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fripSide - future gazer

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Leorda
NI HAO

Sorry for long mod~

General
1) Your spinner-approachcircle are completely ODD for ME. Those white color in spinner-approachcircle are doesn't pretty enough, can you make another one?
2) Can you make a custom spinner? (spinner-circle, spinner-metre, and spinner-background) Copy those spinner in templateskin, paste into this beatmap files and stay, is make no sense. Try make something difrent or remove them (you don't need the original skin from osu! Copy and paste here is just make a custom spinner like change the color, make something interesting, etc. Not copy and paste for collection skin). But just a suggestion ;-;
3) You should double-check the spinner for all diff, and make sure ALL the spinner is turn on the new combo. Because you get 300 katu in spinner, if you get 100 point on last combo. Example, you get 100 point in 00:20:716 (4) and then, you get 300 katu in spinner when the spinner metre is full. That is call spinner bug.
4) I think you should make an easy diff. Normal diff are not beginner-friendly. If you make an easy diff, beginner player can play easy diff, so you should make an easy diff

Normal
00:54:418 (1) - Move 2 grid up. It's kinda bit messy if this overlapped with 00:53:548 (2,3)
01:04:852 (1) - Not stack perfectly with 01:03:983 (6)

01:06:591 (1) - Remove new combo?
01:43:983 (1) - I think 1/4 repeating slider are inapproriate for normal diff, but I don't know if 1/4 repeating slider is unrankable. It's up to you, but some modder are mentions that 1/4 repeating slider in normal diff is inapproriate. You can change that if you want or ask some MAT or BAT, I guess.......
02:02:244 (3) - Move down a bit, to avoid some overlapping
02:13:548 (1) - Same issue as 01:43:983 (1)
02:26:374 (2) - Placing at red ticks has a wrong sound. Perhaps, move forward to white tick?

03:01:374 (x) - Add note here? It's feels empty for me
03:03:113 (x) - ^
03:04:852 (x) - ^
03:06:591 (1,2,3,4,1,2,3,4) - No jump at normal diff! It's difficult for average player

31's Taiko
IMO, over 1000 objects are unrankable for taiko. But, I am not sure. You should ask Rokodo, lepidopodus, and 3UNI. They are taiko modder (actually, I'm Taiko bad modder 0.0)

02:30:070 (T) - This volume are not max. It's unrankable for taiko
01:31:919 (337) - This notes has no rhythm for me~
01:33:658 (340) - ^
01:35:397 (344) - ^


Hard
00:40:504 (2,3,4,5) - These acceleration spacing makes me chaos, IMO
00:42:244 (1,2,3,4,5,6,7,8) - This jumps are hard to read and silly, change something better >.<
03:16:809 (1,2,3,4,5,6,7,8) - This jumps are hard to read and silly, change something better >.<


Again, sorry for long mod >.< inb4 some modder complain this
Topic Starter
Cirno
Leorda

Leorda wrote:

NI HAO
NI HAO~

General
1) Your spinner-approachcircle are completely ODD for ME. Those white color in spinner-approachcircle are doesn't pretty enough, can you make another one?
2) Can you make a custom spinner? (spinner-circle, spinner-metre, and spinner-background) Copy those spinner in templateskin, paste into this beatmap files and stay, is make no sense. Try make something difrent or remove them (you don't need the original skin from osu! Copy and paste here is just make a custom spinner like change the color, make something interesting, etc. Not copy and paste for collection skin). But just a suggestion ;-;
removed the spinner elements= =..
3) You should double-check the spinner for all diff, and make sure ALL the spinner is turn on the new combo. Because you get 300 katu in spinner, if you get 100 point on last combo. Example, you get 100 point in 00:20:716 (4) and then, you get 300 katu in spinner when the spinner metre is full. That is call spinner bug.
all checked and fixed
4) I think you should make an easy diff. Normal diff are not beginner-friendly. If you make an easy diff, beginner player can play easy diff, so you should make an easy diff
maybe I'll map one later, thanks for advice><

Normal
00:54:418 (1) - Move 2 grid up. It's kinda bit messy if this overlapped with 00:53:548 (2,3) fixed
01:04:852 (1) - Not stack perfectly with 01:03:983 (6) fixed
01:06:591 (1) - Remove new combo? ok~
01:43:983 (1) - I think 1/4 repeating slider are inapproriate for normal diff, but I don't know if 1/4 repeating slider is unrankable. It's up to you, but some modder are mentions that 1/4 repeating slider in normal diff is inapproriate. You can change that if you want or ask some MAT or BAT, I guess....... changed into 3 circles..
02:02:244 (3) - Move down a bit, to avoid some overlapping fixed
02:13:548 (1) - Same issue as 01:43:983 (1) changed into 1/2 repeating
02:26:374 (2) - Placing at red ticks has a wrong sound. Perhaps, move forward to white tick? I think it sounds nothing wrong...sry
03:01:374 (x) - Add note here? It's feels empty for me
03:03:113 (x) - ^
03:04:852 (x) - ^
= = when I tried adding notes, the spacing got all screwed up and I'm not experienced enough to get it back into normal...sry
03:06:591 (1,2,3,4,1,2,3,4) - No jump at normal diff! It's difficult for average player fixed

Hard
00:40:504 (2,3,4,5) - These acceleration spacing makes me chaos, IMO hmm.. I'll change it if one more person complain about this.
00:42:244 (1,2,3,4,5,6,7,8) - This jumps are hard to read and silly, change something better >.<
sry but I probably won't change this 0.0
03:16:809 (1,2,3,4,5,6,7,8) - This jumps are hard to read and silly, change something better >.< ok~

thanks for modding~ adding spoilerbox because mod post is relatively longer = =
Kotone
G⑨G⑨G⑨
Selee
star

别忘了fuuko的kds ._.
Topic Starter
Cirno

Selee wrote:

star

别忘了fuuko的kds ._.
Thanks~
多谢提醒0.0 记得当时给了啊…补上了
James2250
-Remove (Full Ver.) from the mp3 title and thread. As BATs have said in the past every song is assumed to be a full version and it is redundant to add a notice for this or else every song would need it
-Some pretty interesting sb work, looks cool

Normal:
-Has high stats for the easiest difficulty, I suggest you lower AR/OD/HP by 1 or 2 ticks (or make an easier difficulty as mentioned before )
-Not many major errors just a few design issues you can look into
00:46:591 (2,3,1) - would look nicer if spread out more in my opinion
01:00:070 - could add some notes around here, seems kind of empty when playing
02:03:113 (1) - new combo isn't needed
02:03:983 (1,2) - move further apart?
02:13:331 (5,1) - repeat is slightly hidden by the previous notes
02:15:722 (4,5,1) - ^ not as bad but its a Normal so might want to move pattern around to make it easier for beginners

31's Taiko:
Don't see any major errors, looks good

Hard:
00:17:244 (2,3,4) - odd spacing, make a different pattern?
00:40:504 (2,3,4,5) - misleading spacing and doesn't really fit with the song
00:42:244 (1,2,3,4,5,6,7,8) - these jumps in the map (there are a few of them) go slightly too far out as the song doesn't change too much to support them

Just some minor stuff to look over
Deserves a star~
Topic Starter
Cirno

James2250 wrote:

-Remove (Full Ver.) from the mp3 title and thread. As BATs have said in the past every song is assumed to be a full version and it is redundant to add a notice for this or else every song would need it
fixed
-Some pretty interesting sb work, looks cool thanks~

Normal:
-Has high stats for the easiest difficulty, I suggest you lower AR/OD/HP by 1 or 2 ticks (or make an easier difficulty as mentioned before )
AR-1 OD-1 HP-1
-Not many major errors just a few design issues you can look into
00:46:591 (2,3,1) - would look nicer if spread out more in my opinion spread out a bit
01:00:070 - could add some notes around here, seems kind of empty when playing added a repeat slider
02:03:113 (1) - new combo isn't needed removed
02:03:983 (1,2) - move further apart? ok
02:13:331 (5,1) - repeat is slightly hidden by the previous notes with the AR-1 it's not hidden anymore
02:15:722 (4,5,1) - ^ not as bad but its a Normal so might want to move pattern around to make it easier for beginners
is 2x1/2+repeating slider hard for beginners? hmm I'll change if others point this out too.

Hard:
00:17:244 (2,3,4) - odd spacing, make a different pattern? stacked 4 with 2
00:40:504 (2,3,4,5) - misleading spacing and doesn't really fit with the song rearranged notes
00:42:244 (1,2,3,4,5,6,7,8) - these jumps in the map (there are a few of them) go slightly too far out as the song doesn't change too much to support them
sorry but imo they're appropriate = =

Just some minor stuff to look over
Deserves a star~
thanks for modding~
yongtw123
Hi hi~

[Normal]
00:23:983 (1,2) - In my opinion, no. For the easiest difficulty, stacks using blue ticks are just unfriendly and unintuitive. Either 1) Use sliders, or 2) put 00:25:178 (2,2,2) - on white ticks.
02:26:374 (2) - I expected this to start on 02:26:591? (And truly 02:26:374 (2,3) don't fit the music.)
03:05:287 (1,1,2) - at least make these evenly spaced
03:23:983 (1,2,1,2,1,2) - same problem with the first one
03:51:809 (1) - ends with a "thud" (normal-hitnormal2.wav)? Try remove the "thud" sound.

Ok this diff is too hard to be a normal but too easy to be a hard lol


[31's Taiko]
Rhythm is a bit too streamy to my liking.
But maybe this is actually fun? Dunno.


[Hard] Warning: some are purely opinions below
00:18:765 (3) - oh my starting from here the rhythm is quite bad... Before I explain please try the below:
First of all I highly suggest you to follow the vocal. Then if necessary place the doublets in order to match the drumming in background.
00:24:852 (1) - the "thud" (normal-hitnormal2.wav) at end of slider sounds weird to me
00:25:178 (2) - ok, notice the drumming at 00:25:287? You should sync your hitsound to that, not here 00:25:504.
00:25:722 (1,2) - same as above (PS. actually 01:25:722 (1,2) is a nice way to solve this)
00:26:591 (1,2,3,4) - make these a 5-note combo?
00:47:896 (x) - add a note?
00:47:461 (1) - uh...you are creating your own rhythm again... I tried to not drastically change them... (and stack notes properly please)

I think I should stop commenting on the rhythm.
But I strongly recommend you to follow the vocal as close as you can.
And try not to introduce rhythm that is not present in the music itself.

03:46:591 (1,2,3,4,5,6,7) - looks not so pretty, find a better geometry

======================

Hitsounds are cool, and patterns are nice, but I'd like to see improvements on rhythm in [Hard] before I give a star.

Good luck!



Topic Starter
Cirno
yongtw123

yongtw123 wrote:

Hi hi~

[Normal]
00:23:983 (1,2) - In my opinion, no. For the easiest difficulty, stacks using blue ticks are just unfriendly and unintuitive. Either 1) Use sliders, or 2) put 00:25:178 (2,2,2) - on white ticks.
maybe unfriendly and unintuitive, but it follows the vocal, so I'm not sure if I should change this.
02:26:374 (2) - I expected this to start on 02:26:591? (And truly 02:26:374 (2,3) don't fit the music.)
ok.
03:05:287 (1,1,2) - at least make these evenly spaced
ok. fixed
03:23:983 (1,2,1,2,1,2) - same problem with the first one
same.
03:51:809 (1) - ends with a "thud" (normal-hitnormal2.wav)? Try remove the "thud" sound.
removed, sounds nice~

Ok this diff is too hard to be a normal but too easy to be a hard lol
so what're you trying to express..? should I name it "Normal#"(reads "Normal Sharp", like how you pronounce "C#") or something? well I did it, for the lulz maybe, who knows

[Hard] Warning: some are purely opinions below
00:18:765 (3) - oh my starting from here the rhythm is quite bad... Before I explain please try the below:
(image here)

First of all I highly suggest you to follow the vocal. Then if necessary place the doublets in order to match the drumming in background.
00:24:852 (1) - the "thud" (normal-hitnormal2.wav) at end of slider sounds weird to me
ok. removed
00:25:178 (2) - ok, notice the drumming at 00:25:287? You should sync your hitsound to that, not here 00:25:504.

yongtw123 wrote:

But I strongly recommend you to follow the vocal as close as you can.
*Cirno is left deep in philosophical♂ thoughts. :?
00:25:722 (1,2) - same as above (PS. actually 01:25:722 (1,2) is a nice way to solve this)
was it my eyes and ears that screwed up, or 00:25:722 (1,2) and 01:25:722 (1,2) are actually identical in timeline? I can't quite understand, sorry :?
00:26:591 (1,2,3,4) - make these a 5-note combo?
ok
00:47:896 (x) - add a note?
ok
00:47:461 (1) - uh...you are creating your own rhythm again... I tried to not drastically change them... (and stack notes properly please)
(image here)(image here)
..you mean 00:49:200 (1)? used image 1. I didn't figure out where image 2 is located, thus I can't do anything (stacking fixed

I think I should stop commenting on the rhythm. (Oh.
But I strongly recommend you to follow the vocal as close as you can.
And try not to introduce rhythm that is not present in the music itself.

03:46:591 (1,2,3,4,5,6,7) - looks not so pretty, find a better geometry
re-arranged, should be a good hexagon now

======================

Hitsounds are cool, and patterns are nice, but I'd like to see improvements on rhythm in [Hard] before I give a star.

Good luck!
thanks~

thanks for modding
putting spoilerbox because mod post is relatively long= =
Madoka
Good Storyboard ;)
Miu Matsuoka
<3
Snowy Dream
[Normal]
00:25:178 (2,2,2) - 为什么要蓝线>.> 明明白线好听多了。
01:06:591 (5) - spacing
01:25:722 (5) - spacing error
02:09:200 (1) - ctrl+r (Colin说什么?末尾箭头盖住>.>?这样排更糟糕呢)
03:01:374 - Add note.
03:03:113 - ^
03:04:852 - ^
03:24:309 (2,2,2) - 同第一条

[Hard]
Is it a hard diff? 要么把OD和AR改成7 要么把diff改insane之类的。(要分数的话可以把HP改8 >.>)
00:20:178 (4,5;1,2) - 分开
00:53:548 (2,2) - 加个0.5×速的SB (虽然不加也不碍>.>)
02:06:265 (4,5;1,2) - 分开
03:15:070 (7) - Add note
03:18:657 (2) - ^
03:54:852 要不要加个类似继续字样的SB>.>?
--------------------------------
题外话,最好再加点背景,然后做下SB移动(缩放也可以)
嘛,否则玩着感觉有点枯燥的说
--------------------------------
Nice SB,Nice song,Nice beatmap!
Good Job.
+Starand +Kudosu star
Topic Starter
Cirno

Snowy Dream wrote:

[Normal]
00:25:178 (2,2,2) - 为什么要蓝线>.> 明明白线好听多了。 vocal <.< (而且我不觉得白线好听= =
01:06:591 (5) - spacing fixed
01:25:722 (5) - spacing error fixed
02:09:200 (1) - ctrl+r 0.0 有人说盖住reverse是unrankable的
03:01:374 - Add note. ok
03:03:113 - ^ ^
03:04:852 - ^ I'm not sure if I should add note here
03:24:309 (2,2,2) - 同第一条 同...

[Hard]
Is it a hard diff? 要么把OD和AR改成7 要么把diff改insane之类的。(要分数的话可以把HP改8 >.>)
It is a hard diff =w=
AR7太慢 >.> 而且比起其他1500万的图,这个S起来要容易得多...所以暂且不改难度设定了= = As for the diff name, the diff is not hard enough to be Insane imo, and don't you think Normal/Taiko/Insane looks too scary D:

00:20:178 (4,5;1,2) - 分开 ok, stacked 1,2 with the slider start and adjusted 4,5 accordingly
00:53:548 (2,2) - 加个0.5×速的SB (虽然不加也不碍>.>) 我觉得还是不加的好 (是你犯懒吧……
02:06:265 (4,5;1,2) - 分开 maybe not = =
03:15:070 (7) - Add note maybe not
03:18:657 (2) - ^ ok
03:54:852 要不要加个类似继续字样的SB>.>? slider中间的空隙很短 显示不出来的
--------------------------------
题外话,最好再加点背景,然后做下SB移动(缩放也可以)
嘛,否则玩着感觉有点枯燥的说 哦0.0 有空了看看怎么搞
--------------------------------
Nice SB,Nice song,Nice beatmap!
Good Job.
+Starand +Kudosu star
thanks~
taNa_Coppola
star :oops:
Tenshi-nyan
heya. Useless mod incoming.

So many Green Lines.
IMO there are too many hitsounds. ._.
It's... well, nice work, but I'd prefer it you just followed the beat in the song instead of making up your own rythm.


Hard
I think this is more likely a Insane than a Hard.
00:20:504 (1,2,3,4,5) - please... change this pattern. It's too confusing for me.
00:49:200 (1,2) - those don't follow the music at all. extend both sliders to the next white line add add a circle on the red line after that.
like this: 00:50:939 (1,2,3,4,5,1,2,3,4,5) - this doesn't quite follow the beat, but I can't think up something better ._.
00:58:874 - add a note
01:37:244 (1) - remove NC? why is there one here in the first place?
01:51:157 (3,4,5,6,7) - doesn't follow the beat... I dunno.. this seems to be closer to the music, I think 02:05:722 (1,2,3,4,5,1,2,3,4,5) - gaaaaaah confusing.
02:22:026 (5) - remove one repeat and add a note instead

Normal#
Why the hell is there a # in the Name? I know, Normal "Sharp" or something. But... just remove it.
03:04:852 - add note
Topic Starter
Cirno

Tenshi-nyan wrote:

heya. Useless mod incoming.

So many Green Lines.
If you notice, I also reply to mod posts in green text, so welcome to Green Hell =w=
IMO there are too many hitsounds. ._.
It's... well, nice work, but I'd prefer it you just followed the beat in the song instead of making up your own rythm.


Hard
I think this is more likely a Insane than a Hard. Well actually it is a bit above a common Hard, but since the mapset only has got two osu maps, the harder one just have to be harder, right?
00:20:504 (1,2,3,4,5) - please... change this pattern. It's too confusing for me. hmm.. well I'm not sure what I should change this into
00:49:200 (1,2) - those don't follow the music at all. extend both sliders to the next white line add add a circle on the red line after that. changed the first one, I prefer to leave the second one unchanged
00:50:939 (1,2,3,4,5,1,2,3,4,5) - this doesn't quite follow the beat, but I can't think up something better ._. so just be it ._.
00:58:874 - add a note ok
01:37:244 (1) - remove NC? why is there one here in the first place? to clearify the incoming change in the music? well actually that's just random when I mapped but I'm going to keep it at the moment, sorry= =
01:51:157 (3,4,5,6,7) - doesn't follow the beat... I just omitted a note on 01:51:591 and splitted it into two doublets.
02:05:722 (1,2,3,4,5,1,2,3,4,5) - gaaaaaah confusing. This appeared in the map before, so the second time a player should be able to figure it out...
02:22:026 (5) - remove one repeat and add a note instead sorry but I didn't see the point= =

Normal#
Why the hell is there a # in the Name? I know, Normal "Sharp" or something. But... just remove it.
Oh. That "#" is there because many say the normal is not friendly for real beginners, though 3-star difficulties aren't for real beginners anyway. First-timers have got 0.5, 1, 2 stars and that sort of difficulties for them, but.. Oh well.
03:04:852 - add note
thank you~
Sumisola
:) :) good luck
DJPop
~Normal#~
00:16:157 (3) - add clap at 2nd note

~Hard~
00:47:461 (1,2,3,4,1,2,3,4,5) - confused spacings
01:30:939 - decrease volume this part
02:59:635 - ^

Taiko is fine.


+Star
MisakaMikoto
fripside www
Topic Starter
Cirno

DJPop wrote:

~Normal#~
00:16:157 (3) - add clap at 2nd note ok

~Hard~
00:47:461 (1,2,3,4,1,2,3,4,5) - confused spacings
01:30:939 - decrease volume this part
02:59:635 - ^
All Fixed
Thanks for modding~
Curisu
("Normal#" reads "Normal Sharp")
卧槽不小心打了个C#评价(误

star
DJPop
You can have it :D
Krisom
Well, I see 3 serious issues with this mapset right now.
· Spread is abismal. Like, seriosuly, you go from 2 millions to 15 millions. And yes, I did play the difficulties.
· Some speedchanges are kinda borderline, and I mean stuff like 03:37:896 (1,2,1,2), 01:25:722 (1,2,1,2), 02:24:852 (1,2,1,2) - and 00:24:852 (1,2,1,2) on Hard. (1) and (2) look exactly the same and are on the same combo, yet they have different lenghts on the timeline. No ticks, no new combo, no other shape to let the player know about the slowdown. Nothing.
· Completely silent sliderslide AND no ticks on the whole map [Hard] at all.

I will leave this here, but I strongly advise you to get a middle diff. Like, seriosuly, I was about to pop over this (and you don't know what the next BAT might say).

Other than that, maps are all of great quality. 10/10
James2250
Talked about it with a few other BATs and we all agree that 2 mil to 16 mil really isn't a good difficulty spread and cuts out a large section of people from enjoying the mapset (I know maps have been ranked before with it but it is better to try and avoid it whenever possible). I strongly recommend you either get a guest difficulty or create another difficulty yourself to fill in the gap in the middle.

As Krisom mentioned I would also look into those slow down sliders and try to make them easier to read or else remove them
Topic Starter
Cirno
@Krisom & James2250

- Added new combos on the slow down sliders.
- Un-silenced the sliderslides. The one I'm using now for all hitsound sets is a slightly quieter version of the templateskin soft-sliderslide.wav
- Reduced the max score of [Hard] to around 12.7 mil. Not planning to map another difficulty myself because I ran out of all my creativity when mapping [Hard]. I have no more ideas on how to map this song, and if I forced myself into mapping another difficulty, it's going to suck for sure.
(Also it's very hard to find someone who can map well, while not feeling tired from using all those alternating hitsound sets I used, to make a guest difficulty for me orz

Hope that the changes could satisfy you both...and thanks for pointing out.
Krisom
Just as a friendly reminder: Remember that you must try to make the mapsets playeable by everyone on osu!. If you jump from a diff with almost no 1/2s to a diff with tons of streams, slowdowns and jumps, you will leave outside of the spectrum tons of players who possibly enjoy the song you're mapping a lot, so next time try to be a tad more balanced when mapping.

Anyways, rebbubling with James' permission to, I didn't find anything screaming "DON'T" while playing, so It should be ok. Diffs are cool, good job ^.^b!
Shiki
:)
eg91022a71w
Cool! Star~
If possible, I want the difficulty between Hard and Normal.


---My Pending map---
http://osu.ppy.sh/s/30882-ULTRA-PRISM with Shiratama Soft Tennis Club - Rule Book wo Wasurechae
http://osu.ppy.sh/s/30007-Sugita Tomokazu - Mousou Senshi Miyamae Kanako
Topic Starter
Cirno

eg91022a71w wrote:

Cool! Star~
If possible, I want the difficulty between Hard and Normal.
No. I DLed one of your pending map and checked, well, it's terrible imo. I don't think you have enough mapping skill to handle this.

Also the difficulty spread problem had already been handled. This map is NOT open to guest difficulties.
jericho2442
Design mod is gogo

first off i have to say this spread is really not good :/

Normal# you need to rename this to just Normal, Normal# is silly
00:50:939 (1,2,3,4,5,6,7) - for the easiest diff of the set this is too much :/
00:55:722 (4,5) - i would advise to unstack these, due to the stream before it it makes it hard to read for a normal diff
01:13:983 (1,2,3,4,5) - infact all the streams like this would be better made more simple.
03:23:983 (1,2,1,2,1,2) - really really horrid to notice the timing on these patterns, the stacked blue notes play really bad, i would advise sliders instead so the timing is readable

because this is your easiest diff i would REALLY advise toning down the streams in the map,

Hard its more of a Insane tbh
00:20:178 (4,5,1,2) - i dont like how these 2 patterns are stacked, makes it hard to read
00:24:852 (1,1) - spacing on these is very odd, really would feel much better making the spacing overlap abit so it shows the 1/4 timing more, imo this played extremely bad
00:25:722 (1,1) - same
00:45:722 (1,2,3,4) - this spacing change is very unexpected, its using such a small spacing for only one combo time in the map before going large again after coming from a large spacing, i do really advise to give this part abit larger spacing
00:53:548 (2) - slowdown slider is pretty much unreadable due to no sliderticks and no musical reason for it, they would play much better remapped as normal speed sliders tbh
00:55:288 (2) - same
00:58:874 (4,5,6) - unstack this, almost impossible to notice the timing as it is :/
01:08:657 (2) - reason for this slowdown? seems totally pointless
01:25:722 (1,1) - spacing on these is very odd, really would feel much better making the spacing overlap abit so it shows the 1/4 timing more, imo this played extremely bad
01:26:591 (1,1) - same
01:34:852 (1) - again this slowdown slider really felt pointless :/
02:06:265 (4,5,1,2) - i dont like how these 2 patterns are stacked, makes it hard to read
02:24:852 (1,1) - spacing on these is very odd, really would feel much better making the spacing overlap abit so it shows the 1/4 timing more, imo this played extremely bad
02:25:721 (1,1) - same
03:05:722 (4) - any reason for this slowdown?
03:16:374 (4,5,1) - i would advise to make the spacing for these 3 notes the same, feels odd them being soo different
03:19:635 (5) - again this slowdown slider did not really suit :/
Garven
[General]
02:51:374 - I don't like this break. It feels interruptive of general playing flow. Just map through it.

[Normal#]
Why not name it Hardb?
00:23:983 (1,2) - This... isn't very nice for the easiest difficulty. Even iffy on the Normal considering the rhythms you'd been using up to this point.
00:25:722 (1,2,1,2) - ^ and these would be better as sliders
00:50:939 (1,2,3,4,5,6,7) - Not in the easiest difficulty, please
00:52:678 (1,2) - Strange going from a stacked end to 00:54:418 (1,2) - I'd prefer non-stacked stuff on slider ends for the easiest diffs though.
01:13:983 (1,2,3,4,5) - This could be simplified easily enough
01:21:374 (4,1) - The 4-repeat makes it end in an ugly spot, and it's not very newbie-friendly as a pattern either. Short repeating slider at an uneven repeat value with a note 1/2 after?
01:41:374 (4) - New combo
01:43:113 (6,7) - Similar to thing earlier, though just not noob friendly.
02:12:678 (2,3,4,5) - This could be simplified easily enough
02:28:113 (1) - Start this at 02:28:331 -
02:28:331 - wtf is with the sudden dynamic change here? Bad mixer or something... anyway
03:00:070 (1) - Too soon after a spinner for the easiest difficulty.
03:13:548 (1) - ^
03:23:983 (1,2,1,2,1,2) - Sliders, please
03:26:374 (1,2,3,4,5) - Simplify the rhythm a bit
03:32:678 (1,2,3,4,5,6,7) - ^
03:41:374 (1) - Too soon after a spinner
03:47:461 (4,1) - Same thing as last time
In general the map was kind of bland since you were mapping primarily to the beat. Going 1/1/1/1/1/1/1 for a large majority, with some sparse 1/2 rhythms didn't really feel like it was interpreting the music very well to me.

[31's Taiko]
01:31:918 (337,340,344) - Kind of strange rhythms, but okay
02:51:157 - The storyboard doesn't really fit here for the taiko diff, tbh

[Hard]
Insaneb more like.
00:24:852 (1,1,1,1) - These really necessary? You don't even add a hit sound to the end to help justify the slider. Feels better as normal hits to me.
00:30:070 (6) - This felt better as a 4-hit slider
00:50:939 (1,2) - Kind of weird seeing these stacked like this considering how you mapped this rhythm earlier in the map...
01:34:852 (1) - I don't understand why this is .5x when there's no musical difference here. The speed up right afterward feels sudden and kind of awkward in comparison. Maybe do that slower section in the song from 01:30:939 - at .8x or so. It'd play smoother.
02:11:374 - Aaah, why are you omitting notes from an obviously superior rhythm choice? That or make them more like 03:10:070 (1) - so they read better.
02:15:287 (2,2) - Suddenly opt out of the new combo for a slowdown?
03:34:418 (1,2) - Hit sounding suddenly gets kinda bland here due to the slider use.

Considering the big jump in difficulty between the sets, I'd recommend making another diff that would help the spread a bit better.
Natteke
Can you change preferred skin to User's preference (No Change) PLEASE????

And it would be even better if you removed the skin too, it's really confusing with kiai at some parts
Topic Starter
Cirno
Fixed all those red stuff. Replies to black lines are in the spoilerboxes below
jericho2442

jericho2442 wrote:

Normal# you need to rename this to just Normal, Normal# is silly ok
00:50:939 (1,2,3,4,5,6,7) - for the easiest diff of the set this is too much :/ removed (2,4)
00:55:722 (4,5) - i would advise to unstack these, due to the stream before it it makes it hard to read for a normal diff ok
01:13:983 (1,2,3,4,5) - infact all the streams like this would be better made more simple. removed (2)

Hard
00:20:178 (4,5,1,2) - i dont like how these 2 patterns are stacked, makes it hard to read :| I'm not that sure
00:45:722 (1,2,3,4) - this spacing change is very unexpected, its using such a small spacing for only one combo time in the map before going large again after coming from a large spacing, i do really advise to give this part abit larger spacing ok, whatever
00:53:548 (2) - slowdown slider is pretty much unreadable due to no sliderticks and no musical reason for it, they would play much better remapped as normal speed sliders tbh ok
00:55:288 (2) - same ^
00:58:874 (4,5,6) - unstack this, almost impossible to notice the timing as it is :/ moved (5,6) away but (5,6) remain stacked
01:08:657 (2) - reason for this slowdown? seems totally pointless made it 1.0x
01:34:852 (1) - again this slowdown slider really felt pointless :/ ^
02:06:265 (4,5,1,2) - i dont like how these 2 patterns are stacked, makes it hard to read :| I'm not that sure, unchanged as before
03:05:722 (4) - any reason for this slowdown? the vocal imo
03:16:374 (4,5,1) - i would advise to make the spacing for these 3 notes the same, feels odd them being soo different ok
03:19:635 (5) - again this slowdown slider did not really suit :/ I added it before because of the 'feel' of the vocal imo

Garven

Garven wrote:

[General]
02:51:374 - I don't like this break. It feels interruptive of general playing flow. Just map through it. Sorry but I didn't get your point 0.0

[Normal#]
00:23:983 (1,2) - This... isn't very nice for the easiest difficulty. Even iffy on the Normal considering the rhythms you'd been using up to this point. alright, you're the boss
00:25:722 (1,2,1,2) - ^ and these would be better as sliders ok
00:50:939 (1,2,3,4,5,6,7) - Not in the easiest difficulty, please removed (2,4)
00:52:678 (1,2) - Strange going from a stacked end to 00:54:418 (1,2) - I'd prefer non-stacked stuff on slider ends for the easiest diffs though. unstacked
01:13:983 (1,2,3,4,5) - This could be simplified easily enough removed (2)
01:21:374 (4,1) - The 4-repeat makes it end in an ugly spot, and it's not very newbie-friendly as a pattern either. Short repeating slider at an uneven repeat value with a note 1/2 after? Hmm.. Sorry but I didn't get what you mean by this.
01:41:374 (4) - New combo ok
01:43:113 (6,7) - Similar to thing earlier, though just not noob friendly. +1 repeat, deleted (7) and unstacked (8,9) (now (4,5))
02:12:678 (2,3,4,5) - This could be simplified easily enough removed (3)
02:28:113 (1) - Start this at 02:28:331 - ok
02:28:331 - wtf is with the sudden dynamic change here? Bad mixer or something... anyway 0.0 what?
03:00:070 (1) - Too soon after a spinner for the easiest difficulty. 02:56:157 (1) - end at 02:59:200 -
03:13:548 (1) - ^ 03:10:070 (1) - end at 03:12:678 -
03:23:983 (1,2,1,2,1,2) - Sliders, please ok
03:26:374 (1,2,3,4,5) - Simplify the rhythm a bit removed (1)
03:32:678 (1,2,3,4,5,6,7) - ^ removed (2,4)
03:41:374 (1) - Too soon after a spinner 03:37:896 (1) - end at 03:40:504 -
03:47:461 (4,1) - Same thing as last time
In general the map was kind of bland since you were mapping primarily to the beat. Going 1/1/1/1/1/1/1 for a large majority, with some sparse 1/2 rhythms didn't really feel like it was interpreting the music very well to me. ...whatever.

[31's Taiko]
01:31:918 (337,340,344) - Kind of strange rhythms, but okay
02:51:157 - The storyboard doesn't really fit here for the taiko diff, tbh
I know nearly nothing about taiko, so I won't change anything in this diff unless you say it's unrankable, sorry.

[Hard]
Insaneb more like.
00:24:852 (1,1,1,1) - These really necessary? You don't even add a hit sound to the end to help justify the slider. Feels better as normal hits to me. added hitsounds as later occurrences.
00:30:070 (6) - This felt better as a 4-hit slider ok
00:50:939 (1,2) - Kind of weird seeing these stacked like this considering how you mapped this rhythm earlier in the map... maybe :/ not sure
01:34:852 (1) - I don't understand why this is .5x when there's no musical difference here. The speed up right afterward feels sudden and kind of awkward in comparison. Maybe do that slower section in the song from 01:30:939 - at .8x or so. It'd play smoother. fixed as stated in the reply to jericho2442 in the spoilerbox before.
02:11:374 - Aaah, why are you omitting notes from an obviously superior rhythm choice? That or make them more like 03:10:070 (1) - so they read better. made like 03:10:070 (1). adding a note here don't sound much superior to me, sorry ;_;
02:15:287 (2,2) - Suddenly opt out of the new combo for a slowdown? I think you meant 'add new combo'? then fixed
03:34:418 (1,2) - Hit sounding suddenly gets kinda bland here due to the slider use. ...maybe

Considering the big jump in difficulty between the sets, I'd recommend making another diff that would help the spread a bit better.
...I have no idea about how to map another difficulty out of this song ;_;
thanks you both.

Natteke wrote:

Can you change preferred skin to User's preference (No Change) PLEASE????

And it would be even better if you removed the skin too, it's really confusing with kiai at some parts
oh well. changed preferred skin and removed the circle textures
Natteke

Cirno wrote:

Natteke wrote:

Can you change preferred skin to User's preference (No Change) PLEASE????

And it would be even better if you removed the skin too, it's really confusing with kiai at some parts
oh well. changed preferred skin and removed the circle textures
YES
Kyonko Hizara
:)
Garven
I guess after that quick IRC follow up, I didn't leave much else to pick at.

Only thing that's left that's really bugging me is in Hard:

03:19:635 (5) - This slowdown doesn't feel too good to me.

Let me know if you want to do anything with it, and I'll rebubble.
Topic Starter
Cirno

Garven wrote:

I guess after that quick IRC follow up, I didn't leave much else to pick at.

Only thing that's left that's really bugging me is in Hard:

03:19:635 (5) - This slowdown doesn't feel too good to me.

Let me know if you want to do anything with it, and I'll rebubble.
made 1.0x
Garven
Rebubbled!

:U
Andrea
[Normal]

02:10:939 (1,2,3) - Spacing is a bit weird between these notes.

[31's Taiko]

00:28:657 (1) - Do not start spinner on blue tick if not necessary.
Topic Starter
Cirno

osuplayer111 wrote:

[Normal]

02:10:939 (1,2,3) - Spacing is a bit weird between these notes.
fixed using 1.0x DS

[31's Taiko]

00:28:657 (1) - Do not start spinner on blue tick if not necessary.
Moved to the next white tick
Thanks Andrea~
Andrea
Seems good now.

Ranked~
Snowy Dream
Congrats!~~
⑨~~!
MisakaMikoto
well
Sure
Please reduce your own rhythm in next time. Some parts really does not fit at music. :(
Tenshi-nyan

ykcarrot wrote:

Please reduce your own rhythm in next time. Some parts really does not fit at music. :(
/me agrees
Natteke
Komeiji Yuki
Congra ⑨!
Verdisphena

Komeiji Yuki wrote:

Congra ⑨!
thelewa

ykcarrot wrote:

Please reduce your own rhythm in next time. Some parts really does not fit at music. :(
Totally agreed, this was the first map where I had to ignore the music completely in some parts to get an SSH
Curisu
琪露诺大神卖萌成功
congratulation :D
Heatherfield

ykcarrot wrote:

Please reduce your own rhythm in next time. Some parts really does not fit at music. :(
完全没做出fripside的感觉
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