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Kana Nishino - Torisetsu

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Total Posts
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Topic Starter
SeaRasp
This beatmap was submitted using in-game submission on Thursday, February 25, 2016 at 8:04:42 PM

Artist: Kana Nishino
Title: Torisetsu
BPM: 192
Filesize: 2850kb
Play Time: 02:02
Difficulties Available:
  1. Hard (3.3 stars, 329 notes)
  2. Insane (4.79 stars, 425 notes)
  3. Normal (2.05 stars, 184 notes)
Download: Kana Nishino - Torisetsu
Information: Scores/Beatmap Listing
---------------
Mapset:
-Normal: Complete
-Hard: Complete
-Insane: Complete

Not sure if the offset is right.
Goint to graveyard.
Modders
  1. Spiral527
Spiraler
m4m from my queue!

Insane
00:03:647 (1) - this slider's curve is uneven the left point should be as far from the top as the right point is from the bottom
00:10:730 (1,2,3) - this will be really hard to read as all circles, the lead in should be sliders
00:11:772 (3,4,5) - this is just hard to read with close spacing as it is
00:28:647 (1) - should be moved a little to the right to blanket better or maybe rotate is clockwise
00:52:397 (1,2) - small spacing could be a bit misleading considering it immediately changes to larger spacing with less of an interval
00:55:834 (3,1) - blanket is a bit off maybe rotate anti-clockwise a bit
01:43:334 (4,5) - this is confusing to read, it looks like you'd play these two in reverse order
01:44:272 (3) - I feel like this slider should be either curved more or not at all
01:53:022 (4) - maybe rotate this clockwise a bit, as it is it kind of breaks the flow from the previous circle

Hard
00:01:772 (3,4,5,6) - this kind of pattern is very hard for a hard player to manage, because it's a triple that ends on a red tick immediately followed by another clicking action
00:19:272 (3,1) - this could definitely be confusing when the same spacing is used for a much faster tap only 4 beats earlier
00:44:272 (3,1) - ^
00:33:022 (3) - this would probably look better if curved more
00:48:959 (2,3) - maybe this would flow better if 3 were moved up a little bit
00:51:459 (2) - this should be rotated 4 degrees anti-clockwise around selection center to make it lead from the previous circle in the same direction
01:16:147 (1,2) - blanket is off, 2 should x:56 y:172
01:27:084 (4,1) - blanket is off in this picture the sliderend was replaced with a circle to display the blanket better
01:38:647 (1,2,3,4,1,2,3) - I'm not saying this needs to be changed, but... for a Hard... maybe not this pattern

Normal
00:11:147 - 00:29:897 is essentially beginner, doesn't really go with the rest of the map

00:26:147 (1) - this slider is a little weird for a normal, overlaps itself too much
00:38:803 (1) - for a normal, usually there's supposed to be more space between the end of the spinner and the next object (2-3 beats)
01:11:147 (5,1) - NC should be on the big white tick
01:29:272 (2) - even the spacing before and after

Great maps! I hope they get ranked.
Topic Starter
SeaRasp

Spiral527 wrote:

m4m from my queue!

Insane
00:03:647 (1) - this slider's curve is uneven the left point should be as far from the top as the right point is from the bottom I don't know if it's any better but yeah, fixed
00:10:730 (1,2,3) - this will be really hard to read as all circles, the lead in should be sliders fixed
00:11:772 (3,4,5) - this is just hard to read with close spacing as it is fixed
00:28:647 (1) - should be moved a little to the right to blanket better [url=http://i.imgur.com/Kdjvxq1.png]or maybe rotate is clockwise[/url
Fixed
00:52:397 (1,2) - small spacing could be a bit misleading considering it immediately changes to larger spacing with less of an interval True
00:55:834 (3,1) - blanket is a bit off maybe rotate anti-clockwise a bit Yeah i just Changed the curve01:43:334 (4,5) - this is confusing to read, it looks like you'd play these two in reverse order Seems ok to me
01:44:272 (3) - I feel like this slider should be either curved more or not at all I made it straight
01:53:022 (4) - maybe rotate this clockwise a bit, as it is it kind of breaks the flow from the previous circle I turned it into a straight slider instead

Hard
00:01:772 (3,4,5,6) - this kind of pattern is very hard for a hard player to manage, because it's a triple that ends on a red tick immediately followed by another clicking action I don't know how to change it
00:19:272 (3,1) - this could definitely be confusing when the same spacing is used for a much faster tap only 4 beats earlier fixed
00:44:272 (3,1) - ^ fixed
00:33:022 (3) - this would probably look better if curved more fixed
00:48:959 (2,3) - maybe this would flow better if 3 were moved up a little bit maybe but i can't really change it because of blanket

00:51:459 (2) - this should be rotated 4 degrees anti-clockwise around selection center to make it lead from the previous circle in the same direction Sure
01:16:147 (1,2) - blanket is off, 2 should x:56 y:172 fixed
01:27:084 (4,1) - blanket is off in this picture the sliderend was replaced with a circle to display the blanket better fixed
01:38:647 (1,2,3,4,1,2,3) - I'm not saying this needs to be changed, but... for a Hard... maybe not this pattern I made it a bit easier[

Normal
00:11:147 - 00:29:897 is essentially beginner, doesn't really go with the rest of the map I might change it but it also fits the music so I don't know

00:26:147 (1) - this slider is a little weird for a normal, overlaps itself too much Ok
00:38:803 (1) - for a normal, usually there's supposed to be more space between the end of the spinner and the next object (2-3 beats) fixed
01:11:147 (5,1) - NC should be on the big white tick Yeah my bad!
01:29:272 (2) - even the spacing before and after It's pretty even

Great maps! I hope they get ranked.
Thanks a lot for the mod!
[REOL]
hi short mod

Generel:

add combo colours


Normal:

AiMod distance snap in Easy/Normal Should not find any errors

00:59:802 - try to avoid overlaps in Easy/Normal diff there many of them in your Normal
https://osu.ppy.sh/ss/4649147
https://osu.ppy.sh/ss/4649157
https://osu.ppy.sh/ss/4649165
and more


Hard:

00:03:568 (5) - delete note
00:24:897 (1,2,3) - maybe don't stack them
01:38:647 (1,2,3,4,1,2) - i really don't like this maybe it's just me but think about to change this


Insane:

01:20:053 (1,2,3) - change to slider


i couldn't find anything else hope this helps a bit
nice map GL :D
Topic Starter
SeaRasp

Yukiin0 wrote:

hi short mod

Generel:

add combo colours


Normal:

AiMod distance snap in Easy/Normal Should not find any errors

00:59:802 - try to avoid overlaps in Easy/Normal diff there many of them in your Normal
https://osu.ppy.sh/ss/4649147
https://osu.ppy.sh/ss/4649157
https://osu.ppy.sh/ss/4649165
and more


Hard:

00:03:568 (5) - delete note
00:24:897 (1,2,3) - maybe don't stack them
01:38:647 (1,2,3,4,1,2) - i really don't like this maybe it's just me but think about to change this


Insane:

01:20:053 (1,2,3) - change to slider


i couldn't find anything else hope this helps a bit
nice map GL :D
Thanks for the mod
But i think i'm going to let it go to graveyard, I don't think it'll be ranked.
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