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Kanon Nakagawa - LOVE KANON [Osu|Taiko]

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LuPiiTa
;)
frost-b-spec
thx reqs!

2nd modding :D

[Insane]
1.07.396(7,8) - spacing
1.40.814(5) - x0.0 spacing and off grid
1.47.270(6,9) - (9) on (6)

[bun bun]
1.06.637(2) - 1grid down
1.06.827(3) - 1grid left
LaunchedthousandShip
歌曲很好玩,难度也是,有一些建议如下

Gerneral
加个easy,normal不够简单

bun bun
00:03:029 (5,6,7) - 这个难度我觉得这种叠起来的不好,最好少微有些间距的3连
00:13:472 (2) - 做成一个短slider+note或者在开头结尾出就2个note,长slider感觉怪

Insane
00:16:130 (1,2,3,4) - 为什么是2连?没意义,1和3就足够了
00:29:611 (5,6,7,8,9) - 我倒是觉得5和7之间应该是空的,而8和9之间应该是3连
00:42:332 (4,5) - 拿出来,别叠在下面,本身slider就是加速,还叠在下面会误认为00:41:573 (3,4) - 之间时间上的间隔和00:40:813 (1,2) - 一样
01:22:206 (1,2,3,4,5) - 这几个不对,01:22:206 - 到01:22:966 - 之间应该是1/3的,正好和后面vocal相对应
01:59:611 (2) - 不明白为什么用repeat slider,我建议就用普通的slider就好或者干脆只在01:59:801 - 上放个note就好了,做成02:00:223 (3) - 也可以
Alace
<Insane>
整體都很好
01:57:143 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - 這一串感覺不太適合

<Taiko>
如果是專作太鼓難度的話,ooO這種1/4夾大圈的case通常是不會使用
另外我剛作太鼓時也碰到差不多的情況,節奏下的跟osu的map沒有太
多的差別,map了一段時間大概就會找到太鼓跟osu節奏上的一些小小
差異了,太鼓可以打一些自創的節奏,用比較複雜的音效下法,當然前提
是要能合音樂 XD

<bun bun>
00:56:953 (6) - new combo ?
01:23:725 (4) - ^
01:24:484 (7) - ^
01:41:953 (1) - 換成兩個note ?

<Normal>
Dotsu

Leorda wrote:

impossiblexu's Taiko
00:06:637 (4) - Do not put big don here. It's unrankable for taiko Fixed
00:07:016 (7) - ^ Fixed
00:10:054 (5) - ^ Fixed
00:16:130 (9) - ^ Fixed
00:44:991 (1,2,3,4,5,1,2,3,4,5) - Replace to this? http://puu.sh/1oav
01:11:478 (5) - Remove this, it's no good if this place before spinner immediately Removed
01:26:763 (T) - Remove this red timing section. You can change the speed in green timing sections Removed
01:51:731 (5) - Remove this, it's no good if this place before spinner immediately Removed

Alace wrote:

<Taiko>
如果是專作太鼓難度的話,ooO這種1/4夾大圈的case通常是不會使用
另外我剛作太鼓時也碰到差不多的情況,節奏下的跟osu的map沒有太
多的差別,map了一段時間大概就會找到太鼓跟osu節奏上的一些小小
差異了,太鼓可以打一些自創的節奏,用比較複雜的音效下法,當然前提
是要能合音樂 XD 受教了 XD
Thanks you very much :D

Download: Kanon Nakagawa - LOVE KANON (ken710) [impossiblexu's Taiko].osu
Topic Starter
ken710

impossiblexu wrote:

SPOILER

Leorda wrote:

impossiblexu's Taiko
[spoilerbox]00:06:637 (4) - Do not put big don here. It's unrankable for taiko Fixed
00:07:016 (7) - ^ Fixed
00:10:054 (5) - ^ Fixed
00:16:130 (9) - ^ Fixed
00:44:991 (1,2,3,4,5,1,2,3,4,5) - Replace to this? http://puu.sh/1oav
01:11:478 (5) - Remove this, it's no good if this place before spinner immediately Removed
01:26:763 (T) - Remove this red timing section. You can change the speed in green timing sections Removed
01:51:731 (5) - Remove this, it's no good if this place before spinner immediately Removed

Alace wrote:

<Taiko>
如果是專作太鼓難度的話,ooO這種1/4夾大圈的case通常是不會使用
另外我剛作太鼓時也碰到差不多的情況,節奏下的跟osu的map沒有太
多的差別,map了一段時間大概就會找到太鼓跟osu節奏上的一些小小
差異了,太鼓可以打一些自創的節奏,用比較複雜的音效下法,當然前提
是要能合音樂 XD 受教了 XD
Thanks you very much :D
真迅速..不像我慢吞吞的 :(
> <謝謝了
net45291
KANON chan~!!!!
Topic Starter
ken710
#Renamed
[bun bun] -> [Nana]
arien666
[Normal]
00:55:624 (1,2,3) - [Suggestion] Little confusing stacking orz

[Nana]
Some notes are unsnapped ;_;
01:08:345 (1) - Remove new combo

[Insane]
:3

[impossiblexu's Taiko]
SV 1.4 is prefered ;_; It seems too close ;_;
If possible, do not abuse Finish into every big points :3
00:00:181 (1,2,3,4,5,6) - kakakat kakakat :3?
00:07:396 (2) - kat?
00:08:156 (2) - ^
00:08:915 (2) - ^
00:09:675 (2) - ^
00:15:940 (7,8,9) - NEVER USE 1/4 FINISH [This is important]
00:16:890 (1) - Delete finish
00:17:459 (4) - Big kat?
00:29:042 (1) - Delete finish
00:29:611 (5) - Big kat?
00:46:510 ~ 01:13:852 - Add Kiai
01:03:219 (6) - kat?
01:14:232 - Fill something ;_;
01:38:915 ~ 01:57:143 - Add Kiai
01:43:282 (5) - kat?
01:54:104 (1) - Delete finish
01:54:485 (3) - kat
01:55:244 (2) - ^
01:56:003 (2) - ^



Actually, Taiko is for first time mapping right?
Good luck on mapping anyway :3
manten
:) :) :)
Dotsu

arien666 wrote:

[impossiblexu's Taiko]
SV 1.4 is prefered ;_; It seems too close ;_; Changed
If possible, do not abuse Finish into every big points :3 Removed a lot :D
00:00:181 (1,2,3,4,5,6) - kakakat kakakat :3? Changed
00:07:396 (2) - kat?
00:08:156 (2) - ^
00:08:915 (2) - ^
00:09:675 (2) - ^
00:15:940 (7,8,9) - NEVER USE 1/4 FINISH [This is important] Removed
00:16:890 (1) - Delete finish Deleted
00:17:459 (4) - Big kat? Changed
00:29:042 (1) - Delete finish Deleted
00:29:611 (5) - Big kat? Changed
00:46:510 ~ 01:13:852 - Add Kiai Added
01:03:219 (6) - kat?
01:14:232 - Fill something ;_; Added
01:38:915 ~ 01:57:143 - Add Kiai Added
01:43:282 (5) - kat?
01:54:104 (1) - Delete finish
01:54:485 (3) - kat
01:55:244 (2) - ^
01:56:003 (2) - ^



Actually, Taiko is for first time mapping right?Sorry for my bad mapping :(
Good luck on mapping anyway :3
Thank you very much :D
Download: Kanon Nakagawa - LOVE KANON (ken710) [impossiblexu's Taiko].osu
HeatKai
got request from crimmi queue , so here's the mod

[general]
make the KIAI TIME same with other diff.

[normal]
00:00:940 (3) - spacing
00:03:978 (1) - ^
00:07:016 (1) - ^
00:15:370 (4) - ^
the spinner BG / nosebleed
00:41:953 (2) - spacing
00:48:788 (2) - ^

[Nana]
00:08:725 (3) - spacing
01:07:776 (1,2,3,4,5) - why the circle (1) got space ?
01:25:054 (1) - why so near to the circle ? delete the circle ?

[impossiblexu's taiko]
wow , this should be interesting :3

01:43:661 (1) - delete

NICE

[insane]
01:27:333 (2,3,4) - stack it
01:33:978 (6) - ^

[OVERALL]
nice ;)
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. Your Normal is in my opinion too hard. You'll need an Easy diff.
Normal
  1. For the beginning (until 00:07:016 (1) - ) you really should reduce the spacing to 1.00x. Jumps in the easiest diff of a mapset isn't a good idea to me, but jumps right at the beginning of it ? On top of that, I found the spacing to be quite confusing and was surprised to see they were 1/1.
  2. 00:22:206 (1) - This slider's repeat is hidden by the previous slider.
  3. 00:40:813 (1,2,1,1) - The spacing suddenly switches to 0,8x. Is there a reason ? Also, the two first sliders overlap in a bad way.
  4. 01:07:586 (1) - The 1/2 here surprised me, because you've been using 1/1 for a long time, and suddenly throw in a 1/2.
  5. 01:26:763 (1,2,3) - Them being stacked made the timing confusing to me, so I think you should unstack them.
  6. 01:57:143 (1,2) - These two sliders overlap in a bad way.
Nana
  1. This doesn't play like a Hard at all. There are too many streams, too many jumps, too many added beats, and the spacing is sometimes too surprising and confusing to read. Not to mention the 1/3 that's placed in jumps...
  2. Rename to Nana's Hard Insane ?
  3. 00:02:839 (4,1) - Why a jump here ?
  4. 00:04:737 (4,7) - Add new comboes to make the spacing more readable at least.
  5. 00:13:092 (1) - I was quite surprised to discover this was a slider. The slider is hidden by hitbursts...
  6. 01:01:699 (2,3,4,5,6,7) - This 1/3 is very surprising (it does fit the song), so I'd suggest spacing it normally to make it easier to read. On top of that, (1) and (2) almost have the same spacing as (2) and (3), so you really should change it.
  7. 01:46:699 (7,1) - Why a jump here ?
  8. 01:59:042 (7,1) - Why a jump here ?
Insane
Too many added 1/4s to my taste, really.
  1. 00:23:155 (7,8,9) - Surprising triple.
impossiblexu's Taiko
seems fine
Numbers 596108
Mod Request from ken710 (From 596108's Mod Queue)

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:00:-578 158.00 BPM - N - -> OK
00:46:510 1.0x - K - -> OK

01:10:814 1.0x - N - -> Currect to 01:12:333
01:26:668 0.5x - N - -> Remove
01:26:763 0.5x - N - -> OK
01:32:744 0.75x - N - -> Currect to 01:32:839
01:35:687 1.0x - N - -> Currect to 01:35:877

01:38:914 1.0x - K - -> OK
01:51:066 1.0x - N - -> Currect to 01:51:827
02:00:223 158.00 BPM - N - -> Nice to set ;)

Notes :
SPOILER
00:03:599 (3) -
00:07:016 (1) -
00:07:586 (4) -
00:08:346 (3) -
00:09:105 (3) -
00:15:561 (5,6) -
00:27:143 (3) -

00:44:991 (1,2,3,4,5,1,2,3,4,5) - Remove
00:44:991 (X) - Add
00:45:276 (X) - Add
00:45:561 (X) - Add
00:45:751 (X) - Add
00:46:035 (X) - Add
00:46:320 (X) - Add

01:38:155 (1) -
01:38:535 (3) -

Others :

Song Difficulty -
HP Drain Rate - 7 -> OK
Circle Size - 5 -> Max
Approach Rate - 5 -> Max
Overall Difficulty - 5 -> 3~4
Dotsu

Numbers 596108 wrote:

Mod Request from ken710 (From 596108's Mod Queue)

Before mod please read the meaning represented by the color

Color Help

Red -> Recommended
Orange -> Must to Fixed
Green -> Currect
Blue -> Don't fixed it...
Purple -> If you fixed the one,please fixed the pattern

Taiko

Timing :

00:00:-578 158.00 BPM - N - -> OK
00:46:510 1.0x - K - -> OK

01:10:814 1.0x - N - -> Currect to 01:12:333
01:26:668 0.5x - N - -> Remove
01:26:763 0.5x - N - -> OK
01:32:744 0.75x - N - -> Currect to 01:32:839
01:35:687 1.0x - N - -> Currect to 01:35:877

01:38:914 1.0x - K - -> OK
01:51:066 1.0x - N - -> Currect to 01:51:827
02:00:223 158.00 BPM - N - -> Nice to set ;)

Notes :
SPOILER
00:03:599 (3) -
00:07:016 (1) -
00:07:586 (4) -
00:08:346 (3) -
00:09:105 (3) -
00:15:561 (5,6) -
00:27:143 (3) -

00:44:991 (1,2,3,4,5,1,2,3,4,5) - Remove
00:44:991 (X) - Add
00:45:276 (X) - Add
00:45:561 (X) - Add
00:45:751 (X) - Add
00:46:035 (X) - Add
00:46:320 (X) - Add

01:38:155 (1) -
01:38:535 (3) -

Others :

Song Difficulty -
HP Drain Rate - 7 -> OK
Circle Size - 5 -> Max
Approach Rate - 5 -> Max
Overall Difficulty - 5 -> 3~4
Fixed some :D Thanks a lot~

Download: Kanon Nakagawa - LOVE KANON (ken710) [impossiblexu's Taiko].osu
MMzz
Taiko Mod:

Diff is good, just very boreing at times, might want to spice it up.

Especially in the kiai part. The sections that ar just k d d k d d k d d k for awhile could be changed to something like.
k ddd k d d k ddd k, just to make it a bit harder and fun. But otherwise I can't see anything WRONG with it. :3
Topic Starter
ken710

Odaril wrote:

Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)
thanks :)
General
  1. Your Normal is in my opinion too hard. You'll need an Easy diff.ok... :(
Normal
  1. For the beginning (until 00:07:016 (1) - ) you really should reduce the spacing to 1.00x. Jumps in the easiest diff of a mapset isn't a good idea to me, but jumps right at the beginning of it ? On top of that, I found the spacing to be quite confusing and was surprised to see they were 1/1. ok, fixed
  2. 00:22:206 (1) - This slider's repeat is hidden by the previous slider. ^
  3. 00:40:813 (1,2,1,1) - The spacing suddenly switches to 0,8x. Is there a reason ? Also, the two first sliders overlap in a bad way. ^
  4. 01:07:586 (1) - The 1/2 here surprised me, because you've been using 1/1 for a long time, and suddenly throw in a 1/2. ^
  5. 01:26:763 (1,2,3) - Them being stacked made the timing confusing to me, so I think you should unstack them. I like it, but you are right. fixed
  6. 01:57:143 (1,2) - These two sliders overlap in a bad way.ok, fixed :?
Nana
  1. This doesn't play like a Hard at all. There are too many streams, too many jumps, too many added beats, and the spacing is sometimes too surprising and confusing to read. Not to mention the 1/3 that's placed in jumps...
  2. Rename to Nana's Hard Insane ?
  3. 00:02:839 (4,1) - Why a jump here ?I don't know, and NanaDesu will not fix [Nana]. So
    I'll fix them. fixed
  4. 00:04:737 (4,7) - Add new comboes to make the spacing more readable at least. fixed
  5. 00:13:092 (1) - I was quite surprised to discover this was a slider. The slider is hidden by hitbursts...^
  6. 01:01:699 (2,3,4,5,6,7) - This 1/3 is very surprising (it does fit the song), so I'd suggest spacing it normally to make it easier to read. On top of that, (1) and (2) almost have the same spacing as (2) and (3), so you really should change it.reduce the spacing to 1.00x, it's better?
  7. 01:46:699 (7,1) - Why a jump here ? ^
  8. 01:59:042 (7,1) - Why a jump here ? ^
all fixed, and easier(?)
in my opinion the degree of difficulty is relative :(
so renamed [Nana] to [Nana's Hard]



Insane
Too many added 1/4s to my taste, really.
  1. 00:23:155 (7,8,9) - Surprising triple.I think it is acceptable
impossiblexu's Taiko
seems fine
Suimya
;)
thorlee
Bun~Bun~ :)
mjw5150
-random modding for thorlee's gay friend, yeah!

[General]
有些绿线没对齐,改不改无所谓

[Easy]
没找出什么.....

[Normal]
01:07:586 (1) - 这个slider有点粗制滥造的感觉啊(相对于其他的来说

[Nana's Hard]
感觉3围小了点,试试OD+1到2,HD+1?
00:15:750 (1) - 在slider开头+clap?
00:52:586(1) - 这个slider在00:52:871 结束(感觉这样比较对的上vocal~
00:54:104 (5) - 这个slider在00:54:390 结束(感觉这样比较对的上vocal~
00:56:953 (1) - 把2删掉,把1延长到00:57:333,然后00:57:523+个note?
01:09:675 (2) - +clap?
01:54:295 (1) - +个note?
01:35:497(9) - +finish?
01:35:877(1) - 在slider开头+finish?
01:36:447(2) - +finish?
01:37:205 (5) - 在slider开头+finish?
01:45:370 (3) - 在slider结尾+finish?
01:46:890 (1) - ^

[Insane]
堆叠系数是不是太高了点?
00:30:086 - +个note?
00:50:687 (1) - 删掉,然后把后面的slider提前到这里,再在00:51:257+个note?(感觉这样比较对的上vocal~
01:26:763(1,2,3,4) - 没完全挡住?还是故意不挡的么~

好给力的转盘皮肤lol
star~
Topic Starter
ken710

mjw5150 wrote:

-random modding for thorlee's gay friend, yeah!

[General]
有些绿线没对齐,改不改无所谓 done :?

[Easy]
没找出什么..... :)

[Normal]
01:07:586 (1) - 这个slider有点粗制滥造的感觉啊(相对于其他的来说
其實它並不醜. ;)

[Nana's Hard]
感觉3围小了点,试试OD+1到2,HD+1?爲了簡單一點.其實不太想加高,再考慮.
00:15:750 (1) - 在slider开头+clap?fixed
00:52:586(1) - 这个slider在00:52:871 结束(感觉这样比较对的上vocal~是有比較對上,不過打起來還是原本的比較單純,所以暫時先不改 :?
00:54:104 (5) - 这个slider在00:54:390 结束(感觉这样比较对的上vocal~^
00:56:953 (1) - 把2删掉,把1延长到00:57:333,然后00:57:523+个note?^
01:09:675 (2) - +clap?附近都沒下音效,突然多一個感覺有點怪怪的 :?
01:54:295 (1) - +个note?好像是要配合後面,暫時先不改
01:35:497(9) - +finish?fixed
01:35:877(1) - 在slider开头+finish?^
01:36:447(2) - +finish?^
01:37:205 (5) - 在slider开头+finish?^
01:45:370 (3) - 在slider结尾+finish?^
01:46:890 (1) - ^應該是開頭 :oops: fixed

[Insane]
堆叠系数是不是太高了点?低一點堆疊會不好看.
00:30:086 - +个note?這裡還是不知道怎麼下好.還是喜歡原本這樣 :(
00:50:687 (1) - 删掉,然后把后面的slider提前到这里,再在00:51:257+个note?(感觉这样比较对的上vocal~好主意!不過改了之後好像有遮擋問題..看看這樣能接受不 :(
01:26:763(1,2,3,4) - 没完全挡住?还是故意不挡的么~恩.擋住好像疊的不好看.所以就這樣了

好给力的转盘皮肤lol 不要說這麼害羞的話 :oops:
star~謝謝 :)
littlecar3370
肯肯沒問題的(ノ゚ω゚)ノ☆
Topic Starter
ken710

littlecar3370 wrote:

肯肯沒問題的(ノ゚ω゚)ノ☆
車車 :)
gdeath
I found some tiny stuff, but all of them are just too nazi and I dont wanna be picky.
So, all fine to me. Have my star.
Topic Starter
ken710

gdeath wrote:

I found some tiny stuff, but all of them are just too nazi and I dont wanna be picky.
So, all fine to me. Have my star.
Thanks :oops:
Kunagisa Tomo
歌好听,Map玩着流畅,(啃啃很萌

支持!
rafealfrank
非常棒~
G t
很流畅的歌 啃啃fight-! :)
Gitanes_old
:)
Kanon
喂~别坑啊,我等着这图RANK呢~ ww :)
abalee
comboburst is bigger than the template skin.

Hard:
Kiai time in middle seems too long, consider to shorten it.
Topic Starter
ken710

abalee wrote:

comboburst is bigger than the template skin.
fixed, 388x500 that's ok?
Hard:
Kiai time in middle seems too long, consider to shorten it.
fixed
thanks a lot :)
SagisawaYomi
:D
D87874912
0..0 我絕對不是在GOOGLE搜尋小車車神觸找到這張譜的
RinFeng
star :)
Topic Starter
ken710

D87874912 wrote:

0..0 我絕對不是在GOOGLE搜尋小車車神觸找到這張譜的
:P 還真的有
真不愧是小車車神觸
Nymph
;)
Garven
[General]
Add a spinner approach circle.
Spinner circle needs to be 666x666, not 767x767

[Easy]
Wow, that SV is pretty high.
Raise HP drain by at least 2, AR/OD at least 1. 2 would be better, though.
00:07:016 (1) - End this at 00:07:586 -
00:31:700 (1) - Maybe extend this to 00:34:358 - ?
00:55:624 (3) - Use this:
160,280,55624,2,0,B|128:346|3:301|53:178|124:199,2,239.999980926514
for this:
01:07:586 (3) - Use this:
224,100,67586,2,0,B|88:156|132:372|380:372|424:156|288:100,1,539.999957084657,0|0
for this:

[Normal]
00:25:244 (1,2) - Very slight overlap here
00:31:510 (1) - Extend to 00:34:358 -
00:40:814 (1) - See if you can smooth this slider out like I did in the easy
00:50:307 (3,1) - Slight overlap
00:59:801 (3) - Try to smooth this slider out too
01:07:586 (1) - This flowed better if you placed it on the left side of the screen. It could also look a lot better, if you want to give it a shot. Having it symmetrical is a must: try to compare each side by placing this in the center of the field and use ctrl + h.
01:07:586 (1) - Unsnapped slider end
01:30:940 (5) - This slider doesn't look very good. :<
01:35:877 (1,2,3) - This part would be cooler if you could follow the lyrics better instead of just going with the beat.
01:41:953 (1,2) - Compare this spacing to 01:22:965 (1,2,3) -
01:49:548 (1) - You really should give more recovery time after a spinner for a Normal difficulty.
01:55:813 (3) - I didn't like this much since it's hitting away when there's nothing in the music for it to follow. Might work better like this

01:57:143 (1) - Try smoothing out the curve on this. A trick you can use to help check is to set the circle size to 5 to make sure it is smooth.
01:59:421 (2,3) - It'd be neat if you could have these not overlapping the 01:57:143 (1) - slider too

[Nana's Hard]
00:05:497 (1,3) - This overlap is pretty ugly
00:18:408 (1) - Would work better as three single hits imo
00:19:358 (1) - Probably better to end this at 00:21:827 - and start a note at 00:22:206 -
00:31:510 (1) - Extend this to 00:34:358 -
00:46:256 (6,1) - Overlap
00:52:585 (1) - Extend to 00:52:871 -
00:54:105 (5) - Extend to 00:54:390 -
00:55:624 (3,4) - Not feeling why these are at .5x. Leave them at 1x
00:57:902 (1) - Better as single hits imo
00:59:421 (3,5) - Overlap
01:07:776 (1,2,3,4,5,6,7) - Um, not in a Hard please.
01:10:624 (1) - Start this at 01:10:814 -
01:23:472 (3,1) - Might be a bit tough for a Hard. 01:24:231 (3,1) - felt okay though.
01:38:155 (1) - Better as single hits

[Insane]
Some of the short sliders such as 00:03:978 (1,2) - look kind of bad. Can you go through your map and try to smooth out some of these curves?
00:16:130 (1,2,3,4) - This rhythm doesn't make sense. :/
00:29:611 (5,6,7,8,9,10,11) - ^
00:34:358 - Extend break to here.

00:49:548 (3,4) - Unsnapped slider ends
00:50:687 (5,7) - This overlap is really bad.
00:58:662 (1,4) - These sliders are a little too sharp. Try to smooth them out a little.
01:01:953 (2,4,6) - It'd be neat if you could set this up without these three overlapping each other
01:38:915 (1,4) - Same as earlier
01:43:472 (3,4,5,6) - Doesn't feel like a good spot for anti-jumps
01:57:143 (1) - Have this pointing away from the rest of the stream like 01:57:903 (5,9) - do

[Taiko]
00:46:510 (1,2,3,1,2,3,1,2,3,1,2,3,1) - I was kind of surprised at the rhythm here. Felt a little drab. Not even any finishes mixed in.
01:32:839 - Maybe set this inherited timing section back to the red line so that the speed up is uniform?
01:38:914 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) - Same as earlier
01:59:421 (1,1) - Maybe K instead of D?

Pretty nice maps for your first set! Mostly just needs work on the presentation.
ziin
I'm going to try not to repeat what garven said, but I might end up saying the same stuff as him, sorry.

[general]
kiai times differ only by a few seconds between the difficulties. If it doesn't matter to the guest mappers, perhaps you can use the same kiai for all the diffs?

[skin]
• As garven said, spinner is entirely too big. So I made you one: http://puu.sh/5iJT
• I don't like how the hitcircleoverlay is transparent on the edges. Could you give it a white border or something?
• Since you are skinning the hitcircles, you should force a SliderBorder: under [colours]. If you don't use a white border, maybe force a gray color (200,200,200?)
• Animating sliderfollowcircle is a bad idea: the animation loop runs once per second, so if you have 8 frames, that's 8 frames per second. In order to be a smooth animation, you really need at least 15 frames per second. On top of that, the butterflies are cut off on the edges. It just looks bad.
• Animating scorebar-colour looks bad as well, unless you can get the animation to be smooth. The pattern you're using isn't repeatable, so it jumps back after a short amount of time. I also have an extra scorebar-colour.png in the folder, which you should delete.
• lighting.png expands to twice its size in osu after a hit. That means it expands to 192*2 = 384 pixels on a 1024x768 screen. That's half the screen. I think the osu default is 160x160. If you make it 160x160 and delete the corners so it's not obviously a square, it woudn't be so ridiculous.
• Your background is 16:9 aspect ratio. I don't mind widescreen as much as others, but I think that 16:10 should be the absolute minimum. Certainly it's not too hard to find a better background?
• scorebar-bg might be a little long if the player's custom score numbers are wider than 33 pixels. The real approximate width of the scorebar-bg is 724 pixels, and you should try to fit that dimension instead. When using the default skin you can see that the sakura blossom overlaps with the first 0.
• You should have a spinner approach circle, preferably one that isn't white.

[easy]
fine

[normal]
00:00:940 (3) - I don't like repeating sliders which repeat more than once because you can't tell when they are going to end until a short time before they do. Could you split the longer ones up into shorter sliders?
00:09:105 (3) - 00:09:295 - there shouldn't be a note here, can you map it with a non-repeating slider and a circle, or just a slider and let the slider tick map the middle note?
00:13:092 (4) - new combo
00:56:953 (4) - just make this a regular slider
00:59:801 (3) - particularly ugly
01:07:586 (1) - definitely unrankable
01:55:813 (3) - 01:56:384 - there shouldn't be a note here

[nana]
00:07:396 (3) - 00:07:586 - you need to put a circle here. It's an accented note, and really needs to be emphasized by the player actually hitting something, not sliding over it.
00:08:725 (3) - ^
00:13:092 (1) - spacing
00:14:706 (6) - there's nothing in the music here, overmapped
00:17:649 (3) - http://puu.sh/5iHw
00:18:408 (1) - does it need to be this slow?
00:23:440 (5) - there's nothing in the music here, overmapped
00:27:997 - add note
00:28:851 (4) - ugh, only thing in music is on 00:29:042 -
00:30:086 - add
00:30:560 (9) - just make it a circle, rest is overmapped
00:43:662 (2,4) - more overmapping
00:49:547 (1) - overmapping
00:50:403 - add
00:50:972 - add
00:51:636 (4,5,1) - there is a drumroll here you could map instead, so all the 1/4 notes are viable
01:07:776 (1,2,3,4,5,6,7) - all the 1/4 are overmapped. If you want to put in a long stream, there are plenty of better spots where it won't be overmapped.
01:09:580 - add
01:10:054 (3,4) - combine into one long slider
01:40:148 (6) - overmapped, you can move it to 01:39:770 - or 01:40:339 -
01:41:099 - add
01:41:858 - could add
01:49:548 (1,2) - do they need to be this slow? I missed some, but in general the 0.5x is really slow, and you should probably use 0.75x
01:54:484 (1) - this part is like the beginning.

[insane]
not a fan of the overmapping. If you want me to point all the parts out, shoot me a PM, but whenever I see someone do a map this way, ignoring the music, they usually don't care about it, so I'm not going to bother. All the parts in hard that I pointed out are probably in this diff too.
00:30:276 - add 2 notes, first 2 blue ticks are overmapped.
00:46:510 (1,2) - someone must have pointed out the fact that these are unrankable before... Spread out the start and end so that they aren't overlapping more than 40%.
01:10:813 (1,2,3,1,2,3) - this section has an interesting guitar part which is has doubles, and considering it's insane, I think you should map that instead of boring repeating sliders: http://puu.sh/5iJA
01:19:927 (1,2,3,...,1,2,3,4,5) - New combo every 4 or 8, take off the last 5 notes: they don't fit.
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