2016-01-24 18:14 Endaris: hi, you've seen my post?
2016-01-24 18:14 Scebtile: yes i did
2016-01-24 18:14 Scebtile: im currently working on it as well
2016-01-24 18:14 Scebtile: thanks for the help
2016-01-24 18:15 Endaris: yw
2016-01-24 18:15 Endaris: if there's anything you still wanna ask feel free to poke me
2016-01-24 18:15 Scebtile: alright thanks
2016-01-24 18:15 Scebtile: you sure you don't want kudosu though? i mean you did help me do an important part in the map
2016-01-24 18:15 Endaris: well, my timing isn't accurate
2016-01-24 18:16 Endaris: took me 10-15min
2016-01-24 18:16 Endaris: my usual mod will take me ~2h so it doesn't feel right
2016-01-24 18:16 Scebtile: But that is just a timing mod not an actuall mod
2016-01-24 18:16 Endaris: it had more of an educational purpose xd
2016-01-24 18:17 Scebtile: actual*
2016-01-24 18:27 Scebtile: hi
2016-01-24 18:27 Scebtile: i updated it now and did some timings
2016-01-24 18:27 Scebtile: would u mind if u check it out?
2016-01-24 18:28 Endaris: hm
2016-01-24 18:29 Endaris: one thing to notice when timing multiple bpm is that you always want your timing sections to align
2016-01-24 18:29 Endaris: 00:26:218 - this is the last white tick of the first section
2016-01-24 18:29 Endaris: 1. Offset: 11.296ms BPM: 193,00
2016-01-24 18:29 Endaris: 00:26:258 -
2016-01-24 18:29 Endaris: and this is the start of the second one
2016-01-24 18:30 Scebtile: where should the 193 bpm offset start?
2016-01-24 18:30 Endaris: no clue, i didnt check xD
2016-01-24 18:31 Scebtile: ok ok i did it
2016-01-24 18:31 Scebtile: it alligned
2016-01-24 18:31 Endaris: hm, is probably slightly early
2016-01-24 18:31 Scebtile: ACTION is editing [https://osu.ppy.sh/b/887529 Icon for Hire - Theatre (Nightcore Mix) [Need offset and bpm please]]
2016-01-24 18:31 Endaris: but the clue is
2016-01-24 18:31 Scebtile: shit
2016-01-24 18:31 Scebtile: 00:11:333
2016-01-24 18:31 Scebtile: here
2016-01-24 18:32 Endaris: your original timing has to stay like it is, it doesn't make sense to change your original offset to have the sections align
2016-01-24 18:32 Endaris: when the offset is wrong then
2016-01-24 18:32 Scebtile: but the original offest was wrong
2016-01-24 18:32 Endaris: you have to fit an additional section in for offsetresets to fix it up while keeping every sound in time
2016-01-24 18:32 Endaris: probably yes
2016-01-24 18:32 Scebtile: the drum started a bit lit
2016-01-24 18:32 Scebtile: late
2016-01-24 18:33 Endaris: 11,317 sounds good to me, 11:333 seems to be late
2016-01-24 18:34 Scebtile: hmm your right
2016-01-24 18:35 Endaris: to align the offsets it's probably good to place a new section at 00:24:995 -
2016-01-24 18:35 Endaris: cause this tick 1. Offset: 11.317ms BPM: 193,00
2016-01-24 18:36 Endaris: god damn, i hate copy for timing
2016-01-24 18:36 Endaris: 00:25:285 - this tick sounds off for me
2016-01-24 18:36 Endaris: or not
2016-01-24 18:36 Endaris: hm
2016-01-24 18:36 Endaris: odd
2016-01-24 18:36 Endaris: anyway
2016-01-24 18:37 Endaris: for offsetchanges you would place a new timing section on the last relevant sound before the new offset
2016-01-24 18:37 Endaris: which would be here: 00:25:907 -
2016-01-24 18:37 Endaris: and then you adjust the bpm of that timing section until its tick is aligning perfectly with the new offset
2016-01-24 18:37 Scebtile: should it be 191 bpm?
2016-01-24 18:38 Endaris: well, we want the tick that is currently at 00:26:217 - to be at 00:26:258 -
2016-01-24 18:38 Endaris: to achieve that, we have to lower the bpm of the 191bpm section we placed
2016-01-24 18:39 Endaris: like, this is what it looks right now
2016-01-24 18:39 Scebtile: which bpm though
2016-01-24 18:39 Endaris:
https://osu.ppy.sh/ss/43977912016-01-24 18:39 Endaris: sec
2016-01-24 18:40 Endaris: osu! doesn't let me upload screenshots fast enough xD
2016-01-24 18:40 Scebtile: its fine
2016-01-24 18:40 Endaris: and then we move the white tick closer to the new offset by reducing the bpm here
2016-01-24 18:40 Endaris:
https://osu.ppy.sh/ss/43977962016-01-24 18:40 Endaris: and to make sure it perfectly aligns, you can scroll with your mousewheel and check the ms-number on the bottom right
2016-01-24 18:41 Scebtile: 175 bpm?
2016-01-24 18:41 Endaris: no, that's just a step
2016-01-24 18:41 Endaris: compare the two pictures
2016-01-24 18:41 Endaris: what we want to achieve in the end is that the white tick visible on both pics is exactly matching with the new timing section
2016-01-24 18:41 Scebtile: oh i see
2016-01-24 18:41 Endaris: we're just adjusting it until it fits
2016-01-24 18:42 Endaris: as there's no sound during the timeframe of the timing section, the bpm for that section virtually doesn't matter for the song
2016-01-24 18:42 Endaris: it's just to ensure clean results within diffspread
2016-01-24 18:42 Scebtile: i guess so
2016-01-24 18:43 Endaris: because in lower difficulties you might want to use sliders
2016-01-24 18:43 Endaris: and not aligning timing sections makes it impossible to properly snap the sliderends if you just put the new offsets without aligning
2016-01-24 18:44 Endaris: so the final bpm for that section would be 170,51
2016-01-24 18:44 Endaris: can slightly deviate
2016-01-24 18:44 Endaris: the only important thing is that you get exactly on 1. Offset: 11.296ms BPM: 193,00
2016-01-24 18:44 Endaris: god i hate this so much
2016-01-24 18:45 Endaris: 00:26:258 - by scrolling
2016-01-24 18:45 Endaris: to give you a simple example, even though it doesn't really apply for this map
2016-01-24 18:46 Scebtile: ok i get the concept now
2016-01-24 18:47 Endaris:
http://puu.sh/mI00l/3ca0527242.jpg <-- not possible to snap the sliderend here because the new offset is not "in time"
2016-01-24 18:47 Scebtile: oh yeah that would be a problem
2016-01-24 18:47 Endaris: so that's why we align stuff
2016-01-24 18:48 Endaris: it's not as important for approval maps as you can just align what you have to align there due to having only one difficulty and shit on the rest
2016-01-24 18:48 Endaris: but for spreads with multiple difficulties you totally want that
2016-01-24 18:48 Scebtile: its pretty difficult
2016-01-24 18:48 Scebtile: this is the first time i do this
2016-01-24 18:48 Endaris: actually not, just time draining
2016-01-24 18:48 Endaris: xD
2016-01-24 18:48 Endaris: the more you do such stuff the easier it becomes
2016-01-24 18:49 Endaris: i collected some decent expertise on this thanks to this big tragedy:
https://osu.ppy.sh/b/6719882016-01-24 18:50 Endaris: maybe i'll finish it...one day!
2016-01-24 18:51 Scebtile: I know i cant finish that
2016-01-24 18:51 Endaris: well, idk if you looked at that map
2016-01-24 18:51 Endaris: it's like
2016-01-24 18:51 Endaris: the worst nightmare
2016-01-24 18:52 Endaris: but i got very efficient at aligning timing sections doing it...
2016-01-24 18:52 Endaris: i should do a tutorial for it or something
2016-01-24 18:53 Scebtile: it might be too much effort but you should
2016-01-24 18:53 Scebtile: you kinda taught me something important today
2016-01-24 18:54 Endaris: yeah, charles didn't really mention it in his variable bpm tutorial that it is important to align the sections
2016-01-24 18:54 Endaris: he just took it for granted and did it
2016-01-24 18:54 Endaris: i got confused about it at first too
2016-01-24 18:55 Scebtile: ok i made it allign
2016-01-24 18:55 Scebtile: but
2016-01-24 18:55 Endaris:
p/4013756 <-- proof of my confusion xD
2016-01-24 18:55 Scebtile: it ended up being on v00:26:239
2016-01-24 18:55 Scebtile: instead
2016-01-24 18:55 Scebtile: 00:26:239
2016-01-24 18:56 Endaris: huh
2016-01-24 18:56 Endaris: can you update so i can look?
2016-01-24 18:56 Scebtile: done
2016-01-24 18:57 Scebtile: oh wait
2016-01-24 18:57 Scebtile: shit
2016-01-24 18:57 Scebtile: i forgot something
2016-01-24 18:57 Endaris: uh, that looks very odd
2016-01-24 18:57 Endaris: xD
2016-01-24 18:57 Scebtile: yeah
2016-01-24 18:57 Scebtile: the last one
2016-01-24 18:57 Scebtile: nvm ignore that
2016-01-24 18:57 Scebtile: i forgot something important
2016-01-24 18:57 Scebtile: im so bad at this
2016-01-24 18:58 Endaris: don't give up! \o/
2016-01-24 18:59 Scebtile: wait ok listen
2016-01-24 19:00 Scebtile: the 2nd timing point
2016-01-24 19:00 Scebtile: where should it be again?
2016-01-24 19:00 Scebtile: 00:25:928
2016-01-24 19:00 Scebtile: ?
2016-01-24 19:00 Endaris: yep, on the last regular white tick before the new offset
2016-01-24 19:01 Scebtile: but if thats the case
2016-01-24 19:01 Endaris: it could also be later, important is just that you can get on the spot by simply scrolling and pressing ctrl+p without any further adjustments
2016-01-24 19:01 Scebtile: then the one after it
2016-01-24 19:01 Scebtile: should be at 00:26:237
2016-01-24 19:01 Scebtile: so it can allign
2016-01-24 19:02 Endaris: yep
2016-01-24 19:02 Scebtile: you said it should be at 00:26:258 so i was confused why it didnt work
2016-01-24 19:02 Endaris: unless they align by themselves
2016-01-24 19:03 Endaris: oh well, i was in the old version of your map
2016-01-24 19:03 Endaris: you probably changed your initial offset by a bit
2016-01-24 19:03 Endaris: and then I got different values later
2016-01-24 19:04 Scebtile: yeah my bad
2016-01-24 19:04 Scebtile: thank you for spending your time helping me with this btw
2016-01-24 19:04 Endaris: np
2016-01-24 19:04 Scebtile: If you dont want kudosu i will mention you in the discreption
2016-01-24 19:04 Endaris: i offer such stuff in my queue along with feedback for new mappers but none ever applies, all I get is NM-requests xD
2016-01-24 19:05 Scebtile: whats your queue?
2016-01-24 19:05 Scebtile: i have a queue as well but i never did this sort of stuff
2016-01-24 19:05 Endaris:
t/3887062016-01-24 19:06 Scebtile: your queue is actually amazing dude its way different than the rest
2016-01-24 19:06 Endaris: well, it's not very old...
2016-01-24 19:06 Endaris: it was closed for a long time after the initial requests, haha
2016-01-24 19:07 Scebtile: ok i need your help again
2016-01-24 19:08 Scebtile: the next timing point should be here 01:16:540
2016-01-24 19:08 Scebtile: but the white tick starts here 01:16:500
2016-01-24 19:08 Endaris: hm
2016-01-24 19:09 Endaris: theoretically the 1. Offset: 11.317ms BPM: 193,00
2016-01-24 19:09 Endaris: god
2016-01-24 19:09 Endaris: kill me
2016-01-24 19:09 Endaris: xD
2016-01-24 19:09 Endaris: 01:16:540 - is actually in time on a yellow tick
2016-01-24 19:09 Endaris: but it's still better to have it as a white tick as it makes mapping less complicated xD
2016-01-24 19:09 Scebtile: yeah thats why
2016-01-24 19:10 Endaris: well, it's basically the same procedure as before
2016-01-24 19:10 Endaris: The last sound played is on 1. Offset: 11.317ms BPM: 193,00
2016-01-24 19:10 Scebtile: do i need like another offset to make it allign?
2016-01-24 19:10 Endaris: FUCK MY LIFE
2016-01-24 19:10 Endaris: xD
2016-01-24 19:10 Endaris: yes
2016-01-24 19:10 Scebtile: LOL
2016-01-24 19:10 Endaris: 01:15:715 -
2016-01-24 19:11 Endaris: if you ctrl+c in timing-tab and then paste it in
2016-01-24 19:11 Endaris: you can't remove it
2016-01-24 19:11 Endaris: for whatever reason
2016-01-24 19:11 Endaris: but you cant type anything additional
2016-01-24 19:11 Endaris: and i always forget to switch between compose and timing
2016-01-24 19:11 Endaris: anyway
2016-01-24 19:12 Endaris: The offset for the extra-section should be either 01:15:715 - or 01:15:872 -
2016-01-24 19:12 Endaris: the first one is on the actual sound but it's on a red tick which is slightly meh
2016-01-24 19:12 Scebtile: so should i use it on the yellow tick instead?
2016-01-24 19:13 Endaris: i wouldnt do that
2016-01-24 19:13 Endaris: it works but it's wrong in theory
2016-01-24 19:13 Endaris: +you would have to use 1/8 snap permanently for mapping
2016-01-24 19:13 Scebtile: i see
2016-01-24 19:13 Scebtile: that would suck
2016-01-24 19:14 Scebtile: ok i will use it on red instead
2016-01-24 19:14 Endaris: and also
2016-01-24 19:14 Endaris: if someone played the map with nightcore
2016-01-24 19:14 Endaris: it would be unbearable due to the added basssounds on each white tick xDD
2016-01-24 19:14 Scebtile: that would also suck xD
2016-01-24 19:15 Endaris: okay so another thing
2016-01-24 19:15 Endaris: that is plainly for beauty
2016-01-24 19:15 Scebtile: wait
2016-01-24 19:15 Endaris: if possible we want to keep the bpm of our filling-sections close to the original bpm
2016-01-24 19:16 Endaris: that's why you would align the new bpm-section with the red tick, not with the white tick here
2016-01-24 19:16 Endaris: (that's also why it is always easier to take the white tick if possible
2016-01-24 19:17 Scebtile: in this case
2016-01-24 19:18 Scebtile: the bpm should be higher than 191 right?
2016-01-24 19:18 Endaris:
https://osu.ppy.sh/ss/4397994 <-- that's the solution for beauty
2016-01-24 19:18 Scebtile: but then it wouldn't allign?
2016-01-24 19:18 Endaris: it does
2016-01-24 19:18 Endaris: give me puush a sec
2016-01-24 19:18 Endaris: xD
2016-01-24 19:19 Endaris:
http://puu.sh/mI2as/ed4423378f.jpg2016-01-24 19:19 Endaris: that's the look at the same cursorposition
2016-01-24 19:20 Endaris: i aligned the new timing section with the red-tick of the filling-section because the offset of my filling-section is on a red tick too
2016-01-24 19:20 Endaris: scrolling before the filling section it looks like this
http://puu.sh/mI2fr/68dcb33ef5.jpg2016-01-24 19:20 Scebtile: can you give me the timing points and where they are please?
2016-01-24 19:20 Scebtile: cuz i kinda messed up i think
2016-01-24 19:20 Endaris: well, you can see offset+bpm for the first one at the screenshot i just sent you(first one)
2016-01-24 19:21 Endaris: and the second section is offset: 01:16:540 - bpm: 191,00
2016-01-24 19:21 Scebtile: 01:15:715- first one is here right?
2016-01-24 19:22 Endaris: yes
2016-01-24 19:22 Endaris: that would be aligning via the red tick
2016-01-24 19:23 Scebtile: bpm is 181.63 right?
2016-01-24 19:23 Endaris: yes
2016-01-24 19:23 Scebtile: oh wow they alligned
2016-01-24 19:23 Scebtile: on the timing section it didnt
2016-01-24 19:23 Scebtile: but on the compose section it did
2016-01-24 19:24 Scebtile: oh yeah
2016-01-24 19:24 Scebtile: thats cuz red tick
2016-01-24 19:24 Scebtile: wtf is wrong with me lol
2016-01-24 19:24 Endaris: yes, it always looks weird in the timing tab
2016-01-24 19:24 Endaris: cause the white ticks always get shown relative to the timing section you are in right now
2016-01-24 19:24 Scebtile: but the important allignment is the one at the compose section
2016-01-24 19:24 Scebtile: Ok i get it now
2016-01-24 19:24 Scebtile: Dude thank you so much
2016-01-24 19:24 Endaris: you have to scroll through each timing-part and look at the bottom left at the ms to check if everything's nice and dandy
2016-01-24 19:26 Endaris: ACTION casts some piece of motivation along the way:
http://puu.sh/lmSvZ/21ad7e9f8c.png2016-01-24 19:26 Scebtile: wtf is that?
2016-01-24 19:26 Endaris: an imperfect timing for Queen - Bohemian Rhapsody
2016-01-24 19:26 Endaris: xD
2016-01-24 19:26 Scebtile: Omg
2016-01-24 19:26 Scebtile: i would fucking die
2016-01-24 19:27 Endaris: that's not even my masterpiece of wasted effort on timing xO
2016-01-24 19:27 Endaris:
http://puu.sh/mI2M5/e4dca2521a.png2016-01-24 19:27 Endaris: xD
2016-01-24 19:27 Endaris: my first map
2016-01-24 19:27 Endaris: rip
2016-01-24 19:28 Endaris: you see how i got good at this stuff
2016-01-24 19:28 Endaris: ._."
2016-01-24 19:29 Scebtile: yeah i cant
2016-01-24 19:29 Scebtile: my map is nothing compared to yours holy shit
2016-01-24 19:29 Endaris: haha, it's still cool
2016-01-24 19:29 Endaris: at least you will get to map it
2016-01-24 19:29 Endaris:
2016-01-24 19:30 Endaris: and it's nice to know that kind of stuff because there are often very few spots where stuff goes out of time like in your current map
2016-01-24 19:30 Scebtile: yeah i really want to map this map
2016-01-24 19:30 Scebtile: btw this song is really nightcore
2016-01-24 19:30 Endaris: weird xD
2016-01-24 19:31 Scebtile: the original song is really slow
2016-01-24 19:33 Scebtile: ok so the next offest i need to put
2016-01-24 19:33 Scebtile: is on a gray tick in 1/16
2016-01-24 19:33 Scebtile: im pretty sure its on it
2016-01-24 19:33 Scebtile: 02:13:102-
2016-01-24 19:33 Scebtile: here
2016-01-24 19:34 Endaris: wasn't there also some stuff around 1:50?
2016-01-24 19:34 Scebtile: i checked really but i think it sounds fine now
2016-01-24 19:34 Scebtile: you wanna check just incase if im deaf?
2016-01-24 19:34 Endaris: sure
2016-01-24 19:35 Scebtile: i will update it then
2016-01-24 19:35 Scebtile: done
2016-01-24 19:38 Endaris: hm
2016-01-24 19:38 Endaris: guess it's fine
2016-01-24 19:39 Endaris: you changed the offset of the previous section a bit I think
2016-01-24 19:39 Scebtile: so i wasnt deaf nice
2016-01-24 19:39 Scebtile: yeah i did
2016-01-24 19:39 Endaris: it's normal to have slight inaccuracies on the drummer's side, so he was probably just on the one side here and the offset on the other side previously
2016-01-24 19:40 Scebtile: fucking drummer making it harder xD
2016-01-24 19:40 Endaris: that's natural for any recording though
2016-01-24 19:40 Scebtile: yeah yeah ik
2016-01-24 19:40 Scebtile: its fine
2016-01-24 19:41 Scebtile: thats why rock songs are harder to time i guess
2016-01-24 19:41 Scebtile: but its worth it for this song tbh i really wanna map it
2016-01-24 19:41 Endaris: unless it's bohemian rhapsody
2016-01-24 19:41 Endaris: xD
2016-01-24 19:41 Scebtile: is it fine to put the next timing point on a gray note?
2016-01-24 19:41 Scebtile: because thats where the drummer starts im sure of it
2016-01-24 19:42 Endaris: as long as that's the correct offset, sure
2016-01-24 19:42 Endaris: i would think that it is a bit earlier tho
2016-01-24 19:43 Endaris: 02:13:091 - looks good for me
2016-01-24 19:44 Scebtile: i put it at 02:13:100
2016-01-24 19:44 Scebtile: well since they are half seconds u wouldnt notice the difference i guess so both are fine?
2016-01-24 19:45 Scebtile: it alligned
2016-01-24 19:45 Endaris: i think you can notice the difference
2016-01-24 19:46 Endaris: 100 already sounds iffy, i don't really notice a difference between 95 and 91 though
2016-01-24 19:46 Scebtile: ok i did it
2016-01-24 19:46 Scebtile: hmm i think
2016-01-24 19:46 Scebtile: its too fast now honestly
2016-01-24 19:47 Endaris: brb
2016-01-24 19:51 Endaris: back
2016-01-24 19:51 Endaris: hm
2016-01-24 19:52 Endaris: well, it's nothing you can't change later anyway
2016-01-24 19:54 Scebtile: ok dude
2016-01-24 19:54 Scebtile: i think i have done it
2016-01-24 19:54 Scebtile: I updated it
2016-01-24 19:54 Scebtile: mind if u check it one last time?
2016-01-24 19:56 Endaris: looks fine!
2016-01-24 19:56 Scebtile: actually
2016-01-24 19:57 Scebtile: i found out just one more timing point
2016-01-24 19:57 Scebtile: 00:46:363
2016-01-24 19:57 Scebtile: here
2016-01-24 19:58 Endaris: hm
2016-01-24 19:58 Endaris: yeah but the whole previous section looks a lil bit odd too
2016-01-24 19:59 Endaris: something's happening around 36-37s too
2016-01-24 20:00 Scebtile: well the thing is
2016-01-24 20:00 Scebtile: im not gonna map that part
2016-01-24 20:00 Endaris: haha, yeah, then you can just ignore it
2016-01-24 20:00 Scebtile: that part is a break so its fine
2016-01-24 20:00 Scebtile: yeah ik
2016-01-24 20:00 Scebtile: thank you so much
2016-01-24 20:02 Endaris: yw :>
2016-01-24 20:02 Endaris: hm, it's relatively trivial though
2016-01-24 20:02 Endaris: just an additional 190bpm section starting at 00:36:291 -
2016-01-24 20:03 Scebtile: that isnt needed since
2016-01-24 20:03 Scebtile: i have one at 00:46:363
2016-01-24 20:03 Scebtile: which fixes it
2016-01-24 20:03 Endaris: maybe someone will make a GD and map that part
2016-01-24 20:03 Endaris: xD
2016-01-24 20:03 Endaris: who knows
2016-01-24 20:04 Scebtile: true
2016-01-24 20:04 Scebtile: ok i will add it then
2016-01-24 20:05 Scebtile: ok i updated it now and finally can map it
2016-01-24 20:06 Endaris: waitwait
2016-01-24 20:06 Endaris: xD
2016-01-24 20:08 Endaris: 180bpm section at 00:44:817 -
2016-01-24 20:09 Scebtile: should i remove the one after it then?
2016-01-24 20:09 Endaris: and 202bpm at 00:46:066 -
2016-01-24 20:09 Endaris: 190bpm at 00:46:363 - remains
2016-01-24 20:09 Scebtile: alright
2016-01-24 20:10 Endaris: erm
2016-01-24 20:10 Endaris: 191
2016-01-24 20:10 Endaris: xD
2016-01-24 20:10 Scebtile: ik ik
2016-01-24 20:11 Scebtile: is that it?
2016-01-24 20:11 Endaris: hm, the 180bpm sound very slightly off but it would be easy to adjust in case
2016-01-24 20:11 Endaris: xD
2016-01-24 20:16 Scebtile: newbie question
2016-01-24 20:16 Scebtile: what is the resulotion of a background in a map should be?
2016-01-24 20:16 Endaris: uhm, either 4:3 or 16:9 with a maximum of...idk, it's in ranking criteria somewhere
2016-01-24 20:16 Endaris: 1368xsomethingelse
2016-01-24 20:18 Scebtile: what about 1980x1080
2016-01-24 20:18 Endaris: that's too high
2016-01-24 20:18 Endaris: gotta keep filesize low
2016-01-24 20:19 Endaris: Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.
2016-01-24 20:19 Endaris:
2016-01-24 20:19 Scebtile: ok i will lower the one that i want to that then