- 00:57:197 (5) - it's true that there is a drum here but this part is still keeping consistency with 00:43:197 (1,2,3,4,5,1,2) - and 00:49:197 (1,2,3,4,1,2) - about piano, so you have two options, remove 00:57:197 (5) - and add a note at 00:57:531 - or only add at note at 00:57:531 -, up to you.
- 01:11:531 (2,3,4) - Can I ask why distances here are not equal? are you trying to enphasize 01:11:864 (3) - cause drum? and why didn't you do the same at 01:19:530 (2,3,4) -?
- 01:14:531 (4,5,1) - reduce this distance a bit, just move 01:14:864 (5) - a bit to the right
- 01:25:531 (6,1,2,3,4,5,6) - too much jump to be salad, I'll recommend you to remove jump between 01:26:197 (2,3) - keeping the same distance with 01:26:531 (3,4) - so it will be more confortable to play for newcomers.
- 00:00:531 (1,2,3) - antiflow movement here is unconfortable for platter, many players will miss droplets here cause they will need to follow the curve of 00:01:031 (2) - and then a dash to catch 00:01:531 (3) -, also it's not a good introduction to the diff cause this part it's probably the most calmest part of the song and movements should reflect it.
- 00:03:197 (1,2,3) - same here pls.
- 00:13:197 (7,1) - I'll suggest you to add more distance here cause there is a high piano pitch, current distance is totally walkable. There should be a jump here.
- 00:16:197 (7,1) - I wanna suggest you the same as above here for consistency.
- 00:18:531 (7,1) - a good place to add hyperdash, make 00:18:531 (7) - fully horizontal and move 00:19:197 (1,2,3,4,1,2,3,4,5) - a bit to the right, more than 2.80x of distance will create a hyperdash.
- 00:33:364 (4,5) - current distance is similar as a stack movement, also is less enphasis to the next movement ( 00:34:197 (5,6) - )
- 00:43:531 (2,3,4,5,6) - this part is kinda monotonous, so I'll suggest you to enphasize the high piano pitch on 00:45:864 -, so maybe you can change 00:45:531 (5) - into notes and add a little jump between such notes
- 00:50:864 (5) - same as above for consistency.
- 00:59:864 (3,4) - don't you want to add more distance here? the sound of 01:00:197 - deserve it imo
- 01:01:864 (1,2) - why they looks like stacked? if there were a distance of 1/2 between such notes, it could be acceptable but 01:01:864 (1,2) - have a dstance of 1/1 and the upcomming 1/2 (01:02:531 (2,3) -) have more distance and looks weird at game play, increase the current distance between 01:01:864 (1,2) - pls
- 01:14:531 (7,1,2,3,4) - add a change of direction or something else, this part shouldn't be too straight cause the sound of 01:14:697 - is totally different compared with 01:14:531 - and you are not reflecting it with the movement.
- 01:24:197 (1,2) - why distance here is longer than 01:25:531 (3,4) - if 01:25:864 - is stronger than 01:25:197 -? my suggestion is: 01:24:197 (1,2) - decreasse distance here and the distance between 01:25:531 (3,4) - should be similar as 01:23:864 (8,1) -
- Hitsounds pls!
- 00:01:364 (3,4) - 00:04:031 (5,6) - 00:05:531 (2,3) - jump is enough, not hyperdash, intro is a calm section so you can't start with this kind of patterns
- 00:16:197 (7,1) - add hyperdash here for consistency with 00:13:531 (1,2) -, I know you are not following drums but 00:13:864 - and 00:16:531 - are basically the same, also I think that you should press ctrl+g at 00:14:864 (5,6) - talking about structure, repeat sounds better at 00:15:197 -
- 00:26:531 (1,2,3) - movement here is too lineal and don't enphasize the song propertly imo, try holding ctrl+g at 00:26:864 (2) - but keeping the current distance between 00:26:864 (2,3) - to don't create problems.
- 01:33:531 (9,1) - hyperdash here, same as 00:16:197 (7,1) -, consistency.
- wow the amount of hyperdashes on kiai are extreme, if you wanna keep, I recommend you to add a couple of hyperdashes at Platter's Kiai to fix spread, or... remove two or four hyperdashes from rain's kiai, up to you.
Ayy sorry for delay, finally I'm back :3 Call me back for re-check when you are done, now I have more time >.<