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Rita - CRISIS BEAT

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valuable_old
I hope you like my easy diff ><
wmfchris
nice bg :D

[Holoaz Beat!]
0:07:739 (3)up 1 grid
0:23:152 (9) delete?
0:37:325 (2) up 1 grid
1:25:532 (3) down 1 grid
1:26:980 (7) down 1 grid
1:42:083 (2) ending of (2) not properly stacked on ending of (1)?
2:19:221 (7,8) delete (8), (7)+finish?
2:27:808 (1) right+ up 1 grid?

[Banvi beat]
0:34:014 (2) right+ up 1 grid?
0:40:635 (4) down 1 grid
nice~

star >w<
Topic Starter
banvi

wmfchris wrote:

nice bg :D :arrow: Thx , I had a hard time looking for BG ><

[Banvi beat]
0:34:014 (2) right+ up 1 grid? :arrow: k
0:40:635 (4) down 1 grid :arrow: k
nice~

star >w<
Thank you ^^
Holoaz

wmfchris wrote:

[Holoaz Beat!]
0:07:739 (3)up 1 grid--fixed!
0:23:152 (9) delete?--no , I think it better
0:37:325 (2) up 1 grid--fixed!
1:25:532 (3) down 1 grid--fixed!
1:26:980 (7) down 1 grid--fixed!
1:42:083 (2) ending of (2) not properly stacked on ending of (1)?--no
2:19:221 (7,8) delete (8), (7)+finish?--no
2:27:808 (1) right+ up 1 grid--fixed!
thank you for mod! :)

Download: Rita - CRISIS BEAT (banvi) [Holoaz Beat].osu
S o r d a
star~
Cuuuuri
(ノ゚ω゚)ノHahih~

SPOILER
[banvi Beat/Hit object]
00:02:566 (4) - 1 grid right or 00:02:877 (5) - 1 grid left

[Holoaz Beat/Hit object]
Slider後のCircleズレがやや気になりました。
00:52:221 (2) - x286 y336
00:53:877 (6) - x286 y48
00:54:704 (8) - x226 y336
01:42:704 (3,4) - x255 y192
02:04:635 (3) - x286 y272

[valuale Beat]
Great!

Overall: good map.鳥肌モノですた。
Holoaz

Qrool wrote:

(ノ゚ω゚)ノHahih~
[Holoaz Beat/Hit object]
Slider後のCircleズレがやや気になりました。
00:52:221 (2) - x286 y336--Fixed!
00:53:877 (6) - x286 y48--Fixed!
00:54:704 (8) - x226 y336--Fixed!
01:42:704 (3,4) - x255 y192--わざとです
02:04:635 (3) - x286 y272--Fixed!
くろーるさんmodさんくす!

Download: Rita - CRISIS BEAT (banvi) [Holoaz Beat].osu
Topic Starter
banvi
@ S o r d a
Thanks for star (ノ゚ω゚)ノ

Qrool wrote:

(ノ゚ω゚)ノHahih~
[banvi Beat/Hit object]
00:02:566 (4) - 1 grid right or 00:02:877 (5) - 1 grid left :arrow: oop, ok fixed!

Overall: good map.鳥肌モノですた。:arrow:Thxxxxx
Thanks for nazi mod! :)
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)


add kiai mode?


Holoaz Beat

00:24:290 (3) - would it be better if it's changed into a 3-note-slider?
01:37:221 (3,4) - I think they come later than the music. make them 1/4 earlier and add a note on 01:37:532
01:51:394 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this stream is too long, I think. And it hears weak because soft-sample is used here, also I would like to suggest you not

use finish in stream body. make some change here.
02:29:670 (1) - this circle is lonely...put it "in" your map


banvi Beat

00:35:049 (5) - new combo
00:35:877 (8) - ^
01:42:911 (5) - ^
01:43:739 (8) - ^
02:54:911 (12,13) - seperate them


valuale Beat

seems fine



good map , star 8-)
Topic Starter
banvi

Sandpig wrote:

hi :D

(>'(oo)')> my mod <('(oo)'<)

add kiai mode? :arrow: umm , I won't add kiai.

banvi Beat

00:35:049 (5) - new combo :arrow: no
00:35:877 (8) - ^ :arrow: no
01:42:911 (5) - ^ :arrow: no
01:43:739 (8) - ^ :arrow: no
02:54:911 (12,13) - seperate them :arrow: k


good map , star 8-) :arrow: thx~
Thanks for mod ^^
loli_milk
lunlunlun~~♪ :)
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
there's a HUGE gap between valuable Beat and banvi Beat, that is... yeah, a big problem and i'm pretty sure before a diff added to fill it in, this map won't get ranked. /me sad.
tbh i really don't like those 4*claps in the first 2 diffs...(for example: 00:08:566 (1,2,3,4) in [banvi] it sucks orz.

[valuale Beat]
hey what? you should say sorry to valuable www
00:07:325 (1) - remove whistle at the end.
01:01:118 (3) - remove whistle
01:07:325 (1) - whistle?
01:37:946 (3) - finish instead of clap

[banvi Beat]
HP-1, AR+1 (yes, HP-1 also help reduce the scores partly..)
00:15:187 - 00:16:842 - i guess you don't need this break = =
00:40:014 (3,4,5) - this is preferred to me..

01:01:014 (8) - move 1/4 later?
01:37:842 - add a note?
02:49:118 (1) - i doubt if you need a new combo in this part...= = 17 is... too long

[Holoaz Beat]
00:02:670 (5,6) - switch whistle
00:02:980 (7,8,9,10,11,12,1) - xxoxxxo (x=whistle, o=normal)

00:10:014 (4) - remove whistle, and same to other similar parts... (too many to list them all T T)
00:13:739 (2) - remove whistle at the beginning
00:29:256 (3) - remove whistle
00:54:911 (1) - whistle at the end.
00:55:325 (2) - remove whistle at the beginning
01:01:118 (11,12,14) - remove whistle
01:34:221 (9) - finish at the end.
01:55:221 - add a note?
02:05:463 (3) - remove whistle
02:31:739 (5) - finish at the white line beat (9th..) instead of at the end.
02:49:325 (3,4,6) - remove whistle
02:50:152 (3,6,8) - ^
02:52:221 (1) - volume increase by 5 in every combo (02:53:049 (1) - 02:53:877 (1) - 02:54:704 (1) ?
02:55:739 (1) - xoxoxxooxoxoxxox
03:12:911 (6) - change to a 1/2 reversed slider?

Rita =w=
Topic Starter
banvi
@ loli milk
Thanks for star (ノ゚ω゚)ノ

NatsumeRin wrote:

[General]
there's a HUGE gap between valuable Beat and banvi Beat, that is... yeah, a big problem and i'm pretty sure before a diff added to fill it in, this map won't get ranked. /me sad. :arrow: uhhh , back to wip for making valua beat to last song.
tbh i really don't like those 4*claps in the first 2 diffs...(for example: 00:08:566 (1,2,3,4) in [banvi] it sucks orz.
:arrow: hmm changed
[valuale Beat]
hey what? you should say sorry to valuable www :arrow: wwwwwwwhy I'm baka><
00:07:325 (1) - remove whistle at the end. :arrow: k
01:01:118 (3) - remove whistle :arrow: k
01:07:325 (1) - whistle? :arrow: k
01:37:946 (3) - finish instead of clap :arrow: k

[banvi Beat]
HP-1, AR+1 (yes, HP-1 also help reduce the scores partly..) :arrow: k
00:15:187 - 00:16:842 - i guess you don't need this break = = :arrow: k
00:40:014 (3,4,5) - this is preferred to me.. :arrow: no
01:01:014 (8) - move 1/4 later? :arrow: no
01:37:842 - add a note? :arrow: k
02:49:118 (1) - i doubt if you need a new combo in this part...= = 17 is... too long :arrow: fixed

Rita =w=
Thank you very much , Rin >w<
Cuuuuri
゚Д゚)kawawa~

SPOILER
[Normal/Hit object]
00:57:601 (6) - x144 y59
02:05:463 (6) - x380 y53
02:11:877 (5) - x450 y96


03:13:325 (6) - x69 y268
Topic Starter
banvi
@ Qrool
All fixed.
Thank you very much again! :)
yuugeki1234
:)
Topic Starter
banvi

yuugeki1234 wrote:

:)
Thanks for star~
KSHR
ヽ(*´∀`)ノ★
Topic Starter
banvi

KSHR wrote:

ヽ(*´∀`)ノ★
Thanks for star❤
Holoaz

Sandpig wrote:

Holoaz Beat

00:24:290 (3) - would it be better if it's changed into a 3-note-slider?--No. I think it's better
01:37:221 (3,4) - I think they come later than the music. make them 1/4 earlier and add a note on 01:37:532--Fixed
01:51:394 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this stream is too long, I think. And it hears weak because soft-sample is used here, also I would like to suggest you not --No. sry

use finish in stream body. make some change here.--Fixed
02:29:670 (1) - this circle is lonely...put it "in" your map--Fixed
good map , star 8-)

NatsumeRin wrote:

[Holoaz Beat]
00:02:670 (5,6) - switch whistle--Fixed
00:02:980 (7,8,9,10,11,12,1) - xxoxxxo (x=whistle, o=normal)--Fixed
00:10:014 (4) - remove whistle, and same to other similar parts... (too many to list them all T T)--Fixed
00:13:739 (2) - remove whistle at the beginning--Fixed
00:29:256 (3) - remove whistle--Fixed
00:54:911 (1) - whistle at the end.--Fixed
00:55:325 (2) - remove whistle at the beginning--Fixed
01:01:118 (11,12,14) - remove whistle--Fixed
01:34:221 (9) - finish at the end.--Fixed
01:55:221 - add a note?--Fixed
02:05:463 (3) - remove whistle--Fixed
02:31:739 (5) - finish at the white line beat (9th..) instead of at the end.--Fixed
02:49:325 (3,4,6) - remove whistle--Fixed
02:50:152 (3,6,8) - ^--Fixed
02:52:221 (1) - volume increase by 5 in every combo (02:53:049 (1) - 02:53:877 (1) - 02:54:704 (1) ?--Fixed. and arrange it.
02:55:739 (1) - xoxoxxooxoxoxxox--Fixed
03:12:911 (6) - change to a 1/2 reversed slider?--No. sry
Rita =w=
Thank you for mod Sandpig and rin >w<

Download: Rita - CRISIS BEAT (banvi) [Holoaz Beat].osu
Topic Starter
banvi
post error
Topic Starter
banvi
Thanks~
updated
alumi_old
8-)
Cyril Scarlet
\(^o^)/
Topic Starter
banvi
Thanks ruru :3
PSPDS Eddie
:)
Topic Starter
banvi
Thank Eddieたん :)
Licnect
omg
i like this game !!!!
Fighting Game!!
Topic Starter
banvi

Licnect wrote:

omg
i like this game !!!!
Fighting Game!!
Lic ~ <3
Yes, Otome Crisis is nice game~
Thanks for star~
jericho2442
valuable's Easy
00:05:256 (2) - it would play and sound much better if this part followed the beat like this

00:11:877 (2) - same for this part
02:29:670 (3,4) - feels odd to play due to the timing i suggest deleting (4) then making a slider from 02:30:083 - to 02:30:497
02:50:773 (5) - new combo to flow to your pattern


Normal


your hitsounds feel too weak to me :/

02:59:463 - a note would go nice here

banvi Beat

again it feels like the hitsounds are too weak for the song, also theres no need to have your name in the map when your the mapper

Holoaz Beat

clean from big probs ;)

-------------------------
well nice smooth maps so enjoy a star for now ;)
Topic Starter
banvi

jericho2442 wrote:

valuable's Easy
00:05:256 (2) - it would play and sound much better if this part followed the beat like this :arrow: fixed
00:11:877 (2) - same for this part :arrow: fixed
02:29:670 (3,4) - feels odd to play due to the timing i suggest deleting (4) then making a slider from 02:30:083 - to 02:30:497 :arrow: fixed
02:50:773 (5) - new combo to flow to your pattern :arrow: fixed


Normal


your hitsounds feel too weak to me :/ :arrow: hm , added more finish.

02:59:463 - a note would go nice here :arrow: fixed

banvi Beat

again it feels like the hitsounds are too weak for the song, also theres no need to have your name in the map when your the mapper
:arrow: fixed

Holoaz Beat

clean from big probs ;)

-------------------------
well nice smooth maps so enjoy a star for now ;)
Thank you very much! :)
Garven
I think I grabbed this from #modreqs awhile back.

[valuable's Easy]
Raise HP drain by 1 at least, please.
00:05:256 (2,3) - I'm not a fan of stacks in easy difficulties - especially stacks involving sliders. I'll just mention this one though since it seems to be a rather common technique you have used.
00:57:394 (4,1) - Didn't like the overlap here.
Felt a little excessive on the use of spinners to me, but just my thoughts here.
Also didn't like how a lot of this was straight lines and 90 degree turns. It tends to lead to boring patterns. If you're willing to try to aim for more eye-pleasing patterns, I wouldn't hate you for it. ;)

[Normal]
00:28:428 (1) - Mm, kind of iffy for being soon after a spinner. Though considering the difficulty spread, it's probably okay. I think. You sure have a lot of them though. @_@
02:44:980 (1) - Phew, this part is pretty hard for a normal. Maybe throw in some new combos at these two places to give more HP back:
02:50:773 (7) - New combo
02:54:083 (5) - ^

[Insane]
Looked fine, though I would really suggest that you tone this difficulty down a bit (mostly the streams and some of the bigger jumps) and rename it as a hard. Considering your difficulty spread right now, it would serve this mapset as a whole much better that way, imo.

[Holoaz Beat]
OD +1? Streams felt a little easy to 300.
01:31:221 (1) - This combo is running fairly long. Maybe cut it a bit?

The maps are mostly fine on their own, though the set as a whole would benefit greatly if you could tone down the Insane and turn it into a hard. Just my opinion though~
Topic Starter
banvi
Thanks for mod many times~! :cry:
ok , back to wip

uhh... but I don't think I can change hard...sorry. but I will reduce some stream as posible.
Thite
nice map!!
(ノ゜ω゜)ノ☆
Topic Starter
banvi
Thite > Thank you(ノ゚ω゚)ノ

Garven wrote:

[valuable's Easy] :arrow: remaked

[Normal]
00:28:428 (1) - Mm, kind of iffy for being soon after a spinner. Though considering the difficulty spread, it's probably okay. I think. You sure have a lot of them though. @_@ :arrow: reduce some sppiner
02:44:980 (1) - Phew, this part is pretty hard for a normal. Maybe throw in some new combos at these two places to give more HP back: :arrow: ok
02:50:773 (7) - New combo :arrow: k
02:54:083 (5) - ^ :arrow: k

[Insane]
Looked fine, though I would really suggest that you tone this difficulty down a bit (mostly the streams and some of the bigger jumps) and rename it as a hard. Considering your difficulty spread right now, it would serve this mapset as a whole much better that way, imo.

[Holoaz Beat]
OD +1? Streams felt a little easy to 300. :arrow: k
01:31:221 (1) - This combo is running fairly long. Maybe cut it a bit? :arrow: k

The maps are mostly fine on their own, though the set as a whole would benefit greatly if you could tone down the Insane and turn it into a hard. Just my opinion though
hmm , I thought and tried... but I couldn't make hard. Also this diff is my first attempt normal circle size map , so I want keep :cry:
Sorry for my overindulgence :|
But reduced some stream because I noticed [Holoaz Beat] has too.
~
Suzully
Good map!ヽ(・ω・`)ノミ☆
Rigeru_old
:P
Topic Starter
banvi
Thank youヾ(゚ω゚)ノ゛
swish
:oops:
Topic Starter
banvi
Thank youヾ(゚ω゚)ノ
Niva
Hi again banvi :D

[valuable's Easy]
00:48:290 (1,2,3,4,5,6) - Adjust like this maybe so (1) and (2) is separated by the center line?
00:59:463 (2) - Stack to (5)?
01:33:808 (2) - Add whistle at slider end?
02:52:428 (1) - Curve more? (Or just copy-paste 02:50:773 (3) and rotate 90°)

[Normal]
02:53:049 (2,3,4) - Uh, spacing? It's quite noticeable

[Insane]
00:52:221 (3) - One grid up for the middle waypoint?
02:45:808 (1) - Shape it better? This slider wave is weird :P
03:14:773 (3) - ^
03:23:049 (5) - Make this symmetrical? (One grid up for middle waypoint and adjust the last waypoint)

[Holoaz Beat]
-> Maybe you want to rename the diff to Holoaz's Beat. But other than that, no problem.

Good luck :)
Topic Starter
banvi

Nivalis wrote:

Hi again banvi :D

[valuable's Easy]
00:48:290 (1,2,3,4,5,6) - Adjust like this maybe so (1) and (2) is separated by the center line? :arrow: he say don't wanna change.
SPOILER
[attachment=0:b5bd3]elenag.png[/attachment:b5bd3]
00:59:463 (2) - Stack to (5)? :arrow: ok
01:33:808 (2) - Add whistle at slider end? :arrow: ok
02:52:428 (1) - Curve more? (Or just copy-paste 02:50:773 (3) and rotate 90°) :arrow: he say don't wanna change.

[Normal]
02:53:049 (2,3,4) - Uh, spacing? It's quite noticeable :arrow: oop , fixed!

[Insane]
00:52:221 (3) - One grid up for the middle waypoint? :arrow: ok
02:45:808 (1) - Shape it better? This slider wave is weird :P :arrow: hmm , fixed
03:14:773 (3) - ^ :arrow: I don't think this silder don't fit...(02:06:911 (3) too)
03:23:049 (5) - Make this symmetrical? (One grid up for middle waypoint and adjust the last waypoint) :arrow: ok

[Holoaz Beat]
-> Maybe you want to rename the diff to Holoaz's Beat. But other than that, no problem. :arrow: hmm , should I rename? fixed

Good luck :) :arrow: thank you very much!!! :)
AisamaDX
;)
kioukiou
Looks good.

Bubbled.
Topic Starter
banvi

kioukiou wrote:

Looks good.

Bubbled.
Thank you ! I love you~ :)
wring
star :)
abalee
samuiiiiiiiiiiii ヾ(*`Д´*)ノ

OK seriously ...

Ranked!
eveless
Omedetou o.o/
Niva
Congratulations~
Licnect
Congratulations~

I love this game and song >///<
Topic Starter
banvi
Thank you very much , abalee sensei !! :)

And thank you all :)
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