Please download RC4 asap if you are using previous versions of this utility - several major bugs have been fixed
RC4 download here:
http://puu.sh/WlC
This little utility enables players to create 'live' maps for both taiko and standard mode. 'Live' maps are created roughly by hand then improved upon at a later date, enabling mappers to quickly create intuitive mapsets as they play to map, instead of mapping to play.
Default keys are set to SDGJK - S and K are the 'rim' keys (blue) whilst D and J are the drum keys (red). Holding G down will create a spinner for the duration that you keep it down. Sliders are drawn if you hold any of the other keys together - holding both sets of keys down for either colour will create 'big' drum rolls and tapping both sets of keys will create big (finish) hitcircles too.
You can also set your own keys now.
Live maps are now saved to the song folder from which the presiding .osu is in - no more copying and pasting!
Known issues:
- Slider drawing is buggy and will require players to correct most sliders that this utility makes.
- Resnapping all notes and recalculating slider lengths is required due to snapping code not working properly yet
- Sliders will occasionally overlap with hitcircles during fast paced songs.
- Hitcircles will occasionally be drawn at the end of sliders
- No sounds in the mapper as of yet due to rendering issues with sliders - you'll just have to go off your keyboard tapping for the time being
This is still very much a work in progress. More to come.
Changelog
Old version:
RC4 download here:
http://puu.sh/WlC
This little utility enables players to create 'live' maps for both taiko and standard mode. 'Live' maps are created roughly by hand then improved upon at a later date, enabling mappers to quickly create intuitive mapsets as they play to map, instead of mapping to play.
Default keys are set to SDGJK - S and K are the 'rim' keys (blue) whilst D and J are the drum keys (red). Holding G down will create a spinner for the duration that you keep it down. Sliders are drawn if you hold any of the other keys together - holding both sets of keys down for either colour will create 'big' drum rolls and tapping both sets of keys will create big (finish) hitcircles too.
You can also set your own keys now.
Live maps are now saved to the song folder from which the presiding .osu is in - no more copying and pasting!
Known issues:
- Slider drawing is buggy and will require players to correct most sliders that this utility makes.
- Resnapping all notes and recalculating slider lengths is required due to snapping code not working properly yet
- Sliders will occasionally overlap with hitcircles during fast paced songs.
- Hitcircles will occasionally be drawn at the end of sliders
- No sounds in the mapper as of yet due to rendering issues with sliders - you'll just have to go off your keyboard tapping for the time being
This is still very much a work in progress. More to come.
Changelog
SPOILER
RC4:
- Made code .NET 2.0 compatible (removed 4.0 dependencies)
- Fixed unhandled exception upon .osu dialog cancel
- Fixed resume/pause button not working properly
- Forced selections of .osu files in order to import proper timing data for slider rendering
- Removed redundant resources to trim filesize
- Added experimental slider rendering (quite inaccurate, you MUST recalculate and resnap every song now)
- Added spinner rendering
- Finish hitsounds are added upon double keypress of a respective color type
Old version:
SPOILER
http://puu.sh/xAk
This little utility will allow you to 'live' map songs in taiko mode - simply load the song you wish to map into it using the 'Load audio' menu function, then hit the button containing the song name and begin mapping!
S and K are the rim (blue) keys
D and J are the drum (red) keys
To save your map draft, simply pause (DO NOT CLICK THE STOP BUTTON UNLESS YOU WANT TO START FROM SCRATCH) then click the save button. A text file containing the .osu HitObjects data is saved in the directory where the program is situated - all you have to do is copy this from the text file and replace the appropriate section of your .osu file with it.
This utility does NOT snap to timing. You will need to do this yourself in the editor. Only simple clap/normal hitsounds are covered at the moment - double notes and sliders will be added later. In the meantime you will need to add these yourself. This utility is only intended to be used as a way of creating frameworks for taiko maps quickly, not to spit out maps in five minutes.
I will continue adding features if this utility actually becomes useful for people. It's pretty cool to play with though!
(The taiko faces don't do anything at the moment. I wasn't really ready to release this but I wanted to get people playing with it to decide if it's worth investing more effort into features)