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STEREO DIVE FOUNDATION - Genesis

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M o c h a

Renigar wrote:

[ Mocha Coffee]
  1. 00:10:539 (1) - Remove? there is a beat there
  2. 00:22:263 (5,1) - Separate a bit ;-; I think it's ok
  3. 00:23:297 (2,4,2) - Stack these three together if that was your intention xd sure
  4. 00:30:194 (3,6) - Unnecesarily close imo fixed
  5. 00:33:642 (2,1) - Place closer together? Since the song kinda hints at that xd ok
  6. 00:39:159 (9,1) - ^^ ^ ^
  7. 00:53:987 (1,2,3,4,5,6,7,8) - Way too spaced WutFace looked fine but ok
  8. 01:02:090 (2,4) - Straighten? ok
  9. 01:15:366 (1,3) - Make it seem more like the '1' slider. 3 is too wide help fixed
  10. 01:25:194 (2) - ? It plays fine to me but I'll try yours :)
  11. 01:26:746 (2,3,4,5) - Not entirely parallel? Also I'm not too fond if this, it's just a personal thing though ;w; it's ok, I'm going to keep it like that
i liked this one lol
thanks for the mod! :>

SherryCherry wrote:

M o c h a's Extra
00:53:987 (1,2,3,4,5,6,7,8) - can you reduce it? done already
00:09:504 (3,4) - Too big imo. I don't see a need for such a large jump here, especially compared to the distance you use on other jumps okay
thanks! :)

update
osu file format v14

[General]
AudioFilename: Genesis.mp3
AudioLeadIn: 0
PreviewTime: 43965
Countdown: 0
SampleSet: None
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 3
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:M o c h a's Extra
Source:ディメンションW
Tags:opening op Dimension W ディメンションW zeborg M o c h a Lantis
BeatmapID:1012725
BeatmapSetID:416573

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"00.png",0,0
Video,-320,"Genesis(Tv size opening).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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206,240,75021,2,0,P|266:211|283:187,1,90
74,223,75366,6,0,P|71:271|106:331,1,90
232,124,75711,1,0,0:0:0:0:
189,265,75884,2,0,P|212:307|258:331,1,90
228,90,76228,1,0,0:0:0:0:
323,244,76401,1,0,0:0:0:0:
409,103,76573,2,0,P|391:37|283:14,1,180
167,209,77090,6,0,P|138:247|79:250,2,90
94,126,77952,1,0,0:0:0:0:
238,80,78125,2,0,L|237:159,1,67.5
238,167,78470,1,0,0:0:0:0:
237,186,78556,1,0,0:0:0:0:
237,202,78642,1,0,0:0:0:0:
318,286,78815,2,0,L|318:340,1,45
175,335,79159,2,0,L|146:334,1,22.5
158,299,79332,2,0,L|123:299,1,22.5
92,297,79504,6,0,L|94:188,1,90
360,177,80021,1,0,0:0:0:0:
218,111,80194,2,0,L|192:95,1,22.5
207,150,80366,2,0,L|180:146,1,22.5
211,195,80539,2,0,L|182:203,1,22.5
228,229,80711,2,0,L|213:260,1,22.5
358,152,80884,6,0,P|357:106|329:60,1,90
269,137,81401,1,0,0:0:0:0:
432,202,81573,2,0,L|466:203,2,22.5
311,272,81918,2,0,L|280:272,2,22.5
433,338,82263,6,0,L|483:336,1,45
312,273,82608,1,0,0:0:0:0:
430,200,82780,1,0,0:0:0:0:
243,118,82952,1,0,0:0:0:0:
230,116,83039,1,0,0:0:0:0:
218,115,83125,1,0,0:0:0:0:
206,115,83211,1,0,0:0:0:0:
180,119,83297,1,0,0:0:0:0:
157,134,83384,1,0,0:0:0:0:
142,156,83470,1,0,0:0:0:0:
136,183,83556,1,0,0:0:0:0:
139,213,83642,6,0,L|194:213,1,45
356,220,83987,1,0,0:0:0:0:
356,220,84073,1,0,0:0:0:0:
356,220,84159,1,0,0:0:0:0:
447,101,84332,2,0,L|449:157,1,45
287,123,84677,2,0,L|325:122,1,22.5
246,82,84849,2,0,L|287:82,1,22.5
209,35,85021,6,0,L|251:34,1,22.5
99,86,85194,1,0,0:0:0:0:
59,117,85366,2,0,L|59:53,1,45
183,227,85711,1,0,0:0:0:0:
183,227,85797,1,0,0:0:0:0:
183,227,85884,1,0,0:0:0:0:
183,227,85970,1,0,0:0:0:0:
183,227,86056,2,0,L|183:155,1,67.5
310,207,86401,6,0,L|252:206,1,45
291,306,86746,1,0,0:0:0:0:
326,306,86832,1,0,0:0:0:0:
360,306,86918,1,0,0:0:0:0:
256,306,87090,2,0,L|205:306,1,45
78,304,87435,2,0,L|56:305,1,22.5
172,210,87607,2,0,L|195:210,1,22.5
78,304,87780,6,0,L|40:304,1,22.5
Topic Starter
Mitkoff

SherryCherry wrote:

hi Привет O/


Insane
Оставляй, пожалуйста, ссылки на тех, кто делает GD. кк
00:25:366 (5) - волна-слайдер можно лучше сделать
[url]
может чуточку не таким кривым, сам решай. кк
еще я заметил, что у тебя пары слайдеров разные 00:22:952 (1,2) - 00:24:332 (1,2) - ну и так далее, наверное, так задумано. так надо :)
00:28:815 (1,2,3,4,5,6) - не очень хорошо читается, по крайней мере, для меня. Без изменений
00:54:677 (1,2,3,4,5,6,7,8,9,10,11,12,13) - я бы его разбавил чем-нибудь Хз, это один стрим, можно конечно кикслайдеров напихать, но у меня и так есть части в которых только они и юзаются, я подумаю, вообщем

Удачи тебе~
Спасибо 8-)
-jordan-
I saw you asking for mods in #modreqs so why not! Here's a mod for your Insane difficulty, I hope it helps you.

SPOILER
00:18:125 (5,6,7) - This plays really awkwardly imo :/. I'd switch it to a 1/4 stream like this. https://gyazo.com/24fb70bc2e9059e1bd5f80357406c712

00:37:435 (3,4,5) - This stack looks strange, and it also sounds like you're missing a note at 00:37:694. See suggestion below (could be better). https://gyazo.com/64b382506b33147e698df27fd40f902e

00:38:470 (1) - Vertical flip this so it has the shape of a W, to match the vocals. Really random I know :p

00:27:090 (5) - NC, and remove NC at 00:27:608 (1)

00:30:021 (1) - No NC?

00:51:918 (8) - NC, and remove NC at 00:52:608 (1)

00:57:435 (7) - NC, and remove NC at 00:58:125 (3), then add NC at 00:58:815 (6)

That about all a bad modder like me could find. I guess I didn't spend that much time on this, but take a quick look at this for me pls ^^. https://osu.ppy.sh/b/1016603
Topic Starter
Mitkoff

-Jordan- wrote:

I saw you asking for mods in #modreqs so why not! Here's a mod for your Insane difficulty, I hope it helps you.

SPOILER
00:18:125 (5,6,7) - This plays really awkwardly imo :/. I'd switch it to a 1/4 stream like this. i keep it, this too sliders transmit music well.
https://gyazo.com/24fb70bc2e9059e1bd5f80357406c712

00:37:435 (3,4,5) - This stack looks strange, and it also sounds like you're missing a note at 00:37:694. See suggestion below (could be better). yeah , you right, but i prefer sliders :P
https://gyazo.com/64b382506b33147e698df27fd40f902e

00:38:470 (1) - Vertical flip this so it has the shape of a W, to match the vocals. Really random I know :p random :lol:

00:27:090 (5) - NC Not neccery, and remove NC at 00:27:608 (1) kk

00:30:021 (1) - No NC? ^

00:51:918 (8) - NC, and remove NC at 00:52:608 (1) NO

00:57:435 (7) - NC, and remove NC at 00:58:125 (3), then add NC at 00:58:815 (6) done

That about all a bad modder like me could find. I guess I didn't spend that much time on this, but take a quick look at this for me pls ^^. Let me know when you finish it. Right now it does not make sense
https://osu.ppy.sh/b/1016603
Thanks!
Chihara Minori
NM From my Weekend Modding Queue

Normal
Normal:
• 00:15:711 (3) - dont overlap this
• 00:22:263 (5) - this http://puu.sh/pQFFK/87033f09fd.jpg
• 00:23:297 (2) - add down slider betwen 1st angle and 2nd, yup make it like m
• 00:24:332 (3,4,5) - you can actually spread this, like move (4) to x344 y136 and so
• 00:30:884 (7) - add left curve here?
• 00:32:435 (3) - this should be clickable imo, change the slider to a circle and 1/1 slider
• 00:32:952 (1) - make it 4 point slider
• 00:39:504 (1) - somehow i feel like this not fit with music behind, make it vertical and moce the end a bit to right
• 00:43:987 (4) - make it become 3 point, and make it 2/1
• 00:46:056 (3) - too old, this http://puu.sh/pQGc5/a88c925a46.jpg
• 00:50:539 (1,2,3,4,5) - this is the only point you rapid notes yk .-.
• 00:57:090 (3) - add left curve before and after angle
• 01:00:884 (3) - another old slider, here http://puu.sh/pQGkO/df84e4f987.jpg
• 01:01:573 (1) - add up curve after angle
• 01:05:366 (3) - better slider?
• 01:08:125 (3) - this meant to blanker both (1)?
• 01:26:401 (1) - another one
• 01:27:780 (4) - why slider?, the beat at red thick after is not that strong, circle instead

Hard
Hard:
• 00:05:021 (1) - move red point to start/end point a bit
• 00:06:056 (3) - vertical instead?
• 00:12:780 (4) - cant ressist it, ctrl+g
• 00:14:504 (6) - this trap, stack it with (1)
• 00:17:090 (4) - current is fine, but i prefer stack with (2)
• 00:18:815 (6) - NC
• 00:21:401 (7) - ^
• 00:24:159 (6) - move the NC here
• 00:26:746 (5) - smooth this one
• 00:28:815 (1) - ctrl+g
• 00:31:573 (1) - ^
• 00:33:642 (2) - horizontal slider with light down curve
• 00:35:366 (6) - NC
• 00:49:332 (3,4) - perfect this blanket
• 00:55:366 (8) - NC
• 00:59:849 (1/2) - ctrl+g
• 01:03:642 (1,2) - this not flow
• 01:10:884 (1,2) - too close
• 01:23:642 (1) - this meant to blanket isnt it?
• 01:27:780 (7) - same as normal

There's my mod, good luck
Topic Starter
Mitkoff

eclipselotus wrote:

NM From my Weekend Modding Queue

Normal
Normal:
• 00:15:711 (3) - dont overlap this it's not overlapping :o
• 00:22:263 (5) - this http://puu.sh/pQFFK/87033f09fd.jpg i like it
• 00:23:297 (2) - add down slider betwen 1st angle and 2nd, yup make it like m ^
• 00:24:332 (3,4,5) - you can actually spread this, like move (4) to x344 y136 and so
• 00:30:884 (7) - add left curve here? nope 90 degrees iis nice
• 00:32:435 (3) - this should be clickable imo, change the slider to a circle and 1/1 slider it's increace diff to 2.02 :(
• 00:32:952 (1) - make it 4 point slider for?
• 00:39:504 (1) - somehow i feel like this not fit with music behind, make it vertical and moce the end a bit to right mmm, fine for me
• 00:43:987 (4) - make it become 3 point, and make it 2/1 what's wrong to make more then needed?)
• 00:46:056 (3) - too old, this http://puu.sh/pQGc5/a88c925a46.jpg keep it
• 00:50:539 (1,2,3,4,5) - this is the only point you rapid notes yk .-. so you suggest remove 2 and 4? so mb
• 00:57:090 (3) - add left curve before and after angle -_-
• 01:00:884 (3) - another old slider, here http://puu.sh/pQGkO/df84e4f987.jpg old=bad?
• 01:01:573 (1) - add up curve after angle
• 01:05:366 (3) - better slider? mmm, yes and actually delete it xD
• 01:08:125 (3) - this meant to blanker both (1)? mmm, i like curve right now, but yes some kind of
• 01:26:401 (1) - another one ----
• 01:27:780 (4) - why slider?, the beat at red thick after is not that strong, circle instead because of "why"(or way?) xD, btw i think this beat strong

Hard
Hard:
• 00:05:021 (1) - move red point to start/end point a bit
• 00:06:056 (3) - vertical instead? nope
• 00:12:780 (4) - cant ressist it, ctrl+g ^
• 00:14:504 (6) - this trap, stack it with (1) ok
• 00:17:090 (4) - current is fine, but i prefer stack with (2)
• 00:18:815 (6) - NC k
• 00:21:401 (7) - ^ k
• 00:24:159 (6) - move the NC here done
• 00:26:746 (5) - smooth this one done
• 00:28:815 (1) - ctrl+g Nope, cmon it will be bad
• 00:31:573 (1) - ^ ^
• 00:33:642 (2) - horizontal slider with light down curve no changes
• 00:35:366 (6) - NC k
• 00:49:332 (3,4) - perfect this blanket done
• 00:55:366 (8) - NC ? nope
• 00:59:849 (1/2) - ctrl+g same a prev
• 01:03:642 (1,2) - this not flow mmm, maybe
• 01:10:884 (1,2) - too close kept
• 01:23:642 (1) - this meant to blanket isnt it? try to do it :P , no changes
• 01:27:780 (7) - same as normal as normal

There's my mod, good luck
Thank you! ;)
Naxess
NM From Queue

[ Insane]
SPOILER
00:12:263 - Going off of that this drum sound is a circle and the one at 00:12:952 - is a slider end, I'm going to assume you're following vocal.

In which case,
00:13:125 - Syncopation is important. Usually the downbeat is the highlighted note, but in this case it begins earlier, on the red tick.
Consider swapping 00:13:125 (6,1) - on the timeline.
^ 00:15:884 (7,1) - Remember to swap NC to the syncopated note as well, since it technically leads into the new measure.
^ 00:21:401 -
^ 00:24:159 - and it continues, I think you get the idea at this point.
This section syncopates every other measure, for instance.
00:11:918 - is not syncopated
00:13:125 - is syncopated
00:14:677 - is not
00:15:884 - is
etc.

00:22:263 - The stream should begin here, there's a sound at 00:22:349 -
If the stream feels too large, replacing 00:22:607 (7,8,9) - with a repeating 1/4 slider instead could work, for example.

00:23:297 (2,3) - Swap on timeline for covering vocal.
In the end it should look like this, and actually covers both vocal and drums at the same time as well as holding a consistent rhythm.


00:26:401 - Usually you'd want to avoid having the prioritized instrument of choice make an impact on slider ends unless it's an easy or normal difficulty, or it's intentional.

00:27:263 (6,7,8) - Last example for covering vocal with the use of a different rhythm.
00:26:056 (1,2) - Ctrl+G (timeline only, could move them around for better flow)
00:26:746 (4,5) - Ctrl+G (timeline)
00:27:263 (6,7,8) - Ctrl+G (timeline)

00:32:435 - Emphasize with the use of a slider.

00:55:194 (7) - Would probably be a good idea to NC a part of this long stream (the pitch increases around here, which is why I pointed out this one in particular)

01:05:366 (8) - NC new instrument?

01:08:470 - Hm, I feel like the NC pattern around here is sort of inconsistent. You'd probably want to NC every measure around here since the jumps and streams are quite taxing and will likely cause players to get 100s, which in turn will cause their HP to drain faster due to the reduced health boost, and so on.
This is also common in most kiais (NC every measure).

01:09:159 (1) - I don't see what this NC is based off of. Usually NCs occur on new measures, not in between measures. In some cases mappers NC to emphasize patterns or new instruments, etc, but I can't hear anything distinct here.

Some rhythm and some NC stuff, other than that it should be fine.

[ M o c h a's Extra]
SPOILER
00:38:125 (7) - NC, new measure. I don't see why you should stray from that pattern.

00:53:297 (1,2,3) - I feel like the start of this stream looks a bit off. (it's stacking on 00:52:952 (7) - )

01:04:849 (2,3) - Would've swapped these on the timeline for better vocal coverage.

01:09:849 (1,3) - These would likely look better if the curve was more continuous

^ 01:10:884 (5,2) -

Looks good overall.

[ Zeborg's Extreme]
Quick check
  1. 00:10:625 - Move the spinner start to here, flows smoother.
  2. 00:16:228 (1) - Why is this a separate NC from 00:16:401 (1) - ?
  3. 00:32:952 - Add a circle here and move up the spinner to the following blue tick instead.
    That way this beat becomes clickable and the spinner would act as resolution for that beat.
    ^ It's also possible to NC the new circle and remove NC from the spinner, since the spinner has the same musical thought as some objects around it.
  4. 00:50:539 - Might be a bit too sudden to go from casual anti-jumps at 1/1 spacing to full screen jumps with 1/2 spacing in a part like this.
    Would probably be better if the spacing was incremental instead, as a buildup to 00:56:056 - .
  5. 01:15:366 (3,1) - Swap NC, (3) is both a new measure and SV change.
  6. 01:26:401 - A spinner wouldn't fit here imo. There are still plenty of impacts around here, and there's no kind of buildup or fade.
The rhythm density is quite low in comparison with the other difficulties and the SV might be a bit high, but I guess it's fine.

[ General]
SPOILER
Turn off widescreen support for all difficulties; it's only used by storyboards. (Zeborg's Extreme still has it on, for instance)

Your background is 1280 x 721, which is not a correct aspect ratio.
Consider scaling it up to the recommended size, 1366 x 768.
It's not necessary, but right now it's likely zoomed in slightly.

Consider getting some custom hitsounds like drum-kicks,
because I'm sure it would fit better than the default whistles.

You might also want to check your hitsounding.
Normal has some random clap in the beginning, for example.
There's also more things that can be hitsounded, which cutstom hitsounds would be good for.

There's an inherited timing section in Normal, Hard and Insane at 00:00:884 - on an uninherited timing section that has different volume.

osu!wiki, Ranking Criteria - Timing wrote:

An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).
In order to solve this, match their volumes.


Rest looks fine.

Good luck!
Topic Starter
Mitkoff

Naxess wrote:

NM From Queue

[ Insane]
SPOILER
00:12:263 - Going off of that this drum sound is a circle and the one at 00:12:952 - is a slider end, I'm going to assume you're following vocal.

In which case,
00:13:125 - Syncopation is important. Usually the downbeat is the highlighted note, but in this case it begins earlier, on the red tick.
Consider swapping 00:13:125 (6,1) - on the timeline.
^ 00:15:884 (7,1) - Remember to swap NC to the syncopated note as well, since it technically leads into the new measure.
^ 00:21:401 -
^ 00:24:159 - and it continues, I think you get the idea at this point.
This section syncopates every other measure, for instance.
00:11:918 - is not syncopated
00:13:125 - is syncopated
00:14:677 - is not
00:15:884 - is
etc. i've got it

00:22:263 - The stream should begin here, there's a sound at 00:22:349 - i guess it's end of 3rd beat, at 00:22:349 - sound kind of different tnen 00:22:435 (4,5,6,7,8) -
If the stream feels too large, replacing 00:22:607 (7,8,9) - with a repeating 1/4 slider instead could work, for example.

00:23:297 (2,3) - Swap on timeline for covering vocal.
In the end it should look like this, and actually covers both vocal and drums at the same time as well as holding a consistent rhythm. done


00:26:401 - Usually you'd want to avoid having the prioritized instrument of choice make an impact on slider ends unless it's an easy or normal difficulty, or it's intentional.

00:27:263 (6,7,8) - Last example for covering vocal with the use of a different rhythm.
00:26:056 (1,2) - Ctrl+G (timeline only, could move them around for better flow)
00:26:746 (4,5) - Ctrl+G (timeline)
00:27:263 (6,7,8) - Ctrl+G (timeline) all done

00:32:435 - Emphasize with the use of a slider. Done

00:55:194 (7) - Would probably be a good idea to NC a part of this long stream (the pitch increases around here, which is why I pointed out this one in particular) Yes, its good idea

01:05:366 (8) - NC new instrument? Nope i think, this "instrument" is not strong enough for NCing short stream special for it.

01:08:470 - Hm, I feel like the NC pattern around here is sort of inconsistent. You'd probably want to NC every measure around here since the jumps and streams are quite taxing and will likely cause players to get 100s, which in turn will cause their HP to drain faster due to the reduced health boost, and so on.
This is also common in most kiais (NC every measure). Feels wierd, i keep my NCs on vocal.

01:09:159 (1) - I don't see what this NC is based off of. Usually NCs occur on new measures, not in between measures. In some cases mappers NC to emphasize patterns or new instruments, etc, but I can't hear anything distinct here. New vocal part, but it doesn't metter, i'll remap this

Some rhythm and some NC stuff, other than that it should be fine.


[ General]
SPOILER
Turn off widescreen support for all difficulties; it's only used by storyboards. (Zeborg's Extreme still has it on, for instance)

Your background is 1280 x 721, which is not a correct aspect ratio.
Consider scaling it up to the recommended size, 1366 x 768.
It's not necessary, but right now it's likely zoomed in slightly. Is this critical? i'll change later

Consider getting some custom hitsounds like drum-kicks,
because I'm sure it would fit better than the default whistles.

You might also want to check your hitsounding.
Normal has some random clap in the beginning, for example.
There's also more things that can be hitsounded, which cutstom hitsounds would be good for.

There's an inherited timing section in Normal, Hard and Insane at 00:00:884 - on an uninherited timing section that has different volume.

osu!wiki, Ranking Criteria - Timing wrote:

An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).
In order to solve this, match their volumes.

Fixed

Rest looks fine.

Good luck!
Thank You! :)
iYiyo
Hey o/ M4M as we agreed in-game

nice song

zeborg's
00:10:366 (2,3) - Maybe add some space between those, since the music emphasizes 00:10:539 - note alot.
00:12:263 (2) - stack it properly
00:12:780 (4,5) - these two slider sounds a little bit awkward, since your skipping 00:12:952 - & 00:13:297 - which are both strong beats. Try something like this: http://puu.sh/q28ow/1c56f726bf.jpg . Also add a NC 00:13:297 - here if you decide to add a slider. I know u're following vocals here, but give it a try, it fits better if you follow the beats imo, it wouldn't be hard to arrange a new pattern here.
00:18:987 (1,2,3) - You should keep consistency between those jumps, because it seems like the jump came so sudden, you kinda want to build the way to the jumps. Maybe add some space between 00:18:642 (5,1) - those.
00:28:125 (4,5) - stack better
00:29:677 (1,2) - The rhythm here seems a little bit awkward, maybe try to ctr+g and have something like this: http://puu.sh/q28K0/60391a553b.jpg
00:32:952 - Add a note here with a jump i guess, and then start the spin right after -> 00:33:039 -
00:40:711 (2,3) - stack
00:42:263 (1) - Just a suggestion, but you can extend thise slider into a 3/4 and change the SV for something slower.
00:43:642 (7) - maybe extend this slider to 00:43:987 - here or just add a stream because the space after it feels empty since the music is still there.
00:54:849 (1,2) - since you leave some empty places, i recommend you to make those into 1/4 sliders.
00:55:366 - Also you miss lots of notes here, try adding a stream or something.
01:13:642 (1) - Maybe try to do the same rhythm like u did 01:08:125 (5,6,7,8) - here.
01:16:056 - & 01:16:401 - & 01:16:746 - You missed these notes.
01:18:125 - From this part I think you should map more like a dubstep map, you missed a lot of notes, maybe try to find other dubsteps maps and copy their style haha

Also, you have issues with the NewCombo's. A NC starts most of the times on the big white ticks, where a strong beats goes, so you may want to check your diff and check this again.

Mocha
00:06:401 - Isn't x0,5 too slow? maybe 0,7 or 0,8. I found it extremely slow D:
00:07:780 - I think you're missing this strong beat here, try starting the slider there instead.
00:10:884 (2) - Maybe a stream instead of this? I think it would fit better imo.
00:32:952 - Same as before, the SV is too slow, definitely not for x0,5. Maybe x0,8 like what u did 00:39:504 - here.
01:05:884 - 01:06:228 - You skipped those beats, maybe add some circles and make it a jump section?
01:09:849 (1,3) - stack?
01:10:884 (5,2) - same ^

Insane
00:05:970 - maybe add a circle here? i think i fits good the music
00:06:056 (5) - make this a slider so the part after it doesn't feell so empty.
00:08:470 (7) - maybe make 2 circles instead? so you kee consistency with the pattern.
00:16:228 (1,4) - stack?
00:15:884 (7) - Add NC here instead
00:21:401 (7) - ^
00:23:470 (3,1) - stack?
00:25:366 (5,1) - ^
00:28:125 (10) - make this into a 1/2 slider and the start another 1/2 00:28:470 - here. Also the triplet 00:28:815 (1,2,3) - here doesn't fit the music at all so maybe try something else instead.
00:51:918 (1) - Add NC
00:51:918 (1,2,3,4,5,6,7) - The rhythm here is fine, however i'd suggest you to follow something more aesthetic, maybe something like this: http://puu.sh/q2adQ/5ba1fc863d.jpg
01:11:573 (5,7) - stack?
01:15:366 (1) - since this is a strong beat, i suggest you to emphisize it with a slider instead.

Hard
00:17:780 (2,3) - the flow here is a little bit awkward, also 00:17:952 (3,5) - are too close to each other, try to add some space between them.
00:26:918 - You're skipping a beat here try to do a circle + 1/2 slider instead.
00:53:297 (1,2,3,4) - It fits a lot better if the sliders start in a white ticks instead of a red one, you should rearrange this section a bit.

Anyways that's it for the hard diff, I'm not that good modding low difficulties :( Be careful with the spacing some times. In general the mapset needs a bit more of polish if you want to get it ranked.

Good luck! o/
Topic Starter
Mitkoff

iYiyo wrote:

Hey o/ M4M as we agreed in-game :) /

nice song

Insane
00:05:970 - maybe add a circle here? i think i fits good the music really weak beat, i think it will be empty.
00:06:056 (5) - make this a slider so the part after it doesn't feell so empty. But i want it empty :P I think its ok, but if people will poit it , i'll change.
00:08:470 (7) - maybe make 2 circles instead? so you kee consistency with the pattern. I make slider becaue of vocal separation, last words i want to keep at 1 "stream"
00:16:228 (1,4) - stack? Yep
00:15:884 (7) - Add NC here instead ^
00:21:401 (7) - ^ ^
00:23:470 (3,1) - stack? ^
00:25:366 (5,1) - ^ ^ How did i miss that?..
00:28:125 (10) - make this into a 1/2 slider and the start another 1/2 00:28:470 - here. Also the triplet 00:28:815 (1,2,3) - here doesn't fit the music at all so maybe try something else instead. This part reworked, but i'll think about it later again.
00:51:918 (1) - Add NC What? add Nc to Nc?
00:51:918 (1,2,3,4,5,6,7) - The rhythm here is fine, however i'd suggest you to follow something more aesthetic, maybe something like this: http://puu.sh/q2adQ/5ba1fc863d.jpg
Ok, i like it
01:11:573 (5,7) - stack? Done
01:15:366 (1) - since this is a strong beat, i suggest you to emphisize it with a slider instead. No, no ,no i think it's ok now

Hard
00:17:780 (2,3) - the flow here is a little bit awkward, also 00:17:952 (3,5) - are too close to each other, try to add some space between them. mmm done
00:26:918 - You're skipping a beat here try to do a circle + 1/2 slider instead. done
00:53:297 (1,2,3,4) - It fits a lot better if the sliders start in a white ticks instead of a red one, you should rearrange this section a bit. i'll do

Anyways that's it for the hard diff, I'm not that good modding low difficulties :( Be careful with the spacing some times. In general the mapset needs a bit more of polish if you want to get it ranked. Yeah i know :(

Good luck! o/[/notice]
Thank you!
MokouSmoke
i was gonna ask if you wanted to m4m on #modreqs but you already logged off lol
oh well, have a NM instead

[General]
  1. your flow and rhythms are pretty good, but the aesthetics could use a little more polishing. Aside from blankets, using symmetry and equal visual spacing can help make your maps look more organized
  2. I would have preferred some more wubby sliders and more SV changes in the wubby sections ( 00:39:504 - to 00:43:987 - and 01:18:125 - to end ) but up to you. You can take a look at some other ranked mapsets with wubby parts for inspiration.
[Normal]
  1. 00:03:642 (1,2,3,4) - for example, this pattern could be made neater by copy/paste 00:03:642 (1) - and rotate 180 degrees to make 00:05:021 (4) - . Also would look nicer if 00:03:642 (1,3) - was visually the same distance as 00:04:677 (3,4) - and if the blankets were tidier, so the end result would look something like this http://puu.sh/q460g/b6f1958f48.jpg
  2. 00:04:332 (2,3) - would prefer ctrl+g here so sharper flow is into the stronger beat at 00:05:021 (4) - instead of at 00:04:332 (2) -
  3. 00:07:090 (3,1,2) - same thing here. pattern can be polished by making 00:07:090 (3,1) - have the same visual distance as 00:07:090 (3,2) - http://puu.sh/q46fq/94f3d659ce.jpg
    easy way to do this is by copy/paste 00:07:090 (3,1) - and rotate 120 degrees so you know where the start of slider 00:07:608 (2) - should be
  4. 00:07:435 (1,1) - remove NCs here and add NC at 00:09:159 (2) - to keep your NC every 2 downbeats pattern consistent
  5. 00:09:504 (3,4,5) - same thing as 00:07:090 (3,1,2)
  6. 00:11:918 (1) - would look better if it was exactly between 00:10:539 (4) - and 00:11:573 (6) - http://puu.sh/q46zX/3b2f430ae4.jpg
  7. 00:18:815 (4) - remove clap on sliderhead
  8. 00:26:401 (2,3,4,5) - 00:26:918 - this beat seems pretty strong to me with the drums/vocal/guitar here. also putting everything on white ticks is kinda boring for a normal diff imo. rhythm suggestion: http://puu.sh/q46TJ/1dc43b72c0.jpg
  9. 00:31:918 (2,3) - ^ http://puu.sh/q470h/fa45ba296d.jpg
  10. 00:43:987 (4) - just use 3 white nodes for simple sliders like this, more nodes make it look bad. also, while I get you're trying to follow that electronic sound, I think it would be better to end this slider at 00:44:677 - to follow vocals as well since you follow vocals at 00:45:021 (1,2,3) -
  11. well since you did follow vocals at 00:45:021 (1,2,3) - I would recommend you still partly follow vocals at 00:47:090 (1,2,3,4,5,6,7) - while you transition back into the drums for the next section. suggestion: http://puu.sh/q47jn/f6614b26ce.jpg
  12. 00:59:849 (2,3,1,2) - missing a few claps on offbeats here
  13. maybe double check some of your patterns that I didn't mention and see if you can polish them up yourself
[Hard]
  1. see general comment about improving visuals
  2. 00:05:539 (2) - there isn't a strong sound at 00:05:797 - so I would remove two repeats and add a note at 00:05:884 - instead. you can stack it on 00:06:056 (3) -
  3. 00:07:435 (4,5,6) - would ctrl+g this. the vocal at 00:07:608 - is stronger than the vocal at 00:07:952 (6) - imo so make the first one clickable
  4. 00:10:884 (1,2,3) - feels much calmer than the previous part because of the lack of drums here, so I would simplify this rhythm into a 1/1 repeat slider to represent that change in intensity
  5. 00:14:159 (5) - don't really hear anything on the blue tick
  6. 00:13:815 (3,4) - simplify to 1/2 slider? sound at (4) not really that strong
  7. 00:15:021 (2,3) - try note + 1/1 slider instead? follows that voice thing better
  8. 00:18:642 (5,1) - normal stack would be better since you don't really manually stack 1/2 rhythms elsewhere
  9. 00:25:366 (5,1) - give more space so it doesn't get confused as 1/2 rhythm
  10. 00:35:711 (2,3) - maybe stack these notes since they represent same sound
  11. 00:38:987 (3) - start this slider at 00:39:159 - it's where the strong sound is >:(
  12. 00:47:090 (1,2,3,4,5,6) - finally calm part of the song. I would simplify rhythms even more to express that http://puu.sh/q48Vi/e0dd93146e.jpg
  13. 00:48:815 (1) - ^ try replacing with a note instead
  14. 00:50:539 (1,2,3) - these repeat sliders represent drums and synth, so it's kinda misleading that the active clicks are on the vocals. I would just use 4 repeats sliders that start on the white ticks instead.
  15. 00:52:608 (2,3) - try two 1/2 sliders instead. follows music better imo
  16. first half of kiai has higher note density than second half even though music sounds similar. suggest you use more 1/1 sliders in first part, like at 00:57:090 (4,5) - 00:59:332 (6,7) -
  17. 00:58:815 (4,5,6,7) - whatever rhythm you use here, I would use the exact same one at 00:59:849 (1,2,3,4) - since music sounds the same. adds some more structure to map
  18. 01:08:125 (5) - skips over so many sounds :/ compare this to 00:57:090 (4,5,6,7) - which is similar sounding section
  19. 01:19:332 (4,5) - would ctrl+g cuz downbeat
  20. difficulty gap between N-H feels a little big. normal doesn't use any 1/2 tapping rhythms, but this hard is basically full 1/2 rhythm with 1/4 clickable triplets. probably ok but maybe check with others
Just gonna stop here. let me know if you have any questions
good luck~
Topic Starter
Mitkoff

MokouSmoke wrote:

i was gonna ask if you wanted to m4m on #modreqs but you already logged off lol Hello :) /, lol indeed
oh well, have a NM instead You definitely had to send me a forum message XD

[General]
  1. your flow and rhythms are pretty good, but the aesthetics could use a little more polishing. Aside from blankets, using symmetry and equal visual spacing can help make your maps look more organized
  2. I would have preferred some more wubby sliders and more SV changes in the wubby sections ( 00:39:504 - to 00:43:987 - and 01:18:125 - to end ) but up to you. You can take a look at some other ranked mapsets with wubby parts for inspiration.
[Normal]
  1. 00:03:642 (1,2,3,4) - for example, this pattern could be made neater by copy/paste 00:03:642 (1) - and rotate 180 degrees to make 00:05:021 (4) - . Also would look nicer if 00:03:642 (1,3) - was visually the same distance as 00:04:677 (3,4) - and if the blankets were tidier, so the end result would look something like this http://puu.sh/q460g/b6f1958f48.jpg
  2. 00:04:332 (2,3) - would prefer ctrl+g here so sharper flow is into the stronger beat at 00:05:021 (4) - instead of at 00:04:332 (2) - mmm, i use same const later in map, so i keep here
  3. 00:07:090 (3,1,2) - same thing here. pattern can be polished by making 00:07:090 (3,1) - have the same visual distance as 00:07:090 (3,2) - http://puu.sh/q46fq/94f3d659ce.jpg
    easy way to do this is by copy/paste 00:07:090 (3,1) - and rotate 120 degrees so you know where the start of slider 00:07:608 (2) - should be
  4. 00:07:435 (1,1) - remove NCs here and add NC at 00:09:159 (2) - to keep your NC every 2 downbeats pattern consistent done
  5. 00:09:504 (3,4,5) - same thing as 00:07:090 (3,1,2)
  6. 00:11:918 (1) - would look better if it was exactly between 00:10:539 (4) - and 00:11:573 (6) - http://puu.sh/q46zX/3b2f430ae4.jpg Not square but romb now :)
  7. 00:18:815 (4) - remove clap on sliderhead done
  8. 00:26:401 (2,3,4,5) - 00:26:918 - this beat seems pretty strong to me with the drums/vocal/guitar here. also putting everything on white ticks is kinda boring for a normal diff imo. rhythm suggestion: http://puu.sh/q46TJ/1dc43b72c0.jpg mmm, i like how it's now
  9. 00:31:918 (2,3) - ^ http://puu.sh/q470h/fa45ba296d.jpg done
  10. 00:43:987 (4) - just use 3 white nodes for simple sliders like this, more nodes make it look bad. Is it bad? I tried to make good cirle blanket, it can't be done with only 3 nodes. also, while I get you're trying to follow that electronic sound, I think it would be better to end this slider at 00:44:677 - to follow vocals as well since you follow vocals at 00:45:021 (1,2,3) - i guess it's ok
  11. well since you did follow vocals at 00:45:021 (1,2,3) - I would recommend you still partly follow vocals at 00:47:090 (1,2,3,4,5,6,7) - while you transition back into the drums for the next section. suggestion: http://puu.sh/q47jn/f6614b26ce.jpg Ok,done
  12. 00:59:849 (2,3,1,2) - missing a few claps on offbeats here fixed
  13. maybe double check some of your patterns that I didn't mention and see if you can polish them up yourself I rechecked map , should be better now. (it's why i drop some comments, it's fixed)

[Hard]
  1. see general comment about improving visuals
  2. 00:05:539 (2) - there isn't a strong sound at 00:05:797 - so I would remove two repeats and add a note at 00:05:884 - instead. you can stack it on 00:06:056 (3) - No , its bad flow for me
  3. 00:07:435 (4,5,6) - would ctrl+g this. the vocal at 00:07:608 - is stronger than the vocal at 00:07:952 (6) - imo so make the first one clickable done
  4. 00:10:884 (1,2,3) - feels much calmer than the previous part because of the lack of drums here, so I would simplify this rhythm into a 1/1 repeat slider to represent that change in intensity after a lot of 1/2 i guess 3 ssimple sliders are slow enough
  5. 00:14:159 (5) - don't really hear anything on the blue tick changed
  6. 00:13:815 (3,4) - simplify to 1/2 slider? sound at (4) not really that strong i don't think so, all 3 beats there strong
  7. 00:15:021 (2,3) - try note + 1/1 slider instead? follows that voice thing better done
  8. 00:18:642 (5,1) - normal stack would be better since you don't really manually stack 1/2 rhythms elsewhere keep for now
  9. 00:25:366 (5,1) - give more space so it doesn't get confused as 1/2 rhythm done
  10. 00:35:711 (2,3) - maybe stack these notes since they represent same sound nope
  11. 00:38:987 (3) - start this slider at 00:39:159 - it's where the strong sound is >:( Sounds like we hear a different sound :lol:
  12. 00:47:090 (1,2,3,4,5,6) - finally calm part of the song. I would simplify rhythms even more to express that http://puu.sh/q48Vi/e0dd93146e.jpg
  13. 00:48:815 (1) - ^ try replacing with a note instead done and changed
  14. 00:50:539 (1,2,3) - these repeat sliders represent drums and synth, so it's kinda misleading that the active clicks are on the vocals. I would just use 4 repeats sliders that start on the white ticks instead. Honestly its's fine for me
  15. 00:52:608 (2,3) - try two 1/2 sliders instead. follows music better imo You're right
  16. first half of kiai has higher note density than second half even though music sounds similar. suggest you use more 1/1 sliders in first part, like at 00:57:090 (4,5) - 00:59:332 (6,7) - i changed some parts in beggining, but not too muuch
  17. 00:58:815 (4,5,6,7) - whatever rhythm you use here, I would use the exact same one at 00:59:849 (1,2,3,4) - since music sounds the same. adds some more structure to map more structure - less diversity, i guess kept
  18. 01:08:125 (5) - skips over so many sounds :/ compare this to 00:57:090 (4,5,6,7) - which is similar sounding section I WANT to keep it for some reason :P but i wait more suggest about it.
  19. 01:19:332 (4,5) - would ctrl+g cuz downbeat mmm, done
  20. difficulty gap between N-H feels a little big. normal doesn't use any 1/2 tapping rhythms, but this hard is basically full 1/2 rhythm with 1/4 clickable triplets. probably ok but maybe check with others Yes i know :(
    also Ar-> 8
Just gonna stop here. let me know if you have any questions
good luck~
:lol: It was unexpected. Anyway Thank You for mod!
[Crz]Makii
from my queue
[General]
  1. add "m_o_c_h_a" in tags,"m o c h a"means five different words xD
[Normal]
  1. ar5 plz,general NM diff should be ar5 or 5+
  2. 00:24:332 (3,4,5) - too near that it's looks crowded,limited with ds suggest you use another patterns like 2 circles instead.
  3. there are 2 same problems I want to point:
    1.don't follow the vocal all the time,like 01:01:573 (1,2) - it's confusing.try to follow drums or other instructments.
    2.make objects more balanced.ctrl+A in your diff you can see many objects crowded in center but like concer there even not have any objects.try to use whole editing zone.
[Mocha]
  1. not suggest use 3/4 sliders all the time in 00:06:401 - somewhere sounds strange and not good
  2. 00:17:090 (7) - out screen,the second point is x-3,unrankable
  3. 00:22:263 (5) - better to change 5 circles' small stream,with Extra diff it's better than now
  4. 01:05:711 (1,2) - increasing ds,it's easy to click early because players will think it's a 1/2
  5. 01:27:780 (1) - extend it to 01:28:125 - ,and notice don't outscreen lol
[zeborg]
  1. 00:14:677 (1) - outscreen.
  2. 00:28:470 (5) - poor stack,you can stack better with moving this circle until it suddenly stacking,it showed auto stack.
  3. 00:43:815 - insert a break.
I think you should need more working in two Extra diff...they can be better a lot.
GL! :)
Topic Starter
Mitkoff

[Crz]Sword wrote:

from my queue
[General]
  1. add "m_o_c_h_a" in tags,"m o c h a"means five different words xD
[Normal]
  1. ar5 plz,general NM diff should be ar5 or 5+ why not actually. Done
  2. 00:24:332 (3,4,5) - too near that it's looks crowded,limited with ds suggest you use another patterns like 2 circles instead. I think it's okay, honestly i wanted to do it closer :P
  3. there are 2 same problems I want to point:
    1.don't follow the vocal all the time,like 01:01:573 (1,2) - it's confusing.try to follow drums or other instructments. It's easy normal diff so follow vocal is base
    2.make objects more balanced.ctrl+A in your diff you can see many objects crowded in center but like concer there even not have any objects.try to use whole editing zone. I tried :) i did some changes, not too much
GL! :)
Thank You!
M o c h a

Naxess wrote:

NM From Queue

[ M o c h a's Extra]
SPOILER
00:38:125 (7) - NC, new measure. I don't see why you should stray from that pattern. whops
00:53:297 (1,2,3) - I feel like the start of this stream looks a bit off. (it's stacking on 00:52:952 (7) - ) fixed

01:04:849 (2,3) - Would've swapped these on the timeline for better vocal coverage. sure

01:09:849 (1,3) - These would likely look better if the curve was more continuous

^ 01:10:884 (5,2) - okay

Looks good overall.

iYiyo wrote:

Mocha
00:06:401 - Isn't x0,5 too slow? maybe 0,7 or 0,8. I found it extremely slow D:sure
00:07:780 - I think you're missing this strong beat here, try starting the slider there instead. I fixed it to match the one at 00:08:987 (6,1) -
00:10:884 (2) - Maybe a stream instead of this? I think it would fit better imo.nah I want that slider to match the vocal
00:32:952 - Same as before, the SV is too slow, definitely not for x0,5. Maybe x0,8 like what u did 00:39:504 - here. fixed
01:05:884 - 01:06:228 - You skipped those beats, maybe add some circles and make it a jump section? I wanted to match the vocals, but sure I'll try it
01:09:849 (1,3) - stack? whops
01:10:884 (5,2) - same ^

Good luck! o/

[Crz]Sword wrote:

[Mocha]
  1. not suggest use 3/4 sliders all the time in 00:06:401 - somewhere sounds strange and not good I think 3/4 is fine, I fixed the note placements so it should feel better now
  2. 00:17:090 (7) - out screen,the second point is x-3,unrankable oh, fixed
  3. 00:22:263 (5) - better to change 5 circles' small stream,with Extra diff it's better than now
  4. 01:05:711 (1,2) - increasing ds,it's easy to click early because players will think it's a 1/2 changed
  5. 01:27:780 (1) - extend it to 01:28:125 - ,and notice don't outscreen lol okay
GL! :)
Thanks for the mods everyone! ^ ^

UPDATE M o c h a's Extra
osu file format v14

[General]
AudioFilename: Genesis.mp3
AudioLeadIn: 0
PreviewTime: 43965
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 3
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:M o c h a's Extra
Source:ディメンションW
Tags:opening op Dimension W ディメンションW zeborg M o c h a Lantis
BeatmapID:1012725
BeatmapSetID:416573

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"00.png",0,0
Video,-320,"Genesis(Tv size opening).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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269,137,81401,1,0,0:0:0:0:
432,202,81573,2,0,L|474:201,2,33.7500012874604,8|0|0,0:0|0:0|0:0,0:0:0:0:
311,272,81918,2,0,L|266:272,2,33.7500012874604
433,338,82263,6,0,L|506:337,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
312,273,82608,1,0,0:0:0:0:
430,200,82780,1,0,0:0:0:0:
243,118,82952,5,8,0:0:0:0:
230,116,83039,1,0,0:0:0:0:
218,115,83125,1,0,0:0:0:0:
204,114,83211,1,0,0:0:0:0:
177,119,83297,1,0,0:0:0:0:
157,134,83384,1,0,0:0:0:0:
142,156,83470,1,0,0:0:0:0:
136,183,83556,1,0,0:0:0:0:
135,214,83642,6,0,L|214:213,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
356,220,83987,1,0,0:0:0:0:
356,220,84073,1,0,0:0:0:0:
356,220,84159,1,0,0:0:0:0:
447,101,84332,2,0,L|447:175,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
287,123,84677,2,0,L|331:122,1,33.7500012874604
246,82,84849,2,0,L|299:82,1,33.7500012874604
209,35,85021,6,0,L|260:35,1,33.7500012874604,8|0,0:0|0:0,0:0:0:0:
99,86,85194,1,0,0:0:0:0:
59,117,85366,2,0,L|60:45,1,67.5000025749208
183,227,85711,1,8,0:0:0:0:
183,227,85797,1,0,0:0:0:0:
183,227,85884,1,0,0:0:0:0:
183,227,85970,1,0,0:0:0:0:
183,227,86056,2,0,L|183:134,1,67.5000025749208
359,203,86401,6,0,L|283:203,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
345,308,86746,1,0,0:0:0:0:
380,308,86832,1,0,0:0:0:0:
414,308,86918,1,0,0:0:0:0:
313,310,87090,2,0,L|244:310,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
167,308,87435,2,0,L|127:308,1,33.7500012874604
291,203,87607,2,0,L|341:203,1,33.7500012874604
167,308,87780,6,0,L|22:309,1,135.000005149842,8|0,0:0|0:0,0:0:0:0:
DeletedUser_6181859
Чо тут, ещё можно модить, да?
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Разрешение БГ не очень ранкабельно. Гугл отмалчивается. Самоделка, что ли? В общем, поправить до 1366x768 или 1024х768. Можно ещё БНам написать.
  2. Добавь в Title "(TV size)" (или в теги, чекни метадату в интернете)
  3. А изя не будет?

Normal

  1. В связи с тем, что это самая лёгкая диффа мапсета, поправь всё касательно ДС: Ctrl+Shift+A -> Check Distance Spacing
  2. 00:01:228 (1) - чот спиннер коротковат, авто набирает только 4к на нём. Хотя может я чего-то не знаю.
  3. 00:03:642 (1,2) - бланкет стоит поправить.
  4. 00:07:090 (3,4,5) - ^
  5. 00:24:332 (3,5) - устранить оверлап, если получится (а получится)
  6. 00:26:401 (2,3) - и снова бланкет
  7. 00:46:056 (3) - слайдер как-то не очень выглядит. Попробуй сделать как будто слайдервейв, но с красными точками.
  8. 00:47:090 (1,4) - оверлап тоже устранить можно
  9. 00:48:815 (5) - НК?
  10. 01:02:608 (2,1) - маленький, но оверлап, как-то неприятно даже.
  11. 01:10:884 (4,6) - сделай одинаковыми (копируй 6), а то снова бланкет криво выглядит

Hard

  1. 00:08:815 (1,2) - свапни НК по ритму
  2. 00:11:228 (2,3,1) - либо мне кажется, либо с бланкетами что-то не так
  3. 00:14:677 (1,2) - и снова можно подровнять бланкет
  4. 00:18:642 (5,1) - стакни нормально, чо как рыбак
  5. 00:20:711 (3,4,5,6) - а хардоплееры прочитают, ты уверен?
  6. 00:30:539 (3,4) - четвёрку можно прям вообще на кубик пониже сделать
  7. 00:49:332 (2,3) - блааанкет
  8. 00:53:297 (4,5,6,7,8) - имхо - слайдеры очень глупо разбиты и скорее всего плеер тупо сольётся на них. Лучше сделать одинаковые холд-слайдеры, которые заканчиваются на белом тике
  9. 01:13:125 (2,3) - блаааааанкет
  10. 01:14:504 (7,1,2,3,4,1) - тоже самое что и на 0:20:711
  11. 01:19:505 (5,6) - какой-то сложный паттерн с отсылкой к старому паттерингу, можно поправить (даже нужно)
  12. 01:22:608 (2,3) - ^ (хотя тут не обязательно, флоу вроде отслеживается)
Удачи!
{end of mod}
Topic Starter
Mitkoff

100bit wrote:

Чо тут, ещё можно модить, да? Ку O/
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Разрешение БГ не очень ранкабельно. Гугл отмалчивается. Самоделка, что ли? В общем, поправить до 1366x768 или 1024х768. Можно ещё БНам написать. Поправим
  2. Добавь в Title "(TV size)" (или в теги, чекни метадату в интернете) Tv size ушел в теги, в названии не указывается
  3. А изя не будет? Нет скорее всего

Normal

  1. В связи с тем, что это самая лёгкая диффа мапсета, поправь всё касательно ДС: Ctrl+Shift+A -> Check Distance Spacing Все чисто
  2. 00:01:228 (1) - чот спиннер коротковат, авто набирает только 4к на нём. Хотя может я чего-то не знаю. Сделал чуть длинее, больше никак так как он перекрывает следующую часть
  3. 00:03:642 (1,2) - бланкет стоит поправить. кк
  4. 00:07:090 (3,4,5) - ^ Выглядит достаточно ровно
  5. 00:24:332 (3,5) - устранить оверлап, если получится (а получится) Зачем? Выглядит вполне сносно, читать не мешает, к тому же мне нравитс этот изогнутый слайдер
  6. 00:26:401 (2,3) - и снова бланкет
  7. 00:46:056 (3) - слайдер как-то не очень выглядит. Попробуй сделать как будто слайдервейв, но с красными точками. нет спасибо
  8. 00:47:090 (1,4) - оверлап тоже устранить можно сделано
  9. 00:48:815 (5) - НК? нет
  10. 01:02:608 (2,1) - маленький, но оверлап, как-то неприятно даже .поднял 1 чутка
  11. 01:10:884 (4,6) - сделай одинаковыми (копируй 6), а то снова бланкет криво выглядит чуть поправил, но они и не должны быть одинаковыми :?

Hard

  1. 00:08:815 (1,2) - свапни НК по ритму к
  2. 00:11:228 (2,3,1) - либо мне кажется, либо с бланкетами что-то не так поправил
  3. 00:14:677 (1,2) - и снова можно подровнять бланкет к
  4. 00:18:642 (5,1) - стакни нормально, чо как рыбак к
  5. 00:20:711 (3,4,5,6) - а хардоплееры прочитают, ты уверен? ремейк
  6. 00:30:539 (3,4) - четвёрку можно прям вообще на кубик пониже сделать
  7. 00:49:332 (2,3) - блааанкет вглядит чисто
  8. 00:53:297 (4,5,6,7,8) - имхо - слайдеры очень глупо разбиты и скорее всего плеер тупо сольётся на них. Лучше сделать одинаковые холд-слайдеры, которые заканчиваются на белом тике А сейчас они не одинаковые? Я не считаю их сложночитабельными
  9. 01:13:125 (2,3) - блаааааанкет к
  10. 01:14:504 (7,1,2,3,4,1) - тоже самое что и на 0:20:711 Это читается предельно просто 01:15:021 (3,4,1) - 01:14:504 (7,1,2) - Это уже другой разговор, хотя я думаю, что с разными комбо обратный джамп будет нормально читаться
  11. 01:19:505 (5,6) - какой-то сложный паттерн с отсылкой к старому паттерингу, можно поправить (даже нужно) Зачем?
  12. 01:22:608 (2,3) - ^ (хотя тут не обязательно, флоу вроде отслеживается) ^
Удачи!
{end of mod}
Спасибо!
MokouSmoke

Mitkoff wrote:

MokouSmoke wrote:

[*]00:43:987 (4) - just use 3 white nodes for simple sliders like this, more nodes make it look bad. Is it bad? I tried to make good cirle blanket, it can't be done with only 3 nodes.
Yes, you can always make perfect blankets around circles with 3 nodes and it's good practice to do so. Sometimes new slider algorithm gets bugged though, so you might need to remake slider from scratch. http://puu.sh/q8UWE/98b5f93ce2.jpg
Electoz
Hi, from my modding queue~

[General]

  1. "M o c h a" needs to be changed to "M_o_c_h_a" in tags, this is necessary to be counted as a "name", what you have now will be counted as separate characters.
[Normal]

  1. 00:01:228 (1,1) - There isn't any significant beat around here to land a spinner, just my preference but I suggest ending it on 00:02:952 so it will have less beat spacing before 00:03:642 (1) which is less awkward that way.
  2. 00:04:332 - Remove clap? You didn't put one here in other diffs so this clap should be removed for consistency.
  3. 00:11:918 - Add finish? The rhythm changes at this point and a strong cymbal sound is clearly heard here.
  4. 00:21:228 - 00:22:263 - Missing clap, it's the same sound as 00:21:573 .
  5. 00:23:297 (2) - Normally sth like fancy slider shapes should be emphasizing something in the song, while there's nothing in the song to be emphasized with this one so I suggest using either a straight/curved slider here.
  6. 00:24:332 (3,4) - Suggest using this rhythm instead, because 00:24:159 shouldn't be skipped.
  7. 00:32:263 - 00:32:435 - Missing clap.
  8. 00:43:642 (3,4) - Blanket can be improved, also curve sliders will always look best with just 3 anchors regardless of its length.
  9. 01:23:642 (1,5) - Minor but this overlap should be avoided for neatness.
  10. 01:13:642 (3) - 4 anchors on this wave slider is better, how something like this? If you apply this then please do the same at 01:07:090 (1,3) .
[Hard]

  1. 00:13:987 (4,5) - Inconsistent spacing I guess? It's 1.47 here instead of 1.4 and that's pretty noticable.
  2. 00:17:952 (3,4) - 1.4 DS here pls at least you did a bigger spacing on 00:12:435 (3,4) which has a similar rhythm.
  3. 00:18:642 (5,1) - Was expecting 2 1/2 sliders here because that would fit well on vocal like what you just did on 00:12:435 (3,4) - 00:17:952 (3,4) .
  4. 00:22:263 (4) - Yes there's a drum roll here but using finish on this is too overpowering, at least use whistle instead lol.
  5. 00:30:539 (3,4) - Space them a bit further pls, right now it's kinda cramped cuz they almost overlapped each other.
  6. 00:32:952 (1) - Shorten this to 00:33:297 to match vocal?
  7. 00:41:573 (3) - End this at 00:41:832 and add a slider on 00:41:918 ? Kinda waste to leave some beats empty between 00:41:573 (3,1) .
  8. 00:55:366 (8,9) - This stack doesn't play well imo, the rhythm is building up for kiai so there should be some movement required in gameplay, but this stack doesn't give any kind of movement at all so I recommend unstacking this and map normally with 1.4 DS or more.
  9. 01:02:608 (5) - 01:08:125 (5) - Sliders longer than 1/1 usually don't play well in kiai because kiai is intense so the rhythm should be denser than other parts in the song, also long sliders skipped to many beats, I suggest mapping something normally instead of this, like what you did with 00:57:090 (4,5,6) - 01:13:642 (4,5,6) .
  10. 01:23:297 (4,1) - If this is supposed to be a blanket then it can be improved.
Hope this helps and good luck!
Topic Starter
Mitkoff

Electoz wrote:

Hi, from my modding queue~
Hello!

[General]

  1. "M o c h a" needs to be changed to "M_o_c_h_a" in tags, this is necessary to be counted as a "name", what you have now will be counted as separate characters. okay
[Normal]

  1. 00:01:228 (1,1) - There isn't any significant beat around here to land a spinner, just my preference but I suggest ending it on 00:02:952 so it will have less beat spacing before 00:03:642 (1) which is less awkward that way. I know , this spinner will overlap 1st note then, mb i remove it
  2. 00:04:332 - Remove clap? You didn't put one here in other diffs so this clap should be removed for consistency. k
  3. 00:11:918 - Add finish? The rhythm changes at this point and a strong cymbal sound is clearly heard here. k
  4. 00:21:228 - 00:22:263 - Missing clap, it's the same sound as 00:21:573 . k
  5. 00:23:297 (2) - Normally sth like fancy slider shapes should be emphasizing something in the song, while there's nothing in the song to be emphasized with this one so I suggest using either a straight/curved slider here. i think it's ok
  6. 00:24:332 (3,4) - Suggest using this rhythm instead, because 00:24:159 shouldn't be skipped. slider instead 4 but i agree
  7. 00:32:263 - 00:32:435 - Missing clap.
  8. 00:43:642 (3,4) - Blanket can be improved, also curve sliders will always look best with just 3 anchors regardless of its length.looks like i finally did it, editor made it wierd somewhy and after some dance with tambourine , it works fine
  9. 01:23:642 (1,5) - Minor but this overlap should be avoided for neatness. fine
  10. 01:13:642 (3) - 4 anchors on this wave slider is better, how something like this? If you apply this then please do the same at 01:07:090 (1,3) fine .
[Hard]

  1. 00:13:987 (4,5) - Inconsistent spacing I guess? It's 1.47 here instead of 1.4 and that's pretty noticable. fixed
  2. 00:17:952 (3,4) - 1.4 DS here pls at least you did a bigger spacing on 00:12:435 (3,4) which has a similar rhythm. ok changed, but i think this will be closer
  3. 00:18:642 (5,1) - Was expecting 2 1/2 sliders here because that would fit well on vocal like what you just did on 00:12:435 (3,4) - 00:17:952 (3,4) it's sounds different for me, 2 1/2 dofenetly bad here .
  4. 00:22:263 (4) - Yes there's a drum roll here but using finish on this is too overpowering, at least use whistle instead lol. maybe
  5. 00:30:539 (3,4) - Space them a bit further pls, right now it's kinda cramped cuz they almost overlapped each other. mmm they're not overlapping ,but ok, just a bit
  6. 00:32:952 (1) - Shorten this to 00:33:297 to match vocal? it match vocal now
  7. 00:41:573 (3) - End this at 00:41:832 and add a slider on 00:41:918 ? Kinda waste to leave some beats empty between 00:41:573 (3,1) . it's feels bad, i don't like this, mb fits music better, but when i play... kept
  8. 00:55:366 (8,9) - This stack doesn't play well imo, the rhythm is building up for kiai so there should be some movement required in gameplay, but this stack doesn't give any kind of movement at all so I recommend unstacking this and map normally with 1.4 DS or more. This part (with sliders) plays extremly slow, just hold cursor on 1 place and hold bottom, so after this You suggest to do 1,4+ jump? I disagree
  9. 01:02:608 (5) - 01:08:125 (5) - Sliders longer than 1/1 usually don't play well in kiai because kiai is intense so the rhythm should be denser than other parts in the song, also long sliders skipped to many beats, I suggest mapping something normally instead of this, like what you did with 00:57:090 (4,5,6) - 01:13:642 (4,5,6) . No i think. Kiai in this map made in idea of easy flow, i did some spaces and long sliders for fits vocal better and easier for fc it. Just style of map if i can name it like this.
  10. 01:23:297 (4,1) - If this is supposed to be a blanket then it can be improved. i like how it is now
Hope this helps and good luck!
Thank You for mod!


MokouSmoke wrote:

Yes, you can always make perfect blankets around circles with 3 nodes and it's good practice to do so. Sometimes new slider algorithm gets bugged though, so you might need to remake slider from scratch. http://puu.sh/q8UWE/98b5f93ce2.jpg
Thanks, i did it 8-) .

___________________________________
Btw, zeborg's extreme frosen for a while.
micchi_chi
Hey, super late mod from my modding Q

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
SPOILER
  1. The song is short so I suggest to make Easy
  2. Song setup -> design, uncheck Widescreen Support since it's only used if you have storyboard.
  3. Remove ディメンションW from the tags since you already have it as source. Remove the W on "Dimension W" as well.
  4. Dat background tho xD and btw, if you could make the background into perfect size which is 1366x768, it would be way better.

[Normal]
SPOILER
  1. 00:01:228 (1) - Since the spinner gap rules for Normal is 2 beats, and there's still sound after the spinner ends, I think it would be better if you could extend the spinner to it's max which is here 00:02:952
  2. 00:16:746 (5) - The wave looks kinda weird because it's a short slider tbh. Either just make this a normal curve or remake the wave a bit. Something like this http://puu.sh/qdGhs/263b1e15ba.jpg should look better.
  3. 00:16:746 (5,2) - Either you fix above ^ or not, please avoid doing this where the notes are almost touching. I suggest to move 00:17:435 (1,2) - downward to avoid this.
  4. 00:25:021 (5) - Maybe you could rotate this a few degrees anticlockwise so the body won't look overlapping with (4) like http://puu.sh/qdGnr/cffb8782ce.jpg it would make a slightly better flow too.
  5. 00:26:746 (3) - I highly suggest to change the rhythm here because the sound here 00:26:918 is way too big to be ignored like the way it is now. Maybe you could do something like this http://puu.sh/qdGs7/4d8685153f.jpg
  6. 00:29:677 ^^^ Maybe you could do something like this http://puu.sh/qdGwz/da465842f6.jpg but well I think the entire rhythm here 00:29:849 (4,5,6) - would need some rework because of the big sound here 00:29:677 and here 00:30:021 which I mentioned before got ignored, plus the sound here 00:30:711 which is bigger than here 00:30:539 is mapped with the slider tail so the big sound don't get emphasized correctly. You could use some rhythm like this http://puu.sh/qdGCO/211bb3593e.jpg or maybe something like this http://puu.sh/qdGEs/01611020c6.jpg to cover the vocal as well. But well, the most important here is this tho 00:29:677 make sure to make that sound clickable.
  7. 00:31:918 (2) - Ignored big sound here 00:32:090 please at least map it with maybe something like this http://puu.sh/qdGJ0/ff246ec577.jpg but it would be better if you do it like this http://puu.sh/qdGKc/d0593c0607.jpg so that the big sound here 00:32:090 would be emphasized better. But well, I guess you're following vocal so the first rhythm would work fine as well.
  8. 00:32:952 (1) - You won't need that much slider anchor btw, you just need some "crazy" one ;) and maybe you can make the slider more "smooth" http://puu.sh/qdGT1/3d9f6a14bb.jpg
  9. 00:45:021 (1,2,3) - Don't look really nice imo... maybe it's because 00:45:021 (1,3) - is almost touching. Maybe you can make 00:45:539 (2) - more "loose" so there would be more distance between (1) and (3) http://puu.sh/qdGY2/9c62ca6e6f.jpg
  10. 00:50:539 (1,2,3) - Maybe you could do something like this http://puu.sh/qdH3y/4f1be1d8a4.jpg to map both the vocal and the increasing drum sound for the chorus lead up better... Anyway, if you don't apply, this should be moved 00:51:918 (3) - a bit upward because it's almost touching 00:50:539 (1) -
  11. 00:55:021 (1,3) - I don't really see why you add finish hitsound here without any cymbal sound at the music that indicates it but not adding anything at the head of 00:56:056 (1) - where there's clearly big cymbal sound at the start of chorus.... Maybe you should just remove finish at 00:55:021 (1,3) - and add finish at 00:56:056 (1) - 's head.
  12. 00:58:815 (1,2) - Why don't map it like this 00:47:780 (3,4,5,6) - ? the rhythm at kiai should be more complex I think...
  13. 01:07:090 (1,3) - This one looks nice (°w°)b
  14. 01:12:608 (1,3) - Should do more like above ^ copy pasting is fine sometimes.
  15. Overall pretty good, but much of your blankets are still off so try to check it yourself; use approach circle as a guide to make perfect blanket. Like the thing here 00:05:711 (5,1) - this is what it looks like currently http://puu.sh/qdHki/caa150995f.jpg this is how perfect blanket should look like http://puu.sh/qdHlX/d7bfb2cb6b.jpg see? the slider body should overlap completely with approach circle. And your flows seems rigid and pointy, I guess it's on purpose since you seems to be forming triangle shape, but your triangle shape is also off like here 00:06:746 (2,3,4) - 00:55:021 (1,3,1) - and some more are not perfect triangles so if you want to keep your triangle pattern, better make them perfect. Btw, I think your Normal should be a bit harder like 2.2* or something to make a better diff spread.

[Hard]
SPOILER
  1. 00:08:125 (7,8) - Space these a bit, a little jump should be better.
  2. 00:10:366 (7) - I think it would be better to end it on circle so you could feel the emphasize more... To put it simply, ctrl+g these 00:10:194 (6,7) -
  3. 00:11:918 (1,2,3) - Here's my rules of flow mapping. It's called the bumper mapping theory. If you don't want to read, just skip to the bolded tl;dr version below. So firstly, the flow here may seems nice because the tail and the head connected directly, but actually it isn't. Look http://puu.sh/qdHKe/7f8b662996.jpg pattern like this make the flow pointy at the circle. So to make the flow better, you should make some "bumper" with making the notes NOT directly connected. As you can see, the slider change direction for 90° where slider (1) going right while slider (3) going upwards. So the "bumper" could be made by placing (3) at half where the previous slider goes plus half where the slider itself goes which mean at the north west position, around like this http://puu.sh/qdHU4/327ef42716.jpg doing something as simple as that could make the flow better and the map more enjoyable. Furthermore, you could make it even better by rotating (3) a few degrees clockwise http://puu.sh/qdHWL/2338475f14.jpg or changing it shape http://puu.sh/qdHY2/cb67f80ab8.jpg <- best. tl;dr : move (3) a bit to the right for better flow.
  4. 00:16:573 (3,4) - Why stack tho? it might be mistaken as 1/4 pattern since you never stacked 1/2 pattern before, just unstack them.
  5. 00:17:780 (2,3) - Uhh the flow is total nope imo.... If you want to make back and forth flow, I think something like this http://puu.sh/qdI3m/9473058080.jpg would do much better...
  6. 00:17:952 (3,4) - if you don't apply above ^, same case as this 00:08:125 (7,8) -, better space them up a bit for more delicious looks.
  7. 00:18:815 (1) - feels kinda weird that you use 1/2 reverse slider here while the reverse sound is here 00:18:987 00:19:159 00:19:332 Either just remove the reverse and add a note afterwards to make it less weird or ctrl+g these 00:18:815 (1,2) - so the reverse sound would be mapped better.
  8. 00:20:884 (4,1) - Nope. Rotate 00:21:401 (1) - a few degrees counter clockwise to avoid this touching http://puu.sh/qdIei/2256b0b772.jpg
  9. 00:27:780 (2,4) - ^ almost touching here. Better make this 00:27:780 (2,3,4) - a triangle shape while keeping the blanket by simply rotating (4) a few degrees clockwise http://puu.sh/qdIjp/02dbc71c0b.jpg
  10. 00:29:677 (4,1,2) - You don't always have to stick on big white tick because the big sound is not always at big white tick. Just like this case. Like Normal, the big sound is here 00:29:849 so you better map it with slider. Some rhythm like this http://puu.sh/qdInu/db4afcbef9.jpg should works waaaaayyyy better.
  11. 00:30:539 (4,5) - Space them up. If you insist on keeping DS, you just have to move (5) closer http://puu.sh/qdIpP/bd469a12b3.jpg something like that should do fine.
  12. 00:37:608 (5,1) - Forced blanket like this don't look that nice tbh, better keep the traditional pattern http://puu.sh/qdIsQ/6fa053fe79.jpg
  13. 00:38:987 (3) - Uhhh, the sound here 00:39:159 is VERY big btw.... better do something like this http://puu.sh/qdIvP/0de609d451.jpg or maybe like this http://puu.sh/qdIwT/f61777ea47.jpg because there's some kind of repeating sound...
  14. 00:40:021 (3) - change this into triplets or 1/4 reverse slider. Should work way better. Or at least ctrl+g these 00:40:021 (3,4) - because the sound here 00:40:194 is bigger than 00:40:021 so it feels weird if it's mapped with slider tail.
  15. 00:44:677 (3,2) - blanket plz http://puu.sh/qdIDL/5e972a2185.jpg
  16. 00:50:539 (1,2,3) - I think you better use 1/2 pattern instead of this because I don't really hear indicator of stream .-.
  17. 01:10:884 (1,2) - Space them
  18. 01:12:263 (6,1) - ^ something like this looks better imo http://puu.sh/qdIIL/c8d5e39c0d.jpg dat flow tho.
  19. 01:17:090 (1,2,3) - Space
  20. 01:19:505 (5,6) - HHHHHHH N.O.P.E. At least blanket the body properly if you insist on keeping http://puu.sh/qdIMd/9c2dfc608c.jpg I still don't reccomend this tho,,, really,,,, something like this looks better http://puu.sh/qdINS/73dcf0e017.jpg
  21. 01:20:884 (1) - There's a different sound here 01:21:228 so maybe you could support it with different slider instead of just changing the slider shape...
  22. 01:25:194 (4,5) - Space them, do something like this 01:24:677 (2,3) -
  23. Better than Normal, still not a big fans of your flow tho, but I guess it's your mapping style... It's okay then.

Good luck *(°w°)*
Topic Starter
Mitkoff

hanyuu_nanodesu wrote:

Hey, super late mod from my modding Q
Hello here O/

Red : unrankable (or might be unrankable) issue
Blue : highly suggested to fix
Black : normal suggestion
Green : random comment
Bold : slightly more important than others

[General]
SPOILER
  1. The song is short so I suggest to make Easy
  2. Song setup -> design, uncheck Widescreen Support since it's only used if you have storyboard. done
  3. Remove ディメンションW from the tags since you already have it as source. Remove the W on "Dimension W" as well. done
  4. Dat background tho xD and btw, if you could make the background into perfect size which is 1366x768, it would be way better.

[Normal]
SPOILER
  1. 00:01:228 (1) - Since the spinner gap rules for Normal is 2 beats, and there's still sound after the spinner ends, I think it would be better if you could extend the spinner to it's max which is here 00:02:952 i think i remove it at all
  2. 00:16:746 (5) - The wave looks kinda weird because it's a short slider tbh. Either just make this a normal curve or remake the wave a bit. Something like this http://puu.sh/qdGhs/263b1e15ba.jpg should look better. k
  3. 00:16:746 (5,2) - Either you fix above ^ or not, please avoid doing this where the notes are almost touching. I suggest to move 00:17:435 (1,2) - downward to avoid this. k
  4. 00:25:021 (5) - Maybe you could rotate this a few degrees anticlockwise so the body won't look overlapping with (4) like http://puu.sh/qdGnr/cffb8782ce.jpg it would make a slightly better flow too. Nope i like this overlap
  5. 00:26:746 (3) - I highly suggest to change the rhythm here because the sound here 00:26:918 is way too big to be ignored like the way it is now. Maybe you could do something like this http://puu.sh/qdGs7/4d8685153f.jpg 00:25:194 - but this beat not so strong? But i accept it because of flow prev. part.
  6. 00:29:677 ^^^ Maybe you could do something like this http://puu.sh/qdGwz/da465842f6.jpg but well I think the entire rhythm here 00:29:849 (4,5,6) - would need some rework because of the big sound here 00:29:677 and here 00:30:021 which I mentioned before got ignored, plus the sound here 00:30:711 which is bigger than here 00:30:539 is mapped with the slider tail so the big sound don't get emphasized correctly. You could use some rhythm like this http://puu.sh/qdGCO/211bb3593e.jpg or maybe something like this http://puu.sh/qdGEs/01611020c6.jpg to cover the vocal as well. But well, the most important here is this tho 00:29:677 make sure to make that sound clickable. I dislike how youre skipping this white ticks, but i changed this part , now this red ticks clickable
  7. 00:31:918 (2) - Ignored big sound here 00:32:090 please at least map it with maybe something like this http://puu.sh/qdGJ0/ff246ec577.jpg but it would be better if you do it like this http://puu.sh/qdGKc/d0593c0607.jpg so that the big sound here 00:32:090 would be emphasized better. But well, I guess you're following vocal so the first rhythm would work fine as well. Nope
  8. 00:32:952 (1) - You won't need that much slider anchor btw, you just need some "crazy" one ;) and maybe you can make the slider more "smooth" http://puu.sh/qdGT1/3d9f6a14bb.jpg
  9. 00:45:021 (1,2,3) - Don't look really nice imo... maybe it's because 00:45:021 (1,3) - is almost touching. Maybe you can make 00:45:539 (2) - more "loose" so there would be more distance between (1) and (3) http://puu.sh/qdGY2/9c62ca6e6f.jpg honestly i don't want to make it spaced
  10. 00:50:539 (1,2,3) - Maybe you could do something like this http://puu.sh/qdH3y/4f1be1d8a4.jpg to map both the vocal and the increasing drum sound for the chorus lead up better... Anyway, if you don't apply, this should be moved 00:51:918 (3) - a bit upward because it's almost touching 00:50:539 (1) - No changing i think
  11. 00:55:021 (1,3) - I don't really see why you add finish hitsound here without any cymbal sound at the music that indicates it but not adding anything at the head of 00:56:056 (1) - where there's clearly big cymbal sound at the start of chorus.... Maybe you should just remove finish at 00:55:021 (1,3) - and add finish at 00:56:056 (1) - 's head.
  12. 00:58:815 (1,2) - Why don't map it like this 00:47:780 (3,4,5,6) - ? the rhythm at kiai should be more complex I think... kiai's flow is more slow i think (in case of vocal), so it's reason
  13. 01:07:090 (1,3) - This one looks nice (°w°)b
  14. 01:12:608 (1,3) - Should do more like above ^ copy pasting is fine sometimes. done
  15. Overall pretty good, but much of your blankets are still off so try to check it yourself; use approach circle as a guide to make perfect blanket. Like the thing here 00:05:711 (5,1) - this is what it looks like currently http://puu.sh/qdHki/caa150995f.jpg this is how perfect blanket should look like http://puu.sh/qdHlX/d7bfb2cb6b.jpg see? the slider body should overlap completely with approach circle. And your flows seems rigid and pointy, I guess it's on purpose since you seems to be forming triangle shape, but your triangle shape is also off like here 00:06:746 (2,3,4) - 00:55:021 (1,3,1) - and some more are not perfect triangles so if you want to keep your triangle pattern, better make them perfect. Btw, I think your Normal should be a bit harder like 2.2* or something to make a better diff spread. I shall not remap again this diff only for increass to 2,2 Now it seems good for me. In the beggining it was 1,75 and hard was 3,75 xD now much better. I know some ranked maps with the same starrate space and i'm so lazy to do easy.
    I know how to make blankets ;) . Sometimes i think "perfect blankets are myth" :lol: I rechecked all, some of them improved.



[Hard]
SPOILER
  1. 00:08:125 (7,8) - Space these a bit, a little jump should be better. ok
  2. 00:10:366 (7) - I think it would be better to end it on circle so you could feel the emphasize more... To put it simply, ctrl+g these 00:10:194 (6,7) - Nope , current one is better
  3. 00:11:918 (1,2,3) - Here's my rules of flow mapping. It's called the bumper mapping theory. If you don't want to read, just skip to the bolded tl;dr version below. So firstly, the flow here may seems nice because the tail and the head connected directly, but actually it isn't. Look http://puu.sh/qdHKe/7f8b662996.jpg pattern like this make the flow pointy at the circle. So to make the flow better, you should make some "bumper" with making the notes NOT directly connected. As you can see, the slider change direction for 90° where slider (1) going right while slider (3) going upwards. So the "bumper" could be made by placing (3) at half where the previous slider goes plus half where the slider itself goes which mean at the north west position, around like this http://puu.sh/qdHU4/327ef42716.jpg doing something as simple as that could make the flow better and the map more enjoyable. Furthermore, you could make it even better by rotating (3) a few degrees clockwise http://puu.sh/qdHWL/2338475f14.jpg or changing it shape http://puu.sh/qdHY2/cb67f80ab8.jpg <- best. tl;dr : move (3) a bit to the right for better flow. Really intresting point, but i think it's a bit subjective.
    ^k
  4. 00:16:573 (3,4) - Why stack tho? it might be mistaken as 1/4 pattern since you never stacked 1/2 pattern before, just unstack them. I also didn't use 1/4 before so i have no idea how it's posible.
  5. 00:17:780 (2,3) - Uhh the flow is total nope imo.... If you want to make back and forth flow, I think something like this http://puu.sh/qdI3m/9473058080.jpg would do much better... I see You dislike "back" jumps? :lol: i like this one
  6. 00:17:952 (3,4) - if you don't apply above ^, same case as this 00:08:125 (7,8) -, better space them up a bit for more delicious looks. fine
  7. 00:18:815 (1) - feels kinda weird that you use 1/2 reverse slider here while the reverse sound is here 00:18:987 00:19:159 00:19:332 Either just remove the reverse and add a note afterwards to make it less weird or ctrl+g these 00:18:815 (1,2) - so the reverse sound would be mapped better.
  8. 00:20:884 (4,1) - Nope. Rotate 00:21:401 (1) - a few degrees counter clockwise to avoid this touching http://puu.sh/qdIei/2256b0b772.jpg k
  9. 00:27:780 (2,4) - ^ almost touching here. Better make this 00:27:780 (2,3,4) - a triangle shape while keeping the blanket by simply rotating (4) a few degrees clockwise http://puu.sh/qdIjp/02dbc71c0b.jpg k
  10. 00:29:677 (4,1,2) - You don't always have to stick on big white tick because the big sound is not always at big white tick. Just like this case. Like Normal, the big sound is here 00:29:849 so you better map it with slider. Some rhythm like this http://puu.sh/qdInu/db4afcbef9.jpg should works waaaaayyyy better. i agree
  11. 00:30:539 (4,5) - Space them up. If you insist on keeping DS, you just have to move (5) closer http://puu.sh/qdIpP/bd469a12b3.jpg something like that should do fine. k
  12. 00:37:608 (5,1) - Forced blanket like this don't look that nice tbh, better keep the traditional pattern http://puu.sh/qdIsQ/6fa053fe79.jpg k
  13. 00:38:987 (3) - Uhhh, the sound here 00:39:159 is VERY big btw.... better do something like this http://puu.sh/qdIvP/0de609d451.jpg or maybe like this http://puu.sh/qdIwT/f61777ea47.jpg because there's some kind of repeating sound... Not big enough, fine if everyone point it i change, but i think this finish sound so next red tick is silenced
  14. 00:40:021 (3) - change this into triplets or 1/4 reverse slider. Should work way better. Or at least ctrl+g these 00:40:021 (3,4) - because the sound here 00:40:194 is bigger than 00:40:021 so it feels weird if it's mapped with slider tail. k
  15. 00:44:677 (3,2) - blanket plz http://puu.sh/qdIDL/5e972a2185.jpg k
  16. 00:50:539 (1,2,3) - I think you better use 1/2 pattern instead of this because I don't really hear indicator of stream .-.
  17. 01:10:884 (1,2) - Space them k
  18. 01:12:263 (6,1) - ^ something like this looks better imo http://puu.sh/qdIIL/c8d5e39c0d.jpg dat flow tho. nope
  19. 01:17:090 (1,2,3) - Space Nope
  20. 01:19:505 (5,6) - HHHHHHH N.O.P.E. At least blanket the body properly if you insist on keeping http://puu.sh/qdIMd/9c2dfc608c.jpg I still don't reccomend this tho,,, really,,,, something like this looks better http://puu.sh/qdINS/73dcf0e017.jpg fine
  21. 01:20:884 (1) - There's a different sound here 01:21:228 so maybe you could support it with different slider instead of just changing the slider shape...
  22. 01:25:194 (4,5) - Space them, do something like this 01:24:677 (2,3) - nope
  23. Better than Normal, still not a big fans of your flow tho, but I guess it's your mapping style... It's okay then.

Good luck *(°w°)*
Thank You! <3 .
CaffeAmericano
Privet Mitkoff

Mod for mod :3

Hard

  • 00:21:228 (5,3) - Better to avoid this overlap imo

    00:25:021 (4,5) - I’m not good at design, but maybe little overlap would work better than a complete stacking ( http://puu.sh/ql6Bv/155f0e68a9.jpg )

    00:54:677 - Music changes here, maybe you could distinguish this from your map
Insane

  • 00:11:573 (3,3) - Better to avoid this overlap imo

    00:26:918 (5) - 00:29:677 (6) - Consider adding a NC

    01:04:332 (4) - This is a very strong sound, I think you can emphasize it more by placing larger jump at 01:04:159 (3,4) -

    01:10:884 (1,2,3,5) - Better to avoid overlaps like this imo

    01:14:677 (1,3,5,7) - I think it it might be a neat design decision to make all of them overlap with same distance, instead of stacking 3, 5, 7 while only 1 overlaps with the rest. But more importantly…

    01:14:677 (1,2,3,4,5,6,7) - I think the jump can be improved to fit the music better. The vocal is giving each beat different emphasis, i.e. strong -> weak -> strong -> weak -> very strong -> weak -> strong. I think it’s good that you placed stronger sounds toward the top of the screen, but I might be even better if you adjusted the DS accordingly. I think a small flow break at 01:15:366 (5) - would fit very well too, with strongest sound and downbeat and all.

    01:22:608 (3,4,5,6) - I don’t like this flow. I think a square jump fits when there are four repeating beats that’s more or less identical to each other.

    01:25:280 (2,3,6) - Better to avoid this overlap imo
M o c h a

  • 00:10:884 (2) - I think sudden decrease in SV works better if you distinguish slider shape more from the previous one

    00:32:952 (1,2) - 00:38:470 (2,3) - 00:43:642 (1) - ^

    00:24:504 (2,4) - I feel like these two notes are too close to each other

    00:46:401 (1,2,3,4) - I think the jump is too large for this calm music. Also, there’s almost no sound at 00:46:573 (2,4) -

    00:47:780 (1,2,3) - & 00:47:952 (2) - ^

    00:52:952 (7) - Moving this to (348 280) would make this blend in better with the stream
Good luck with the set!
M o c h a

CaffeAmericano wrote:

M o c h a

  • 00:10:884 (2) - I think sudden decrease in SV works better if you distinguish slider shape more from the previous one ok

    00:32:952 (1,2) - 00:38:470 (2,3) - 00:43:642 (1) - ^ ^

    00:24:504 (2,4) - I feel like these two notes are too close to each other fixed

    00:46:401 (1,2,3,4) - I think the jump is too large for this calm music. Also, there’s almost no sound at 00:46:573 (2,4) - I feel like having jumps there fit the song better. Is that not allowed? I reduced the distance tho

    00:47:780 (1,2,3) - & 00:47:952 (2) - ^ ^ ^

    00:52:952 (7) - Moving this to (348 280) would make this blend in better with the stream
ok
Thank you!

update
osu file format v14

[General]
AudioFilename: Genesis.mp3
AudioLeadIn: 0
PreviewTime: 43987
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 3
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:M o c h a's Extra
Source:ディメンションW
Tags:opening op Dimension W zeborg M_o_c_h_a Lantis TV size
BeatmapID:1012725
BeatmapSetID:416573

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"00.png",0,0
Video,-320,"Genesis(Tv size opening).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Mitkoff

CaffeAmericano wrote:

Privet Mitkoff Privet :)

Mod for mod :3

Hard

  • 00:21:228 (5,3) - Better to avoid this overlap imo done

    00:25:021 (4,5) - I’m not good at design, but maybe little overlap would work better than a complete stacking ( http://puu.sh/ql6Bv/155f0e68a9.jpg ) i haven't any overlaps in hard and now i willn't do it here. i did some before but a lot of people dislike it so...

    00:54:677 - Music changes here, maybe you could distinguish this from your map i like how sliders are playing now :o
Insane

  • 00:11:573 (3,3) - Better to avoid this overlap imo done

    00:26:918 (5) - 00:29:677 (6) - Consider adding a NC mmm, maybe

    01:04:332 (4) - This is a very strong sound, I think you can emphasize it more by placing larger jump at 01:04:159 (3,4) - 1,4-> 1,75

    01:10:884 (1,2,3,5) - Better to avoid overlaps like this imo fixed

    01:14:677 (1,3,5,7) - I think it it might be a neat design decision to make all of them overlap with same distance, instead of stacking 3, 5, 7 while only 1 overlaps with the rest. But more importantly…

    01:14:677 (1,2,3,4,5,6,7) - I think the jump can be improved to fit the music better. The vocal is giving each beat different emphasis, i.e. strong -> weak -> strong -> weak -> very strong -> weak -> strong. I think it’s good that you placed stronger sounds toward the top of the screen, but I might be even better if you adjusted the DS accordingly. I think a small flow break at 01:15:366 (5) - would fit very well too, with strongest sound and downbeat and all. I wanted to do this pattern consistent because it might be hard after a bit different map's structure before, but i'll think more about it. For now no changes.


    01:22:608 (3,4,5,6) - I don’t like this flow. I think a square jump fits when there are four repeating beats that’s more or less identical to each other. 01:22:263 (1,2,3,4,5,6,7) - This 1 part mapped mapped by vocal. Vocal here have 6 strong repeating beats, so i did 6 (a bit spaced then later) strong jumps. I think it fits well. (it's hardest section in insane btw)

    01:25:280 (2,3,6) - Better to avoid this overlap imo mmm, like how 2,3 lay on 6, but i spaced a bit

Good luck with the set!
Thank You! :3
Garden
sry i almost forgot about this zzzz
[General]
  1. diff gap between n&h can be a bit too high, maybe nerf the hard diff a bit or u probably need to insert a new diff in between
[Hard]
  1. hp5? hp6 is same as insane now
  2. if u consider nerfing the hard diff on star rating as mentioned in general (rhythm density is fine imo), there are some places i suggest replacing some circles with sliders: 00:09:159 (1,2,3,4) - 00:40:366 (4,5,6) - 00:42:263 (1,2,3,4) - 01:14:504 (7,1,2,3,4) - cuz more than 3 circles coming in a row burst the star rating lol
  3. 00:00:884 (1) - add finish, just as in insane
  4. 00:19:763 (5) - balance the distance of the triplet would look neater
  5. 00:24:677 (3) - dunno why u use 1/16 while mapping but the slider tail is wrongly snapped im sure
  6. 00:32:952 (1,2) - can actually be a nicer blanket, if not intended u can just ignore this
  7. 00:53:297 (3) - nc here for new rhythm pattern?
[Insane]
  1. 00:11:228 (2,3) - the visual spacing doesn't feel consistent with 00:10:884 (1,2) - , looks a bit crowded imo
  2. 00:29:677 (6) - nc here considering ur previous nc patterns?
  3. 00:30:194 (8,9) - flow here feel forced to me, try this maybe? http://puu.sh/qpv3j/b21872885b.jpg
  4. 00:32:780 (6,1) - sudden smallll spacing doesn't feel gud while playing
  5. 00:42:952 (5) - if this slider is intended to be symmetry with 00:43:297 (1) - , then swap nc 00:42:952 (5,1) - for the pattern would feel better. if it's intended to be a part of 00:42:263 (1,2,3,4,5) - as combo suggests, making it straight would look consistent with the pattern
[M o c h a's]
  1. 90% volume all the way makes no sense to me,,
  2. 00:26:918 (1,3) - use same curve? just like 00:22:952 (1,3) - , would look better
  3. 00:36:746 (1,2,3,4,5) - ds the stream? it's kinda inconsistent now http://puu.sh/qpvzv/ae5edc6f3f.png
  4. 00:39:504 (1,2) - not intuitive to read the 1/4 gap cuz the spacing is too large
  5. 00:43:642 (1) - the slowdown is also not intuitive to read cuz the shape is similar to previous 1/4 sliders, something around 0.4-0.5x would work better i think
  6. 01:03:987 (6,1) - should feature a larger spacing than 01:03:642 (5,6) - to highlight the high vocal pitch here 01:04:332 - imo, fits the music better
Topic Starter
Mitkoff

Garden wrote:

sry i almost forgot about this zzzz Hello:lol: help always welcome
[General]
  1. diff gap between n&h can be a bit too high, maybe nerf the hard diff a bit or u probably need to insert a new diff in between
[Hard]
  1. hp5? hp6 is same as insane now yep lets try
  2. if u consider nerfing the hard diff on star rating as mentioned in general (rhythm density is fine imo), there are some places i suggest replacing some circles with sliders: 00:09:159 (1,2,3,4) - 00:40:366 (4,5,6) - 00:42:263 (1,2,3,4) - 01:14:504 (7,1,2,3,4) - cuz more than 3 circles coming in a row burst the star rating lol i did some chanches, hard 3,3 now, deleted all 1/4s and made some flows easier
  3. 00:00:884 (1) - add finish, just as in insane sure
  4. 00:19:763 (5) - balance the distance of the triplet would look neater changed
  5. 00:24:677 (3) - dunno why u use 1/16 while mapping but the slider tail is wrongly snapped im sure #blameblankets
  6. 00:32:952 (1,2) - can actually be a nicer blanket, if not intended u can just ignore this i like how it is now
  7. 00:53:297 (3) - nc here for new rhythm pattern? mmm, okay
[Insane]
  1. 00:11:228 (2,3) - the visual spacing doesn't feel consistent with 00:10:884 (1,2) - , looks a bit crowded imo hmm, i think it's fine
  2. 00:29:677 (6) - nc here considering ur previous nc patterns? sure
  3. 00:30:194 (8,9) - flow here feel forced to me, try this maybe? http://puu.sh/qpv3j/b21872885b.jpg yeah i like it
  4. 00:32:780 (6,1) - sudden smallll spacing doesn't feel gud while playing this part is slow so... icreassed a bit
  5. 00:42:952 (5) - if this slider is intended to be symmetry with 00:43:297 (1) - , then swap nc 00:42:952 (5,1) - for the pattern would feel better. if it's intended to be a part of 00:42:263 (1,2,3,4,5) - as combo suggests, making it straight would look consistent with the pattern hmm, i didn't make this symmetry lol, i need think about it, now no changes
Thanks!
M o c h a

Garden wrote:

[M o c h a's]
  1. 90% volume all the way makes no sense to me,, dont really know how to set the volume so i just left it at 90%
  2. 00:26:918 (1,3) - use same curve? just like 00:22:952 (1,3) - , would look better ok
  3. 00:36:746 (1,2,3,4,5) - ds the stream? it's kinda inconsistent now http://puu.sh/qpvzv/ae5edc6f3f.png fixed
  4. 00:39:504 (1,2) - not intuitive to read the 1/4 gap cuz the spacing is too large okay
  5. 00:43:642 (1) - the slowdown is also not intuitive to read cuz the shape is similar to previous 1/4 sliders, something around 0.4-0.5x would work better i think sure
  6. 01:03:987 (6,1) - should feature a larger spacing than 01:03:642 (5,6) - to highlight the high vocal pitch here 01:04:332 - imo, fits the music better
ok
Thanks for the mod! :)

update
osu file format v14

[General]
AudioFilename: Genesis.mp3
AudioLeadIn: 0
PreviewTime: 43987
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 3
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:M o c h a's Extra
Source:ディメンションW
Tags:opening op Dimension W zeborg M_o_c_h_a Lantis TV size
BeatmapID:1012725
BeatmapSetID:416573

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"00.png",0,0
Video,-320,"Genesis(Tv size opening).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Mitkoff
I'll up tomorrow.


M o c h a wrote:

Garden wrote:

[M o c h a's][list][*]90% volume all the way makes no sense to me,, dont really know how to set the volume so i just left it at 90%
Wait, wat :shock: What did You mean?
M o c h a

Mitkoff wrote:

Wait, wat :shock: What did You mean?
I wasn't sure when to make the volume higher or lower so I just left it at 90% throughout the song. I fixed it now though ;)
Topic Starter
Mitkoff
ar hard changed 8->7,5
edit: made some flow in hard and normal more simple
made ds fixes in easy
Yukiyo
m4m from #mod req o/
6 pages already hope I can still help :)
Everything mostly is personal opinion so you won't have to change it
You said I should focus on Easy and Hard

Easy
00:09:159 (5,6) - so ... those two they are aesthetically really not fitting imo ... the side by side straight flow is weird
and they are place side by side you could blanket them
Suggestions: http://puu.sh/qJ2j5/a85a97a322.jpg
http://puu.sh/qJ2nh/e391509ba2.jpg
http://puu.sh/qJ2s5/8a84d016b4.jpg
00:17:090 (4,1) - blanket correctly pls -> http://puu.sh/qJ2w9/49dc7cb977.jpg
00:27:090 (2,3) - again I personally dislike such straight unblanket flow
00:29:159 (2,3) - blanket~ -> http://puu.sh/qJ2zW/6ba0dd2f33.jpg
00:51:918 (2,3) - blanket yet again
00:54:332 (2,3) - ^
00:55:366 (4,1) - ^ -> http://puu.sh/qJ2Ep/34783e522f.jpg
00:56:056 (1,3) - parallelity
00:58:470 (4,1) - fix blanket

._.
sry

Edit: Here is the Hard mod

Hard
00:14:159 (4,1) - blanket?
00:16:573 (3,4) - wouldn't stack these
00:44:677 (3,2) - blanket http://puu.sh/qKgQg/395d0fe3a0.jpg
00:44:677 (3,1) - blanket http://puu.sh/qKgTK/baf15fcf0f.jpg
00:50:884 (2,3) - ^
00:53:297 (1,2,3,4,5) - better rhythm -> http://puu.sh/qKh08/1b7b5a4967.jpg

still sry ;_;
Topic Starter
Mitkoff

Yukiyo wrote:

m4m from #mod req o/
6 pages already hope I can still help :)
Everything mostly is personal opinion so you won't have to change it
You said I should focus on Easy and Hard

Easy
00:09:159 (5,6) - so ... those two they are aesthetically really not fitting imo ... the side by side straight flow is weird
and they are place side by side you could blanket them
Suggestions: http://puu.sh/qJ2j5/a85a97a322.jpg
http://puu.sh/qJ2nh/e391509ba2.jpg
http://puu.sh/qJ2s5/8a84d016b4.jpg
00:17:090 (4,1) - blanket correctly pls -> http://puu.sh/qJ2w9/49dc7cb977.jpg
00:27:090 (2,3) - again I personally dislike such straight unblanket flow
00:29:159 (2,3) - blanket~ -> http://puu.sh/qJ2zW/6ba0dd2f33.jpg
00:51:918 (2,3) - blanket yet again
00:54:332 (2,3) - ^
00:55:366 (4,1) - ^ -> http://puu.sh/qJ2Ep/34783e522f.jpg
00:56:056 (1,3) - parallelity
00:58:470 (4,1) - fix blanket
did some fixes
._.
sry

Edit: Here is the Hard mod

Hard
00:14:159 (4,1) - blanket? blanket
00:16:573 (3,4) - wouldn't stack these Nope
00:44:677 (3,2) - blanket http://puu.sh/qKgQg/395d0fe3a0.jpg k
00:44:677 (3,1) - blanket http://puu.sh/qKgTK/baf15fcf0f.jpg k
00:50:884 (2,3) - ^ k
00:53:297 (1,2,3,4,5) - better rhythm -> http://puu.sh/qKh08/1b7b5a4967.jpg



still sry ;_;
Thanks for check.
Monstrata
M o c h a's Extra

00:10:884 (2,2) - You can improve the blanket here.
00:13:642 (3,4) - Ctr;+G'ing this rhythm is better imo. Make 00:13:815 - clickable since you did that with your previous combo at 00:12:263 (3,4) -
00:18:470 (1) - This rhythm just doesn't work xP. Map the note on 00:18:642 - to something clickable please, its the start of the next measure (its red tick, its the same idea as 00:15:711 (3,1) - , use that rhythm too)
00:38:125 (1,2) - Blanket is pretty off ;c
00:43:125 (4,5,6) - I would spread them out so they dont touch. Overlaps are fine, but i think you can emphasize the kicks a bit more here.
00:49:159 (1,2) - put a jump onto 2 since you did a jump on 00:48:125 (3,4) - . It's the same vocal phrasing.
00:48:815 (5) - Also, NC here, remove it from 00:49:159 (1) - and NC 00:49:849 (4) - . This NC rhythm will make the vocals more prominent. This is like one of the few places where you shouldn't NC every measure since the vocal rhythm is so noticeable.
00:58:815 (1,2) - Stuff like this would look nicer aesthetically if you blanketted xD. It's like almost blanketted, but not, and yea xd
01:01:056 (5,1) - Blanket too
01:04:332 (7) - I think you missed an NC here
01:23:297 (5) - You could also NC this give players more of a visual cue when the stream spacing changes.

Insane

00:06:401 (1,2,3,4,5,6) - Spacing is pretty inconsistent... Can you give these a structural pattern? It looks like you just placed them on the screen without really considering any patterns or copy/paste techniques/ideas.
00:11:918 (1,4) - See if you can space the heads a bit farther apart. Would improve the structure
00:17:608 (2,4) - Same here, space them the same distance as 00:17:952 (4,5) - visually (so look at the slider-ends of 4 and 5 and how far apart they are) it'll improve structural consistency.
00:18:297 (5,2) - They're uncomfortably close. Can you move 2 a bit further up
00:18:987 (2,3,4,5,6) - I wouldn't put so many jumps here, because of the jump spacing, 5>6 doesn't really get any emphasis, however theres a strong kick onto 6 that should be emphasized.
00:19:677 (6) - The snare too on 00:19:849 - should really be clickable.
00:32:952 (1) - Make this more even. Try setting it up symmetrically in the centre of the screen, then moving it back to its current location after you've made it perfectly s ymmetrical. Then copy/paste it for 00:38:470 (1) -
00:42:263 (1,2,3,4,5) - Spacing is quite inconsistent here. Make the structure nicer? and maybe have them all be in a perfect line? It really looks like you just placed them by hand xP
00:57:090 (5,6) - Ctrl+G'ing the rhythm sounds a lot better to me. Make 00:57:435 - clickable instead.
00:59:332 (6,7) - Same here, Ctrl+G the rhythm for the kick at 00:59:677 -
01:10:280 (6) - There's no triplet here, tbh i'd just remove it and make two jumps here with the 1/2 circles cuz it fits the rhythm pretty well.
01:10:970 (2) - Same, here no triplet imo... Generally speaking 95% of all triplets are going to begin on red ticks and end on whites because musically, triplets are there to emphasize the note that lands on the white tick cuz its naturally stronger and part of the main melody.
01:16:573 (10,1,2) - Spacing is unintuitive here imo... 10>1 looks like a 1/2 jump but its actually 1/1. and then 1>2 is a 1/2 jump again but you just used spacing like that to signify 1/1 gaps...
01:18:987 (4,5,6,1) - You could try a symmetrical placement here.

Hard

00:12:435 (3,4) - Do a double blanket here, would look really nice,
00:17:952 (3,1) - Blanket here is slightly off.
00:29:677 (1,2) - Double blanket here too
00:30:021 (2,3) - That said though, Ctrl+G'ing this rhythm sounds so much better to me since you can make 00:30:194 - clickable which captures the vocals + kick rhythms
00:32:952 (1,2,1) - Spacing is pretty inconsistent here. Where there are SV changes, don't rely on the DS value at the top, look at the spacing yourself and judge if they are still similar (they are not here xD)
00:36:746 (1,2) - Rhythm didn't feel intuitive. Make 00:37:090 - clickable and 00:37:435 - as well, those are the strong notes in this sequence.
01:13:642 (4,6) - Im prove blanket
01:23:297 (4,1) - please blanket ;c

Normal

00:24:677 (4) - I would make this just a circle. Give the players some rhythm gaps. Right now you have a bunch of 1/2 rhythms in a row so a break in between will be nice. And it fits here xD>
00:37:177 - Any reason why the break is stretched here?
00:53:297 (3) - Nice
00:55:021 (1,2,3,1) - I think you can improve the structure by arranging it like this:
01:00:884 (3) - Don't do this on a normal please ;c scrunched up sliders are confusing tbh. This one's too strunched up.
01:17:090 (1,2,3) - Music is losing intensity here so idk about using 1/2 sliders. Tbh if i were mapping this i'd use a 1/1 repeat slider because that's a lot simpler (which fits a simpler section).
01:26:401 (1) - Yea don't do this please ;c or don't make the slider bunch up with those red notes going up and down like that.

Easy

00:29:159 (2,3) - Blanket
00:51:918 (2) - Ctrl+G xD

[]

This set has potential. Spacing and rhythm are generally fine, i've already pointed out basically all the spacing/rhythm issues I could find. I think you can focus now on just polishing up the patterns, seeing if there are ways to improve flow, and maybe add some cool patterns and structures onto your diff's through copy/pasting techniques, polygons, etc...

Get two more mods and you can call me back for bubble. I just think it needs a bit more polishing.
M o c h a

Monstrata wrote:

M o c h a's Extra

00:10:884 (2,2) - You can improve the blanket here. fixed
00:13:642 (3,4) - Ctr;+G'ing this rhythm is better imo. Make 00:13:815 - clickable since you did that with your previous combo at 00:12:263 (3,4) - okay
00:18:470 (1) - This rhythm just doesn't work xP. Map the note on 00:18:642 - to something clickable please, its the start of the next measure (its red tick, its the same idea as 00:15:711 (3,1) - , use that rhythm too) changed
00:38:125 (1,2) - Blanket is pretty off ;c ;c
00:43:125 (4,5,6) - I would spread them out so they dont touch. Overlaps are fine, but i think you can emphasize the kicks a bit more here. okay
00:49:159 (1,2) - put a jump onto 2 since you did a jump on 00:48:125 (3,4) - . It's the same vocal phrasing. okay
00:48:815 (5) - Also, NC here, remove it from 00:49:159 (1) - and NC 00:49:849 (4) - . This NC rhythm will make the vocals more prominent. This is like one of the few places where you shouldn't NC every measure since the vocal rhythm is so noticeable. kk
00:58:815 (1,2) - Stuff like this would look nicer aesthetically if you blanketted xD. It's like almost blanketted, but not, and yea xd fixed
01:01:056 (5,1) - Blanket too fixed
01:04:332 (7) - I think you missed an NC here ops
01:23:297 (5) - You could also NC this give players more of a visual cue when the stream spacing changes. yup
Thanks! :)

(To Mitkoff)
I changed the name for my difficulty. Feel free to give me any suggestions though :>


update
osu file format v14

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Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:M o c h a's Extra Dimension
Source:ディメンションW
Tags:opening op Dimension W M_o_c_h_a Lantis TV size
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137,78,51746,1,8,0:0:0:0:
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143,323,54073,1,8,0:0:0:0:
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102,147,54418,1,0,0:0:0:0:
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381,168,57608,1,0,0:0:0:0:
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206,240,75021,2,0,P|266:211|283:187,1,90,8|0,0:0|0:0,0:0:0:0:
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59,117,85366,2,0,L|60:45,1,67.5000025749208
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183,227,85970,1,0,0:0:0:0:
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313,310,87090,2,0,L|244:310,1,67.5000025749208,8|0,0:0|0:0,0:0:0:0:
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Topic Starter
Mitkoff

Monstrata wrote:

Insane

00:06:401 (1,2,3,4,5,6) - Spacing is pretty inconsistent... Can you give these a structural pattern? It looks like you just placed them on the screen without really considering any patterns or copy/paste techniques/ideas. It fits lyrics so good xD, i changed it to more structured pattern (at least now they havee some idea xD)
00:11:918 (1,4) - See if you can space the heads a bit farther apart. Would improve the structure spaced
00:17:608 (2,4) - Same here, space them the same distance as 00:17:952 (4,5) - visually (so look at the slider-ends of 4 and 5 and how far apart they are) it'll improve structural consistency. i space them ... rework this section a bit. (mb overspaced now i have to think about this section more)
00:18:297 (5,2) - They're uncomfortably close. Can you move 2 a bit further up huh, ^this section was changed, hmm (i checked old ver) anyway now it's spaced more.
00:18:987 (2,3,4,5,6) - I wouldn't put so many jumps here, because of the jump spacing, 5>6 doesn't really get any emphasis, however theres a strong kick onto 6 that should be emphasized.
00:19:677 (6) - The snare too on 00:19:849 - should really be clickable. You right :(
00:32:952 (1) - Make this more even. Try setting it up symmetrically in the centre of the screen, then moving it back to its current location after you've made it perfectly s ymmetrical. -fixed that one Then copy/paste it for 00:38:470 (1) - This one already perfect. Did You notice that there different SV and 2nd one is shorter?
00:42:263 (1,2,3,4,5) - Spacing is quite inconsistent here. Make the structure nicer? and maybe have them all be in a perfect line? It really looks like you just placed them by hand xP Yes, i did xP 1-4 on 1 perfect line now, 5 bigger (as spacing as itself) cause of stronger sound
00:57:090 (5,6) - Ctrl+G'ing the rhythm sounds a lot better to me. Make 00:57:435 - clickable instead. reworked
00:59:332 (6,7) - Same here, Ctrl+G the rhythm for the kick at 00:59:677 - ^
01:10:280 (6) - There's no triplet here, tbh i'd just remove it and make two jumps here with the 1/2 circles cuz it fits the rhythm pretty well.
01:10:970 (2) - Same, here no triplet imo... Generally speaking 95% of all triplets are going to begin on red ticks and end on whites because musically, triplets are there to emphasize the note that lands on the white tick cuz its naturally stronger and part of the main melody. no triplets
01:16:573 (10,1,2) - Spacing is unintuitive here imo... 10>1 looks like a 1/2 jump but its actually 1/1. and then 1>2 is a 1/2 jump again but you just used spacing like that to signify 1/1 gaps... hmmm, this spacing don't confuse anyone before... 01:17:090 (1,2,3) - have visually same spacing now, also 10->1 now spaced a bit more
01:18:987 (4,5,6,1) - You could try a symmetrical placement here. ok

Hard

00:12:435 (3,4) - Do a double blanket here, would look really nice, oki
00:17:952 (3,1) - Blanket here is slightly off. fixed
00:29:677 (1,2) - Double blanket here too oki
00:30:021 (2,3) - That said though, Ctrl+G'ing this rhythm sounds so much better to me since you can make 00:30:194 - clickable which captures the vocals + kick rhythms done
00:32:952 (1,2,1) - Spacing is pretty inconsistent here. Where there are SV changes, don't rely on the DS value at the top, look at the spacing yourself and judge if they are still similar (they are not here xD) mmm, fixed
00:36:746 (1,2) - Rhythm didn't feel intuitive. Make 00:37:090 - clickable and 00:37:435 - as well, those are the strong notes in this sequence. lt's try :o
01:13:642 (4,6) - Im prove blanket done
01:23:297 (4,1) - please blanket ;c Nope ;c , i like how it's now

Normal

00:24:677 (4) - I would make this just a circle. Give the players some rhythm gaps. Right now you have a bunch of 1/2 rhythms in a row so a break in between will be nice. And it fits here xD> done
00:37:177 - Any reason why the break is stretched here? stretched break? wat?
00:53:297 (3) - Nice it's terrible , but i haven't smth better :?
00:55:021 (1,2,3,1) - I think you can improve the structure by arranging it like this: should be better now
01:00:884 (3) - Don't do this on a normal please ;c scrunched up sliders are confusing tbh. This one's too strunched up. rip cool sliders, nerfed
01:17:090 (1,2,3) - Music is losing intensity here so idk about using 1/2 sliders. Tbh if i were mapping this i'd use a 1/1 repeat slider because that's a lot simpler (which fits a simpler section). let be 1/1
01:26:401 (1) - Yea don't do this please ;c or don't make the slider bunch up with those red notes going up and down like that. nerfed^ but i wanna keep "wave" construction

Easy

00:29:159 (2,3) - Blanket fix
00:51:918 (2) - Ctrl+G xD xD sure

[]

This set has potential. Spacing and rhythm are generally fine, i've already pointed out basically all the spacing/rhythm issues I could find. I think you can focus now on just polishing up the patterns, seeing if there are ways to improve flow, and maybe add some cool patterns and structures onto your diff's through copy/pasting techniques, polygons, etc...

Get two more mods and you can call me back for bubble. I just think it needs a bit more polishing.
Thank You! :)

@M o c h a, diff updated, i always have problem with cool names :) . Current one sounds fine :D
Shiranai
Hello~
Sugestion,

Easy
  1. 00:09:159 (5) - Forget nc? also the music seems a bit diffrent imo rather faster on that one
  2. 00:25:711 (5,1) - Swap your nc? (5) is better be the nc'd one
  3. 00:33:297 (3) - You can slightly move up to avoid overlapping with 00:31:228 (1) - https://puu.sh/qWTx4/5705457286.png
  4. 01:10:884 (2) - Move the slider into https://puu.sh/qWTID/39b2a16717.png ? it seems visually the current placement of (2) rather too close with (1)
  5. 01:13:642 (2,3) - How about a pattern like this https://puu.sh/qWTPn/7de05447be.png ? it seems you can improve the flow on part a bit more especially the movement from (1) to (2)
  6. 01:23:642 (1,2,3,4) - Too cramped to move imo, better be readjust them a bit into https://puu.sh/qWTXz/274c040b11.png I think that will more neater
  7. 01:26:401 (1) - Actually that long slider a bit weird to play, literally because you miss the drum beat on 01:27:090 - . Maybe you can try a diffrent rhythmical there like https://puu.sh/qWU8m/63f20cfd62.png

    Really neat!
Normal
  1. 00:18:815 (4) - Delete the clap on slider head, that not really correspond well with the music imo
  2. 00:24:677 (4) - Probably missing clap for drum sound
  3. 00:25:021 (5) - Delete the clap on slider end
  4. 00:27:780 (6) - Missing clap on slider end

    The gameplay seems nice so far, but it seems you kinda overuse finish sound on some part e.g. 00:08:815 (6,1,2,3) - where cymbal sound is not really exist on the music
Hard
  1. 00:00:970 (1) - Lower the volume on spinner end? seems sounds too loud
  2. 00:05:539 (2) - The repeat kinda too much and doesn't represent the music that well imo, maybe you can reduce the repeat and use this kind of rhythm instead? https://puu.sh/qWWgc/4f25acce01.png
  3. 00:22:263 (4) - Again the repeat kinda too much and doesn't represent the music that well, try this rhythm instead https://puu.sh/qWWnn/a3b871388b.png ?
  4. 00:37:780 (4,1) - For consistency isn't the repeat on (4) supposed to be same as you did on 00:36:056 (4) - ? I found it a bit weird imo
  5. 00:50:539 (1,2,3) - How it turn kinda a bit too sharp imo, why not ctrl+g this 00:51:056 (3) - then move this 00:51:401 (4) - to x:217 y:74? I think a circular flow will play better in this one https://puu.sh/qWXCj/c6a0ae492e.png
  6. 00:53:297 (1,2,3,4) - Uhh the transition between the repeat slider somewhat odd imo. I think you should try this https://puu.sh/qWWWT/5f5b8096bf.png or same thing like you did on Insane, imo it will make the transition somewhat better during playing
  7. 00:54:849 (4) - Seems overmapped for a Hard diff, why not use more simple rhythm instead like https://puu.sh/qWXdP/12d4f85408.png ? since this is still a Hard diff and a consecutive 1/4 might a little bit too much for this diff

    Not bad, but try to have more opinion on this diff
Insane
  1. 00:00:970 (1) - Lower the volume on spinner end? seems sounds too loud
  2. 01:18:125 (1) - until 01:27:780 (7) - Umm with that kind of sv, the gameplay on that part is significantly harder than your kiai orz, yet this part 00:34:159 (1) - with same synth music play just normal. I think you should reconsider to make the last part easier to play
Good luck :)
Topic Starter
Mitkoff

Mako Sakata wrote:

Hello~ Hello~
Sugestion,

Easy
  1. 00:09:159 (5) - Forget nc? also the music seems a bit diffrent imo rather faster on that one looks like
  2. 00:25:711 (5,1) - Swap your nc? (5) is better be the nc'd one sure
  3. 00:33:297 (3) - You can slightly move up to avoid overlapping with 00:31:228 (1) - https://puu.sh/qWTx4/5705457286.png ok
  4. 01:10:884 (2) - Move the slider into https://puu.sh/qWTID/39b2a16717.png ? it seems visually the current placement of (2) rather too close with (1) mmm, not sure that's better,changed a bit(more visul space)
  5. 01:13:642 (2,3) - How about a pattern like this https://puu.sh/qWTPn/7de05447be.png ? it seems you can improve the flow on part a bit more especially the movement from (1) to (2) changed
  6. 01:23:642 (1,2,3,4) - Too cramped to move imo, better be readjust them a bit into https://puu.sh/qWTXz/274c040b11.png I think that will more neater Yeah, but i simply copy previous oone :lol:
  7. 01:26:401 (1) - Actually that long slider a bit weird to play, literally because you miss the drum beat on 01:27:090 - . Maybe you can try a diffrent rhythmical there like https://puu.sh/qWU8m/63f20cfd62.png done

    Really neat!
Normal
  1. 00:18:815 (4) - Delete the clap on slider head, that not really correspond well with the music imo should be mistake orz
  2. 00:24:677 (4) - Probably missing clap for drum sound diffinely
  3. 00:25:021 (5) - Delete the clap on slider end fix
  4. 00:27:780 (6) - Missing clap on slider end ^

    The gameplay seems nice so far, but it seems you kinda overuse finish sound on some part e.g. 00:08:815 (6,1,2,3) - where cymbal sound is not really exist on the music
Hard
  1. 00:00:970 (1) - Lower the volume on spinner end? seems sounds too loud yep, 70 now lokee in e and i
  2. 00:05:539 (2) - The repeat kinda too much and doesn't represent the music that well imo, maybe you can reduce the repeat and use this kind of rhythm instead? https://puu.sh/qWWgc/4f25acce01.png 00:05:625 - 00:05:797 - don't feel much different between them, and i think it fits music fine now
  3. 00:22:263 (4) - Again the repeat kinda too much and doesn't represent the music that well, try this rhythm instead https://puu.sh/qWWnn/a3b871388b.png ? I agree about too much, but i :idea: smhing better :)
  4. 00:37:780 (4,1) - For consistency isn't the repeat on (4) supposed to be same as you did on 00:36:056 (4) - ? I found it a bit weird imo they're sounds very differently :?, so think i'll keep
  5. 00:50:539 (1,2,3) - How it turn kinda a bit too sharp imo, why not ctrl+g this 00:51:056 (3) - then move this 00:51:401 (4) - to x:217 y:74? I think a circular flow will play better in this one https://puu.sh/qWXCj/c6a0ae492e.png
    Mmm, 00:50:539 (1,2,3,4,5) - i wanted to do them in more sharp flow, to express the change of music here (same 1/2 beats), but by the end of this section I did a softer flow to reduce the complexity (by switching to vocals), in this case i want to keep it
  6. 00:53:297 (1,2,3,4) - Uhh the transition between the repeat slider somewhat odd imo. I think you should try this https://puu.sh/qWWWT/5f5b8096bf.png or same thing like you did on Insane, imo it will make the transition somewhat better during playing Yeah, this sliders' part seems confusing to playing for players, but everyone suggest completely different rhythms (so it's confusing for me :?). I'll not change it for now, but i'll keep your suggestion in mind
  7. 00:54:849 (4) - Seems overmapped for a Hard diff, why not use more simple rhythm instead like https://puu.sh/qWXdP/12d4f85408.png ? since this is still a Hard diff and a consecutive 1/4 might a little bit too much for this diff ^

    Not bad, but try to have more opinion on this diff i'll do
Insane
  1. 00:00:970 (1) - Lower the volume on spinner end? seems sounds too loud yep
  2. 01:18:125 (1) - until 01:27:780 (7) - Umm with that kind of sv, the gameplay on that part is significantly harder than your kiai orz, yet this part 00:34:159 (1) - with same synth music play just normal. I think you should reconsider to make the last part easier to play
    Tried to emphasize more strong beats and vocals at the end of song in this diff. Actually i haven't feelings about something wrong with ending... but maybe i'll be ok with reduce ds a bit (SR of this part is really high) .
Good luck :)
Thank You for mod <3
Ashton
I know I can do a more professional mod, but this map is already pretty finished

diffs are underhitsounded

--Easy--
00:16:056 (3) - this shape can be improved

01:15:366 (4) - ^

thats all

--Normal--

start the diff off with a spinner like you did in easy

00:23:297 (2) - this shape doesn't flow right because the bpm and sv are so slow

00:29:677 (4,5) - this is a little bit edgy, curve 4 so it flows better

00:46:056 (3) - not that aesthetically appealing

00:58:815 (1,2) - blanket these better

01:01:573 (1,2) - ^


--Hard--

00:16:573 (3,4) - maybe don't stack?



since this is a nm i'm gonna stop here!
Topic Starter
Mitkoff

Whirl wrote:

I know I can do a more professional mod, but this map is already pretty finished

diffs are underhitsounded

--Easy--
00:16:056 (3) - this shape can be improved How should i know how? seems fine for me

01:15:366 (4) - ^ ^

thats all

--Normal--

start the diff off with a spinner like you did in easy I want it without spinner, at least in beggining

00:23:297 (2) - this shape doesn't flow right because the bpm and sv are so slow Fine i think

00:29:677 (4,5) - this is a little bit edgy, curve 4 so it flows better ^

00:46:056 (3) - not that aesthetically appealing but i like it

00:58:815 (1,2) - blanket these better it's not blanket a all

01:01:573 (1,2) - ^ ^


--Hard--

00:16:573 (3,4) - maybe don't stack? why?



since this is a nm i'm gonna stop here!
Thanks for check.
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