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Metallica - Orion [Osu|Taiko]

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Topic Starter
Zing
This map has been deleted on the request of its creator. It is no longer available.
hyouri
[short modding]

  • 01:05:866 (2,3) - missing note inbetween, you should put one on top of 3
    01:16:385 (3,4,1,2) - Ctrl + G
    01:22:696 (2) - this should be a reverse-arrow slider instead (so that white tick is the reverse)
    01:28:305 (2) - should be half size then a single note after (on red tick)
Kicks
Kicks Mod:


01:05:394 (1) - Add this note to the following combo

01:20:041 (6) - You don't need this note here

01:26:664 (3) - Move this note somewhere it is more easily seen

01:49:571 (2,3,4,5) - Try and space these out more to make it readable and so it reflects the beat more

01:49:571 (2,3,4,5) - These are farther from each other compared to the rest of these mini streams up to that point

02:14:330 (1,2,3) - Try and space these like the 4 and 5 that come after it

02:17:318 (1,2,3,4) - crtl+J then move up a bit

02:17:777 (1,1,2,3,4) - Change spacing so it is readable

02:22:343 (4,5,6,7,8) - These should probably be closer to let the player know they are faster than what just came before it

02:30:375 (1,2) - Space these a little so they are able to be seen

02:40:093 (1,2,3,4,1) - Move these to another location so it is not as repetitious

02:40:093 (1,2,3,4,1) - You can replace these with regular circles, they'll have the same effect

02:43:836 (6,1,3,6) - Same thing. Maybe just get rid of the end sounds if you want to keep them there

02:56:873 (2,3,4) - Continue the jumps

03:10:809 (2) - Move this two farther away from the 1 and 3

03:14:221 (1) - Have this slider end on red. It messes up the flow of the combo

03:21:985 (2,3,5,6) - Put these closer together to make tell the player that these are gun be fast

03:24:338 (1,2,3) - Move this triplet away from the fast single taps

03:31:161 (1,2,3,4,5,6,1,2,3,4,5,6) - Make these into a triangle or something, this pattern is ugly and scary

04:01:539 - Holy f***, this song isn't over...
Topic Starter
Zing

Kicks wrote:

Kicks Mod:


01:05:394 (1) - Add this note to the following combo

01:20:041 (6) - You don't need this note here

01:26:664 (3) - Move this note somewhere it is more easily seen

01:49:571 (2,3,4,5) - Try and space these out more to make it readable and so it reflects the beat more

01:49:571 (2,3,4,5) - These are farther from each other compared to the rest of these mini streams up to that point

02:14:330 (1,2,3) - Try and space these like the 4 and 5 that come after it

02:17:318 (1,2,3,4) - crtl+J then move up a bit

02:17:777 (1,1,2,3,4) - Change spacing so it is readable

02:22:343 (4,5,6,7,8) - These should probably be closer to let the player know they are faster than what just came before it

02:30:375 (1,2) - Space these a little so they are able to be seen

02:40:093 (1,2,3,4,1) - Move these to another location so it is not as repetitious

02:40:093 (1,2,3,4,1) - You can replace these with regular circles, they'll have the same effect

02:43:836 (6,1,3,6) - Same thing. Maybe just get rid of the end sounds if you want to keep them there

02:56:873 (2,3,4) - Continue the jumps

03:10:809 (2) - Move this two farther away from the 1 and 3

03:14:221 (1) - Have this slider end on red. It messes up the flow of the combo

03:21:985 (2,3,5,6) - Put these closer together to make tell the player that these are gun be fast

03:24:338 (1,2,3) - Move this triplet away from the fast single taps

03:31:161 (1,2,3,4,5,6,1,2,3,4,5,6) - Make these into a triangle or something, this pattern is ugly and scary

04:01:539 - Holy f***, this song isn't over...
Alright, the changes here have been posted. Unless mentioned below, I have tried to follow your suggestions to the letter:

01:20:047 (6) - I ignored this change. I stand by this since the drum here is performing a flam.

02:17:777 (1,2,3,4) - To help with readability here, I ctrl-h 'ed, ctrl-j 'ed these notes and put them approximately back into their original place, in addition to the listed change on the notes before this.

02:30:375 (1,2) - moved (2) a bit to the right.

02:40:093 (1,1,2,3,4) - in addition to the relocation, I moved the white a little higher.

02:43:836 (6) - I'll be hitsounding these later. The 1/6-beat kick on this and all other similar notes in this part were intentional, to account for the bass doing a little... thing here. (i'm not good at describing these kinds of things; bear with me)

02:56:643 (1,2,3,4) - Turned this into a sort of square jump pattern.

03:10:927 (3) - In addition to the change on (2), I moved (3) a little, away from (1).

03:24:338 (1) - Changed this into a single slider + reverse, instead of three objects. I seeded it in-between the two sets of triplets before and after it.

03:31:161 (1,2,3,4,5,6,1,2,3,4,5,6) - It's hard to describe the change here, so look for yourself and give feedback on the new pattern. :D
notdavidcameron
Hey. I'd like to point out that black circles on black background have impossible to see outer circles.
For people who play on 100% dim screen, it's pretty difficult.
Nice beatmap, and thanks.
Topic Starter
Zing

notdavidcameron wrote:

Hey. I'd like to point out that black circles on black background have impossible to see outer circles.
For people who play on 100% dim screen, it's pretty difficult.
Nice beatmap, and thanks.
Oh! Never even considered this! I'll make the black circles a little lighter... thanks for helping me consider all players. :D
notdavidcameron

Zing wrote:

notdavidcameron wrote:

Hey. I'd like to point out that black circles on black background have impossible to see outer circles.
For people who play on 100% dim screen, it's pretty difficult.
Nice beatmap, and thanks.
Oh! Never even considered this! I'll make the black circles a little lighter... thanks for helping me consider all players. :D
Looks good now, good job :D
Maelstrrom
Hi! I had seen you there p/4916546#p4916546
Nice map :)

Constellation

01:03:288 (6,1) - add a note

01:06:094 (3) - DS is a bit inconsistent

01:57:983 (4,1) - move the first slider farther or add a note.

02:01:723 (6,1) - same thing

02:53:418 (5) - no reason for increasing DS

07:07:818 (1,2,3,4,5,6,1,2,3,4,5,6) - - There is a progressive elongation so I would unite 07:11:333 (4,5) - with a sharp dividing corner

07:24:754 (2) - wrong timing

Ironman

02:14:330 (1,2,3,4,5,6,7,8,9,10) - I've had a hard time trying to switch my speed after those jumps for stack

03:21:750 (1,2,3,4,5,6,7) - better make a semicircle by moving 03:22:103 (3,4) - and 03:22:574 (6,7) - higher

03:23:632 (1,2,3,1,2,3,4,1,2,3,1,2,3) - too abrupt leap of difficulty. At least overlapping should be avoided here.

Hope to see it ranked. Good luck :)
Topic Starter
Zing

Maelstrrom wrote:

Hi! I had seen you there p/4916546#p4916546
Nice map :)

Constellation

01:03:288 (6,1) - add a note

01:06:094 (3) - DS is a bit inconsistent

01:57:983 (4,1) - move the first slider farther or add a note.

02:01:723 (6,1) - same thing

02:53:418 (5) - no reason for increasing DS

07:07:818 (1,2,3,4,5,6,1,2,3,4,5,6) - - There is a progressive elongation so I would unite 07:11:333 (4,5) - with a sharp dividing corner

07:24:754 (2) - wrong timing

Ironman

02:14:330 (1,2,3,4,5,6,7,8,9,10) - I've had a hard time trying to switch my speed after those jumps for stack

03:21:750 (1,2,3,4,5,6,7) - better make a semicircle by moving 03:22:103 (3,4) - and 03:22:574 (6,7) - higher

03:23:632 (1,2,3,1,2,3,4,1,2,3,1,2,3) - too abrupt leap of difficulty. At least overlapping should be avoided here.

Hope to see it ranked. Good luck :)
Other than what is stated below, I have applied your changes to the letter.

Constellation:

01:03:290 (6) - How's about a slider?

01:57:985 (4) - Extended the slider with another reverse, Ctrl-G'd it, then moved it to restore spacing.

02:01:725 (6) - Same

07:11:333 (4) - Is this what you wanted? Also changed the hitsound to make the end more silent.

Ironman:

02:15:019 (6,7,8,9,10) - Gave these a bit of spacing so that one doesn't have to slam on the brakes to hit these circles.

03:21:985 (2,3,4,5,6,7) - Couldn't figure out how this could look like a semicircle, so I just left it alone. I don't think it's much of a big deal :|

03:23:632 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,6) - This took a little bit of playing around with, but I got it to have less overlap, at least. If there's still problems, I can always slightly reduce the spacing.

Thanks for the mod! Good luck with your own mapset. :D
Maelstrrom
03:21:985 (2,3,4,5,6,7) - Couldn't figure out how this could look like a semicircle
I meant something like





Constellation combo mod (Just my opinion. Maybe too picky)

01:03:290 (6) - 01:05:159 (6) - 01:18:247 (6) - 01:35:311 (8) - and a lot of sliders like these shoud be NC

01:25:727 (3) - NC instead of 01:26:429 (1) -

01:57:983 (4) - 02:01:723 (6) - 02:05:463 (4) - 02:09:203 (4) - NC

02:12:950 (1) - NC next or previous note

02:23:024 (10) - NC

02:29:685 (10) - NC

02:37:062 (9) - if you'll apply previous changes NC here will be consistent

02:54:112 (1) - remove combo

03:09:985 (1) - remove

05:40:303 (1) - remove

05:42:606 (6) - NC instead of 05:43:181 (1) -

05:46:636 (5) - NC

05:44:333 (4) - this or next(or both) NC

05:46:060 (2) - NC instead of 05:45:484 (1) - and same for all the next moments 05:47:211 (6) - 05:48:363 (2) - 05:49:514 (5) - 05:51:817 (6) - etc

[*]03:01:773 (3) - 05:48:938 (4) - turn these sliders a bit upward
Topic Starter
Zing
Maelstrrom: Tweaked the sliders a bit. I will look at the combos you suggested, but if your problem is with the white combos in general, note that I have done that for style, to mark out these emphasized drum portions.
Topic Starter
Zing
I've got all three diffs up now, but idk when to switch it to pending. Should I get more mods before I do?
Natteke
fuck yeah bro
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