Sotarks wrote:
Milan- wrote:
dInsane
- 00:15:743 (4,5) - I feel like these 2 notes has no reasons to get stacked, so maybe if you could stack 00:15:933 (5) - on 00:14:983 (2) - 's head, it could be a nice alternative. But yeah I feel like this one need to have a little bit more emphasis then the stack. I really like this stack though, it creates a nice emphasis on the next downbeat. I'll see what other modders suggest and maybe I can find a better alternative.
- 00:28:274 (1,2) - Hey you don't wanna keep the consistency in spacing/flow than the previous one ? 00:25:236 (1,2) - Because this one is pretty cool, but the other one idk flow ios kida weird, and the overlap is meh imo. Visually the spacing should be the same, it's just that the flow is just a tad backwards instead. I'd rather have it stack with (5), else it'd be a cluttered mess. Playwise, not much will change anyways so I'll be keeping this.
- 00:34:160 (7,1) - I feel like the spacing between those 2 notes is really low, because 00:34:350 (1) - has a high beat here, I would like to hit it a bit more far away, if you know what I mean. You'll find that quite often I will emphasize downbeats with equal distance, or a jump. Depending on the pattern and other circumstances (just depends whether if a large jump actually works both playwise & aesthetically), I'll keep regular distance.
- 00:48:211 (1) - Tbh you could stop this slider on the blue tic, and stack 00:49:540 (1) - 's tail on 00:48:211 (1) - 's tail, if you follow my suggestion. Making the slider end on the downbeat creates an awful polarity error though (assuming you mean the one before the white tick), if you meant the other one, it'd be a bit overdone. I like having stuff 1/2 after significant SV changes ^^'
- 01:00:838 (5) - I don't even know why you put a note here, since there's no really audible sound here, or maybe I'm just deaf. Who's knows ? The vocalist does some weird thing, like almost a lisp? lol idk how to describe
- 01:09:287 (1) - Please can you space it a little bit more from 01:08:907 (6) - to keep the consistency with your other paterns that looks the same ? Sure thing!
- 01:10:806 (1) - The fact that you skip that kick on the red tic, makes me sad D: The vocals are much more prominent though... but I can agree to some level. Will keep this in mind for in the future.
- 01:16:122 (1,2,3,4) - You don't wanna do something like this instead, it could be nice for the structure.. Idk it's just my opinion for this one, no need to fix that if you don't like it. It's supposed to be a really vague blanket with (4)... adjusted that a bit to make it more obvious.
- 01:24:002 (2,3) - Space this one a little bit more from 01:23:717 (1) - , just like you made on 01:21:439 (1,2) - this for exemple. Done!
- 01:58:653 (1) - The fact that you skip that kick on the red tic, makes me sad D: Same reason.
- 01:30:933 (2) - Same for this one. That sound can't really be deemed as a kick though... if I were to map out all the hi-hats, it'd be 1/2 spam in a really calm part. I'm not transformed into a pp-mapper enough to do that yet lol.
- 01:57:134 (1) - ^ ^
- 02:07:767 (1) - Consistence in spacing with 02:08:907 (6,1) - please. Fixed!
- 02:25:709 (1) - Is that NC really necessary ? yes, ds change in stream warrants a nc in my eyes (makes it easier for people like me who dont love streams)
- 03:01:307 (1) - The fact that you skip that kick on the red tic, makes me sad D: Same thing.
Normal
- This one looks fine, tbh. Or I'm just too bad to mod Normals xd
Pretty nice set here!
GL appl
Strategas wrote:
[Insane]
00:20:489 (1,1) - I'd suggest being consistant with emphasizing like you did 00:14:414 (1,1,1,1) -
actually looks like the whole map has that thing, dunno if that's very good to throw the spacing from nothing to big for same sounds I find that when you have a large cluster of 1/2 notes, and they are DS arranged, rather than small jumps, they are even harder. Not sure how to explain, but just like how squares are a pain to play, while really ugly clusters of 4 notes will play so much better. <repeats itself>
01:19:730 (3,1) - even if plays almost fine, it still triggers me because the jump into that slider is not that great, when you can have smooth movement with http://puu.sh/p9hcH/de472494c3.jpg More a bit of an aesthetic thing actually. The distance / line from (1)'s head to (3) is around the same as (1)'s end to (2). Also, if every downbeat had a jump, that'd make a map really too-detailed-focus'ed (??) making it a bit lame. Keeping distance with downbeats should be fine if the sound isn't too major.
02:02:831 (7,8) - 02:11:944 (9,1) - I saw this often in your map but emphasizing the wrong note here. 00:59:793 (6,7) - stuff like this is much better This has been a common practice in many beatmaps. It's something like, (7,8) is like a new separate combo / pattern. While in theory the emphasis is kinda wrong here, if you consider the vocal and actual pattern it kinda makes sense. A good example to explain this stuff is Bonzi's Algebra at around 02:49:556 (1) - , Frostmourne maps are also spammed with these type of patterns.
01:46:502 (1,2) - you don't really want to have polarity here, you finish clicking white tick and start next note on blue tick which is not fun for many ppl, as they would expect 1/2 gap or 1/1 gap but not 3/2 between clicks So an alternative would be... skipping sounds? I tried to map all the sounds here, while keeping polarity. That's why I also made (1) a kickslider so it's also predictable from a visual perspective. And it's also kinda mandatory, as a few seconds later raw doubles are used. I find that this is a good way to kinda prepare the player instead. Though, I do get your reasoning though - it's not easy to play, especially not with DT, but it's a SFP after all, they loved experimenting with their rhythm usage lol.
02:14:602 (3,4,5) - I thought stuff like this would play poorly, but with the spacing you put here it actually is pretty good :3/
02:19:919 (1) - emphasis <>
02:32:071 (1) - atleast space it out like 02:29:033 (1) - having it so close is just unused opportunity
03:25:991 (2) - turn into circles? both beats are pretty strong here I always thought something was wrong with here, who knew the answer was so simple. Good idea, changed!
just spacing inconsistencies here and there but other than that it's good thanks!! also, cool that you divided the suggestions to fit with the sections of the song lol, it's really helpful actually w
[Normal]
00:23:717 (1) - I find it more intuitive to follow the piano with a long slider than that weird sound, so I think it's better to start the slider at 00:23:527 - I can agree with you, though I wanted to be close with my own difficulties when it comes to rhythm. If it gets mentioned again, I'll probably change it.
03:19:345 (6) - sounds better and is more intuitive if you use it at 03:19:156 -
03:21:434 - then having something here would be good too, 1/2 slider or circle For this section, I only placed objects to 1) keep polarity going, 2) follow e-guitar. Perhaps this might be a bit too strange for beginners, but emphasizing every clap in this section is a bit harsh. This song has no breaks, and I don't want them to fail at the last part orz. Good reasoning though, I'll keep it in mind for future maps!
Thanks for modding!FCL wrote:
- [insane]
- 00:34:730 (2) - vocal at red tick should be clickable I guess. I wouldn't say so if it would didn't sound weird at this moment lil Piano has the focus here.
- 00:36:913 (6) - I would choose other place for him, a bit further by other previous circles, cuz clap should be emphasized more than circle with whistle, but it only in my opinion Not really about that varying distances when it's not needed... looks a bit weird if only one has different spacing lol.
- 00:44:793 (8,1) - ctrl+g rhythm feels better, then the slider will go along with vocal and clicking to the circle be when the song giving the vocal Now, both the vocal and downbeat are clickable. The vocal has a note all for itself and it gives enough emphasis, while leaving other sounds emphasized as well.
- 00:46:312 (6,1) - ^ same thing
- 01:00:743 (4,5,6,8,9,10) - since you always tried to do claps through triplets, 01:00:743 (4,5,6) - should be with claps too, but it isn't true. So I would made 1/4 reverse instead triplets or 01:01:312 (6,7,8) - with some spacing That's a really awesome idea, but I don't really have spaced triplets in KIAI time. I find that the jump spacing-increase here is already sufficient.
- 01:13:274 (5,6,7,8) - this stream is overmapped and you know this. Idk maybe it's good fit, but I don't like overmaps Are these really overmapped? I hear really faint e-guitar-ish notes on the blue tick... am I hearing ghosts lol?
- 01:14:603 (1,2,3,4,1,2,3,4,1,2,3,4) - maybe I would suggest you some good ideas, but anyway you won't apply their (???) Well, I chose to have consistent distance, so the (4,1)s have extra emphasis on them. The rest doesn't need to big spacing, because it's a really slow part after all.
- 01:41:186 (3,4,5,6,7) - this rhythm is fine, but I could suggest you to also map piano sounds because you have mapped doubles before and ... it's fun to play. Something like skipping of drum should be fine I guess Actually, I never really noticed that sound until you mentioned it. I would've mapped it out, but currently I don't feel the need to. Would make things more complicated than they should be.
- 02:09:951 (3) - the song doesn't have clap, but anyway you could add him cuz there is he sounds cool e
- 02:11:090 (3) - dam, it's overmapped I can't hear something That vocal is super loud tho...
- 02:14:793 - don't like how you missed this sound, but it has a some sense lol Map is heavily based on Irie's in bloom, and the triplets will have it's main focus on the snares.
- 02:23:717 (3) - this slider sounds kinda empty, I added soft whistle and now it doesn't sound empty, Maybe will you add too? good idea
- 03:03:396 (4,5,6) - same as before s
- 03:21:814 (5) - there is missing of this note would be cool since this beat kinda extinguished before these claps on 03:21:909 (6,7) - Due to polarity, I don't think I can do much. Since there is a sound on the red tick, I'll keep this.
- 03:26:371 (3,4,5) - ^
- [normal]
- 00:23:717 (1) - not sure that you should start the slider here, starting on downbeat is kinda unnecessary cuz this bell sound is pretty quiet for normal lol Wanted to have the rhythm as consistent as possible throughout my own difficulties... tho this might be problematic.... will change if it hinders rankability!
- 00:34:920 (2) - is repeat slider really need? Just I feel there 1/1 slider is better I wanted to emphasize piano + vocal, but having more clickable 1/2s didn't seem reasonable here to me.
- 01:14:034 (1) - adding of repeat would be great, sound at red tick feels empty now might be a bit too dense for this calm section, but good idea... if it gets mentioned again will fix.
- 02:37:388 (5,3) - wrong stacked omg lel fixed
also you should uncheck widescreen support btw !!
Updated with alacat's difficulty as well!