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Takigawa Alisa - Sayonara no Yukue ~TV size~

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Topic Starter
Anxient

Kroytz wrote:

As requested:

[Hard]

00:03:950 (1) - Not sure about this NC - why is this nc even here

00:03:950 (1,2) - I think the SV is just a tad too high for this slow section here. Maybe tone down by .1 or .2 SV OR space (2) to be further from (1). At the moment, it sort of looks like (2) is to be played at 1/4 apart even tho it's timed 1/2 apart. I'd just change SV xd - i think its fine tho. i dont understand how 2 can be thought to be played as a 1/4 with a gap that large.

00:06:773 (2,3) - ^ - i added a note so that theres a 1/2 pattern.

00:24:068 (5,2) - Relationship with this overlap looks jarring. You could just make a triangle with (2) - removed the triangle. now its all purty

00:29:538 - There should be a beat here to match with 00:28:126 (3) - remapped

00:32:538 (3) - Shorten this by 1/2 and have a 1/1 slider start on the downbeat. Works better imo. That way, you can have two similar sliders at (1,2) for the piano just like you did here 00:34:303 (1,2) - : D - remapped so that it fits

00:36:773 (3) - remove repeat and maybe add circle - not enough emphasis for a circle imo

00:50:538 (1) - remove NC - why am i so bad at NCing

00:58:303 (5) - placing this over at 216;112 or somewhere around there feels better for the flow. Also NC this and remove the NC on 00:58:656 (1) - i did the NC but not the placement. that spacing is hella evil for a hard diff. who do you think i am? xexxar?

01:03:068 (2,3) - Slider on red tick is nono. You have the rhythm better in the following measures having circle on red so do it here too :T - ok great-granddad

01:11:626 - add missing beat here - behold the most ugly stream ever

01:22:126 (5,6) - Personally to me, I feel the emphasis here is too weak. It fits your design really well however, but it just feels weak lol - added a clap hitsound so that it doesnt feel weak

01:23:362 (2) - you could have this jump back to the (5) here 01:22:126 (5) - would be kind of cool I guess - applied

01:24:597 (3) - remove NC. Add NC here 01:25:126 (5) - why am i so bad

01:28:656 (1,2) - I'd make these into jumps for the ppppppp xd works fine otherwise, good diff. - added a jump for the pp eks dee

[Prologue]

00:06:773 (1,2) - This spacing is fine. However, 00:03:950 (2,3) - is misleading. Fix the spacing there xdd - made the beginning identical to the 2nd pattern. read as: copypasta as usual

00:08:185 (4,5) - Spacing adjustment as well. You could easily make a triangle with these three circles ( 00:07:832 (3,4,5) - ) but not with ( 00:08:185 (4,5,1) - ). The way you have it now is awkward spacing. - i tried great-granddad

00:19:832 (5) - Circle I think makes more sense on the bottom portion of the map like around 241;371 The flow and direction of it going to the top is a little weird. - remapped

00:28:656 (1) - ctrl-g and make parallel with (3)? - feels fine as is tbh

00:39:862 (7,1,2,3) - could make perfect triangle like you did here 00:38:538 (1,2,3) - wait this isnt a perfect triangle? shit how did i miss that

00:42:597 (6,7,1,2,3,4,5) - same goes for here. When highlighted, you can see where the triangles dont match up so perfectly. It'd be neater if they were perfect triangles is what im saying - yes but i dont think itll matter playwise.

01:01:479 (2,5) - Never a fan of these overlaps that serve no function aesthetically or design wise xd - kgreat-grandad

01:03:950 (1) - I see youre making a little triangle thing with these overlaps but wouldn't it be better to follow the direction you created with (3) and (5)? - nope it woudnt be better, mostly becoz i absolute hate jumps like these http://puu.sh/mXvtg/8e02ba36a5.jpg

01:04:303 (2,3,4,5,6,7) - Idk, highlighting this jump pattern feels kinda weird. growing back and forth-ish motions don't feel so smooth at these angles. - eh it should be fine.

01:05:362 (1) - Same deal with following overlap direction - its fine imo

01:06:420 (4) - Flow-wise, it's be nice to have this on the left side as well for the left-right movement but you kinda ran outta space sooo >< - made it a blanket as requested, but if shit goes down with this fix im reverting

01:11:715 (6) - could also be kick slider. Sounds rhythmically better this way imo - applied

01:28:303 (2,1,2) - Maybe have these be more triangle'd - naww
thanks for moddingu!
Shohei Ohtani
NICE

ExtrA:
00:12:597 (3,4,1) - but why this spacing
01:06:773 (1) - remove clap B). Apply to all similar patterns like the normalclap just doesn't sound good in the context in which you're using it.

Insane:
00:10:832 (2) - why this overlap ew
01:21:773 (5) - the only reason I point this out is because the rest of the map really doesn't have crazy jumps like this so it's just out of place in this context.

Hard:
fine

Advanced:
nice

Normal:
normal

map is mostly fine get it bubbled lol
Topic Starter
Anxient

Reditum wrote:

NICE

Insane:
00:10:832 (2) - why this overlap ew - ok dad
01:21:773 (5) - the only reason I point this out is because the rest of the map really doesn't have crazy jumps like this so it's just out of place in this context. - made it less "wtf" and more "ez"

Hard:
fine - dank

Advanced:
nice - same

Normal:
normal - same

map is mostly fine get it bubbled lol - this would be the place where bns would bubble my map. IF THEY WERE WILLING
thank for mod >.<
I Must Decrease

Reditum wrote:

NICE

ExtrA:
00:12:597 (3,4,1) - but why this spacing because it was expressed to me that the beat on 1 is weak so i created spacing to reflect it.
01:06:773 (1) - remove clap B). Apply to all similar patterns like the normalclap just doesn't sound good in the context in which you're using it. gotcha boi

map is mostly fine get it bubbled lol

Reditum wrote:

map is mostly fine get it bubbled lol

Reditum wrote:

map is mostly fine get it bubbled lol

Reditum wrote:

map is mostly fine get it bubbled lol
gl anxient
Battle
kd 14 days later
Topic Starter
Anxient

Battle wrote:

kd 14 days later
im so good at this game
Nerova Riuz GX
pleb lazy short mod

[general]
audio preview time conflict

[normal]
00:00:509 (1,1) - dude only 1 white tick long is too short for the recovering time
00:08:891 (1,2,1) - though it's pretty calm but that density and stack make this part quite boring tbh, probably make a reverse on the first slider. (don't try to do piano only, that's not the main point of this song plz)
00:19:303 (2,3) - make some curve ayy

[advanced]
00:19:832 (3,1,3) - they are stacked on the same place but not a constant beat. that's hard to read in this AR.

[hard]
00:51:420 (2,4) - actually i don't think this overlap is needed, and 00:51:068 (4,1,2) - this DS change feels forced. maybe move it down, and nothing will be blocked.
01:28:656 (1,2) - my taste is kinda different, i think the distance between these two can be increased for a grand finisher.

[wtf is prologue]
00:46:656 (5) - move it upper right so the DS won't be too strict

[]
told you im lazy
Topic Starter
Anxient

Nerova Riuz GX wrote:

pleb lazy short mod

[general]
audio preview time conflict - god dammit xexxar

[normal]
00:00:509 (1,1) - dude only 1 white tick long is too short for the recovering time - if bn tells me that its too long, im taking it out.
00:08:891 (1,2,1) - though it's pretty calm but that density and stack make this part quite boring tbh, probably make a reverse on the first slider. (don't try to do piano only, that's not the main point of this song plz) - no.
00:19:303 (2,3) - make some curve ayy - ok dad mom son granddad brother.

[advanced]
00:19:832 (3,1,3) - they are stacked on the same place but not a constant beat. that's hard to read in this AR. - made it more noob friendly

[hard]
00:51:420 (2,4) - actually i don't think this overlap is needed, and 00:51:068 (4,1,2) - this DS change feels forced. maybe move it down, and nothing will be blocked. - made it less crowded
01:28:656 (1,2) - my taste is kinda different, i think the distance between these two can be increased for a grand finisher. - this is plenty wide

[wtf is prologue]
00:46:656 (5) - move it upper right so the DS won't be too strict - i tried

[]
told you im lazy
thanks!
Cerulean Veyron
Hi, I'm forced requested to mod this, in-return for the... "thing". So...

IRC mod
2016-02-15 20:35 Anxient: which
2016-02-15 20:36 Cerulean Veyron: soft-hitwhstile
2016-02-15 20:36 Cerulean Veyron: it showed up on this "mod asistant" w/e
2016-02-15 20:36 Anxient: removed
2016-02-15 20:36 Cerulean Veyron: idk idk
2016-02-15 20:36 Cerulean Veyron: okay :3,
2016-02-15 20:36 Anxient: wait
2016-02-15 20:36 Anxient: what no
2016-02-15 20:36 Anxient: noonooononono
2016-02-15 20:37 Anxient: ACTION is editing [http://osu.ppy.sh/b/883125 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Prologue Insane]]
2016-02-15 20:37 Anxient: 00:27:244 -
2016-02-15 20:37 Anxient: soft whistles used in here
2016-02-15 20:37 Cerulean Veyron: only for insane?
2016-02-15 20:37 Cerulean Veyron: welp fml
2016-02-15 20:37 Anxient: ACTION is editing [http://osu.ppy.sh/b/883123 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Hard]]
2016-02-15 20:37 Anxient: ACTION is editing [http://osu.ppy.sh/b/883124 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Advanced]]
2016-02-15 20:37 Anxient: dude
2016-02-15 20:37 Anxient: even normal is using it
2016-02-15 20:37 Anxient: ACTION is editing [http://osu.ppy.sh/b/889513 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Normal]]
2016-02-15 20:38 Anxient: except for xexxar
2016-02-15 20:38 Anxient: he hates my hitsounds
2016-02-15 20:38 Anxient: :((((((
2016-02-15 20:38 Cerulean Veyron: k i'll check <3
2016-02-15 20:38 Cerulean Veyron: oh btw
2016-02-15 20:38 Anxient: <33
2016-02-15 20:38 Anxient: ??
2016-02-15 20:39 Cerulean Veyron: why insane was named... "Prologue Insane"?
2016-02-15 20:39 Cerulean Veyron: it's... a prologue
2016-02-15 20:39 Cerulean Veyron: like... start or sth
2016-02-15 20:39 Anxient: i looked it up
2016-02-15 20:40 Cerulean Veyron: and my feeling is like... "wow prolog on middle okay"
2016-02-15 20:40 Anxient: prologue is appaarently the start of the book right
2016-02-15 20:40 Anxient: epilogue is the recap thingie
2016-02-15 20:40 Anxient: it just feels like a good touch lol
2016-02-15 20:40 Anxient: lol
2016-02-15 20:40 Anxient: imagine Prologue Normal
2016-02-15 20:40 Anxient: nothing special with that lmao
2016-02-15 20:40 Cerulean Veyron: ikr
2016-02-15 20:40 Anxient: sounds weird as well
2016-02-15 20:40 Cerulean Veyron: loooooool
2016-02-15 20:40 Anxient: besides
2016-02-15 20:41 Anxient: none of the insane diffs use cs 4
2016-02-15 20:41 Anxient: wait
2016-02-15 20:41 Anxient: what
2016-02-15 20:41 Cerulean Veyron: none.. uses cs4...
2016-02-15 20:41 Cerulean Veyron: hmmmmmmmmm
2016-02-15 20:41 Anxient: waaaaaaaaaaaait
2016-02-15 20:41 Anxient: waait this
2016-02-15 20:41 Anxient: what
2016-02-15 20:42 Anxient: HOLY
2016-02-15 20:42 Anxient: SHIT
2016-02-15 20:42 Cerulean Veyron: no diffs in the set uses cs4 B))))))))
2016-02-15 20:42 Anxient: SO THAT WAS WHAT EVERYONE WAS COMPLAINING ABOUT
2016-02-15 20:42 Anxient: OMG
2016-02-15 20:42 Cerulean Veyron: wow nice
2016-02-15 20:42 Anxient: I DONT HAVE CUSTOM SOUNDS FOR WHISTLE
2016-02-15 20:42 Anxient: NOWONDER PEOPLE WERE COMPLAINIG ABOUT THE WHISTLE SPAM ON THE END
2016-02-15 20:42 Anxient: FUCK MY LIFE
2016-02-15 20:42 Cerulean Veyron: WOW THOSE CAPPUS
2016-02-15 20:42 Anxient: GOMEN
2016-02-15 20:43 Cerulean Veyron: LEARN HOW2DISABLE CAPS LOCK
2016-02-15 20:43 Anxient: updating
2016-02-15 20:43 Anxient: done happy?
2016-02-15 20:43 Anxient: ;ccccccccccccccccc
2016-02-15 20:43 Cerulean Veyron: XDDXdxDXXDXXDDX
2016-02-15 20:43 Cerulean Veyron: I'll redl
2016-02-15 20:44 Cerulean Veyron: ...again
2016-02-15 20:44 Anxient: ok
2016-02-15 20:44 Anxient: LOL
2016-02-15 20:48 Anxient: is it better now?
2016-02-15 20:48 Cerulean Veyron: my net is slow as sht
2016-02-15 20:48 Cerulean Veyron: i'm dling with video, fyi
2016-02-15 20:49 Anxient: LOL
2016-02-15 20:49 Anxient: WHY
2016-02-15 20:49 Anxient: oh right
2016-02-15 20:49 Anxient: BN
2016-02-15 20:49 Anxient: >.>
2016-02-15 20:49 Cerulean Veyron: LOL
2016-02-15 20:51 Cerulean Veyron: anyways
2016-02-15 20:51 Anxient: ?
2016-02-15 20:54 Cerulean Veyron: okay ;n;
2016-02-15 20:55 Anxient: ;n;
2016-02-15 20:55 Cerulean Veyron: Okay, on normal diff
2016-02-15 20:56 Cerulean Veyron: I just noticed 00:38:538 - circle > circle > slider > repeat
2016-02-15 20:56 Anxient: yeah
2016-02-15 20:56 Anxient: coz people were like consistent rhythm on lowesr diff bblahblah
2016-02-15 20:56 Anxient: and im liek duddek
2016-02-15 20:56 Cerulean Veyron: lol
2016-02-15 20:56 Cerulean Veyron: nothing else to spare a little?
2016-02-15 20:56 Anxient: 00:48:420 (1,2,3) - you must be referring to this then
2016-02-15 20:57 Cerulean Veyron: like sth.... more interesting?
2016-02-15 20:57 Cerulean Veyron: but yeah, sth like that
2016-02-15 20:57 Anxient: my options are extremely limited on this part lol
2016-02-15 20:57 Anxient: this is literally the only rhythm that would make sense
2016-02-15 20:57 Cerulean Veyron: This is two thousand and firetrucking sixteen
2016-02-15 20:58 Anxient: i wanna avoid using 2/1 sliders on that part d- car
2016-02-15 20:58 Anxient: besides
2016-02-15 20:58 Cerulean Veyron: Still in the old-fashioned? hmmm okay
2016-02-15 20:58 Anxient: mm
2016-02-15 20:58 Anxient: kinda hard to change it now lol
2016-02-15 20:58 Anxient: itll take another set of mods
2016-02-15 21:00 Cerulean Veyron: that's k then
2016-02-15 21:01 Cerulean Veyron: yeah, normal is cool
2016-02-15 21:01 Anxient: noice
2016-02-15 21:01 Cerulean Veyron: if the new shtrule is officially purposed, the advanced diff would die hard
2016-02-15 21:02 Cerulean Veyron: good thing ppy showed up and keep it on hold B)))
2016-02-15 21:02 Anxient: ya
2016-02-15 21:02 Anxient: but itll apply in 6 months from now
2016-02-15 21:02 Cerulean Veyron: so i can get this thing bubbled
2016-02-15 21:02 Anxient: yes
2016-02-15 21:06 Cerulean Veyron: alright lol
2016-02-15 21:07 Cerulean Veyron: okay ya, in advaneecd: 00:16:479 (3,4,1,2) - How could 3 and 4 has different spacing than 1 and 2?
2016-02-15 21:07 Cerulean Veyron: all notes has the same density, so as the music
2016-02-15 21:07 Cerulean Veyron: But why spacing ;A;
2016-02-15 21:07 Anxient: wow
2016-02-15 21:07 Anxient: brb fixing
2016-02-15 21:08 Cerulean Veyron: inb4 triangle
2016-02-15 21:08 Anxient: i made 2 the same ds for 3 and 4
2016-02-15 21:08 Anxient: 00:17:538 (2) - moved in 393:198
2016-02-15 21:08 Anxient: http://puu.sh/n8Y2c/a9e29b95a9.jpg
2016-02-15 21:09 Cerulean Veyron: That's really nice :D
2016-02-15 21:09 Anxient: noice
2016-02-15 21:09 Anxient: anything else?
2016-02-15 21:09 Cerulean Veyron: 00:22:126 (2,3,1,2) - same goes here lol
2016-02-15 21:10 Anxient: i do the same 1.8x magic?
2016-02-15 21:10 Cerulean Veyron: maybe 1.6x cuz... Advenadcd
2016-02-15 21:11 Anxient: oh
2016-02-15 21:11 Anxient: so i use 1.6 for the previous pattern as well or
2016-02-15 21:11 Anxient: y'know
2016-02-15 21:11 Anxient: consistency and all
2016-02-15 21:11 Cerulean Veyron: Well, yes.
2016-02-15 21:11 Anxient: ok
2016-02-15 21:12 Anxient: http://puu.sh/n8Yge/2f0626efb1.jpg for the second pattern
2016-02-15 21:12 Anxient: http://puu.sh/n8Yhr/28ad0591e2.jpg first pattern
2016-02-15 21:12 Anxient: its a triangle now
2016-02-15 21:12 Anxient: good job veyron
2016-02-15 21:12 Cerulean Veyron: thaaaaanks
2016-02-15 21:12 Cerulean Veyron: and yeah, looks better now
2016-02-15 21:13 Anxient: yay
2016-02-15 21:14 Anxient: anything else?
2016-02-15 21:15 Cerulean Veyron: whoaaaa hold ur 2k hp hype
2016-02-15 21:15 Anxient: what
2016-02-15 21:16 Anxient: well
2016-02-15 21:16 Anxient: ill update the diff for now
2016-02-15 21:17 Anxient: *muffled screams*
2016-02-15 21:17 Anxient: updated.
2016-02-15 21:17 Cerulean Veyron: shoot
2016-02-15 21:18 Anxient: shoot what
2016-02-15 21:18 Cerulean Veyron: WHAT DID U DO
2016-02-15 21:18 Cerulean Veyron: TAGS?!
2016-02-15 21:18 Anxient: WHAT TAGS
2016-02-15 21:18 Cerulean Veyron: U DID STH ON HARD
2016-02-15 21:18 Anxient: WDUM
2016-02-15 21:18 Cerulean Veyron: WHILE I'M CHECKING THE FIRETRUCK OUT OF SLIDERS
2016-02-15 21:19 Anxient: ?!
2016-02-15 21:19 Anxient: ?!
2016-02-15 21:19 Anxient: ?!
2016-02-15 21:19 Cerulean Veyron: ??!?!!
2016-02-15 21:19 Anxient: ?!
2016-02-15 21:19 Anxient: WHATS WRONG WITH IT
2016-02-15 21:19 Cerulean Veyron: NVM
2016-02-15 21:19 Cerulean Veyron: updated it
2016-02-15 21:19 Anxient: I SWEAR TO GOD I DIDNT DO ANYTHING
2016-02-15 21:20 Cerulean Veyron: anywayyyyyyys
2016-02-15 21:22 Cerulean Veyron: k
2016-02-15 21:22 Anxient: aaa
2016-02-15 21:22 Anxient: ee
2016-02-15 21:22 Anxient: wat
2016-02-15 21:22 Cerulean Veyron: On hard, 00:49:832 (1,2,3) - Maybe you could try sth nicer here...
2016-02-15 21:22 Cerulean Veyron: .......
2016-02-15 21:22 Cerulean Veyron: ................
2016-02-15 21:22 Cerulean Veyron: ...instead of passive stacking
2016-02-15 21:23 Anxient: a bit nicer??
2016-02-15 21:23 Cerulean Veyron: no need for manual stacking
2016-02-15 21:23 Cerulean Veyron: just... make a triangle
2016-02-15 21:23 Cerulean Veyron: ACTION runs
2016-02-15 21:23 Anxient: ok dad
2016-02-15 21:23 Anxient: wait
2016-02-15 21:23 Anxient: 00:50:362 - there are no beats here right
2016-02-15 21:24 Cerulean Veyron: 00:55:479 (1,2,3) - maby e the sameh ere
2016-02-15 21:24 Cerulean Veyron: oh, lemme here that
2016-02-15 21:24 Cerulean Veyron: hmmm it's a little bit
2016-02-15 21:24 Cerulean Veyron: like low-volumed fade
2016-02-15 21:24 Anxient: ill ignore it then
2016-02-15 21:25 Cerulean Veyron: 01:00:068 (1,2,1) - nice super sv change wow
2016-02-15 21:26 Cerulean Veyron: gj
2016-02-15 21:28 Anxient: made it into this http://puu.sh/n8Zcp/e2e436c651.jpg
2016-02-15 21:28 Anxient: whats wrong with the slider velocity change lol
2016-02-15 21:28 Anxient: oh its too drastic isnt it
2016-02-15 21:29 Cerulean Veyron: maybe idk lol
2016-02-15 21:29 Anxient: dud
2016-02-15 21:29 Anxient: pls
2016-02-15 21:29 Cerulean Veyron: wat
2016-02-15 21:29 Anxient: 01:00:068 (1) - too drastic SV change or not
2016-02-15 21:29 Anxient: in your opinion
2016-02-15 21:29 Cerulean Veyron: well
2016-02-15 21:29 Cerulean Veyron: https://osu.ppy.sh/ss/4539984
2016-02-15 21:30 Cerulean Veyron: i got 50 on that sv change
2016-02-15 21:30 Anxient: http://puu.sh/n8Zmf/04557ae4cb.jpg who
2016-02-15 21:30 Anxient: oh
2016-02-15 21:30 Anxient: ill change it then
2016-02-15 21:30 Cerulean Veyron: NONE OF YOUR BUSINESS
2016-02-15 21:31 Anxient: :(((((((((((((((((((((((((((((((((((((((((
2016-02-15 21:31 Anxient: http://puu.sh/n8ZoC/8aef4bde63.jpg
2016-02-15 21:31 Anxient: opinion
2016-02-15 21:31 Cerulean Veyron: Not the best one, but it suffices :3
2016-02-15 21:31 Anxient: how would you do it?
2016-02-15 21:31 Anxient: :l
2016-02-15 21:32 Cerulean Veyron: nahh it's just cuz i can't stream +170 bpm enough
2016-02-15 21:32 Anxient: dude
2016-02-15 21:32 Anxient: i changed the slider
2016-02-15 21:32 Anxient: to 0.6x
2016-02-15 21:33 Cerulean Veyron: i can stream three to five notes, but if longer... nyeh
2016-02-15 21:33 Cerulean Veyron: o.6x?!?!!?!?!?!??!?!!?
2016-02-15 21:33 Cerulean Veyron: WHAAAAAT
2016-02-15 21:33 Anxient: IT WAS 0.5x
2016-02-15 21:33 Anxient: PLEASE
2016-02-15 21:33 Anxient: 01:00:068 (1) - THIS ONE
2016-02-15 21:33 Cerulean Veyron: THAT'S TOO [insert]
2016-02-15 21:33 Anxient: STOP BEING VAGUE ;A:::
2016-02-15 21:33 Cerulean Veyron: Alright alright lol
2016-02-15 21:34 Anxient: well
2016-02-15 21:34 Anxient: the thing is
2016-02-15 21:34 Anxient: i highered the SV
2016-02-15 21:34 Anxient: by 0.10x
2016-02-15 21:34 Anxient: to give mercy
2016-02-15 21:34 Cerulean Veyron: yeyyyyy
2016-02-15 21:34 Anxient: im a good boy
2016-02-15 21:35 Cerulean Veyron: you cared for children <333
2016-02-15 21:35 Cerulean Veyron: under 10 ofc BVVVV
2016-02-15 21:35 Anxient: <333333333333333333333333
2016-02-15 21:35 Cerulean Veyron: And Hard diff is finally pecrefcrf
2016-02-15 21:36 Cerulean Veyron: Now this... prologue lmao
2016-02-15 21:36 Cerulean Veyron: in the middle
2016-02-15 21:36 Cerulean Veyron: i like that logic
2016-02-15 21:36 Anxient: what logic
2016-02-15 21:36 Anxient: OH
2016-02-15 21:36 Anxient: DIFFNAME LOGIC
2016-02-15 21:36 Anxient: OKAY DAD
2016-02-15 21:37 Cerulean Veyron: OKAY
2016-02-15 21:37 Anxient: im gonna break some rules
2016-02-15 21:37 Anxient: t/np
2016-02-15 21:37 Anxient: ACTION is editing [http://osu.ppy.sh/b/555965 Konuko - Toumei Elegy [Riziawa's Couple Extra]]
2016-02-15 21:37 Cerulean Veyron: well, break A LITTLE bit
2016-02-15 21:37 Cerulean Veyron: be HW
2016-02-15 21:37 Anxient: COZ COUPLE EXTRA MAKES SENSE
2016-02-15 21:39 Anxient: im not holl-
2016-02-15 21:39 Anxient: im just gonna blame everything on my mapping style JK
2016-02-15 21:39 Anxient: ACTION gets run over
2016-02-15 21:40 Cerulean Veyron: ACTION drags anxient back
2016-02-15 21:40 Cerulean Veyron: I'm not done yet mom, come back.
2016-02-15 21:40 Anxient: ;A;
2016-02-15 21:41 Cerulean Veyron: and you.... 00:24:773 (3,2,1) - STOLE MY PATTERN
2016-02-15 21:42 Anxient: THAT WAS YOURS?
2016-02-15 21:42 Anxient: LOL
2016-02-15 21:42 Anxient: JennaPattern(tm)
2016-02-15 21:42 Cerulean Veyron: well....
2016-02-15 21:42 Anxient: traingle
2016-02-15 21:43 Anxient: U_U
2016-02-15 21:45 Cerulean Veyron: okay thennnn
2016-02-15 21:45 Cerulean Veyron: 00:39:068 (4) - curve pls
2016-02-15 21:46 Cerulean Veyron: like, wth this linear flaw
2016-02-15 21:46 Cerulean Veyron: yes ..."flAw"
2016-02-15 21:46 Anxient: ugh
2016-02-15 21:46 Anxient: fine
2016-02-15 21:46 Anxient: http://puu.sh/n90ma/2c5a2b3197.jpg
2016-02-15 21:46 Cerulean Veyron: it looks nicer on the next notes, but i almost cried here
2016-02-15 21:47 Cerulean Veyron: reeeaaaallly perfect
2016-02-15 21:47 Anxient: 00:41:009 (6) - should i ctrl g this
2016-02-15 21:47 Cerulean Veyron: spacing will be short for the next pattern
2016-02-15 21:48 Cerulean Veyron: but, if you'd like to. Then go ahead~
2016-02-15 21:48 Cerulean Veyron: your map so~
2016-02-15 21:48 Anxient: no i mean
2016-02-15 21:48 Cerulean Veyron: 00:49:832 (1,2,3) - literally
2016-02-15 21:48 Anxient: emphasis
2016-02-15 21:48 Cerulean Veyron: the same
2016-02-15 21:48 Cerulean Veyron: thing
2016-02-15 21:48 Anxient: is imprortant
2016-02-15 21:48 Cerulean Veyron: as hard
2016-02-15 21:48 Cerulean Veyron: wait what
2016-02-15 21:48 Anxient: okay
2016-02-15 21:48 Anxient: that
2016-02-15 21:48 Anxient: im keeping
2016-02-15 21:49 Cerulean Veyron: wth
2016-02-15 21:49 Cerulean Veyron: omv
2016-02-15 21:49 Anxient: ey veyron
2016-02-15 21:49 Anxient: 00:41:009 (6) - http://puu.sh/n90yY/cb41d59dc3.jpg
2016-02-15 21:49 Cerulean Veyron: I thought I SUPPOSE to be the one to mess with you ;AAA;
2016-02-15 21:49 Cerulean Veyron: You stole my plot DDD:
2016-02-15 21:50 Cerulean Veyron: ooo I guess that'd do
2016-02-15 21:50 Cerulean Veyron: the best uhhh
2016-02-15 21:50 Cerulean Veyron: uhhhhh "emphasis"?
2016-02-15 21:51 Cerulean Veyron: symmetry will die, but nvm
2016-02-15 21:51 Anxient: 00:41:009 (6) - you hear that clap hitsound
2016-02-15 21:51 Anxient: dud it doesnt look like shit, i will use
2016-02-15 21:51 Cerulean Veyron: It's a normal-hitnormal, nothing clap on it
2016-02-15 21:52 Cerulean Veyron: wait wait w8w 8w8w8w8
2016-02-15 21:52 Anxient: highlight the first note
2016-02-15 21:52 Cerulean Veyron: OHHHH
2016-02-15 21:52 Anxient: sliderhead
2016-02-15 21:52 Anxient: pls
2016-02-15 21:52 Anxient: h o l y
2016-02-15 21:52 Cerulean Veyron: I did already before you said so ;ppppppppppp
2016-02-15 21:52 Cerulean Veyron: but yeah, i hear the clap hitsound
2016-02-15 21:53 Anxient: yeah
2016-02-15 21:53 Cerulean Veyron: yeah
2016-02-15 21:53 Anxient: to me that screams spacing
2016-02-15 21:53 Anxient: so yea
2016-02-15 21:53 Anxient: makes sense right?
2016-02-15 21:53 Cerulean Veyron: yeah
2016-02-15 21:53 Anxient: aight then
2016-02-15 21:54 Cerulean Veyron: 01:27:068 (3,4,5) - manual stack here or sth?
2016-02-15 21:54 Cerulean Veyron: "my cursor can't move here, borrringgggg ughghghgh"
2016-02-15 21:55 Anxient: 01:27:068 (3,4,5) - these beats literally have no emphasis lol
2016-02-15 21:55 Anxient: theyre not even worthy of movement
2016-02-15 21:55 Cerulean Veyron: Don't they?
2016-02-15 21:55 Anxient: not to me
2016-02-15 21:56 Cerulean Veyron: A progressing volume in the song, doesn't have huh?
2016-02-15 21:56 Anxient: also
2016-02-15 21:56 Anxient: ACTION is editing [http://osu.ppy.sh/b/883123 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Hard]]
2016-02-15 21:56 Anxient: 00:49:832 (1,2) - im reverting these
2016-02-15 21:56 Anxient: they dont feel right :(
2016-02-15 21:56 Cerulean Veyron: this part, doesn't have?
2016-02-15 21:56 Anxient: mm
2016-02-15 21:56 Anxient: 01:27:068 (3,4,5) - this part
2016-02-15 21:56 Cerulean Veyron: What about patterning consistency DDDD:
2016-02-15 21:57 Anxient: UGUUUUUUUUUUUU
2016-02-15 21:57 Cerulean Veyron: Don't KILL
2016-02-15 21:57 Anxient: ACTION is editing [http://osu.ppy.sh/b/883125 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Prologue Insane]]
2016-02-15 21:57 Anxient: FINE
2016-02-15 21:57 Anxient: ILL KEEP
2016-02-15 21:57 Cerulean Veyron: okay ;ppppp
2016-02-15 21:57 Cerulean Veyron: anytime as long as it pleases you <3
2016-02-15 21:57 Anxient: but it feels dumb to play :(
2016-02-15 21:58 Cerulean Veyron: Annnnnnnnd
2016-02-15 21:58 Anxient: then im reverting the 00:49:832 (1,2,3) -
2016-02-15 21:59 Cerulean Veyron: Everything's cool anyways
2016-02-15 21:59 Anxient: its not like its unrankable or anything
2016-02-15 21:59 Cerulean Veyron: not really unrankable
2016-02-15 21:59 Cerulean Veyron: at least, it's not bad at all

Get me back later again, for a mod on Xexxar's diff because.
Topic Starter
Anxient


*muffled screams*
Cryptic
Modding to try and help Anxient out a bit

[Xexxar's Epilogue]
  1. OD 8 > 8.5?
  2. CS 4.2 > 4?
  3. So I think you need to be a bit more strategic in the way you follow each instrument. In quite a few places you have slider ends hitting strong vocal and piano and you also have circles in places where a slider would be more fitting. Here goes a quick rundown for the first 10 seconds of what instrument your following to get into the mindset of breaking down this TV size.
    What Instrument are you Following?
    1. 00:03:244 (1) - Piano
    2. 00:03:597 (2) - Voocal
    3. 00:04:832 (2,3) - Nothing
    4. 00:05:362 (5,6,7,8) - Piano
    5. 00:06:068 (1,2) - Vocals
    6. 00:08:891 (1,2,3,4) - Presumably vocals, though the 2,3 seem unnecessary for a held note on a slow portion of the song.
    7. 00:13:479 (2,3,4,5,1,2,3) - Piano again.
  4. 00:04:479 (1) - The strong note on the slider end should be clickable. You should also probably follow the NC'ing of the piano rather than the vocals, as the vocals NC's are really inconsistent.
  5. 00:05:362 (5,6,7,8,1) - Spacing is way too high for such a slow and gentle part of the song.
  6. 00:09:950 (1) - You have a really strong vocal that needs to be clickable on this slider-end.
  7. 00:13:479 (2,3,4,5,1,2,3) - The spacing increase here is fine because it helps emulate the piano getting louder/higher and its also right before where the song gets more intense (though its never an intense song in a literal sense).
  8. 00:15:597 (2,3,1) - This is just a really awkward series of jumps to play at 170 BPM. It'd be better at a higher BPM in my opinion, but for your intended audience I feel like this is a bit clunky.
  9. 00:20:715 (3,4,5,6,7,8) - This is a cancerous jump sequence to play. I recommend something more like this and this.
  10. 00:23:185 (2,3) - This jump is really forced an unnecessarily large. The sliders also look really clunky and very shotty.
  11. 00:24:244 (4) - Why not just blanket this on 00:22:479 (4) - that?
  12. 00:24:950 (1,2,3,1,2,3,1,2,3) - While the pattern itself is fine, the DS increase is not. I don't hear anything in the music that can justify me jumping that far by the end of the triple string notes.
  13. 00:26:538 (1,2,3,4,5) - This stream actually goes down entirely to the next slider (00:27:244 (1) - ) rather than the way you have mapped it. On the hardest difficulty, I think its good to map out all the sounds that you are typically following, so this should be no exception. I'd also like to note that I think it makes more sense to make this entire thing a stream rather than a "pp" triplet+slier jump.
  14. The section starting here 00:27:244 (1) - and ending here 00:37:126 (6) - .
    1. Just some general points since I don't feel like nitpicking through this part. Back to the part at the beginning where we talked about following things oddly, this section is the embodiment of following piano/vocals in the wrong way. You should structure this so that you can click the big white tick on every measure because its the start of a new musical section. That not only will help separate the pattern a bit for the player (subconsciously) but it'll also make your map more structural.
    2. DS is a bit weird throughout this section as well, in places where I feel like there should be no jumps you put moderate jumps, for example 00:27:773 (2,3) - I feel should be stacked, as the piano and the vocal is a prolonged note. I feel like having them stacked would better emphasize that. You also have quite a few places with similar notes/rhythms but completely different DS for no apparent reason other than difficulty.
    3. In this section, you don't blanket a lot at all, I recommend doing that more because blankets make things just neater overall. (Neat as in clean, not neat as in cool.)
  15. Everything after that section pretty much has the same issues as the first bits, so I won't be redundant. and take the time to mod it when you're probably gonna deny everthing
[]
Good luck on the mapset Anxient.
Topic Starter
Anxient
Xxr please when applying these mods, make it so that you and the modder is satisfied, and not only just you.

No point in ranking if you only map for your own enjoyment lol
Not everyone can understand the thing you call "fun"
I Must Decrease

CrypticMech wrote:

Modding to try and help Anxient out a bit

[Xexxar's Epilogue]
  1. OD 8 > 8.5? if anxient wants to change this sure but otherwise it doesnt really matter. BPM and top difficulty status justify the OD level.
  2. CS 4.2 > 4? map was created with cs 4.2 in mind as its the bets CS so I'll be keeping this. CS 4 is not required.
  3. So I think you need to be a bit more strategic in the way you follow each instrument. In quite a few places you have slider ends hitting strong vocal and piano and you also have circles in places where a slider would be more fitting. Here goes a quick rundown for the first 10 seconds of what instrument your following to get into the mindset of breaking down this TV size. there isn't an inhibition of rhythmic design that requires me to pay heedence to one and only instrument in a song. My style of mapping maps to the song as a whole. This isn't guitar hero after all. If there's any specific problem with how I value my beats, please let me know, but I will justify a few notes and their purpose.
    What Instrument are you Following?
    1. 00:03:244 (1) - Piano Strong beat for this note is the first note in the song outside of vocals and therefore takes priority.
    2. 00:03:597 (2) - Vocal vocals are PRIMARILY the #1 focus of a song as it is the melody of the song.
    3. 00:04:832 (2,3) - Nothing there is a guitar in the background here, spacing is low for the sake of weakness and low volume of the guitar.
    4. 00:05:362 (5,6,7,8) - Piano with the lack of vocals in this section, the priority rests upon the piano to carry the rift to the next measure. Increases in spacing are based off raises in pitch and overall intensity. Additionally the pattern here is visual consistent for why it's spaced so highly.
    5. 00:06:068 (1,2) - Vocals vocals are PRIMARILY the #1 focus of a song as it is the melody of the song.
    6. 00:08:891 (1,2,3,4) - Presumably vocals, though the 2,3 seem unnecessary for a held note on a slow portion of the song. the purpose of the 2-3 are to help capture the vibrato in her voice, the pattern of the notes reflect this intention.
    7. 00:13:479 (2,3,4,5,1,2,3) - Piano again. dominant instrument in this section.
  4. 00:04:479 (1) - The strong note on the slider end should be clickable. You should also probably follow the NC'ing of the piano rather than the vocals, as the vocals NC's are really inconsistent. the slider head follows the singer's voice through into the downbeat. This allows for the slider to be released on a downbeat, which can also be a satisfying way to play a beat, especially with the singer on the red tick.
  5. 00:05:362 (5,6,7,8,1) - Spacing is way too high for such a slow and gentle part of the song. this is really not that hard to hit, the notes are simply in logical places to create a triangular pattern to capture the rhythm of the piano. the piano's quite high pitch therefore I feel this spacing is justified.
  6. 00:09:950 (1) - You have a really strong vocal that needs to be clickable on this slider-end. not necessary as the song is very calm and slow during this section. This design gives a weightless feeling to the pure vocals that the singer has during this part (no vibrato like before) so no spacing and no note to help capture this feeling
  7. 00:13:479 (2,3,4,5,1,2,3) - The spacing increase here is fine because it helps emulate the piano getting louder/higher and its also right before where the song gets more intense (though its never an intense song in a literal sense). thank you for the compliment
  8. 00:15:597 (2,3,1) - This is just a really awkward series of jumps to play at 170 BPM. It'd be better at a higher BPM in my opinion, but for your intended audience I feel like this is a bit clunky. what is wrong with it? the fact that i used 1/4th? the fact of its spacing, angles? i dont understand, it plays fine to me
  9. 00:20:715 (3,4,5,6,7,8) - This is a cancerous jump sequence to play. I recommend something more like this and this. the pattern is fine, 00:20:891 (4) - is a strong beat, worthy of improved spacing, which the triplet into 1/4th stream plays fine with. I don't see the purpose in reducing spacing like you've done as it simply just makes things more clumped together and overlapping.
  10. 00:23:185 (2,3) - This jump is really forced an unnecessarily large. The sliders also look really clunky and very shotty. slow 1/1 sliders having large spacing is fine since the emphais on 3 is intended. Additionally these types of notes are very easy to play at this difficulty since most players don't follow them through 100%. as for the shape 3 blankets the slider head of 2 so i dont see anything wrong with its visuals.
  11. 00:24:244 (4) - Why not just blanket this on 00:22:479 (4) - that? I mean I guess but this isn't really that necessary since it's so delayed in the past.
  12. 00:24:950 (1,2,3,1,2,3,1,2,3) - While the pattern itself is fine, the DS increase is not. I don't hear anything in the music that can justify me jumping that far by the end of the triple string notes. the song is reaching a mini climax before calming down, the spacing has no problem with it's sense of increase. If you wish I can raise the spacing of the second triangle to be more gradual, but I didnt in this case due to the layout of my circles and visual constraints.
  13. 00:26:538 (1,2,3,4,5) - This stream actually goes down entirely to the next slider (00:27:244 (1) - ) rather than the way you have mapped it. On the hardest difficulty, I think its good to map out all the sounds that you are typically following, so this should be no exception. I'd also like to note that I think it makes more sense to make this entire thing a stream rather than a "pp" triplet+slier jump. cool because everything that is a triplet is "pp". literally disgusting, the rhythm here is very emphasized on 123 and alot weaker as the stream goes through. I avoided creating an entire stream because I felt that there was more of a burst of speed in the instrument rather than a continuous 1/4th presense.
  14. The section starting here 00:27:244 (1) - and ending here 00:3 7:126 (6) - .
    1. Just some general points since I don't feel like nitpicking through this part. Back to the part at the beginning where we talked about following things oddly, this section is the embodiment of following piano/vocals in the wrong way. You should structure this so that you can click the big white tick on every measure because its the start of a new musical section. That not only will help separate the pattern a bit for the player (subconsciously) but it'll also make your map more structural. vocals are on red polarity. therefore my slider heads are on red ticks and end on white ticks because I feel the vocals are more of a dominant factor than the piano. This plays well especially with my use of 1/1 pauses that actually allow for alot greater emphasis on the white tick than it may be accredited given that I am not placing circles on the downbeat. Regardless, not necessary as the rhythm is consistent and plays fine.
    2. DS is a bit weird throughout this section as well, in places where I feel like there should be no jumps you put moderate jumps, for example 00:27:773 (2,3) - I feel should be stacked, as the piano and the vocal is a prolonged note. I feel like having them stacked would better emphasize that. You also have quite a few places with similar notes/rhythms but completely different DS for no apparent reason other than difficulty. If you're worried about the somewhat irregular utilization of spacing on these specific 1/1 pauses I can adjust this. I didn't overlap because I overlap on the downbeat and it would be too much overlap to fit hte song (as it would feel a lot more rigid and constrained. )
    3. In this section, you don't blanket a lot at all, I recommend doing that more because blankets make things just neater overall. (Neat as in clean, not neat as in cool.) there are very few instances where blanketing during this section makes sense. Blanketing requires object proximity to be high enough to warrant such an existance. for anywhere were such a pattern fit I did use a blanket so I don't see what the complaint is.
  15. Everything after that section pretty much has the same issues as the first bits, so I won't be redundant. and take the time to mod it when you're probably gonna deny everthing awwwwwww shucks look at that...
[]
Good luck on the mapset Anxient.
anxient's gonna be mad at me....
Topic Starter
Anxient
WutFace
I Must Decrease
Cryptic
Hey, at least the red text forms a really pretty stripe pattern with my black text. i cry evrytim
Topic Starter
Anxient
I'm losing faith in this mapset by the passing day lol
Topic Starter
Anxient
double reply. i dont care.

Xexxar's Epilogue
00:04:479 (1) - strong beat in white tick being represented with a slider end. not good.
00:07:303 (6) - same thing here.
00:09:068 (2,3) - there are no beats here. remove them. you used the correct rhythm in 00:09:950 (1,2,3) - so i expect you to do the same for that one.
00:21:068 (5,6,7,8) - cursor speed change imo is way too drastic. this is what i did http://puu.sh/ncrqR/15f6ac45e7.jpg
00:23:185 (2,3) - dont you think that the distance here is too wide?
00:28:303 (4,5) - make this a slider - circle so you can click the white tick. http://puu.sh/ncruM/41b5b7188b.jpg. works with the vocals pretty well too.
+00:28:126 (3) - shi
+00:28:303 (4) - tsumo
+00:28:656 (5) - white tick

00:29:538 (3,4,5) - same reasoning as above.
00:30:420 (1) - overmap
00:31:126 (9,1) - ctrlg this. yes. keep it highlighted and ctrl g it. reverse the rhythm so it becomes slider-hitcircle so that white tick is clickable.
00:33:950 (4,5) - reverse the rhythm so it becomes slider-hitcircle.
00:36:950 (5,6) - ctrl g'ing this would make more sense to me because 00:36:950 (5) - this doesnt need alot of spacing to work with. emphasis not powerful enough. 00:37:126 (6) - this on the other hand has emphasis, so ctrl g these two. if youre worried about the stack in 00:38:009 (1) - dont be. youve been doing non-stacks in the diff for quite a while now.

00:43:303 (3,4) - change the rhythm to hitcircle, slider, hitcircle. reasoning below:
+00:43:303 - powerful beat, has strong white tick in the next spot = hitcircle
+00:43:479 - white tick, has mildly strong beat, red tick is rather weak (vocals, is softer here) = slider
+00:43:832 - white tick, mildly strong beat. = hitcircle. alternative is making it a slider and have the triple continue from there. placement is up to you, i trust your judgement.

00:45:068 (4,5) - ctrl g this so that 4 is in the bottom and 5 is in the top. 4 has less emphasis that 5 coz unlike 5, it only has vocal emphasis rather than 5, which has instrumental emphasis and vocal emphasis. fix any spacing and flow issues that may occur from this change.
00:46:832 (5) - overmap. make it a regular hitcircle. equalize the DS between 00:46:126 (3,4,5) - while youre at it.
00:47:538 (3,4,1) - change this to a hitcircle slider slider rhythm. reasoning below
+00:47:538 - clickable beat.
+00:47:715 - white tick, clickable beat.
+00:47:891 - vocal emphasis, but drum is more prominent in this area, so slider end
+00:48:068 - white tick, clickable beat.

00:51:420 (2) - i dont understand why this is more closer to the previous note. this red tick has emphasis. a loud noise. place this somewhere else that is not super close to (1). id ctrl g this and stack it 00:52:303 (5) - here
00:52:568 - silence sliderend
00:53:185 (3) - powerful beat in slider end. map as hitcircle-slider. reasoning below:
+00:53:185 - vocal emphasis
+00:53:362 - instrumental emphasis. both beats are clickable, and 00:53:538 - has vocal emphasis, but not as prominent as instrumental. also leaves an opening for 00:53:715 - to be a hitcircle

00:55:303 (1) - loud tick in a repeat slider. nice. NOT. change it. make 00:55:126 (8) - into a slider and 00:55:479 - make this into a 3/4 slider that youve been using everywhere in your map.
01:04:479 (3,4) - lower distance spacing. no emphasis on 4, just use regular DS. http://puu.sh/ncsPY/3cb6d591df.jpg theres no need to emphasize the 5 more than you need to.
01:07:656 - map this beat lol. just stack it to 01:08:185 (2) - and it should be a ok.
01:09:068 - this as well.
01:09:244 (1) - get rid of the finish hitsound you dont need it. theres nothing in the song that suggests a finish hitsound. 01:09:597 - place it here instead.
01:09:950 (3,4) - ctrl g this rhythm. highlight those two and ctrl g it. by now ive done this enough times, so you surely understand why i say this
01:13:656 (1) - white tick on a repeat note. dont this.
01:16:479 (9) - white tick on a slider end. plus its a clickable beat.

im prepared to have this 75% declined.
I Must Decrease
It should be noted that I removed everything that relates to slider - hitcircle swaps. I talked to anxient about this. The reason why I utilize alot of red tick polarity sliders and slider ends on downbeats is because of the singer. The singer in this song sings on red tick polarity. Meaning that her voice, instead of matching the downbeat, matches the red tick before the downbeat. I follow the singer on the red tick into the downbeat because I feel that is the more dominant beat as it is the melody of the song. I do not plan to change anything related to this because it is my dominant rhythmic interpretation.

Anxient wrote:

double reply. i dont care.

Xexxar's Epilogue
00:09:068 (2,3) - there are no beats here. remove them. you used the correct rhythm in 00:09:950 (1,2,3) - so i expect you to do the same for that one. I talked to you about this, there are beats here, I feel that, even though they're weak beats, the low spacing fits their low volume and the clickableness of them matches the feel well.
00:21:068 (5,6,7,8) - cursor speed change imo is way too drastic. this is what i did http://puu.sh/ncrqR/15f6ac45e7.jpg i dont really think that this change is that drastic. By making the triplet not stacked it makes it so that they speed actually changes more. By keeping it stacked its a stopped point for the cursor, otherwise you have to adjust your aim an additional time to fit the speed of the off stack triplet.
00:23:185 (2,3) - dont you think that the distance here is too wide? I brought this up earlier, the slider leniancy here makes it so that this isn't that difficult to play, especially because the low note density.
00:30:420 (1) - overmap nein note exists. quiet bass clef of piano
00:36:950 (5,6) - ctrl g'ing this would make more sense to me because 00:36:950 (5) - this doesnt need alot of spacing to work with. emphasis not powerful enough. 00:37:126 (6) - this on the other hand has emphasis, so ctrl g these two. if youre worried about the stack in 00:38:009 (1) - dont be. youve been doing non-stacks in the diff for quite a while now. I wanted to make 5 have a sharp angle jump onto 6 to make the acceleration moving to 6 greater. Plus this does disrupt the overlap. I'll consider it but I don't really think it's problematic as is.

00:45:068 (4,5) - ctrl g this so that 4 is in the bottom and 5 is in the top. 4 has less emphasis that 5 coz unlike 5, it only has vocal emphasis rather than 5, which has instrumental emphasis and vocal emphasis. fix any spacing and flow issues that may occur from this change. vocal emphasis is there and I want to focus it with two jumps.
00:46:832 (5) - overmap. make it a regular hitcircle. equalize the DS between 00:46:126 (3,4,5) - while youre at it. applied, I kinda interpretated that one to begin with.


00:52:568 - silence sliderend applied

01:04:479 (3,4) - lower distance spacing. no emphasis on 4, just use regular DS. http://puu.sh/ncsPY/3cb6d591df.jpg theres no need to emphasize the 5 more than you need to. I actually really appreciate this one, thanks
01:07:656 - map this beat lol. just stack it to 01:08:185 (2) - and it should be a ok. focus is vocals, pauses are intentional for emphasis.
01:09:068 - this as well. ^
01:09:244 (1) - get rid of the finish hitsound you dont need it. theres nothing in the song that suggests a finish hitsound. 01:09:597 - place it here instead. goooood catch, much better.

im prepared to have this 75% declined.
http://puu.sh/ncMJz/ea288e45c9.txt
Topic Starter
Anxient
updated
Glyphic
on xexxar's epilogue i noticed that 00:46:656 (4) - was not perfectly snapped under the beginning of 00:45:597 (1) -
really minor but if it matters theres that
strickluke
hi sexxar
Topic Starter
Anxient

Glyphic wrote:

on xexxar's epilogue i noticed that 00:46:656 (4) - was not perfectly snapped under the beginning of 00:45:597 (1) -
really minor but if it matters theres that
oh.
I Must Decrease
You can go ahead and adjust that for me. Thx Anxient.
Topic Starter
Anxient

Xexxar wrote:

You can go ahead and adjust that for me. Thx Anxient.
i did that two days ago xxr pls
Topic Starter
Anxient
im just gonna put all BNs on hold until kroytz gets his GD out.

implying there were any bns in this thread in the first place
Topic Starter
Anxient
No GD coz kroytz is selfish

Jkjk pls BNs I need you
I Must Decrease
this triple posting is on point
Pho
Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Prologue Insane is considered a custom name since it's no regular difficulty name. And since only the highest difficulty of a set may have one, this is unrankable. Just name it Insane.
  2. Video on Xexxar's Diff missing.
[Normal]
  1. 00:00:509 (1,1) - Leniency is too low, at least 2 beats are necessary. Extend the spinner to 00:03:244 -
  2. 00:08:891 (1,2,1) - Would be advisable to space these out instead of stacking them. It's just confusing for beginners compared to the previous ones at 00:03:244 (1,2,3,1) -
  3. 00:29:715 (4,1) - Same here, this is hard to catch for beginners due to polarity switch.
  4. 00:44:185 - Man, you're really creative with your rhythm here. You could like 00:44:185 (1,2,3) - switch the rhythm here via ctrl+g.
  5. 00:49:832 (3,1) - NC switch.
  6. 00:54:773 (5) - 00:51:950 (3) - 00:57:597 (4) - Having cymbals on the tails is not what I'd recommend here... try to rework this.
  7. 01:13:832 (1) - Delete NC to make it uniform for this segment of the music.
  8. Try to use less stacks in the easiest diff of a set even if it's a normal difficulty.
[Advanced]
  1. 00:12:420 (2) - Slider+circle here
  2. 00:15:950 (2) - NC?
  3. 00:53:891 (3) - Would shift this 1/2 to the left and add a circle at the current end as it follows the prominent beats better imo.
  4. 00:48:068 (1,2) - 00:49:126 (1,2) - Switch NCs and delete 00:50:538 (1) - this one
  5. 00:55:832 (6,1) - Switch NC
  6. 00:58:303 (4,1) - ^
[Hard]
  1. 00:11:362 (1,2) - NC switch and delete 00:12:597 (1) - this one.
  2. 01:29:009 (2) - I'd prefer 2 circles here for the cymbal at the end.
  3. Neat!
[Insane]
  1. 00:04:656 (3,1) - 00:06:068 (6,1) - 00:30:068 (7,1) - 00:35:362 (1,2) - NC switch.
  2. 00:26:891 (3,4) - As 00:26:538 (1,2) - follow strings I feel these should be kicksliders too.
  3. 00:29:009 (2,3) - Missing the motion for this one, 3 needs better emphasis.
[Xexxar]
  1. 00:09:420 (4) - Extend by 1/2 would fit better to the main vocal.
  2. 00:26:891 (4,5) - As this combo seems to represent the violin strings, these should be 1/4 sliders as well.
  3. 00:30:420 (1,2) - Don't make such huge jumps in a calm section of a song.
  4. 00:35:538 (5,1) - Feels overly spaced as well when you compare it to 00:36:950 (5,6) - which has a stronger emphasis.
  5. 00:33:420 (2,3) - This spacing's pretty confusing considering 00:33:244 (1,2) - is of equal distance
  6. 00:55:303 (1) - Circle+slider here please, there's certainly a cymbal on that offbeat and you do not want a slidertail go over it.
  7. Okay. Calmer sections could be represented better by lowering the spacing on your jumps at them.
Not bad, I liked the lower difficulties in this set. Call me back when you think it's ready (metadata conf. would be nice too, i'm not good at these)
I Must Decrease

Pho wrote:

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Video on Xexxar's Diff missing. applied
[Xexxar]
  1. 00:09:420 (4) - Extend by 1/2 would fit better to the main vocal. I REALLY dont like this but if you desire it I will keep it. Applied but I dont like it :(
  2. 00:26:891 (4,5) - As this combo seems to represent the violin strings, these should be 1/4 sliders as well. I dont agree here, the violin has much more intensity at the start with the triplet and dies down quickly. thats why it goes from 1/4th to 1/4th slider to 1/2 notes
  3. 00:30:420 (1,2) - Don't make such huge jumps in a calm section of a song. cleaned up
  4. 00:35:538 (5,1) - Feels overly spaced as well when you compare it to 00:36:950 (5,6) - which has a stronger emphasis. changed
  5. 00:33:420 (2,3) - This spacing's pretty confusing considering 00:33:244 (1,2) - is of equal distance applied
  6. 00:55:303 (1) - Circle+slider here please, there's certainly a cymbal on that offbeat and you do not want a slidertail go over it. applied
  7. Okay. Calmer sections could be represented better by lowering the spacing on your jumps at them. I think with some altering that I have done thanks to your suggestions, most overdone jumps in the slower parts have been fixed. If you see anything else let me know.
Not bad, I liked the lower difficulties in this set. Call me back when you think it's ready (metadata conf. would be nice too, i'm not good at these)
Topic Starter
Anxient

Pho wrote:

Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend

[General]
  1. Prologue Insane is considered a custom name since it's no regular difficulty name. And since only the highest difficulty of a set may have one, this is unrankable. Just name it Insane. - oh.
  2. Video on Xexxar's Diff missing. - OH.
[Normal]
  1. 00:00:509 (1,1) - Leniency is too low, at least 2 beats are necessary. Extend the spinner to 00:03:244 - - gotcha.
  2. 00:08:891 (1,2,1) - Would be advisable to space these out instead of stacking them. It's just confusing for beginners compared to the previous ones at 00:03:244 (1,2,3,1) - - gotcha
  3. 00:29:715 (4,1) - Same here, this is hard to catch for beginners due to polarity switch. - i decided to something similar to 00:32:009 (2,1) - since you didnt write anything about it.
  4. 00:44:185 - Man, you're really creative with your rhythm here. You could like 00:44:185 (1,2,3) - switch the rhythm here via ctrl+g. - i was told to put consistency or whatever. i guess ill switch the rhythm up a bit.
  5. 00:49:832 (3,1) - NC switch. - gotcha fam
  6. 00:54:773 (5) - 00:51:950 (3) - 00:57:597 (4) - Having cymbals on the tails is not what I'd recommend here... try to rework this. - remapped
  7. 01:13:832 (1) - Delete NC to make it uniform for this segment of the music. - gotcha
  8. Try to use less stacks in the easiest diff of a set even if it's a normal difficulty. - i didnt use stacks for the remapping
[Advanced]
  1. 00:12:420 (2) - Slider+circle here - ok
  2. 00:15:950 (2) - NC? - ok
  3. 00:53:891 (3) - Would shift this 1/2 to the left and add a circle at the current end as it follows the prominent beats better imo. - nng i think its fine as it is atm
  4. 00:48:068 (1,2) - 00:49:126 (1,2) - Switch NCs and delete 00:50:538 (1) - this one
  5. 00:55:832 (6,1) - Switch NC - gotcha
  6. 00:58:303 (4,1) - ^ - applied
[Hard]
  1. 00:11:362 (1,2) - NC switch and delete 00:12:597 (1) - this one. - switched the NC and continued the combo for (1)
  2. 01:29:009 (2) - I'd prefer 2 circles here for the cymbal at the end. - gotcha.
  3. Neat! - tanks
[Insane]
  1. 00:04:656 (3,1) - 00:06:068 (6,1) - 00:30:068 (7,1) - 00:35:362 (1,2) - NC switch. - applied
  2. 00:26:891 (3,4) - As 00:26:538 (1,2) - follow strings I feel these should be kicksliders too. - not applied. i dont think itll suit the song lol ;a;
  3. 00:29:009 (2,3) - Missing the motion for this one, 3 needs better emphasis. - i tried.
Not bad, I liked the lower difficulties in this set. Call me back when you think it's ready (metadata conf. would be nice too, i'm not good at these)
thanks for the check pho! ill get the metadata sorted out.

EDIT1: XEXXAR SEND ME YOUR CHANGES ;AAAAAAAAA;

=========================

N0thingSpecial
OMG HAVE MY KUDOSU WHEN I GET ONE

<3 MONOGATARI
Topic Starter
Anxient

N0thingSpecial wrote:

OMG HAVE MY KUDOSU WHEN I GET ONE

<3 MONOGATARI
Soon™

==metadata==

==god tier naziing==
PERFECT
22:59 -M4x: you want testplay right? :)
23:00 Anxient: yep
23:00 -M4x: aight
23:00 -M4x: which diff? :o
23:00 Anxient: https://osu.ppy.sh/b/883126 or https://osu.ppy.sh/s/415910
23:00 Anxient: pick your poison
23:00 *-M4x is playing [https://osu.ppy.sh/b/901096 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai wo Koete~ [Beyond the Extra]]
23:01 -M4x: LOOL
23:01 -M4x: better put NF
23:01 Anxient: :LL
23:03 -M4x: holy mother
23:03 Anxient: killer ending ;d
23:03 -M4x: yea
23:03 -M4x: wuhuu
23:03 -M4x: was fun tho
23:03 -M4x: nice flow and great pattering
23:03 Anxient: im not gonna push this map forward yet tho :l
23:05 -M4x: its like the nightmare of every pp player xD
23:05 Anxient: xD
23:05 Anxient: but i dont map for pp? .-.
23:05 -M4x: great work tho
23:05 Anxient: yeah i wont push this map YET tho :l
23:05 Anxient: not until i get sayonara no yukue ranked
23:06 -M4x: uuuh
23:08 -M4x: rip
23:08 Anxient: LOOOL
23:08 -M4x: well i said i like the map before
23:08 -M4x: i definatly LOVE this one
23:08 Anxient: oh
23:09 Anxient: so higher score than gate 2?
23:09 -M4x: even tho i suck
23:09 Anxient: ;D
23:09 -M4x: xD
23:09 -M4x: personally i would say yes :D
23:09 Anxient: well youre not the first to say that lol
23:09 -M4x: i really like that cs you chose
23:09 Anxient: i find gate 2 more fun to play but aLOT of people like sayonara no yukue better lol
23:09 Anxient: cs 4.4
23:09 Anxient: ar 8.8
23:10 Anxient: od 7.7
23:10 -M4x: yea im one of those
23:10 Anxient: hp 6.6
23:10 Anxient: NICE.
23:10 -M4x: i see what you did there
23:10 -M4x: xD
23:10 Anxient: well once xxr sends me his fix, ill try pushing it agian
23:10 -M4x: if just the sr was like 4.4
23:10 Anxient: xD
23:10 Anxient: yeah it would be perfect
23:11 -M4x: i have to take a look at that ending tho
23:11 Anxient: oh the jumps on the end?
23:11 -M4x: yea
23:12 -M4x: ok
23:12 -M4x: 01:27:068 (3,4,5) - i read these as a triple
23:12 -M4x: and after that i couldnt find back into the map
23:13 Anxient: xD
23:13 Anxient: but you know why i put antijump right
23:13 -M4x: yes i do
23:13 Anxient: sweet
23:13 -M4x: but
23:14 -M4x: thttp://osu.ppy.sh/ss/4670682
23:14 -M4x: technicaly it would fit in some way
23:14 -M4x: not as good as it does now
23:14 Anxient: that would be overmapping tho :l
23:14 -M4x: but i see why i missread it
23:15 -M4x: thats right
23:15 -M4x: and i dont want you to change it :D
23:15 -M4x: hell no
23:16 -M4x: well whatever ^^ nice map with great flow!!
23:16 -M4x: #highquality
23:18 Anxient: \;d/
23:19 -M4x: what the heck is that \;d/ xD
23:19 -M4x: like the most derped smiley ive ever seen lol
23:19 Anxient: \:D/
23:20 Anxient: \;D/
23:20 Anxient: \;p/
23:20 -M4x: _(:3 」∠)_
23:20 -M4x: thats the only one i know ^^
23:21 -M4x: out of these pro emoijs :D
23:22 -M4x: yo do you think piano hitsounds would fit in this map?
23:22 *-M4x is listening to [https://osu.ppy.sh/b/858578 Feint - The Journey ft. Veela]
23:22 Anxient: keysounds?
23:22 Anxient: absolute not lol
23:23 -M4x: 05:12:771 (1) -
23:23 -M4x: from here on
23:25 Anxient: ok gimme a moment
23:25 Anxient: im super obsessed with making this perfect rn xd
23:26 -M4x: you mean the part i failed? :D
23:27 Anxient: 01:27:420 (5,7,2) - making this a perfect http://puu.sh/nwWw6/5c3686e60b.jpg triangle
23:27 Anxient: 01:28:126 (1,2,1,2) - realligning them http://puu.sh/nwWxo/b654f38a0a.jpg
23:29 -M4x: o
23:30 Anxient: ok im done
23:30 -M4x: no modder saw that before? :o
23:30 Anxient: i wouldnt be surprised
23:30 Anxient: coz im like
23:31 Anxient: super sensitive when it comes to these sorta things
23:31 -M4x: ok i think i have another one then :D
23:31 Anxient: btw
23:31 -M4x: 00:26:538 (1,2,3) -
23:31 Anxient: drain time must be 5 mins+ if you want single diff
23:31 -M4x: yea feelsbadman
23:33 -M4x: 00:31:479 (1,2,3) - this one too i think :o
23:33 Anxient: fixed http://puu.sh/nwWPL/86a687801b.jpg
23:35 -M4x: well but thats naziing at its finest
23:36 Anxient: LOL
23:36 -M4x: 00:49:479 (7,8,1) -
23:36 Anxient: perfected http://puu.sh/nwWX4/6fb73dd118.jpg
23:36 Anxient: oh i can confirm that that one is fine
23:36 -M4x: nahhh
23:36 Anxient: uh
23:36 -M4x: do the 240 thing
23:37 Anxient: nah
23:37 -M4x: 00:56:185 (3,4,1) - what is that :OOOOO
23:37 Anxient: naw seems fine to me
23:37 -M4x: its not a triangle xD
23:37 Anxient: LOL
23:37 -M4x: wait
23:38 -M4x: https://osu.ppy.sh/ss/4670829
23:38 -M4x: confirmed?
23:38 -M4x: i dont think so xD
23:39 -M4x: this one too 01:01:479 (2,3,4) -
23:41 -M4x: aaaaaand this one 01:15:244 (1,3,7) - ^^
23:41 Anxient: http://puu.sh/nwXf2/87685e1ce3.jpg
23:41 Anxient: oh my god xD
23:42 Anxient: 00:54:773 (5,6,1) - im sacrificing this
23:42 Anxient: im not doing those two
23:42 Anxient: the 1st one i personally checked them
23:42 Anxient: and the 2nd is too far apart to be relevant
23:44 Anxient: this is some god tier naziing tho :l
23:44 Anxient: anything else?
23:44 -M4x: https://osu.ppy.sh/ss/4670862
23:44 -M4x: xD
23:45 Anxient: naw i think theyre fine
23:45 Anxient: i personally checked them
23:45 -M4x: OKOKK
23:45 Anxient: lOL
23:45 Anxient: okay im updating
23:45 Anxient: is this even worth kds?
23:45 -M4x: but thats all i found
23:45 Anxient: xD
23:45 -M4x: NO
23:46 Anxient: LMAOOOO
23:46 -M4x: it isnt
23:46 Anxient: well have you tried playing xxr's epilogue yet?
23:46 -M4x: not yet :)
23:46 -M4x: GD's
23:46 Anxient: xd
23:48 -M4x: oh gawd
23:48 Anxient: o-o
23:48 -M4x: lot of triangles
23:48 Anxient: LOL XD
23:48 -M4x: lets adolf them
23:49 Anxient: anyway xxr will be sending me with a fixed version of his diff very soon
23:49 -M4x: ok :D
23:49 -M4x: thats nice
23:49 Anxient: yeah
23:49 Anxient: good night o/
23:49 -M4x: yea cya
I Must Decrease
since I didnt send it to you last time: http://puu.sh/nxseT/b60b6f3f38.txt (old metadata)
Topic Starter
Anxient
updated
Pho
Some final mentions:

-0.2OD and -0.1HP on the Insane for cleaner setting spread. These decimals don't do anything noticeable in gameplay.

[Xexxar]
  1. Still missing video...
  2. 00:33:950 (4,5) - Well you fixed the previous spacing somehow so it's easier to read, but now this is a jump that doesn't complement the music since 5 is no emphasized vocal beat. Make the spacing equal:
  3. 00:35:185 (3) - Forgot to mention last time, this beat shouldn't really be clicked, it's just the vocalist holding breath for the next note. So just delete this object or make 00:34:832 (2) - a 1/1 slider for the vocal.
Call back
Topic Starter
Anxient

Pho wrote:

Some final mentions:

-0.2OD and -0.1HP on the Insane for cleaner setting spread. These decimals don't do anything noticeable in gameplay. - can i keep them pls

[Xexxar]
  1. Still missing video... - added. i swear to god fffffffffffff
xexxar wake up i need you omg
Feb
this kind of shit happens when ppl download the map without video k.
I Must Decrease
Topic Starter
Anxient
updated
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