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School Food Punishment - flashback trip syndrome

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Topic Starter
Mint

eeezzzeee wrote:

hi from my queue

[Insane]
  1. 00:30:648 (4,5) - fix stack
  2. 00:37:388 (1,2,3,4,5) - is this supposed to be a square check its off a little
  3. 00:42:705 (4,5,6,7,8) - this part can do with some more spacing/emphasis imo :arrow: the jump in between (3,4) is enough for me
  4. 01:02:451 (5,6) - blanket a little off
  5. 01:19:920 (1) - rotate a little so it can have a smooth feeling coming down from the previous note? http://puu.sh/pmxmD/bbfd757f14.jpg :arrow: current flow seems fine to me tho? a bit anti yeah, but works with emphasis
  6. 01:36:629 (3,4) - like this maybe http://puu.sh/pmxVr/17c2b21586.jpg
  7. 01:59:792 (6,7,1,2,3,4,5,6,7) - wow this is nice :arrow: :3/
  8. 02:10:046 (4) - change the head to drum sample
  9. 02:40:426 (1,2,3) - missing some hs here possibly
  10. 02:44:126 (5) - overmapped imo, this part should just be the same as 02:38:906 (4,5,1,2) - :arrow: not overmapped as the sound is there, but i put this here intentionally, so the player can read 02:44:696 (1,2) -
  11. 03:01:687 (2,3,4) - missing some hs :arrow: no kick or snare, nor downbeat
Thank you so much for modding and shooting two stars <3 !!
-Nya-
Heya~ M4M here. I actually want to use my ticket now since I’m struggling to find a BN, so here is my map: https://osu.ppy.sh/s/439104

Insane:
  1. 01:35:969- Not really an issue, but I just thought I’ll mentioned it. This is not snapped correctly. It has to be snapped to 01:35:963 –
  2. 00:20:489 (1) –Place a small jump here to be consistent with the other similar jumps. For example here: 00:14:414 (1) - 00:17:451 (1) –
  3. 00:22:198 (1) -^
  4. 00:41:186 (1,1) –Maybe try to make a blanket here. Just to avoid the overlap and make it look neater.
  5. 01:15:743 (3,2) –Try rearranging the pattern so you can stack here. It’ll look neater and nicer.
  6. 01:19:920 (1) –I suggest making this slider longer to this tick: 01:20:204 – because it sounds as if you’re missing a beat/vocal on the blue tick.
  7. 01:36:058 –This vocal sounds important, so it would be a good idea to map it out. Perhaps try something like this:
  8. 01:38:907 (1) -^
  9. 02:19:919 (1) –Place a small jump here to emphasize that vocal.

alacat’s Hard:
  1. 00:14:983 (2,3) –This flow looks a bit uncomfortable. I suggest using this slider:
    A straight slider will work as well.
  2. 00:37:388 (1) –Perhaps you can place a small jump here to emphasize the strong beat.
  3. 01:27:325 –This tick isn’t completely silent. There’s still a soft beat there that should be mapped out imo. I suggest placing a circle there.
  4. 01:31:882 -^
  5. 02:39:571 (2) –Replace this slider with a short repeat slider to emphasize those drum beats in the slider’s belly.
  6. 02:44:506 (2) -^, it really does sound weird not to map the drum sounds since they are so audible.
  7. 03:36:244 (1) –Small jump here to emphasize the loud finish?
  8. 03:38:902 (5) –Rather replace this slider with two circles so that the last beat that sounds rather important is clickable.

Normal:
  1. AR and OD of 5 is a bit too high for the easiest diff. I remember one of my maps got DQ’ed because of this. Rather lower the two of them to 4.
  2. 00:41:186 (2) –Ctrl+J this slider for better flow.
  3. 00:44:983 (3) –The vocal actually starts here: 00:44:793 – so maybe try a pattern like this:
  4. 01:47:831 –The vocal goes further to this tick, so I suggest making this slider: 01:46:881 (1) – longer to that tick to catch the vocal.
  5. 02:20:869 (3) –This slider doesn’t really catch the beats correctly, so perhaps try a pattern like this:
  6. 03:12:890 (6) –Change this slider into a straight slider instead. The curve makes the slider look a bit ugly.

Overall comment:

All the diffs look great, but I personally feel that the Normal is way too difficult for the easiest diff, because of all the ½ rhythms which some of them are pretty difficult. Even though this diff is under 2 stars, it doesn’t really look like it. I suggest you can try to make the diff easier since there’s a lot of room for this. I guess mapping an Easy will take a while.

Good Luck~!
Take a star~! :D
alacat
fixed hitsounds and jumps! didn't change rhythm suggestions

Thank you :)

http://puu.sh/pyqlJ/48e24806c9.zip
Shad0w1and
https://osu.ppy.sh/s/432550

I
od might be too low, usually around AR-1.0 I think its good.
AR is kinda high imo
I suggest ar8.5 od 7.5
01:46:502 (1) - I pref start a slider at 01:46:596 - ,to make this part more smooth, or just use sliders cover three vocal beats
or http://puu.sh/pEQNc/a05bd212fa.jpg
02:10:805 - this part I feel you should use more sliders to fill the vocal beats. and 3/4 vocal is really outstanding imo.
02:11:850 - missing drum beat
03:19:725 - might map this beat out, you dont have a finish or other track support you omit this
03:03:966 - kiai end here
03:28:269 - better separate kiai as well

H

01:16:692 - I pref to have this mapped out
01:48:115 - 01:48:685 - if you dont want map these beats out, you should at least make an angle on each
02:39:760 - , if you feel its too hard you might stack it on the next reversed slider
02:44:695 - ^
03:25:231 - I pref a slider here to continue the movements

N
od4 maybe
uasually, I would like to follow vocal more, if I find I have to compromise too much on the drum beats mapping. make your normal playable and newbie-riendly
some example
00:51:439 - 00:53:527 - 00:55:046 - delete this
00:55:236 - applied to later as well 00:56:755 -
00:59:793 (3) - will skip the rest, cause they are about the same issue. if you want make your normal easier thats the way you do it. CS does not help much on in this diff.
Topic Starter
Mint

-Nya- wrote:

Heya~ M4M here. I actually want to use my ticket now since I’m struggling to find a BN, so here is my map: https://osu.ppy.sh/s/439104

Insane:
  1. 01:35:969- Not really an issue, but I just thought I’ll mentioned it. This is not snapped correctly. It has to be snapped to 01:35:963 – :arrow: too lazy zz doesnt affect anything so xd
  2. 00:20:489 (1) –Place a small jump here to be consistent with the other similar jumps. For example here: 00:14:414 (1) - 00:17:451 (1) –
  3. 00:22:198 (1) -^ :arrow: Slider-based jumps give the same effect, even if it doesn't theoretically.
  4. 00:41:186 (1,1) –Maybe try to make a blanket here. Just to avoid the overlap and make it look neater. :arrow: Definitely not my intention tho...
  5. 01:15:743 (3,2) –Try rearranging the pattern so you can stack here. It’ll look neater and nicer. :arrow: Making curve bigger doesn't feel right. In-game, not much of a different anyways.
  6. 01:19:920 (1) –I suggest making this slider longer to this tick: 01:20:204 – because it sounds as if you’re missing a beat/vocal on the blue tick. :arrow: I can here none?
  7. 01:36:058 –This vocal sounds important, so it would be a good idea to map it out. Perhaps try something like this:
  8. 01:38:907 (1) -^ :arrow: Good catch, but that was not my intention. Focus here is on the instruments, as shown by mentioned sliders. But I do agree it sounds a bit weird. Would like to keep this tho.
  9. 02:19:919 (1) –Place a small jump here to emphasize that vocal. :arrow: The impact on the jump before does the trick + not every jump / sound has to be consistent in my eyes.

Normal:
  1. AR and OD of 5 is a bit too high for the easiest diff. I remember one of my maps got DQ’ed because of this. Rather lower the two of them to 4. :arrow: Completely right, changed.
  2. 00:41:186 (2) –Ctrl+J this slider for better flow. :arrow: Disagree. Current pattern's flow is fine, while it turns too.
  3. 00:44:983 (3) –The vocal actually starts here: 00:44:793 – so maybe try a pattern like this: :arrow: the downbeat thooo
  4. 01:47:831 –The vocal goes further to this tick, so I suggest making this slider: 01:46:881 (1) – longer to that tick to catch the vocal. :arrow: that piano roll tho
  5. 02:20:869 (3) –This slider doesn’t really catch the beats correctly, so perhaps try a pattern like this: :arrow: Ah, good suggestion. Made it a reverse instead.
  6. 03:12:890 (6) –Change this slider into a straight slider instead. The curve makes the slider look a bit ugly. :arrow: o k

Overall comment:

All the diffs look great, but I personally feel that the Normal is way too difficult for the easiest diff, because of all the ½ rhythms which some of them are pretty difficult. Even though this diff is under 2 stars, it doesn’t really look like it. I suggest you can try to make the diff easier since there’s a lot of room for this. I guess mapping an Easy will take a while.

Good Luck~!
Take a star~! :D

Shad0w1and wrote:

https://osu.ppy.sh/s/432550

I
od might be too low, usually around AR-1.0 I think its good. :arrow: Considering strange rhythm on this song I wanted to keep OD7. Most people will likely not be able to DT this, thus play no-mod and lower BPM is a bit hard. Doublets and stream usage too, OD8 feels too harsh.
AR is kinda high imo :arrow: yes
I suggest ar8.5 od 7.5
01:46:502 (1) - I pref start a slider at 01:46:596 - ,to make this part more smooth, or just use sliders cover three vocal beats :arrow: This plays like a triplet, but still introduces doublets - so polairty kept + playable. I think current one is better.
or http://puu.sh/pEQNc/a05bd212fa.jpg
02:10:805 - this part I feel you should use more sliders to fill the vocal beats. and 3/4 vocal is really outstanding imo. :arrow: 3/4 = a lot of 1/4 skipped. Therefore I avoided that. Since next part is quite streamy, have to use triplets + stream here too as preparation.
02:11:850 - missing drum beat :arrow: Impact vocal should be stronger here.
03:19:725 - might map this beat out, you dont have a finish or other track support you omit this :arrow: hmm.. makes sense, but i feel 1/1 feels more natural for piano
03:03:966 - kiai end here :arrow: but kiai ends 1/2 early always with me?
03:28:269 - better separate kiai as well :arrow: yes good idea

N
od4 maybe
uasually, I would like to follow vocal more, if I find I have to compromise too much on the drum beats mapping. make your normal playable and newbie-riendly
some example
00:51:439 - 00:53:527 - 00:55:046 - delete this
00:55:236 - applied to later as well 00:56:755 -
00:59:793 (3) - will skip the rest, cause they are about the same issue. if you want make your normal easier thats the way you do it. CS does not help much on in this diff.

:arrow: For Normal difficulty; I removed some notes, but not too much after Nya's and your opinion. I was aware the Normal difficulty was quite complicated, but I think an Easy won't do this song justice, as a lot of strong beats keep shifting from red & white tick. Also, BPM is on the lower side. I fixed up a bit, I hope this is fine now.
Thank you for modding!

@alacat: I added KIAI reset at 03:28:459 (8) - . If you want to keep consistency with my diffs, feel free to add. Of course, up to you :3/
Euny
hype cuti map
Pho
I'm here.

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. /
[Normal]
  1. 01:14:034 (1) - Why not extending this by 1/2, the current snapping feels odd.
  2. 01:36:628 (3,4) - >:c
  3. 02:01:691 (1,2) - Would broaden the angle more between these.
  4. 02:04:729 (7,1) - NC switch.
  5. 02:05:869 (2) - clap
  6. 02:13:843 (1,2) - Might set a slider at this point already as the tension drops at this point.
  7. 02:44:980 (4,1) - spacing.
  8. 03:04:345 (1,3) - Make these not overlap.
[Hard]
  1. 01:09:477 (2,3,4,5) - Could move this a bit to the left so it doesn't overlap with 01:08:907 (5) -
  2. 01:13:654 (6,1) - This may be confusing since you just used stacking before for 1/2 beat differences, the latest one being at 01:12:895 (3,4) - . Maybe Space them out to avoid readability issues.
  3. 01:16:882 - The breaks in general feel somewhat awkward considering the pace of the music doesn't significantly drop at them. Doesn't really fit to the overall image of the set either since apple mapped them out, so why leave these blank?
  4. 02:55:421 (2,3) - Jump feels a bit odd here, why didn't you set it between 02:54:852 (5,1) - where you set NC as well?
  5. 03:00:168 (3,4) - Jump feels overdone for what 4's head actually represents. You could do something like this, might mess your structure up a bit but it fits better in here:
  6. 03:08:523 (4,5) - 03:10:421 (1,2) - similar as above.
  7. 03:13:459 (1,2,3) - Similar to 02:55:421 (2,3) -
[Insane]
  1. 00:23:527 (1) - Doesn't feel that necessary at all you could just delete it.
  2. 00:21:439 (3,4,5,6,1) - Make it cuter xd
  3. 00:33:781 (5) - drum-sampleset with soft-addition?
  4. 01:37:388 (5,1) - Switch NC
  5. 01:48:021 (1,2,1,2,1,2,1) - This is a bit odd to play, the spacing might allow flor a somewhat oval movement between the doublets but it might be good if they'd actually flow between each other:
  6. 02:28:274 (3) - Unsnapped a bit, might adjust it.
  7. 02:35:868 (3) - This looks so squished, can't you move it out a bit more?
  8. 02:39:760 (3,4) - Same suggestion as before with doublets, make them flow better into each other.
  9. 02:40:046 (1) - 02:44:696 (1) - These NCs should be deleted, it looks pretty spammy at this part and it's not considerably easier to read/play without new NCs
  10. 03:03:776 (7,1) - :c
  11. 03:28:080 (5,6,7) - Ctrl+g? Would make for a more interesting movement i believe.
  12. 01:37:008 (4) - drum-sample on end
Really solid set, I love it. Call me back when you're ready!
alacat

Shad0w1and wrote:

H

01:16:692 - I pref to have this mapped out :arrow: fixed
01:48:115 - 01:48:685 - if you dont want map these beats out, you should at least make an angle on each :arrow: don't want to take this sound
02:39:760 - , if you feel its too hard you might stack it on the next reversed slider :arrow: ^
02:44:695 - ^ :arrow: ^
03:25:231 - I pref a slider here to continue the movements :arrow: no

Pho wrote:

[Hard]
  1. 01:09:477 (2,3,4,5) - Could move this a bit to the left so it doesn't overlap with 01:08:907 (5) - :arrow: fixed
  2. 01:13:654 (6,1) - This may be confusing since you just used stacking before for 1/2 beat differences, the latest one being at 01:12:895 (3,4) - . Maybe Space them out to avoid readability issues.:arrow: fixed
  3. 01:16:882 - The breaks in general feel somewhat awkward considering the pace of the music doesn't significantly drop at them. Doesn't really fit to the overall image of the set either since apple mapped them out, so why leave these blank? :arrow: fixed
  4. 02:55:421 (2,3) - Jump feels a bit odd here, why didn't you set it between 02:54:852 (5,1) - where you set NC as well? :arrow: made jump parts on vocal or strong sound, it's fine to me. same other parts!
  5. 03:00:168 (3,4) - Jump feels overdone for what 4's head actually represents. You could do something like this, might mess your structure up a bit but it fits better in here: :arrow: fixed
  6. 03:08:523 (4,5) - 03:10:421 (1,2) - similar as above. :arrow: same
  7. 03:13:459 (1,2,3) - Similar to 02:55:421 (2,3) - :arrow: ^
Thanks both ;)

http://puu.sh/pNLCM/3302176cdd.zip
Topic Starter
Mint

Pho wrote:

I'm here.

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. /
[Normal]
  1. 01:14:034 (1) - Why not extending this by 1/2, the current snapping feels odd. :arrow: This slider acts as mirror from previous reverse. Also, I want to put stress on 01:14:603 (2) - instead, because that piano is more important to me. This is calm part, so don't want to much 1/2 tap here, so add kickslider instead :3
  2. 01:36:628 (3,4) - >:c :arrow: is something wrong?? idk what you mean aaaaaaaaaaa , polarity is kept this way while keep 1/1 rhythm???
  3. 02:01:691 (1,2) - Would broaden the angle more between these. :arrow: i think i fixed?
  4. 02:04:729 (7,1) - NC switch. :arrow: fix
  5. 02:05:869 (2) - clap :arrow: fixx
  6. 02:13:843 (1,2) - Might set a slider at this point already as the tension drops at this point. :arrow: (2) so strong tho :c
  7. 02:44:980 (4,1) - spacing. :arrow: bad apple
  8. 03:04:345 (1,3) - Make these not overlap. :arrow: as you wish, master
[Insane]
  1. 00:23:527 (1) - Doesn't feel that necessary at all you could just delete it. :arrow: Hmm.. I do think this one's need though. There are two sounds here, this one, and the one on the spinner head. If I were to start the spinner here instead, I wouldn't really the hold sound, which only starts 1/2 tick later.
  2. 00:21:439 (3,4,5,6,1) - Make it cuter xd :arrow: Not sure what you meant by this, too squished in, or you needed jump? Changed both xd
  3. 00:33:781 (5) - drum-sampleset with soft-addition? :arrow: yes
  4. 01:37:388 (5,1) - Switch NC :arrow: Since I prioritized the instruments in this section + the sounds on both of these arent -that- strong, I think it's OK to have NC there instead.
  5. 01:48:021 (1,2,1,2,1,2,1) - This is a bit odd to play, the spacing might allow flor a somewhat oval movement between the doublets but it might be good if they'd actually flow between each other: :arrow: Since player has to move back, there's a little antiflow, which helps with playing the doublets instead of having larger distance. Also, I like it because the current pattern almost acts like a sort opposite-blanket with the long slider o_o
  6. 02:28:274 (3) - Unsnapped a bit, might adjust it. :arrow: fixed i think?
  7. 02:35:868 (3) - This looks so squished, can't you move it out a bit more? :arrow: adjusted a bit
  8. 02:39:760 (3,4) - Same suggestion as before with doublets, make them flow better into each other. :arrow: This is mirror pattern from 1's end with 2 though... since doublets have occured on a few occasions earlier, player should easily recognized + rhythm has been introduced with the sliders as well. I feel antiflow fits doublets more, because they immediately have to readjust, so if a new & strange rhythm comes up, adjusting to new environment is easier already.
  9. 02:40:046 (1) - 02:44:696 (1) - These NCs should be deleted, it looks pretty spammy at this part and it's not considerably easier to read/play without new NCs :arrow: I prefer to keep these. The first one: After doublet, having triplet + spacing increase, I feel that NC will help and feels more natural. Second one, the jump from (2)'s end to the stream, is larger than one might expect. Therefore the NC.
  10. 03:03:776 (7,1) - :c :arrow: took care of this
  11. 03:28:080 (5,6,7) - Ctrl+g? Would make for a more interesting movement i believe. :arrow: I like that these point elsewhere, but still go the same way if that makes sense lol
  12. 01:37:008 (4) - drum-sample on end :arrow: yesssssssssssssssss
About the breaks on alacat's Hard difficulty, she mapped that one cymbal, but kept the rest a break. ( that break is important for players (maybe The beginner will play this difficulty) so I don't want to map that part! ) was her reasoning. I think that should be valid enough. Her difficulty seems quite dense too and maybe it's just me who's unique with 0 breaks on a long song. Also changed some hitsound and KIAI setting in her diff with permission of course :3



Really solid set, I love it. Call me back when you're ready!

Thank you so much for modding!!

updated with alacat's :3

also thank you euny for star =w=
Pho
Nice!

@next BN: Check out the density in Normal again and see if you believe it suits rank status. I approve it considering how spread is laid out and it is not that complex.
Kibbleru
here u go :3

SPOILER
19:01 Kibbleru: l
19:01 Kibbleru: k
19:02 appleeaterx: o
19:04 Kibbleru: this diff so clean i cant find anything
19:04 Kibbleru: 01:21:439 (1) - curve slight more for the blanket lo
19:05 appleeaterx: oh yea
19:05 Kibbleru: 01:23:717 (1,1) - u can blanket this maybe (?)
19:05 appleeaterx: some blankets might look horrible
19:05 Kibbleru: idk if u have room
19:05 appleeaterx: mouse is halfbroken
19:06 appleeaterx: tried the first one
19:06 appleeaterx: the second one, idk if thats possible while keep diamond shape (1,2,4,1) intact o_O
19:06 Kibbleru: yea prob not dw about it
19:07 Kibbleru: whats with ur finish LOL
19:08 Kibbleru: it plays like twice
19:08 appleeaterx: lol wtf
19:08 Kibbleru: holy lol http://puu.sh/pRCrz/3526a17165.png
19:08 Kibbleru: well it doesnt play twice
19:08 Kibbleru: it has like an echo
19:08 Kibbleru: well thats fine i guess w/e
19:09 Kibbleru: 02:25:709 (1) - i dont really get the nc usage here tbh
19:09 Kibbleru: 02:25:615 - shouldnt it be on here
19:09 Kibbleru: well
19:09 Kibbleru: musically
19:09 appleeaterx: spaxcing change in music ;w;
19:09 Kibbleru: i guess it looks shit in the playfield
19:09 appleeaterx: yea
19:10 appleeaterx: i put like this
19:10 appleeaterx: bc
19:10 appleeaterx: now both combo consist of 3 notes
19:10 Kibbleru: fair enough
19:10 appleeaterx: weird to have (1,2) only as one set
19:10 Kibbleru: 02:43:366 (2) - is 1/8 necessary here tbh?
19:11 Kibbleru: cant really hear any 1/8 tbh
19:12 Kibbleru: 03:06:244 (2,5) - ree
19:13 appleeaterx: ree?
19:13 appleeaterx: changed 1/8 into 1/4 kickslider
19:13 appleeaterx: whatever kicksliders are
19:13 Kibbleru: blaknet
19:14 appleeaterx: i tried
19:14 Kibbleru: lol ur SVs
19:14 Kibbleru: 1.0 1.5 1.2
19:14 appleeaterx: yea.. i know its strange
19:14 appleeaterx: but lower sv more flexible
19:15 appleeaterx: you can reach more in calmer parts without havng to switch to taiko mode to lower sv
19:15 appleeaterx: but alacat's one is indeed higher overall still
19:15 Kibbleru: taiko mode?
19:15 appleeaterx: oh yea
19:15 Kibbleru: wait what
19:15 appleeaterx: if i want to have SV above 2.0x or below 0.5x
19:15 Kibbleru: o
19:15 appleeaterx: instead of osu editing
19:15 appleeaterx: you can go to taiko
19:15 Kibbleru: LOL
19:16 appleeaterx: can change there
19:16 appleeaterx: then switch back xd
19:18 appleeaterx: handy trick i learned in prison :3/
19:18 Kibbleru: i think alacat shud nerf some jumps in that last kiai
19:18 Kibbleru: to fit since normal diff is rather easy
19:19 Kibbleru: in order to fulfil the under 2 stars thing
19:19 Kibbleru: oh wait
19:19 Kibbleru: actually nvm
19:19 Kibbleru: its not as easy as i thought
19:20 appleeaterx: had to make normal easier, but also harder at the same time LOL; else it wasnt suitable for lowest diff, but had to keep alacat's spread too
19:20 appleeaterx: so complicated aaaa
19:21 Kibbleru: is metadata good?
19:22 appleeaterx: put a link in descriptoin
19:22 appleeaterx: but you have to click the Prog-Roid album
19:22 appleeaterx: they disbanded few years ago
19:22 appleeaterx: so the site is dead
19:22 appleeaterx: but luckily web.archive
19:22 appleeaterx: http://puu.sh/pRDdf/c11b6f1c15.png
19:23 Kibbleru: o rip
19:23 appleeaterx: yes very sad ;(
19:24 Kibbleru: 01:35:963 - unsnapped timingline apparently in insane
19:25 appleeaterx: snapped!
19:25 Kibbleru: 02:52:193 - make the red line kiai too (idk why this even matters)
19:26 Kibbleru: oh
19:26 appleeaterx: it seem only alacat diff has that, fix for her!
19:26 Kibbleru: on alacats diff
19:26 Kibbleru: yea
19:26 Kibbleru: ok yea upload then we can get on with this
Topic Starter
Mint
Thank you so much <3 !!
Reillia
congratz applee!
alacat
yeah :)
DreaM117er
oh hohohoho

graz~ :)
Lavender
gratz :)
Kinshara
Congrats apple!! SFP is bae~
Monstrata
Nice handy trick you learned in prison!
Haruto

Monstrata wrote:

Nice handy trick you learned in prison!
Congrats Apple!!
Battle
nice
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