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Roselia - ONENESS

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Topic Starter
Underdogs

Kisses wrote:

Easy
00:35:724 (1,2) - use 1.2 ds fixed

Hard
00:19:500 (1) - mute slider end, goes for insane as well applied to all diffs

Insane
00:29:881 (2,3,4) - are you sure you want to use spacing this big for these? yeah, it gives the intense vocals a well deserved emphasis
00:55:145 (3,4,5,1) - flow? did something here
01:10:618 (1) - .75 sv would suit better imo as it's still part of the calm section. Goes for other diffs too fixed

Extra
00:23:566 (2,3,4,5,6) - 00:28:618 (2,3,4,5,6,7) - although the object placement, by visual, is different, I still think it's consistent so no change here

You didn't reply to this

Kisses wrote:

Hard
  1. 00:20:724 (1) - ok so the way you mapped this section with a lower object density compared to the more intense parts is good. I wish you could do the same for insane and light insane too bad they're called insane diff for a reason xd Just because they're insane diffs doesn't they inhernetly adopt different fundamentals in mapping. The Insane diffs uses similar object density for places in the chorus, especially the light insane
Yeah I did something here I guess
_handholding
it was a fun march
Topic Starter
Underdogs

Kisses wrote:

it was a fun march

inb4 dq LOL
KamizonoShinobu
I don't want to ruin anyone's mood here but I must say the map's offset is very off imo, roughly 20ms earlier than the actual mainbeat rhythm.

The inaccurate offset is VERY OBVIOUS at the intro of the song.

I think the offset issue may lead to the map being disqualified by QAT.
Fu Xuan

KamizonoShinobu wrote:

I don't want to ruin anyone's mood here but I must say the map's offset is very off imo, roughly 20ms earlier than the actual mainbeat rhythm.

I think the offset issue may lead to the map being disqualified by QAT.

Agree, red line here 00:17:900 - is really off since it isn't sync with the vocal. I think you're missing 2 more bpm changes within this part on 00:17:336 - which is 92 bpm and 00:17:988 - 84 bpm if I'm correct. I messed with the bpm http://puu.sh/zRaUZ/2cf563a229.png try these cos it sounds better.

edit: ya, intro offset is very off too try 536

double edit: messed with bpm again with the intro offset changed
Nitrous

Kisses wrote:

it was a fun march
I know the song is lit and all but why the approval icon?
-Mo-
Please remember that the qualified section's purpose is to find these sorts of errors before the map gets to ranked. Your responses here are less than acceptable.

Please work with -Aqua to fix the timing and you can call me back to double check it.
Ideal
mapping is pvp in osu change my mind

chill out lol
Fu Xuan
dude... I didn't even knew that the offset was that wrong. ofc I would want to check it more thoroughly once it's in qualified. And no, I also never knew from the start. I'm just helping ok... I'm sorry
JierYagtama
Dude please calm down he's just trying to help
lcfc

Underdogs wrote:

inb4 dq LOL
Nevo
Ok it's a dq it hasn't even been 24 hours yet chill -_-

Edit: also like they just happened to check the map when it's in Qualifed since that's legitimately the purpose of being qualifed. :C
-Mo-
Further modding

General
- I feel like for the first red line, 99.85 BPM at 511 offset sounds better.

- 00:16:136 to 00:18:702 - Would probably add some whistles to emphasise those louder sounds better, since it feels kind of bland especially when other stuff was hitsounded.

Normal
- 00:44:545 (1,3) - Perfect stack might be a little weird for beginner players to read so would consider a slight offset.
- 01:52:597 (1) - Could remove this extra NC.

Hard
- 00:04:136 (1) - Would consider moving the NCing to downbeats since this is a weird place for it.
- 00:40:597 (4) - The way you hitsounded this makes playing this seem really weird when half of the beats are quiet, especially when compared to the slider just before so you would've expected the hitsounding to be the same. Would recommend placing claps on all of the beats. Applies to L-Insane and Insane too.
- 01:51:334 (7) - Similar thing. Simplifying it to a 1/2 slider is another option if you don't want to change hitsounding.

Light Insane
- 00:05:318 - NC here makes the most sense to me. Same applies to Insane.

Insane
- 00:27:650 (1) - Extra NC doesn't seem needed.
- 01:37:597 (1,2,1,2,1,2) - Probably looks better changing the NCing to how it is in Extra.

Extra
- 00:11:777 (1) - This NC seems unneeded too.

Scarlet
- 00:26:860 (6) - Looks unsnapped.

The BNs should handle renomination as normal from here.
Topic Starter
Underdogs
ok so no changes on hitsound, but I fixed everything mentioned. thanks
_handholding
Mo gave me permission
-Mo-
Me and -Aqua still can't agree on the timing so I'm going to halt nomination so he gets a chance to respond (should be by tomorrow).


Scratch that, Aqua says new timing should be fine, so rebubble as soon as it gets updated with that timing ^ (also did a check with Bonsai fwiw)
-Mo-
I got asked to rebub instead so yeah. Looks fine now.
Topic Starter
Underdogs
round three kappa
_handholding
8
scanter
I hope this to rank safely. congratz!
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