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posted
dem it's so beautiful
posted
back boisssss aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
shini wer ar u qwqwqwq
posted
•L_•
posted
╭( ・ㅂ・)و
posted
wheres shini
posted

Cup
  1. 00:57:197 (5) - it's true that there is a drum here but this part is still keeping consistency with 00:43:197 (1,2,3,4,5,1,2) - and 00:49:197 (1,2,3,4,1,2) - about piano, so you have two options, remove 00:57:197 (5) - and add a note at 00:57:531 - or only add at note at 00:57:531 -, up to you.
  2. 01:11:531 (2,3,4) - Can I ask why distances here are not equal? are you trying to enphasize 01:11:864 (3) - cause drum? and why didn't you do the same at 01:19:530 (2,3,4) -?
  3. 01:14:531 (4,5,1) - reduce this distance a bit, just move 01:14:864 (5) - a bit to the right

Volta's Salad
  1. 01:25:531 (6,1,2,3,4,5,6) - too much jump to be salad, I'll recommend you to remove jump between 01:26:197 (2,3) - keeping the same distance with 01:26:531 (3,4) - so it will be more confortable to play for newcomers.

Volta's Platter
  1. 00:00:531 (1,2,3) - antiflow movement here is unconfortable for platter, many players will miss droplets here cause they will need to follow the curve of 00:01:031 (2) - and then a dash to catch 00:01:531 (3) -, also it's not a good introduction to the diff cause this part it's probably the most calmest part of the song and movements should reflect it.
  2. 00:03:197 (1,2,3) - same here pls.
  3. 00:13:197 (7,1) - I'll suggest you to add more distance here cause there is a high piano pitch, current distance is totally walkable. There should be a jump here.
  4. 00:16:197 (7,1) - I wanna suggest you the same as above here for consistency.
  5. 00:18:531 (7,1) - a good place to add hyperdash, make 00:18:531 (7) - fully horizontal and move 00:19:197 (1,2,3,4,1,2,3,4,5) - a bit to the right, more than 2.80x of distance will create a hyperdash.
  6. 00:33:364 (4,5) - current distance is similar as a stack movement, also is less enphasis to the next movement ( 00:34:197 (5,6) - )
  7. 00:43:531 (2,3,4,5,6) - this part is kinda monotonous, so I'll suggest you to enphasize the high piano pitch on 00:45:864 -, so maybe you can change 00:45:531 (5) - into notes and add a little jump between such notes
  8. 00:50:864 (5) - same as above for consistency.
  9. 00:59:864 (3,4) - don't you want to add more distance here? the sound of 01:00:197 - deserve it imo
  10. 01:01:864 (1,2) - why they looks like stacked? if there were a distance of 1/2 between such notes, it could be acceptable but 01:01:864 (1,2) - have a dstance of 1/1 and the upcomming 1/2 (01:02:531 (2,3) -) have more distance and looks weird at game play, increase the current distance between 01:01:864 (1,2) - pls
  11. 01:14:531 (7,1,2,3,4) - add a change of direction or something else, this part shouldn't be too straight cause the sound of 01:14:697 - is totally different compared with 01:14:531 - and you are not reflecting it with the movement.
  12. 01:24:197 (1,2) - why distance here is longer than 01:25:531 (3,4) - if 01:25:864 - is stronger than 01:25:197 -? my suggestion is: 01:24:197 (1,2) - decreasse distance here and the distance between 01:25:531 (3,4) - should be similar as 01:23:864 (8,1) -
  13. Hitsounds pls!

Volta's Rain
  1. 00:01:364 (3,4) - 00:04:031 (5,6) - 00:05:531 (2,3) - jump is enough, not hyperdash, intro is a calm section so you can't start with this kind of patterns
  2. 00:16:197 (7,1) - add hyperdash here for consistency with 00:13:531 (1,2) -, I know you are not following drums but 00:13:864 - and 00:16:531 - are basically the same, also I think that you should press ctrl+g at 00:14:864 (5,6) - talking about structure, repeat sounds better at 00:15:197 -
  3. 00:26:531 (1,2,3) - movement here is too lineal and don't enphasize the song propertly imo, try holding ctrl+g at 00:26:864 (2) - but keeping the current distance between 00:26:864 (2,3) - to don't create problems.
  4. 01:33:531 (9,1) - hyperdash here, same as 00:16:197 (7,1) -, consistency.
  5. wow the amount of hyperdashes on kiai are extreme, if you wanna keep, I recommend you to add a couple of hyperdashes at Platter's Kiai to fix spread, or... remove two or four hyperdashes from rain's kiai, up to you.

Ayy sorry for delay, finally I'm back :3 Call me back for re-check when you are done, now I have more time >.<
posted
mashallah its happening!1!!
dem forget to hitsounding platter orz
posted

-Sh1n1- wrote:

Volta's Salad
  1. 01:25:531 (6,1,2,3,4,5,6) - too much jump to be salad, I'll recommend you to remove jump between 01:26:197 (2,3) - keeping the same distance with 01:26:531 (3,4) - so it will be more confortable to play for newcomers. fixed

Volta's Platter
  1. 00:00:531 (1,2,3) - antiflow movement here is unconfortable for platter, many players will miss droplets here cause they will need to follow the curve of 00:01:031 (2) - and then a dash to catch 00:01:531 (3) -, also it's not a good introduction to the diff cause this part it's probably the most calmest part of the song and movements should reflect it. changed the movement
  2. 00:03:197 (1,2,3) - same here pls. ^
  3. 00:13:197 (7,1) - I'll suggest you to add more distance here cause there is a high piano pitch, current distance is totally walkable. There should be a jump here. fixed
  4. 00:16:197 (7,1) - I wanna suggest you the same as above here for consistency. ^
  5. 00:18:531 (7,1) - a good place to add hyperdash, make 00:18:531 (7) - fully horizontal and move 00:19:197 (1,2,3,4,1,2,3,4,5) - a bit to the right, more than 2.80x of distance will create a hyperdash. i try
  6. 00:33:364 (4,5) - current distance is similar as a stack movement, also is less enphasis to the next movement ( 00:34:197 (5,6) - ) hmm i ctrl + g 00:33:197 (3,4) - to give emphasis
  7. 00:43:531 (2,3,4,5,6) - this part is kinda monotonous, so I'll suggest you to enphasize the high piano pitch on 00:45:864 -, so maybe you can change 00:45:531 (5) - into notes and add a little jump between such notes ok
  8. 00:50:864 (5) - same as above for consistency. ^
  9. 00:59:864 (3,4) - don't you want to add more distance here? the sound of 01:00:197 - deserve it imo yes
  10. 01:01:864 (1,2) - why they looks like stacked? if there were a distance of 1/2 between such notes, it could be acceptable but 01:01:864 (1,2) - have a dstance of 1/1 and the upcomming 1/2 (01:02:531 (2,3) -) have more distance and looks weird at game play, increase the current distance between 01:01:864 (1,2) - pls fixed
  11. 01:14:531 (7,1,2,3,4) - add a change of direction or something else, this part shouldn't be too straight cause the sound of 01:14:697 - is totally different compared with 01:14:531 - and you are not reflecting it with the movement.alrigth
  12. 01:24:197 (1,2) - why distance here is longer than 01:25:531 (3,4) - if 01:25:864 - is stronger than 01:25:197 -? my suggestion is: 01:24:197 (1,2) - decreasse distance here and the distance between 01:25:531 (3,4) - should be similar as 01:23:864 (8,1) - fixed
  13. Hitsounds pls! dem sur sir


+ added hdash in the middle of kiai and some distance tweaks

Volta's Rain
  1. 00:01:364 (3,4) - 00:04:031 (5,6) - 00:05:531 (2,3) - jump is enough, not hyperdash, intro is a calm section so you can't start with this kind of patterns removed the hdashes in the intro
  2. 00:16:197 (7,1) - add hyperdash here for consistency with 00:13:531 (1,2) -, I know you are not following drums but 00:13:864 - and 00:16:531 - are basically the same, also I think that you should press ctrl+g at 00:14:864 (5,6) - talking about structure, repeat sounds better at 00:15:197 - added hdash, but i'm not agree to ctrl + g since i want to emphasis the drum at 00:15:864 - with higher distance, not repeat slider
  3. 00:26:531 (1,2,3) - movement here is too lineal and don't enphasize the song propertly imo, try holding ctrl+g at 00:26:864 (2) - but keeping the current distance between 00:26:864 (2,3) - to don't create problems. hmm since this section is very calm, i don't want to make fancy movement.
    i think linear is fine
  4. 01:33:531 (9,1) - hyperdash here, same as 00:16:197 (7,1) -, consistency. fix!
  5. wow the amount of hyperdashes on kiai are extreme, if you wanna keep, I recommend you to add a couple of hyperdashes at Platter's Kiai to fix spread, or... remove two or four hyperdashes from rain's kiai, up to you. blame cymbal lol. will try to buff platter's kiai

Ayy sorry for delay, finally I'm back :3 Call me back for re-check when you are done, now I have more time >.<
thanks a lot shini :3
update: http://puu.sh/xMle5/1edf75584a.rar
posted

-Sh1n1- wrote:

Cup
  1. 00:57:197 (5) - it's true that there is a drum here but this part is still keeping consistency with 00:43:197 (1,2,3,4,5,1,2) - and 00:49:197 (1,2,3,4,1,2) - about piano, so you have two options, remove 00:57:197 (5) - and add a note at 00:57:531 - or only add at note at 00:57:531 -, up to you. added only 00:57:531 - here
  2. 01:11:531 (2,3,4) - Can I ask why distances here are not equal? are you trying to enphasize 01:11:864 (3) - cause drum? and why didn't you do the same at 01:19:530 (2,3,4) -? try to listen both of that at the piano intense, the first point you said are has impact and second point are flat pianos
  3. 01:14:531 (4,5,1) - reduce this distance a bit, just move 01:14:864 (5) - a bit to the right :eyes:
Ayy sorry for delay, finally I'm back :3 Call me back for re-check when you are done, now I have more time >.<

Volta wrote:

-Sh1n1- wrote:

Hitsounds pls! dem sur sir

done while being :resident_sleeper:
later orz on checking hitsound of my diff.. yeh Updated
posted
:|:|:|:|:|:|:|:|:|:|

YOU CAN'T SEE ME, I'M INVISIBLE :3 (better than [spoiler] tag)

weqs, jadi residuh iki di aku | semenjak dari off dalam waktu lama wakkawkwakakwkawkawkawkaw

ye, terribly sorry for everyone

It's been fun to do such thing isn't it? Make some or more ppl to get involved to mod my map back then, but that's an old time

Once again, i'm terribly sorry for that
posted
osh it ludahsapi D: :!::!:
posted
Your reminder here...

osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 31864,53864
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Professor - Approved Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
531,666.666666666667,4,2,1,30,1,0
19031,-100,4,2,1,30,0,0
21197,-100,4,2,1,30,0,0
67197,-100,4,2,1,30,0,1
88531,-100,4,2,1,30,0,0
93864,750,4,2,1,30,1,0
96676,-100,4,2,1,30,0,0


[Colours]
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Combo2 : 255,85,85
Combo3 : 111,175,255
Combo4 : 180,180,180

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288,136,85864,1,12,0:0:0:0:
104,120,86198,2,0,L|72:224,1,90,0|12,0:0|0:0,0:0:0:0:
264,248,86864,1,12,0:0:0:0:
288,264,87531,6,0,L|336:200,2,45,0|0|8,0:0|0:0|0:0,0:0:0:0:
352,272,88531,6,0,L|408:152,1,90
208,144,89197,2,0,L|176:240,1,90,8|0,0:0|0:0,0:0:0:0:
160,272,89864,6,0,L|104:152,1,90
304,144,90530,2,0,L|336:240,1,90,8|0,0:0|0:0,0:0:0:0:
336,256,91197,5,0,0:0:0:0:
152,264,91531,1,0,0:0:0:0:
336,256,91864,2,0,L|376:168,1,90,8|0,0:0|0:0,0:0:0:0:
376,168,92531,2,0,L|304:80,1,90
272,96,93197,6,0,L|224:176,1,90,8|0,0:0|0:0,0:0:0:0:
256,192,93864,12,0,101364,0:0:0:0:


Do you know what you are, pp farmer? The truth will not comfort you.
You are a frightened child running headfirst towards ranked map.

And I?
I am the only one who tried to stop you.
I am the Master that you turned against.

You persecuted me, hunted my children.
Vowed to "mod" my Maps to ash.


Now I have returned, and I know you better than you know yourself.

I will vanquish your fear, and commute your skill to dust.
posted
I dont know, lol thanks for nostalgia.
posted
don't push it yet, i wanna put some small things before it's qualified!
posted
haimod my tiko `_L` [69[

ok
posted
w can't mod taiko

just posting small stuff since it seems quite good

Cup:

  1. 00:03:197 (1) - x396 here would be nicer for more impact
  2. 00:40:531 (1) - x384 here for similar reason
  3. 00:52:531 (2) - the slider ends on a downbeat here T_T not too good, try to make it a circle
  4. 01:03:531 (4,5) - i think a better timeline would be with 01:03:531 (4) - at 01:03:697 - :D
  5. 01:23:864 (1,2) - too low distance T_T maybe 01:24:197 (2) - x:272


Salad:

  1. 00:19:197 (6) - Maybe a 1/1 repeat slider would be nicer
  2. actually nice diff wtf


Platter:

  1. 00:00:531 (1,2,3) - Idk if it's good to have 3 dashes right at the beginning with such a calm part tbh
  2. 00:03:197 (1,2,3) - same here
  3. 00:32:864 (2,3) - not a huge fan of the antiflow here, maybe moving 00:33:197 (3,4) - x:352 would be better
  4. 01:27:531 (7,8) - more tilt towards 8 would be nice :D


Rain:

  1. 00:05:531 (2,3,4) - not a fan of the harsh antiflow right away here either
  2. 00:28:031 (5) - the sliderend here is a super important sound that deserves a dash imo
  3. 01:15:197 (1,2) - could definitely use some curve on these, a bit uncomfortable
  4. 01:20:531 (1) - same here


cute set, gl!
posted

Ascefqwfndance wrote:

w can't mod taiko qqqq

just posting small stuff since it seems quite good

Cup:

  1. 00:03:197 (1) - x396 here would be nicer for more impact dem move a bit asd
  2. 00:40:531 (1) - x384 here for similar reason da f e e l
  3. 00:52:531 (2) - the slider ends on a downbeat here T_T not too good, try to make it a circle i forget how to map froit.. dem for me its fine huee, cuz 00:52:531 (2) - stop slider here for da bg sound, da downbeat wwq
  4. 01:03:531 (4,5) - i think a better timeline would be with 01:03:531 (4) - at 01:03:697 - :D:eyez:
  5. 01:23:864 (1,2) - too low distance T_T maybe 01:24:197 (2) - x:272 dem PFto when continue to 01:25:197 - adfsafd



cute set, gl!
asdafsd
posted
while we wait for Volta's reply I wanna ask you about two things on Kantan:

  1. 00:31:531 - remove, doesn't need this kind of enphasis imo, also is weird that futsuu doesn't have note at this spot, so it will fix spread too.
  2. 01:17:197 - are you sure you don't want to add k here? this part feels empty tbh.


Call me back sir bakita.
posted

Ascendance wrote:

w can't mod taiko

just posting small stuff since it seems quite good

Salad:

  1. 00:19:197 (6) - Maybe a 1/1 repeat slider would be nicer sounds good. applied!
  2. actually nice diff wtf thx uwu


Platter:

  1. 00:00:531 (1,2,3) - Idk if it's good to have 3 dashes right at the beginning with such a calm part tbh hmm no change, the dashes are small and not hard for this level imo.
  2. 00:03:197 (1,2,3) - same here ^
  3. 00:32:864 (2,3) - not a huge fan of the antiflow here, maybe moving 00:33:197 (3,4) - x:352 would be better keep for consistency with 00:35:864 (5,6) - and i think the flow is good to give emphasis to the snare sound
  4. 01:27:531 (7,8) - more tilt towards 8 would be nice :Dnice


Rain:

  1. 00:05:531 (2,3,4) - not a fan of the harsh antiflow right away here either me too actually. reduced the antiflow's strength
  2. 00:28:031 (5) - the sliderend here is a super important sound that deserves a dash imo i prefer to make it as slider like other piano sounds in this section
  3. 01:15:197 (1,2) - could definitely use some curve on these, a bit uncomfortable curved a bit
  4. 01:20:531 (1) - same here ^


cute set, gl!
thanks for the mod Ascendance~
update: http://puu.sh/xS2qO/fa9fb1380c.rar
posted
boi cepat amat :o
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