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DystopiaGround - AugoEidEs [CatchTheBeat]

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Total Posts
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Topic Starter
koliron
This beatmap was submitted using in-game submission on lunes, 28 de marzo de 2016 at 04:59:42 p.m.

Artist: DystopiaGround
Title: AugoEidEs
Tags: Nao Demetori Dystopia Ground
BPM: 207
Filesize: 10627kb
Play Time: 07:11
Difficulties Available:
  1. Freezing (7,4 stars, 1689 notes)
Download: DystopiaGround - AugoEidEs
Information: Scores/Beatmap Listing
---------------



Freezing







Download here ~ Crystal's diff
Click here ~ Chara's mapset
Ascendance
hi
Lince Cosmico
6:50 :^)
Len
1:1 pm



i just dropped some suggestion so no need to giv kds

pp map:
  1. 04:05:624 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - about this pattern, its really awkward when i test; actually, idk lol
  2. 04:21:567 (2,3,4,5,6) - , 04:22:146 (2,3,4,5,6) - its really hard to catch tbhtbhtbh
  3. 05:48:958 (1,2,3,4,5,1,2) - try this? http://puu.sh/ncaSP/28d0bb224d.jpg its better than before i think lo
  4. 06:28:958 - ~ 06:29:393 - it should be emphasized like this: 06:31:277 (2,3,1) - ?

sorry troll mod but i tried my best dx
Topic Starter
koliron

Len wrote:

1:1 pm



i just dropped some suggestion so no need to giv kds

pp map:
  1. 04:05:624 (2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - about this pattern, its really awkward when i test; actually, idk lol ok i agree, i will try to change this
  2. 04:21:567 (2,3,4,5,6) - , 04:22:146 (2,3,4,5,6) - its really hard to catch tbhtbhtbh reduced
  3. 05:48:958 (1,2,3,4,5,1,2) - try this? http://puu.sh/ncaSP/28d0bb224d.jpg its better than before i think lo not exactly but changed
  4. 06:28:958 - ~ 06:29:393 - it should be emphasized like this: 06:31:277 (2,3,1) - ? In this second is because there is not a strong sound in 06:31:856 -

sorry troll mod but i tried my best dx if is your best i give you a kudosu ^^
Thank you!
Lince Cosmico
ExGon top rank incoming :)
Kyuare
General
  1. Add "marathon" and "suigintou" in your tags please; Suigintou is the girl who is on the Background

Freezing
  1. 00:35:769 (1) - A slider like this makes the flow a bit odd, try to curve it please.
  2. 00:45:624 (3,4,5) - Move it to x:~368; the jump is quite violent yet I don't see why it should be, nevertheless, I like the movement. Bring 00:45:914 (6) - closer be the way.
  3. 00:58:958 (2) - Move it to x:144; to make it symmetrical with 00:58:813 (1) - :^)
  4. 01:01:711 (2) - Curve it like 01:01:277 (1) - please, the flow will be better.
  5. 01:16:784 (1,2,3) - Should have more distance between 01:16:929 (2,3) - than 01:16:784 (1,2) - because the beat is stronger than others.
  6. 01:30:987 (6) - Link it to the beggining of 01:30:262 (4) - (move it to x:352) rather than at the end will make the transition much better.
  7. 01:39:103 (1) - Same for earlier, move it to x:336 will make the transition better.
  8. 01:47:074 (4,1) - Move it to x:384 to make it consistent with 01:46:349 (1,2) -
  9. 01:50:697 (3,4,5) - Same for 01:16:784 (1,2,3) -; should have more distance between 01:50:987 (4,5) - than 01:50:697 (3,4) -
  10. 01:55:190 (2) - Curve it please ;_; to make the flow better.
  11. 01:59:972 (1) - Ctrl + G will make this much better
  12. 02:12:001 (3,4) - I understand the idea, but the player will tend to go directly to the left, move 02:12:291 (4) - to x:192 please
  13. 02:12:581 (1,2) - Very hard jump, put a Hyper dash here to help the player please
  14. 02:16:059 (1) - Reduce the distance please, move it to x:256
  15. 02:16:059 (1) - Ctrl + H will make this much better, I let you arrange the following pattern depending on your choice
  16. 03:50:697 (5) - Curve it please o3o
  17. 04:03:595 (1,2,3,1,2,3,1) - I really would like a Slider Velocity variation here, which would increase depending on the intensity of the music!
  18. 04:29:248 (1,2,3,4) - Very hard, try to make this like 04:29:538 (1,2,3,4) -
  19. 04:40:407 (2,3) - Looks weird imo, move 04:41:494 (3) - to x:224 and Ctrl+H 04:41:567 (4) - will make this prettier and better
  20. 04:47:364 (3,4) - Very very punitive, I would suggest that: https://osu.ppy.sh/ss/4559667
  21. 05:08:088 (1,2) - I can see the idea, but the spacing is still too high imo, reduce a bit please.
  22. 05:38:233 (4) - x:120 to reduce the spacing and make it less shitmissable.
  23. 05:39:827 (4,5) - I can't see why you put a big spacing while there is nothing special about the music, Ctrl+H 05:39:972 (5) - please.
  24. 05:43:161 (1) - Curve it like you've done before here 05:40:842 (1) - it fits the music very nicely
  25. 05:46:349 (5) - Ctrl+H
  26. 05:55:624 (2) - I think you should move this slider 1/1 tic later, like you've done for 05:54:755 (5) -
  27. 06:09:827 (2,1) - Hyper Dash here please
  28. 06:14:030 (6,1) - Very hard spacing, reduce the distance please.
  29. 06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Repetitive, sounds like genryuu kaiko lol; you can still vary patterns, but this is optional.
    Good flow, good map, but we regret the lack of vertical sliders. Good luck !
Topic Starter
koliron

Kyuare wrote:

General
  1. Add "marathon" and "suigintou" in your tags please; Suigintou is the girl who is on the Background added

Freezing
  1. 00:35:769 (1) - A slider like this makes the flow a bit odd, try to curve it please. not exactly but changed
  2. 00:45:624 (3,4,5) - Move it to x:~368; the jump is quite violent yet I don't see why it should be, nevertheless, I like the movement. Bring 00:45:914 (6) - closer be the way. reduced
  3. 00:58:958 (2) - Move it to x:144; to make it symmetrical with 00:58:813 (1) - :^) mh? sorry i cant understand your idea
  4. 01:01:711 (2) - Curve it like 01:01:277 (1) - please, the flow will be better. i tried to vary in this, if all sliders were curved, would be boring
  5. 01:16:784 (1,2,3) - Should have more distance between 01:16:929 (2,3) - than 01:16:784 (1,2) - because the beat is stronger than others. huh for me (2) is stronger and acute than (3)
  6. 01:30:987 (6) - Link it to the beggining of 01:30:262 (4) - (move it to x:352) rather than at the end will make the transition much better. changed
  7. 01:39:103 (1) - Same for earlier, move it to x:336 will make the transition better. sure
  8. 01:47:074 (4,1) - Move it to x:384 to make it consistent with 01:46:349 (1,2) - not exactly but changed!
  9. 01:50:697 (3,4,5) - Same for 01:16:784 (1,2,3) -; should have more distance between 01:50:987 (4,5) - than 01:50:697 (3,4) - Whoops, my error, thanks!
  10. 01:55:190 (2) - Curve it please ;_; to make the flow better. I like the current, but changed the positions
  11. 01:59:972 (1) - Ctrl + G will make this much better sure
  12. 02:12:001 (3,4) - I understand the idea, but the player will tend to go directly to the left, move 02:12:291 (4) - to x:192 please changed
  13. 02:12:581 (1,2) - Very hard jump, put a Hyper dash here to help the player please wop, iots true, but hyper not fit, ds reduced
  14. 02:16:059 (1) - Reduce the distance please, move it to x:256 reduced
  15. 02:16:059 (1) - Ctrl + H will make this much better, I let you arrange the following pattern depending on your choice hum it's the same point as above? i prefer keep this following the voice
  16. 03:50:697 (5) - Curve it please o3o aaa i like this
  17. 04:03:595 (1,2,3,1,2,3,1) - I really would like a Slider Velocity variation here, which would increase depending on the intensity of the music! hum, tbh i think thats not much appreciable at playing, but trying something like that
  18. 04:29:248 (1,2,3,4) - Very hard, try to make this like 04:29:538 (1,2,3,4) - changed
  19. 04:40:407 (2,3) - Looks weird imo, move 04:41:494 (3) - to x:224 and Ctrl+H 04:41:567 (4) - will make this prettier and better oh, sure
  20. 04:47:364 (3,4) - Very very punitive, I would suggest that: https://osu.ppy.sh/ss/4559667 huh, lol i think plays good o.o
  21. 05:08:088 (1,2) - I can see the idea, but the spacing is still too high imo, reduce a bit please. reduced
  22. 05:38:233 (4) - x:120 to reduce the spacing and make it less shitmissable. reduced a bit
  23. 05:39:827 (4,5) - I can't see why you put a big spacing while there is nothing special about the music, Ctrl+H 05:39:972 (5) - please. it's following the intrument aaa
  24. 05:43:161 (1) - Curve it like you've done before here 05:40:842 (1) - it fits the music very nicely as i said before
  25. 05:46:349 (5) - Ctrl+H sure
  26. 05:55:624 (2) - I think you should move this slider 1/1 tic later, like you've done for 05:54:755 (5) - vary in this is not so bad :(
  27. 06:09:827 (2,1) - Hyper Dash here please Whoops, my error, thanks!
  28. 06:14:030 (6,1) - Very hard spacing, reduce the distance please. aaaa
  29. 06:27:509 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Repetitive, sounds like genryuu kaiko lol; you can still vary patterns, but this is optional. yes why not :3
    Good flow, good map, but we regret the lack of vertical sliders. Good luck !
Thank you for the helpful mod! ^^
Manuxz
te amo
Taeyang
mod req
[ General]
  1. Combo3 and 4 too similar,i think need to change this
  2. i cant find anymore xdd

  • Freezing
  1. 00:35:262 (6) - i cant find any sound here
  2. 01:03:451 (5) - x160? i think 01:03:451 (5,1) - here need some hyper
  3. 01:07:074 (1,2) - rhythm ; 01:05:914 (1,2,3,4) - just use consistency rhythm? like there nor add circle here 01:07:653 -
    that's feel better
  4. 01:04:755 (5) - NC and remove NC this 01:05:190 (1) -
  5. 01:08:233 (5) - i think NC point here and remove that 01:08:668 (1) -
  6. 01:15:480 - dont skip here instrument drum sound
  7. 02:02:581 (7,1) - i think here need more DS then here 02:01:929 (2,3) - 02:02:219 (4,5) -
  8. 02:07:943 - add note?
  9. 02:20:842 - why did used KIAI here? i think that's fine 03:44:175 - 05:48:523 - i think recharge point here 02:22:001 - 03:45:480 - 05:49:538 -
  10. 04:23:740 (6) - NC
  11. 05:00:117 (1,1,1) - add finish sound? looks better
  12. 05:13:016 - KIAI end here looks better and NC
  13. 05:40:552 (2) - add clap
  14. 02:13:306 (1) - 03:36:784 (1) - add finish sound? like here 05:40:842 (1) -
  15. 06:50:262 - ~ 07:11:132 - add spin and 07:11:277 - add note
  16. Duplicate timing points(s) at:
    06:07:364 {367364}
Deif
Este mapa necesita más atención >:(
Topic Starter
koliron

Taeyang wrote:

mod req
[ General]
  1. Combo3 and 4 too similar,i think need to change this
  2. i cant find anymore xdd

  • Freezing
  1. 00:35:262 (6) - i cant find any sound here Hum, i can hear a clear sound here o.o try with sample 0%
  2. 01:03:451 (5) - x160? i think 01:03:451 (5,1) - here need some hyper not exactly but changed
  3. 01:07:074 (1,2) - rhythm ; 01:05:914 (1,2,3,4) - just use consistency rhythm? like there nor add circle here 01:07:653 -
    that's feel better ok there is a sound, but is just os hard to listen at play, i prefer dont add
  4. 01:04:755 (5) - NC and remove NC this 01:05:190 (1) - wo
  5. 01:08:233 (5) - i think NC point here and remove that 01:08:668 (1) - dumb again
  6. 01:15:480 - dont skip here instrument drum sound is just to vary a bit :D is not so bad
  7. 02:02:581 (7,1) - i think here need more DS then here 02:01:929 (2,3) - 02:02:219 (4,5) - fixed
  8. 02:07:943 - add note? wup
  9. 02:20:842 - why did used KIAI here? i think that's fine 03:44:175 - 05:48:523 - i think recharge point here 02:22:001 - 03:45:480 - 05:49:538 - is so similar as 02:01:567 - , and the instrument is just so different, +no voice, i will ask more people about this but i think the current is the correct kiai, as the ranked map
  10. 04:23:740 (6) - NC true
  11. 05:00:117 (1,1,1) - add finish sound? looks better not really, just the voice is so loud
  12. 05:13:016 - KIAI end here looks better and NC nc
  13. 05:40:552 (2) - add clap lol my error
  14. 02:13:306 (1) - 03:36:784 (1) - add finish sound? like here 05:40:842 (1) - in the first, the rest is just the voice
  15. 06:50:262 - ~ 07:11:132 - add spin and 07:11:277 - add note nooo that's so long! if you add a long spinner, the ryuuta would have a lot of notes, is exaplained in CtB RC
  16. Duplicate timing points(s) at:
    06:07:364 {367364} aaaa
Thank you! ^^

Deif wrote:

Este mapa necesita más atención >:(
En eso estoy! x.x Creo que voy a tomar esto como un insulto(?
Hareimu
GOTTA BOARD THE HYPE TRAIN
Cowboy
Your first "X" map, lol i'll mod later!
-rage
Hype! here's a star! maybe i'll check it out later too if i have motivation
Topic Starter
koliron

Jusenkyo wrote:

Your first "X" map, lol i'll mod later!

klonoa wrote:

Hype! here's a star! maybe i'll check it out later too if i have motivation
Wow this is so fast
Ascendance
hi for you
Sunkiss
Never enough AugoEidEs.
MBomb
hi

[Freezing]

00:33:596 (1,2,3,4,5) - At this section (and also the rest of the parts like this), 3 is definitely a stronger note than 4, it'd make a lot more sense to have the hyper to that instead.
00:36:204 (2) - This is weaker than 00:36:494 (3) - , why have a hyper to this if you're not gonna have one here? I think removing this hyper entirely is a better idea.
00:36:784 (5) - This note is also quite weak, get rid of the hyper to this (But keep the hyper from it, 1 is a strong note).
00:37:943 (6) - ^
00:38:813 (4) - You didn't have a hyper to really similar sounding notes earlier on, why the change here? Get rid of the hyper to this.
00:39:103 (5) - Again, get rid of the hyper to this, but keep the hyper from this, this note is relatively weak compared to other notes you didn't hyper.
00:41:422 (4) - ^
00:42:581 (6) - ^
00:43:740 (7) - ^
00:44:900 (4) - ^
00:46:059 (7) - ^
00:46:204 (1) - Keep in mind the antiflow here with the HDash, may be better to tilt this slider slightly to make flow better.
00:46:639 (2) - ^
00:48:378 (7) - Again, HDash not to this, but to 1, sounds a lot better with the music.
00:49:538 (4) - Whilst I do understand why this is a HDash with the music, I feel it'd actually be better to get rid of the HDash too, as the musical effect added by just the single HDash would be a lot better, and would make that note feel all the more powerful.
00:51:856 (7) - Again, get rid of the HDash to this, weak note compared to some others you're not using HDash on.
00:52:726 (4) - You didn't use a HDash to similar sounds, why use one here?
00:53:161 (1,2,3,4) - 1 is definitely a lot stronger than 3, have the HDash to that by changing this pattern around.
00:54:175 (1,2,3,4) - This pattern is just no, it's out of nowhere, and is completely different to 00:53:885 (1,2,3,4) - despite being basically the same sounds. If you really want to, have a HDash to 1, but even that is a bit of overpatterning in my opinion, and just a normal dash to this would be a lot better.
00:54:465 (1,1) - Whilst it's purely optional and personal preference, I think making this a break would be nice.
00:57:509 (1) - This spinner sounds like it starts a bit early in my opinion, the next 1/1 tick sounds a lot better as that's where the "woosh" sound starts.
00:59:972 (5) - Having a hyper both to and from this doesn't make much sense. The drumbeat isn't that strong compared to other drumbeats where you had normal dashes, and then the vocal afterwards is very weak.
01:01:132 (4) - Having a HDash to this doesn't make much sense either, for the same reason stated above.
01:02:291 (4) - ^, however the HDash afterwards feels nice.
01:03:451 (5) - Get rid of the HDash to this, the drumbeat is weak.
01:04:175 - You've been hitting this guitar notes consistently so far, why is there no circle here despite the fact there has been in every other place similar? Maybe a 1/2 slider from 01:04:030 (2) - would be better as this is more of a consistent sound from that note.
01:04:610 (4) - Get rid of the HDash to this and add a HDash to 1 instead, that guitar sound is very strong and feels underemphasised as it is now.
01:05:769 (4) - Vocal is weak and the drum isn't that strong either, get rid of this HDash.
01:06:929 (4) - Both drum and guitar aren't that strong, get rid of both of these HDashes as 1 isn't very strong either.
01:07:509 (2) - Same as earlier, 1/2 slider.
01:08:088 (5) - More of a curve pattern would be nice here, try x:432.
01:10:552 (3) - 1/1 slider followed by a circle would feel a lot better with the music.
01:11:567 (2) - No HDash to this, weak drumbeat.
01:12:726 (3) - No, this drumbeat is so weak, no reason to have a HDash to this.
01:13:885 (4) - ^
01:15:190 (5) - 1/1 slider followed by circle.
01:18:233 (3) - This is not strong, nor is 4, reduce the distance on both of these.
01:18:813 (1) - What? There's basically no sound on this, why is there a HDash at all?
01:20:552 (3) - Weak sound, please no HDash. Ctrl+g would work nicely.
01:21:711 (4) - Please have a bit of a jump to this, this is stronger than both 5 and 6.
01:22:871 (3) - Neither this nor 4 are strong, decrease distance.
01:24:029 (3) - This is stronger than 4 and 5, add a jump.
01:24:465 (1) - Feels weird to miss the note in the middle of this, 1/2 repeat slider would work better.
01:25:480 (5) - Make this a normal dash to add more emphasis onto the next note, as this drumbeat does not fit a HDash.
01:25:769 (2) - Maybe have a low distance triple for this one, and then the current distance on the next instead, to better ease the player into these HDash distances? Try x:112.
01:27:943 (4) - Vocal and drumbeat are both weak, please remove this HDash.
01:28:958 (3) - Nope, both sounds to and from this are weak, get rid of both HDashes.
01:30:697 (5) - This vocal and drum beat are both quite weak, no HDash here works a lot better.
01:31:277 (7,1) - Both of these sounds are weak, remove both HDashes.
01:31:856 (2) - 1/2 slider sounds better.
01:32:436 (4) - Drum beat is quite weak, get rid of the HDash.
01:33:740 (1) - Vocal isn't that strong, normal dash works better.

And so on. Not gonna continue because hopefully you get the idea by now. I've only been making remarks about HDash usage because I think flow comments wouldn't be helpful in this map's current state, as a lot of changes are needed in terms of distancing anyway.
Anyway, onto the slightly different parts of the map to say how these could be changed.

02:05:480 (2) - Please keep HDashes to strong vocals during the kiai, sounds a lot better, these drumbeats are a lot less noticeable in game, especially compared to the strength of the vocals.
02:06:059 (2) - This vocal is weak compared to the other vocals in the chorus, please get rid of the HDash.
02:07:798 (2) - Again, vocals only for HDash please.
02:08:378 (2) - This is more of a buildup vocal than a strong one, removing the HDash here sounds a lot better.
02:10:697 (4) - Split this into two circles. Makes sense for the other ones to be sliders, but not this one.
02:10:987 (1) - This vocal is weak compared to the other hypering ones, try a normal dash.
02:12:001 (3) - No HDash please.
02:12:436 (5) - ^
02:13:306 (1) - Maybe slightly lower distance here, super strong hypers like this should be avoided.
02:17:074 (4) - Why is this a hyper at all, ignoring the fact it's so strong. Please remove the HDash.
02:17:653 (2) - This is more of a buildup vocal, no HDash here sounds better with music.
02:19:103 (1) - No strong sound at all here, please get rid of the HDash.
02:19:393 (2) - Drum isn't strong enough for a HDash here and vocal is weak.
02:19:682 (3) - ^
02:19:972 (4) - ^
02:20:987 (4) - Both 4 and 5 are weak, why are there HDashes to either?

And again, you get the idea, this applies to all of the kiai times like this.

04:19:538 (1) - Hdash to this sounds weird with the music.
04:21:567 (2,3,4,5,6,2,3,4,5,6) - These stacks just feel bad to play. Make them a good stream that plays nicely.
04:23:161 (1) - This one isn't that strong? No hyper here would be better.
04:27:074 (3) - This is not that strong, why is there a HDash to this.
04:27:219 (1) - Same with this, neither the guitar nor the drum is that strong here.
04:27:654 (3) - Here too.
04:27:798 (1) - And here.
04:28:378 (1) - Also here.
04:28:523 (3) - Another one.
04:28:813 (3) - And another.
04:28:958 (1) - This one as well.
04:29:538 (1) - Here as well.
04:29:972 (3) - Drum isn't strong enough for a HDash here.
04:30:842 (3) - This one too.
04:33:161 (1) - This guitar sound is not that strong.
04:34:465 (3) - Drum and guitar are both quite weak.
04:34:610 (4) - This one is a bit more subjective but I don't like the way a hyper to this sounds.
04:36:929 (3) - No, these streams are constantly the same sound, don't decide you want to make the stream harder for no reason in the music. Get rid of this HDash.
04:37:292 (4) - Remove this, the 3/4 notes in this stream are so weak that I can't even tell they're there.
04:37:582 (4) - ^
04:37:798 (3) - No HDash, this note is weak.
04:37:870 (4) - Maybe remove this note too.
04:38:668 (3) - Slightly higher distance for the stronger note could be nice.
04:39:103 (5) - Drum and guitar are both quite weak, no HDash works better.
04:39:538 (2) - The guitar here is weak, please no HDash.
04:41:567 (4) - The way this hyper is currently, it feels like you're being forced against the wall, which is unrankable. Try x:448.
04:43:451 (4) - The guitar here is weak, get rid of the HDash.
04:45:480 (1) - Sound is moderately weak, avoid the HDash here.
04:45:625 (3) - This sound isn't as strong as surrounding sounds, no HDash please.
04:46:059 (1) - Sound is quite weak, get rid of the HDash.
04:47:074 (3) - No, this sound is weak, get rid of the HDash.
04:47:364 (3) - ^
04:47:798 (1) - Guitar here isn't strong enough for a HDash.
04:48:378 (1) - This guitar isn't too strong either.
04:48:523 (3) - Weak beat sounds better without HDash.
04:49:393 (3) - Nope, this is weak.
04:50:697 (1) - Similar sound earlier without HDash, why is there one here?
04:51:132 (3) - This is weak, get rid of the HDash.
04:51:277 (1) - Pretty weak sound for the guitar, no HDash sounds better.
04:51:422 (3) - Guitar is weak and there's not even a drum here, so the HDash sounds weird.
04:51:856 (1) - HDash sounds weird with music.
04:52:436 (1) - This one is a weak sound too, get rid of that HDash.
04:53:161 (3) - Guitar is weak and drum isn't too strong, sounds better without the HDash here.
04:54:610 (3) - Guitar isn't that strong, no HDash sounds better.
04:55:045 (1) - No HDash to this works better as well because the guitar is weak and drum isn't strong enough for a HDash.
04:55:624 (1) - Guitar isn't that strong and drum is weak so get rid of that HDash.
04:56:349 (3) - No HDash, this note is weak.
04:56:639 (1) - There is definitely a beat on the 3/4 beat here that you're missing for no reason.
04:57:364 (1) - Both beat and guitar aren't that strong.
04:57:509 (3) - ^.
04:57:798 (1) - Missing 1/4 beat here for no reason.
04:58:958 (1) - 1/1 slider followed by circle sounds better.
05:03:016 (2) - Normal dash would work better than HDash considering there was no dash to this sound in the last section like this.
05:03:451 (3) - ^, normal dash would work better for consistency.
05:04:610 (2) - Again, normal dash for consistency.
05:05:769 (4) - ^
05:06:349 (3) - Note isn't that strong, get rid of HDash.
05:06:639 (1) - Guitar is weak, get rid of HDash.
05:07:219 (3) - Why no HDash to this? The guitar is strong enough to support it.
05:08:088 (1) - Beat is not that strong, get rid of the HDash.
05:09:393 (2) - Guitar isn't that strong here, no HDash works better.
05:10:407 (4) - Guitar should be main focus of HDashes here, not drums, get rid of the HDash to this.
05:12:001 (2) - Normal dash sounds a lot better to this and better matches the effect of those drums.

And again, this isn't the whole map, keep in mind every part of this mod and carry on through the rest of the map and fix it all up. Should be easy for you to find and fix all the issues yourself.

Ok so that's all I'm gonna post about for now. As always, pm me in game if you have any questions, and good luck!
Aryssiel
mapa ql moda <3
Hareimu
So much stars desu
thanks klonoa for the little star on the pascoa mapset /me runs*
Topic Starter
koliron

- Magic Bomb - wrote:

hi hi ´o'

[Freezing]

00:33:596 (1,2,3,4,5) - At this section (and also the rest of the parts like this), 3 is definitely a stronger note than 4, it'd make a lot more sense to have the hyper to that instead. Huh, really? o.o i think is almost the same, is just impossible to notice at play
00:36:204 (2) - This is weaker than 00:36:494 (3) - , why have a hyper to this if you're not gonna have one here? I think removing this hyper entirely is a better idea. changed in my own
00:36:784 (5) - This note is also quite weak, get rid of the hyper to this (But keep the hyper from it, 1 is a strong note). Not really, (5) has a strong drum, is totally noticeable in game
00:37:943 (6) - ^ ^
00:38:813 (4) - You didn't have a hyper to really similar sounding notes earlier on, why the change here? Get rid of the hyper to this. oh, changed
00:39:103 (5) - Again, get rid of the hyper to this, but keep the hyper from this, this note is relatively weak compared to other notes you didn't hyper. same reason
00:41:422 (4) - ^ ^
00:42:581 (6) - ^ ^
00:43:740 (7) - ^ ^
00:44:900 (4) - ^ ^
00:46:059 (7) - ^ ^
00:46:204 (1) - Keep in mind the antiflow here with the HDash, may be better to tilt this slider slightly to make flow better. not exactly but changed
00:46:639 (2) - ^ ^
00:48:378 (7) - Again, HDash not to this, but to 1, sounds a lot better with the music. same reason
00:49:538 (4) - Whilst I do understand why this is a HDash with the music, I feel it'd actually be better to get rid of the HDash too, as the musical effect added by just the single HDash would be a lot better, and would make that note feel all the more powerful. ^
00:51:856 (7) - Again, get rid of the HDash to this, weak note compared to some others you're not using HDash on. ^
00:52:726 (4) - You didn't use a HDash to similar sounds, why use one here? waaa, her it's true
00:53:161 (1,2,3,4) - 1 is definitely a lot stronger than 3, have the HDash to that by changing this pattern around. I added hyper where i can, not in every strong sound following the song perfectly, that would be so boring, especially because there are parts so similar, and i think almost all songs have this, is not an expcetion
00:54:175 (1,2,3,4) - This pattern is just no, it's out of nowhere, and is completely different to 00:53:885 (1,2,3,4) - despite being basically the same sounds. If you really want to, have a HDash to 1, but even that is a bit of overpatterning in my opinion, and just a normal dash to this would be a lot better. i think you can understand with the previous
00:54:465 (1,1) - Whilst it's purely optional and personal preference, I think making this a break would be nice. aaa would be a really short break, i will consider this is more people want it
00:57:509 (1) - This spinner sounds like it starts a bit early in my opinion, the next 1/1 tick sounds a lot better as that's where the "woosh" sound starts. true
00:59:972 (5) - Having a hyper both to and from this doesn't make much sense. The drumbeat isn't that strong compared to other drumbeats where you had normal dashes, and then the vocal afterwards is very weak. Same reason as above, always the same drum sound
01:01:132 (4) - Having a HDash to this doesn't make much sense either, for the same reason stated above. ^
01:02:291 (4) - ^, however the HDash afterwards feels nice. ^
01:03:451 (5) - Get rid of the HDash to this, the drumbeat is weak. ^
01:04:175 - You've been hitting this guitar notes consistently so far, why is there no circle here despite the fact there has been in every other place similar? Maybe a 1/2 slider from 01:04:030 (2) - would be better as this is more of a consistent sound from that note. yesh why not owo
01:04:610 (4) - Get rid of the HDash to this and add a HDash to 1 instead, that guitar sound is very strong and feels underemphasised as it is now. saaame reasooonuu~
01:05:769 (4) - Vocal is weak and the drum isn't that strong either, get rid of this HDash. ^
01:06:929 (4) - Both drum and guitar aren't that strong, get rid of both of these HDashes as 1 isn't very strong either. ^
01:07:509 (2) - Same as earlier, 1/2 slider. oko
01:08:088 (5) - More of a curve pattern would be nice here, try x:432. not exactly but changed
01:10:552 (3) - 1/1 slider followed by a circle would feel a lot better with the music. vary in this is not so bad lol
01:11:567 (2) - No HDash to this, weak drumbeat. same reason
01:12:726 (3) - No, this drumbeat is so weak, no reason to have a HDash to this. ^
01:13:885 (4) - ^ ^
01:15:190 (5) - 1/1 slider followed by circle. As i said before
01:18:233 (3) - This is not strong, nor is 4, reduce the distance on both of these. Mh? i think is strong too, not exactly as 01:17:943 (2) - but feels so weird if i use different distances here imo
01:18:813 (1) - What? There's basically no sound on this, why is there a HDash at all? wop, that's true
01:20:552 (3) - Weak sound, please no HDash. Ctrl+g would work nicely. dddrruummm bom borobom
01:21:711 (4) - Please have a bit of a jump to this, this is stronger than both 5 and 6. ^
01:22:871 (3) - Neither this nor 4 are strong, decrease distance. ^
01:24:029 (3) - This is stronger than 4 and 5, add a jump. hum no, as i said before, i add hyper where i can, i do not use here because is just impossible to listen the difference in game
01:24:465 (1) - Feels weird to miss the note in the middle of this, 1/2 repeat slider would work better. changed in my own
01:25:480 (5) - Make this a normal dash to add more emphasis onto the next note, as this drumbeat does not fit a HDash. Nah, i think feels good in game owo a difference here wouldn't be sooo noticeable
01:25:769 (2) - Maybe have a low distance triple for this one, and then the current distance on the next instead, to better ease the player into these HDash distances? Try x:112. i think are enough strong to have a convencing dash o.o
01:27:943 (4) - Vocal and drumbeat are both weak, please remove this HDash. dd-d-d-d-dd-drrrum kfjghkdfh
01:28:958 (3) - Nope, both sounds to and from this are weak, get rid of both HDashes. ^
01:30:697 (5) - This vocal and drum beat are both quite weak, no HDash here works a lot better. ^
01:31:277 (7,1) - Both of these sounds are weak, remove both HDashes. ^
01:31:856 (2) - 1/2 slider sounds better. yeah
01:32:436 (4) - Drum beat is quite weak, get rid of the HDash. same reason
01:33:740 (1) - Vocal isn't that strong, normal dash works better. hum, here is different, changed

And so on. Not gonna continue because hopefully you get the idea by now. I've only been making remarks about HDash usage because I think flow comments wouldn't be helpful in this map's current state, as a lot of changes are needed in terms of distancing anyway.
Anyway, onto the slightly different parts of the map to say how these could be changed. im sorry ;__;

02:05:480 (2) - Please keep HDashes to strong vocals during the kiai, sounds a lot better, these drumbeats are a lot less noticeable in game, especially compared to the strength of the vocals. Why? in the kiai the drum is even strongest! ono i think especially here, follow both it's fine
02:06:059 (2) - This vocal is weak compared to the other vocals in the chorus, please get rid of the HDash. drum
02:07:798 (2) - Again, vocals only for HDash please. ^
02:08:378 (2) - This is more of a buildup vocal than a strong one, removing the HDash here sounds a lot better. ^
02:10:697 (4) - Split this into two circles. Makes sense for the other ones to be sliders, but not this one. changed
02:10:987 (1) - This vocal is weak compared to the other hypering ones, try a normal dash. wop, here is too different
02:12:001 (3) - No HDash please. same reason
02:12:436 (5) - ^ ^
02:13:306 (1) - Maybe slightly lower distance here, super strong hypers like this should be avoided. reduced
02:17:074 (4) - Why is this a hyper at all, ignoring the fact it's so strong. Please remove the HDash. drum
02:17:653 (2) - This is more of a buildup vocal, no HDash here sounds better with music. huh changed
02:19:103 (1) - No strong sound at all here, please get rid of the HDash. druuum
02:19:393 (2) - Drum isn't strong enough for a HDash here and vocal is weak. ^
02:19:682 (3) - ^ ^
02:19:972 (4) - ^ ^
02:20:987 (4) - Both 4 and 5 are weak, why are there HDashes to either? ^, especially here, please try to test it, not only see in the editor, hears so strong and feels good for me

And again, you get the idea, this applies to all of the kiai times like this.

04:19:538 (1) - Hdash to this sounds weird with the music. Huh? is one of the more strongest sound in the song ;___;
04:21:567 (2,3,4,5,6,2,3,4,5,6) - These stacks just feel bad to play. Make them a good stream that plays nicely. changed
04:23:161 (1) - This one isn't that strong? No hyper here would be better. drum
04:27:074 (3) - This is not that strong, why is there a HDash to this. Ok since here I don't agree, sorry, in all of these sounds there is a strong drum or guitar, especially in the final, is so obvious for me, also, how do you would done this? hyper in every 1/1 and no more? that would be soooo boring, i did't add hyper for every strong sound, that is in almost 1/1 and 1/2 in this section, i tried to add where i can, and feels good in my opinion, asked even more people about this and agree with me
04:27:219 (1) - Same with this, neither the guitar nor the drum is that strong here. ^
04:27:654 (3) - Here too. ^
04:27:798 (1) - And here. ^
04:28:378 (1) - Also here. ^
04:28:523 (3) - Another one. ^
04:28:813 (3) - And another. ^
04:28:958 (1) - This one as well. ^
04:29:538 (1) - Here as well. ^
04:29:972 (3) - Drum isn't strong enough for a HDash here. ^
04:30:842 (3) - This one too. ^
04:33:161 (1) - This guitar sound is not that strong. ^
04:34:465 (3) - Drum and guitar are both quite weak. ^
04:34:610 (4) - This one is a bit more subjective but I don't like the way a hyper to this sounds. ^
04:36:929 (3) - No, these streams are constantly the same sound, don't decide you want to make the stream harder for no reason in the music. Get rid of this HDash. ^
04:37:292 (4) - Remove this, the 3/4 notes in this stream are so weak that I can't even tell they're there. Hum? i can found a normal guitar note there o.o
04:37:582 (4) - ^ ^
04:37:798 (3) - No HDash, this note is weak. same reason
04:37:870 (4) - Maybe remove this note too. same reason
04:38:668 (3) - Slightly higher distance for the stronger note could be nice. hum, not exactly but changed
04:39:103 (5) - Drum and guitar are both quite weak, no HDash works better. the drum is strong, again
04:39:538 (2) - The guitar here is weak, please no HDash. ^
04:41:567 (4) - The way this hyper is currently, it feels like you're being forced against the wall, which is unrankable. Try x:448. Humm... ?, is 40 grids of the wall, huh, sorry i cant understand why you said it
04:43:451 (4) - The guitar here is weak, get rid of the HDash. same reason as above
04:45:480 (1) - Sound is moderately weak, avoid the HDash here. ^
04:45:625 (3) - This sound isn't as strong as surrounding sounds, no HDash please. ^
04:46:059 (1) - Sound is quite weak, get rid of the HDash. ^
04:47:074 (3) - No, this sound is weak, get rid of the HDash. ^
04:47:364 (3) - ^ ^
04:47:798 (1) - Guitar here isn't strong enough for a HDash. ^
04:48:378 (1) - This guitar isn't too strong either. ^
04:48:523 (3) - Weak beat sounds better without HDash. ^
04:49:393 (3) - Nope, this is weak. ^
04:50:697 (1) - Similar sound earlier without HDash, why is there one here? ^
04:51:132 (3) - This is weak, get rid of the HDash. ^
04:51:277 (1) - Pretty weak sound for the guitar, no HDash sounds better. ^
04:51:422 (3) - Guitar is weak and there's not even a drum here, so the HDash sounds weird. sorry i need exaplin here, clearly the guitar has a really different sound here, in comparision is basically the same as the others
04:51:856 (1) - HDash sounds weird with music. same reason
04:52:436 (1) - This one is a weak sound too, get rid of that HDash. ^
04:53:161 (3) - Guitar is weak and drum isn't too strong, sounds better without the HDash here. ^
04:54:610 (3) - Guitar isn't that strong, no HDash sounds better. ^
04:55:045 (1) - No HDash to this works better as well because the guitar is weak and drum isn't strong enough for a HDash. ^
04:55:624 (1) - Guitar isn't that strong and drum is weak so get rid of that HDash. ^
04:56:349 (3) - No HDash, this note is weak. ^
04:56:639 (1) - There is definitely a beat on the 3/4 beat here that you're missing for no reason. is for the strong guitar, anyway is not necessary add note in every sound, that's not possible to listen in game imo
04:57:364 (1) - Both beat and guitar aren't that strong. same reason as above
04:57:509 (3) - ^. ^
04:57:798 (1) - Missing 1/4 beat here for no reason. same reason as 04:56:639 (1)
04:58:958 (1) - 1/1 slider followed by circle sounds better. oh, sure
05:03:016 (2) - Normal dash would work better than HDash considering there was no dash to this sound in the last section like this. changed a bit
05:03:451 (3) - ^, normal dash would work better for consistency. drum
05:04:610 (2) - Again, normal dash for consistency. ^
05:05:769 (4) - ^ ^
05:06:349 (3) - Note isn't that strong, get rid of HDash. ^
05:06:639 (1) - Guitar is weak, get rid of HDash. ^
05:07:219 (3) - Why no HDash to this? The guitar is strong enough to support it. not exactly, but changed in a bit aaaa
05:08:088 (1) - Beat is not that strong, get rid of the HDash. same reason ;___;
05:09:393 (2) - Guitar isn't that strong here, no HDash works better. ^
05:10:407 (4) - Guitar should be main focus of HDashes here, not drums, get rid of the HDash to this. ^
05:12:001 (2) - Normal dash sounds a lot better to this and better matches the effect of those drums. why? is sooo strong, please try to listen in 100%

And again, this isn't the whole map, keep in mind every part of this mod and carry on through the rest of the map and fix it all up. Should be easy for you to find and fix all the issues yourself. huh ):

Ok so that's all I'm gonna post about for now. As always, pm me in game if you have any questions, and good luck! thank you

Thanks a lot for the mod! but i dont agree with the most ;www; i asked some bns/normal modders about those 2-1/1 drum sounds and everyone agree with me, are enough strong to add hyper, i'm sorry T_T don't hate me aaaa

Anyway accepted like 20 suggestions :3 thank you so much!!
-Sh1n1-
por cosas como esas ^ decidí responder siempre en negrita lol ya que a mi también me gusta rechazar mucho cuando no modean tratando de pensar en lo que quiero hacer, bueno lol quisiera decir para guardar slot pero todos me ganaran xD es una desgracia no tener internet y modear offline u.u igual lo modeare hoy en la madrugada y si para mañana entro y ya recibistes mas mods pues ya fui lol xD, me aguantas un slot :3 ?
Topic Starter
koliron

-Sh1n1- wrote:

por cosas como esas ^ decidí responder siempre en negrita lol ya que a mi también me gusta rechazar mucho cuando no modean tratando de pensar en lo que quiero hacer, bueno lol quisiera decir para guardar slot pero todos me ganaran xD es una desgracia no tener internet y modear offline u.u igual lo modeare hoy en la madrugada y si para mañana entro y ya recibistes mas mods pues ya fui lol xD, me aguantas un slot :3 ?
Incluso si alguien hace mod (demasiado probable lol, la mayoría de estos no los pedí D:) puedo dar prioridad a tu mod y responder primero, y después los demás, así como un "slot invisible" (?
Ascendance

koliron wrote:

(?
Hareimu
You dragged me onto doing this koli, don't say I didn't warn you D:

General - Metadata


  • Kyuare wrote:

  1. Add "marathon" and "suigintou" in your tags please; Suigintou is the girl who is on the Background
The one I bolded up. I see you didn't add it D^: (not that much important but eh)
Colours - Fruit Combos


  1. Huh, the colours are WAY too similar for me. Also really dark ones. May I suggest making them a little brighter? (And playing around with the hue doesn't hurt, I guess. In fact, it's healthy!)
  2. Also... IDK if this is accidental, but delete the Combocolour 5 (255,255,255). We all know what happens with pure black/white.
[Freezing]

01:19:682 (7) - For the sake of triggering the hyperdash and not have to pixel-jump the heck of a beautiful song, maybe move to x:32?
01:53:451 (1,2,3) - To make these 1/4 HDashing sliders flow better, maybe tilting them a bit outward? i.e: before and after
03:45:045 (4,5,6,7,8,1,2,3,4) - Maybe moving this to x:392 should feel better to play, but again, it's for the sake of triggering a hyperdash and not producing unnecessary shitmisses. Also maybe moving 03:45:914 (4) - a little to the left? Like, to x:432 wouldn't hurt.
03:46:059 (1) - Move to x:96? To make the landing from the previous HDashing note a bit more comfortable.
03:54:248 (6,7,8,9,10,11,12) - , 03:54:755 (1,2,3,4) - and 03:55:045 (1,2,3,4) - feel really weird to play because of the harsh curves the streams have. Aside from these, some others feel really strange to play as well, but I'll just let this one as an example for you to fix the rest.
04:15:769 (2,3,4,5,6,1) - Moving these to x:144 to make the HDash on 04:15:480 (5) - land better for the sake of changing directions to 04:15:769 (2) - feel better.
04:31:132 (1,2) - WOAH. Just that. Wow. Like, I've seen strange sliders on ctb that are like this to make the player move faster to catch droplets, but this is insane. And also why are these shaped like this while 04:40:407 (2,4) - are shaped like normal curves? Like, the background sound is almost the same in both pairs of sliders. no really, lol

Hum, I guess that's it. Not much to say, beautiful map as always, AugoEidEs hype, 2 much stars, and good luck with your mapset~
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