Sorry for such a long answer, I decided to take a break from the mapping.
Where I have not said a red or green, I just do not understand what you want from me.
Where I have not said a red or green, I just do not understand what you want from me.
thanks for the modCrypticMech wrote:
Round 2 at your request. Midmod EDIT: I noticed you updated some stuff on the Insane/Another while I was modding them, I apologize if some of my mods don't apply now, but I don't feel like going back to check on them.
[Insane][Another]
- 00:08:074 (1) - Fix the blanket around the 2 on the slider end. The easiest way to make a perfect blanket is to position your cursor such a way that you can see the approach circle of the 2 (I used the time 00:08:824 -) and then instead of using one point to adjust the slider (like you are) use two. The second one helps you get a more precise and pretty curve.
- 00:10:174 (4) - Reposition to sit kind of between the 1 and 2. I personally liked the coords x132||y316. fixed
- 00:10:474 (1) - Blanket this underneath the starting slider end for 00:09:274 (3) - that. fixed
- 00:14:674 (3) - I can of like this note better as a circle rather than a slider, purely because it eliminates that awkward rhythm you've created with the slider end. An alternative to this (if you really want to keep the slider) is to soften the slider end. fixed
- 00:18:574 (2) - Blanket the end of the underneath that triplet from the previous combo. fixed
- 00:28:474 (1,2) - So for these two sliders I like the rhythm they have, but they should probably land ont he snares rather than the blue ticks (the snares are on the red ticks).
- 00:35:074 (1,2,3) - Lets talk about this rhythm a bit. So earlier on in this section (which is probably my favorite part of the song because its just so much fun to play) you followed what I believe is the trumpet. This is really blatant here: 00:33:874 (1,2,3,4) -. However, this section is pretty challenging rhythmically because if you map it incorrectly you're missing some important beats - so on an Insane, you need to be consistent with what you follow, the trumpet and the bass, just the bass, or just the trumpet, maybe even the vocals? So if you're following the trumpet here: 00:35:074 (1,2,3) - then there is a trumpet note on the red tick. If you're following the trumpet and the bass then you still need to add that note on the red tick. If you're following the vocals, then its fine as is. (I recommend not changing this actually, but it needs to be addressed as a learning experience mostly.)
- 00:42:574 (2) - This slider makes me break a lot. Its kind of a fast jump to get on it then it goes pretty fast in the opposite direction of your jump. I'm typically fine with sliders like these on higher difficulties, but it seems a bit extreme for an Insane. fixed
- 00:47:974 (2,3) - Re-position the 2 and 3 with the same DS you were using for these jumps so that the 3 blankets 00:47:074 (1) - that.
Overall, this diff is tons of fun to play.[Extra]
- Lets talk about inconsistencies in distance spacing on parts of the song that are very similar and should have the same DS. These notes 00:06:874 (1,2,1,2,1,2,1,2) - have a DS of 1.9, which is cool. I think its a bit extreme for an opening but its not entirely all that difficult to play... so you could keep it. (I'd still look for better alternatives though.) Anyway, then you go into the sliders which are about 1.8 DS away 00:09:274 (1,2,1,2) - and are also significantly easier to play than your 1,2 notes earlier. That doesn't really sit right with me when they have the same intensity and sound. I really commend reworking this first small section (just up to the preview point).
- 00:26:674 (1,2,3,4,5) - Hello, Satan wants his pattern back. As a person who actually plays these kind of starred maps for consistent FC's, it totally cramped up my hand (it could be because I hadn't warmed up yet and this was my first map of the day). I just feel like something better could go here. I'd also like to point out that the 3 may be better than the slider, because the 4 is actually being placed on a "shh" which is kind of weird to me, personally.
- 00:31:774 (2) - Blanket that 3 from the previous combo, or offset it a bit more. You've been mostly offsetting your potential blankets in this diff, which I like, so maybe continue that here instead of a blanket.
- 00:41:224 - You should really put a note here, the trumpet is strong. fixed, but it seems to me that 00:41:274 - the note will sound better here
- 00:41:824 - ^ I think everything is good
- 00:42:574 (2) - You have the same issue with this slider as you did in the previous diff. you're going perpendicular with your flow, and in the opposite direction, and because of the SV it just causes a lot of annoying slider breaks. Not to mention that for this one the transition to the next slider 00:42:874 (1) - is really brutal and I hate it. I don't think this is meant to be so difficult, and tbh I'd just CTRL+G that next slider. fixed maybe
- 00:47:674 (1,2,1,2,1,2,1,2,1,2,1,2) - Hello Satan v2. This is like an unnecessarily hard Kneesocks ending, with a bit less thought put into it. So lets break this down a bit. From 00:47:674 (1) - here to 00:48:124 (2) - here shes saying a certain type of araragi. Then from 00:48:274 (1) - here to 00:48:724 (2) - here shes saying another type of araragi. Same for 00:48:874 (1) - here to 00:49:324 (2) - here. So, my current issue I have with this jump set is that the distance spacing in the actual "araragis" are different, which shouldn't be the case (in my opinion). What I think you should do is keep these: 00:47:674 (1,2,1,2) - and then change everything after. Make sure to keep the DS for each "aragi" the same and try to keep them similar-ish to have a bit of pattern going. not very clear explanation
We done here.[Expert]
- 00:09:874 (3) - Make another triangle with this one, the current pattern here doesn't make much sense.
- 00:10:474 (1,2) - Theres no reason to have these two sliders here when you've been doing the 1,2 jump then 3 slider pattern. Keep your patterns consistent, especially when they only repeat 4 times.
- 00:16:474 (1,2,3) - So quite a few popular mappers do this, where they change their distance spacing in a series of almost linear jumps. I'm not a huge fan of it and I'd advise changing it, but clearly its rankable so thats up to you.
- 00:17:074 (1,2,3,4,5) - Satanic jump pattern v3. This pattern really doesn't make much sense. You have a vertical jump followed by a sharp angle that takes you to two horizontal jumps. Its not very fun for the user to play and I'd advise reworking them. fixed
- 00:17:824 (1,2,3,4,1,2,1,2) - Everyone needs a compliment every once in a while, and I absolutely love these jumps and how they fit with the music, good job here.
- 00:20:974 (4) - Go ahead and blanket this underneath the the slider head of 00:20:074 (4) - . fixed
- 00:21:274 (1,2,3) - I'd like if these were spaced the same as the previous time she says the word (idunknowjapanese). fixed
- 00:21:874 (1,2,3,4,5) - These aren't as bad as Satanic jump pattern v3, but they are a bit annoying to play, I'd call it Lil' Lucifer pattern v1. Also, you don't NEED to change it, but I still think you can do something better here. fixed
- 00:26:074 (1,2,3) - ^ fixed
- 00:26:674 (1,2,3,4,5) - ^ fixed
- Now as a quick note, this is becoming important to me (consistency) in an Extra diff because a lot of playing Extras and higher comes from pattern reading. If you aren't consistent with patterns in your map, then it becomes annoying for the player to play. Sure, non-consistent Extras are rankable and have even been ranked in the past two weeks, but as a mapper you should be pushing for something above the bare-minimum (at least in my opinion).
- 00:27:424 (1,2,3,4,5,6,7,8) - We found Satanic jumps v4, these are just really bad and should be changed, I don't have much to say about it. fixed
- 00:41:674 (3,4,5,6,1) - Like consistency in patterns, consistency in distance spacing is even more important. I don't really get why these are so spread out.
- 00:42:574 (2,1) - I'm going to point these out again. fixed
- 00:50:074 (1) - Blanket this on 00:48:424 (2) - that. fixed
Okay, not as bad as Another actually, but not as good as Insane IMO.[Mararagi]
- 00:15:424 (8) - This note doesn't exist, remove it. fixed
- 00:15:574 (1,2,3,4) - Inconsistent DS'd stream where the intensity didn't change from the previous stream. fixed
- 00:16:924 (4) - This note doesn't exist either, the trumpet falls on a different beat. fixed
- 00:17:074 (1,2,3,4,5) - I really dislike these jump patterns tbh. You should get a mod in here thats good with jump patterns and get them to nazi mod all of your jump patterns. fixed
- 00:17:824 (1,2,3,4,1,2,3,4) - This is entirely random and doesn't fit the intensity of the song. fixed
- 00:20:574 (3,4) - Why the stream jump here? It makes no sense. fixed
- 00:21:274 (1,2,1,2,3,4,5,1,2) - Why, did you stop trying? Firstly, you've completely changed your color combos here for no reason. Second, 00:21:724 (2) - this note doesn't exist. Finally, it makes no sense again. I tried to fix it
I'm going to stop here again, because this one is a bit too random for my tastes. While the other have a possibility of being ranked with a bit more work and some more experienced mods, this one is really far off from being rankable just because it structurally makes 0 sense to me.
- This really needs a lot of work, try applying some of my suggestions for your other diffs to this and perhaps even consider remapping it. last time here was written to remove it may as well be even better?
[]
Sorry for the nazi, its the only way I know how;;
Good luck!