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posted
Happy birthday, birthday girl
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happy birthday girl

posted
naon aa'
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eekpost
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[General]
add Gezoda to tags, because name change.

[Oni]
a bit rough to use OD6 for this Oni, might using 5~5.5 max instead.

[Muzukashii]
fix SV via notepad, it's bugged to 1.3999.. change it to 1.40.
I really don't see the need of HP6 here, nerf it down to HP5.

[Futsuu]
Nerf the OD to 4.
00:32:780 (55) - move the note to 00:33:125 - , by far a stronger sound you could follow and provide a better break phase.
00:57:263 (114) - might skip this note to break off the relatively long combo chain.
02:01:056 - 02:20:367 - it's strange how much lighter you've made the late kiai parts compared to the first one. I don't think it's design-wise a good concept, try to make them approx. equal from the density. (Either nerf first kiai or buff late kiais)


call me back when fixed
posted

Stefan wrote:

eally don't see the need of HP6 here, nerf it down to HP5.

[Futsuu]
Nerf the OD to 4.
00:32:780 (55) - move the note to 00:33:125 - , by far a stronger sound you could follow and provide a better break phase.
00:57:263 (114) - might skip this note to break off the relatively long combo chain.
02:01:056 - 02:20:367 - it's strange how much lighter you've made the late kiai parts compared to the first one. I don't think it's design-wise a good concept, try to make them approx. equal from the density. (Either nerf first kiai or buff late kiais)
i think i gotta ask you a bit of stuff about the last point, but i tried changing a bit there
anything else has been fixed

http://puu.sh/zcbEe/04fb491857.osu foot shoe
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updated
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take care fam,
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hihi, uh i accidentally closed out of the tab when i wass writing but thankfully i did get a screenshot of what i wrote... most of it at least :D sorry for the clumsiness



01:41:746 (1) - 01:57:953 (1) - similarly to what i said at 01:19:677 (1) - , try to use all the sounds available to make this section fit in between the kantan and muzukashii correctly :)
-> remember to apply 1st kiai changes to 2nd kiai as well
in the 3rd kiai, feel free to apply the same changes as you did in the other two kiais, but the intensity here is slightly higher due to the presence of bass kicks, etc. for instance, 02:10:539 (1,1,1,1,1) - could be k k d d k d d k k d. more freedom for denser
02:21:056 (1,1,1,1,1,1,1,1) - try to make this section more dense, as this is kind of the final buildup of the song after all

hope this helped a bit c:

just in case someone thinks i didn't write that screenshot, here is the full pic https://puu.sh/zeLNl/a17a030b6f.png
posted

incandescence wrote:

hihi, uh i accidentally closed out of the tab when i wass writing but thankfully i did get a screenshot of what i wrote... most of it at least :D sorry for the clumsiness



01:41:746 (1) - 01:57:953 (1) - similarly to what i said at 01:19:677 (1) - , try to use all the sounds available to make this section fit in between the kantan and muzukashii correctly :)
-> remember to apply 1st kiai changes to 2nd kiai as well
in the 3rd kiai, feel free to apply the same changes as you did in the other two kiais, but the intensity here is slightly higher due to the presence of bass kicks, etc. for instance, 02:10:539 (1,1,1,1,1) - could be k k d d k d d k k d. more freedom for denser
02:21:056 (1,1,1,1,1,1,1,1) - try to make this section more dense, as this is kind of the final buildup of the song after all

hope this helped a bit c:

just in case someone thinks i didn't write that screenshot, here is the full pic https://puu.sh/zeLNl/a17a030b6f.png
sorry for late reply, fixed it all! thank you!!


http://puu.sh/zkOEB/89aeb3902e.osu
posted
Can I point out that certain spots like 01:14:677 - and 01:09:160 - in the oni and inner oni should be 1/3 snaps instead of 1/4 or 1/2 respectively.

However, 01:15:367 - is ok since that is aligned with the synth.

Later on (this is in the oni) the same rhythm is repeated with a different instrument, but is mapped as 1/3, so that should act as precedent to the changes mentioned above.

I also found in the oni that this note 01:37:838 (32) - should be moved to the 1/2 snap, there's no reason for it to be 1/3 snap and it's confusing in gameplay, as it should be identical to this pattern 01:35:022 - .

I believe this set needs a couple mods before it's ready to rank. There is a lack of mods on the top 3 difficulties, and an error like using a 1/3 snap when it's supposed to be 1/2 being looked over means there is sure to be other small issues to still be found.
posted
updated shiguri's diff
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fixed 1/3, changed a few patterns on my own fixing minor inconsistencies or patterns that are hard for Oni
posted
also fixed some stuff on raiden's diff
posted
puxtu asked me to mod the futsuu only so idk
he also asked me if i could try to nerf this difficulty specifically, so my suggestions are mostly nerf-based, sorry for any inconvenience ;w;

-Shiguri's Futsuu-
00:13:470 (1) - finisher maybe? that weird cymbal thing is too clear, and a finish would follow nicely
00:24:504 (1) - ^, but because it would emphasize the change of rhythm of the song
00:46:573 (1) - ^, literally does a mix here lol
00:49:677 - Maybe try a kdk k d here? would simplify a little bit (yeah this includes deleting 00:51:056 (1) -
00:56:056 (1) - Delete this maybe? the pattern is too long imo, besides without it, it would give more focus to that violin
00:57:608 - What about K ddd d k, it would simplify the rhythm a bit better imo
00:59:504 - and here dkkd k would nerf that long pattern a bit
01:05:711 (1) - deleting this would be better to nerf this pattern imo, too long
01:08:642 (1) - What about a finisher here?
01:13:125 - you could add a d here, theres a sound too clear imo
01:19:677 (1) - Maybe finisher? change of rhythm
01:29:332 - and you could add a k here, to follow the piano/bell (idk what instrument is that, sorry) sound
01:30:711 (1) - Maybe finisher? change of rhythm and cymbal sound thing would fit nicely with it
02:00:884 (2) - Maybe delete to shorten pattern? too long imo
02:03:125 - you could add a k here, would follow that increasing pitch instrument at the background
02:16:056 (1) - and why not delete this? shorten pattern
02:17:263 (1) - maybe make this d? would give more emphasis on the next note

its pretty good uwu
posted
Since Vulkin already posted a nice list of things to be fixed on this difficulty, I deem puxtu's call as no longer valid.

That's probably better anyways, since I feel like the Futsuu needed a buff from the get-go.
posted

Vulkin wrote:

-Shiguri's Futsuu-
00:13:470 (1) - finisher maybe? that weird cymbal thing is too clear, and a finish would follow nicely
00:24:504 (1) - ^, but because it would emphasize the change of rhythm of the song
00:46:573 (1) - ^, literally does a mix here lol
00:49:677 - Maybe try a kdk k d here? would simplify a little bit (yeah this includes deleting 00:51:056 (1) -
00:56:056 (1) - Delete this maybe? the pattern is too long imo, besides without it, it would give more focus to that violin
00:57:608 - What about K ddd d k, it would simplify the rhythm a bit better imo
00:59:504 - and here dkkd k would nerf that long pattern a bit
01:05:711 (1) - deleting this would be better to nerf this pattern imo, too long
01:08:642 (1) - What about a finisher here? ee idk really, there are notes that sound exactly the same as this one without a finish then,
dont really like how it sounds as well :(

01:13:125 - you could add a d here, theres a sound too clear imo
01:19:677 (1) - Maybe finisher? change of rhythm
01:29:332 - and you could add a k here, to follow the piano/bell (idk what instrument is that, sorry) sound
01:30:711 (1) - Maybe finisher? change of rhythm and cymbal sound thing would fit nicely with it
02:00:884 (2) - Maybe delete to shorten pattern? too long imo
02:03:125 - you could add a k here, would follow that increasing pitch instrument at the background
02:16:056 (1) - and why not delete this? shorten pattern
02:17:263 (1) - maybe make this d? would give more emphasis on the next note

its pretty good uwu
shouldve fixed it all, except that one thing where i replied to, thanks for modding! :)

http://puu.sh/zvn9f/022c0879ae.osu
posted

Zetera wrote:

That's probably better anyways, since I feel like the Futsuu needed a buff from the get-go.
a buff? it was a nerfing suggestion mod tho
btw what call? just curious
posted
the futsuu is in need of a buff, not a nerf lol

for the record buff = to make something harder, nerf = to make smth easier, just incase there was an error in communication
posted
lmao sorry my mistake, I thought that diff needed nerf cuz it's closer to muzu and too far with kantan
honestly idk how taiko spread works xD
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