more intensive, the spacing have to be bigger and bigger to give emphasis to the instruments and vocals which are going to be more intensive as I can see here
  11. 04:28:215(5,1)- Both the tail of the sliders are not stacked properly.Just move (1)- to 324|47 to stack the tail of the both sliders perfectly
  12. 04:36:324(1,2)- This is intentional to have (2)- overlapping with the previous slider? If not, you have to move (2)- a bit to right to avoid the unpleasant overlapping
  13. 04:41:999(2,3,4)- Having triplets here sounds quite unpleasant and overmapped because there are no triplets in the song in this part.The triplets are feeling from 04:42:161(4)- to 04:42:324(5)- so the triplets must be there and not here.Here you have to delete the note from the 1/4 tick and instead place it on 04:42:242- where is actually a sound: the pitch of the vocals increasing
  14. 05:45:080(1)- Don't you think that the spinner is way too long? The players will get bored keeping on spinning and spinning.I would like to shorten the spinner but still to fit the music so the players will spin less than before in my point of view
  15. 02:28:215- Storyboard: You are getting really suddenly to SB/Blur here which is not right.I think it's a mistake of you.Try to use SB/Blur properly, not starting to use it in purpose like this
  16. 01:00:972- Storyboard: Here you can see easily how you moved the BG which looks quite unpleasant to see it.Try to make it to not move like this in a sudden way let's say
That must be all! Not a bad map but still needs some attention before pushing it forward.Try to get some mods and then you are free to call me back.
Good Luck!
those
The bell at 00:32:432 - simply has the wrong tone and the musical dissonance makes it sound horrible. You want one with the tone of C#.

Kiai section starting from 03:48:324 (1) - So many sliders ending in the wrong place. You had the right idea with 01:45:080 (1) - .
Topic Starter
Starset

ByBy13 wrote:

Greetings! M4M request

[General]
  1. Ranking Criteria wrote:

    Storyboard image file dimensions are more than allowed maximum (640x1440 or 1920x480 for scrolling images) or (1366x768)
    SB/BG.jpg's resolution is 1450x768 which is not acceptable because is above 1366x768 which is recommended.You must resize the SB/BG.jpg to 1366x768 to make the BG acceptable
  2. In your folder there are 2 of soft-hitwhistle69: one which is .mp3 and one which is .wav which make it being considered unused.You have to delete the .mp3 because you are not allowed to use an hitsound as .mp3 and that's why soft-hitwhistle69 was considered as unused hitsound.Moreover, seems like soft-hitwhistle69 have like 5ms delay as I can see http://puu.sh/p1227/870e6774c0.png.You can use this one without delay http://puu.sh/p13iX/b57f4baacd.wav
  3. From Storyboard, SB/lyric/16 is missing and I'm not joking http://puu.sh/p13n5/a74c453a95.png (sorry if it's in Romanian :( ).It have to be deleted if you're not going to use it or re-adding it if you still want to use it
  4. Mind adding 'follow slowly' to tags? Because it's the name of the album from where the song got released.Also, the metadata looks alright http://p.eagate.573.jp/game/2dx/22/p/newsong/chronodiver_fragment.html check on this web.Is the official website of the game
  5. On 01:01:783- until 01:02:594- , 01:03:080- , 01:03:189- , 01:03:572- until 01:04:560- , 01:24:344- until 01:25:317- , 01:27:757- until 01:29:533- , 01:43:134- until 01:43:783- and so on, the SB Load excess 5.00x which is not good.Try to find a solution to avoid excessing 5.00x SB Load
[Fragments of Time]
  1. 00:47:999(1)- For other sliders like this one you ended them on the 1/1 tick (white tick) but here you have to use another type of rhythm because on 00:48:242- (on 1/4 tick) there is a stronger beat, mostly like a high pitch and it deserves some emphasis instead of leaving it behind so for emphasizing the stronger beat from that 1/4 tick, you have to shorten the slider to 1/4 tick (I mean moving the slider on 00:48:242- instead) and then on the white tick, since there is a noticeable beat and it still needs emphasis, you can add a note instead which will make that noticeable beat clicakble //so for that part i followed vocals and also i dont like the idea of following every single sound on the song, it makes it kinda forced or rather overmapped (at least for me)and the reason why i followed 1/4 here 00:47:675 - cuz there are no actualy other sounds there, no vocals so it obvious that i had to follow the 1/4 notes there
  2. 00:49:945- I don't know why did you stop to map this section because there are still sounds to follow them.Here are clock's sounds and they can be followed by adding 2 1/2 sliders to follow them in a good way or a 1/2 slider + 2 notes.It's your choice after all //yeah i prefer following melody better :)
  3. 00:52:053- On this 1/2 tick (red tick) it's a noticeable beat if you listen the song carefully (preferably with slow motion).Adding a note here to give some emphasis to that noticeable beat wouldn't hurt at all instead leaving it behind //same reply as before melody is better to follow on that calm part no reason to emphasize everything
  4. 01:54:324(2,3)- Having here the spacing as it got decreased doesn't look really good because on (3)- is a stronger beat and it needs some emphasis.You have to increase a bit the spacing here to have a real jump to give emphasis to that beat //i tried to increase a bit spacing but it doesnt need that much since 3 have a whistle, not a clap and clap is much more stronger id say
  5. 05:45:080(1)- Don't you think that the spinner is way too long? The players will get bored keeping on spinning and spinning.I would like to shorten the spinner but still to fit the music so the players will spin less than before in my point of view // yeah i guess but cant do much in that calm part and i think there are many maps with long spinners so ill keep it ^^
That must be all! Not a bad map but still needs some attention before pushing it forward.Try to get some mods and then you are free to call me back.
Good Luck!
thanks byby-chan 0/
Topic Starter
Starset

those wrote:

The bell at 00:32:432 - simply has the wrong tone and the musical dissonance makes it sound horrible. You want one with the tone of C#.
for that bell sound, someone already changed the tone of it but it seems its still off, tho i have no idea how to change it myself :v

changed tone to C# thanks to a friend's help
Exile-

ByBy13 wrote:

Greetings! M4M request

  1. On 01:01:783- until 01:02:594- , 01:03:080- , 01:03:189- , 01:03:572- until 01:04:560- , 01:24:344- until 01:25:317- , 01:27:757- until 01:29:533- , 01:43:134- until 01:43:783- and so on, the SB Load excess 5.00x which is not good.Try to find a solution to avoid excessing 5.00x SB Load
First of all, SB Load exceeds 5x only 01:03:567 - here.
Secondly, this is not unrankable as it is not constant.
SB Loads that last for 1 second are pretty fine.
Sotarks

ByBy13 wrote:

Greetings! M4M request
[Fragments of Time]
  1. 00:32:432(1,2)- Seems like you are following the instruments here but having 2 1/2 sliders sounds like a no here because on the 1/4 tick (blue tick) from 00:32:675- is a stronger beat which is left behind instead getting some emphasis so the instruments are calling here for a 3/4 slider with a repeat because the repeat will be like a circle which will give to that stronger beat from 1/4 tick some emphasis I have no idea of what you are talking about wtf, like there's litterally no sound on the blue tic xd, and like I'm following piano here so yeah those slider are just perfect and they fit xd
  2. 00:35:026(1,2,1,2,1,2,1,2)- I don't know what happened here with your NC structure.On patterns like this one (the pattern before these ones), you used a NC after every two beats but here you suddenly started to to use a NC after every one beat.You have to do the same: using NC after two beats as you did with previous patterns like this one plus keeping your NC structure consistent yep i fixed those, my bad.. too used to make 121212 patern LOLOL
  3. 03:26:107- Mind adding a note here?In this part the vocal is saying 'kago' and on this 1/2 tick is audible 'go' lyric so a note would give some emphasis to the vocal instead leaving it behind uhh no, i'm following mainly the drums and the rythmn here, sounds legit I guess.
  4. 03:35:351(1)- Since the vocals are starting differently here, I would like to start with a note rather than a slider because as I said the vocals are differently here if you listen them carefully and the vocals are calling for a rhythm like note + 1/2 slider + note for example as I can see here rather than a rhyhtm like 1/1 slider + note + 1/2 slider As you can see on this section of the map, I alternate for this voice section between one 1/2 slider and 1/4 slider, so it doesn't make the play boring, since the emphasis on the voice at this place is totally the same. I really don't want to put a circle to make a jump, because it's like a slow section before the kiai, so the player can "rest" a bit, no need to overmap this part I guess.
  5. 03:39:080(2,1)- Having an antijump here does not have any logical here because on (1)- is a stronger beat which needs some emphasis. I would like to increase the spacing to make a jump between (2)- and (1)- for giving emphasis to the stronger beat from (1)- and also the jump will make more sense to the stronger beat rather than an antijump This is not a anti-jump XD But yeah I know what you mean by that, i increased the spacing of this jump, to emphasis (1), so everybody is happy!
  6. 03:45:729(1,2)- The spacing between these notes mustn't be more bigger than the previous 2 notes? Because the instruments and the vocals are intensifying and while they are more intensive, the spacing have to be bigger and bigger to give emphasis to the instruments and vocals which are going to be more intensive as I can see here Well, I guess yeah. I fixed that patern by putting the same spacing for those 2 jumps.
  7. 04:28:215(5,1)- Both the tail of the sliders are not stacked properly.Just move (1)- to 324|47 to stack the tail of the both sliders perfectly Yep fixed.
That must be all! Not a bad map but still needs some attention before pushing it forward.Try to get some mods and then you are free to call me back.
Good Luck!
Thanks for the mod!

Update.turtle
Sotarks
zzzzzzzzzzzzzzzzzzzzz
meii18
Rechecking, just minor stuff in my point of view :D

Fragments of Time:

  • 00:53:188 (1,2)- Here isn't supposed to be a blanket? If yes, it looks kinda off and it could be easily fixed
    05:23:999 (5)- I would like to move this slider to another place because in how way it is placed now, I am afraid that some players can confuse this slider with 2 circles so that's why I am suggesting to move it to another place like this? http://puu.sh/pMKQj/7e8c208486.jpg
That's all I guess! Call me back and of course no kudosu :P
Topic Starter
Starset

ByBy13 wrote:

Rechecking, just minor stuff in my point of view :D

Fragments of Time:

  • 00:53:188 (1,2)- Here isn't supposed to be a blanket? If yes, it looks kinda off and it could be easily fixed //fixed i guess
    05:23:999 (5)- I would like to move this slider to another place because in how way it is placed now, I am afraid that some players can confuse this slider with 2 circles so that's why I am suggesting to move it to another place like this? //nah its not confusing, it doesnt overlap in game http://puu.sh/pMKQj/7e8c208486.jpg
That's all I guess! Call me back and of course no kudosu :P
thanks for recheck, map updated ^^
meii18
There's a zip Archive into SB folder in song's folder which contains square.png.Maybe delete zip Archive and moving square.png into SB folder of the song's folder?If you are not going to use square.png, I think you have to delete the zip Archive,with square.png with everything.Moreover, soft-hitwhistle69.mp3 is still there so you have to delete it since you have another one which is wav. and it's used.

Call me back!
Topic Starter
Starset

ByBy13 wrote:

There's a zip Archive into SB folder in song's folder which contains square.png.Maybe delete zip Archive and moving square.png into SB folder of the song's folder?If you are not going to use square.png, I think you have to delete the zip Archive,with square.png with everything.Moreover, soft-hitwhistle69.mp3 is still there so you have to delete it since you have another one which is wav. and it's used.

Call me back!
ok, deleted the zip file and the unseless sound, map updated
meii18
Bubble #1!
Sotarks
Thanks ! =w=
Topic Starter
Starset
thanks a lot
Janpai
Naysu =w=)b
Shiranai
Hello recheck
Sugestion,

General
  1. Hitsound file soft-hitwhistle69.wav have posible delay > 5ms, I don't have audio software atm. Please check that
  2. Lyrics 016.png not in use, delete that?
Time
  1. 01:09:729 (5) - Eventhough touching hp is not unrankable, that one is the most touching of all http://puu.sh/q96pp/c40fd75f02.jpg , better move down a bit to be save
  2. 04:44:269 (2) - and 04:44:594 (2) - delete whistle then 04:44:756 (1) - delete clap? Because the bass-drum spam better be start on 04:45:080 - like you did on previous part 03:45:405 -
It took me long enough sowwy
Topic Starter
Starset

Mako Sakata wrote:

Hello recheck
Sugestion,

General
  1. Hitsound file soft-hitwhistle69.wav have posible delay > 5ms, I don't have audio software atm. Please check that //i checked with audacity and fixed the prob hopefully
  2. Lyrics 016.png not in use, delete that? //done
Time
  1. 01:09:729 (5) - Eventhough touching hp is not unrankable, that one is the most touching of all http://puu.sh/q96pp/c40fd75f02.jpg , better move down a bit to be save //i tried my best
It took me long enough sowwy
thx mako, now waiting for sotarks to fix his part
Sotarks
i can't fix, no access to osu! can't dl anything, just fix it for me HB since it's hitsound mod ;)
Topic Starter
Starset
im returning back home tomorrow, until then i cant use osu editor on my laptop
Janpai
rip
Topic Starter
Starset
ok im home and fixed for sotarks' part, updated
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