forum

Colorizing based on song intensity (proof of concept)

posted
Total Posts
4
Topic Starter
Ephemeral
http://puu.sh/tKd

The .osz linked there contains a storyboard generated entirely through a little project I've been working on recently, which detects the relative amplification of various frequency bands within an audio file and maps them to a color range. The output is then parsed into storyboarding code, which makes the left osu icon pulse to the vocal frequencies and the right osu icon pulse to the bass frequencies.

These values are freely interchangeable and even individual frequency ranges of specific instruments can be mapped.

However, because the data comes from the raw audio data, it will not always be 100% accurate in mapping particular sounds or parts of music. It does a damn good job though.

If people would find this sort of program useful for their storyboarding projects, then I would be more than happy to provide the program for them to use - just ask in this thread or hit me up with a PM in game or on the boards here.
SapphireGhost
Hey! This program looks really cool! I'd like to try it :)
Topic Starter
Ephemeral
http://puu.sh/uhc
RC3

You can download an early version of the program there.

There is bound to be bugs as I rushed this out, and there are definitive issues with the tick rate which I have yet to address.

EDIT: RC2 addresses tick rate issues across the board. Please redownload if you haven't already
Ayeen_old
If the program can make a starting point (time in ms) and ending points for the codes that would be cool
Please sign in to reply.

New reply