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STEREO DIVE FOUNDATION - Genesis

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Topic Starter
Mitkoff
This map has been deleted on the request of its creator. It is no longer available.
karstgalvis
w dimension diff
00:37:413 (3,4,5) - better keep them together
00:42:758 (4) - seems alright without that slider
00:51:551 (6) - change this >:D
00:52:241 (7) - circle please

3d
00:10:689 (2) - would confuse hard map players

that's it from me :D
Topic Starter
Mitkoff

snoopeh wrote:

w dimension diff
00:37:413 (3,4,5) - better keep them together ok
00:42:758 (4) - seems alright without that slider i don't think so
00:51:551 (6) - change this >:D done
00:52:241 (7) - circle please done

3d
00:10:689 (2) - would confuse hard map players changed (a bit :oops: )

that's it from me :D

Thank you!
O-Moei
Hello !, from year of 2105 !. Hehe, just kidding. Whooo !, what's this song ???. I hope I can be helpful here ! XD

General :
I'm quite confused with your combo colors managing X'D hehe no hurt feeling ! ^^V
00:03:275 (1) - Starts from here, maybe lower the audio around 40%-60% will be nice :)

2d :
00:31:896 (2) - Smoother blanket, and quite inconsistent distance with 00:32:930 (1) -
01:16:034 (4,5,1) - I heard no downbeat, so i guess inconsistent distance here

3d :
00:03:620 (1) - 00:05:517 (2) - Unsnapped here
00:35:344 (1) - Slider is straight but it has 3 dots
01:19:655 (4) - Stack with 01:18:793 (1) - will be lovelier :)

W dimension :
00:29:999 (7) - Stack with 00:29:310 (4) - will be lovelier :)
01:23:103 (6) - Stack with 01:22:241 (1) - will be lovelier :D

Extra D :
Some notes are unsnapped (Check AI Mod) [ Ctrl+L.Shift+A]
00:24:655 (3) - Smoother the blanket
00:49:655 (4) - Stack with 00:48:793 (1) - will be nice
01:02:758 (6,7,8) - Hard to read, but maybe suit this diff X'D

Nah, that's all I can give. I hope I'm helpful and not changing the style. Good luck ! :)
Topic Starter
Mitkoff

O-Moei wrote:

Hello !, from year of 2105 !. Hehe, just kidding. Whooo !, what's this song ???. I hope I can be helpful here ! XD

General :
I'm quite confused with your combo colors managing X'D hehe no hurt feeling ! ^^V xD
00:03:275 (1) - Starts from here, maybe lower the audio around 40%-60% will be nice :) Nope

2d :
00:31:896 (2) - Smoother blanket, and quite inconsistent distance with 00:32:930 (1) - Ok
01:16:034 (4,5,1) - I heard no downbeat, so i guess inconsistent distance here I increased the distance

3d :
00:03:620 (1) - 00:05:517 (2) - Unsnapped here Fixed
00:35:344 (1) - Slider is straight but it has 3 dots Fixed
01:19:655 (4) - Stack with 01:18:793 (1) - will be lovelier :) Ok

W dimension :
00:29:999 (7) - Stack with 00:29:310 (4) - will be lovelier :) mb
01:23:103 (6) - Stack with 01:22:241 (1) - will be lovelier :D ok

Extra D :
Some notes are unsnapped (Check AI Mod) [ Ctrl+L.Shift+A] Fixed
00:24:655 (3) - Smoother the blanket done
00:49:655 (4) - Stack with 00:48:793 (1) - will be nice done
01:02:758 (6,7,8) - Hard to read, but maybe suit this diff X'D it's ok :P

Nah, that's all I can give. I hope I'm helpful and not changing the style. Good luck ! :)



Thank you! ;)
-sandAI
M4M

2d
00:11:896 (1) - Clean up the blanket from 2 to 1. Should look like this --- (set divisor to 1/16 and find where it overlaps)

00:14:655 (1,2,3,4) - Have the 3 be a blanket to 2, and equal spacing from 1, 3 and 4 like this --

00:17:758 (2,3,4) - Clean up the blanket from 3 and 4, and have the slider end of 4 Blanket the 2 slider

00:50:517 (1,2,3) - Equal spacing?

00:58:793 (3,1) - Maybe make these 2 parallel? Not very critical here I think it would just look prettier

01:02:586 (2) - Make this an edged slider instead of a curved one to match 00:58:793 (3,1)

01:06:724 (9,1) - Blanket

01:13:620 (3,1) - Maybe do this to the slider and blanket 1 ---

01:17:068 (1) - Fix so the turns are parallel

01:21:896 (3,4) - Blanket

01:22:930 (5,6) - Blanket

01:25:344 (4,5) - Blanket

3d
00:09:137 (2,3,4,5,6) - Try to equal out the spacing

00:10:344 (1,2) - Try not to overlap the sliderborders, it might look better to you this way too.

00:11:206 (1,2,1) - Blanket all of these :D

00:21:206 (6,7) - Blanket

00:23:275 (2,3) - Blanket

00:23:793 (4,1) - It would look nice to blanket, up to you here.

00:24:482 (2,3) - Blanket

00:24:999 (4,5) - Some of your map has direct overlaps, since this is a rare case of slider overlaps, rather spread them out a little bit or completely overlap these sliders.

00:26:034 (1,2,3) - Turn on stacked objects and put these in the same spot, it will clean it up nicely in actual gameplay

00:27:930 (3,4) - Blanket

00:44:999 (1,2,3) - clean up blankets

Kiai time - Looks like it could play well, and flow good, clean up some blankets and it'll be near perfect

01:17:068 (1,2,3) - Equal spacing

01:22:586 (2,3,4) - Change this pls

Extra Deeck
00:03:620 (1,2,3,4,5) - Since the slider says to go 'counterclockwise' might as well ctrl+g the 4 and 5 so the whole jump section is counterclockwise

00:15:172 (3,4,5,6,7) - Maybe try to balance out the spacing for this, might feel better to play for some people.

00:16:896 (5,6) - I would rather have a triplet into the 6 slider instead of a slider

00:23:275 (2,3,4) - Make this prettier, you can make the first slider, and then ctrl+shift+f to make a stream, then replace the last circle with a slider.

00:23:965 (6,3) - Blanket

00:27:930 (2,3,4,5,6) - clean up pls

00:32:241 (3) - Change this so it has this kind of rhythm to it ---

00:33:448 (2) - This slider starts at the white tick

00:39:482 (1) - Uncalled for 0.0

00:46:034 (5,6) - I think you should combine the 5 and 6.

01:02:758 (6,7,8) - Make sure these overlap cleaner

01:06:379 (3,4,5) - Equal space

01:08:103 (7,8,9) - The 9 slider should start where 7 is. You could have a 1/2 beat slider and follow it with jumps

I'm not good with following good flow for easier difficulties so the first 2 diff's mods were to just pretty it up.

Nice map!
Topic Starter
Mitkoff

-Vanilla wrote:

M4M

2d
00:11:896 (1) - Clean up the blanket from 2 to 1. Should look like this --- (set divisor to 1/16 and find where it overlaps) done

00:14:655 (1,2,3,4) - Have the 3 be a blanket to 2, and equal spacing from 1, 3 and 4 like this -- done

00:17:758 (2,3,4) - Clean up the blanket from 3 and 4, and have the slider end of 4 Blanket the 2 slider ok

00:50:517 (1,2,3) - Equal spacing? done

00:58:793 (3,1) - Maybe make these 2 parallel? Not very critical here I think it would just look prettier No, i want it like i did :P

01:02:586 (2) - Make this an edged slider instead of a curved one to match 00:58:793 (3,1) ok

01:06:724 (9,1) - Blanket Fixed

01:13:620 (3,1) - Maybe do this to the slider and blanket 1 --- ok

01:17:068 (1) - Fix so the turns are parallel kk

01:21:896 (3,4) - Blanket fixed

01:22:930 (5,6) - Blanket fixed


01:25:344 (4,5) - Blanket fixed

3d
00:09:137 (2,3,4,5,6) - Try to equal out the spacing done

00:10:344 (1,2) - Try not to overlap the sliderborders, it might look better to you this way too. ok

00:11:206 (1,2,1) - Blanket all of these :D aghhh

00:21:206 (6,7) - Blanket ^

00:23:275 (2,3) - Blanket ^


00:23:793 (4,1) - It would look nice to blanket, up to you here. ok

00:24:482 (2,3) - Blanket ^

00:24:999 (4,5) - Some of your map has direct overlaps, since this is a rare case of slider overlaps, rather spread them out a little bit or completely overlap these sliders. mmm i changed it

00:26:034 (1,2,3) - Turn on stacked objects and put these in the same spot, it will clean it up nicely in actual gameplay done

00:27:930 (3,4) - Blanket kk

00:44:999 (1,2,3) - clean up blankets kk

Kiai time - Looks like it could play well, and flow good, clean up some blankets and it'll be near perfect ok

01:17:068 (1,2,3) - Equal spacing changed

01:22:586 (2,3,4) - Change this pls mmm

Extra Deeck
00:03:620 (1,2,3,4,5) - Since the slider says to go 'counterclockwise' might as well ctrl+g the 4 and 5 so the whole jump section is counterclockwise ok

00:15:172 (3,4,5,6,7) - Maybe try to balance out the spacing for this, might feel better to play for some people. i like it

00:16:896 (5,6) - I would rather have a triplet into the 6 slider instead of a slider i did it but i need to think about it later

00:23:275 (2,3,4) - Make this prettier, you can make the first slider, and then ctrl+shift+f to make a stream, then replace the last circle with a slider. it's ok

00:23:965 (6,3) - Blanket okay :(

00:27:930 (2,3,4,5,6) - clean up pls done

00:32:241 (3) - Change this so it has this kind of rhythm to it ---
mb
00:33:448 (2) - This slider starts at the white tick yes, i changed it

00:39:482 (1) - Uncalled for 0.0 No

00:46:034 (5,6) - I think you should combine the 5 and 6. seems fine

01:02:758 (6,7,8) - Make sure these overlap cleaner aghhh, no :P

01:06:379 (3,4,5) - Equal space done

01:08:103 (7,8,9) - The 9 slider should start where 7 is. You could have a 1/2 beat slider and follow it with jumps mmm, maybe


I'm not good with following good flow for easier difficulties so the first 2 diff's mods were to just pretty it up.

Nice map!
Thank you!
missa1912
Hi! from #modreq

General

• Use this metadata:
  • Artist: アーティスト盤
    Romanised Artist: STEREO DIVE FOUNDATION
    Source: Dimension W
    Tags: opening op ディメンション 椎名 豪 藤澤慶昌resonance
• Only the hardest diff should have a custom name (for example 2d=normal 3d=hard etc...... read this)

2d

• Check Aimod (Ctrl+Shift+A) for some spacing issues
00:08:793 (1) - Remove NC (new combo)
00:09:137 (2) - add NC
00:16:034 (4) - add NC and remove NC on 00:16:379 (1) -

3d

• In this diff would be nice stack latency of 5-6 (Song setup (F4 on editor)>Advanced>Stack Latency)
01:03:965 (2,2,4) - Stack this

W dimension

01:14:655 (1,3,5,7) - fix this stack
i cant mod the Extra D cuz i cant play it ,sorry ;w;
gl :D
Topic Starter
Mitkoff

missa1912 wrote:

Hi! from #modreq

General

• Use this metadata:
  • Artist: アーティスト盤 - "Artist board" according Google translate
    Romanised Artist: STEREO DIVE FOUNDATION it is
    Source: Dimension W ^
    Tags: opening op ディメンション 椎名 豪 藤澤慶昌resonance i changed tags
• Only the hardest diff should have a custom name (for example 2d=normal 3d=hard etc...... read
this)
"Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player." - i gues i did it

2d


• Check Aimod (Ctrl+Shift+A) for some spacing issues fixed some spacing
00:08:793 (1) - Remove NC (new combo) I changed it but a little differently
00:09:137 (2) - add NC ^
00:16:034 (4) - add NC and remove NC on 00:16:379 (1) - ok

3d

• In this diff would be nice stack latency of 5-6 (Song setup (F4 on editor)>Advanced>Stack Latency) ok
01:03:965 (2,2,4) - Stack this i stacked 2 and 2 but not 4

W dimension

01:14:655 (1,3,5,7) - fix this stack - done
i cant mod the Extra D cuz i cant play it ,sorry ;w;
gl :D
You forced me to check all metadata :) , i found some mistakes, so i reworked it. ;)
Thanks for mod!
Topic Starter
Mitkoff
Update.
general
Metadata reworked.
Add video.

3d diff
Remapped some jumps. (Not too much).
Ar=8 -> Ar=8.3 (should be more playable)
wojciooo
Hey! From #modreqs M4m
(when you have time take a look at this https://osu.ppy.sh/s/461611 )
Extra D
Combo:
00:07:758 (5) - Nc
00:13:275 (9) - Nc
00:13:965 (1) - remove nc
00:18:793 (6) - nc
00:18:965 (1) - remove nc
00:21:551 (6) - same
00:29:827 (4) - nc
00:42:499 (4) - you COULD do Nc here
01:03:103 (7) - NC
01:03:620 (1) - remove nc
01:07:241 (2) - move nc here
01:15:517 (7) - NC
01:19:655 (6) - nc

Circles:
00:04:999 (1) - you could move the slider on this 00:04:655 (5) - so it will be easier to read
00:15:862 (7) - you missed beat here
00:16:896 (5,6,7,8) - this spacing is just bad
00:23:275 (2,3,4) - i think this is just bad idea, try to change it
00:27:413 (7) - i cant really feel this moment, bad flow
00:39:137 (1,2) - this kinda lack of flow, but you can let it be
00:46:034 (5) - blanket
01:03:275 (8) - move it away please ;-;
01:06:896 (1) - would change this slider, you miss the beat again
w dimension
combo:
00:04:999 (4) - nc
00:07:758 (5) - nc
00:14:655 (4) - nc
00:24:482 (7) - nc
00:29:999 (7) - nc and remove next nc
00:47:758 (8) - nc
00:52:241 (8) - nc should start here
01:08:448 (6) - nc
01:09:137 (1) - remove nc
01:09:827 (4) - nc
01:15:344 (5) - nc
circles:
00:42:930 (5) - - ugly overlap
00:20:862 (4) - blanket
00:22:930 (1) - make blanket more prerry :>
cant really mod easier diff but i think this is good enough :>
like the map, good luck!! D:
kricher
im new at mapping so might be wrong at some points
Extra D
00:01:034 - start spinner from here
00:04:655 (5) - you could replace that with a slider that ends at the red tick
00:23:275 (2,3,4) - this a bit hard to read but it fits the style of the map so you might as well keep it(no reason to put this at the mod but why not)
00:32:241 - add a note here and make 00:32:241 (3) - start at 00:32:413 - sounds better imo
00:38:448 (1,2,3) - since you map the voice here you might as well get a note at 00:38:965 -
01:08:448 (9) - this is made to match the ''baaaaack'' and the voice starts at 01:08:275 -
great map overal love playing it

W dimension
00:01:034 - the same at Extra D mod
00:08:448 (7) - you can replace it with 2 notes at 00:08:448 - and at 00:08:793 - to be like 00:06:379 (1,2,3,4,5,6) -
00:46:379 (5) - ''tryyyyyy'' starts at 00:46:206 -
00:45:689 (3) - ''betteeeer'' starts at 00:45:517 -
could find as much as in extra D sorry for that :cry:

3d
00:22:068 (10) - this is a bit hard for new players to read
00:26:034 (1,2,3) - why stack those?
00:35:689 (2,3,4) - keep the same snap distance
00:45:517 (2) - blanket
00:52:586 (1) - blanket
01:01:206 (6) - hard to read for new players
i understand stacked notes are in the style of the map but make sure you have them readable for new players

2d
00:01:034 - again spinner should start here and coud end here 00:02:930 -
00:04:310 (3) - blanket
00:22:241 (5) - dont get it to overlap with 00:20:862 (2) -
01:06:724 (9) - blanket
01:22:930 (5) - blanket


thats it for me im new at modding so will like a reply so i can see where am i mistaken
you said m4m so my map: t/460828
you dont have to mod my map if my mod was completely useless , if you hate the music or if you cant mod maps you cant playtest
DeletedUser_2179411
Hi .. From #Modreqs .. M4M
General :
Put the preview point in every diff here 00:54:999 - i think its better ..


2D
Make the spinner end here 00:03:275 - and delete the circle at this times ..
00:09:137 (2) - this circle move it to x= 308 , y= 256 to make it away from 00:10:517 (4) -
00:18:448 (3) - stack it with this slider 00:20:172 (1) -
00:21:896 (4) - stack it with the same slider as the previous one .. i mean in the tail in this slider 00:20:172 (1) -
00:27:413 (3) - Blanket it with previous slider ..
00:28:448 (5) - Blanket it with this slider 00:29:482 (3) -
00:43:620 (8) - Again blanket it with the next slider .. but tbh you need to fix the slider cause it looks a bit ugly sorry ..
00:58:793 (3,1) - make this smiler to each other .. to be more beautiful ..
01:01:551 (1,2) - Same ^
01:04:310 (5) - make it Blanket with the beginning of this slider 01:02:586 (2) -

3D
00:07:930 (3,4) - Blanket to each other ..
00:11:551 (2) - use DS in this slider ..
00:15:689 (4) - stack it with this head of the slider 00:14:999 (2) -
00:16:206 (5) - Again stack this circle with the tail of the previous slider ..
00:19:310 (7) - ^Same
00:19:827 (9) - make this slider be long to the next red line .. I think it follow the Beat ..
00:20:689 (3,5) - Stack them to each other ..
00:24:999 (4) - fix this slider .. it shouldnt be touch with the next slider .. i think the best is just use DS ..
00:29:137 (2) - make the tail stack with the head of this slider 00:30:172 (6) -
00:44:655 (3) - ^ same with this slider 00:45:517 (2) - and also the same slider make it blanket with next slider ..
00:46:034 (3) - Fix this slider ..
00:58:103 (1) - use DS on this slider and fix the pattern to look good ..
01:22:586 (2,3,4) - use DS on them ..

well just do like that on the other diff .. try to put the note in beautiful pattern ..

Good luck with your Map .. ^^
Topic Starter
Mitkoff

wojciooo wrote:

Hey! From #modreqs M4m
(when you have time take a look at this https://osu.ppy.sh/s/461611 )
Extra D
Combo:
00:07:758 (5) - Nc - nope but i did on 4 :P looks better
00:13:275 (9) - Nc ok
00:13:965 (1) - remove nc ^
00:18:793 (6) - nc ok
00:18:965 (1) - remove nc maybe, keep it for now
00:21:551 (6) - same 100% no, it's 1 part
00:29:827 (4) - nc don't like it
00:42:499 (4) - you COULD do Nc here done
01:03:103 (7) - NC ^
01:03:620 (1) - remove nc ^
01:07:241 (2) - move nc here ^
01:15:517 (7) - NC nice catch
01:19:655 (6) - nc done

Circles:
00:04:999 (1) - you could move the slider on this 00:04:655 (5) - so it will be easier to read looks fine
00:15:862 (7) - you missed beat here ???
00:16:896 (5,6,7,8) - this spacing is just bad yeah :cry: , i did 1 stream with lower spacing
00:23:275 (2,3,4) - i think this is just bad idea, try to change it why not?
00:27:413 (7) - i cant really feel this moment, bad flow mmm, without changes
00:39:137 (1,2) - this kinda lack of flow, but you can let it be I did it on purpose. So without changes.
00:46:034 (5) - blanket no way
01:03:275 (8) - move it away please ;-; okay i give up
01:06:896 (1) - would change this slider, you miss the beat again without changes

w dimension
combo:
00:04:999 (4) - nc done
00:07:758 (5) - nc the same at extra diff
00:14:655 (4) - nc mmm, ok
00:24:482 (7) - nc yep
00:29:999 (7) - nc and remove next nc done
00:47:758 (8) - nc good catch
00:52:241 (8) - nc should start here yes
01:08:448 (6) - nc no it's 1 vocal part
01:09:137 (1) - remove nc no, because ^
01:09:827 (4) - nc done
01:15:344 (5) - nc I want to keep it as one part
circles:
00:42:930 (5) - - ugly overlap increased spacing a bit
00:20:862 (4) - blanket it looks just bad as pure blanket
00:22:930 (1) - make blanket more prerry :> ok
cant really mod easier diff but i think this is good enough :>
like the map, good luck!! D:
Thank you! :)
Topic Starter
Mitkoff

kricher wrote:

im new at mapping so might be wrong at some points
Extra D
00:01:034 - start spinner from here done
00:04:655 (5) - you could replace that with a slider that ends at the red tick nope, i keep this silence red tick
00:23:275 (2,3,4) - this a bit hard to read but it fits the style of the map so you might as well keep it(no reason to put this at the mod but why not) witthoutt changes
00:32:241 - add a note here and make 00:32:241 (3) - start at 00:32:413 - sounds better imo maybe, for now without changes but i will be keep it in mind
00:38:448 (1,2,3) - since you map the voice here you might as well get a note at 00:38:965 - no,dislike it
01:08:448 (9) - this is made to match the ''baaaaack'' and the voice starts at 01:08:275 - no, the reason in w demension diff
great map overal love playing it Thank you ;)

W dimension
00:01:034 - the same at Extra D mod done
00:08:448 (7) - you can replace it with 2 notes at 00:08:448 - and at 00:08:793 - to be like 00:06:379 (1,2,3,4,5,6) - good point, but I prefer my version
00:46:379 (5) - ''tryyyyyy'' starts at 00:46:206 - i know but play this long slider (2 white points) boring and out of flow, so i go out of vocal mapping a bit.
00:45:689 (3) - ''betteeeer'' starts at 00:45:517 - same^
could find as much as in extra D sorry for that :cry: nvm :)

3d
00:22:068 (10) - this is a bit hard for new players to read wihout changes
00:26:034 (1,2,3) - why stack those? stream harder to read
00:35:689 (2,3,4) - keep the same snap distance chandged a bit, it's slow part so i use less spacing
00:45:517 (2) - blanket ok
00:52:586 (1) - blanket ok
01:01:206 (6) - hard to read for new players wihout changes
i understand stacked notes are in the style of the map but make sure you have them readable for new players
i have some test plays, i think it's readable enough.

2d
00:01:034 - again spinner should start here and coud end here 00:02:930 - fixed start
00:04:310 (3) - blanket seems ok
00:22:241 (5) - dont get it to overlap with 00:20:862 (2) - done
01:06:724 (9) - blanket sems ok
01:22:930 (5) - blanket done


thats it for me im new at modding so will like a reply so i can see where am i mistaken
you said m4m so my map: t/460828 i guess i can't help with it. It's too hard for me :( sry.
you dont have to mod my map if my mod was completely useless , if you hate the music or if you cant mod maps you cant playtest
Anyway, thank you for help! :)
Topic Starter
Mitkoff

Rose Melody wrote:

Hi .. From #Modreqs .. M4M
General :
Put the preview point in every diff here 00:54:999 - i think its better .. i' ll think aboutt it later


2D
Make the spinner end here 00:03:275 - and delete the circle at this times .. ok
00:09:137 (2) - this circle move it to x= 308 , y= 256 to make it away from 00:10:517 (4) - ok
00:18:448 (3) - stack it with this slider 00:20:172 (1) - ok
00:21:896 (4) - stack it with the same slider as the previous one .. i mean in the tail in this slider 00:20:172 (1) - ok
00:27:413 (3) - Blanket it with previous slider .. no
00:28:448 (5) - Blanket it with this slider 00:29:482 (3) - no
00:43:620 (8) - Again blanket it with the next slider .. but tbh you need to fix the slider cause it looks a bit ugly sorry ..dont think sso
00:58:793 (3,1) - make this smiler to each other .. to be more beautiful ..i like this
01:01:551 (1,2) - Same ^ ^
01:04:310 (5) - make it Blanket with the beginning of this slider 01:02:586 (2) - done

3D
00:07:930 (3,4) - Blanket to each other .. done
00:11:551 (2) - use DS in this slider .. fixed
00:15:689 (4) - stack it with this head of the slider 00:14:999 (2) - yep
00:16:206 (5) - Again stack this circle with the tail of the previous slider .. ok
00:19:310 (7) - ^Same ^
00:19:827 (9) - make this slider be long to the next red line .. I think it follow the Beat .. maybe
00:20:689 (3,5) - Stack them to each other .. stacked
00:24:999 (4) - fix this slider .. it shouldnt be touch with the next slider .. i think the best is just use DS .. :idea:
00:29:137 (2) - make the tail stack with the head of this slider 00:30:172 (6) - nope
00:44:655 (3) - ^ same with this slider 00:45:517 (2) - and also the same slider make it blanket with next slider .. done
00:46:034 (3) - Fix this slider .. it's ok
00:58:103 (1) - use DS on this slider and fix the pattern to look good .. ^
01:22:586 (2,3,4) - use DS on them .. fix a bit


well just do like that on the other diff .. try to put the note in beautiful pattern ..

Good luck with your Map .. ^^
Thank for mod!
Fanteer
Здаров, я из #modreqs M4M


Оффсет 892 поставь




2d
00:16:754 (2) - раньше сам такие слайдеры делал, все говорили что херня, поэтому лучше сделай другой
00:23:650 (3,4) - спейсинг увеличился почему то
00:53:305 (3) - на 2 звездах такой слайдер так себе
01:05:374 (7) - ^
01:17:098 (1) - сделай лучше слайдер на 3 белых тика , а на 4 поставь ноту
01:26:409 (1) - поменяй

3d
00:40:892 (1) - не делай слайдеры у которых угол больше 45 градусов
01:08:133 (5) - ^

W dimension
00:05:517 (3) - зачем финиш тут
00:27:068 (5,1,2) - чуть чуть ошибся сложностью, тут 4 стар а джампы на пол экрана
00:38:448 (1) - не меняй так сильно скорость слайдеров
01:22:758 (4,5,6) - не ставь на одной прямой 3 и более нот, когда это еще и джампы

Extra D
00:56:896 (5,6,7) - ^
00:57:241 (7) - углы не делай такие
00:59:137 (6) - ^
-NanoRIPE-
Hi ~ M4M Request

[General]
- Dont use 1/16 beat

[2d]
change the diff name to "Easy"
lower AR to 3
Check Aimod (CTRL + SHIFT A)

00:22:930 (1) - finish
00:33:965 (1) - ^
00:51:896 (3,1) - blanket
00:57:068 (3,1) - ^
01:04:310 (5) - New combo
01:04:999 (6,7) - reduce distance
01:07:068 (1) - finish

[3D]
change the diff name to "Hard"

00:11:896 (1) - finish
00:22:930 (1) - ^
00:44:999 (1) - ^
00:49:827 (1) - remove NC
00:56:034 (1) - finish
01:07:068 (1) - ^

[W dimension]
00:11:896 (1) - finish
00:22:930 (1) - ^
00:44:999 (1) - ^
00:56:034 (1) - ^
01:07:068 (1) - ^

[Extra D]
hmm remove "D" from the diff name
lower CS to 4

00:11:896 (1) - finish
00:22:930 (1) - ^
00:44:999 (1) - ^
00:56:034 (1) - ^
01:07:068 (1) - ^

GL ~

pls mod my map : https://osu.ppy.sh/s/445845
Topic Starter
Mitkoff

Fanteer wrote:

Здаров, я из #modreqs M4M


Оффсет 892 поставь Пофиксил немного




2d
00:16:754 (2) - раньше сам такие слайдеры делал, все говорили что херня, поэтому лучше сделай другой Тут я музку пытался обыграть, на этой сложности это динствеенный вменямый вариант
00:23:650 (3,4) - спейсинг увеличился почему то Исправил
00:53:305 (3) - на 2 звездах такой слайдер так себе Пока никто не жаловался :P
01:05:374 (7) - ^ Чуть помеменял, но суть та же осталась
01:17:098 (1) - сделай лучше слайдер на 3 белых тика , а на 4 поставь ноту Поменял
01:26:409 (1) - поменяй Нет

3d
00:40:892 (1) - не делай слайдеры у которых угол больше 45 градусов ммм, я подумаю
01:08:133 (5) - ^ Этот точно без изменений

W dimension
00:05:517 (3) - зачем финиш тут Звучит в музыку
00:27:068 (5,1,2) - чуть чуть ошибся сложностью, тут 4 стар а джампы на пол экрана Они тут в кассу, хотя я уменьшил чуть-чуть
00:38:448 (1) - не меняй так сильно скорость слайдеров Немного увеличил
01:22:758 (4,5,6) - не ставь на одной прямой 3 и более нот, когда это еще и джампы Без изменений

Extra D
00:56:896 (5,6,7) - ^ Нормальные углы , я не буду липить всё под 30-45-60 градусов
00:57:241 (7) - углы не делай такие ^
00:59:137 (6) - ^ ^
Спасибо за мод!
Topic Starter
Mitkoff

-NanoRIPE- wrote:

Hi ~ M4M Request

[General]
- Dont use 1/16 beat

[2d]
change the diff name to "Easy"
lower AR to 3 okay
Check Aimod (CTRL + SHIFT A) fixed

00:22:930 (1) - finish k
00:33:965 (1) - ^ ^
00:51:896 (3,1) - blanket no
00:57:068 (3,1) - ^ ^
01:04:310 (5) - New combo k
01:04:999 (6,7) - reduce distance done
01:07:068 (1) - finish k

[3D]
change the diff name to "Hard"

00:11:896 (1) - finish k
00:22:930 (1) - ^ ^
00:44:999 (1) - ^ nope
00:49:827 (1) - remove NC done
00:56:034 (1) - finish ^
01:07:068 (1) - ^ ^

[W dimension]
00:11:896 (1) - finish k
00:22:930 (1) - ^ ^
00:44:999 (1) - ^ ^
00:56:034 (1) - ^ ^
01:07:068 (1) - ^ ^

[Extra D]
hmm remove "D" from the diff name
lower CS to 4 no way

00:11:896 (1) - finish k
00:22:930 (1) - ^ ^
00:44:999 (1) - ^ ^
00:56:034 (1) - ^ ^
01:07:068 (1) - ^ ^

GL ~

pls mod my map : https://osu.ppy.sh/s/445845
Thank you!
Harutora
Hi, from mod req

Extra D
00:23:305 (2,3,4) - Spacing could be better
00:36:236 (1) - Make it a straight stream?
00:42:271 (1,2,3,1,2,3,4) - Feels unnecessary. Maybe regular stream?
00:45:892 (4,5,6) - Blanket?
00:47:960 (4,5,6) - Slider could work
00:52:443 (2,3,4,5) - Maybe a square pattern could be better?
00:53:736 (6,7,1,2,3,1,2) - Stream shape could be better
00:56:409 (2,3,4,5,6) - Star pattern could be better
00:59:167 (6) - You could turn this into a shorter slider with a circle at the end
01:26:926 (1,2,3,4,5) - Spacing could be better
01:27:788 (6) - I think the slider shape could be better

Good luck!
Shiny Spoon


[Extra D]

00:04:685 (5) - There should be a note after the 5 or a slider.

00:11:926 (1,2,3,4,5,6,7,8,1) - These jumps are absolutely cancerous, these are the same spacing that your 1/2 jumps depict, and adding the same exact jumps as 1/4 is blatant overmapping, and you should heavily reduce the spacing.

00:15:202 (3,4,5,6) - ^

00:16:236 (1,2,3,4) - ^

00:15:892 (7) - This slider ends on a downbeat, heavily consider changing as it does not fit the music at all.

00:18:823 (1) - This spacing is terrible, There is absolutely no pause in the music, so you're pointlessly breaking the flow.

00:18:995 (1) - New combos should never start on something that isn't a downbeat or intensifying jumps or pauses in the music.

00:21:581 (6) - New combo here instead of the next note.

00:23:305 (2,3,4) - Never do this, this song in no way shape or form sounds or should play like a gimmick map, please dont be like hollow wings or skystar, it just doesnt work.

00:24:167 (1) - Same slider issue, fix any of these that occur. (Only in special cases does the slider go over a downbeat, which is normally when in specific songs it starts on a red tick and ends on a red tick after the downbeat, because of the rhythm it may depict in the song.)

00:25:374 (5) - Two things, this slider shape is horrendous, and it goes over the downbeat which you can definitely hear a note thats able to be put there.

00:35:719 (1,1,2,3,4,5) - Take the repeat slider, end it on a bluetick, continue the stream from the white tick throughout to where the five is.

00:57:271 (7) - This is okay, but NC it please.

01:06:236 (2,3) - Bad pattern

[Final Thoughts]

I didnt realize this was your first map, I normally would decline. but I already started modding before I realized. I want to take the time to say that you probably should hold off on most mod requests and take a look at some maps that have been ranked before. What your lacking right now is proper map structure and a mapping technique in general. Things to keep in mind is how NC (New Combos) work, a new combo should almost always be placed on a downbeat, only in circumstances that I explained in my mod should it be any different. Although, I cant say this will ever be ranked, I wish you luck in future maps because you have potential.

Good Luck in the future!

- Spoon
Topic Starter
Mitkoff
Update.

Remapped some things in 2 high diff.
Rework spacing in Extra.
Fixed some timing moments.

I hope i ready for mods again.
Yahuri
From queue~
you lucky cuz you broke a rule (SP limit) but ima make an exception
ill point out some big errors only

General
only the last difficulty can have a totally custom name. so the first three would have to be Normal, Hard, and Insane.
you might want to look into getting some custom hitsounds as well, especially a clap for this kind of sound 00:23:297 (2).

2d
there are some DS errors (in case you dont know, normal difficulties must always have consistent DS)
plain DS is important, but spacial DS is important too. for example, 00:03:642 (1,2,3) - it would look better if the DS of (3 to 1) is the same as the DS of (2 to 1)
youll learn more about it by studying other maps, but i dont think going over individual errors will be very useful at this point in time.

3d
00:57:974 (1,2) - overlap doesnt looks good
00:22:263 (1,3) - ^
00:57:608 (6,1) - ^
01:10:884 (1,2) - ^
00:18:125 (4,5,6) - ^

Good luck!
Topic Starter
Mitkoff

Yahuri wrote:

From queue~
you lucky cuz you broke a rule (SP limit) but ima make an exception
ill point out some big errors only

General
only the last difficulty can have a totally custom name. so the first three would have to be Normal, Hard, and Insane.
you might want to look into getting some custom hitsounds as well, especially a clap for this kind of sound 00:23:297 (2).

2d
there are some DS errors (in case you dont know, normal difficulties must always have consistent DS)
plain DS is important, but spacial DS is important too. for example, 00:03:642 (1,2,3) - it would look better if the DS of (3 to 1) is the same as the DS of (2 to 1)
youll learn more about it by studying other maps, but i dont think going over individual errors will be very useful at this point in time.
I fixed spacing, now its stable.

3d
00:57:974 (1,2) - overlap doesnt looks good
00:22:263 (1,3) - ^
00:57:608 (6,1) - ^
01:10:884 (1,2) - ^
00:18:125 (4,5,6) - ^
kk
Good luck!
Thank you!
brdzxh
from my queue~

W demesion
im not sure what the diff is supposed to mean but whatever :V
this seems unnecessarily overspaced but it might seem like that because of cs4.5 so you dont have to change anything because it

00:05:884 (5) - ctrl+g this and move it 90 degress to the left and move it a bit so it transitions better into the next combo
00:09:504 (2) - move this up, just above the slider so its a bit more comfortable jump section
00:10:107 (6) - remove this
00:10:194 (7) - move this somewhere else like lthis for example
00:25:366 (10) - should end earlier - like this 00:30:884 (8) -
00:36:401 (5) - stream ends here, mby put a slider here?
00:46:056 (3) - remove a grey anchor point
00:54:677 (7,1,2,3,1) - the streams doesnt end inbetween so maybe add kicksliders?
01:13:642 (4) - this is a bit ugly when you look at all the anchor points in editor

Not going to look at the other diffs, good luck with rank! :)
AguzOr
hi, #modreq

SPOILER
12:59 AguzOr: hi
12:59 *AguzOr is editing [https://osu.ppy.sh/b/910402 STEREO DIVE FOUNDATION - Genesis [W demension]]
13:04 Mitkoff: hello
13:07 AguzOr: im not modding new combos so i'll tell you here x)
13:08 AguzOr: 00:09:849 (4) - try a stream from this to the slider
13:09 AguzOr: 00:10:366 (10,1) - missing note between these
13:10 Mitkoff: i know its silence in music
13:12 AguzOr: 00:16:746 (4,7) - move the stream between these, fits better with the music for me
13:13 Mitkoff: move it right?
13:14 Mitkoff: oh i got it xD
13:14 AguzOr: ah if you made the stream i told you in the beggining put a NC on the slider or a on few last notes of the stream
13:15 AguzOr: 00:21:228 (5) - now from here i dont you didnt follow the sound you used to make the streams before
13:16 AguzOr: i'll tell you how i think you can fix it but its up to you obviously
13:16 AguzOr: i think you didnt******* damn
13:17 Mitkoff: ....
13:18 AguzOr: 00:21:228 (5,6,7,1) - https://osu.ppy.sh/ss/5388663
13:19 AguzOr: 00:21:918 (2,3,4,5,6,7,8) - https://osu.ppy.sh/ss/5388672
13:23 Mitkoff: Yeah it's probably beter
13:24 AguzOr: 00:26:746 (3,4,5) - this triple has no place in the song for me, if you follow the vocal it should be like this for me
13:25 AguzOr: https://osu.ppy.sh/ss/5388725
13:25 AguzOr: but its too similar with the next combo pattern
13:28 Mitkoff: blue tick maight be silence there
13:29 AguzOr: 00:32:263 (3) - cut this slider to 32:608, add a note at 32:780 and listen (cool slider tho)
13:32 AguzOr: 00:46:056 (3) - you could make a nice design with this too
13:34 Mitkoff: xD no ideas, ill think about It
13:35 AguzOr: 00:45:539 (2) - make it a 1/4 slider
13:36 AguzOr: 00:54:677 (7) - too spaced
13:38 AguzOr: 00:55:452 (4) - thats evil man, sliderbreak secured xd
13:38 Mitkoff: Why?)
13:39 AguzOr: you could make that 3/5 stacked notes bcuz you can finish it with your main finger
13:40 AguzOr: i like how it is now btw
13:42 Mitkoff: I have an unusual technique of tapping , this one ok for me
13:43 AguzOr: 01:06:228 (2,3) - 01:07:780 (4,5) - try to be constant with the distance in the jumps
13:43 AguzOr: 01:27:780 (6) - and this needs a nice design too xD
13:44 Mitkoff: ahhh, you right xD
13:44 Mitkoff: but spacing ok for this diff
13:45 AguzOr: yeah they are ok
13:45 AguzOr: 00:05:711 (4,5) - try moving that triple between these notes
13:47 Mitkoff: mmm, i did't undertand
13:50 AguzOr: delete this note 00:05:625 (3) - and add another at the blue tick between these 00:05:711 (4,5) -
13:51 AguzOr: i think this kind of design might be good for those fast sliders https://osu.ppy.sh/ss/5388887
13:51 AguzOr: and thants all!!!
13:51 AguzOr: xD
13:51 AguzOr: thats*
13:53 Mitkoff: Oh ok, Thank you!
13:55 AguzOr: Np :)
13:56 AguzOr: check this later if you can
13:56 *AguzOr is listening to [https://osu.ppy.sh/b/1000184 Disturbed - Haunted]
Topic Starter
Mitkoff

brdzxh wrote:

from my queue~

W demesion
im not sure what the diff is supposed to mean but whatever :V
this seems unnecessarily overspaced but it might seem like that because of cs4.5 so you dont have to change anything because it

00:05:884 (5) - ctrl+g this and move it 90 degress to the left and move it a bit so it transitions better into the next combo
00:09:504 (2) - move this up, just above the slider so its a bit more comfortable jump section done
00:10:107 (6) - remove this ^
00:10:194 (7) - move this somewhere else like lthis for example <- i like it
00:25:366 (10) - should end earlier - like this 00:30:884 (8) - done
00:36:401 (5) - stream ends here, mby put a slider here? 5->7 is slider now
00:46:056 (3) - remove a grey anchor point this one will be changed
00:54:677 (7,1,2,3,1) - the streams doesnt end inbetween so maybe add kicksliders?
01:13:642 (4) - this is a bit ugly when you look at all the anchor points in editor xD , but player don't use it

Not going to look at the other diffs, good luck with rank! :)
Thank you for mod!
hyouri
hi from mod q

I would like to make GD for this map ~5*

  1. Remove tags:
    "Mira Yurizaki" and "Kyouma Mabuchi". Character names should not be included in tags
  2. Please change bg too cute xD
  3. "W demension"?? lol
I get you are trying to improve as mapper and want to rank this, but trying to understand the song and keep remapping won't solve it, you need to study other mappers, map other things and learn THEN come back to remap, because else your mapping skill progression will be extremely slow. You should try to map more songs rather than mapping the same thing until you're good

[W demension]
  1. 00:09:159 (1,2,3,4,5,6,7) - When making a jump hype part like this, the important thing to do is keep equal spacing (Which you've kinda done) and also flow (which it lacks).
    So 00:09:677 (3,1) - here you have uneven spacing, you could NC 00:09:849 (1) - to justify that
    But 00:09:849 (1,2,3) - here you have weird spacing, distance snap works good to keep it between notes on streams and sliders, but not for patterns
  2. 00:10:711 - move this green tick to 00:10:884 -
  3. 00:10:711 (5) - imo there should be a note here, or you could make a slider starting here 00:10:539 - and turn 00:10:366 - into a circle
  4. 00:25:366 (10) - overused sliderart, and does not fit this part
  5. 00:24:159 (6) - You can NC this because sliderend is on a white tick. Eases reading
  6. 00:29:504 - Here you can clearly hear a kick, followed up by vocal starting at 00:29:677 -. In situations like this it highly depends on the flow and map, but in this case you could easily follow the rhythm.
  7. 00:50:884 (2,3,4,5,6,7) - Uneven spacing. As I said, distance snap is not good for creating patterns
Zallies
m4m get ready for ****!

Normal
  1. 00:01:056 (1) - Move here 00:00:970 -
  2. 00:03:642 (1,4,5) - why not make this slider instend 00:08:125 (3) - then remap
  3. 00:10:539 (4) - blanket
  4. 00:10:884 (1) - remove nc // make this straight slider, cuz its too mainstream XD http://puu.sh/psjnC/86f5eae3c9.jpg
  5. Easily remove bookmark here http://puu.sh/psjqe/9260d13e9a.jpg
  6. 00:11:918 (1,4) - you know, you can copy paste by slider and rotate in ctrl + </>
  7. 00:15:711 (3) - straight i guess
  8. 00:14:332 (5,1) - aligned pls
  9. 00:16:401 (1) remove nc-
  10. 00:17:780 (2) - duplicate like this http://puu.sh/psjxP/4a11eb1067.jpg
  11. 00:20:194 (1,2,3) - http://puu.sh/psjEO/8b21175c56.jpg suggestion
  12. 00:23:642 (3,4,5) - dont make this http://puu.sh/psjHF/00ffac551f.jpg
  13. 00:26:056 (1,2,3,4,5,6) - i suggest remap, and make (3) straight this time
  14. 00:28:125 (5) - make the slider into 00:27:780 (5) - Good Flow
  15. 00:28:470 - add a slider like this http://puu.sh/psjNo/9e069b3b3a.jpg
  16. 00:31:918 (2) - remove slider/add circle then slider
  17. 00:33:987 - Insert Break
  18. 00:39:504 (1) - http://puu.sh/psk0i/bf951a1ec9.jpg
  19. 00:39:504 (1,2,3,4,5,6) - http://puu.sh/psk2h/2784c22607.jpg I kinda love this patterns way
  20. 00:43:987 (1) - why not make .5x slow?
  21. 00:45:021 (2) - nc and .75x
  22. 00:47:090 (1,2) - change to slider its better
  23. 00:48:815 (5) - circle then slider 00:49:504 (6) - remove circle
  24. 00:52:608 (1,2,3) - http://puu.sh/pskei/91ac08a157.jpg
  25. 00:53:297 (3,1) - in normal, dont do jumps
  26. 00:56:056 (1,2,3) - http://puu.sh/pskhX/541711d510.jpg
  27. 00:58:125 (1,2,3,4,5,6) - http://puu.sh/psklc/f2104eca18.jpg 01:00:194 (5,6) - 2 slider
  28. 01:01:573 (1) - change to 1/1 slider then add circle then chagne the 01:02:608 (2) -
  29. 01:05:366 (3) - LOL wats this?
  30. 01:07:090 (6,7) - http://puu.sh/psksa/f6989e59c3.jpg
  31. 01:09:159 (1) - remove nc 01:09:849 (2) - nc
  32. 01:12:608 (1,2,3) - good patterns, why dont making this at 01:07:090 (1,2,3) - here too?
  33. 01:17:780 (2,1,2) - suggest, make align?
  34. 01:19:504 (2,3,4) - idk this
  35. 01:23:642 (1) - curve pls
  36. 01:25:366 (5) - http://puu.sh/pskCx/ce8c22186b.jpg
  37. 01:26:401 (1,2,3,4) - ctril+ h and fix it
  38. Many Blankets
  39. When making Slider make sure its the right places http://puu.sh/psjU8/74a4b0634e.jpg NOT like this http://puu.sh/psjUT/566143430b.jpg at the end.
  40. Yeah, and dont jump in 1/2 circles or 1/1 maybe 1/0 is better :d
Hard
  1. 00:03:987 (2,3,4) - http://puu.sh/pskQS/c100d0b8a9.jpg is better?
  2. 00:03:642 (1) - or http://puu.sh/pskRY/e8bafb931d.jpg this?
  3. 00:05:021 (1) - http://puu.sh/pskUF/9f96e4219b.jpg Improve more
  4. 00:08:125 (4,5,1,2,3,4,5) - http://puu.sh/pskXo/d85b45b35a.jpg suggest again
  5. 00:12:435 (3,4) - fyi, copy paste the slidet then ctrl + < // >; Improve
  6. 00:14:677 (1,2,3) - http://puu.sh/psl5o/ea5875d43e.jpg
  7. 00:07:435 (1) - remove nc
  8. 00:14:159 (1) - remove nc
  9. 00:16:228 (6,1,2) - this? http://puu.sh/psl8I/d832e18b7f.jpg
  10. 00:18:125 (4,5) - deym, remap
  11. 00:17:435 (1,2,3,4,5) -
  12. 00:22:263 (1) - remove nc and blanket with (1)
  13. https://osu.ppy.sh/ss/5387301 00:22:952 (1,2,3,4,1,2) -
  14. 00:24:504 (3,4,5) - http://puu.sh/psltE/3521f58513.jpg
  15. 00:29:849 (5) - nc 00:30:539 (1) - remove nc
  16. 00:33:642 (2,1) - this is not nice placing patterns
  17. 00:33:642 (1,1,2,3,4) - http://puu.sh/pslBd/bad16907e8.jpg
  18. 00:37:608 (1) - here put 00:37:435 (3) - here
  19. 00:38:987 (2) - put 1/2 slider to 00:39:159 (2) -
  20. 00:40:539 (5,6) - dude its hard, we cant use this 1/4
  21. 00:41:573 (3,1,2,3) - is this allowed? cuz its hard
  22. 00:44:332 (2) - ctrl + g and move down little?
  23. 00:47:435 (2,3) - switch this, its sounds better
  24. 00:48:125 (5,6) - ^
  25. 00:50:539 (1,2) - move more cuz its stream
  26. 00:53:297 (1,2,3) - ^
  27. 00:54:849 (1) - straight?
  28. 00:53:297 (1) - remove nc
  29. 01:04:677 (2,3) - blanket
  30. 01:10:194 (2) - 1/2 and add circle
  31. 01:08:125 (5) - nc
  32. 01:09:159 (1) - remove
  33. 01:11:573 (1) - remove
  34. 01:15:366 (5) - nc
  35. 01:18:815 (1) - remove nc
  36. 01:21:746 (1) - ^
  37. 01:26:918 (1) - ^
Insane
  1. 00:00:970 (1) - move left on blue tick
  2. 00:10:366 (1) - remove nc
  3. 00:14:159 (5,6,7,8,9) - extend pls
  4. 00:21:228 (6) - 1/2 and add circle
  5. 00:23:297 (2) - ^
  6. 00:34:504 (2,3,4) - extend
  7. 00:34:849 (1) - remove nc 00:35:366 (3) - add here
  8. 00:35:711 (4) - move more cuz its stream
  9. 00:39:504 (1) - lol its fast too much, why not decrease the inherited?
  10. 00:45:539 (2,3) - bad flow i suggest remap
  11. 00:46:228 (4,5) - ^
  12. 00:48:125 (2,3) - i think dont stack them, move the (3)?
  13. 00:49:504 (3) - ^
  14. 00:51:401 (5,6,7) - bad flow, 00:50:539 (1,2,3,4) - look at this, and fix it
  15. 00:51:573 (6) - then after that nc here
  16. 00:55:021 (1) - remove nc
  17. 01:05:366 (8) - nc
  18. 01:06:056 (1) - nc
  19. 01:08:125 (6,7) - bad flow, remap
  20. 01:13:642 (4,5) - why not change to 1/1 slider?
  21. 01:15:366 (5) - nc
  22. 01:16:746 (11) - nc 01:17:090 (1) - remove nc
  23. 01:19:159 (5) - this on 01:19:849 (1) - this, make them mirrored
  24. 01:25:194 (6,7,8) - okay now its spacing? lmao
  25. 01:25:194 (6) - nc
  26. I suggest remap the whole???
W
  1. 00:01:056 (1) - same as here
  2. 00:11:573 (3) - suggestion: make it slow? :D
  3. 00:15:539 (5,7,8,9) - blanket
  4. 00:17:435 (1,2,3) - bad flow
  5. WOW, NO STRAIGHT SLIDER? and its weird
  6. 00:37:952 (1) - bad flow
  7. 00:39:504 (1) - move to red tick
  8. 00:45:539 (2) - fix
  9. 00:46:056 (3) - ^
  10. 00:48:125 (5,6) - bad pattern
  11. 00:57:780 (8,1) - same
  12. 01:05:366 (3) - wow remap this
  13. 01:10:884 (1,2) - idk this
  14. OVERMAP
  15. I dont like the structer, IMPROVE MORE AS WELL & its too early to make an insane/extra try hard only..

GL~
Topic Starter
Mitkoff

zeroallies wrote:

m4m get ready for ****!

Normal
  1. 00:01:056 (1) - Move here 00:00:970 - k
  2. 00:03:642 (1,4,5) - why not make this slider instend 00:08:125 (3) - then remap why?
  3. 00:10:539 (4) - blanket fixed
  4. 00:10:884 (1) - remove nc music terminated here, i keep nc // make this straight slider, cuz its too mainstream XD http://puu.sh/psjnC/86f5eae3c9.jpg ok for me
  5. Easily remove bookmark here http://puu.sh/psjqe/9260d13e9a.jpg bookmarks for me, not for players
  6. 00:11:918 (1,4) - you know, you can copy paste by slider and rotate in ctrl + </> yes i know
  7. 00:15:711 (3) - straight i guess straight what?
  8. 00:14:332 (5,1) - aligned pls seems fine
  9. 00:16:401 (1) remove nc- done
  10. 00:17:780 (2) - duplicate like this http://puu.sh/psjxP/4a11eb1067.jpg ok
  11. 00:20:194 (1,2,3) - http://puu.sh/psjEO/8b21175c56.jpg suggestion bad flow
  12. 00:23:642 (3,4,5) - dont make this http://puu.sh/psjHF/00ffac551f.jpg any reason?
  13. 00:26:056 (1,2,3,4,5,6) - i suggest remap, and make (3) straight this time keep for now
  14. 00:28:125 (5) - make the slider into 00:27:780 (5) - Good Flow done
  15. 00:28:470 - add a slider like this http://puu.sh/psjNo/9e069b3b3a.jpg done
  16. 00:31:918 (2) - remove slider/add circle then slider done
  17. 00:33:987 - Insert Break ^
  18. 00:39:504 (1) - http://puu.sh/psk0i/bf951a1ec9.jpg mmm
  19. 00:39:504 (1,2,3,4,5,6) - http://puu.sh/psk2h/2784c22607.jpg I kinda love this patterns way kk
  20. 00:43:987 (1) - why not make .5x slow?
  21. 00:45:021 (2) - nc and .75x
  22. 00:47:090 (1,2) - change to slider its better no 2 vocal points, i will not combine them
  23. 00:48:815 (5) - circle then slider 00:49:504 (6) - remove circle done
  24. 00:52:608 (1,2,3) - http://puu.sh/pskei/91ac08a157.jpg no no no
  25. 00:53:297 (3,1) - in normal, dont do jumps oh, no idea wtf is this, changed
  26. 00:56:056 (1,2,3) - http://puu.sh/pskhX/541711d510.jpg reworked
  27. 00:58:125 (1,2,3,4,5,6) - http://puu.sh/psklc/f2104eca18.jpg 01:00:194 (5,6) - 2 slider same as prv
  28. 01:01:573 (1) - change to 1/1 slider then add circle then chagne the 01:02:608 (2) - no changes for now its mirrors sounds with prev sliders
  29. 01:05:366 (3) - LOL wats this? cloud xD
  30. 01:07:090 (6,7) - http://puu.sh/psksa/f6989e59c3.jpg
  31. 01:09:159 (1) - remove nc 01:09:849 (2) - nc mmm, no i guess, i don't see reason
  32. 01:12:608 (1,2,3) - good patterns, why dont making this at 01:07:090 (1,2,3) - here too? good idea
  33. 01:17:780 (2,1,2) - suggest, make align? mmm now fine i guess
  34. 01:19:504 (2,3,4) - idk this
  35. 01:23:642 (1) - curve pls
  36. 01:25:366 (5) - http://puu.sh/pskCx/ce8c22186b.jpg
  37. 01:26:401 (1,2,3,4) - ctril+ h and fix it done
  38. Many Blankets
  39. When making Slider make sure its the right places http://puu.sh/psjU8/74a4b0634e.jpg NOT like this http://puu.sh/psjUT/566143430b.jpg at the end.
  40. Yeah, and dont jump in 1/2 circles or 1/1 maybe 1/0 is better :d


Hard
  1. 00:03:987 (2,3,4) - http://puu.sh/pskQS/c100d0b8a9.jpg is better? yes
  2. 00:03:642 (1) - or http://puu.sh/pskRY/e8bafb931d.jpg this? ^
  3. 00:05:021 (1) - http://puu.sh/pskUF/9f96e4219b.jpg Improve more done
  4. 00:08:125 (4,5,1,2,3,4,5) - http://puu.sh/pskXo/d85b45b35a.jpg suggest again i remapped it
  5. 00:12:435 (3,4) - fyi, copy paste the slidet then ctrl + < // >; Improve done
  6. 00:14:677 (1,2,3) - http://puu.sh/psl5o/ea5875d43e.jpg nope
  7. 00:07:435 (1) - remove nc k
  8. 00:14:159 (1) - remove nc k
  9. 00:16:228 (6,1,2) - this? http://puu.sh/psl8I/d832e18b7f.jpg i'll keep it
  10. 00:18:125 (4,5) - deym, remap yeah :o
  11. 00:17:435 (1,2,3,4,5) - don't know what but i remapped this wth^
  12. 00:22:263 (1) - remove nc and blanket with (1)
  13. https://osu.ppy.sh/ss/5387301 00:22:952 (1,2,3,4,1,2) -
  14. 00:24:504 (3,4,5) - http://puu.sh/psltE/3521f58513.jpg nope
  15. 00:29:849 (5) - nc 00:30:539 (1) - remove nc no
  16. 00:33:642 (2,1) - this is not nice placing patterns seems fine for me
  17. 00:33:642 (1,1,2,3,4) - http://puu.sh/pslBd/bad16907e8.jpg
  18. 00:37:608 (1) - here put 00:37:435 (3) - here k
  19. 00:38:987 (2) - put 1/2 slider to 00:39:159 (2) - keep for now
  20. 00:40:539 (5,6) - dude its hard, we cant use this 1/4 ------
  21. 00:41:573 (3,1,2,3) - is this allowed? cuz its hard you'r right
  22. 00:44:332 (2) - ctrl + g and move down little? yes sir
  23. 00:47:435 (2,3) - switch this, its sounds better ^
  24. 00:48:125 (5,6) - ^ ^
  25. 00:50:539 (1,2) - move more cuz its stream already done
  26. 00:53:297 (1,2,3) - ^ ^
  27. 00:54:849 (1) - straight? yes, but i cant use stream same slider added
  28. 00:53:297 (1) - remove nc
  29. 01:04:677 (2,3) - blanket done
  30. 01:10:194 (2) - 1/2 and add circle
  31. 01:08:125 (5) - nc no, one part
  32. 01:09:159 (1) - remove ^
  33. 01:11:573 (1) - remove i'll kepp it because of pause
  34. 01:15:366 (5) - nc fine
  35. 01:18:815 (1) - remove nc ^
  36. 01:21:746 (1) - ^ ^
  37. 01:26:918 (1) - ^ ^
also fixed some circles placess at the end


Insane
  1. 00:00:970 (1) - move left on blue tick ok
  2. 00:10:366 (1) - remove nc done
  3. 00:14:159 (5,6,7,8,9) - extend pls 0,5 now
  4. 00:21:228 (6) - 1/2 and add circle no i keep it
  5. 00:23:297 (2) - ^ ok
  6. 00:34:504 (2,3,4) - extend 0,5 now
  7. 00:34:849 (1) - remove nc 00:35:366 (3) - add here mmm, ok
  8. 00:35:711 (4) - move more cuz its stream no changes
  9. 00:39:504 (1) - lol its fast too much, why not decrease the inherited? i'll think
  10. 00:45:539 (2,3) - bad flow i suggest remap fixed
  11. 00:46:228 (4,5) - ^ ^
  12. 00:48:125 (2,3) - i think dont stack them, move the (3)? no, feels fine
  13. 00:49:504 (3) - ^ ^
  14. 00:51:401 (5,6,7) - bad flow, 00:50:539 (1,2,3,4) - look at this, and fix it
  15. 00:51:573 (6) - then after that nc here
  16. 00:55:021 (1) - remove nc
  17. 01:05:366 (8) - nc
  18. 01:06:056 (1) - nc
  19. 01:08:125 (6,7) - bad flow, remap fixed
  20. 01:13:642 (4,5) - why not change to 1/1 slider? ok
  21. 01:15:366 (5) - nc why?
  22. 01:16:746 (11) - nc 01:17:090 (1) - remove nc no i'll kepp this silence pause as break
  23. 01:19:159 (5) - this on 01:19:849 (1) - this, make them mirrored
  24. 01:25:194 (6,7,8) - okay now its spacing? lmao xD i fogot fix it
  25. 01:25:194 (6) - nc
  26. I suggest remap the whole???

_________
W
  1. 00:01:056 (1) - same as here
  2. 00:11:573 (3) - suggestion: make it slow? :D
  3. 00:15:539 (5,7,8,9) - blanket
  4. 00:17:435 (1,2,3) - bad flow
  5. WOW, NO STRAIGHT SLIDER? and its weird
  6. 00:37:952 (1) - bad flow
  7. 00:39:504 (1) - move to red tick
  8. 00:45:539 (2) - fix
  9. 00:46:056 (3) - ^
  10. 00:48:125 (5,6) - bad pattern
  11. 00:57:780 (8,1) - same
  12. 01:05:366 (3) - wow remap this
  13. 01:10:884 (1,2) - idk this
  14. OVERMAP
  15. I dont like the structer, IMPROVE MORE AS WELL & its too early to make an insane/extra try hard only..
looks like its dead diff, I just can't display the ideas that I wanted in the beginning^


GL~
That was huge mod! :o

A lot of work - a lot of changes :lol:

Thanks so much! :)
Topic Starter
Mitkoff

Alveryn wrote:

hi from mod q

I would like to make GD for this map ~5*

  1. Remove tags:
    "Mira Yurizaki" and "Kyouma Mabuchi". Character names should not be included in tags
  2. Please change bg too cute xD
  3. "W demension"?? lol
I get you are trying to improve as mapper and want to rank this, but trying to understand the song and keep remapping won't solve it, you need to study other mappers, map other things and learn THEN come back to remap, because else your mapping skill progression will be extremely slow. You should try to map more songs rather than mapping the same thing until you're good

[W demension]
  1. 00:09:159 (1,2,3,4,5,6,7) - When making a jump hype part like this, the important thing to do is keep equal spacing (Which you've kinda done) and also flow (which it lacks).
    So 00:09:677 (3,1) - here you have uneven spacing, you could NC 00:09:849 (1) - to justify that
    But 00:09:849 (1,2,3) - here you have weird spacing, distance snap works good to keep it between notes on streams and sliders, but not for patterns
  2. 00:10:711 - move this green tick to 00:10:884 -
  3. 00:10:711 (5) - imo there should be a note here, or you could make a slider starting here 00:10:539 - and turn 00:10:366 - into a circle
  4. 00:25:366 (10) - overused sliderart, and does not fit this part
  5. 00:24:159 (6) - You can NC this because sliderend is on a white tick. Eases reading
  6. 00:29:504 - Here you can clearly hear a kick, followed up by vocal starting at 00:29:677 -. In situations like this it highly depends on the flow and map, but in this case you could easily follow the rhythm.
  7. 00:50:884 (2,3,4,5,6,7) - Uneven spacing. As I said, distance snap is not good for creating patterns
Thank fo mod!
Lully
Froм мy мoddιɴɢ qυeυe


insane
00:11:573 (3) - copy 1 and put it there. fits better
00:21:228 (6) - weird shape. just a normal shape fits better lol
00:25:366 (4) - fix symmetry
00:32:952 (1) - ^
00:38:470 (1) - ^
00:42:952 (5) - same distance as the other sliders pls
00:58:125 (1) - pls no overlap with 2's end
01:13:642 (4) - underlap with end of 01:12:608 (1) -
01:20:194 (2) - thats lame ~ stream pls. c:
01:24:159 (3) - triple here

ɢood lυcĸ
Topic Starter
Mitkoff

CookieKivi wrote:

Froм мy мoddιɴɢ qυeυe


insane
00:11:573 (3) - copy 1 and put it there. fits better no, don't like it
00:21:228 (6) - weird shape. just a normal shape fits better lol normal? i made it 90 for now
00:25:366 (4) - fix symmetry should be good now
00:32:952 (1) - ^ ^
00:38:470 (1) - ^ ^
00:42:952 (5) - same distance as the other sliders pls i don't want to do it with same distance, because its curve slider(looks wierd), but i make it closer a bit
00:58:125 (1) - pls no overlap with 2's end fine
01:13:642 (4) - underlap with end of 01:12:608 (1) -
01:20:194 (2) - thats lame ~ stream pls. c: oh yeah u right ill change it
01:24:159 (3) - triple here nope, i dont hear beat for 3

ɢood lυcĸ
Thank you!
Pozidriv
The insane diff is really fun!
comments
00:03:658 - 00:06:417 - you could probably put a louder or different hitsound for this section. It felt a little weird when playing it.
00:18:141 (5,6,7) - I found these sliders to be a bit tough to hit, maybe move them closer?
00:22:193 (4) - no note on that tick... you should remove it
00:34:175 - 00:44:865 - really enjoyed that part ^^
00:50:555 - 00:55:900 - nice buildup
01:05:900 (13,1,2,3,4) - would feel better with even spacing

Otherwise really fun map, I hope it gets ranked!
Topic Starter
Mitkoff

Pozidriv wrote:

The insane diff is really fun!
comments
00:03:658 - 00:06:417 - you could probably put a louder or different hitsound for this section. It felt a little weird when playing it. i'll think
00:18:141 (5,6,7) - I found these sliders to be a bit tough to hit, maybe move them closer? looks fine
00:22:193 (4) - no note on that tick... you should remove it removed, add here 00:22:537 (6) - xD
00:34:175 - 00:44:865 - really enjoyed that part ^^
00:50:555 - 00:55:900 - nice buildup
01:05:900 (13,1,2,3,4) - would feel better with even spacing cnaged a bit

Otherwise really fun map, I hope it gets ranked!
Thank for check!
vick
Hi from #modreqs

m4m with https://osu.ppy.sh/s/473274


General


- The volume is too loud imo
-http://puu.sh/pFJBt/7c9591af55.png the sampleset and the first green line should be the exact same, same vol, same hs
- Maybe you should add Custom Hitsounds
- In my honest opinion the zeborg's Extreme needs a rework, since most of the jumps makes no sense with the song and the spacings changes too many times with no sense.

Normal


00:03:642 (1,2) - Fix this blanket

00:16:746 (5) - imo this slider looks bad, maybe you should try a slider like this one 00:15:711 (3) -

00:22:263 (5) - this slider look a bit weird to me, maybe dont curve it that much Orz

00:27:780 (5,4) - Maybe you can move this to make this stacked ?

00:30:884 (7) - bend this slider ?

00:39:504 (1) - bend this slider too

01:05:366 (3) - This kind of diagonald sliders looks bad imo

Hard


00:08:815 (1,2,3,4) - this spacing looks

00:14:159 (5) - isnt this like too difficult for a hard ? Orz

00:17:090 (3) - why are you stacking here ? You didnt do this never before in the map, it could be very confusing for the players

00:17:090 (3,4) - try to not overlap

00:20:884 (4,8) - ^

00:21:228 (6,7) - Make this a better blanket ?

00:24:159 (2) - curve this slider ?

00:29:849 (5) - NC here, not here 00:30:539 (1) -

00:55:711 (9) - stack or try to not overlap pls

00:57:090 (4,5,6) - this whole pattern looks bad imo, you can improve it if you separate more the notes a bit more

00:58:815 (4,1) - stack

Insane


00:10:884 (1,2,3) - Maybe they would look better if you make them curve sliders ?

00:18:125 (5,6,7) - im not sure about the flow of this tbh, it looks weird to me

00:56:573 (3,5) - blanket

00:57:435 (7,2) - try to not overlap

00:59:504 (7,1) - stack the properly

01:03:470 (9,3) - try to not overlaps Orz

01:11:573 (5,8) - ^

why 01:15:021 (3,5,7) - is stacked and 01:14:677 (1) - is not ? it makes no sense


zeborg's Extreme


All the sliders at the first part of the map looks so random to me Orz, maybe try to make more blankets and patterns with them

00:08:125 (1,2) - stack

00:11:918 (1,2,3,1) - Why so many spacing changes ?

00:18:642 (1,1) - stack them properly

00:40:884 (1,4) - try to not overlap

00:45:021 (1,2,3,4,1) - here again.. so many spacing changes

Thats all i could find, good luck !
zeborg

vick wrote:

zeborg's Extreme


All the sliders at the first part of the map looks so random to me Orz, maybe try to make more blankets and patterns with them - intentional

00:08:125 (1,2) - stack - fixed

00:11:918 (1,2,3,1) - Why so many spacing changes ? - tweaked

00:18:642 (1,1) - stack them properly - fixed

00:40:884 (1,4) - try to not overlap - tweaked

00:45:021 (1,2,3,4,1) - here again.. so many spacing changes - adjusted

Thats all i could find, good luck !
Thanks for the mod!

Update
osu file format v14

[General]
AudioFilename: Genesis.mp3
AudioLeadIn: 0
PreviewTime: 43965
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 3
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6401,11896,33965,40948,44999,45539,56034,78103,82241,83620,88297
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.6

[Metadata]
Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:zeborg's Extreme
Source:ディメンションW
Tags:opening op Dimension W ディメンションW
BeatmapID:1011973
BeatmapSetID:416573

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"00.png",0,0
Video,-320,"Genesis(Tv size opening).avi"
//Break Periods
2,34505,37609
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
Mitkoff

vick wrote:

Hi from #modreqs

m4m with https://osu.ppy.sh/s/473274


General


- The volume is too loud imo
-http://puu.sh/pFJBt/7c9591af55.png the sampleset and the first green line should be the exact same, same vol, same hs
- Maybe you should add Custom Hitsounds
- In my honest opinion the zeborg's Extreme needs a rework, since most of the jumps makes no sense with the song and the spacings changes too many times with no sense.

Normal


00:03:642 (1,2) - Fix this blanket fixed

00:16:746 (5) - imo this slider looks bad, maybe you should try a slider like this one 00:15:711 (3) - it's ok for me

00:22:263 (5) - this slider look a bit weird to me, maybe dont curve it that much Orz ^

00:27:780 (5,4) - Maybe you can move this to make this stacked ? no i don't want to move this slider 00:29:159 (3) - it isntt really necessary here

00:30:884 (7) - bend this slider ? no, thx

00:39:504 (1) - bend this slider too ^

01:05:366 (3) - This kind of diagonald sliders looks bad imo i reduceed the curve

Hard


00:08:815 (1,2,3,4) - this spacing looks :?: nice

00:14:159 (5) - isnt this like too difficult for a hard ? Orz No, this one should be ok

00:17:090 (3) - why are you stacking here ? You didnt do this never before in the map, it could be very confusing for the players cmon it's 17sec, can i use somthing except jumps?)

00:17:090 (3,4) - try to not overlap i have no idea why, in game its fine

00:20:884 (4,8) - ^ it's prob ok overlap

00:21:228 (6,7) - Make this a better blanket ? done

00:24:159 (2) - curve this slider ? No, its ... mmm like synergy with this two 00:24:159 (2,5,6) -

00:29:849 (5) - NC here, not here 00:30:539 (1) - You are right

00:55:711 (9) - stack or try to not overlap pls stacked

00:57:090 (4,5,6) - this whole pattern looks bad imo, you can improve it if you separate more the notes a bit more NOt sure, i keep it for now

00:58:815 (4,1) - stack no, this overlap looks fine

Insane


00:10:884 (1,2,3) - Maybe they would look better if you make them curve sliders ? No, 99,9%

00:18:125 (5,6,7) - im not sure about the flow of this tbh, it looks weird to me fine for me

00:56:573 (3,5) - blanket kk

00:57:435 (7,2) - try to not overlap not necessary

00:59:504 (7,1) - stack the properly fixed

01:03:470 (9,3) - try to not overlaps Orz it was planed :P

01:11:573 (5,8) - ^ ^

why 01:15:021 (3,5,7) - is stacked and 01:14:677 (1) - is not ? it makes no sense no idea why it was, fixed now

Thats all i could find, good luck !
Thanks for your mod !
Parachute
Hey, so heres the mod from m4m


General
Nothing really, just the thing that in the extra the kiai time is incositent and maybe do it like in extra for all diffs? :3

Normal
First of all.. I think this thing is going for all of the diffs its your hitsounding.
For this diff you should really use more soft whistles. Tbh i dont like drum hitsounds but okay. but at least do this:
00:04:332 (2) - Soft whistle here and every 4th white tick.
everytime theres some other hitsound i would suggest to remove it.
00:10:539 (4,1) - Inconsistent NC, if you wanna have it consistent then remove it at 1 and add it at the 4
00:42:263 (7) - Add nc
00:43:987 (1) - Remove nc
00:47:090 (1,2,3) - Remove the nc at 1 add one at the 3
00:56:056 - NC's at kiai are very weird:
00:58:125 (1,2,3) - Remove the nc at 1 add one at 3
00:59:849 (1) - REmove NC
01:09:159 (1,2) - Remove NC at 1 and add one at 2
01:14:677 (1,2,3) - again remove at 1 and add at 3
01:18:815 (1) - Random NC? Remove that one.

Besides of this I think this diff is already pretty good.

Hard
00:07:780 (5) - Nc here
00:08:815 (1) - Remove nc add it at 2
00:16:228 (6,1) - Nc at 6 instead of 1
00:19:677 (1) - From this point just redo NC and do one every BIG white tick.. right now they are kinda random so you really have to do at least something with them and make them consistent/fitting with music.
(And dont make them just nc because of what you mapped, make nc when it fits with the music!)
00:47:090 (1,2,3) - Also just one example here.. dont just do that nc randomly just because you had a short break before it. It just doesnt fit to the music at all.
I hope you know what i mean. But going with nc every big white tick should be fine with this song.

Ok so for hitsounding... Use : 00:03:987 (2) - Soft whistle then every second white tick another soft whistle. Exceptions are here: (Everytime i say whistle its the soft one)
00:09:159 (2,3,4,5,6,7) - Every white tick soft whistle
00:11:228 (2) - Here whistle instead of the white tick in 1 and 3
00:33:987 - In this section till next green bar you might use like every white tick soft whistle. Would be nice i think. maybe even until this point, if you like it or not idk 00:43:815 -
00:45:021 (1,2,3) - Every sliderbeginning soft whistle
00:47:780 (3) - Whistle and the sliderend of 5 whistle also
00:48:815 (1,3) - Both sliderbeginnings a whistle
00:49:849 (4,5) - ^
00:50:539 (1,2,3) - ^
00:52:608 (2) - ^
00:53:297 (4,5,6) - ^
00:56:056 - From this point the whistles like explained before. listen to what he sings and yea thats it. just like the whistles from this point actually: 00:45:021 -

Other random stuff for this diff:
00:21:918 (8,9,10,1) - This looks weird because the 10 being so near to the 8. maybe change some things so it will be more spaced out and not nearly touching each other.
(Also the flow is kinda weird imo so changing this section would be pretty good :) )
00:36:746 (1,2,1) - Idk about such things.. but i never like when theres so many repeats and then they are also like.. kinda "random" :c maybe change the first slider
into a repeat slider with only 1 arrow and make the other beats just 2 circles. Would be less confusing and better consitency.
00:37:608 (1) - Same with this one then actually.. idk but i just think in this section this many arrows is just not good :x
00:47:090 (1) - This one a bit more up so it doesnt touch the slider before this one.



Insane
00:37:780 (1) - Here maybe remove the NC
00:38:470 (1) - Weird one. Make it symmetrical it will look better
To do so do the first sliderpoint to : x:176 y:112
second: x:216 y:44
third: x:256 y:100
fourth: x:296 y:44
fifth: x:336 y:112
00:58:125 (1) - This one to ~ x:452 y:104 so it doesnt touch the next slider.
01:03:987 (2) - 3 Grids to the left for good blanket
01:16:746 - Idk about doing 0,5 SV here... i think you should remove this because of the 1.3 you do after it.. just what I think though ^^
01:22:435 (2) - Stack this under the 7

As for hitsounds.. do them just like I said in hard.. would be much better imo :c
But besides the hitsounds I think this Insane is really good already.




zeborg's Extreme
Tbh I dont like this map much it looks so random, random jumps random spacing and stuff.. i dont like it really, sorry :/
00:42:263 (1,2,3,4,1) - This section for example is like super boring you should swap the 2 and the 4 it will be much better flow better jumps and better to play.
01:01:228 (2) - Such sliders (Also: 01:25:711 (1) - ) would look twice as good if their beginning and end points wouldnt touch each other
And also i would suggest to use more whistles and finishes overall. Not gonna say that now though because you literally used the claps already and well...
just try to do something consistent like 00:11:918 - From here every white tick where theres no clap you could use a whistle, would be nice I think :)
Well I wont say more now because its just the style i dont like, its so low spacing then some random SUPER HIGH jumps idk i just dont think its a good idea and you should make the spacing a bit more consistent or something.

Got nothing to say about the other extra besides weird hitsounding but already mentioned it eough times ^^


Well overall a nice map, if you improve your hitsounding I think it will be pretty good already :) but thats maybe just a personal thing. so gl with it <3
roshan117
From my modding queue :)

Normal
01:18:125 (1) - Don't nc here
00:46:056 (3) - Don't make this a weird shape, just make it a straight line
01:25:021 (4) - Move to x: 152 and y: 152?
00:10:884 (1,2,1) - DON'T NC at 1, NC AT 2, DON'T NC at the slider 1 AFTER hitcircle 2.
00:43:297 (8,1) - nc at 8, remove nc at 1
00:47:090 (1,2,3) - remove nc at 1, add nc at 3
00:56:056 (1) - remove nc here
00:59:849 (1) - remove nc here
01:09:159 (1,2) - remove nc at 1, start nc at 2
01:14:677 (1) - remove nc here
01:18:125 (1) - remove nc here
I hope my modding helped! This diff is really good :D
zeborg

Parachute wrote:

zeborg's Extreme
Tbh I dont like this map much it looks so random, random jumps random spacing and stuff.. i dont like it really, sorry :/
00:42:263 (1,2,3,4,1) - This section for example is like super boring you should swap the 2 and the 4 it will be much better flow better jumps and better to play.
01:01:228 (2) - Such sliders (Also: 01:25:711 (1) - ) would look twice as good if their beginning and end points wouldnt touch each other
And also i would suggest to use more whistles and finishes overall. Not gonna say that now though because you literally used the claps already and well...
just try to do something consistent like 00:11:918 - From here every white tick where theres no clap you could use a whistle, would be nice I think :)
Well I wont say more now because its just the style i dont like, its so low spacing then some random SUPER HIGH jumps idk i just dont think its a good idea and you should make the spacing a bit more consistent or something.
I see... As for the jumps, I intentionally made them distant at several parts (and also tested them a lot of times myself), but still, considering your points, I'll look at each and every jump once again just to be sure they're not complicated.

Will work on remapping some sections and look into hitsounds as well.

Thanks for the mod.

Update : Remapped some sections and added more hitsounds
Updated code
osu file format v14

[General]
AudioFilename: Genesis.mp3
AudioLeadIn: 0
PreviewTime: 43965
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 3
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6401,11896,33965,40948,44999,45539,56034,78103,82241,83620,88297
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:zeborg's Extreme
Source:ディメンションW
Tags:opening op Dimension W ディメンションW
BeatmapID:1011973
BeatmapSetID:416573

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"00.png",0,0
Video,-320,"Genesis(Tv size opening).avi"
//Break Periods
2,34505,37609
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo2 : 128,128,255
Combo3 : 192,192,192
Combo4 : 255,128,64
Combo5 : 64,128,128

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Topic Starter
Mitkoff

roshan117 wrote:

From my modding queue :)

Normal
01:18:125 (1) - Don't nc here why?
00:46:056 (3) - Don't make this a weird shape, just make it a straight line i have no idea about it for now
01:25:021 (4) - Move to x: 152 and y: 152? no, thx
00:10:884 (1,2,1) - DON'T NC at 1, NC AT 2, DON'T NC at the slider 1 AFTER hitcircle 2. no, it's sttrong beat and beggining new part
00:43:297 (8,1) - nc at 8, remove nc at 1 already done i guess
00:47:090 (1,2,3) - remove nc at 1, add nc at 3 kept
00:56:056 (1) - remove nc here no
00:59:849 (1) - remove nc here done
01:09:159 (1,2) - remove nc at 1, start nc at 2 mmm, no
01:14:677 (1) - remove nc here already done
01:18:125 (1) - remove nc here no

I hope my modding helped! This diff is really good :D Thanks
Thank for check!
Topic Starter
Mitkoff

Parachute wrote:

Hey, so heres the mod from m4m


General
Nothing really, just the thing that in the extra the kiai time is incositent and maybe do it like in extra for all diffs? :3 fixed

Normal
First of all.. I think this thing is going for all of the diffs its your hitsounding.
For this diff you should really use more soft whistles. Tbh i dont like drum hitsounds but okay. but at least do this:
00:04:332 (2) - Soft whistle here and every 4th white tick.
everytime theres some other hitsound i would suggest to remove it.
00:10:539 (4,1) - Inconsistent NC, if you wanna have it consistent then remove it at 1 and add it at the 4
00:42:263 (7) - Add nc
00:43:987 (1) - Remove nc
00:47:090 (1,2,3) - Remove the nc at 1 add one at the 3
00:56:056 - NC's at kiai are very weird:
00:58:125 (1,2,3) - Remove the nc at 1 add one at 3
00:59:849 (1) - REmove NC
01:09:159 (1,2) - Remove NC at 1 and add one at 2
01:14:677 (1,2,3) - again remove at 1 and add at 3
01:18:815 (1) - Random NC? Remove that one.
done this nc stuf
Besides of this I think this diff is already pretty good.

Hard
00:07:780 (5) - Nc here don't think so
00:08:815 (1) - Remove nc add it at 2 ^
00:16:228 (6,1) - Nc at 6 instead of 1 yep
00:19:677 (1) - From this point just redo NC and do one every BIG white tick.. right now they are kinda random so you really have to do at least something with them and make them consistent/fitting with music. in general it was like you said, accept some nc, it's already fixed
(And dont make them just nc because of what you mapped, make nc when it fits with the music!) i guess NC depends on mapping circles IMHO
00:47:090 (1,2,3) - Also just one example here.. dont just do that nc randomly just because you had a short break before it. It just doesnt fit to the music at all.
I hope you know what i mean. But going with nc every big white tick should be fine with this song.

Ok so for hitsounding... Use : 00:03:987 (2) - Soft whistle then every second white tick another soft whistle. Exceptions are here: (Everytime i say whistle its the soft one)
00:09:159 (2,3,4,5,6,7) - Every white tick soft whistle
00:11:228 (2) - Here whistle instead of the white tick in 1 and 3
00:33:987 - In this section till next green bar you might use like every white tick soft whistle. Would be nice i think. maybe even until this point, if you like it or not idk 00:43:815 -
00:45:021 (1,2,3) - Every sliderbeginning soft whistle
00:47:780 (3) - Whistle and the sliderend of 5 whistle also
00:48:815 (1,3) - Both sliderbeginnings a whistle
00:49:849 (4,5) - ^
00:50:539 (1,2,3) - ^
00:52:608 (2) - ^
00:53:297 (4,5,6) - ^
00:56:056 - From this point the whistles like explained before. listen to what he sings and yea thats it. just like the whistles from this point actually: 00:45:021 -

Other random stuff for this diff:
00:21:918 (8,9,10,1) - This looks weird because the 10 being so near to the 8. maybe change some things so it will be more spaced out and not nearly touching each other. should be better now, but i kept section
(Also the flow is kinda weird imo so changing this section would be pretty good :) )
00:36:746 (1,2,1) - Idk about such things.. but i never like when theres so many repeats and then they are also like.. kinda "random" :c maybe change the first slider it's all about hard specific, kick slider with short streams too hard for hard (facepalm)
into a repeat slider with only 1 arrow and make the other beats just 2 circles. Would be less confusing and better consitency.
00:37:608 (1) - Same with this one then actually.. idk but i just think in this section this many arrows is just not good :x
00:47:090 (1) - This one a bit more up so it doesnt touch the slider before this one. done



Insane
00:37:780 (1) - Here maybe remove the NC done
00:38:470 (1) - Weird one. Make it symmetrical it will look better
To do so do the first sliderpoint to : x:176 y:112
second: x:216 y:44
third: x:256 y:100
fourth: x:296 y:44
fifth: x:336 y:112 fixed
00:58:125 (1) - This one to ~ x:452 y:104 so it doesnt touch the next slider. it's don't touch it already
01:03:987 (2) - 3 Grids to the left for good blanket i fixed it
01:16:746 - Idk about doing 0,5 SV here... i think you should remove this because of the 1.3 you do after it.. just what I think though ^^
01:22:435 (2) - Stack this under the 7 kk

As for hitsounds.. do them just like I said in hard.. would be much better imo :c
But besides the hitsounds I think this Insane is really good already.

mmm, HS. I swicth it for soft, okay. ;)
I kept claps for full stuff sections (i like it, and really dont want change), but whistles now in another ones.
Most of your suggests i did.


Well overall a nice map, if you improve your hitsounding I think it will be pretty good already :) but thats maybe just a personal thing. so gl with it <3
Thank you for your mod, i guess now maps sounds better! <3
M o c h a
update

M o c h a's Extra
osu file format v14

[General]
AudioFilename: Genesis.mp3
AudioLeadIn: 0
PreviewTime: 43965
Countdown: 0
SampleSet: None
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 3
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:M o c h a's Extra
Source:ディメンションW
Tags:opening op Dimension W ディメンションW
BeatmapID:1012725
BeatmapSetID:416573

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9.3
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"00.png",0,0
Video,-320,"Genesis(Tv size opening).avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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356,220,83987,1,0,0:0:0:0:
356,220,84073,1,0,0:0:0:0:
356,220,84159,1,0,0:0:0:0:
447,101,84332,2,0,L|449:157,1,45
287,123,84677,2,0,L|325:122,1,22.5
246,82,84849,2,0,L|287:82,1,22.5
209,35,85021,6,0,L|251:34,1,22.5
99,86,85194,1,0,0:0:0:0:
98,167,85366,2,0,L|98:103,1,45
183,227,85711,1,0,0:0:0:0:
183,227,85797,1,0,0:0:0:0:
183,227,85884,1,0,0:0:0:0:
183,227,85970,1,0,0:0:0:0:
183,227,86056,2,0,L|183:155,1,67.5
310,207,86401,6,0,L|252:206,1,45
291,306,86746,1,0,0:0:0:0:
326,306,86832,1,0,0:0:0:0:
360,306,86918,1,0,0:0:0:0:
257,304,87090,2,0,L|206:304,1,45
78,296,87435,2,0,L|56:297,1,22.5
172,210,87607,2,0,L|195:210,1,22.5
78,296,87780,6,0,L|40:296,1,22.5

still need to do hitsounds :o
Renumi
edit: hello page 4 >w<)/

i saw this in #modreqs and i need kd so here

[ General]
  1. I know you cleared it up in a previous mod, but a soft sampleset when the song is pretty heavy on hard beats and thuds and stuff? I suggest like using a normal sampleset for some parts atleast ;-;
  2. unsnapped preview point?

[ Normal]
  1. 00:00:970 (1) - Really dumb suggestion, I know that already but move it to the red tick instead of having this spinner start on a blue tick? It's a weird suggestion but I just have a thing against that xd
  2. 00:05:711 (5) - Shows that slider DS here is 1.11x (ish?) as opposed to the first beats that are spaced using a 1.0x DS (00:03:642 (1,2,3,4) - these lololo) so my suggestion would be to re-adjust this slider with a 1.0x Distance Spacing ;w;
  3. 00:07:435 (1) - Why NC here?
  4. 00:09:159 (2) - This note feels odd to hear since.. I don't think it really reflects on the song imo?? If it was me, I'd go for something like this.
  5. 00:09:504 (3,4,5,6) - Pretty weird spacing/DS on these pair of notes tbh ;-;
  6. 00:12:608 (2,3,4) - Rearrange with using a DS of 1.0x or 1.10x since how these are spaced now is pretty inconsistent with one another <-<
  7. 00:18:470 (3) - Place at x:264;y:216 so it falls precisely inbetween 00:17:780 (2,4) - these sliders.
  8. 00:22:263 (5) - Instead of the current slider shape, why not just go for something like this instead? :<
  9. 00:23:297 (2) - Add a clap on sliderhead aswell since it follows the beat you're going for with this rhytmic hitsounding you got going on xd
  10. 00:25:021 (5) - ^^ But like, just make it have a clap on the repeat. If it does just have a clap on the repeat, forgive me for my bad hearing ;w;7
  11. 00:31:573 (1,2,3) - Weird suggestion overall, but place these notes like this?
  12. 00:40:194 & 00:41:573 - ... add some sort of custom hitsound for the beats here like ?? or ????
  13. 00:49:849 (7) - Arrange sliderend's nodes to blanket 00:50:539 (1) - this slider better.
    Suggestion
    My Suggestion:

    How it is currently:
  14. 00:58:815 (1,2) - Rotate juuuuust a tiny bit to blanket almost perfectly?
  15. 01:01:573 (1,2) - ^^Pretty much the same, also 01:01:573 (1,2,3,4) - what happened with the clap hitsounds in this section here D':
  16. 01:07:090 (1) - Arrange sliderhead node a bit... down and so it blankets 01:06:401 - this note a bit better xd like.. move to x:152;y:200 and stuff ;w;
  17. 01:07:090 (1,3) - Touching ;-; move slider a bit further apart or move the '1' slider a bit further away from this big slider ;w; (arrange how I ..suggested in my previous suggestion ^^)
  18. 01:21:918 (3) - Add a clap here
  19. 01:25:021 (4,5,6) - ...try this?
  20. 01:27:780 (4) - This slider would sound more in-tone with the song if it started at 01:27:608 - and ended on 01:27:780 - (the nearest white tick). Not really suggesting something, but just wanted to point it out ;w;

[ Hard]
  1. 00:06:056 (3) - Really over the top suggestion, I know. But have this slider end on a blue tick and place the following note under the sliderend ;w;
  2. 00:14:159 (5) - Remove repeat and place a note on where said repeat was uwu
  3. 00:14:677 (1,2) - Blanket better <-<
  4. 00:19:332 (7,8) - Raise a bit so that they don't overlap with 00:18:470 (5) - this slider (this would kinda break the ds though i think??)
  5. 00:20:539 (2,3,4,5,6) - Pretty hard pattern for a... hard... difficulty...
  6. 00:22:263 (10) - Make this repeat end on a white tick.
  7. 00:26:056 (1,2,3,4,5,6) - Ok personally... I don't like the pattering you used for this part, timeline wise ;-;
    I feel like something like this follows the songs vocals a bit better. It's a lot don't hate me but ;w;
  8. 00:30:539 (3) - Curver like the rest (00:29:849 (1,2) and...
  9. 00:32:952 (1,2,1) - What DS was used here? D';
  10. 00:38:125 (1,2,3) - Dude nice
  11. 00:33:987 (1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3) - No hitsounds at all for this section? ;w;
  12. 00:44:332 (2) - Ctrl+G this?
  13. 00:50:539 (1,2,3) - point down?
  14. 00:52:435 (1,2) - Remove and place 00:52:780 (3) - this slider to where the '2' slider was. The current pattern sounds pretty off with the song ;v;
  15. 00:58:125 (1,2,3,4,5,6,7,1,2,3,4,5) - Ok, I know I'm adding in wayyy too many suggestions about, "what I'd do if I were you in this part" and forgive me really but ;-;
  16. 01:04:159 (3) - Move to x:180;y:196.
  17. 01:09:677 - Having pauses like here and 01:10:711 - here kinda breaks the flow imo ;w; add something here or w/e ;-;
  18. 01:10:194 (3,2) - nyah these two sliders touch separate please >->
  19. 01:13:815 (5) - Move a bit to the right, or to x:260;y:332.
  20. 01:19:677 (5) - Lower so as to not overlap with 01:18:815 (2) - this slider.
  21. 01:20:884 (1) - Move bezier node to where the slidertick is c:
  22. 01:22:608 (2,3) - Replace with each other xd
  23. 01:23:297 (4) - ?
  24. 01:23:642 (1) - Woah this slider is really falling out of playfield D; replace somewhere else oh my g
  25. 01:25:194 (4) - Place at x:244;y:204 so everything looks symmetrical and neat and tidy and jdhjhdhkjadhsa
  26. 01:26:228 (7) - Hard to read a bit with that note there <-<

[ Insane]
  1. 00:05:539 (4) - Place at x:376;y:140 (that'd mean you'd need to put 00:06:056 (5) - this note under this slider again lo)
  2. 00:10:366 (8) - Aarrange slider a bit like this?
  3. 00:10:884 (1,2,3) - It'd look better imo if these were all symmetrical imo (basically odd one out is 00:11:573 (3) - this slider and idk just)
  4. 00:17:780 (3,4) - Too intense of a jump imo (looks like something you'd see in an extra lul) shorten distance pls /;w;/
  5. 00:18:125 (5,6) - Place both at x:248;y:224.
  6. 00:29:332 (4,5,6) - wOAH
  7. 00:30:539 (3,2) - Separate by like arranging some nodes on the '3' slider ;w;
  8. 00:37:263 (2,3,4,5) - xd?
  9. 00:38:470 (1) - M?
  10. 00:42:263 (1,2,3,4,5) - Make all symmetrical or 00:42:780 (4,5) - blanket these two better ;w;
  11. 00:50:539 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4) - From 1.9x to 1.6x woah xd
  12. 00:54:763 (2,3,4,5,6,7,8,9,10,11,12,13) - Curve stream more
  13. 01:07:090 (1) - Lower into playfield a bit more
  14. 01:12:090 (7) - Place this slider at x:104;y:252.
  15. 01:14:677 (1,2,3,4) - these are fine, 01:15:366 (5,6,7,8) - but these are a bit too much imo. Replace for sliders or triples?
look over the diff for inconsistent ds'es pls

[ Mocha Coffee]
  1. 00:10:539 (1) - Remove?
  2. 00:22:263 (5,1) - Separate a bit ;-;
  3. 00:23:297 (2,4,2) - Stack these three together if that was your intention xd
  4. 00:30:194 (3,6) - Unnecesarily close imo
  5. 00:33:642 (2,1) - Place closer together? Since the song kinda hints at that xd
  6. 00:39:159 (9,1) - ^^
  7. 00:53:987 (1,2,3,4,5,6,7,8) - Way too spaced WutFace
  8. 01:02:090 (2,4) - Straighten?
  9. 01:15:366 (1,3) - Make it seem more like the '1' slider. 3 is too wide help
  10. 01:25:194 (2) - ?
  11. 01:26:746 (2,3,4,5) - Not entirely parallel? Also I'm not too fond if this, it's just a personal thing though ;w;
i liked this one lol

[ zeborg's exTREME WOAH]
  1. 00:10:797 (1) - Why blue ticks ;-;
  2. 00:12:435 (3,4) - Don't kill me for saying this but could be blanketed a bit better ;;w;;
    Suggestion

    also lift more into playfield it's low af
  3. 00:18:987 (6) - Not stacked properly.
  4. 00:26:746 (3) - ^^ unless intentional?
  5. 00:30:539 (1) - Adjust that sliderend node :v (and also lower a bit plspls?)
  6. 00:46:401 (1,2,3,4) - Instead of just symmetrical, maybe make it go curved? (same would apply for 00:49:159 (1,2,3,4) - though lo)
  7. 01:00:884 (1,2) - I get the blanket idea, but it's too close still uwu
  8. 01:03:987 (3) - Ctrl+G this maybe?
  9. 01:09:159 (1,2) - Intentional but I don't like it personally ;-; maybe?
  10. 01:17:435 (2,3) - Can you please??
    Suggestion

    you'd also need to move 01:18:125 (4) - too i think though lo
  11. 01:21:573 (2) - Stacked improperly??
  12. 01:21:918 (3) - Make sure to place it exactly under 01:20:884 (1) - this slider if that's what you were going for uwu
  13. 01:25:366 (2) - Weird stacking??

donedone
good luck if you're going for ranked (presumably so though :3)
zeborg
Fixed
Modified / Tweaked
I don't think so

Renigar wrote:

[ zeborg's exTREME WOAH]
cough
- that touched me in the wrong places
  1. 00:10:797 (1) - Why blue ticks ;-; - k m8
  2. 00:12:435 (3,4) - Don't kill me for saying this but could be blanketed a bit better ;;w;; - u made me cry
    Suggestion

    also lift more into playfield it's low af - have a look at updated one bruh
  3. 00:18:987 (6) - Not stacked properly. - it is imo
  4. 00:26:746 (3) - ^^ unless intentional? - totally
  5. 00:30:539 (1) - Adjust that sliderend node :v (and also lower a bit plspls?) - rebuilt
  6. 00:46:401 (1,2,3,4) - Instead of just symmetrical, maybe make it go curved? (same would apply for 00:49:159 (1,2,3,4) - though lo) - naw it's k
  7. 01:00:884 (1,2) - I get the blanket idea, but it's too close still uwu - I get it too now
  8. 01:03:987 (3) - Ctrl+G this maybe? - yes
  9. 01:09:159 (1,2) - Intentional but I don't like it personally ;-; maybe? - I hope the new one earns me a cookie
  10. 01:17:435 (2,3) - Can you please?? - I got you fam (a little differently tho)
    Suggestion

    you'd also need to move 01:18:125 (4) - too i think though lo - definitely
  11. 01:21:573 (2) - Stacked improperly?? - nope
  12. 01:21:918 (3) - Make sure to place it exactly under 01:20:884 (1) - this slider if that's what you were going for uwu - how did I miss that!
  13. 01:25:366 (2) - Weird stacking?? - nope, but moved 1 and 2 a little to the right

donedone
good luck if you're going for ranked (presumably so though :3)
Ty for making me cry tho (and for modding too).

Update
osu file format v14

[General]
AudioFilename: Genesis.mp3
AudioLeadIn: 0
PreviewTime: 43965
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 3
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6401,11896,33965,40948,44999,45539,56034,78103,82241,83620,88297
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:zeborg's Extreme
Source:ディメンションW
Tags:opening op Dimension W ディメンションW zeborg M o c h a Lantis
BeatmapID:1011973
BeatmapSetID:416573

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8.5
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"00.png",0,0
Video,-320,"Genesis(Tv size opening).avi"
//Break Periods
2,34505,37900
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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164,32,27608,5,2,2:1:0:0:
268,204,27780,1,2,3:2:0:0:
446,75,27952,1,2,2:1:0:0:
186,222,28125,2,0,P|222:276|276:289,1,120.000004577637,8|0,2:0|0:0,0:0:0:0:
276,284,28470,1,4,2:1:0:0:
456,16,28642,6,0,L|448:88,1,60.0000022888184
440,160,28815,1,8,2:0:0:0:
256,56,28987,1,0,0:0:0:0:
196,256,29159,2,0,B|268:272|268:272|300:256|312:224,1,120.000004577637
136,80,29504,1,8,2:0:0:0:
336,48,29677,6,0,L|348:148,1,60.0000022888184
376,192,29849,2,0,B|436:192|436:192|473:217|465:269,1,120.000004577637
248,280,30194,1,8,2:0:0:0:
292,88,30366,1,0,0:0:0:0:
136,116,30539,6,0,P|172:156|124:252,1,120.000004577637,0|8,0:0|2:2,0:0:0:0:
111,317,30884,2,0,B|185:354|257:292,1,120.000004577637,0|8,2:0|0:2,0:0:0:0:
304,160,31228,1,0,0:0:0:0:
312,168,31401,1,0,0:0:0:0:
416,352,31573,6,0,B|376:296|376:296|344:288|312:320,1,120.000004577637,8|0,2:0|0:0,0:0:0:0:
96,288,31918,2,0,B|136:344|136:344|168:352|200:320,1,120.000004577637
168,112,32263,1,8,2:0:0:0:
256,256,32435,2,0,P|328:280|368:256,1,120.000004577637,2|0,2:1|0:0,0:0:0:0:
448,112,32780,1,2,2:1:0:0:
256,192,32952,12,4,33987,2:1:0:0:
256,192,38470,12,4,39332,1:0:0:0:
212,232,39504,6,0,L|211:311,1,80,4|0,3:0|0:0,0:0:0:0:
212,232,39849,1,2,2:1:0:0:
352,48,40021,1,0,0:0:0:0:
352,48,40108,1,0,0:0:0:0:
352,48,40194,1,0,0:0:0:0:
48,48,40366,1,0,0:0:0:0:
352,48,40539,6,0,L|288:48,1,60.0000022888184,6|0,2:1|0:0,0:0:0:0:
408,208,40711,2,0,L|408:144,1,60.0000022888184,2|0,2:2|0:0,0:0:0:0:
404,144,40884,1,4,1:1:0:0:
160,216,41056,1,0,0:0:0:0:
336,332,41228,1,2,2:1:0:0:
404,76,41401,1,0,0:0:0:0:
264,120,41573,5,4,1:1:0:0:
278,137,41659,1,0,0:0:0:0:
296,156,41746,1,0,0:0:0:0:
312,172,41832,1,0,0:0:0:0:
332,192,41918,1,2,2:1:0:0:
388,63,42090,1,0,0:0:0:0:
116,148,42263,6,0,P|66:189|73:255,1,120.000004577637
176,237,42608,2,0,L|25:164,1,120.000004577637,2|0,2:1|0:0,0:0:0:0:
172,310,42952,1,0,0:0:0:0:
256,62,43125,1,0,0:0:0:0:
336,311,43297,1,2,2:1:0:0:
256,51,43470,1,0,0:0:0:0:
256,334,43642,1,4,2:1:0:0:
85,46,45021,5,2,2:1:0:0:
429,125,45366,1,2,2:2:0:0:
208,220,45711,1,2,2:1:0:0:
261,34,46056,1,2,2:2:0:0:
335,58,46401,5,2,2:1:0:0:
343,74,46746,1,2,2:2:0:0:
351,90,47090,1,2,2:1:0:0:
359,106,47435,1,2,2:2:0:0:
68,208,47780,5,2,2:1:0:0:
439,300,48125,1,2,2:2:0:0:
272,144,48470,1,2,2:1:0:0:
232,332,48815,1,2,2:2:0:0:
160,308,49159,5,2,2:1:0:0:
144,288,49504,1,2,2:2:0:0:
128,264,49849,1,2,2:1:0:0:
112,244,50194,1,2,2:2:0:0:
444,176,50539,5,6,2:1:0:0:
136,28,50711,1,2,3:2:0:0:
444,208,50884,5,2,2:1:0:0:
144,328,51056,1,2,3:2:0:0:
444,144,51228,5,6,2:1:0:0:
136,28,51401,1,2,3:2:0:0:
144,328,51573,1,2,2:1:0:0:
444,176,51746,1,2,3:2:0:0:
104,176,51918,5,6,2:1:0:0:
400,180,52090,1,2,3:2:0:0:
148,176,52263,5,2,2:1:0:0:
360,180,52435,1,2,3:2:0:0:
368,280,52608,5,6,2:1:0:0:
160,96,52780,1,2,3:2:0:0:
376,72,52952,1,2,2:1:0:0:
368,280,53125,1,2,3:2:0:0:
40,208,53297,5,4,0:2:0:0:
86,245,53384,1,8,0:3:0:0:
136,256,53470,1,8,0:3:0:0:
179,239,53556,1,8,0:3:0:0:
202,184,53642,1,4,0:2:0:0:
202,124,53728,1,8,0:3:0:0:
230,76,53815,1,8,0:3:0:0:
287,62,53901,1,8,0:3:0:0:
344,72,53987,2,8,L|400:120,6,60.0000022888184,4|8|8|8|4|8|8,0:2|2:3|2:3|2:3|0:2|2:3|2:3,2:3:0:0:
56,36,54677,5,4,2:3:0:0:
56,36,54763,1,4,2:3:0:0:
56,36,54849,5,4,2:3:0:0:
372,48,55022,1,4,2:0:0:0:
424,344,55194,1,4,2:3:0:0:
424,344,55280,1,4,2:3:0:0:
424,344,55367,5,4,2:3:0:0:
172,228,55711,2,0,L|220:188,1,60.0000022888184,0|0,0:3|0:3,2:3:0:0:
384,52,55884,2,0,L|324:104,1,60.0000022888184,0|0,0:3|0:3,2:3:0:0:
280,140,56056,5,4,2:1:0:0:
424,344,56228,1,0,0:0:0:0:
80,288,56401,2,8,B|88:336|88:336|168:384,1,120.000004577637,8|0,2:2|0:0,2:2:0:0:
132,40,56746,1,2,2:2:0:0:
384,160,56918,1,0,0:0:0:0:
77,184,57090,2,0,B|89:224|89:224|141:264,1,100,8|0,2:2|0:0,0:0:0:0:
376,256,57435,2,0,L|332:344,1,80,2|0,2:2|0:0,0:0:0:0:
456,84,57780,1,8,2:2:0:0:
244,32,57952,1,0,0:0:0:0:
152,160,58125,6,0,B|152:232|152:232|216:288,1,120.000004577637,2|8,2:1|2:2,0:0:0:0:
360,320,58470,2,0,B|360:248|360:248|296:192,1,120.000004577637,2|8,2:1|2:2,0:0:0:0:
432,56,58815,6,0,B|384:96|384:96|416:152|384:180,1,120.000004577637,2|0,2:2|0:0,0:0:0:0:
424,352,59159,1,8,2:2:0:0:
80,328,59332,2,0,B|128:288|128:288|96:232|128:204,1,120.000004577637,0|2,0:0|2:2,0:0:0:0:
92,40,59677,1,0,0:0:0:0:
260,96,59849,5,8,2:2:0:0:
332,280,60021,1,0,0:0:0:0:
152,136,60194,1,2,2:2:0:0:
368,56,60366,1,0,0:0:0:0:
224,224,60539,1,8,2:2:0:0:
460,244,60711,1,0,0:0:0:0:
104,191,60884,6,0,P|69:274|119:361,1,180.000006866455,2|0,2:1|0:0,0:0:0:0:
208,288,61228,2,0,P|140:268|212:264,1,200,2|0,2:1|0:0,0:0:0:0:
124,68,61573,5,2,2:2:0:0:
352,44,61746,1,0,0:0:0:0:
108,72,61918,1,8,2:2:0:0:
368,40,62090,2,0,P|408:84|428:144,1,120.000004577637,0|2,0:0|2:2,0:0:0:0:
304,132,62435,1,0,0:0:0:0:
352,256,62608,2,0,B|300:324|224:264,1,120.000004577637,8|0,2:2|0:0,0:0:0:0:
152,112,62952,1,2,2:2:0:0:
248,284,63125,1,0,0:0:0:0:
44,4,63297,6,0,P|44:52|72:112,1,100,2|0,2:1|0:0,0:0:0:0:
280,128,63642,2,8,P|188:132|140:156,1,100,2|8,2:1|2:2,2:2:0:0:
35,297,63987,2,8,P|70:262|88:216,1,100,2|8,2:1|2:2,2:2:0:0:
148,56,64332,6,0,L|106:161,1,100,2|0,2:2|0:0,0:0:0:0:
152,56,64677,1,2,1:2:0:0:
216,168,64849,2,0,L|174:273,1,100,2|0,2:2|0:0,0:0:0:0:
220,168,65194,1,2,1:2:0:0:
280,288,65366,2,0,L|238:393,1,100,2|0,2:2|0:0,0:0:0:0:
376,112,65711,1,0,0:0:0:0:
284,288,65884,1,2,1:2:0:0:
192,92,66056,6,0,L|80:92,1,100,2|0,2:1|0:0,0:0:0:0:
204,184,66401,2,0,L|324:184,1,100,2|0,2:1|0:0,0:0:0:0:
432,276,66746,2,0,L|308:276,1,120.000004577637,2|0,2:1|0:0,0:0:0:0:
104,248,67090,6,0,P|108:300|132:352,1,80,4|0,2:1|0:0,0:0:0:0:
434,87,67435,1,8,2:2:0:0:
72,40,67608,6,0,B|104:96|104:96|152:104|160:128,1,120.000004577637,0|2,0:0|2:2,0:0:0:0:
296,320,67952,1,0,0:0:0:0:
154,117,68125,2,0,B|200:104|234:141|272:112,1,120.000004577637,8|0,2:2|0:0,0:0:0:0:
200,48,68470,1,2,2:2:0:0:
270,112,68642,2,0,B|316:99|350:136|388:107,1,120.000004577637,0|8,0:0|2:2,0:0:0:0:
324,44,68987,1,0,0:0:0:0:
144,244,69159,6,0,L|144:348,1,80,2|8,2:1|2:2,0:0:0:0:
224,360,69504,2,0,L|224:280,1,80,2|8,2:1|2:2,0:0:0:0:
272,64,69849,5,2,2:2:0:0:
272,64,70021,1,0,0:0:0:0:
272,64,70194,1,8,2:2:0:0:
88,160,70366,1,0,0:0:0:0:
272,64,70539,1,2,2:2:0:0:
304,248,70711,1,0,0:0:0:0:
408,304,70884,5,8,2:2:0:0:
408,304,71056,1,0,0:0:0:0:
408,304,71228,1,2,2:2:0:0:
272,128,71401,1,0,0:0:0:0:
408,304,71573,1,8,2:2:0:0:
176,320,71746,1,0,0:0:0:0:
256,126,71918,6,0,L|196:198,1,80,2|8,2:1|2:2,0:0:0:0:
256,126,72263,2,0,L|312:61,1,80,2|8,2:1|2:2,0:0:0:0:
116,32,72608,5,2,2:2:0:0:
308,65,72780,1,0,0:0:0:0:
168,192,72952,1,8,2:2:0:0:
400,231,73125,1,0,0:0:0:0:
312,64,73297,1,2,2:2:0:0:
297,184,73470,1,0,0:0:0:0:
112,232,73642,6,0,B|152:280|152:280|200:232|256:280|256:280|312:232|360:280|360:280|400:232,1,360,0|2,0:0|2:1,0:0:0:0:
92,56,74677,6,0,P|84:112|120:168,1,120,2|0,2:1|0:0,0:0:0:0:
168,96,75021,2,0,P|218:65|276:72,1,120,2|0,2:1|0:0,0:0:0:0:
236,148,75366,2,0,P|266:198|260:264,1,80,2|0,3:2|0:0,0:0:0:0:
168,224,75711,5,4,2:3:0:0:
316,28,75884,1,0,0:0:0:0:
80,336,76228,5,4,2:3:0:0:
472,84,76573,1,0,0:0:0:0:
180,108,77090,6,0,B|212:156|116:188|116:188|212:220|180:268,1,240,2|0,2:1|0:0,0:0:0:0:
258,257,77435,2,0,P|332:164|244:108,1,240,2|0,2:1|0:0,0:0:0:0:
264,185,77780,2,0,L|433:184,1,147.999999435425,2|0,2:1|0:0,0:0:0:0:
264,185,78125,1,4,2:1:0:0:
480,32,78642,5,0,0:0:0:0:
480,32,78728,1,0,0:0:0:0:
480,32,78815,1,4,2:1:0:0:
244,72,79159,6,0,P|176:88|128:128,1,120.000004577637
416,336,79504,1,4,2:1:0:0:
220,288,79677,1,0,0:0:0:0:
372,136,79849,1,0,0:0:0:0:
64,112,80194,6,0,L|32:147,8,30.0000011444092,4|0|4|0|4|0|0|0|0,2:1|0:0|2:1|0:0|2:1|0:0|0:0|0:0|0:0,0:0:0:0:
147,79,80539,1,0,0:0:0:0:
256,208,80711,1,0,0:0:0:0:
360,80,80884,6,0,B|302:80|254:32|254:32|206:80|146:80,1,240.000009155274,4|0,2:1|0:0,0:0:0:0:
147,79,81573,1,4,2:1:0:0:
360,80,81918,1,0,0:0:0:0:
48,192,82263,6,0,L|48:308,1,100,4|0,2:2|0:0,0:0:0:0:
200,192,82608,2,0,L|200:56,1,100,2|0,2:2|0:0,0:0:0:0:
344,192,82952,2,0,L|472:192,1,100,4|0,2:2|0:0,0:0:0:0:
232,336,83297,2,0,L|232:384,8,30.0000011444092,4|0|4|0|4|0|0|0|0,2:1|0:0|2:1|0:0|2:1|0:0|0:0|0:0|0:0,0:0:0:0:
232,244,83642,5,4,2:1:0:0:
64,128,83987,2,0,B|64:176|112:192|112:192|112:272|112:272|160:288|160:336,1,240.000009155274,0|4,0:0|2:1,0:0:0:0:
368,240,84504,2,0,L|368:120,1,120.000004577637
256,336,84849,1,0,0:0:0:0:
140,116,85021,6,0,B|208:88|208:152|272:120,1,120.000004577637,4|0,2:1|0:0,0:0:0:0:
258,125,85366,1,0,0:0:0:0:
160,192,85711,2,0,P|258:310|356:192,1,350.400009624024,4|0,2:1|0:0,0:0:0:0:
256,192,86401,12,4,87780,1:1:0:0:
Topic Starter
Mitkoff

Renigar wrote:

edit: hello page 4 >w<)/ hello there :lol:

i saw this in #modreqs and i need kd so here

[ General]
  1. I know you cleared it up in a previous mod, but a soft sampleset when the song is pretty heavy on hard beats and thuds and stuff? I suggest like using a normal sampleset for some parts atleast ;-;
  2. unsnapped preview point? does it metter?

[ Normal]
  1. 00:00:970 (1) - Really dumb suggestion, I know that already but move it to the red tick instead of having this spinner start on a blue tick? It's a weird suggestion but I just have a thing against that xd mmm
  2. 00:05:711 (5) - Shows that slider DS here is 1.11x (ish?) as opposed to the first beats that are spaced using a 1.0x DS (00:03:642 (1,2,3,4) - these lololo) so my suggestion would be to re-adjust this slider with a 1.0x Distance Spacing ;w; i fixed all 1.1
  3. 00:07:435 (1) - Why NC here? why not?
  4. 00:09:159 (2) - This note feels odd to hear since.. I don't think it really reflects on the song imo?? If it was me, I'd go for something like this. no thx
  5. 00:09:504 (3,4,5,6) - Pretty weird spacing/DS on these pair of notes tbh ;-; ^
  6. 00:12:608 (2,3,4) - Rearrange with using a DS of 1.0x or 1.10x since how these are spaced now is pretty inconsistent with one another <-< ^
  7. 00:18:470 (3) - Place at x:264;y:216 so it falls precisely inbetween 00:17:780 (2,4) - these sliders.
  8. 00:22:263 (5) - Instead of the current slider shape, why not just go for something like this instead? :< no thx
  9. 00:23:297 (2) - Add a clap on sliderhead aswell since it follows the beat you're going for with this rhytmic hitsounding you got going on xd i fogot about it when chaged thiss part
  10. 00:25:021 (5) - ^^ But like, just make it have a clap on the repeat. If it does just have a clap on the repeat, forgive me for my bad hearing ;w;7 ^
  11. 00:31:573 (1,2,3) - Weird suggestion overall, but place these notes like this? it was prev ver of this part , xD, now beter i think
  12. 00:40:194 & 00:41:573 - ... add some sort of custom hitsound for the beats here like ?? or ????
  13. 00:49:849 (7) - Arrange sliderend's nodes to blanket 00:50:539 (1) - this slider better. i dont want blanket it
    Suggestion
    My Suggestion:

    How it is currently:
  14. 00:58:815 (1,2) - Rotate juuuuust a tiny bit to blanket almost perfectly? No ,thx
  15. 01:01:573 (1,2) - ^^Pretty much the same ^, also 01:01:573 (1,2,3,4) - what happened with the clap hitsounds in this section here D':
  16. 01:07:090 (1) - Arrange sliderhead node a bit... down and so it blankets 01:06:401 - this note a bit better xd like.. move to x:152;y:200 and stuff ;w;
  17. 01:07:090 (1,3) - Touching ;-; move slider a bit further apart or move the '1' slider a bit further away from this big slider ;w; (arrange how I ..suggested in my previous suggestion ^^)
  18. 01:21:918 (3) - Add a clap here done
  19. 01:25:021 (4,5,6) - ...try this? no thx
  20. 01:27:780 (4) - This slider would sound more in-tone with the song if it started at 01:27:608 - and ended on 01:27:780 - (the nearest white tick). Not really suggesting something, but just wanted to point it out ;w; i dont think it really better

[ Hard]
  1. 00:06:056 (3) - Really over the top suggestion, I know. But have this slider end on a blue tick and place the following note under the sliderend ;w;
  2. 00:14:159 (5) - Remove repeat and place a note on where said repeat was uwu done
  3. 00:14:677 (1,2) - Blanket better <-< ^
    no thanks
  4. 00:19:332 (7,8) - Raise a bit so that they don't overlap with 00:18:470 (5) - this slider not really necceery (this would kinda break the ds though i think?? prob not)
  5. 00:20:539 (2,3,4,5,6) - Pretty hard pattern for a... hard... difficulty... but it hrd diff so hard for hard prob normal :)
  6. 00:22:263 (10) - Make this repeat end on a white tick. No thx
  7. 00:26:056 (1,2,3,4,5,6) - Ok personally... I don't like the pattering you used for this part, timeline wise ;-; but i like it
    I feel like something like this follows the songs vocals a bit better. It's a lot don't hate me but ;w;
  8. 00:30:539 (3) - Curver like the rest (00:29:849 (1,2) and...No , prefer my ver
  9. 00:32:952 (1,2,1) - What DS was used here? D'; xD 1.4
  10. 00:38:125 (1,2,3) - Dude nice yeah xD
  11. 00:33:987 (1,2,3,4,5,6,7,8,9,10,1,2,3,1,2,3) - No hitsounds at all for this section? ;w; ???
  12. 00:44:332 (2) - Ctrl+G this? breaking ds and ... no just no
  13. 00:50:539 (1,2,3) - point down? i'll think
  14. 00:52:435 (1,2) - Remove and place 00:52:780 (3) - this slider to where the '2' slider was. The current pattern sounds pretty off with the song ;v;^
  15. 00:58:125 (1,2,3,4,5,6,7,1,2,3,4,5) - Ok, I know I'm adding in wayyy too many suggestions about, "what I'd do if I were you in this part" and forgive me really but ;-; i like to check suggests xD, nvm
  16. 01:04:159 (3) - Move to x:180;y:196.
  17. 01:09:677 - Having pauses like here and 01:10:711 - here kinda breaks the flow imo ;w; add something here or w/e ;-; i keep it for now, not really break flow and why not for small pause?
  18. 01:10:194 (3,2) - nyah these two sliders touch separate please >-> not in game so i keep it
  19. 01:13:815 (5) - Move a bit to the right, or to x:260;y:332. kk
  20. 01:19:677 (5) - Lower so as to not overlap with 01:18:815 (2) - this slider. i want keep pat
  21. 01:20:884 (1) - Move bezier node to where the slidertick is c: kk
  22. 01:22:608 (2,3) - Replace with each other xd mmm, maybe
  23. 01:23:297 (4) - ? nice
  24. 01:23:642 (1) - Woah this slider is really falling out of playfield D; replace somewhere else oh my g
  25. 01:25:194 (4) - Place at x:244;y:204 so everything looks symmetrical and neat and tidy and jdhjhdhkjadhsa <- are u alright? kk
  26. 01:26:228 (7) - Hard to read a bit with that note there <-< no changes

[ Insane]
  1. 00:05:539 (4) - Place at x:376;y:140 (that'd mean you'd need to put 00:06:056 (5) - this note under this slider again lo) okay
  2. 00:10:366 (8) - Aarrange slider a bit like this?
  3. 00:10:884 (1,2,3) - It'd look better imo if these were all symmetrical imo (basically odd one out is 00:11:573 (3) - this slider and idk just) it's fine
  4. 00:17:780 (3,4) - Too intense of a jump imo (looks like something you'd see in an extra lul) shorten distance pls /;w;/ ^
  5. 00:18:125 (5,6) - Place both at x:248;y:224. No
  6. 00:29:332 (4,5,6) - wOAH haoW
  7. 00:30:539 (3,2) - Separate by like arranging some nodes on the '3' slider ;w;
  8. 00:37:263 (2,3,4,5) - xd? i don;t want stack it xd
  9. 00:38:470 (1) - M? M and w in hr, why not?
  10. 00:42:263 (1,2,3,4,5) - Make all symmetrical or 00:42:780 (4,5) - blanket these two better ;w; ammm, okay
  11. 00:50:539 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4) - From 1.9x to 1.6x woah xd magic ~O~
  12. 00:54:763 (2,3,4,5,6,7,8,9,10,11,12,13) - Curve stream more nope
  13. 01:07:090 (1) - Lower into playfield a bit more why?
  14. 01:12:090 (7) - Place this slider at x:104;y:252. okay
  15. 01:14:677 (1,2,3,4) - these are fine, 01:15:366 (5,6,7,8) - but these are a bit too much imo. Replace for sliders or triples? cmon, this pattern adorable :P

look over the diff for inconsistent ds'es pls


donedone
good luck if you're going for ranked (presumably so though :3)

Thank youu for mod! :)
tatemae
hi

zeborg's Extreme
00:13:642 (1,2,1,2,1,2) - Unnecessary NC
00:17:952 (3) - The slight overlap looks a bit meh. Either change up the angles a little bit or change the slider shape
00:18:987 (6,1,2,1,2,1,2) - Unnecessary NC
00:51:918 (1,2,1,2) - To0 small.Music accrues....a small build-up in spacing would make this great.The spacing here just looks really weird to me.
01:07:608 (1,2,3,4,5,6) - Too small. It is kiai mod, the action is necessary.


M o c h a's Extra
00:53:987 (1,2,3,4,5,6,7,8) - can you reduce it?
00:09:504 (3,4) - Too big imo. I don't see a need for such a large jump here, especially compared to the distance you use on other jumps

Insane
Оставляй, пожалуйста, ссылки на тех, кто делает GD.
00:25:366 (5) - волна-слайдер можно лучше сделать
[url]
может чуточку не таким кривым, сам решай.
еще я заметил, что у тебя пары слайдеров разные 00:22:952 (1,2) - 00:24:332 (1,2) - ну и так далее, наверное, так задумано.
00:28:815 (1,2,3,4,5,6) - не очень хорошо читается, по крайней мере, для меня.
00:54:677 (1,2,3,4,5,6,7,8,9,10,11,12,13) - я бы его разбавил чем-нибудь

Удачи тебе~
zeborg

SherryCherry wrote:

hi - hello

zeborg's Extreme
00:13:642 (1,2,1,2,1,2) - Unnecessary NC - fixed
00:17:952 (3) - The slight overlap looks a bit meh. Either change up the angles a little bit or change the slider shape - fixed
00:18:987 (6,1,2,1,2,1,2) - Unnecessary NC - fixed
00:51:918 (1,2,1,2) - To0 small.Music accrues....a small build-up in spacing would make this great.The spacing here just looks really weird to me. - I think it's fine. Will consider working on it if it is pointed out again.
01:07:608 (1,2,3,4,5,6) - Too small. It is kiai mod, the action is necessary. - altered positioning; added jumps
Thanks for the mod.

Update (also changed CS from 4 to 4.5)
osu file format v14

[General]
AudioFilename: Genesis.mp3
AudioLeadIn: 0
PreviewTime: 43965
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 0
CountdownOffset: 3
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6401,11896,33965,40948,44999,45539,56034,78103,82241,83620,88297
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.6

[Metadata]
Title:Genesis
TitleUnicode:Genesis
Artist:STEREO DIVE FOUNDATION
ArtistUnicode:STEREO DIVE FOUNDATION
Creator:Mitkoff
Version:zeborg's Extreme
Source:ディメンションW
Tags:opening op Dimension W ディメンションW zeborg M o c h a Lantis
BeatmapID:1011973
BeatmapSetID:416573

[Difficulty]
HPDrainRate:6
CircleSize:4.5
OverallDifficulty:8.5
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:2

[Events]
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172,228,55711,2,0,L|220:188,1,60.0000022888184,0|0,0:3|0:3,2:3:0:0:
384,52,55884,2,0,L|324:104,1,60.0000022888184,0|0,0:3|0:3,2:3:0:0:
280,140,56056,5,4,2:1:0:0:
424,344,56228,1,0,0:0:0:0:
80,288,56401,2,8,B|88:336|88:336|168:384,1,120.000004577637,8|0,2:2|0:0,2:2:0:0:
132,40,56746,1,2,2:2:0:0:
384,160,56918,1,0,0:0:0:0:
77,184,57090,2,0,B|89:224|89:224|141:264,1,100,8|0,2:2|0:0,0:0:0:0:
376,256,57435,2,0,L|332:344,1,80,2|0,2:2|0:0,0:0:0:0:
456,84,57780,1,8,2:2:0:0:
244,32,57952,1,0,0:0:0:0:
152,160,58125,6,0,B|152:232|152:232|216:288,1,120.000004577637,2|8,2:1|2:2,0:0:0:0:
360,320,58470,2,0,B|360:248|360:248|296:192,1,120.000004577637,2|8,2:1|2:2,0:0:0:0:
432,56,58815,6,0,B|384:96|384:96|416:152|384:180,1,120.000004577637,2|0,2:2|0:0,0:0:0:0:
424,352,59159,1,8,2:2:0:0:
80,328,59332,2,0,B|128:288|128:288|96:232|128:204,1,120.000004577637,0|2,0:0|2:2,0:0:0:0:
92,40,59677,1,0,0:0:0:0:
260,96,59849,5,8,2:2:0:0:
332,280,60021,1,0,0:0:0:0:
152,136,60194,1,2,2:2:0:0:
368,56,60366,1,0,0:0:0:0:
224,224,60539,1,8,2:2:0:0:
460,244,60711,1,0,0:0:0:0:
104,191,60884,6,0,P|69:274|119:361,1,180.000006866455,2|0,2:1|0:0,0:0:0:0:
208,288,61228,2,0,P|140:268|212:264,1,200,2|0,2:1|0:0,0:0:0:0:
120,84,61573,5,2,2:2:0:0:
368,44,61746,1,0,0:0:0:0:
104,88,61918,1,8,2:2:0:0:
384,40,62090,2,0,P|424:84|444:144,1,120.000004577637,0|2,0:0|2:2,0:0:0:0:
304,132,62435,1,0,0:0:0:0:
352,256,62608,2,0,B|300:324|224:264,1,120.000004577637,8|0,2:2|0:0,0:0:0:0:
152,112,62952,1,2,2:2:0:0:
248,284,63125,1,0,0:0:0:0:
44,4,63297,6,0,P|44:52|72:112,1,100,2|0,2:1|0:0,0:0:0:0:
280,128,63642,2,8,P|188:132|140:156,1,100,2|8,2:1|2:2,2:2:0:0:
35,297,63987,2,8,P|70:262|88:216,1,100,2|8,2:1|2:2,2:2:0:0:
148,56,64332,6,0,L|106:161,1,100,2|0,2:2|0:0,0:0:0:0:
152,56,64677,1,2,1:2:0:0:
216,168,64849,2,0,L|174:273,1,100,2|0,2:2|0:0,0:0:0:0:
220,168,65194,1,2,1:2:0:0:
280,288,65366,2,0,L|238:393,1,100,2|0,2:2|0:0,0:0:0:0:
376,112,65711,1,0,0:0:0:0:
284,288,65884,1,2,1:2:0:0:
192,92,66056,6,0,L|80:92,1,100,2|0,2:1|0:0,0:0:0:0:
204,184,66401,2,0,L|324:184,1,100,2|0,2:1|0:0,0:0:0:0:
432,276,66746,2,0,L|308:276,1,120.000004577637,2|0,2:1|0:0,0:0:0:0:
212,356,67090,6,0,P|263:361|316:344,1,80,4|0,2:1|0:0,0:0:0:0:
64,48,67435,1,8,2:2:0:0:
131,248,67608,2,0,B|177:235|211:272|249:243,1,120.000004577637,2|0,3:2|0:0,0:0:0:0:
176,48,67952,1,0,0:0:0:0:
248,244,68125,2,0,B|294:231|328:268|366:239,1,120.000004577637,8|0,3:2|0:0,0:0:0:0:
292,43,68470,1,0,0:0:0:0:
364,239,68643,2,0,B|410:226|444:263|482:234,1,120.000004577637,2|8,3:2|2:2,0:0:0:0:
424,48,68987,1,0,0:0:0:0:
144,244,69159,6,0,L|144:348,1,80,2|8,2:1|2:2,0:0:0:0:
224,360,69504,2,0,L|224:280,1,80,2|8,2:1|2:2,0:0:0:0:
256,62,69849,5,2,2:2:0:0:
256,62,70021,1,0,0:0:0:0:
256,62,70194,1,8,2:2:0:0:
72,158,70366,1,0,0:0:0:0:
256,62,70539,1,2,2:2:0:0:
288,246,70711,1,0,0:0:0:0:
392,302,70884,5,8,2:2:0:0:
392,302,71056,1,0,0:0:0:0:
392,302,71228,1,2,2:2:0:0:
256,126,71401,1,0,0:0:0:0:
160,318,71573,1,0,0:0:0:0:
392,302,71746,1,8,2:2:0:0:
256,126,71918,6,0,L|196:198,1,80,2|8,2:1|2:2,0:0:0:0:
256,126,72263,2,0,L|312:61,1,80,2|8,2:1|2:2,0:0:0:0:
116,32,72608,5,2,2:2:0:0:
308,65,72780,1,0,0:0:0:0:
168,192,72952,1,8,2:2:0:0:
400,231,73125,1,0,0:0:0:0:
312,64,73297,1,2,2:2:0:0:
297,184,73470,1,0,0:0:0:0:
112,232,73642,6,0,B|152:280|152:280|200:232|256:280|256:280|312:232|360:280|360:280|400:232,1,360,0|2,0:0|2:1,0:0:0:0:
92,56,74677,6,0,P|84:112|120:168,1,120,2|0,2:1|0:0,0:0:0:0:
168,96,75021,2,0,P|218:65|276:72,1,120,2|0,2:1|0:0,0:0:0:0:
236,148,75366,2,0,P|266:198|260:264,1,80,2|0,3:2|0:0,0:0:0:0:
168,224,75711,5,4,2:3:0:0:
316,28,75884,1,0,0:0:0:0:
80,336,76228,5,4,2:3:0:0:
472,84,76573,1,0,0:0:0:0:
180,108,77090,6,0,B|212:156|116:188|116:188|212:220|180:268,1,240,2|0,2:1|0:0,0:0:0:0:
258,257,77435,2,0,P|332:164|244:108,1,240,2|0,2:1|0:0,0:0:0:0:
264,185,77780,2,0,L|433:184,1,147.999999435425,2|0,2:1|0:0,0:0:0:0:
264,185,78125,1,4,2:1:0:0:
480,32,78642,5,0,0:0:0:0:
480,32,78728,1,0,0:0:0:0:
480,32,78815,1,4,2:1:0:0:
244,72,79159,6,0,P|176:88|128:128,1,120.000004577637
416,336,79504,1,4,2:1:0:0:
220,288,79677,1,0,0:0:0:0:
372,136,79849,1,0,0:0:0:0:
64,112,80194,6,0,L|32:147,8,30.0000011444092,4|0|4|0|4|0|0|0|0,2:1|0:0|2:1|0:0|2:1|0:0|0:0|0:0|0:0,0:0:0:0:
147,79,80539,1,0,0:0:0:0:
256,208,80711,1,0,0:0:0:0:
360,80,80884,6,0,B|302:80|254:32|254:32|206:80|146:80,1,240.000009155274,4|0,2:1|0:0,0:0:0:0:
147,79,81573,1,4,2:1:0:0:
360,80,81918,1,0,0:0:0:0:
48,192,82263,6,0,L|48:308,1,100,4|0,2:2|0:0,0:0:0:0:
200,192,82608,2,0,L|200:56,1,100,2|0,2:2|0:0,0:0:0:0:
344,192,82952,2,0,L|472:192,1,100,4|0,2:2|0:0,0:0:0:0:
232,336,83297,2,0,L|232:384,8,30.0000011444092,4|0|4|0|4|0|0|0|0,2:1|0:0|2:1|0:0|2:1|0:0|0:0|0:0|0:0,0:0:0:0:
232,244,83642,5,4,2:1:0:0:
64,128,83987,2,0,B|64:176|112:192|112:192|112:272|112:272|160:288|160:336,1,240.000009155274,0|4,0:0|2:1,0:0:0:0:
368,240,84504,2,0,L|368:120,1,120.000004577637
256,336,84849,1,0,0:0:0:0:
140,116,85021,6,0,B|208:88|208:152|272:120,1,120.000004577637,4|0,2:1|0:0,0:0:0:0:
258,125,85366,1,0,0:0:0:0:
160,192,85711,2,0,P|258:310|356:192,1,350.400009624024,4|0,2:1|0:0,0:0:0:0:
256,192,86401,12,4,87780,1:1:0:0:
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