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Icon for Hire - Theatre (Nightcore Mix)

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- HellBird -
This beatmap was submitted using in-game submission on יום ראשון 24 ינואר 2016 at 21:04:56

Artist: Icon for Hire
Title: Theatre (Nightcore Mix)
Tags: Rock Metal Heavy Death Guitar Stream Burn Fire
BPM: 193
Filesize: 2643kb
Play Time: 02:14
Difficulties Available:
  1. Thanks Endaris (2.27 stars, 7 notes)
Download: Icon for Hire - Theatre (Nightcore Mix)
Information: Scores/Beatmap Listing
---------------
HUGE thanks to Endaris for helping me with the timings and BPM
Endaris
Well, there are some bold people who would request a timing without ever trying so it's not really a given...

Your first timing sections looks good but then suddenly it starts going off.
You should suspect a timing change there. Timing often changes between parts so it's smart to assume the timing change at 00:26:246 - where the Intro ends and the vocals start to kick in with instrumentalisation.
Place a second timing section at that spot (shortcut is ctrl+p) and set the bpm to 191,00.
From there on it looks fine overall until for some weird reason the offset starts to be slightly off.
I put a timing section with 189,00 bpm at 01:50:434 - and a timing section with 191,00 bpm at 01:51:703 - . If you don't place these sections the drumbeat at 01:51:690 - will be noticeably late compared to the metronome.

There's a spot similar to this one but it is more obvious where it happens:
At 02:16:833 - there's a pause for over 1s for the drums, mostly the guitar is still doing things. The drums are what you should look out for most when timing. When the drums start playing again they are slightly off in timing again which is why I put a timing section with the offset 02:18:128 - with 191,00bpm again and right before a section with 180,00bpm at 02:17:462 - to make the sections align.
Notice that the offsets are probably not spot-on but it gives you something to work with.

For your next try of timing:
Look out for distinctive changes in intensity of the song if the timing suddenly starts to go off very fast when it was fine before - timing changes often happen at the turning point.
Look out for the drums the most and be aware of brief breaks for instruments as offset resets tend to happen then. Never trust the vocalist unless it's a vocaloid.

(Also for your title, idk where you got this from but it totally doesn't sound like a nightcore mix)

/edit: I skimmed a bit too fast as it seems, there is a similar spot at 02:10:551 - where the drums stop. You have to set a new offset around 02:13:064 - too but I think you can do that on your own.


IRC
2016-01-24 18:14 Endaris: hi, you've seen my post?
2016-01-24 18:14 Scebtile: yes i did
2016-01-24 18:14 Scebtile: im currently working on it as well
2016-01-24 18:14 Scebtile: thanks for the help
2016-01-24 18:15 Endaris: yw
2016-01-24 18:15 Endaris: if there's anything you still wanna ask feel free to poke me
2016-01-24 18:15 Scebtile: alright thanks
2016-01-24 18:15 Scebtile: you sure you don't want kudosu though? i mean you did help me do an important part in the map
2016-01-24 18:15 Endaris: well, my timing isn't accurate
2016-01-24 18:16 Endaris: took me 10-15min
2016-01-24 18:16 Endaris: my usual mod will take me ~2h so it doesn't feel right
2016-01-24 18:16 Scebtile: But that is just a timing mod not an actuall mod
2016-01-24 18:16 Endaris: it had more of an educational purpose xd
2016-01-24 18:17 Scebtile: actual*
2016-01-24 18:27 Scebtile: hi
2016-01-24 18:27 Scebtile: i updated it now and did some timings
2016-01-24 18:27 Scebtile: would u mind if u check it out?
2016-01-24 18:28 Endaris: hm
2016-01-24 18:29 Endaris: one thing to notice when timing multiple bpm is that you always want your timing sections to align
2016-01-24 18:29 Endaris: 00:26:218 - this is the last white tick of the first section
2016-01-24 18:29 Endaris: 1. Offset: 11.296ms BPM: 193,00
2016-01-24 18:29 Endaris: 00:26:258 -
2016-01-24 18:29 Endaris: and this is the start of the second one
2016-01-24 18:30 Scebtile: where should the 193 bpm offset start?
2016-01-24 18:30 Endaris: no clue, i didnt check xD
2016-01-24 18:31 Scebtile: ok ok i did it
2016-01-24 18:31 Scebtile: it alligned
2016-01-24 18:31 Endaris: hm, is probably slightly early
2016-01-24 18:31 Scebtile: ACTION is editing [https://osu.ppy.sh/b/887529 Icon for Hire - Theatre (Nightcore Mix) [Need offset and bpm please]]
2016-01-24 18:31 Endaris: but the clue is
2016-01-24 18:31 Scebtile: shit
2016-01-24 18:31 Scebtile: 00:11:333
2016-01-24 18:31 Scebtile: here
2016-01-24 18:32 Endaris: your original timing has to stay like it is, it doesn't make sense to change your original offset to have the sections align
2016-01-24 18:32 Endaris: when the offset is wrong then
2016-01-24 18:32 Scebtile: but the original offest was wrong
2016-01-24 18:32 Endaris: you have to fit an additional section in for offsetresets to fix it up while keeping every sound in time
2016-01-24 18:32 Endaris: probably yes
2016-01-24 18:32 Scebtile: the drum started a bit lit
2016-01-24 18:32 Scebtile: late
2016-01-24 18:33 Endaris: 11,317 sounds good to me, 11:333 seems to be late
2016-01-24 18:34 Scebtile: hmm your right
2016-01-24 18:35 Endaris: to align the offsets it's probably good to place a new section at 00:24:995 -
2016-01-24 18:35 Endaris: cause this tick 1. Offset: 11.317ms BPM: 193,00
2016-01-24 18:36 Endaris: god damn, i hate copy for timing
2016-01-24 18:36 Endaris: 00:25:285 - this tick sounds off for me
2016-01-24 18:36 Endaris: or not
2016-01-24 18:36 Endaris: hm
2016-01-24 18:36 Endaris: odd
2016-01-24 18:36 Endaris: anyway
2016-01-24 18:37 Endaris: for offsetchanges you would place a new timing section on the last relevant sound before the new offset
2016-01-24 18:37 Endaris: which would be here: 00:25:907 -
2016-01-24 18:37 Endaris: and then you adjust the bpm of that timing section until its tick is aligning perfectly with the new offset
2016-01-24 18:37 Scebtile: should it be 191 bpm?
2016-01-24 18:38 Endaris: well, we want the tick that is currently at 00:26:217 - to be at 00:26:258 -
2016-01-24 18:38 Endaris: to achieve that, we have to lower the bpm of the 191bpm section we placed
2016-01-24 18:39 Endaris: like, this is what it looks right now
2016-01-24 18:39 Scebtile: which bpm though
2016-01-24 18:39 Endaris: https://osu.ppy.sh/ss/4397791
2016-01-24 18:39 Endaris: sec
2016-01-24 18:40 Endaris: osu! doesn't let me upload screenshots fast enough xD
2016-01-24 18:40 Scebtile: its fine
2016-01-24 18:40 Endaris: and then we move the white tick closer to the new offset by reducing the bpm here
2016-01-24 18:40 Endaris: https://osu.ppy.sh/ss/4397796
2016-01-24 18:40 Endaris: and to make sure it perfectly aligns, you can scroll with your mousewheel and check the ms-number on the bottom right
2016-01-24 18:41 Scebtile: 175 bpm?
2016-01-24 18:41 Endaris: no, that's just a step
2016-01-24 18:41 Endaris: compare the two pictures
2016-01-24 18:41 Endaris: what we want to achieve in the end is that the white tick visible on both pics is exactly matching with the new timing section
2016-01-24 18:41 Scebtile: oh i see
2016-01-24 18:41 Endaris: we're just adjusting it until it fits
2016-01-24 18:42 Endaris: as there's no sound during the timeframe of the timing section, the bpm for that section virtually doesn't matter for the song
2016-01-24 18:42 Endaris: it's just to ensure clean results within diffspread
2016-01-24 18:42 Scebtile: i guess so
2016-01-24 18:43 Endaris: because in lower difficulties you might want to use sliders
2016-01-24 18:43 Endaris: and not aligning timing sections makes it impossible to properly snap the sliderends if you just put the new offsets without aligning
2016-01-24 18:44 Endaris: so the final bpm for that section would be 170,51
2016-01-24 18:44 Endaris: can slightly deviate
2016-01-24 18:44 Endaris: the only important thing is that you get exactly on 1. Offset: 11.296ms BPM: 193,00
2016-01-24 18:44 Endaris: god i hate this so much
2016-01-24 18:45 Endaris: 00:26:258 - by scrolling
2016-01-24 18:45 Endaris: to give you a simple example, even though it doesn't really apply for this map
2016-01-24 18:46 Scebtile: ok i get the concept now
2016-01-24 18:47 Endaris: http://puu.sh/mI00l/3ca0527242.jpg <-- not possible to snap the sliderend here because the new offset is not "in time"
2016-01-24 18:47 Scebtile: oh yeah that would be a problem
2016-01-24 18:47 Endaris: so that's why we align stuff
2016-01-24 18:48 Endaris: it's not as important for approval maps as you can just align what you have to align there due to having only one difficulty and shit on the rest
2016-01-24 18:48 Endaris: but for spreads with multiple difficulties you totally want that
2016-01-24 18:48 Scebtile: its pretty difficult
2016-01-24 18:48 Scebtile: this is the first time i do this
2016-01-24 18:48 Endaris: actually not, just time draining
2016-01-24 18:48 Endaris: xD
2016-01-24 18:48 Endaris: the more you do such stuff the easier it becomes
2016-01-24 18:49 Endaris: i collected some decent expertise on this thanks to this big tragedy: https://osu.ppy.sh/b/671988
2016-01-24 18:50 Endaris: maybe i'll finish it...one day!
2016-01-24 18:51 Scebtile: I know i cant finish that
2016-01-24 18:51 Endaris: well, idk if you looked at that map
2016-01-24 18:51 Endaris: it's like
2016-01-24 18:51 Endaris: the worst nightmare
2016-01-24 18:52 Endaris: but i got very efficient at aligning timing sections doing it...
2016-01-24 18:52 Endaris: i should do a tutorial for it or something
2016-01-24 18:53 Scebtile: it might be too much effort but you should
2016-01-24 18:53 Scebtile: you kinda taught me something important today
2016-01-24 18:54 Endaris: yeah, charles didn't really mention it in his variable bpm tutorial that it is important to align the sections
2016-01-24 18:54 Endaris: he just took it for granted and did it
2016-01-24 18:54 Endaris: i got confused about it at first too
2016-01-24 18:55 Scebtile: ok i made it allign
2016-01-24 18:55 Scebtile: but
2016-01-24 18:55 Endaris: p/4013756 <-- proof of my confusion xD
2016-01-24 18:55 Scebtile: it ended up being on v00:26:239
2016-01-24 18:55 Scebtile: instead
2016-01-24 18:55 Scebtile: 00:26:239
2016-01-24 18:56 Endaris: huh
2016-01-24 18:56 Endaris: can you update so i can look?
2016-01-24 18:56 Scebtile: done
2016-01-24 18:57 Scebtile: oh wait
2016-01-24 18:57 Scebtile: shit
2016-01-24 18:57 Scebtile: i forgot something
2016-01-24 18:57 Endaris: uh, that looks very odd
2016-01-24 18:57 Endaris: xD
2016-01-24 18:57 Scebtile: yeah
2016-01-24 18:57 Scebtile: the last one
2016-01-24 18:57 Scebtile: nvm ignore that
2016-01-24 18:57 Scebtile: i forgot something important
2016-01-24 18:57 Scebtile: im so bad at this
2016-01-24 18:58 Endaris: don't give up! \o/
2016-01-24 18:59 Scebtile: wait ok listen
2016-01-24 19:00 Scebtile: the 2nd timing point
2016-01-24 19:00 Scebtile: where should it be again?
2016-01-24 19:00 Scebtile: 00:25:928
2016-01-24 19:00 Scebtile: ?
2016-01-24 19:00 Endaris: yep, on the last regular white tick before the new offset
2016-01-24 19:01 Scebtile: but if thats the case
2016-01-24 19:01 Endaris: it could also be later, important is just that you can get on the spot by simply scrolling and pressing ctrl+p without any further adjustments
2016-01-24 19:01 Scebtile: then the one after it
2016-01-24 19:01 Scebtile: should be at 00:26:237
2016-01-24 19:01 Scebtile: so it can allign
2016-01-24 19:02 Endaris: yep
2016-01-24 19:02 Scebtile: you said it should be at 00:26:258 so i was confused why it didnt work
2016-01-24 19:02 Endaris: unless they align by themselves
2016-01-24 19:03 Endaris: oh well, i was in the old version of your map
2016-01-24 19:03 Endaris: you probably changed your initial offset by a bit
2016-01-24 19:03 Endaris: and then I got different values later
2016-01-24 19:04 Scebtile: yeah my bad
2016-01-24 19:04 Scebtile: thank you for spending your time helping me with this btw
2016-01-24 19:04 Endaris: np
2016-01-24 19:04 Scebtile: If you dont want kudosu i will mention you in the discreption
2016-01-24 19:04 Endaris: i offer such stuff in my queue along with feedback for new mappers but none ever applies, all I get is NM-requests xD
2016-01-24 19:05 Scebtile: whats your queue?
2016-01-24 19:05 Scebtile: i have a queue as well but i never did this sort of stuff
2016-01-24 19:05 Endaris: t/388706
2016-01-24 19:06 Scebtile: your queue is actually amazing dude its way different than the rest
2016-01-24 19:06 Endaris: well, it's not very old...
2016-01-24 19:06 Endaris: it was closed for a long time after the initial requests, haha
2016-01-24 19:07 Scebtile: ok i need your help again :P
2016-01-24 19:08 Scebtile: the next timing point should be here 01:16:540
2016-01-24 19:08 Scebtile: but the white tick starts here 01:16:500
2016-01-24 19:08 Endaris: hm
2016-01-24 19:09 Endaris: theoretically the 1. Offset: 11.317ms BPM: 193,00
2016-01-24 19:09 Endaris: god
2016-01-24 19:09 Endaris: kill me
2016-01-24 19:09 Endaris: xD
2016-01-24 19:09 Endaris: 01:16:540 - is actually in time on a yellow tick
2016-01-24 19:09 Endaris: but it's still better to have it as a white tick as it makes mapping less complicated xD
2016-01-24 19:09 Scebtile: yeah thats why
2016-01-24 19:10 Endaris: well, it's basically the same procedure as before
2016-01-24 19:10 Endaris: The last sound played is on 1. Offset: 11.317ms BPM: 193,00
2016-01-24 19:10 Scebtile: do i need like another offset to make it allign?
2016-01-24 19:10 Endaris: FUCK MY LIFE
2016-01-24 19:10 Endaris: xD
2016-01-24 19:10 Endaris: yes
2016-01-24 19:10 Scebtile: LOL
2016-01-24 19:10 Endaris: 01:15:715 -
2016-01-24 19:11 Endaris: if you ctrl+c in timing-tab and then paste it in
2016-01-24 19:11 Endaris: you can't remove it
2016-01-24 19:11 Endaris: for whatever reason
2016-01-24 19:11 Endaris: but you cant type anything additional
2016-01-24 19:11 Endaris: and i always forget to switch between compose and timing
2016-01-24 19:11 Endaris: anyway
2016-01-24 19:12 Endaris: The offset for the extra-section should be either 01:15:715 - or 01:15:872 -
2016-01-24 19:12 Endaris: the first one is on the actual sound but it's on a red tick which is slightly meh
2016-01-24 19:12 Scebtile: so should i use it on the yellow tick instead?
2016-01-24 19:13 Endaris: i wouldnt do that
2016-01-24 19:13 Endaris: it works but it's wrong in theory
2016-01-24 19:13 Endaris: +you would have to use 1/8 snap permanently for mapping
2016-01-24 19:13 Scebtile: i see
2016-01-24 19:13 Scebtile: that would suck
2016-01-24 19:14 Scebtile: ok i will use it on red instead
2016-01-24 19:14 Endaris: and also
2016-01-24 19:14 Endaris: if someone played the map with nightcore
2016-01-24 19:14 Endaris: it would be unbearable due to the added basssounds on each white tick xDD
2016-01-24 19:14 Scebtile: that would also suck xD
2016-01-24 19:15 Endaris: okay so another thing
2016-01-24 19:15 Endaris: that is plainly for beauty
2016-01-24 19:15 Scebtile: wait
2016-01-24 19:15 Endaris: if possible we want to keep the bpm of our filling-sections close to the original bpm
2016-01-24 19:16 Endaris: that's why you would align the new bpm-section with the red tick, not with the white tick here
2016-01-24 19:16 Endaris: (that's also why it is always easier to take the white tick if possible
2016-01-24 19:17 Scebtile: in this case
2016-01-24 19:18 Scebtile: the bpm should be higher than 191 right?
2016-01-24 19:18 Endaris: https://osu.ppy.sh/ss/4397994 <-- that's the solution for beauty
2016-01-24 19:18 Scebtile: but then it wouldn't allign?
2016-01-24 19:18 Endaris: it does
2016-01-24 19:18 Endaris: give me puush a sec
2016-01-24 19:18 Endaris: xD
2016-01-24 19:19 Endaris: http://puu.sh/mI2as/ed4423378f.jpg
2016-01-24 19:19 Endaris: that's the look at the same cursorposition
2016-01-24 19:20 Endaris: i aligned the new timing section with the red-tick of the filling-section because the offset of my filling-section is on a red tick too
2016-01-24 19:20 Endaris: scrolling before the filling section it looks like this http://puu.sh/mI2fr/68dcb33ef5.jpg
2016-01-24 19:20 Scebtile: can you give me the timing points and where they are please?
2016-01-24 19:20 Scebtile: cuz i kinda messed up i think
2016-01-24 19:20 Endaris: well, you can see offset+bpm for the first one at the screenshot i just sent you(first one)
2016-01-24 19:21 Endaris: and the second section is offset: 01:16:540 - bpm: 191,00
2016-01-24 19:21 Scebtile: 01:15:715- first one is here right?
2016-01-24 19:22 Endaris: yes
2016-01-24 19:22 Endaris: that would be aligning via the red tick
2016-01-24 19:23 Scebtile: bpm is 181.63 right?
2016-01-24 19:23 Endaris: yes
2016-01-24 19:23 Scebtile: oh wow they alligned
2016-01-24 19:23 Scebtile: on the timing section it didnt
2016-01-24 19:23 Scebtile: but on the compose section it did
2016-01-24 19:24 Scebtile: oh yeah
2016-01-24 19:24 Scebtile: thats cuz red tick
2016-01-24 19:24 Scebtile: wtf is wrong with me lol
2016-01-24 19:24 Endaris: yes, it always looks weird in the timing tab
2016-01-24 19:24 Endaris: cause the white ticks always get shown relative to the timing section you are in right now
2016-01-24 19:24 Scebtile: but the important allignment is the one at the compose section
2016-01-24 19:24 Scebtile: Ok i get it now
2016-01-24 19:24 Scebtile: Dude thank you so much
2016-01-24 19:24 Endaris: you have to scroll through each timing-part and look at the bottom left at the ms to check if everything's nice and dandy
2016-01-24 19:26 Endaris: ACTION casts some piece of motivation along the way: http://puu.sh/lmSvZ/21ad7e9f8c.png
2016-01-24 19:26 Scebtile: wtf is that?
2016-01-24 19:26 Endaris: an imperfect timing for Queen - Bohemian Rhapsody
2016-01-24 19:26 Endaris: xD
2016-01-24 19:26 Scebtile: Omg
2016-01-24 19:26 Scebtile: i would fucking die
2016-01-24 19:27 Endaris: that's not even my masterpiece of wasted effort on timing xO
2016-01-24 19:27 Endaris: http://puu.sh/mI2M5/e4dca2521a.png
2016-01-24 19:27 Endaris: xD
2016-01-24 19:27 Endaris: my first map
2016-01-24 19:27 Endaris: rip
2016-01-24 19:28 Endaris: you see how i got good at this stuff
2016-01-24 19:28 Endaris: ._."
2016-01-24 19:29 Scebtile: yeah i cant
2016-01-24 19:29 Scebtile: my map is nothing compared to yours holy shit
2016-01-24 19:29 Endaris: haha, it's still cool
2016-01-24 19:29 Endaris: at least you will get to map it
2016-01-24 19:29 Endaris: ;)
2016-01-24 19:30 Endaris: and it's nice to know that kind of stuff because there are often very few spots where stuff goes out of time like in your current map
2016-01-24 19:30 Scebtile: yeah i really want to map this map
2016-01-24 19:30 Scebtile: btw this song is really nightcore
2016-01-24 19:30 Endaris: weird xD
2016-01-24 19:31 Scebtile: the original song is really slow
2016-01-24 19:33 Scebtile: ok so the next offest i need to put
2016-01-24 19:33 Scebtile: is on a gray tick in 1/16
2016-01-24 19:33 Scebtile: im pretty sure its on it
2016-01-24 19:33 Scebtile: 02:13:102-
2016-01-24 19:33 Scebtile: here
2016-01-24 19:34 Endaris: wasn't there also some stuff around 1:50?
2016-01-24 19:34 Scebtile: i checked really but i think it sounds fine now
2016-01-24 19:34 Scebtile: you wanna check just incase if im deaf?
2016-01-24 19:34 Endaris: sure
2016-01-24 19:35 Scebtile: i will update it then
2016-01-24 19:35 Scebtile: done
2016-01-24 19:38 Endaris: hm
2016-01-24 19:38 Endaris: guess it's fine
2016-01-24 19:39 Endaris: you changed the offset of the previous section a bit I think
2016-01-24 19:39 Scebtile: so i wasnt deaf nice
2016-01-24 19:39 Scebtile: yeah i did
2016-01-24 19:39 Endaris: it's normal to have slight inaccuracies on the drummer's side, so he was probably just on the one side here and the offset on the other side previously
2016-01-24 19:40 Scebtile: fucking drummer making it harder xD
2016-01-24 19:40 Endaris: that's natural for any recording though
2016-01-24 19:40 Scebtile: yeah yeah ik
2016-01-24 19:40 Scebtile: its fine
2016-01-24 19:41 Scebtile: thats why rock songs are harder to time i guess
2016-01-24 19:41 Scebtile: but its worth it for this song tbh i really wanna map it
2016-01-24 19:41 Endaris: unless it's bohemian rhapsody
2016-01-24 19:41 Endaris: xD
2016-01-24 19:41 Scebtile: is it fine to put the next timing point on a gray note?
2016-01-24 19:41 Scebtile: because thats where the drummer starts im sure of it
2016-01-24 19:42 Endaris: as long as that's the correct offset, sure
2016-01-24 19:42 Endaris: i would think that it is a bit earlier tho
2016-01-24 19:43 Endaris: 02:13:091 - looks good for me
2016-01-24 19:44 Scebtile: i put it at 02:13:100
2016-01-24 19:44 Scebtile: well since they are half seconds u wouldnt notice the difference i guess so both are fine?
2016-01-24 19:45 Scebtile: it alligned
2016-01-24 19:45 Endaris: i think you can notice the difference
2016-01-24 19:46 Endaris: 100 already sounds iffy, i don't really notice a difference between 95 and 91 though
2016-01-24 19:46 Scebtile: ok i did it
2016-01-24 19:46 Scebtile: hmm i think
2016-01-24 19:46 Scebtile: its too fast now honestly
2016-01-24 19:47 Endaris: brb
2016-01-24 19:51 Endaris: back
2016-01-24 19:51 Endaris: hm
2016-01-24 19:52 Endaris: well, it's nothing you can't change later anyway
2016-01-24 19:54 Scebtile: ok dude
2016-01-24 19:54 Scebtile: i think i have done it
2016-01-24 19:54 Scebtile: I updated it
2016-01-24 19:54 Scebtile: mind if u check it one last time?
2016-01-24 19:56 Endaris: looks fine!
2016-01-24 19:56 Scebtile: actually
2016-01-24 19:57 Scebtile: i found out just one more timing point
2016-01-24 19:57 Scebtile: 00:46:363
2016-01-24 19:57 Scebtile: here
2016-01-24 19:58 Endaris: hm
2016-01-24 19:58 Endaris: yeah but the whole previous section looks a lil bit odd too
2016-01-24 19:59 Endaris: something's happening around 36-37s too
2016-01-24 20:00 Scebtile: well the thing is
2016-01-24 20:00 Scebtile: im not gonna map that part
2016-01-24 20:00 Endaris: haha, yeah, then you can just ignore it :P
2016-01-24 20:00 Scebtile: that part is a break so its fine :P
2016-01-24 20:00 Scebtile: yeah ik
2016-01-24 20:00 Scebtile: thank you so much
2016-01-24 20:02 Endaris: yw :>
2016-01-24 20:02 Endaris: hm, it's relatively trivial though
2016-01-24 20:02 Endaris: just an additional 190bpm section starting at 00:36:291 -
2016-01-24 20:03 Scebtile: that isnt needed since
2016-01-24 20:03 Scebtile: i have one at 00:46:363
2016-01-24 20:03 Scebtile: which fixes it
2016-01-24 20:03 Endaris: maybe someone will make a GD and map that part
2016-01-24 20:03 Endaris: xD
2016-01-24 20:03 Endaris: who knows
2016-01-24 20:04 Scebtile: true
2016-01-24 20:04 Scebtile: ok i will add it then
2016-01-24 20:05 Scebtile: ok i updated it now and finally can map it
2016-01-24 20:06 Endaris: waitwait
2016-01-24 20:06 Endaris: xD
2016-01-24 20:08 Endaris: 180bpm section at 00:44:817 -
2016-01-24 20:09 Scebtile: should i remove the one after it then?
2016-01-24 20:09 Endaris: and 202bpm at 00:46:066 -
2016-01-24 20:09 Endaris: 190bpm at 00:46:363 - remains
2016-01-24 20:09 Scebtile: alright
2016-01-24 20:10 Endaris: erm
2016-01-24 20:10 Endaris: 191
2016-01-24 20:10 Endaris: xD
2016-01-24 20:10 Scebtile: ik ik
2016-01-24 20:11 Scebtile: is that it?
2016-01-24 20:11 Endaris: hm, the 180bpm sound very slightly off but it would be easy to adjust in case
2016-01-24 20:11 Endaris: xD
2016-01-24 20:16 Scebtile: newbie question
2016-01-24 20:16 Scebtile: what is the resulotion of a background in a map should be?
2016-01-24 20:16 Endaris: uhm, either 4:3 or 16:9 with a maximum of...idk, it's in ranking criteria somewhere
2016-01-24 20:16 Endaris: 1368xsomethingelse
2016-01-24 20:18 Scebtile: what about 1980x1080
2016-01-24 20:18 Endaris: that's too high
2016-01-24 20:18 Endaris: gotta keep filesize low
2016-01-24 20:19 Endaris: Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.
2016-01-24 20:19 Endaris: :D
2016-01-24 20:19 Scebtile: ok i will lower the one that i want to that then
Topic Starter
- HellBird -

Endaris wrote:

Well, there are some bold people who would request a timing without ever trying so it's not really a given...

Your first timing sections looks good but then suddenly it starts going off.
You should suspect a timing change there. Timing often changes between parts so it's smart to assume the timing change at 00:26:246 - where the Intro ends and the vocals start to kick in with instrumentalisation.
Place a second timing section at that spot (shortcut is ctrl+p) and set the bpm to 191,00.
From there on it looks fine overall until for some weird reason the offset starts to be slightly off.
I put a timing section with 189,00 bpm at 01:50:434 - and a timing section with 191,00 bpm at 01:51:703 - . If you don't place these sections the drumbeat at 01:51:690 - will be noticeably late compared to the metronome.

There's a spot similar to this one but it is more obvious where it happens:
At 02:16:833 - there's a pause for over 1s for the drums, mostly the guitar is still doing things. The drums are what you should look out for most when timing. When the drums start playing again they are slightly off in timing again which is why I put a timing section with the offset 02:18:128 - with 191,00bpm again and right before a section with 180,00bpm at 02:17:462 - to make the sections align.
Notice that the offsets are probably not spot-on but it gives you something to work with.

For your next try of timing:
Look out for distinctive changes in intensity of the song if the timing suddenly starts to go off very fast when it was fine before - timing changes often happen at the turning point.
Look out for the drums the most and be aware of brief breaks for instruments as offset resets tend to happen then. Never trust the vocalist unless it's a vocaloid.

(Also for your title, idk where you got this from but it totally doesn't sound like a nightcore mix)

/edit: I skimmed a bit too fast as it seems, there is a similar spot at 02:10:551 - where the drums stop. You have to set a new offset around 02:13:064 - too but I think you can do that on your own.

No kudosu
Huge thanks for your help! I will give you kudosu even though you said you didn't want to
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