Kanawo - Kohaku no Yume [CatchTheBeat|Taiko]

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Topic Starter
Surono
gw lupa ngemod mapnya dia, keknya males dia qqwwqwqwq. ntar gw coba poek dulu biar mau.
Username105
[spread]
  1. kantan still needsa few notes removed
  2. muzu could be a little buffed in some parts

[kantan]
  1. 00:19:531 (18,19,20) - remove (likeI told you to in game)

[futsuu]
  1. 00:11:531 (17) - move to 00:11:864 - here because it's more important to emphasize the white ticks here, and this white tick is especially loud and needing of emphasis
  2. 00:14:197 (21) - / 00:16:864 (25) - / etc. same as above
  3. 00:22:197 (33) - Use this blue tick for this rhythm. Doing this will make the snapping more accurate and the rhythm more consistent with the previous rhythm used 00:00:531 (1,2,3) - here. This is also allowed because the BPM is 90, and this is the same as using a 1/2 tick in BPM 180.
  4. 00:27:197 (38,39,40) - / 00:32:531 (46,47,48) - / etc. same as above... please fix that

[Muzukashii]
  1. 00:01:531 (3,4,5) - k dk is more accurate to the pitches
    00:05:865 (11,12) - k d is more accurate to the pitches
  2. 00:07:531 (14,15,16,17,18) - d kdkd ^^^
  3. 00:25:031 (51) - k may be better because it's the same pitch as before and after this, also you can buff up this section to prevent it from being the same as futsuu, and to prevent it from being a jump from oni, e.g. add something 00:22:697 - and 00:25:364 -
  4. 00:44:531 (96) - consider switching to k because it's the same pitch as before
  5. 00:56:197 (126) - consider using d since the pitch is lower
  6. 01:03:697 (145) - k to show differentiation here
  7. 01:24:865 (203,204) - dd or kd ^^^
    sorry for the color modding >w<

[Oni]
  1. 00:02:530 (6) - k to show differentiation as the pitch gets higher
  2. 00:03:197 (8) - d same reason
  3. 00:04:864 (13,14,15,16) - dkkk same reason... too much color modding dem... I should stop
01:45 Surono: ._. ......
01:45 Jonawaga: yes/no?
01:45 Surono: no
01:45 Jonawaga: ahkay let me explain
01:45 Jonawaga: do you see the percent? that's the percent of notes that you hit on time
01:45 Jonawaga: a lower percent means your timing is more accurate
01:46 Surono: dem..
01:46 Jonawaga: I get a lower percent with 520 than 531
01:46 Surono: mistimed?
01:46 Jonawaga: which is better because it means I hit less notes off time
01:46 Jonawaga: it may just be my problem though owo
01:47 Surono: `_L` hmmmm
01:47 Surono: dem timing
01:47 Jonawaga: switch to 520 and tell me what percent you get
01:49 Jonawaga: surono?
01:49 Surono: a
01:49 Surono: oke wait
01:53 Surono: overall is 13~17%
01:53 Jonawaga: ok thats a great percentage!
01:53 Jonawaga: probably means timing is correct
01:53 Jonawaga: apply that to each difficulty and reupload
01:53 Jonawaga: also, /savelog for me
01:54 Surono: my current offset is 2~4%
01:54 Surono: so? `_L`
01:54 Surono: u want 520 or 531?
01:54 Jonawaga: your current offset is 2~4%??
01:55 Surono: yes
01:55 Surono: `_L` dem timing
01:56 Jonawaga: i get like 25% when I play it XD
01:56 Surono: ~_~ rip u.. dont worry, I can play OD 6.9 with HR :'v
01:57 Jonawaga: xd
01:57 Surono: and when it was qualifed in da past, nobody talkin about offset
01:57 Jonawaga: im nuuub player
01:57 Surono: demmm jon xddddddd
01:57 Jonawaga: ah I see
01:57 Surono: >w< hhihih
01:57 Surono: jon cnaa cutttetettetee
01:57 Surono: fish
01:57 Jonawaga: lets get back to removing notes from KAntan XD
01:58 Jonawaga: 00:09:197 - already removed
01:58 Jonawaga: 00:19:531 (18,19,20) - already removed
01:58 Surono: yez
01:58 Surono: jez
01:59 Jonawaga: 00:41:197 (37) - remove? it's against your current structure
02:00 Surono: see futsuu xd
02:01 Jonawaga: y
02:01 Surono: ahuehauehe jon just "y"
02:01 Jonawaga: what does the structure of futsuu have to do with kantan?
02:01 Jonawaga: is it like
02:01 Jonawaga: a consistent break in every diff?
02:02 Surono: yesh
02:02 Jonawaga: ok
02:02 Jonawaga: 01:07:197 (1) - add a finisher
02:02 Surono: madness spreading xd
02:03 Surono: me actually didnt follow that cymbal2 except mostly part from 01:24:197 - here....
02:04 Surono: overall for taco
02:04 Jonawaga: ?
02:04 Jonawaga: why not?
02:04 Surono: all diff
02:04 Jonawaga: oh because there's too many cymbals to follow all of them?
02:04 Surono: bcus yes in da past until now, i just tell them if i follow that.
02:04 Surono: yes thats it dem sir xd
02:04 Jonawaga: 01:05:864 (64) - remove cymbal then?
02:05 Surono: i just follow that have high impact from instrumen too
02:05 Jonawaga: maybe you can still add a finisher at the start of the kiai because it's the start fo the kiai?
02:05 Surono: hmm
02:06 Surono: okey for start of kiai only
02:06 Surono: added all diff `_L`
02:06 Jonawaga: thank you
02:06 Surono: or idk
02:06 Surono: aheuehau dem jon ;q;
02:06 Jonawaga: do you use any happy emoticons owo
02:06 Surono: my map is nub with ifnishqwhdhahawhadw
02:06 Surono: finish
02:06 Jonawaga: 'w'
02:06 Surono: happy emitocon.. maybe just ^L_^
02:06 Surono: lul spooky
02:06 Jonawaga: ahhh yisss
02:06 Surono: with big nose
02:07 Jonawaga: ^L_^
02:07 Jonawaga: < ^L_^ >
02:07 Surono: aeeuhaeuaeh
02:07 Surono: STOP Xd
02:08 Jonawaga: ok
02:08 Surono: u w o
02:08 Surono: forget ur asspir
02:08 Surono: wrong enter
02:08 Jonawaga: my asspir???
02:08 Surono: xd #taiko i wanted here
02:08 Surono: NOhhh bhhuhuhuuhh
02:10 Jonawaga: 01:14:197 - here use a pattern more like this
02:10 Jonawaga: 01:14:197 -
02:10 Jonawaga: https://puu.sh/wgMEz/55208fe833.jpg
02:10 Jonawaga: because in this section you follow the piano and you should continue that
02:12 Jonawaga: good?
02:12 Surono: 01:14:197 - yes and me added here
02:12 Jonawaga: ok
02:12 Surono: okiiii
02:12 Jonawaga: cool
02:13 Jonawaga: 01:37:239 (20,21,1) - and remove for similar reasons
02:13 Surono: slow bi pi em then futsuu 01:37:239 - added notes aheuhaeuaehuhea.
02:14 Surono: `_L` ......... dem consistency remove
02:14 Jonawaga: 01:38:739 (1) - make the spinner start
02:14 Jonawaga: 01:38:364 - here
02:14 Surono: okii
02:14 Jonawaga: it's 2:00am, should I go to sleep? XD

best of luck~
Topic Starter
Surono

Jonawaga wrote:

[spread]
  1. kantan still needsa few notes removed ww?
  2. muzu could be a little buffed in some parts >_> dem buffed???

[kantan]
  1. 00:19:531 (18,19,20) - remove (likeI told you to in game) you forget update it mmmmmhh XD

[futsuu]
  1. 00:11:531 (17) - move to 00:11:864 - here because it's more important to emphasize the white ticks here, and this white tick is especially loud and needing of emphasis
  2. 00:14:197 (21) - / 00:16:864 (25) - / etc. same as above
  3. 00:22:197 (33) - Use this blue tick for this rhythm. Doing this will make the snapping more accurate and the rhythm more consistent with the previous rhythm used 00:00:531 (1,2,3) - here. This is also allowed because the BPM is 90, and this is the same as using a 1/2 tick in BPM 180.
  4. 00:27:197 (38,39,40) - / 00:32:531 (46,47,48) - / etc. same as above... please fix thathhmmm so overall is intended for accurate sounds? thats why muzu need buff? oki~

[Muzukashii]
  1. 00:01:531 (3,4,5) - k dk is more accurate to the pitches
    00:05:865 (11,12) - k d is more accurate to the pitches
  2. 00:07:531 (14,15,16,17,18) - d kdkd ^^^
  3. 00:25:031 (51) - k may be better because it's the same pitch as before and after this, also you can buff up this section to prevent it from being the same as futsuu, and to prevent it from being a jump from oni, e.g. add something 00:22:697 - and 00:25:364 -
  4. 00:44:531 (96) - consider switching to k because it's the same pitch as before
  5. 00:56:197 (126) - consider using d since the pitch is lower
  6. 01:03:697 (145) - k to show differentiation here
  7. 01:24:865 (203,204) - dd or kd ^^^
    sorry for the color modding >w< wat de ;w; but I did buffed this diff, your subjective suggestions with music are kill me pls ohno X"D

[Oni]
  1. 00:02:530 (6) - k to show differentiation as the pitch gets higher
  2. 00:03:197 (8) - d same reason
  3. 00:04:864 (13,14,15,16) - dkkk same reason... too much color modding dem... I should stop yehh.. dont too much to do with them and my concept coloring are simple.. just like your pointd out aboves.. the current first ddkk and then kkdd example.. well enough with contrast alteration sounds yeah.. I need theoretical here or idk lol

best of luck~
thank you jon cna uwu
Username105
aloha, i gonna lookat dis
(recheck, no kd)

[General]
  1. you have a lot of unsnapped notes, please set the BSD to 1/4 on each difficulty and run timing>resnap all notes
  2. you should not use 1.6sv, please use 1.4sv instead in every dificulty
  3. 01:38:364 (1) - stretch the end of this to 01:40:989 - here so it lasts longer and it doesn't stop the player, every difficulty
  4. 00:10:531 - this may be a good place for a finisher in each difficulty


[Kantan]
  1. 00:41:197 (20) - consider removing this, it's more than the patterns around it, and it seems pointless when you're mapping the melody


[Futsuu]
  1. 00:40:531 (55,56,57,58) - use the same pattern as you did before
  2. 00:48:197 (67) - remove, there's no need for this note when you're mapping the melody cleanly
  3. 00:53:531 (74) - ^ same (but keep it 00:55:531 - here as it gets more dense and intense yeeee)
  4. 01:06:531 (94) - remove since you're following the melody and there is none here


[Muzu and Oni]
  1. dem look gud


-sh1n1- wanted to look at your ctb soon
I hope u get rank
u deserve
call me back when u need
Topic Starter
Surono

Jonawaga wrote:

aloha, i gonna lookat dis
(recheck, no kd)

[General]
  1. you have a lot of unsnapped notes, please set the BSD to 1/4 on each difficulty and run timing>resnap all notes ups theres save notif, yes did it for all diffs.
  2. you should not use 1.6sv, please use 1.4sv instead in every dificulty ookay
  3. 01:38:364 (1) - stretch the end of this to 01:40:989 - here so it lasts longer and it doesn't stop the player, every difficulty :eyes:
  4. 00:10:531 - this may be a good place for a finisher in each difficulty kept as normal note


[Kantan]
  1. 00:41:197 (20) - consider removing this, it's more than the patterns around it, and it seems pointless when you're mapping the melody fixed


[Futsuu]
  1. 00:40:531 (55,56,57,58) - use the same pattern as you did before ok
  2. 00:48:197 (67) - remove, there's no need for this note when you're mapping the melody cleanly I want focus hithat and balance spread aaaaa
  3. 00:53:531 (74) - ^ same (but keep it 00:55:531 - here as it gets more dense and intense yeeee) same as above
  4. 01:06:531 (94) - remove since you're following the melody and there is none here ok


[Muzu and Oni]
  1. dem look gud


-sh1n1- wanted to look at your ctb soon
I hope u get rank
u deserve
call me back when u need
asdfasdfsafd qwq
[R]
hmm
Username105
dem it's so beautiful
Topic Starter
Surono
back boisssss aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
shini wer ar u qwqwqwq
Idealism
•L_•
Volta
╭( ・ㅂ・)و
Topic Starter
Surono
wheres shini
-Sh1n1-

Cup
  1. 00:57:197 (5) - it's true that there is a drum here but this part is still keeping consistency with 00:43:197 (1,2,3,4,5,1,2) - and 00:49:197 (1,2,3,4,1,2) - about piano, so you have two options, remove 00:57:197 (5) - and add a note at 00:57:531 - or only add at note at 00:57:531 -, up to you.
  2. 01:11:531 (2,3,4) - Can I ask why distances here are not equal? are you trying to enphasize 01:11:864 (3) - cause drum? and why didn't you do the same at 01:19:530 (2,3,4) -?
  3. 01:14:531 (4,5,1) - reduce this distance a bit, just move 01:14:864 (5) - a bit to the right

Volta's Salad
  1. 01:25:531 (6,1,2,3,4,5,6) - too much jump to be salad, I'll recommend you to remove jump between 01:26:197 (2,3) - keeping the same distance with 01:26:531 (3,4) - so it will be more confortable to play for newcomers.

Volta's Platter
  1. 00:00:531 (1,2,3) - antiflow movement here is unconfortable for platter, many players will miss droplets here cause they will need to follow the curve of 00:01:031 (2) - and then a dash to catch 00:01:531 (3) -, also it's not a good introduction to the diff cause this part it's probably the most calmest part of the song and movements should reflect it.
  2. 00:03:197 (1,2,3) - same here pls.
  3. 00:13:197 (7,1) - I'll suggest you to add more distance here cause there is a high piano pitch, current distance is totally walkable. There should be a jump here.
  4. 00:16:197 (7,1) - I wanna suggest you the same as above here for consistency.
  5. 00:18:531 (7,1) - a good place to add hyperdash, make 00:18:531 (7) - fully horizontal and move 00:19:197 (1,2,3,4,1,2,3,4,5) - a bit to the right, more than 2.80x of distance will create a hyperdash.
  6. 00:33:364 (4,5) - current distance is similar as a stack movement, also is less enphasis to the next movement ( 00:34:197 (5,6) - )
  7. 00:43:531 (2,3,4,5,6) - this part is kinda monotonous, so I'll suggest you to enphasize the high piano pitch on 00:45:864 -, so maybe you can change 00:45:531 (5) - into notes and add a little jump between such notes
  8. 00:50:864 (5) - same as above for consistency.
  9. 00:59:864 (3,4) - don't you want to add more distance here? the sound of 01:00:197 - deserve it imo
  10. 01:01:864 (1,2) - why they looks like stacked? if there were a distance of 1/2 between such notes, it could be acceptable but 01:01:864 (1,2) - have a dstance of 1/1 and the upcomming 1/2 (01:02:531 (2,3) -) have more distance and looks weird at game play, increase the current distance between 01:01:864 (1,2) - pls
  11. 01:14:531 (7,1,2,3,4) - add a change of direction or something else, this part shouldn't be too straight cause the sound of 01:14:697 - is totally different compared with 01:14:531 - and you are not reflecting it with the movement.
  12. 01:24:197 (1,2) - why distance here is longer than 01:25:531 (3,4) - if 01:25:864 - is stronger than 01:25:197 -? my suggestion is: 01:24:197 (1,2) - decreasse distance here and the distance between 01:25:531 (3,4) - should be similar as 01:23:864 (8,1) -
  13. Hitsounds pls!

Volta's Rain
  1. 00:01:364 (3,4) - 00:04:031 (5,6) - 00:05:531 (2,3) - jump is enough, not hyperdash, intro is a calm section so you can't start with this kind of patterns
  2. 00:16:197 (7,1) - add hyperdash here for consistency with 00:13:531 (1,2) -, I know you are not following drums but 00:13:864 - and 00:16:531 - are basically the same, also I think that you should press ctrl+g at 00:14:864 (5,6) - talking about structure, repeat sounds better at 00:15:197 -
  3. 00:26:531 (1,2,3) - movement here is too lineal and don't enphasize the song propertly imo, try holding ctrl+g at 00:26:864 (2) - but keeping the current distance between 00:26:864 (2,3) - to don't create problems.
  4. 01:33:531 (9,1) - hyperdash here, same as 00:16:197 (7,1) -, consistency.
  5. wow the amount of hyperdashes on kiai are extreme, if you wanna keep, I recommend you to add a couple of hyperdashes at Platter's Kiai to fix spread, or... remove two or four hyperdashes from rain's kiai, up to you.

Ayy sorry for delay, finally I'm back :3 Call me back for re-check when you are done, now I have more time >.<
Topic Starter
Surono
mashallah its happening!1!!
dem forget to hitsounding platter orz
Volta

-Sh1n1- wrote:

Volta's Salad
  1. 01:25:531 (6,1,2,3,4,5,6) - too much jump to be salad, I'll recommend you to remove jump between 01:26:197 (2,3) - keeping the same distance with 01:26:531 (3,4) - so it will be more confortable to play for newcomers. fixed

Volta's Platter
  1. 00:00:531 (1,2,3) - antiflow movement here is unconfortable for platter, many players will miss droplets here cause they will need to follow the curve of 00:01:031 (2) - and then a dash to catch 00:01:531 (3) -, also it's not a good introduction to the diff cause this part it's probably the most calmest part of the song and movements should reflect it. changed the movement
  2. 00:03:197 (1,2,3) - same here pls. ^
  3. 00:13:197 (7,1) - I'll suggest you to add more distance here cause there is a high piano pitch, current distance is totally walkable. There should be a jump here. fixed
  4. 00:16:197 (7,1) - I wanna suggest you the same as above here for consistency. ^
  5. 00:18:531 (7,1) - a good place to add hyperdash, make 00:18:531 (7) - fully horizontal and move 00:19:197 (1,2,3,4,1,2,3,4,5) - a bit to the right, more than 2.80x of distance will create a hyperdash. i try
  6. 00:33:364 (4,5) - current distance is similar as a stack movement, also is less enphasis to the next movement ( 00:34:197 (5,6) - ) hmm i ctrl + g 00:33:197 (3,4) - to give emphasis
  7. 00:43:531 (2,3,4,5,6) - this part is kinda monotonous, so I'll suggest you to enphasize the high piano pitch on 00:45:864 -, so maybe you can change 00:45:531 (5) - into notes and add a little jump between such notes ok
  8. 00:50:864 (5) - same as above for consistency. ^
  9. 00:59:864 (3,4) - don't you want to add more distance here? the sound of 01:00:197 - deserve it imo yes
  10. 01:01:864 (1,2) - why they looks like stacked? if there were a distance of 1/2 between such notes, it could be acceptable but 01:01:864 (1,2) - have a dstance of 1/1 and the upcomming 1/2 (01:02:531 (2,3) -) have more distance and looks weird at game play, increase the current distance between 01:01:864 (1,2) - pls fixed
  11. 01:14:531 (7,1,2,3,4) - add a change of direction or something else, this part shouldn't be too straight cause the sound of 01:14:697 - is totally different compared with 01:14:531 - and you are not reflecting it with the movement.alrigth
  12. 01:24:197 (1,2) - why distance here is longer than 01:25:531 (3,4) - if 01:25:864 - is stronger than 01:25:197 -? my suggestion is: 01:24:197 (1,2) - decreasse distance here and the distance between 01:25:531 (3,4) - should be similar as 01:23:864 (8,1) - fixed
  13. Hitsounds pls! dem sur sir


+ added hdash in the middle of kiai and some distance tweaks

Volta's Rain
  1. 00:01:364 (3,4) - 00:04:031 (5,6) - 00:05:531 (2,3) - jump is enough, not hyperdash, intro is a calm section so you can't start with this kind of patterns removed the hdashes in the intro
  2. 00:16:197 (7,1) - add hyperdash here for consistency with 00:13:531 (1,2) -, I know you are not following drums but 00:13:864 - and 00:16:531 - are basically the same, also I think that you should press ctrl+g at 00:14:864 (5,6) - talking about structure, repeat sounds better at 00:15:197 - added hdash, but i'm not agree to ctrl + g since i want to emphasis the drum at 00:15:864 - with higher distance, not repeat slider
  3. 00:26:531 (1,2,3) - movement here is too lineal and don't enphasize the song propertly imo, try holding ctrl+g at 00:26:864 (2) - but keeping the current distance between 00:26:864 (2,3) - to don't create problems. hmm since this section is very calm, i don't want to make fancy movement.
    i think linear is fine
  4. 01:33:531 (9,1) - hyperdash here, same as 00:16:197 (7,1) -, consistency. fix!
  5. wow the amount of hyperdashes on kiai are extreme, if you wanna keep, I recommend you to add a couple of hyperdashes at Platter's Kiai to fix spread, or... remove two or four hyperdashes from rain's kiai, up to you. blame cymbal lol. will try to buff platter's kiai

Ayy sorry for delay, finally I'm back :3 Call me back for re-check when you are done, now I have more time >.<
thanks a lot shini :3
update: http://puu.sh/xMle5/1edf75584a.rar
Topic Starter
Surono

-Sh1n1- wrote:

Cup
  1. 00:57:197 (5) - it's true that there is a drum here but this part is still keeping consistency with 00:43:197 (1,2,3,4,5,1,2) - and 00:49:197 (1,2,3,4,1,2) - about piano, so you have two options, remove 00:57:197 (5) - and add a note at 00:57:531 - or only add at note at 00:57:531 -, up to you. added only 00:57:531 - here
  2. 01:11:531 (2,3,4) - Can I ask why distances here are not equal? are you trying to enphasize 01:11:864 (3) - cause drum? and why didn't you do the same at 01:19:530 (2,3,4) -? try to listen both of that at the piano intense, the first point you said are has impact and second point are flat pianos
  3. 01:14:531 (4,5,1) - reduce this distance a bit, just move 01:14:864 (5) - a bit to the right :eyes:
Ayy sorry for delay, finally I'm back :3 Call me back for re-check when you are done, now I have more time >.<

Volta wrote:

-Sh1n1- wrote:

Hitsounds pls! dem sur sir

done while being :resident_sleeper:
later orz on checking hitsound of my diff.. yeh Updated
Professor Gila
:|:|:|:|:|:|:|:|:|:|

YOU CAN'T SEE ME, I'M INVISIBLE :3 (better than [spoiler] tag)

weqs, jadi residuh iki di aku | semenjak dari off dalam waktu lama wakkawkwakakwkawkawkawkaw

ye, terribly sorry for everyone

It's been fun to do such thing isn't it? Make some or more ppl to get involved to mod my map back then, but that's an old time

Once again, i'm terribly sorry for that
Topic Starter
Surono
osh it ludahsapi D: :!::!:
Professor Gila
Your reminder here...

osu file format v14

[General]
AudioFilename: Mimpi blang.mp3
AudioLeadIn: 0
PreviewTime: 65864
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 31864,53864
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Kohaku no Yume
TitleUnicode:虚白ノ夢
Artist:Kanawo
ArtistUnicode:カナヲ
Creator:Surono
Version:Professor - Approved Salad
Source:虚白ノ夢
Tags:teriyaki tomato blank dream usui mishiro momota volta
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"ngeblank.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
531,666.666666666667,4,2,1,30,1,0
19031,-100,4,2,1,30,0,0
21197,-100,4,2,1,30,0,0
67197,-100,4,2,1,30,0,1
88531,-100,4,2,1,30,0,0
93864,750,4,2,1,30,1,0
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Do you know what you are, pp farmer? The truth will not comfort you.
You are a frightened child running headfirst towards ranked map.

And I?
I am the only one who tried to stop you.
I am the Master that you turned against.

You persecuted me, hunted my children.
Vowed to "mod" my Maps to ash.


Now I have returned, and I know you better than you know yourself.

I will vanquish your fear, and commute your skill to dust.
Topic Starter
Surono
I dont know, lol thanks for nostalgia.
Ascendance
don't push it yet, i wanna put some small things before it's qualified!
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