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fripSide - future gazer

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Topic Starter
Cirno
This beatmap was submitted using in-game submission on 2011年6月27日 at 18:28:07

Artist: fripSide
Title: future gazer
Source: Toaru Kagaku no Railgun
Tags: yaginuma satoshi nanjou yoshino samiljul
BPM: 138
Filesize: 8872kb
Play Time: 03:57
Difficulties Available:
  1. 31's Taiko (4.83 stars, 1341 notes)
  2. Hard (4.95 stars, 618 notes)
  3. Normal (2.84 stars, 242 notes)
Download: fripSide - future gazer
Information: Scores/Beatmap Listing
---------------
._.
Someone's Watching you

[Status]
6/27 update
wmfchris
Nth future gazer in my computer lol

[general]
mp3@320kbps, compress it to 128~192
turn on flashy warning
The insane is quite insane, so maybe put a hard between normal and insane?

[hard]
0:20:504 (1,2) imo just stack them on the green notes orz
0:48:113 (3,1) spacing?
1:51:700 (6,7) remove hitsound of (6) and put them on (7)?
cool hitsound~

[normal]
2:08:765 (2) stack on ending of next (1)


cool mapset, star~
Topic Starter
Cirno

wmfchris wrote:

Nth future gazer in my computer lol

[general]
mp3@320kbps, compress it to 128~192
I don't know why, but it was actually compressed at 192kbps ABR with LAME, here's the MediaInfo:

turn on flashy warning
Fixed~
The insane is quite insane, so maybe put a hard between normal and insane?
I thought [Hard] is no harder than an ordinary hard 0.0 And I can't come up with a way to map another diff of H/I difficulty span...

[hard]
0:20:504 (1,2) imo just stack them on the green notes orz
Ok.
0:48:113 (3,1) spacing?
Fixed.
1:51:700 (6,7) remove hitsound of (6) and put them on (7)?
I think the way I did it sounds better... I don't really know
cool hitsound~
thanks 0.0

[normal]
2:08:765 (2) stack on ending of next (1)
Fixed

cool mapset, star~
thanks for modding>< also some minor hitsounds changes in [Hard]
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)

排列啥的我不吐槽了- -
总之不要在没有排好图的时候就去搞音效,真正的好图删了音效也一样是好图._.


Hard

为什么hard难度要9AR……9AR的图和8AR排列方法是不同的,而且这歌不适合高AR,还是换成8吧._.

00:15:504 (2) - ctrl+r
00:19:635 (1,2,1,1,2,1,2,1,1,2) - 节奏不均匀的地方下太多new combo会造成读图困难,建议做成两组(12112,12112)
00:40:504 (2,3,4,5) - 如果想做不均匀排列的话我感觉这里应该是从小到大吧?
00:45:722 (1) - 4个note的slider建议不要从白线开始,换成一次往返的加一个circl或者别的什么
00:50:939 (1,2,1,1,2,1,2,1,1,2) - 分两组
01:08:657 (2,3) - 加大距离
01:24:744 (4,5) - 这组二连感觉多于了,不如把4提前1/4拍
01:33:113 (3,4) - 换一下顺序,先slider后circle,位置不变和slider方向不变
01:56:157 (3,4) - 缩小距离,贴上最好
02:05:722 (1,2,1,1,2,1,2,1,1,2) - 两组
02:22:135 (5) - 往返太多而且还结束在红线上,我觉得这里用4个note的比较好
02:26:591 (1) - spinner下早了
03:00:287 (2,3,4,5,6) - 5 note的串通常是从白线开始的,删掉4做三连
03:18:113 (7,8) - 这两个的距离相比前边有点大了,因为6和7的距离缩短了


Normal

虽然是normal但是slider velocity用0.8对于这首歌来说太慢了,排起图来会很小气

00:17:461 - 加个音
00:19:635 (1,2,3,1,2,3) - 建议分开
03:08:331 (1,2,3,4) - 叠一起太单调了,因为这里的音效不强烈
03:23:983 (1,2,1,2,1,2) - 都是不完整的三连音,建议都换成slider


先这样 8-)
loveFantasy
NORMAL
01:21:374 (4) 1/4 shorter
03:25:722 (1,2,1) a bit hard as a normal, but i cant point out a good arrange either
03:47:461 (4) 1/4 shorter

HARD
00:00:000 suggest AR -1
00:20:178 (1,2,1,2) dont stack these
00:40:722 (3,4,5,1) suggest rearrange position, some hard jumps are better than this
01:08:657 (2,3) suggest larger spacing
01:23:983 (1,2,3,4,5,6,7) this is really not intuitional, suggest rearrange these into
http://osu.ppy.sh/ss/40083
02:06:265 (1,2,1,2) dont stack these
02:23:113 (1,2,3,4,5,6,7) same as above

awesome hitsound! also some nice jump in HARD, but overall i think HARD is too hard
Topic Starter
Cirno
sandpig

Sandpig wrote:

排列啥的我不吐槽了- -
总之不要在没有排好图的时候就去搞音效,真正的好图删了音效也一样是好图._.
:o Oh well.

Hard

为什么hard难度要9AR……9AR的图和8AR排列方法是不同的,而且这歌不适合高AR,还是换成8吧._.
okay.

00:15:504 (2) - ctrl+r
no.
00:19:635 (1,2,1,1,2,1,2,1,1,2) - 节奏不均匀的地方下太多new combo会造成读图困难,建议做成两组(12112,12112)
ok
00:40:504 (2,3,4,5) - 如果想做不均匀排列的话我感觉这里应该是从小到大吧?
0.0 you can't be serious
00:45:722 (1) - 4个note的slider建议不要从白线开始,换成一次往返的加一个circl或者别的什么
ok
00:50:939 (1,2,1,1,2,1,2,1,1,2) - 分两组
ok
01:08:657 (2,3) - 加大距离
ok
01:24:744 (4,5) - 这组二连感觉多于了,不如把4提前1/4拍
no.
01:33:113 (3,4) - 换一下顺序,先slider后circle,位置不变和slider方向不变
ok
01:56:157 (3,4) - 缩小距离,贴上最好
fine.
02:05:722 (1,2,1,1,2,1,2,1,1,2) - 两组
ok
02:22:135 (5) - 往返太多而且还结束在红线上,我觉得这里用4个note的比较好
no.
02:26:591 (1) - spinner下早了
what 0.0
03:00:287 (2,3,4,5,6) - 5 note的串通常是从白线开始的,删掉4做三连
no.
03:18:113 (7,8) - 这两个的距离相比前边有点大了,因为6和7的距离缩短了
fixed.

Normal

虽然是normal但是slider velocity用0.8对于这首歌来说太慢了,排起图来会很小气
I asked some real new players I know to testplay before I submit, and they still complain it being too fast.

00:17:461 - 加个音
ok.
00:19:635 (1,2,3,1,2,3) - 建议分开
no.
03:08:331 (1,2,3,4) - 叠一起太单调了,因为这里的音效不强烈
fine.
03:23:983 (1,2,1,2,1,2) - 都是不完整的三连音,建议都换成slider
no.
thanks!
loveFantasy

loveFantasy wrote:

NORMAL
01:21:374 (4) 1/4 shorter
0.0 probably no, I tried making it shorter and it sounded empty
03:25:722 (1,2,1) a bit hard as a normal, but i cant point out a good arrange either
I also can't think of a better one sry
03:47:461 (4) 1/4 shorter
no, same as before

HARD
00:00:000 suggest AR -1
ok.
00:20:178 (1,2,1,2) dont stack these
why not...
00:40:722 (3,4,5,1) suggest rearrange position, some hard jumps are better than this
I don't think jumps make sense here, but it's just me. Maybe I'll change if more people point this out. But right now I'm going to keep it the way it is.
01:08:657 (2,3) suggest larger spacing
fixed as stated in former mod post
01:23:983 (1,2,3,4,5,6,7) this is really not intuitional, suggest rearrange these into
http://osu.ppy.sh/ss/40083
fine.
02:06:265 (1,2,1,2) dont stack these
no as before
02:23:113 (1,2,3,4,5,6,7) same as above
fine.

awesome hitsound! also some nice jump in HARD, but overall i think HARD is too hard
0.0 too hard? well... I thought it's no harder than any other ordinary hard, and it's the hardest diff in the mapset anyway~
thank you too~
Verdisphena
<3 !
Kotone
<3 love this song
JoJo
Hey!
I luv this song very much~!>w<

Download and reply first.
I will give my advice later~XD
JoJo
Normal

[00:25:178](2)I suggest to place this note to white line.
The same as 00:26:048,00:26:918,03:24:309 and so on.
It isn't necessary but I guess everyone will late-click this note at first play.
You can ignore this and make your choice.
[01:21:374](4)Ending at 01:21:809 will be better.
[03:47:461](4)^

Hard

This is an insane diff,not hard.
[00:40:504](2,3,4,5)The spacing,Especially (5),is hard to read.
[02:01:809](2,3)Spacing?
Sorry.This diff is too hard for me ~(+﹏+)~So I can't give more advice.

Nice work on Sound effects and storyboard!
Good map~Next you'd better to find more players to mod your map~XD
Topic Starter
Cirno

Joshua Lost wrote:

Normal

[00:25:178](2)I suggest to place this note to white line.
X.X I tried placing it to the white line and I late-clicked every time. sorry...
[01:21:374](4)Ending at 01:21:809 will be better.
[03:47:461](4)^
>.> I sort of disagree...

Hard

This is an insane diff,not hard.
The mapset has got only two difficulties (well, at least at the moment), labelling the second one 'Insane' would look horrifying.
Also I don't think it's THAT hard to be insane...

[00:40:504](2,3,4,5)The spacing,Especially (5),is hard to read.
[stress] it's intentional....
[02:01:809](2,3)Spacing?
fixed.. arranged in another way
Sorry.This diff is too hard for me ~(+﹏+)~So I can't give more advice.

Nice work on Sound effects and storyboard!
Good map~Next you'd better to find more players to mod your map~XD
Thanks >.< I'm sort of busy with schoolwork for now, so I'd probably be lazy until the vacation comes...
Mapper 31
Hi :)
May I make taiko diff? :)
Topic Starter
Cirno

samiljul wrote:

Hi :)
May I make taiko diff? :)
Of course >< please.
Cryophyte_old
很喜欢这歌~
音效和SB都很不错~^^

个人小建议~采不采纳什么的无所谓啦~

normal
00:25:070(2)放到白线上比较好吧~后面两个也是~
03:24:309(2)^
00:56:157(?)这边加个圆圈吧~
01:09:200(3)改成Slider延长到后面的白线
01:10:939(3)^
01:11:809(1-2)这里设计可以改一下 比如3个白线到白线的SLIDER(蓝色的1去掉)
01:25:722(1)不用急着放SPINNER,这里可以map一下的吧~
02:24:852(1)^
03:01:374(?)加个圆圈吧~用上你的音效~后面两空也是~

hard
00:40:070(1-5)Spacing重新设计下比较好呢,逐渐变大也行
水平有限~还有很多觉得很难的地方~

STAR~
Topic Starter
Cirno

Cryophyte wrote:

normal
00:25:070(2)放到白线上比较好吧~后面两个也是~
03:24:309(2)^
._. 白线节奏不对啊 玩起来很诡异的
00:56:157(?)这边加个圆圈吧~
ok
01:09:200(3)改成Slider延长到后面的白线
01:10:939(3)^
我试了试 但是怎么也排不好+.+ sry
01:11:809(1-2)这里设计可以改一下 比如3个白线到白线的SLIDER(蓝色的1去掉)
= = 我不确定该不该改……
01:25:722(1)不用急着放SPINNER,这里可以map一下的吧~
map到了01:27:461...
02:24:852(1)^
map到了02:27:896
03:01:374(?)加个圆圈吧~用上你的音效~后面两空也是~
= =我觉得空着比较好 大概……

hard
00:40:070(1-5)Spacing重新设计下比较好呢,逐渐变大也行
= = 我再多想想这几个note……或许以后我会改成别的
水平有限~还有很多觉得很难的地方~
thanks>.< & merry christmas
Mapper 31
Topic Starter
Cirno

samiljul wrote:

:3
diff added, thanks~
Fuuko
Fuuko's mod DEKIMASHITA!! <3''

General:

It's "To aru Kagaku no Railgun", not "Toaru". :I

Add tags.
Storyboard:

01:25:287 - The lyric is so small at this part...why don't you make it bigger? Of a size that's actually readable since when it fades in.
02:50:939 - This part is a bit weird. It suddenly gets back to the background. Why don't you make the background fade in gradually? It's a lot better.
Normal:

Wow, this is really bad spaced. I suggest you either increase the spacing to 1 or 1.1. REALLY. These close notes are just...bad.

Approach Rate -2, HP drain -2, Overall Difficulty -1.

Remove letterbox during breaks, since they ruin the Storyboard. It's on the "Storyboarding" tab of the song setup.

Can't say much about the map, because of the actual spacing...really, space it more.
Hard:

Remove letterbox during breaks, since they ruin the Storyboard. It's on the "Storyboarding" tab of the song setup.

00:17:244 (2,3,4) - orz spacing.
00:18:983 (4) - New combo to combine with the spacing.
00:30:504 (1,2,3,4) - Wow...these notes are really hard to see. Maybe not stack it with the others?
00:42:244 (1,2,3,4,5,6,7,8) - Loving these. XD
02:05:070 (4) - New combo to combine with the spacing.
02:43:983 - The notes after this are pretty much like the beginning, so to don't leave it that boring and obviously, why don't you select all of the notes after this till the next break, then you hit ctrl+h and ctrl+j, so it's inverted and looks less boring.
Sorry for not modding taiko, but I'd probably only point silly things. That's it, star.
Topic Starter
Cirno

Fuuko wrote:

General:
It's "To aru Kagaku no Railgun", not "Toaru". :I It's indeed "Toaru".
Add tags. fixed
Storyboard:
01:25:287 - The lyric is so small at this part...why don't you make it bigger? Of a size that's actually readable since when it fades in.
02:50:939 - This part is a bit weird. It suddenly gets back to the background. Why don't you make the background fade in gradually? It's a lot better.
all fixed
Normal:
Wow, this is really bad spaced. I suggest you either increase the spacing to 1 or 1.1. REALLY. These close notes are just...bad. ok.
Approach Rate -2, HP drain -2, Overall Difficulty -1. Approach Rate -1, HP drain -1, Overall Difficulty -1.
Remove letterbox during breaks, since they ruin the Storyboard. It's on the "Storyboarding" tab of the song setup. fixed.
Hard:
00:17:244 (2,3,4) - orz spacing. orz.
00:18:983 (4) - New combo to combine with the spacing. fine~
00:30:504 (1,2,3,4) - Wow...these notes are really hard to see. Maybe not stack it with the others? fine
00:42:244 (1,2,3,4,5,6,7,8) - Loving these. XD thx
02:05:070 (4) - New combo to combine with the spacing. ^
02:43:983 - The notes after this are pretty much like the beginning, so to don't leave it that boring and obviously, why don't you select all of the notes after this till the next break, then you hit ctrl+h and ctrl+j, so it's inverted and looks less boring. ok.
thanks for modding~ @Fuuko: sry for removing your color, that's because the colors got all messed up when I previewed...
Colin Hou
[General]:
  1. 关于Toaru的问题 的确Toaru是正确的 当然可能会遇到一些麻烦= = 这里的人都异常的固执
  2. 皮肤上缺少hitcircle-overlay.png approchingcircle.png spinner-background.png spinner-metre.png spinner-approachcircle.png
[Normal]:
  1. 02:09:200 (1) - 末尾的箭头被盖住了.. 据我说知不可以(至少在normal里)
  2. audio-leanin 在这个难度是不需要的
[Hard]:
  1. 01:03:113 (1) - 稍微上提一下 感觉和5离得太近了
  2. 03:10:722 (1,1,2,3,4,1,1,2,3,4,1) - 这里完全可以放开来摆(串与串之间、串和圈之间)
  3. 其他感觉就是spinner有被过多使用 以及很多地方的x0.5都很突然
StoryBoard方面注意下次歌词字体选择根据BG的情况来选 这次的感觉基本是迷彩色...

star~
Topic Starter
Cirno

Colin Hou wrote:

[General]:
  1. 关于Toaru的问题 的确Toaru是正确的 当然可能会遇到一些麻烦= = 这里的人都异常的固执
  2. 皮肤上缺少hitcircle-overlay.png approchingcircle.png spinner-background.png spinner-metre.png spinner-approachcircle.png fixed.

[Normal]:
  1. 02:09:200 (1) - 末尾的箭头被盖住了.. 据我说知不可以(至少在normal里) 反转了(1) 改成stack..
  2. audio-leanin 在这个难度是不需要的 fixed.
[Hard]:
  1. 01:03:113 (1) - 稍微上提一下 感觉和5离得太近了 = =上提了(5) 改成stack
  2. 03:10:722 (1,1,2,3,4,1,1,2,3,4,1) - 这里完全可以放开来摆(串与串之间、串和圈之间) 重新摆了下..
  3. 其他感觉就是spinner有被过多使用 以及很多地方的x0.5都很突然 嗯我再多看看spinner的地方可以map些什么 x0.5放置的地方多少有些个人感觉成分= =不是很想改……
StoryBoard方面注意下次歌词字体选择根据BG的情况来选 这次的感觉基本是迷彩色... 哦..再改改吧

star~
thx
TristanShi
Nice song, 星一个.
:D
Leorda
NI HAO

Sorry for long mod~

General
1) Your spinner-approachcircle are completely ODD for ME. Those white color in spinner-approachcircle are doesn't pretty enough, can you make another one?
2) Can you make a custom spinner? (spinner-circle, spinner-metre, and spinner-background) Copy those spinner in templateskin, paste into this beatmap files and stay, is make no sense. Try make something difrent or remove them (you don't need the original skin from osu! Copy and paste here is just make a custom spinner like change the color, make something interesting, etc. Not copy and paste for collection skin). But just a suggestion ;-;
3) You should double-check the spinner for all diff, and make sure ALL the spinner is turn on the new combo. Because you get 300 katu in spinner, if you get 100 point on last combo. Example, you get 100 point in 00:20:716 (4) and then, you get 300 katu in spinner when the spinner metre is full. That is call spinner bug.
4) I think you should make an easy diff. Normal diff are not beginner-friendly. If you make an easy diff, beginner player can play easy diff, so you should make an easy diff

Normal
00:54:418 (1) - Move 2 grid up. It's kinda bit messy if this overlapped with 00:53:548 (2,3)
01:04:852 (1) - Not stack perfectly with 01:03:983 (6)

01:06:591 (1) - Remove new combo?
01:43:983 (1) - I think 1/4 repeating slider are inapproriate for normal diff, but I don't know if 1/4 repeating slider is unrankable. It's up to you, but some modder are mentions that 1/4 repeating slider in normal diff is inapproriate. You can change that if you want or ask some MAT or BAT, I guess.......
02:02:244 (3) - Move down a bit, to avoid some overlapping
02:13:548 (1) - Same issue as 01:43:983 (1)
02:26:374 (2) - Placing at red ticks has a wrong sound. Perhaps, move forward to white tick?

03:01:374 (x) - Add note here? It's feels empty for me
03:03:113 (x) - ^
03:04:852 (x) - ^
03:06:591 (1,2,3,4,1,2,3,4) - No jump at normal diff! It's difficult for average player

31's Taiko
IMO, over 1000 objects are unrankable for taiko. But, I am not sure. You should ask Rokodo, lepidopodus, and 3UNI. They are taiko modder (actually, I'm Taiko bad modder 0.0)

02:30:070 (T) - This volume are not max. It's unrankable for taiko
01:31:919 (337) - This notes has no rhythm for me~
01:33:658 (340) - ^
01:35:397 (344) - ^


Hard
00:40:504 (2,3,4,5) - These acceleration spacing makes me chaos, IMO
00:42:244 (1,2,3,4,5,6,7,8) - This jumps are hard to read and silly, change something better >.<
03:16:809 (1,2,3,4,5,6,7,8) - This jumps are hard to read and silly, change something better >.<


Again, sorry for long mod >.< inb4 some modder complain this
Topic Starter
Cirno
Leorda

Leorda wrote:

NI HAO
NI HAO~

General
1) Your spinner-approachcircle are completely ODD for ME. Those white color in spinner-approachcircle are doesn't pretty enough, can you make another one?
2) Can you make a custom spinner? (spinner-circle, spinner-metre, and spinner-background) Copy those spinner in templateskin, paste into this beatmap files and stay, is make no sense. Try make something difrent or remove them (you don't need the original skin from osu! Copy and paste here is just make a custom spinner like change the color, make something interesting, etc. Not copy and paste for collection skin). But just a suggestion ;-;
removed the spinner elements= =..
3) You should double-check the spinner for all diff, and make sure ALL the spinner is turn on the new combo. Because you get 300 katu in spinner, if you get 100 point on last combo. Example, you get 100 point in 00:20:716 (4) and then, you get 300 katu in spinner when the spinner metre is full. That is call spinner bug.
all checked and fixed
4) I think you should make an easy diff. Normal diff are not beginner-friendly. If you make an easy diff, beginner player can play easy diff, so you should make an easy diff
maybe I'll map one later, thanks for advice><

Normal
00:54:418 (1) - Move 2 grid up. It's kinda bit messy if this overlapped with 00:53:548 (2,3) fixed
01:04:852 (1) - Not stack perfectly with 01:03:983 (6) fixed
01:06:591 (1) - Remove new combo? ok~
01:43:983 (1) - I think 1/4 repeating slider are inapproriate for normal diff, but I don't know if 1/4 repeating slider is unrankable. It's up to you, but some modder are mentions that 1/4 repeating slider in normal diff is inapproriate. You can change that if you want or ask some MAT or BAT, I guess....... changed into 3 circles..
02:02:244 (3) - Move down a bit, to avoid some overlapping fixed
02:13:548 (1) - Same issue as 01:43:983 (1) changed into 1/2 repeating
02:26:374 (2) - Placing at red ticks has a wrong sound. Perhaps, move forward to white tick? I think it sounds nothing wrong...sry
03:01:374 (x) - Add note here? It's feels empty for me
03:03:113 (x) - ^
03:04:852 (x) - ^
= = when I tried adding notes, the spacing got all screwed up and I'm not experienced enough to get it back into normal...sry
03:06:591 (1,2,3,4,1,2,3,4) - No jump at normal diff! It's difficult for average player fixed

Hard
00:40:504 (2,3,4,5) - These acceleration spacing makes me chaos, IMO hmm.. I'll change it if one more person complain about this.
00:42:244 (1,2,3,4,5,6,7,8) - This jumps are hard to read and silly, change something better >.<
sry but I probably won't change this 0.0
03:16:809 (1,2,3,4,5,6,7,8) - This jumps are hard to read and silly, change something better >.< ok~

thanks for modding~ adding spoilerbox because mod post is relatively longer = =
Kotone
G⑨G⑨G⑨
Selee
star

别忘了fuuko的kds ._.
Topic Starter
Cirno

Selee wrote:

star

别忘了fuuko的kds ._.
Thanks~
多谢提醒0.0 记得当时给了啊…补上了
James2250
-Remove (Full Ver.) from the mp3 title and thread. As BATs have said in the past every song is assumed to be a full version and it is redundant to add a notice for this or else every song would need it
-Some pretty interesting sb work, looks cool

Normal:
-Has high stats for the easiest difficulty, I suggest you lower AR/OD/HP by 1 or 2 ticks (or make an easier difficulty as mentioned before )
-Not many major errors just a few design issues you can look into
00:46:591 (2,3,1) - would look nicer if spread out more in my opinion
01:00:070 - could add some notes around here, seems kind of empty when playing
02:03:113 (1) - new combo isn't needed
02:03:983 (1,2) - move further apart?
02:13:331 (5,1) - repeat is slightly hidden by the previous notes
02:15:722 (4,5,1) - ^ not as bad but its a Normal so might want to move pattern around to make it easier for beginners

31's Taiko:
Don't see any major errors, looks good

Hard:
00:17:244 (2,3,4) - odd spacing, make a different pattern?
00:40:504 (2,3,4,5) - misleading spacing and doesn't really fit with the song
00:42:244 (1,2,3,4,5,6,7,8) - these jumps in the map (there are a few of them) go slightly too far out as the song doesn't change too much to support them

Just some minor stuff to look over
Deserves a star~
Topic Starter
Cirno

James2250 wrote:

-Remove (Full Ver.) from the mp3 title and thread. As BATs have said in the past every song is assumed to be a full version and it is redundant to add a notice for this or else every song would need it
fixed
-Some pretty interesting sb work, looks cool thanks~

Normal:
-Has high stats for the easiest difficulty, I suggest you lower AR/OD/HP by 1 or 2 ticks (or make an easier difficulty as mentioned before )
AR-1 OD-1 HP-1
-Not many major errors just a few design issues you can look into
00:46:591 (2,3,1) - would look nicer if spread out more in my opinion spread out a bit
01:00:070 - could add some notes around here, seems kind of empty when playing added a repeat slider
02:03:113 (1) - new combo isn't needed removed
02:03:983 (1,2) - move further apart? ok
02:13:331 (5,1) - repeat is slightly hidden by the previous notes with the AR-1 it's not hidden anymore
02:15:722 (4,5,1) - ^ not as bad but its a Normal so might want to move pattern around to make it easier for beginners
is 2x1/2+repeating slider hard for beginners? hmm I'll change if others point this out too.

Hard:
00:17:244 (2,3,4) - odd spacing, make a different pattern? stacked 4 with 2
00:40:504 (2,3,4,5) - misleading spacing and doesn't really fit with the song rearranged notes
00:42:244 (1,2,3,4,5,6,7,8) - these jumps in the map (there are a few of them) go slightly too far out as the song doesn't change too much to support them
sorry but imo they're appropriate = =

Just some minor stuff to look over
Deserves a star~
thanks for modding~
yongtw123
Hi hi~

[Normal]
00:23:983 (1,2) - In my opinion, no. For the easiest difficulty, stacks using blue ticks are just unfriendly and unintuitive. Either 1) Use sliders, or 2) put 00:25:178 (2,2,2) - on white ticks.
02:26:374 (2) - I expected this to start on 02:26:591? (And truly 02:26:374 (2,3) don't fit the music.)
03:05:287 (1,1,2) - at least make these evenly spaced
03:23:983 (1,2,1,2,1,2) - same problem with the first one
03:51:809 (1) - ends with a "thud" (normal-hitnormal2.wav)? Try remove the "thud" sound.

Ok this diff is too hard to be a normal but too easy to be a hard lol


[31's Taiko]
Rhythm is a bit too streamy to my liking.
But maybe this is actually fun? Dunno.


[Hard] Warning: some are purely opinions below
00:18:765 (3) - oh my starting from here the rhythm is quite bad... Before I explain please try the below:
First of all I highly suggest you to follow the vocal. Then if necessary place the doublets in order to match the drumming in background.
00:24:852 (1) - the "thud" (normal-hitnormal2.wav) at end of slider sounds weird to me
00:25:178 (2) - ok, notice the drumming at 00:25:287? You should sync your hitsound to that, not here 00:25:504.
00:25:722 (1,2) - same as above (PS. actually 01:25:722 (1,2) is a nice way to solve this)
00:26:591 (1,2,3,4) - make these a 5-note combo?
00:47:896 (x) - add a note?
00:47:461 (1) - uh...you are creating your own rhythm again... I tried to not drastically change them... (and stack notes properly please)

I think I should stop commenting on the rhythm.
But I strongly recommend you to follow the vocal as close as you can.
And try not to introduce rhythm that is not present in the music itself.

03:46:591 (1,2,3,4,5,6,7) - looks not so pretty, find a better geometry

======================

Hitsounds are cool, and patterns are nice, but I'd like to see improvements on rhythm in [Hard] before I give a star.

Good luck!



Topic Starter
Cirno
yongtw123

yongtw123 wrote:

Hi hi~

[Normal]
00:23:983 (1,2) - In my opinion, no. For the easiest difficulty, stacks using blue ticks are just unfriendly and unintuitive. Either 1) Use sliders, or 2) put 00:25:178 (2,2,2) - on white ticks.
maybe unfriendly and unintuitive, but it follows the vocal, so I'm not sure if I should change this.
02:26:374 (2) - I expected this to start on 02:26:591? (And truly 02:26:374 (2,3) don't fit the music.)
ok.
03:05:287 (1,1,2) - at least make these evenly spaced
ok. fixed
03:23:983 (1,2,1,2,1,2) - same problem with the first one
same.
03:51:809 (1) - ends with a "thud" (normal-hitnormal2.wav)? Try remove the "thud" sound.
removed, sounds nice~

Ok this diff is too hard to be a normal but too easy to be a hard lol
so what're you trying to express..? should I name it "Normal#"(reads "Normal Sharp", like how you pronounce "C#") or something? well I did it, for the lulz maybe, who knows

[Hard] Warning: some are purely opinions below
00:18:765 (3) - oh my starting from here the rhythm is quite bad... Before I explain please try the below:
(image here)

First of all I highly suggest you to follow the vocal. Then if necessary place the doublets in order to match the drumming in background.
00:24:852 (1) - the "thud" (normal-hitnormal2.wav) at end of slider sounds weird to me
ok. removed
00:25:178 (2) - ok, notice the drumming at 00:25:287? You should sync your hitsound to that, not here 00:25:504.

yongtw123 wrote:

But I strongly recommend you to follow the vocal as close as you can.
*Cirno is left deep in philosophical♂ thoughts. :?
00:25:722 (1,2) - same as above (PS. actually 01:25:722 (1,2) is a nice way to solve this)
was it my eyes and ears that screwed up, or 00:25:722 (1,2) and 01:25:722 (1,2) are actually identical in timeline? I can't quite understand, sorry :?
00:26:591 (1,2,3,4) - make these a 5-note combo?
ok
00:47:896 (x) - add a note?
ok
00:47:461 (1) - uh...you are creating your own rhythm again... I tried to not drastically change them... (and stack notes properly please)
(image here)(image here)
..you mean 00:49:200 (1)? used image 1. I didn't figure out where image 2 is located, thus I can't do anything (stacking fixed

I think I should stop commenting on the rhythm. (Oh.
But I strongly recommend you to follow the vocal as close as you can.
And try not to introduce rhythm that is not present in the music itself.

03:46:591 (1,2,3,4,5,6,7) - looks not so pretty, find a better geometry
re-arranged, should be a good hexagon now

======================

Hitsounds are cool, and patterns are nice, but I'd like to see improvements on rhythm in [Hard] before I give a star.

Good luck!
thanks~

thanks for modding
putting spoilerbox because mod post is relatively long= =
Madoka
Good Storyboard ;)
Miu Matsuoka
<3
Snowy Dream
[Normal]
00:25:178 (2,2,2) - 为什么要蓝线>.> 明明白线好听多了。
01:06:591 (5) - spacing
01:25:722 (5) - spacing error
02:09:200 (1) - ctrl+r (Colin说什么?末尾箭头盖住>.>?这样排更糟糕呢)
03:01:374 - Add note.
03:03:113 - ^
03:04:852 - ^
03:24:309 (2,2,2) - 同第一条

[Hard]
Is it a hard diff? 要么把OD和AR改成7 要么把diff改insane之类的。(要分数的话可以把HP改8 >.>)
00:20:178 (4,5;1,2) - 分开
00:53:548 (2,2) - 加个0.5×速的SB (虽然不加也不碍>.>)
02:06:265 (4,5;1,2) - 分开
03:15:070 (7) - Add note
03:18:657 (2) - ^
03:54:852 要不要加个类似继续字样的SB>.>?
--------------------------------
题外话,最好再加点背景,然后做下SB移动(缩放也可以)
嘛,否则玩着感觉有点枯燥的说
--------------------------------
Nice SB,Nice song,Nice beatmap!
Good Job.
+Starand +Kudosu star
Topic Starter
Cirno

Snowy Dream wrote:

[Normal]
00:25:178 (2,2,2) - 为什么要蓝线>.> 明明白线好听多了。 vocal <.< (而且我不觉得白线好听= =
01:06:591 (5) - spacing fixed
01:25:722 (5) - spacing error fixed
02:09:200 (1) - ctrl+r 0.0 有人说盖住reverse是unrankable的
03:01:374 - Add note. ok
03:03:113 - ^ ^
03:04:852 - ^ I'm not sure if I should add note here
03:24:309 (2,2,2) - 同第一条 同...

[Hard]
Is it a hard diff? 要么把OD和AR改成7 要么把diff改insane之类的。(要分数的话可以把HP改8 >.>)
It is a hard diff =w=
AR7太慢 >.> 而且比起其他1500万的图,这个S起来要容易得多...所以暂且不改难度设定了= = As for the diff name, the diff is not hard enough to be Insane imo, and don't you think Normal/Taiko/Insane looks too scary D:

00:20:178 (4,5;1,2) - 分开 ok, stacked 1,2 with the slider start and adjusted 4,5 accordingly
00:53:548 (2,2) - 加个0.5×速的SB (虽然不加也不碍>.>) 我觉得还是不加的好 (是你犯懒吧……
02:06:265 (4,5;1,2) - 分开 maybe not = =
03:15:070 (7) - Add note maybe not
03:18:657 (2) - ^ ok
03:54:852 要不要加个类似继续字样的SB>.>? slider中间的空隙很短 显示不出来的
--------------------------------
题外话,最好再加点背景,然后做下SB移动(缩放也可以)
嘛,否则玩着感觉有点枯燥的说 哦0.0 有空了看看怎么搞
--------------------------------
Nice SB,Nice song,Nice beatmap!
Good Job.
+Starand +Kudosu star
thanks~
taNa_Coppola
star :oops:
Tenshi-nyan
heya. Useless mod incoming.

So many Green Lines.
IMO there are too many hitsounds. ._.
It's... well, nice work, but I'd prefer it you just followed the beat in the song instead of making up your own rythm.


Hard
I think this is more likely a Insane than a Hard.
00:20:504 (1,2,3,4,5) - please... change this pattern. It's too confusing for me.
00:49:200 (1,2) - those don't follow the music at all. extend both sliders to the next white line add add a circle on the red line after that.
like this: 00:50:939 (1,2,3,4,5,1,2,3,4,5) - this doesn't quite follow the beat, but I can't think up something better ._.
00:58:874 - add a note
01:37:244 (1) - remove NC? why is there one here in the first place?
01:51:157 (3,4,5,6,7) - doesn't follow the beat... I dunno.. this seems to be closer to the music, I think 02:05:722 (1,2,3,4,5,1,2,3,4,5) - gaaaaaah confusing.
02:22:026 (5) - remove one repeat and add a note instead

Normal#
Why the hell is there a # in the Name? I know, Normal "Sharp" or something. But... just remove it.
03:04:852 - add note
Topic Starter
Cirno

Tenshi-nyan wrote:

heya. Useless mod incoming.

So many Green Lines.
If you notice, I also reply to mod posts in green text, so welcome to Green Hell =w=
IMO there are too many hitsounds. ._.
It's... well, nice work, but I'd prefer it you just followed the beat in the song instead of making up your own rythm.


Hard
I think this is more likely a Insane than a Hard. Well actually it is a bit above a common Hard, but since the mapset only has got two osu maps, the harder one just have to be harder, right?
00:20:504 (1,2,3,4,5) - please... change this pattern. It's too confusing for me. hmm.. well I'm not sure what I should change this into
00:49:200 (1,2) - those don't follow the music at all. extend both sliders to the next white line add add a circle on the red line after that. changed the first one, I prefer to leave the second one unchanged
00:50:939 (1,2,3,4,5,1,2,3,4,5) - this doesn't quite follow the beat, but I can't think up something better ._. so just be it ._.
00:58:874 - add a note ok
01:37:244 (1) - remove NC? why is there one here in the first place? to clearify the incoming change in the music? well actually that's just random when I mapped but I'm going to keep it at the moment, sorry= =
01:51:157 (3,4,5,6,7) - doesn't follow the beat... I just omitted a note on 01:51:591 and splitted it into two doublets.
02:05:722 (1,2,3,4,5,1,2,3,4,5) - gaaaaaah confusing. This appeared in the map before, so the second time a player should be able to figure it out...
02:22:026 (5) - remove one repeat and add a note instead sorry but I didn't see the point= =

Normal#
Why the hell is there a # in the Name? I know, Normal "Sharp" or something. But... just remove it.
Oh. That "#" is there because many say the normal is not friendly for real beginners, though 3-star difficulties aren't for real beginners anyway. First-timers have got 0.5, 1, 2 stars and that sort of difficulties for them, but.. Oh well.
03:04:852 - add note
thank you~
Sumisola
:) :) good luck
DJPop
~Normal#~
00:16:157 (3) - add clap at 2nd note

~Hard~
00:47:461 (1,2,3,4,1,2,3,4,5) - confused spacings
01:30:939 - decrease volume this part
02:59:635 - ^

Taiko is fine.


+Star
MisakaMikoto
fripside www
Topic Starter
Cirno

DJPop wrote:

~Normal#~
00:16:157 (3) - add clap at 2nd note ok

~Hard~
00:47:461 (1,2,3,4,1,2,3,4,5) - confused spacings
01:30:939 - decrease volume this part
02:59:635 - ^
All Fixed
Thanks for modding~
Curisu
("Normal#" reads "Normal Sharp")
卧槽不小心打了个C#评价(误

star
DJPop
You can have it :D
Krisom
Well, I see 3 serious issues with this mapset right now.
· Spread is abismal. Like, seriosuly, you go from 2 millions to 15 millions. And yes, I did play the difficulties.
· Some speedchanges are kinda borderline, and I mean stuff like 03:37:896 (1,2,1,2), 01:25:722 (1,2,1,2), 02:24:852 (1,2,1,2) - and 00:24:852 (1,2,1,2) on Hard. (1) and (2) look exactly the same and are on the same combo, yet they have different lenghts on the timeline. No ticks, no new combo, no other shape to let the player know about the slowdown. Nothing.
· Completely silent sliderslide AND no ticks on the whole map [Hard] at all.

I will leave this here, but I strongly advise you to get a middle diff. Like, seriosuly, I was about to pop over this (and you don't know what the next BAT might say).

Other than that, maps are all of great quality. 10/10
James2250
Talked about it with a few other BATs and we all agree that 2 mil to 16 mil really isn't a good difficulty spread and cuts out a large section of people from enjoying the mapset (I know maps have been ranked before with it but it is better to try and avoid it whenever possible). I strongly recommend you either get a guest difficulty or create another difficulty yourself to fill in the gap in the middle.

As Krisom mentioned I would also look into those slow down sliders and try to make them easier to read or else remove them
Topic Starter
Cirno
@Krisom & James2250

- Added new combos on the slow down sliders.
- Un-silenced the sliderslides. The one I'm using now for all hitsound sets is a slightly quieter version of the templateskin soft-sliderslide.wav
- Reduced the max score of [Hard] to around 12.7 mil. Not planning to map another difficulty myself because I ran out of all my creativity when mapping [Hard]. I have no more ideas on how to map this song, and if I forced myself into mapping another difficulty, it's going to suck for sure.
(Also it's very hard to find someone who can map well, while not feeling tired from using all those alternating hitsound sets I used, to make a guest difficulty for me orz

Hope that the changes could satisfy you both...and thanks for pointing out.
Krisom
Just as a friendly reminder: Remember that you must try to make the mapsets playeable by everyone on osu!. If you jump from a diff with almost no 1/2s to a diff with tons of streams, slowdowns and jumps, you will leave outside of the spectrum tons of players who possibly enjoy the song you're mapping a lot, so next time try to be a tad more balanced when mapping.

Anyways, rebbubling with James' permission to, I didn't find anything screaming "DON'T" while playing, so It should be ok. Diffs are cool, good job ^.^b!
Shiki
:)
eg91022a71w
Cool! Star~
If possible, I want the difficulty between Hard and Normal.


---My Pending map---
http://osu.ppy.sh/s/30882-ULTRA-PRISM with Shiratama Soft Tennis Club - Rule Book wo Wasurechae
http://osu.ppy.sh/s/30007-Sugita Tomokazu - Mousou Senshi Miyamae Kanako
show more
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