http://puu.sh/tKd
The .osz linked there contains a storyboard generated entirely through a little project I've been working on recently, which detects the relative amplification of various frequency bands within an audio file and maps them to a color range. The output is then parsed into storyboarding code, which makes the left osu icon pulse to the vocal frequencies and the right osu icon pulse to the bass frequencies.
These values are freely interchangeable and even individual frequency ranges of specific instruments can be mapped.
However, because the data comes from the raw audio data, it will not always be 100% accurate in mapping particular sounds or parts of music. It does a damn good job though.
If people would find this sort of program useful for their storyboarding projects, then I would be more than happy to provide the program for them to use - just ask in this thread or hit me up with a PM in game or on the boards here.
The .osz linked there contains a storyboard generated entirely through a little project I've been working on recently, which detects the relative amplification of various frequency bands within an audio file and maps them to a color range. The output is then parsed into storyboarding code, which makes the left osu icon pulse to the vocal frequencies and the right osu icon pulse to the bass frequencies.
These values are freely interchangeable and even individual frequency ranges of specific instruments can be mapped.
However, because the data comes from the raw audio data, it will not always be 100% accurate in mapping particular sounds or parts of music. It does a damn good job though.
If people would find this sort of program useful for their storyboarding projects, then I would be more than happy to provide the program for them to use - just ask in this thread or hit me up with a PM in game or on the boards here.