rooodXexxar wrote:
offset is obv wrong but its ur mapset so deal wit dat urself nerd
changed offset and made Xexxar's Epilogue AR 9.Xexxar wrote:
just cause I noticed:
00:46:133 (3) - make that drum-whistle on slider start - done
make the map ar 9
thx
also i think 428 is wrong, 418 is probably better, do that for now
thanks for the mod! i needed this so much aExa wrote:
Easy:
00:24:417 (1,2,3,4,5,6,1) - This is too difficult for an easy difficulty. Not only it's in the middle of nowhere and therefore possesses the element of surprise, but it's also constant 1/2 rhythm using a 1/2 rev slider which makes the whole thing really confusing. On top of that there are 3 taps following up that require additional reading ability even though that's where you should let the player recover from the hard pattern. Simply replacing the reverse slider with another with another normal 1/2 slider would fix the issue. You would also be consistent with (4) since they will be representing the same sound using the same rhythm. - made into 1/1. all of it. yes.
00:32:888 (3,4,1) - Another rhythmical inconsistency that really stands out here. The gap between (3,4) is the exact same as the sliderbody of (1). Mapping the same thing in different ways screws up your stack pattern's consistency as well so I suggest picking either note+slider (which is recommended since that's what you have been doing up until now) or simply a slider filling in the gap I told you about. - i made it more consistent coz its kinda hard to understand that line of text yo
00:38:535 (1,2,3,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1) - Boring as it might be, you should stick with a constant rhythm that repeats every 4 or 8 1/1 beats since nothing in the actual music changes. Currently you are using notes out of nowhere and without a particular reason. Then there are rhythms like 00:44:182 (1,1) that are again weird and inconsistent so yeah. Stick with a specific rhythm. - stuck to one rhythm -circle, circle slider-
00:49:829 (1,2) - Your stacks before had a 6/4 time gap but now it has a 8/4. This might be confusing since newbies don't have a sense of rhythm and don't really know when they should hit the circle. - nah i think its fine.
01:00:065 (3,1) - I am afraid most players won't fully follow the sliderbody and leave from it early to transit into the next slider, breaking their combo as a result. - if there are more complaints about this ill change it, but as for now, its staying.
01:04:653 (2) - Ctrl+H and reposition it where it was. They look asymmetrical (I know they aren't) and ugly. It's like they are trying to mimic each other but failing at it. - meh fine. looks fine as it was, but i changed it so that newbs can have a easier time reading this.
01:05:712 - Taken that a new line of vocals starts here, it would be best if the player tapped. This is a bit subjective but please consider using a more impactful object. - made it more impactful
- Then basically remove every combo that had a 2-object-combo before it. - i tried.
- Use AR=4, build AR up like 4 -> 6 -> 8 -> 9 -> etc - k
- Use OD=3, mostly because of the stacks. - k
-also used cs 3
Normal:
00:05:182 - 6/4 slider start please, try to follow the little piano notes here since both the song and the difficulty level allows you to.
00:08:888 (1,2,3,1,2,3,1) - Damn ask a BN about these stacks cause I am really not sure if newbies will be able to read them properly, especially with this such leniency. - remapped coz it looks seriously random. with less stacks and more sense!
00:29:182 (2,3) - Used the exact same pattern at about the same place. This is just a kick from me to persuade you to be more creative and diverse! - ?
00:30:594 (1,2,3) - See you mapped these piano notes afterwards. Don't worry about being inconsistent by adding a slider on the start of the song since you can justify the different use of rhythm by saying "Vocals are different and I have already created high tension, so dumbing it now with a huge slider would be stupid".- .... i have a feeling that im supposed to feel guilty...
00:36:770 (3) - Use a 1/1 slider here so the player doesn't have to tap where the music literally stops. - added that 1/1 slider, but im not sure if i can fix it like this. mind looking at it?
00:45:594 (1,2) - The positioning of the slider and note here allows for the player to not even follow 1/10 of slider and still complete the pattern. Do you really want it to play like that? - made it more you-must-complete-the-dogdamn-slider-ish
00:51:947 (3,1,2,3,4,5,6,1) - Again ask a BN about the stacks. At least increase SL. -
he isnt sure tho, so ill just say if too many people complain about it, ill change it.
- Why is the combo-ing so much better here? Use it on Easy accordingly! - >.<
- Use AR=6.
- Use OD=5.
Hard:
00:22:653 (1) - I expected a note to be here which would be consistent with the rhythm that you've used for these sounds before like 00:19:300 (3,4) or 00:16:476 (2,3). - well the song is approaching a new song area, so i figured that ill change the rhythm :l
00:30:594 (1,2,3,1,2,3,4) - Pretty pattern and all but I don't see why you used sliders for representing the "really prominent" piano notes but used circles to represent less tense 1/2 beats afterwards. The tension handling here is objectively wrong since you use impactful objects to represent sounds that do not support them. - ok dad. fixed it dad. happy dad? DAD?! DAAAAAAAAAAAD
01:01:829 (4,5,3,4) - These are kinetically inconsistent even though using a different slider for (4) or (5) and doing Ctrl+G on them could very well provide you with the same cursor movement. - what is kinetically inconsistent?
01:05:359 (1) - This is (and will be even if you change the patterns before it) still spatially inconsistent with 01:02:535 (1). Even though I don't see a way of fixing that by altering your current pattern, you could poorly justify it's use by saying "I am building up tension", but please don't do that because the song doesn't do that either. - i think its fine tho. idk how to build tension from a song that doesnt do it from that slider anyway :l ill just say that the lyrics is held. "kiiiiiii"
01:06:770 (1,2,3,4,5) - That...
01:08:182 (1,2,3,4,5) - And that should use the exact same rhythm since they are basically the same. - 01:06:770 (1) - zuuto, 01:08:182 (1,2) - to na ri. can i base my argument off that pls
01:20:888 (1,2,3) - I would much more rather see sliders here... - me too tbh
01:21:947 (6) - And notes here. This way you still have the same slider/circle balance but now you also build up the heat towards the end of this pattern, where the vocals and music climax. - i decided to be monstrata and add triangles. idk who Monstrata is.
- Be rhythmically and kinetically consistent when you must! It's really important on harder difficulties since an important factor in playing std is muscle memory! Not to mention that you are mapping a song; if the song is consistent, so should your map be. - k
Prologue Insane:
00:05:712 (4,5,6) - Please don't use horizontal movement on the bottom-right corner, it's extremely uncomfortable for every right handed personMove (6) at 356,234 (and adjust your patterns afterwards accordingly). - only moved the slider coz the hitcircles after it needed empahsis anyway.
00:14:535 (7) - A bit subjective since your pattern is "ok" but you could avoid the overlap and use familiar movement (if you applied my previous suggestion) by moving (7) at 269,154. - remapped the entire pattern lmao
00:17:359 (1,2) - I would expect to see that on a snappy dubstep beat since the movement produced here is either really brutal (if the player actually follows the slider) or really weird/boring since almost every person would simply stay in the middle instead of going backwards (or just do a slight move towards the right, according to where the next object is), denying themselves the movement - and therefore the tension - that the sound you are mapping deserves. Adding up, it's pretty clear that the slider will not be played as intended and therefore should be changed. If you simply curved the slider like so most of the problem would be solved. - the alternative you provided looks terribad imho so i just made a blanket to 1. flows pretty well.
00:19:123 (2,3) - Again pretty brutal, taken that you are forcing the player to go exactly backwards compared to where the previous slider was going. At least do Ctrl+H and reposition it where it was to give a sense of circular-wannabe movement. Else, simply find another way to make a nice forth-and-back pattern. (You've done that before and on other difficulties, I believe in you!) - *seeing that Exa is believing in you, IT FILLS YOU WITH DETERMINATION
00:19:300 (3,4,5) - Dramatically changing spacing using linear flow is as comfortable as sitting on a stool for 4 hours straight (..not). It might be a bit subjective but the people I forced into testplaying this agreed. - its not linear anymore.
00:23:182 (2,3) - Same as 00:19:123 (2,3). Imma not point out every single pattern of the same nature from now one. It's really easy to find them by yourself and change them however you see fit. (If you actually change them). - made a backnforth ff
00:26:535 (1,2,3) - Why use such low spacing when you are in the middle of a buildup? - i think kicksliders are tension enough :L
00:27:065 (4,1) - I also find this too be way too weird. I get you are trying to "lower spacing because the song gets more calm" but the player is required to cut down on speed way too suddenly, probably breaking his combo as a result. Furthermore, you are dramatically changing spacing using linear movement, but in this case, you decrease. This also makes it weird/uncomfortable because of [see above]. - tl;dr. too long for me but i get your point. i made it more people friendly.
00:29:535 (4,5,6,7,8,1,2,3) - Exact same thing just like on hard. Why do you use circles for not-so-prominent sounds and then sliders on piano notes that basically BEG to be mapped with circles! - i kept the previous circles coz ma do ni, but i changed the sliders after that to circles.
00:43:653 (5) - Move it at about 133,323 so it make a triangle with 00:42:770 (1,2) and 00:43:123 (3,4) and it's also between 00:42:947 (2,3) AND you also avoid the ugly overlap that you make for no apparent reason. - OK DAD
00:44:535 (3,4) - I said I won't point them out anymore but here's a heads up! - OK MOM
00:53:182 (3,4) - I don't see the reason to deny movement here, you could simply stack (3) with 00:54:065 (1) and you would be set. - changed some parts too but appplied.
01:07:123 (2,3) - Heads up, again! - " I won't point them out anymore" this one is fine tho
01:09:065 (4,5) - #Modhelp quiz should give you the reason to change the spacing here. Strong beats = Not less spacing! - asdfasdfasfixed
01:10:123 (3,4) - I don't see why you deny the player movement here either. You could just move (3) at about 512,100 but I would personally move the slider as well somewhere close to 438,52 to avoid making a crampy pattern. - i shouldve read the rest of the mod before remapping the entire section
01:18:770 (4,5) - Remember the sliders who wanted to mimic each other back in Easy? Yeah same thing. - i dont remember
01:21:065 (2,3) - Please tell me why you stack because you did that again before and I pointed it out but I really see no reason what-so-ever to prevent the cursor from moving. Especially when you are in a buildup section! - made a slider. the antijump was supposed to increase tension but w/e.
01:24:770 (6,7) - Left the buildup but kept doing it. - wot
01:28:829 (1,2,3) - God no! Not at the end of the map, don't do it! Use snappy movement which is more comfortable and don't force the player to go into a corner. Go out with a bam and let the player have their last bit of fun place (3) 313,118 which will make it symmetrical to 01:28:476 (1) and also create a nice, comfy snappy pattern. - i made it back and forth coz im so good at it.
General:
- Offset should be 421
- Disable Widescreen support in all difficulties. - done
- It is recommended that the kiai time is consistent throughout the whole mapset. - done
- soft-hitwhistle.wav has a delay of more that 5 seconds! - wot
- No hitsounding problems.
I sent the code to anxient.Exa wrote:
Xexxar's Epilogue:
00:00:506 - Here is where the vocals start and here is where the spinner should also start. Just like in every other difficulty. ok
00:05:712 (7,8) - This whole beginning part is strongly based on the vocals. Stopping the cursor movement when vocals are really prominent is a bad idea, especially since you've never done this afterwards. Why not simply stack with 00:05:359 (5)? You make a nice (repeating) triangle that leads well into the next slider. by putting an anti jump it makes the vocals feel more distinguished from the piano. intentional and not necessary to change
00:08:888 (4) - Start a new combo here since there is great alternation in the use of vocals. applied
00:08:888 (4,5,6,7) - This...
00:10:300 to 00:11:006 - And this part are the exact same and should be represented with the same rhythm. that's not required... variety is perfectly fine
00:15:770 (3) - Ctrl+J this and reposition it since provides potential of circular movement. In comparison to what you have now, it can be less snappy and also somewhat "guides" the player properly into the next slider according to how it's positioned. To get my point across better, behold my perfect illustrations: Current | New. As you can see the "new" pattern provides the player with more freedom of movement and a much more fun away to go about this pattern since it transits much better into (1). nice, applied
00:19:123 (2,3) - I wen't though why this is generally not a pleasant pattern to play on the insane diff but here: First and foremost the music is not tense/hardcore enough to support such forceful and snappy movement. Not only that, but nobody will actually follow the slider across it's whole body, resulting in an unwanted way of dealing with this. they are forced to follow the slider based on the position of the following note. working as intended.
00:21:947 (2,3) - But this is a much better alternative... And another reason to change the previous batter since it creates kinetic inconsistency.
00:29:888 (5,1) - Stack nicely. applied
00:31:123 (5) - Nazi but should be at 317,257. applied i guess.
00:31:300 (1,2) - Please use the same slider (preferably the curved one) since these two are supposed to be parts of the same pattern.In this case trying to be diverse only result in a not-so-good-looking and asymmetrical pattern when it could have been so much better! i dont really agree with that logic. 00:31:653 (2,3) - are curved, 00:31:300 (1,4) - are straight. this was what i wanted so i dont see why i should change it. looks fine this way.
00:33:770 (3,4,5) - Shouldn't (4) be of 1.6 DS from (3,5) just like 00:29:535 (3,4,5) here? applied, i didnt like the angles of having equal snap though
00:35:888 (2,3,4,5,6) - You could have used any other pattern following basic rules of symmetry (rotate everything by 120 etc) and it would turn out so much better. Use the same slider since they are part of the same pattern. Another reason to persuade you to use keen objects is that on the same sounds, you end up with different flow and transitions from each object to another, which simply does not follow the song and doesn't make sense in the long run. i dont think theres any problem with variety in slider design here.
00:47:006 (1,1) - Either stack or move it completely in the sliderbody, I noticed this while testplaying so other people will probably notice it as well. good catch i like this alot better now thanks
01:06:417 (4,1,2,3) - Even though neither the music or the vocals stop, you force the player to pause here and then follow up with almost a vertical screen jump, don't you think this is too much/weird? the jump there is fine and pauses to emphasize the vocals.
01:06:770 (1,2,3) - This...
01:08:182 (2,3,4) - And this are fundamentally the same thing with the only difference being the content of the vocals. Therefore, they should be represented with the same rhythm. no problem with variety in mapping rhythms.
01:17:712 (6,7,8,9,1,2,3,4) - Horizontal jump on the bottom-right corner-part of the map, covered by a stream is probably much harder to read than any other pattern you've used up until now. It's pretty clear that it negatively impacts the relevant difficulty of this beatmap. the pattern is not difficult to read, there is more than enough time before 4 so the note should be easily visible.
01:24:770 - Wow don't skip that! It's far too prominent to be skipped and you've never implied that you plan on not mapping the actual beats! it may be prominent if you explicitly listen to it but the forced emphasis on 3 with the cymbal makes the note after alot weaker. utilizing 1/1 breaks makes it more isolating and powerful.
- In general I feel like the difficulty of this beatmap feels forced as there are many spacial/rhythmical and kinetic inconsistencies, all poorly contributing into making it diverse and somewhat interesting. However the constant use of hard to read/play jumps and the forever-changing flow along with the misuse of basic patterns makes this beatmap dull and inevitably aesthetically lacking. sucks
Here you go!Anxient wrote:
Exa wrote:
Normal:
00:36:770 (3) - Use a 1/1 slider here so the player doesn't have to tap where the music literally stops. - added that 1/1 slider, but im not sure if i can fix it like this. mind looking at it? It's much better, just make sure the head of the next slider is exacly in (3)'s sliderbody.
Hard:
01:01:829 (4,5,3,4) - These are kinetically inconsistent even though using a different slider for (4) or (5) and doing Ctrl+G on them could very well provide you with the same cursor movement. - what is kinetically inconsistent? It's the way you make the player move their cursor throughout certain parts. Click me! As you can see even though these two represent the same rhythm and contain the exact same tension but they are kinetically inconsistent since they provide diversity in movement. I wouldn't be pointing that out if it wasn't for the fact that the whole thing is really easy to fix since most maps are extremely incosistent nowadays anyway!
Prologue Insane:
01:18:770 (4,5) - Remember the sliders who wanted to mimic each other back in Easy? Yeah same thing. - i dont remember Click me!
General:
- soft-hitwhistle.wav has a delay of more that 5 seconds! - wot than* this is an unrankable issue and should be taken care of.
tankBattle wrote:
m4m drain match
[General]
Preview unsnapped - gdi
[Easy]
Despite you know, it having 1/2 in it it's generally fine
01:15:950 (2,3,4,5) - Just going to point out this pattern because it can potentially be confusing because low are plus players might go 3 -> 5 instead of 3 -> 4, pointing out this since this seems the most ambiguous - made it more noob friendly
[Normal]
00:24:950 (2,1) - This is a normal so, you know why I'm pointing this out lol - removed double on 2, added hitcircle.
01:12:420 (1) - Why whistles all of a sudden starting at this point, editing this on the default skin made it just start sounding awkward lol - why is why i used custom hitsounding which sounds great
01:16:303 (3,1) - Maybe try - naaaah
[Hard]
00:24:068 (5,2) - Usually I'm all for overlaps but this just looks messy, maybe try lowering it down? - i tried.
00:38:891 (2,3,4) - Very questionable spacing, after removed notes, it's noticeable that 00:38:891 - is similar to 00:39:244 - in terms of that drum(?) sound, so having it where 1 -> 2 is ds'd but 4 is a jump makes no sense - i also tried.
00:47:362 (2,3,4) - Very similar in terms of 2 and 4, they're basically the same sound but are spaced very differently - rohit is going to fucking kill me.
00:51:420 (2,4) - Not a super fan of this overlap either, maybe try putting 4 below 2 instead, it shouldn't be too big of a movement from 4 -> 1 after repositioning because pause there - im keeping this one tho :l
Same thing with awkward whistles at the end lol - maybe you should turn on custom hits :c
01:27:597 (4) - Remove finish here and put it on 01:27:773 (5) - instead - im keeping it coz it sounds actually better lmao
mkay bye - cya
uAnxient wrote:
tank
plsBattle wrote:
uAnxient wrote:
tank
no kudosu since moving 1 note thats already been mentioned isnt really worth kudosu.ouranhshc wrote:
mod4mod
[Epilogue]
Overall, I feel that the difficulty on this diff is forced. Some of the patterns that are used are okay; however, i feel that spacing within the patterns themselves make the map unnecessarily harder than it has to be. you didnt really complain about spacing in your mod cept once. The intentional use of notes that force the player to retract on a slider was intended and plays fine.
00:21:068 (5,6,7,8) - Feels forced and unneccesary maybe to you, fits the tone to me
00:26:538 (1,2,3,4) - ^
00:46:832 (5,1) - ^
For Example:
01:11:538 (3,4,5,6,1,2,1) - is it neccessary to have the large spacing. One can shrink the spacing and still have the same feel in the map. spacing is fine here, the part is very intense so having spacing that reflects it is appropriate
01:18:597 (4) - I'd suggest moving this somewhere more visible because when i play the map, it feels like (5) is where (4) should be or could be. since someone else complained about this I have slightly adjusted
It's poor flow to have (4) basically behind everything like that.
01:20:715 (8) - like same here, is the placement of (8) really that intuitive? perfectly fine, the angle creates a nice jump onto 1.
I understand that you want to emphasize certain parts of the song; however, the patterns/spacing that you use should still be intuitive.
thanks for modding!-Faded- wrote:
Hi, m4m here
[Easy]
This honestly feels much more like a normal than an easy, due to the abundance of 1/2 rhythms and stacks. Since misleading diff names are bad, you could rename this to Normal and rename the current Normal to "Advanced" - there are nearly no 1/2 beats in easy tho...[Normal]
- Where are the hitsounds? I haven't heard a single hitsound in this diff, so I highly recommend adding some; it's unrankable otherwise. - lol wat where did it go
- 00:17:009 (4,5) - The flow could really be improved here, since (4) curves in a much different direction to where the cursor has to go to hit (5). - ill keep it, but if one more person complains about it, ill change it.
- 00:36:773 (3) - I would replace this with a hitcircle instead, because there isn't an appropriate sound at the end of this slider that you can map to; the piano stops at 00:36:773 - (same applies for normal and hard as well. The harder diffs can get away with this because of how dense they are, lots more minor sounds are usually emphasized.) - i think the lyrics are pretty emphasized
- 01:00:068 (4,1) - To improve aesthetics, you could make (1) a curved slider to blanket (4). - unfortunately i dont like the looks of the slider when its sliderblanketted to that ;a;
[Hard]
- 00:34:832 (2,3) - This blanket could be a bit better. Move (3) up a bit, and curve (2) less so that it's parallel with (3)'s approach circle. This will make the pattern look a lot nicer, as this flaw is definitely noticeable. - i adjusted 3 to be more centered to the curve but thats about it. the slider was intented to look ultra curved.
- 01:19:479 (1) - Why is there a finish on the repeat of this slider? It would be better if you put it on the head of the slider instead, that way you're emphasizing the downbeat and being consistent with the previous finish. - lolwat? fixed.
[Insane]
- 00:29:715 (3) - This rhythm would be a lot better if the end of this slider was clickable, that way the strong downbeat gets some proper emphasis. - the piano isnt so powerful. so i made it a slider. besides a 1/1 gap of hitcircles would feel and look weird to play anyway
- 01:15:773 (3) - Why is there a whistle at the end of this slider as well? It's inconsistent with the pattern you've had before and the music doesn't change enough to justify this, so the whistle feels out of place. I'd recommend getting rid of it. - not sure if you know, but in this part of the song, i put a whistle on every white tick possible so...
This a a pretty solid beatmap overall I like it. There isn't really much to say, so I shot a star. Good luck! - thanks!
- 00:07:479 (2,3) - I would unstack these to be more like the the two notes after it. It's better this way because the music doesn't really change, so it wouldn't make too much sense to give the notes at 00:08:185 (4,5) - more emphasis. - unstacked!
- 01:05:362 (1,2,3) - Space (2,3) out a bit more, so it is like (1,2). The three notes deserve just as much emphasis, so (3) shouldn't be so close. It'll also flow better, as the change in angle at (2,3) can be a bit disorienting. - made the sliderheads form a perfect triangle.
-Faded- wrote:
[Xexxar's Epilogue]
- 01:07:303 (3,1) - I'm not too fond of this sudden stop. On an intense part of the song like this, it's important for the player to keep their momentum, so either add a note in between them or space them out more. I don't personally agree here, I think the 1/1 breaks really make for an interesting break in the rhythm of the song and accentuate the beat well. No sense in spamming objects. Sometimes less is more
- 01:08:715 (4,1) - ^ same
- 01:20:185 (5,7) - Make (7) a drum clap like the head of (5). This would be better because it'll be more consistent, creating a more solid rhythm and sounding nicer. i dont really agree, with that, I would rather keep the trend of the previous hitsound design. If anything I might make it normal
thanks for hitsound mod :^)Side wrote:
Hi for the M4M :v
[spoilerbox]Oh what's this? ANNIE MAY??? THE ANNIE MAY??? she's famous in osu you know :^) - Do you listen toVINXISAnnie May? She's getting a bit known in the osu community and her music is pretty nice imo
Also thx for no keysounds /runs - hitsound a anime opening. yeah just make it a bms track while youre at it and have it be copyrighted by SHAFT.
[Not so Easy]
Seriously lol rename to normal and then rename normal to advanced. Would make more sense spread-wise and still rankable cuz the "normal" would be under 2 stars. - ok dad
00:17:009 - Doesn't help to have your clap be the same hitsound as your hitnormal x_x plz find a different normal-hitnormal or normal-hitclap. For now if anything maybe switch the claps for finishes that sounds a bit nicer maybe. This applies to every diff using these customs. - i dont understand. sounds fine to me anyway ;l
00:29:715 (4) - Missing whistle on end. - applied
00:38:891 (2) - Reminder to get a better custom clap x_x - reminder than im satisfied with this :l
00:57:597 (4) - Lol random whistle in the body. Oh that reminds me maybe throw in some whistles every downbeat (big white tick) would sound nice and add rhythm for players to listen to. - ?? theres nothing there but i added and removed a whistle to make sure
01:12:420 - YO whistle spam not cool x_x Maybe every other white tick but not this much it's overbearing. - its a cool sound omg (next time use custom hits omg)
01:19:126 (2) - And cuz of whistle spam you forgot the clap here x_x - ok dad
01:19:479 (3) - And in the slider body here - again. theres nothing here :c
01:20:891 (1,2,3) - Just a cute suggestion maybe have claps on all the white ticks in this section to signal the climax of the kiai like oo here comes the good part BOOM. Seriously do it. - applied. now lets see some panties drop.
01:24:773 (2) - Missing clap. AND REMINDER TO CHANGE DAT CLAP MAN - NOOOOOOOOO OMG ;a;
01:27:597 (2) - Clap on the head of this would be cool tho to give the same effect as 01:28:126 (1,2) - applied
MAN just use the default hitsounds X_X
Other than missing hitsounds and uh...yeah...No real map issues. - yay!
[Normal]
Rename to Advanced kthx - OK DAD
00:03:244 (1) - Finish would be nice too - nope.
00:06:068 (1) - Missing whistle on head - added
00:07:479 (3) - ^ - ^
00:08:891 (1) - Whistle head - ^
00:10:303 (1) - ^ DAMN IT - IM SORRY
00:11:715 (1) - ....I assume you're following the big piano chords and basically want a whistle every 4/1 so do that.... - nopenopenoepnopefixedeverything omg
00:16:303 - Not sure what the purpose of this green tick is. - same tbh
00:19:303 (2) - replace finish for clap.. Either that or add finish to 00:18:773 (1,3) - idk up to you. - ok
Seriously switch N:C1 to N default that way the hitsound inconsistencies stand out. Don't feel like rehitsounding an entire spread today unfortunately x_x - you know what? if someone else complains about the custom hitsounds ill change it to default okay?
00:38:538 (1) - Soft finish here would be kewl doe. - B U T I T R E F U S E D
00:52:656 (1) - Remove clap from head for consistency. - theres the sound for it, so ill keep it. the other part didnt have the sound for it so ya
00:54:773 (5) - Same for slider end. - ok
00:58:303 (4) - Add clap to this AND... - k
00:58:656 (1) - Remove clap from slider head and add to 00:58:303 (4) - body sounds better trust. - k
01:21:950 (3) - Finish to slider end plz - fixed
01:26:538 (1) - Clap on slider end for consistency. - k
01:27:773 (4) - Finish or uh...I guess any hitsound even clap or whistle works. - ill do my own.
No real non-hitsounding issues - ayy
OK I don't have much time left so not modding hitsounds on the next maps so just know they're probably wrong :V
[Anxient's Highest Thing]
00:37:126 (2) - PERSONALLY I'd leave this empty to better indicate the silence here otherwise maybe mute the note with green sections. - silenced by 20%
00:58:126 - Should DEFINITELY have a note here that leads into 00:58:303 (1) - maybe stacked over 00:57:244 (3) - slider end would be nice :v - made slider
01:11:538 (5,6) - That diff spike tho lol just stack this over 01:12:068 (8) - slider head or something normal plz. - this jump is piss easy what are you talking about :l
01:17:891 (9) - This one can slide I guess considering it's a slider into another slider and most players won't move away from it but it still feels like a bit too much compared to the difficulty of the rest of the map even the rest of the kiai. - k
Hope this helps. Good luck!- it did dw c:
http://puu.sh/mMfLK/d0696d49a8.txtSide wrote:
[Sexar's Whatever]
00:49:832 (1) - Consider switching to soft or normal addition so it's a better finish sound. while the finish sound is there in the audio, i feel like the use of drums here captures a stronger feel to the note which i what i was going for.
01:01:656 (3) - Remove clap for consistency. applied
01:19:126 (6) - 01:20:538 (7) - Either change the first one to soft addition or change the 2nd to drum addition for consistency. I did this already I just didnt send anxient, thanks
Hope this helps. Good luck!:V
thanksMrSergio wrote:
This happens when asking for mods in #modhelp- look at me. im owntrolf now.
General
- Looks fine
Prolouge Insane
- 00:19:303 (3) - As it is now, the slider's direction is totally opposing the jump's direction which creates a rather stiff emphasis imo. Try Ctrl + G'ing this - did you seriously reduce the font size for your entire mod. im not doing this btw :l coz i need that emphasis and that flow break(?) gives me exacrly what i need/
00:25:479 (1) - Same reasoning ^ - an infinite number of people requested me to change it (which i stubbornly refused), but this amount of complaints left me a wee bit paranoid. finally changed it to something more appropriate.
Little pattern suggestion - nope.
00:26:009 (1) - Maybe also a Ctrl + G, but not really necessary, just to keep the whole section balanced about emphasis - changed when i applied the above mod.
00:44:715 (1) - first, why NC on this? .-. Second, this is similar to the ones above - lol this NC
Another little suggestion (it can be anything else as long as the direction from jump to slider doesn't change the opposite way)
00:46:832 (6) - This spacing is kinda short. Even while playing I was expecting a bigger one. What about moving it to around 54;195? - nah. its intentional since theres no real emphasis on 6. i did respace it so that it fixes that 0.97 DS to 1.0x
01:07:303 (3) - This is a bit weak considered the high pitch vocal, but I have no idea how to re-arrange it atm, sorry :/
Yet, it is consistent with 01:08:538 (2,3) - so no problem I guess - the emphasis for the high pitched note was the slider going up tho :lHard
- Ugh... I'd rather avoid that stack leniency, since it's a bit hard to read those stacks at this level (reference: 00:49:832 (1,2,1) - ) - fiiine
00:05:715 (4,1) - holy, DS x3.49 x) - i think its fine..?
00:24:420 (1,2) - I feel like this should be slider + circle and not the other way around - nah. since the clap hitsounds follow 00:25:479 (1,3) - singletaps instead of sliders.
00:48:420 (1,2) - imo this jump is a bit too big, considering that the slider starts on a red tick too. What about moving 1 to around 306;171? - why didnt i think of that
00:51:420 (2) - wut, this isn't readable lol. Try with a Ctrl + G (even if again, the order should be slider + circle) - remade
01:11:715 (3,4) - why you keep starting sliders on the red tick ;w; - aaaaaaa
01:28:656 (1,2) - pattern suggestion: remove 2, add a repeat on 1 and a circle after it? - nope. i want that pendelum flowAdvanced
- Fsssss, again that stack leniency. While on the Hard """may"""" be fine on this diff is a no-go imo - ok dad
lol, just that ^Normal
- Get rid of that stack leniency already :< - ok mom
that's all~~~ from me~~~
gl
thanks for the modMrSergio wrote:
Xexxar's Epilouge
- 00:12:773 (4,1) - I would have stacked 4 on top of 1, since I can't really feel the same thing as for the jump 00:12:597 (3,4) - good suggestion!
00:33:244 (1,2,3) - Isn't this inconsistent? I'm referring to spacing. (1/1 and 1/2 breaks look the same on the playfield)
Pattern suggestion: move 3 on top of 2 and move 4 where 3 was I feel like this plays intentionally well for what I wanted. my goal was to create a sort of reading required pattern that plays to the beat. By having equal spacing, it forces more attention, which i think is fine for this slow part. i absolutely do not want to overlap because I feel it would be too constrictive play field wise. because then every note would need overlap.
00:34:656 (1,2,3) - This already more understandable, even if the distance is still close between 1/2 and 1/1 I might try to gradually build into the spacing with the previous patterns of this section, we'll see though
01:14:891 (6) - Just personal flow, Ctrl + G? applied
01:27:597 (5) - NC to emphasize the jump? not needed, follow line is indicative of increased spacing.
gl
http://puu.sh/mRhVm/09c7a4bc46.txtZexous wrote:
what's up you meme loving fucks
[Xexxar's Epilogue]
- I really did not like some of your usage of (N/S) claps, sometimes they just felt way too harsh and unfitting, I will be pointing these out in the mod
- 00:03:244 - For example in this first section, the clap should not be used, I think just whistles would be good adjusted claps in both sections to be drum whistles
- 00:11:715 (1,2) - Could blanket better applied
- 00:12:950 (1) - Could make this slider more directionally consistent from the 3 before it applied i think, I wasn't 100% on what you wanted here.
- 00:15:950 - The hitsounding here is absolute chaos, especially the clap inconsistency, the claps still sound a little bit too harsh here but even if you want to keep the claps, for the love of peppy please at least have the same kind of clap throughout the section instead of changing the clap just so you can have a whistle adjusted with more consistency in clap patterns, also utilized soft finish for better accentuation
- 00:27:244 - I gotta put my foot down here, the claps DEFINITELY do not belong here in this section, it hurts me fixed as earlier
- 00:39:950 (1,3) - Could blanket better applied
- 01:01:126 - Clap usage is fine here on the standard 2/4 beats, but I don't think you should be using extra claps for accenting, it just sounds kinda ick, you should try using something else for accenting (also inconsistency) adjusted slightly
- 01:01:656 (3,5) - Could blanket better applied
Gameplay-wise everything is good
thanks for blanket modZexous wrote:
what's up you meme loving fucks - rank absolute tatoe hopeness kakero dareni
[Prologue Insane][Hard]
- CS4.4, AR8.8, OD7.7, HP6.6; who the fk do u think u r? - kamisama
- 00:41:009 (6) - Would be cool if this were also H flipped - ?? if this means ctrl g then no.
- 00:54:420 (3,6) - Could blanket better - i think i fixed it..?
- 00:57:244 (3,4) - Please make the 4 a ctrl+h ctrl+j of 3 cause it's just noticeably off and it's awful - guh apparently people arent a big fan of asymmetry.
- 00:57:950 (5) - Why exactly...is there a whistle here? Just out of the blue? - whoops
- 01:12:420 - While I do think you could use the N whistles here, I think you're using them too much, or at least the current whistle every white tick sounds bad. Here's something I came up with that makes it sound better IMO: http://puu.sh/mRa6V/4177a5e14d.jpg with the selected notes having whistles (only the head on the slider), so instead of every 4 ticks, it's every 6 ticks (but with a 4 tick gap to the next measure) - i dont get why everyone hates this so much... personally i think this is the best .-.
- 01:21:950 (6,7,8,9,1) - Considering how the player would do the 1/4 sliders before this, this stream should be somewhat V flipped (keep the same overall angle, but instead of making the stream go down and back up, make it go up and back down) - but it wont play nicely anymore sadface
- 01:27:068 (3,4,5) - This 3 note stack just seems really weird - k
[Advanced]
- 00:06:068 (1) - Could move this a little to the right to fix that geometry w/ 2 3 and 4 - fixed
- 00:22:126 (3,1) - Blanket needs some work - i think i fixed it
- 00:42:420 (4,1) - Could be blanketed better - ^
- 00:44:715 (2,3) - Blanket better - possibly cant get any better than this tbh
- 00:54:068 (1,3) - Blanket better - applied
Wow that was literally just a blanket mod[Normal]
- 00:12:420 (2) - Why tf is this not a ctrl+h ctrl+j of 1 - really a big fan of asymmetry. fixed.
- 00:29:715 (3,1) - Not sure about this since it's a lowdiff, which means patterns that are established should be kept, and the pattern you've established here is that stack = 1/1 gap, but that's not a 1/1 gap you've got here - if a BN says that this is illegal, ill change it.
- 00:34:832 (2,3) - Fix blanket - since i literally do not know how to fix this, i made a triangle.
- 00:49:126 (1,2,1) - Definitely would not recommend stacks under a repeating slider in a lowdiff ever - ill change if BN says so
- 00:52:656 (1,2,3) - ^ - ^
- 00:54:773 (5,6,1) - ^ - ^
- 01:15:244 (1,2) - Could be blanketed better - ok dad
- 01:21:420 (2,3) - Bitch make the 3 ctrl+h ctrl+j of 2 - im putting my foot down and saying no. coz ctrl g+j makes that pattern look like my barf; ugly, smelly and absolutely cancer inducing.
- IMO this diff has too much of a difficulty inconsistency, you have fucktons of 1/2 gaps in the beginning which is not appropriate for a Normal and then mellows down to a normal Normal (kek) level with reasonable amounts of 1/2 - fucktons of 1/2 in the beginning coz every single sound is super emphasized and i had to do it. i actually did a complete 1/1 on the intro (ultra piss easy mode), but everyone was like "nooooo u must emphasize omfg what" and im like "jeez okay fine omg" so yea.
- 00:29:715 (4,1) - risqué in the lowest diff to have that kind of stack - since you didnt complain about the other stacks in the diff, ill keep it :l i mean i dont see anything wrong with it.
- 00:44:538 (2,3) - Could be blanketed better - k
- 01:13:479 (3,1) - Could be blanketed better - k
thanks for modding!Rizen wrote:
Hi o/
You will very likely need a diff easier than the normal. rhythms like 00:24:420 (1,2,3,4,5) - can be very challenging for beginners and I don't think it would even be allowed on the "easiest difficulty" of the mapset (I might be wrong though so eh...) I think there was a mapset that was recently DQ'd because the easiest diff was too difficult. If you disagree with this, please at least make the normal difficulty hp drain 3 instead of 4 ;_; - lowest diff must be below 2 stars, which this is so im gonna call myself a evil bastard and go with it. hp drain? k ill add it.
Normal
00:08:891 (3,1) - please swap NCs around; 00:08:891 (3) - is the obvious start of the next section of the music - aight dad
00:15:950 (2) - NC to keep NC pattern zzz - kdad
00:15:950 (2,3,4,5) - I think it would be best to follow the violin sound because you followed the violin sound in the upcoming parts - im so glad i didnt push for bubble yet holy
00:29:715 (1) - consider this rhythm? http://puu.sh/mSZi6/74abf32198.jpg - piano.
00:46:303 (3,1,2,3) - I think it would be neater if you rearranged it like this. It won't affect the constant DS. http://puu.sh/mSZlC/956efa6800.jpg - i dont understand what this is supposed to fix. anyway, i think the pattern i have currently is neat enough :l
00:38:538 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - I also find it weird how this part of the song follows NC per measure when the rest of the song is NC per two measures - NC every white tick? :l
00:49:832 (3,1) - swap NCs?(You have a few of these in the diff ) - ill keep this.
01:12:420 (1) - consider making this a repeat slider? It fits imo. this is an example http://puu.sh/mSZzn/4295e5ef03.jpg - i didnt use a repeat slider for the entire section so i dont think itll be good to use now :l
01:22:302 (1) - NC plssss the NC will increase the health bar (I think) so people don't die in the mini break - ill use the NC if my other diffs use a NC. oh wait.
Advanced
00:06:068 (1) - isn't the slider tail meant to be blanketed by the previous slider? can easilt be done by moving it to 445//258 - tbh that wasnt meant to be a blanket, but ill humour you. applied.
01:24:597 - missing finish I suppose - whoops
01:29:185 (4) - missing clap? - whoops
Hard
00:24:420 (1) - Following the previous spacing pattern, wouldn't this need to be spaced out a bit more? http://puu.sh/mSZSa/df6d8b2b7d.jpg this would need patching up afterwards though, but it is completely do-able - coz im a lazy fuck i moved 00:23:362 (3,4,5) - upwards so that 4 would blanket something. hey it works.
00:39:950 (1,2,3) - flow is rather sharp... maybe it can be improved by moving 00:40:479 (2) - to 75//211. This would of course make the flow at 00:39:950 (1,2) - slightly worse, but I think this would be an overall improvement. - worse flow? bullshit it flows the same ;l applied
01:01:832 (4,5) - Maybe ctrl+g'ing each of these sliders will improve playability? (it will also increase spacing at 01:02:185 (5,1) - ) - 5 has more emphasis than 1, so 5 would be spaced out much more to grant the emphasis needed. okay i did not understand what i just said. 5 has more BANG than 1. hence the spacing difference. flows kreygasm as well :l
01:06:773 (1) - wouldn't it make sense to space this out because transitions between measures are also spaced like 01:03:950 (1) - 01:05:362 (1) - ? http://puu.sh/mT06F/a7ebfb3dd4.jpg - gave it more spacing
01:22:303 (6) - NC plssssss - noooooooo
Pro Insane
00:29:715 (5) - I feel as though this should be spaced more due to vocal change being pretty big. Something like this http://puu.sh/mT0cV/a3bf4a428f.jpg - naaaaaaaaaaaaaaah
ok granddad (coz sergio is my mom, dad and my son)
WHY YOU DO DIS TO MEXexxar wrote:
Edited the map: http://puu.sh/mVhCo/7723a513a1.txt
Kroytz wrote:
[Xexxar]
00:09:420 (4) - Imagine if these were low SV sliders that extended onto the blue tick 00:09:862 - with a muted end. That I think works a ton better than this sudden stop slider. i feel like this would lose it's intuitiveness and become slider drop hell.
00:28:479 (5) - This I prefer seeing as 1/1 because sudden stop feels REALLY weird bro. it's pretty simple for me. I stop on the down beat where the intensity is low. Slider end carries the downbeat because singer is on red polarity and the downbeat isnt particularly strong.
00:29:891 (5) - ^
00:31:303 (1) - Same 1/1 slider and making 00:31:656 (2) - as a circle. Slider-end on those downbeats is harsh, least you can do is extend to the red beat so its more comfortable rhythm-wise. Or maybe just try how this sounds idk [example]
00:34:126 (5) - same thing
00:58:656 (1,2,1,2,1,2,1,1,1) - <3<3<3<3<3<3 :(
01:00:773 (1,2) - Maybe this works better as slider? singer is singing on 1/2 beat then it goes into downbeat. Two notes for that reason low spacing since not particularly intense
01:07:656 - Circle here to get rid of emptiness. Rhythmic gaps like this so awkward dude the vocals to me give a pause feeling and the beat following is particularly weak. I think the spacing is intuitive and location of the beats give off a logical sense of pause so I think this is fine.
01:09:068 - ^
01:25:656 (5,6) - Maybe ctrl-g this I wanted to have low spacing into a jump on 7 back down. the low angle jumps give off a feeling of low intensnity
01:29:185 (1) - Place this somewhere around 360;80 so you folllow the curvy shape of 01:27:773 (6,1,1,1) - I wanted to utilize mroe symmetry in this design, that's why it's on the symmetric axis of that pattern
bring on the pp
thanks for moddingu!Kroytz wrote:
As requested:[Hard]
00:03:950 (1) - Not sure about this NC - why is this nc even here
00:03:950 (1,2) - I think the SV is just a tad too high for this slow section here. Maybe tone down by .1 or .2 SV OR space (2) to be further from (1). At the moment, it sort of looks like (2) is to be played at 1/4 apart even tho it's timed 1/2 apart. I'd just change SV xd - i think its fine tho. i dont understand how 2 can be thought to be played as a 1/4 with a gap that large.
00:06:773 (2,3) - ^ - i added a note so that theres a 1/2 pattern.
00:24:068 (5,2) - Relationship with this overlap looks jarring. You could just make a triangle with (2) - removed the triangle. now its all purty
00:29:538 - There should be a beat here to match with 00:28:126 (3) - remapped
00:32:538 (3) - Shorten this by 1/2 and have a 1/1 slider start on the downbeat. Works better imo. That way, you can have two similar sliders at (1,2) for the piano just like you did here 00:34:303 (1,2) - : D - remapped so that it fits
00:36:773 (3) - remove repeat and maybe add circle - not enough emphasis for a circle imo
00:50:538 (1) - remove NC - why am i so bad at NCing
00:58:303 (5) - placing this over at 216;112 or somewhere around there feels better for the flow. Also NC this and remove the NC on 00:58:656 (1) - i did the NC but not the placement. that spacing is hella evil for a hard diff. who do you think i am? xexxar?
01:03:068 (2,3) - Slider on red tick is nono. You have the rhythm better in the following measures having circle on red so do it here too :T - ok great-granddad
01:11:626 - add missing beat here - behold the most ugly stream ever
01:22:126 (5,6) - Personally to me, I feel the emphasis here is too weak. It fits your design really well however, but it just feels weak lol - added a clap hitsound so that it doesnt feel weak
01:23:362 (2) - you could have this jump back to the (5) here 01:22:126 (5) - would be kind of cool I guess - applied
01:24:597 (3) - remove NC. Add NC here 01:25:126 (5) - why am i so bad
01:28:656 (1,2) - I'd make these into jumps for the ppppppp xd works fine otherwise, good diff. - added a jump for the pp eks dee[Prologue]
00:06:773 (1,2) - This spacing is fine. However, 00:03:950 (2,3) - is misleading. Fix the spacing there xdd - made the beginning identical to the 2nd pattern. read as: copypasta as usual
00:08:185 (4,5) - Spacing adjustment as well. You could easily make a triangle with these three circles ( 00:07:832 (3,4,5) - ) but not with ( 00:08:185 (4,5,1) - ). The way you have it now is awkward spacing. - i tried great-granddad
00:19:832 (5) - Circle I think makes more sense on the bottom portion of the map like around 241;371 The flow and direction of it going to the top is a little weird. - remapped
00:28:656 (1) - ctrl-g and make parallel with (3)? - feels fine as is tbh
00:39:862 (7,1,2,3) - could make perfect triangle like you did here 00:38:538 (1,2,3) - wait this isnt a perfect triangle? shit how did i miss that
00:42:597 (6,7,1,2,3,4,5) - same goes for here. When highlighted, you can see where the triangles dont match up so perfectly. It'd be neater if they were perfect triangles is what im saying - yes but i dont think itll matter playwise.
01:01:479 (2,5) - Never a fan of these overlaps that serve no function aesthetically or design wise xd - kgreat-grandad
01:03:950 (1) - I see youre making a little triangle thing with these overlaps but wouldn't it be better to follow the direction you created with (3) and (5)? - nope it woudnt be better, mostly becoz i absolute hate jumps like these http://puu.sh/mXvtg/8e02ba36a5.jpg
01:04:303 (2,3,4,5,6,7) - Idk, highlighting this jump pattern feels kinda weird. growing back and forth-ish motions don't feel so smooth at these angles. - eh it should be fine.
01:05:362 (1) - Same deal with following overlap direction - its fine imo
01:06:420 (4) - Flow-wise, it's be nice to have this on the left side as well for the left-right movement but you kinda ran outta space sooo >< - made it a blanket as requested, but if shit goes down with this fix im reverting
01:11:715 (6) - could also be kick slider. Sounds rhythmically better this way imo - applied
01:28:303 (2,1,2) - Maybe have these be more triangle'd - naww
thank for mod >.<Reditum wrote:
NICE
Insane:
00:10:832 (2) - why this overlap ew - ok dad
01:21:773 (5) - the only reason I point this out is because the rest of the map really doesn't have crazy jumps like this so it's just out of place in this context. - made it less "wtf" and more "ez"
Hard:
fine - dank
Advanced:
nice - same
Normal:
normal - same
map is mostly fine get it bubbled lol - this would be the place where bns would bubble my map. IF THEY WERE WILLING
Reditum wrote:
NICE
ExtrA:
00:12:597 (3,4,1) - but why this spacing because it was expressed to me that the beat on 1 is weak so i created spacing to reflect it.
01:06:773 (1) - remove clap B). Apply to all similar patterns like the normalclap just doesn't sound good in the context in which you're using it. gotcha boi
map is mostly fine get it bubbled lol
Reditum wrote:
map is mostly fine get it bubbled lol
Reditum wrote:
map is mostly fine get it bubbled lol
gl anxientReditum wrote:
map is mostly fine get it bubbled lol
im so good at this gameBattle wrote:
kd 14 days later
thanks!Nerova Riuz GX wrote:
pleb lazy short mod
[general]
audio preview time conflict - god dammit xexxar
[normal]
00:00:509 (1,1) - dude only 1 white tick long is too short for the recovering time - if bn tells me that its too long, im taking it out.
00:08:891 (1,2,1) - though it's pretty calm but that density and stack make this part quite boring tbh, probably make a reverse on the first slider. (don't try to do piano only, that's not the main point of this song plz) - no.
00:19:303 (2,3) - make some curve ayy - okdadmomsongranddadbrother.
[advanced]
00:19:832 (3,1,3) - they are stacked on the same place but not a constant beat. that's hard to read in this AR. - made it more noob friendly
[hard]
00:51:420 (2,4) - actually i don't think this overlap is needed, and 00:51:068 (4,1,2) - this DS change feels forced. maybe move it down, and nothing will be blocked. - made it less crowded
01:28:656 (1,2) - my taste is kinda different, i think the distance between these two can be increased for a grand finisher. - this is plenty wide
[wtf is prologue]
00:46:656 (5) - move it upper right so the DS won't be too strict - i tried
[]
told you im lazy
2016-02-15 20:35 Anxient: which
2016-02-15 20:36 Cerulean Veyron: soft-hitwhstile
2016-02-15 20:36 Cerulean Veyron: it showed up on this "mod asistant" w/e
2016-02-15 20:36 Anxient: removed
2016-02-15 20:36 Cerulean Veyron: idk idk
2016-02-15 20:36 Cerulean Veyron: okay :3,
2016-02-15 20:36 Anxient: wait
2016-02-15 20:36 Anxient: what no
2016-02-15 20:36 Anxient: noonooononono
2016-02-15 20:37 Anxient: ACTION is editing [http://osu.ppy.sh/b/883125 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Prologue Insane]]
2016-02-15 20:37 Anxient: 00:27:244 -
2016-02-15 20:37 Anxient: soft whistles used in here
2016-02-15 20:37 Cerulean Veyron: only for insane?
2016-02-15 20:37 Cerulean Veyron: welp fml
2016-02-15 20:37 Anxient: ACTION is editing [http://osu.ppy.sh/b/883123 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Hard]]
2016-02-15 20:37 Anxient: ACTION is editing [http://osu.ppy.sh/b/883124 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Advanced]]
2016-02-15 20:37 Anxient: dude
2016-02-15 20:37 Anxient: even normal is using it
2016-02-15 20:37 Anxient: ACTION is editing [http://osu.ppy.sh/b/889513 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Normal]]
2016-02-15 20:38 Anxient: except for xexxar
2016-02-15 20:38 Anxient: he hates my hitsounds
2016-02-15 20:38 Anxient: :((((((
2016-02-15 20:38 Cerulean Veyron: k i'll check <3
2016-02-15 20:38 Cerulean Veyron: oh btw
2016-02-15 20:38 Anxient: <33
2016-02-15 20:38 Anxient: ??
2016-02-15 20:39 Cerulean Veyron: why insane was named... "Prologue Insane"?
2016-02-15 20:39 Cerulean Veyron: it's... a prologue
2016-02-15 20:39 Cerulean Veyron: like... start or sth
2016-02-15 20:39 Anxient: i looked it up
2016-02-15 20:40 Cerulean Veyron: and my feeling is like... "wow prolog on middle okay"
2016-02-15 20:40 Anxient: prologue is appaarently the start of the book right
2016-02-15 20:40 Anxient: epilogue is the recap thingie
2016-02-15 20:40 Anxient: it just feels like a good touch lol
2016-02-15 20:40 Anxient: lol
2016-02-15 20:40 Anxient: imagine Prologue Normal
2016-02-15 20:40 Anxient: nothing special with that lmao
2016-02-15 20:40 Cerulean Veyron: ikr
2016-02-15 20:40 Anxient: sounds weird as well
2016-02-15 20:40 Cerulean Veyron: loooooool
2016-02-15 20:40 Anxient: besides
2016-02-15 20:41 Anxient: none of the insane diffs use cs 4
2016-02-15 20:41 Anxient: wait
2016-02-15 20:41 Anxient: what
2016-02-15 20:41 Cerulean Veyron: none.. uses cs4...
2016-02-15 20:41 Cerulean Veyron: hmmmmmmmmm
2016-02-15 20:41 Anxient: waaaaaaaaaaaait
2016-02-15 20:41 Anxient: waait this
2016-02-15 20:41 Anxient: what
2016-02-15 20:42 Anxient: HOLY
2016-02-15 20:42 Anxient: SHIT
2016-02-15 20:42 Cerulean Veyron: no diffs in the set uses cs4 B))))))))
2016-02-15 20:42 Anxient: SO THAT WAS WHAT EVERYONE WAS COMPLAINING ABOUT
2016-02-15 20:42 Anxient: OMG
2016-02-15 20:42 Cerulean Veyron: wow nice
2016-02-15 20:42 Anxient: I DONT HAVE CUSTOM SOUNDS FOR WHISTLE
2016-02-15 20:42 Anxient: NOWONDER PEOPLE WERE COMPLAINIG ABOUT THE WHISTLE SPAM ON THE END
2016-02-15 20:42 Anxient: FUCK MY LIFE
2016-02-15 20:42 Cerulean Veyron: WOW THOSE CAPPUS
2016-02-15 20:42 Anxient: GOMEN
2016-02-15 20:43 Cerulean Veyron: LEARN HOW2DISABLE CAPS LOCK
2016-02-15 20:43 Anxient: updating
2016-02-15 20:43 Anxient: done happy?
2016-02-15 20:43 Anxient: ;ccccccccccccccccc
2016-02-15 20:43 Cerulean Veyron: XDDXdxDXXDXXDDX
2016-02-15 20:43 Cerulean Veyron: I'll redl
2016-02-15 20:44 Cerulean Veyron: ...again
2016-02-15 20:44 Anxient: ok
2016-02-15 20:44 Anxient: LOL
2016-02-15 20:48 Anxient: is it better now?
2016-02-15 20:48 Cerulean Veyron: my net is slow as sht
2016-02-15 20:48 Cerulean Veyron: i'm dling with video, fyi
2016-02-15 20:49 Anxient: LOL
2016-02-15 20:49 Anxient: WHY
2016-02-15 20:49 Anxient: oh right
2016-02-15 20:49 Anxient: BN
2016-02-15 20:49 Anxient: >.>
2016-02-15 20:49 Cerulean Veyron: LOL
2016-02-15 20:51 Cerulean Veyron: anyways
2016-02-15 20:51 Anxient: ?
2016-02-15 20:54 Cerulean Veyron: okay ;n;
2016-02-15 20:55 Anxient: ;n;
2016-02-15 20:55 Cerulean Veyron: Okay, on normal diff
2016-02-15 20:56 Cerulean Veyron: I just noticed 00:38:538 - circle > circle > slider > repeat
2016-02-15 20:56 Anxient: yeah
2016-02-15 20:56 Anxient: coz people were like consistent rhythm on lowesr diff bblahblah
2016-02-15 20:56 Anxient: and im liek duddek
2016-02-15 20:56 Cerulean Veyron: lol
2016-02-15 20:56 Cerulean Veyron: nothing else to spare a little?
2016-02-15 20:56 Anxient: 00:48:420 (1,2,3) - you must be referring to this then
2016-02-15 20:57 Cerulean Veyron: like sth.... more interesting?
2016-02-15 20:57 Cerulean Veyron: but yeah, sth like that
2016-02-15 20:57 Anxient: my options are extremely limited on this part lol
2016-02-15 20:57 Anxient: this is literally the only rhythm that would make sense
2016-02-15 20:57 Cerulean Veyron: This is two thousand and firetrucking sixteen
2016-02-15 20:58 Anxient: i wanna avoid using 2/1 sliders on that part d- car
2016-02-15 20:58 Anxient: besides
2016-02-15 20:58 Cerulean Veyron: Still in the old-fashioned? hmmm okay
2016-02-15 20:58 Anxient: mm
2016-02-15 20:58 Anxient: kinda hard to change it now lol
2016-02-15 20:58 Anxient: itll take another set of mods
2016-02-15 21:00 Cerulean Veyron: that's k then
2016-02-15 21:01 Cerulean Veyron: yeah, normal is cool
2016-02-15 21:01 Anxient: noice
2016-02-15 21:01 Cerulean Veyron: if the new shtrule is officially purposed, the advanced diff would die hard
2016-02-15 21:02 Cerulean Veyron: good thing ppy showed up and keep it on hold B)))
2016-02-15 21:02 Anxient: ya
2016-02-15 21:02 Anxient: but itll apply in 6 months from now
2016-02-15 21:02 Cerulean Veyron: so i can get this thing bubbled
2016-02-15 21:02 Anxient: yes
2016-02-15 21:06 Cerulean Veyron: alright lol
2016-02-15 21:07 Cerulean Veyron: okay ya, in advaneecd: 00:16:479 (3,4,1,2) - How could 3 and 4 has different spacing than 1 and 2?
2016-02-15 21:07 Cerulean Veyron: all notes has the same density, so as the music
2016-02-15 21:07 Cerulean Veyron: But why spacing ;A;
2016-02-15 21:07 Anxient: wow
2016-02-15 21:07 Anxient: brb fixing
2016-02-15 21:08 Cerulean Veyron: inb4 triangle
2016-02-15 21:08 Anxient: i made 2 the same ds for 3 and 4
2016-02-15 21:08 Anxient: 00:17:538 (2) - moved in 393:198
2016-02-15 21:08 Anxient: http://puu.sh/n8Y2c/a9e29b95a9.jpg
2016-02-15 21:09 Cerulean Veyron: That's really nice :D
2016-02-15 21:09 Anxient: noice
2016-02-15 21:09 Anxient: anything else?
2016-02-15 21:09 Cerulean Veyron: 00:22:126 (2,3,1,2) - same goes here lol
2016-02-15 21:10 Anxient: i do the same 1.8x magic?
2016-02-15 21:10 Cerulean Veyron: maybe 1.6x cuz... Advenadcd
2016-02-15 21:11 Anxient: oh
2016-02-15 21:11 Anxient: so i use 1.6 for the previous pattern as well or
2016-02-15 21:11 Anxient: y'know
2016-02-15 21:11 Anxient: consistency and all
2016-02-15 21:11 Cerulean Veyron: Well, yes.
2016-02-15 21:11 Anxient: ok
2016-02-15 21:12 Anxient: http://puu.sh/n8Yge/2f0626efb1.jpg for the second pattern
2016-02-15 21:12 Anxient: http://puu.sh/n8Yhr/28ad0591e2.jpg first pattern
2016-02-15 21:12 Anxient: its a triangle now
2016-02-15 21:12 Anxient: good job veyron
2016-02-15 21:12 Cerulean Veyron: thaaaaanks
2016-02-15 21:12 Cerulean Veyron: and yeah, looks better now
2016-02-15 21:13 Anxient: yay
2016-02-15 21:14 Anxient: anything else?
2016-02-15 21:15 Cerulean Veyron: whoaaaa hold ur 2k hp hype
2016-02-15 21:15 Anxient: what
2016-02-15 21:16 Anxient: well
2016-02-15 21:16 Anxient: ill update the diff for now
2016-02-15 21:17 Anxient: *muffled screams*
2016-02-15 21:17 Anxient: updated.
2016-02-15 21:17 Cerulean Veyron: shoot
2016-02-15 21:18 Anxient: shoot what
2016-02-15 21:18 Cerulean Veyron: WHAT DID U DO
2016-02-15 21:18 Cerulean Veyron: TAGS?!
2016-02-15 21:18 Anxient: WHAT TAGS
2016-02-15 21:18 Cerulean Veyron: U DID STH ON HARD
2016-02-15 21:18 Anxient: WDUM
2016-02-15 21:18 Cerulean Veyron: WHILE I'M CHECKING THE FIRETRUCK OUT OF SLIDERS
2016-02-15 21:19 Anxient: ?!
2016-02-15 21:19 Anxient: ?!
2016-02-15 21:19 Anxient: ?!
2016-02-15 21:19 Cerulean Veyron: ??!?!!
2016-02-15 21:19 Anxient: ?!
2016-02-15 21:19 Anxient: WHATS WRONG WITH IT
2016-02-15 21:19 Cerulean Veyron: NVM
2016-02-15 21:19 Cerulean Veyron: updated it
2016-02-15 21:19 Anxient: I SWEAR TO GOD I DIDNT DO ANYTHING
2016-02-15 21:20 Cerulean Veyron: anywayyyyyyys
2016-02-15 21:22 Cerulean Veyron: k
2016-02-15 21:22 Anxient: aaa
2016-02-15 21:22 Anxient: ee
2016-02-15 21:22 Anxient: wat
2016-02-15 21:22 Cerulean Veyron: On hard, 00:49:832 (1,2,3) - Maybe you could try sth nicer here...
2016-02-15 21:22 Cerulean Veyron: .......
2016-02-15 21:22 Cerulean Veyron: ................
2016-02-15 21:22 Cerulean Veyron: ...instead of passive stacking
2016-02-15 21:23 Anxient: a bit nicer??
2016-02-15 21:23 Cerulean Veyron: no need for manual stacking
2016-02-15 21:23 Cerulean Veyron: just... make a triangle
2016-02-15 21:23 Cerulean Veyron: ACTION runs
2016-02-15 21:23 Anxient: ok dad
2016-02-15 21:23 Anxient: wait
2016-02-15 21:23 Anxient: 00:50:362 - there are no beats here right
2016-02-15 21:24 Cerulean Veyron: 00:55:479 (1,2,3) - maby e the sameh ere
2016-02-15 21:24 Cerulean Veyron: oh, lemme here that
2016-02-15 21:24 Cerulean Veyron: hmmm it's a little bit
2016-02-15 21:24 Cerulean Veyron: like low-volumed fade
2016-02-15 21:24 Anxient: ill ignore it then
2016-02-15 21:25 Cerulean Veyron: 01:00:068 (1,2,1) - nice super sv change wow
2016-02-15 21:26 Cerulean Veyron: gj
2016-02-15 21:28 Anxient: made it into this http://puu.sh/n8Zcp/e2e436c651.jpg
2016-02-15 21:28 Anxient: whats wrong with the slider velocity change lol
2016-02-15 21:28 Anxient: oh its too drastic isnt it
2016-02-15 21:29 Cerulean Veyron: maybe idk lol
2016-02-15 21:29 Anxient: dud
2016-02-15 21:29 Anxient: pls
2016-02-15 21:29 Cerulean Veyron: wat
2016-02-15 21:29 Anxient: 01:00:068 (1) - too drastic SV change or not
2016-02-15 21:29 Anxient: in your opinion
2016-02-15 21:29 Cerulean Veyron: well
2016-02-15 21:29 Cerulean Veyron: https://osu.ppy.sh/ss/4539984
2016-02-15 21:30 Cerulean Veyron: i got 50 on that sv change
2016-02-15 21:30 Anxient: http://puu.sh/n8Zmf/04557ae4cb.jpg who
2016-02-15 21:30 Anxient: oh
2016-02-15 21:30 Anxient: ill change it then
2016-02-15 21:30 Cerulean Veyron: NONE OF YOUR BUSINESS
2016-02-15 21:31 Anxient: :(((((((((((((((((((((((((((((((((((((((((
2016-02-15 21:31 Anxient: http://puu.sh/n8ZoC/8aef4bde63.jpg
2016-02-15 21:31 Anxient: opinion
2016-02-15 21:31 Cerulean Veyron: Not the best one, but it suffices :3
2016-02-15 21:31 Anxient: how would you do it?
2016-02-15 21:31 Anxient: :l
2016-02-15 21:32 Cerulean Veyron: nahh it's just cuz i can't stream +170 bpm enough
2016-02-15 21:32 Anxient: dude
2016-02-15 21:32 Anxient: i changed the slider
2016-02-15 21:32 Anxient: to 0.6x
2016-02-15 21:33 Cerulean Veyron: i can stream three to five notes, but if longer... nyeh
2016-02-15 21:33 Cerulean Veyron: o.6x?!?!!?!?!?!??!?!!?
2016-02-15 21:33 Cerulean Veyron: WHAAAAAT
2016-02-15 21:33 Anxient: IT WAS 0.5x
2016-02-15 21:33 Anxient: PLEASE
2016-02-15 21:33 Anxient: 01:00:068 (1) - THIS ONE
2016-02-15 21:33 Cerulean Veyron: THAT'S TOO [insert]
2016-02-15 21:33 Anxient: STOP BEING VAGUE ;A:::
2016-02-15 21:33 Cerulean Veyron: Alright alright lol
2016-02-15 21:34 Anxient: well
2016-02-15 21:34 Anxient: the thing is
2016-02-15 21:34 Anxient: i highered the SV
2016-02-15 21:34 Anxient: by 0.10x
2016-02-15 21:34 Anxient: to give mercy
2016-02-15 21:34 Cerulean Veyron: yeyyyyy
2016-02-15 21:34 Anxient: im a good boy
2016-02-15 21:35 Cerulean Veyron: you cared for children <333
2016-02-15 21:35 Cerulean Veyron: under 10 ofc BVVVV
2016-02-15 21:35 Anxient: <333333333333333333333333
2016-02-15 21:35 Cerulean Veyron: And Hard diff is finally pecrefcrf
2016-02-15 21:36 Cerulean Veyron: Now this... prologue lmao
2016-02-15 21:36 Cerulean Veyron: in the middle
2016-02-15 21:36 Cerulean Veyron: i like that logic
2016-02-15 21:36 Anxient: what logic
2016-02-15 21:36 Anxient: OH
2016-02-15 21:36 Anxient: DIFFNAME LOGIC
2016-02-15 21:36 Anxient: OKAY DAD
2016-02-15 21:37 Cerulean Veyron: OKAY
2016-02-15 21:37 Anxient: im gonna break some rules
2016-02-15 21:37 Anxient: t/np
2016-02-15 21:37 Anxient: ACTION is editing [http://osu.ppy.sh/b/555965 Konuko - Toumei Elegy [Riziawa's Couple Extra]]
2016-02-15 21:37 Cerulean Veyron: well, break A LITTLE bit
2016-02-15 21:37 Cerulean Veyron: be HW
2016-02-15 21:37 Anxient: COZ COUPLE EXTRA MAKES SENSE
2016-02-15 21:39 Anxient: im not holl-
2016-02-15 21:39 Anxient: im just gonna blame everything on my mapping style JK
2016-02-15 21:39 Anxient: ACTION gets run over
2016-02-15 21:40 Cerulean Veyron: ACTION drags anxient back
2016-02-15 21:40 Cerulean Veyron: I'm not done yet mom, come back.
2016-02-15 21:40 Anxient: ;A;
2016-02-15 21:41 Cerulean Veyron: and you.... 00:24:773 (3,2,1) - STOLE MY PATTERN
2016-02-15 21:42 Anxient: THAT WAS YOURS?
2016-02-15 21:42 Anxient: LOL
2016-02-15 21:42 Anxient: JennaPattern(tm)
2016-02-15 21:42 Cerulean Veyron: well....
2016-02-15 21:42 Anxient: traingle
2016-02-15 21:43 Anxient: U_U
2016-02-15 21:45 Cerulean Veyron: okay thennnn
2016-02-15 21:45 Cerulean Veyron: 00:39:068 (4) - curve pls
2016-02-15 21:46 Cerulean Veyron: like, wth this linear flaw
2016-02-15 21:46 Cerulean Veyron: yes ..."flAw"
2016-02-15 21:46 Anxient: ugh
2016-02-15 21:46 Anxient: fine
2016-02-15 21:46 Anxient: http://puu.sh/n90ma/2c5a2b3197.jpg
2016-02-15 21:46 Cerulean Veyron: it looks nicer on the next notes, but i almost cried here
2016-02-15 21:47 Cerulean Veyron: reeeaaaallly perfect
2016-02-15 21:47 Anxient: 00:41:009 (6) - should i ctrl g this
2016-02-15 21:47 Cerulean Veyron: spacing will be short for the next pattern
2016-02-15 21:48 Cerulean Veyron: but, if you'd like to. Then go ahead~
2016-02-15 21:48 Cerulean Veyron: your map so~
2016-02-15 21:48 Anxient: no i mean
2016-02-15 21:48 Cerulean Veyron: 00:49:832 (1,2,3) - literally
2016-02-15 21:48 Anxient: emphasis
2016-02-15 21:48 Cerulean Veyron: the same
2016-02-15 21:48 Cerulean Veyron: thing
2016-02-15 21:48 Anxient: is imprortant
2016-02-15 21:48 Cerulean Veyron: as hard
2016-02-15 21:48 Cerulean Veyron: wait what
2016-02-15 21:48 Anxient: okay
2016-02-15 21:48 Anxient: that
2016-02-15 21:48 Anxient: im keeping
2016-02-15 21:49 Cerulean Veyron: wth
2016-02-15 21:49 Cerulean Veyron: omv
2016-02-15 21:49 Anxient: ey veyron
2016-02-15 21:49 Anxient: 00:41:009 (6) - http://puu.sh/n90yY/cb41d59dc3.jpg
2016-02-15 21:49 Cerulean Veyron: I thought I SUPPOSE to be the one to mess with you ;AAA;
2016-02-15 21:49 Cerulean Veyron: You stole my plot DDD:
2016-02-15 21:50 Cerulean Veyron: ooo I guess that'd do
2016-02-15 21:50 Cerulean Veyron: the best uhhh
2016-02-15 21:50 Cerulean Veyron: uhhhhh "emphasis"?
2016-02-15 21:51 Cerulean Veyron: symmetry will die, but nvm
2016-02-15 21:51 Anxient: 00:41:009 (6) - you hear that clap hitsound
2016-02-15 21:51 Anxient: dud it doesnt look like shit, i will use
2016-02-15 21:51 Cerulean Veyron: It's a normal-hitnormal, nothing clap on it
2016-02-15 21:52 Cerulean Veyron: wait wait w8w 8w8w8w8
2016-02-15 21:52 Anxient: highlight the first note
2016-02-15 21:52 Cerulean Veyron: OHHHH
2016-02-15 21:52 Anxient: sliderhead
2016-02-15 21:52 Anxient: pls
2016-02-15 21:52 Anxient: h o l y
2016-02-15 21:52 Cerulean Veyron: I did already before you said so ;ppppppppppp
2016-02-15 21:52 Cerulean Veyron: but yeah, i hear the clap hitsound
2016-02-15 21:53 Anxient: yeah
2016-02-15 21:53 Cerulean Veyron: yeah
2016-02-15 21:53 Anxient: to me that screams spacing
2016-02-15 21:53 Anxient: so yea
2016-02-15 21:53 Anxient: makes sense right?
2016-02-15 21:53 Cerulean Veyron: yeah
2016-02-15 21:53 Anxient: aight then
2016-02-15 21:54 Cerulean Veyron: 01:27:068 (3,4,5) - manual stack here or sth?
2016-02-15 21:54 Cerulean Veyron: "my cursor can't move here, borrringgggg ughghghgh"
2016-02-15 21:55 Anxient: 01:27:068 (3,4,5) - these beats literally have no emphasis lol
2016-02-15 21:55 Anxient: theyre not even worthy of movement
2016-02-15 21:55 Cerulean Veyron: Don't they?
2016-02-15 21:55 Anxient: not to me
2016-02-15 21:56 Cerulean Veyron: A progressing volume in the song, doesn't have huh?
2016-02-15 21:56 Anxient: also
2016-02-15 21:56 Anxient: ACTION is editing [http://osu.ppy.sh/b/883123 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Hard]]
2016-02-15 21:56 Anxient: 00:49:832 (1,2) - im reverting these
2016-02-15 21:56 Anxient: they dont feel right :(
2016-02-15 21:56 Cerulean Veyron: this part, doesn't have?
2016-02-15 21:56 Anxient: mm
2016-02-15 21:56 Anxient: 01:27:068 (3,4,5) - this part
2016-02-15 21:56 Cerulean Veyron: What about patterning consistency DDDD:
2016-02-15 21:57 Anxient: UGUUUUUUUUUUUU
2016-02-15 21:57 Cerulean Veyron: Don't KILL
2016-02-15 21:57 Anxient: ACTION is editing [http://osu.ppy.sh/b/883125 Takigawa Alisa - Sayonara no Yukue ~TV SIZE~ [Prologue Insane]]
2016-02-15 21:57 Anxient: FINE
2016-02-15 21:57 Anxient: ILL KEEP
2016-02-15 21:57 Cerulean Veyron: okay ;ppppp
2016-02-15 21:57 Cerulean Veyron: anytime as long as it pleases you <3
2016-02-15 21:57 Anxient: but it feels dumb to play :(
2016-02-15 21:58 Cerulean Veyron: Annnnnnnnd
2016-02-15 21:58 Anxient: then im reverting the 00:49:832 (1,2,3) -
2016-02-15 21:59 Cerulean Veyron: Everything's cool anyways
2016-02-15 21:59 Anxient: its not like its unrankable or anything
2016-02-15 21:59 Cerulean Veyron: not really unrankable
2016-02-15 21:59 Cerulean Veyron: at least, it's not bad at all
anxient's gonna be mad at me....CrypticMech wrote:
Modding to try and help Anxient out a bit
[Xexxar's Epilogue][]
- OD 8 > 8.5? if anxient wants to change this sure but otherwise it doesnt really matter. BPM and top difficulty status justify the OD level.
- CS 4.2 > 4? map was created with cs 4.2 in mind as its the bets CS so I'll be keeping this. CS 4 is not required.
- So I think you need to be a bit more strategic in the way you follow each instrument. In quite a few places you have slider ends hitting strong vocal and piano and you also have circles in places where a slider would be more fitting. Here goes a quick rundown for the first 10 seconds of what instrument your following to get into the mindset of breaking down this TV size. there isn't an inhibition of rhythmic design that requires me to pay heedence to one and only instrument in a song. My style of mapping maps to the song as a whole. This isn't guitar hero after all. If there's any specific problem with how I value my beats, please let me know, but I will justify a few notes and their purpose.
What Instrument are you Following?
- 00:03:244 (1) - Piano Strong beat for this note is the first note in the song outside of vocals and therefore takes priority.
- 00:03:597 (2) - Vocal vocals are PRIMARILY the #1 focus of a song as it is the melody of the song.
- 00:04:832 (2,3) - Nothing there is a guitar in the background here, spacing is low for the sake of weakness and low volume of the guitar.
- 00:05:362 (5,6,7,8) - Piano with the lack of vocals in this section, the priority rests upon the piano to carry the rift to the next measure. Increases in spacing are based off raises in pitch and overall intensity. Additionally the pattern here is visual consistent for why it's spaced so highly.
- 00:06:068 (1,2) - Vocals vocals are PRIMARILY the #1 focus of a song as it is the melody of the song.
- 00:08:891 (1,2,3,4) - Presumably vocals, though the 2,3 seem unnecessary for a held note on a slow portion of the song. the purpose of the 2-3 are to help capture the vibrato in her voice, the pattern of the notes reflect this intention.
- 00:13:479 (2,3,4,5,1,2,3) - Piano again. dominant instrument in this section.
- 00:04:479 (1) - The strong note on the slider end should be clickable. You should also probably follow the NC'ing of the piano rather than the vocals, as the vocals NC's are really inconsistent. the slider head follows the singer's voice through into the downbeat. This allows for the slider to be released on a downbeat, which can also be a satisfying way to play a beat, especially with the singer on the red tick.
- 00:05:362 (5,6,7,8,1) - Spacing is way too high for such a slow and gentle part of the song. this is really not that hard to hit, the notes are simply in logical places to create a triangular pattern to capture the rhythm of the piano. the piano's quite high pitch therefore I feel this spacing is justified.
- 00:09:950 (1) - You have a really strong vocal that needs to be clickable on this slider-end. not necessary as the song is very calm and slow during this section. This design gives a weightless feeling to the pure vocals that the singer has during this part (no vibrato like before) so no spacing and no note to help capture this feeling
- 00:13:479 (2,3,4,5,1,2,3) - The spacing increase here is fine because it helps emulate the piano getting louder/higher and its also right before where the song gets more intense (though its never an intense song in a literal sense). thank you for the compliment
- 00:15:597 (2,3,1) - This is just a really awkward series of jumps to play at 170 BPM. It'd be better at a higher BPM in my opinion, but for your intended audience I feel like this is a bit clunky. what is wrong with it? the fact that i used 1/4th? the fact of its spacing, angles? i dont understand, it plays fine to me
- 00:20:715 (3,4,5,6,7,8) - This is a cancerous jump sequence to play. I recommend something more like this and this. the pattern is fine, 00:20:891 (4) - is a strong beat, worthy of improved spacing, which the triplet into 1/4th stream plays fine with. I don't see the purpose in reducing spacing like you've done as it simply just makes things more clumped together and overlapping.
- 00:23:185 (2,3) - This jump is really forced an unnecessarily large. The sliders also look really clunky and very shotty. slow 1/1 sliders having large spacing is fine since the emphais on 3 is intended. Additionally these types of notes are very easy to play at this difficulty since most players don't follow them through 100%. as for the shape 3 blankets the slider head of 2 so i dont see anything wrong with its visuals.
- 00:24:244 (4) - Why not just blanket this on 00:22:479 (4) - that? I mean I guess but this isn't really that necessary since it's so delayed in the past.
- 00:24:950 (1,2,3,1,2,3,1,2,3) - While the pattern itself is fine, the DS increase is not. I don't hear anything in the music that can justify me jumping that far by the end of the triple string notes. the song is reaching a mini climax before calming down, the spacing has no problem with it's sense of increase. If you wish I can raise the spacing of the second triangle to be more gradual, but I didnt in this case due to the layout of my circles and visual constraints.
- 00:26:538 (1,2,3,4,5) - This stream actually goes down entirely to the next slider (00:27:244 (1) - ) rather than the way you have mapped it. On the hardest difficulty, I think its good to map out all the sounds that you are typically following, so this should be no exception. I'd also like to note that I think it makes more sense to make this entire thing a stream rather than a "pp" triplet+slier jump. cool because everything that is a triplet is "pp". literally disgusting, the rhythm here is very emphasized on 123 and alot weaker as the stream goes through. I avoided creating an entire stream because I felt that there was more of a burst of speed in the instrument rather than a continuous 1/4th presense.
- The section starting here 00:27:244 (1) - and ending here 00:3 7:126 (6) - .
- Just some general points since I don't feel like nitpicking through this part. Back to the part at the beginning where we talked about following things oddly, this section is the embodiment of following piano/vocals in the wrong way. You should structure this so that you can click the big white tick on every measure because its the start of a new musical section. That not only will help separate the pattern a bit for the player (subconsciously) but it'll also make your map more structural. vocals are on red polarity. therefore my slider heads are on red ticks and end on white ticks because I feel the vocals are more of a dominant factor than the piano. This plays well especially with my use of 1/1 pauses that actually allow for alot greater emphasis on the white tick than it may be accredited given that I am not placing circles on the downbeat. Regardless, not necessary as the rhythm is consistent and plays fine.
- DS is a bit weird throughout this section as well, in places where I feel like there should be no jumps you put moderate jumps, for example 00:27:773 (2,3) - I feel should be stacked, as the piano and the vocal is a prolonged note. I feel like having them stacked would better emphasize that. You also have quite a few places with similar notes/rhythms but completely different DS for no apparent reason other than difficulty. If you're worried about the somewhat irregular utilization of spacing on these specific 1/1 pauses I can adjust this. I didn't overlap because I overlap on the downbeat and it would be too much overlap to fit hte song (as it would feel a lot more rigid and constrained. )
- In this section, you don't blanket a lot at all, I recommend doing that more because blankets make things just neater overall. (Neat as in clean, not neat as in cool.) there are very few instances where blanketing during this section makes sense. Blanketing requires object proximity to be high enough to warrant such an existance. for anywhere were such a pattern fit I did use a blanket so I don't see what the complaint is.
- Everything after that section pretty much has the same issues as the first bits, so I won't be redundant. and take the time to mod it when you're probably gonna deny everthing awwwwwww shucks look at that...
Good luck on the mapset Anxient.
http://puu.sh/ncMJz/ea288e45c9.txtAnxient wrote:
double reply. i dont care.Xexxar's Epilogue
00:09:068 (2,3) - there are no beats here. remove them. you used the correct rhythm in 00:09:950 (1,2,3) - so i expect you to do the same for that one. I talked to you about this, there are beats here, I feel that, even though they're weak beats, the low spacing fits their low volume and the clickableness of them matches the feel well.
00:21:068 (5,6,7,8) - cursor speed change imo is way too drastic. this is what i did http://puu.sh/ncrqR/15f6ac45e7.jpg i dont really think that this change is that drastic. By making the triplet not stacked it makes it so that they speed actually changes more. By keeping it stacked its a stopped point for the cursor, otherwise you have to adjust your aim an additional time to fit the speed of the off stack triplet.
00:23:185 (2,3) - dont you think that the distance here is too wide? I brought this up earlier, the slider leniancy here makes it so that this isn't that difficult to play, especially because the low note density.
00:30:420 (1) - overmap nein note exists. quiet bass clef of piano
00:36:950 (5,6) - ctrl g'ing this would make more sense to me because 00:36:950 (5) - this doesnt need alot of spacing to work with. emphasis not powerful enough. 00:37:126 (6) - this on the other hand has emphasis, so ctrl g these two. if youre worried about the stack in 00:38:009 (1) - dont be. youve been doing non-stacks in the diff for quite a while now. I wanted to make 5 have a sharp angle jump onto 6 to make the acceleration moving to 6 greater. Plus this does disrupt the overlap. I'll consider it but I don't really think it's problematic as is.
00:45:068 (4,5) - ctrl g this so that 4 is in the bottom and 5 is in the top. 4 has less emphasis that 5 coz unlike 5, it only has vocal emphasis rather than 5, which has instrumental emphasis and vocal emphasis. fix any spacing and flow issues that may occur from this change. vocal emphasis is there and I want to focus it with two jumps.
00:46:832 (5) - overmap. make it a regular hitcircle. equalize the DS between 00:46:126 (3,4,5) - while youre at it. applied, I kinda interpretated that one to begin with.
00:52:568 - silence sliderend applied
01:04:479 (3,4) - lower distance spacing. no emphasis on 4, just use regular DS. http://puu.sh/ncsPY/3cb6d591df.jpg theres no need to emphasize the 5 more than you need to. I actually really appreciate this one, thanks
01:07:656 - map this beat lol. just stack it to 01:08:185 (2) - and it should be a ok. focus is vocals, pauses are intentional for emphasis.
01:09:068 - this as well. ^
01:09:244 (1) - get rid of the finish hitsound you dont need it. theres nothing in the song that suggests a finish hitsound. 01:09:597 - place it here instead. goooood catch, much better.
im prepared to have this 75% declined.
oh.Glyphic wrote:
on xexxar's epilogue i noticed that 00:46:656 (4) - was not perfectly snapped under the beginning of 00:45:597 (1) -
really minor but if it matters theres that
i did that two days ago xxr plsXexxar wrote:
You can go ahead and adjust that for me. Thx Anxient.
Pho wrote:
Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend
[General][Xexxar]
- Video on Xexxar's Diff missing. applied
Not bad, I liked the lower difficulties in this set. Call me back when you think it's ready (metadata conf. would be nice too, i'm not good at these)
- 00:09:420 (4) - Extend by 1/2 would fit better to the main vocal. I REALLY dont like this but if you desire it I will keep it. Applied but I dont like it
- 00:26:891 (4,5) - As this combo seems to represent the violin strings, these should be 1/4 sliders as well. I dont agree here, the violin has much more intensity at the start with the triplet and dies down quickly. thats why it goes from 1/4th to 1/4th slider to 1/2 notes
- 00:30:420 (1,2) - Don't make such huge jumps in a calm section of a song. cleaned up
- 00:35:538 (5,1) - Feels overly spaced as well when you compare it to 00:36:950 (5,6) - which has a stronger emphasis. changed
- 00:33:420 (2,3) - This spacing's pretty confusing considering 00:33:244 (1,2) - is of equal distance applied
- 00:55:303 (1) - Circle+slider here please, there's certainly a cymbal on that offbeat and you do not want a slidertail go over it. applied
- Okay. Calmer sections could be represented better by lowering the spacing on your jumps at them. I think with some altering that I have done thanks to your suggestions, most overdone jumps in the slower parts have been fixed. If you see anything else let me know.
thanks for the check pho! ill get the metadata sorted out.Pho wrote:
Bold: Fix quickly/unrankable issues
Purple: Questionable
Red: Highly recommend
[General][Normal]
- Prologue Insane is considered a custom name since it's no regular difficulty name. And since only the highest difficulty of a set may have one, this is unrankable. Just name it Insane. - oh.
- Video on Xexxar's Diff missing. - OH.
[Advanced]
- 00:00:509 (1,1) - Leniency is too low, at least 2 beats are necessary. Extend the spinner to 00:03:244 - - gotcha.
- 00:08:891 (1,2,1) - Would be advisable to space these out instead of stacking them. It's just confusing for beginners compared to the previous ones at 00:03:244 (1,2,3,1) - - gotcha
- 00:29:715 (4,1) - Same here, this is hard to catch for beginners due to polarity switch. - i decided to something similar to 00:32:009 (2,1) - since you didnt write anything about it.
- 00:44:185 - Man, you're really creative with your rhythm here. You could like 00:44:185 (1,2,3) - switch the rhythm here via ctrl+g. - i was told to put consistency or whatever. i guess ill switch the rhythm up a bit.
- 00:49:832 (3,1) - NC switch. - gotcha fam
- 00:54:773 (5) - 00:51:950 (3) - 00:57:597 (4) - Having cymbals on the tails is not what I'd recommend here... try to rework this. - remapped
- 01:13:832 (1) - Delete NC to make it uniform for this segment of the music. - gotcha
- Try to use less stacks in the easiest diff of a set even if it's a normal difficulty. - i didnt use stacks for the remapping
[Hard]
- 00:12:420 (2) - Slider+circle here - ok
- 00:15:950 (2) - NC? - ok
- 00:53:891 (3) - Would shift this 1/2 to the left and add a circle at the current end as it follows the prominent beats better imo. - nng i think its fine as it is atm
- 00:48:068 (1,2) - 00:49:126 (1,2) - Switch NCs and delete 00:50:538 (1) - this one
- 00:55:832 (6,1) - Switch NC - gotcha
- 00:58:303 (4,1) - ^ - applied
[Insane]
- 00:11:362 (1,2) - NC switch and delete 00:12:597 (1) - this one. - switched the NC and continued the combo for (1)
- 01:29:009 (2) - I'd prefer 2 circles here for the cymbal at the end. - gotcha.
- Neat! - tanks
Not bad, I liked the lower difficulties in this set. Call me back when you think it's ready (metadata conf. would be nice too, i'm not good at these)
- 00:04:656 (3,1) - 00:06:068 (6,1) - 00:30:068 (7,1) - 00:35:362 (1,2) - NC switch. - applied
- 00:26:891 (3,4) - As 00:26:538 (1,2) - follow strings I feel these should be kicksliders too. - not applied. i dont think itll suit the song lol ;a;
- 00:29:009 (2,3) - Missing the motion for this one, 3 needs better emphasis. - i tried.
Soon™N0thingSpecial wrote:
OMG HAVE MY KUDOSU WHEN I GET ONE
<3 MONOGATARI
xexxar wake up i need you omgPho wrote:
Some final mentions:
-0.2OD and -0.1HP on the Insane for cleaner setting spread. These decimals don't do anything noticeable in gameplay. - can i keep them pls
[Xexxar]
- Still missing video... - added. i swear to god fffffffffffff
hype!Pho wrote:
k
2016-03-13 19:30 Karen: kk
2016-03-13 19:41 Karen: normal
2016-03-13 19:41 Anxient: normal?
2016-03-13 19:41 Karen: 00:08:891 (1) - is this nc needed
2016-03-13 19:41 Karen: o_o
2016-03-13 19:41 Anxient: yes
2016-03-13 19:41 Anxient: 00:08:891 - new song part
2016-03-13 19:42 Anxient: oh.
2016-03-13 19:42 Anxient: 00:11:715 (3) - i guess i should NC this as well then?
2016-03-13 19:42 Anxient: ._.
2016-03-13 19:42 Karen: yeah yeah
2016-03-13 19:42 Anxient: okay gotcha.
2016-03-13 19:42 Karen: it conflicts
2016-03-13 19:42 Anxient: NC'd.
2016-03-13 19:43 Karen: 00:29:715 (4) - this should nc? 00:31:479 (1) - and this shouldnt
2016-03-13 19:43 Anxient: http://puu.sh/nEUIB/e2f0979d89.jpg
2016-03-13 19:43 Karen: i thin
2016-03-13 19:43 Karen: k
2016-03-13 19:44 Anxient: uhh http://puu.sh/nEULt/f62863988a.jpg so like this?
2016-03-13 19:44 Anxient: continue: http://puu.sh/nEUM4/071caa8593.jpg
2016-03-13 19:45 Karen: yeah
2016-03-13 19:45 Karen: just the combos look so long
2016-03-13 19:46 Anxient: so how lal
2016-03-13 19:46 Anxient: 00:31:479 (3) - nc this?
2016-03-13 19:46 Anxient: ;a;
2016-03-13 19:46 Anxient: actually nah, the combos dont look very long
2016-03-13 19:47 Karen: 01:06:773 (1,2) - rhythm should be like thishttp://puu.sh/nEUTH/798ab594a8.jpg
2016-03-13 19:47 Karen: 00:31:479 (1) - this already be NV'd
2016-03-13 19:47 Karen: NC*
2016-03-13 19:47 Karen: not an issues
2016-03-13 19:47 Karen: issue
2016-03-13 19:47 Karen: skip it if you dont want
2016-03-13 19:47 Anxient: 01:07:479 - i want to emphasize this note .-.
2016-03-13 19:47 Anxient: i think its more priority
2016-03-13 19:48 Karen: any strong sound there?
2016-03-13 19:48 Anxient: ya
2016-03-13 19:48 Karen: 01:07:303 - here is vocal
2016-03-13 19:48 Anxient: 01:07:479 - drum
2016-03-13 19:48 Karen: 01:07:126 - also skipping clap hitsound isn't that good
2016-03-13 19:48 Karen: ;(
2016-03-13 19:49 Anxient: http://puu.sh/nEUZ0/34a886f317.jpg can i do this? :(
2016-03-13 19:49 Anxient: coz if i can do that i will apply to 01:08:185 (1,2) -
2016-03-13 19:49 Karen: o
2016-03-13 19:49 Karen: you can
2016-03-13 19:49 Anxient: noice
2016-03-13 19:50 Karen: buce
2016-03-13 19:50 Anxient: im still concerned about this
2016-03-13 19:51 Anxient: 00:30:597 - this part
2016-03-13 19:51 Anxient: or like this http://puu.sh/nEV3U/be5b195da0.jpg
2016-03-13 19:51 Anxient: http://puu.sh/nEV3E/d2ba009c56.jpg like this
2016-03-13 19:51 Anxient: better which one? .-.
2016-03-13 19:52 Karen: hmm
2016-03-13 19:52 Karen: first one
2016-03-13 19:53 Anxient: ok
2016-03-13 19:53 Anxient: 00:34:303 (3) - should i NC this as well then?
2016-03-13 19:53 Anxient: for consistency :l
2016-03-13 19:54 Karen: 00:29:715 (4) - this i think?
2016-03-13 19:54 Anxient: ok
2016-03-13 19:54 Anxient: already NC'd tho http://puu.sh/nEVdx/dc7c6517ff.jpg from your last suggestion
2016-03-13 19:55 Karen: advanced hp setting is the same with Hard
2016-03-13 19:55 Karen: decrease HP to 4 on Advanced?
2016-03-13 19:55 Anxient: ill drop it by 1
2016-03-13 19:55 Anxient: yeah
2016-03-13 19:58 Karen: 01:28:303 (2,3,1) - this flow looks so bad :(
2016-03-13 19:59 Karen: Hard
2016-03-13 19:59 Anxient: how2improve? :(
2016-03-13 19:59 Karen: how about moving the slider down a bit
2016-03-13 19:59 Karen: http://puu.sh/nEVpQ/112b1b7839.jpg
2016-03-13 20:00 Anxient: like this? http://puu.sh/nEVs1/d76c69ffe0.jpg
2016-03-13 20:00 Karen: yep yep
2016-03-13 20:01 Anxient: 01:29:009 (2,3) - i also fixed the DS
2016-03-13 20:01 Anxient: it was 1.2x just now
2016-03-13 20:01 Karen: 00:09:420 (3,4) - this is the only overlap in this diff :(
2016-03-13 20:01 Karen: wow
2016-03-13 20:01 Karen: but a jump looks pretty good
2016-03-13 20:01 Anxient: lolk :l
2016-03-13 20:01 Anxient: just trying to keep consistent but i remember its the end of the song
2016-03-13 20:02 Anxient: need to increase hype :Ll
2016-03-13 20:02 Anxient: and i think the overlap plays pretty well? .-.
2016-03-13 20:02 Anxient: wait
2016-03-13 20:02 Anxient: which diff
2016-03-13 20:04 Karen: hard
2016-03-13 20:05 Anxient: regarding the 1.2x thingie
2016-03-13 20:05 Anxient: i reverted it back to 1.2x for tension
2016-03-13 20:05 Anxient: regarding the overlap, i dont think it disturbs the player that much? ._.
2016-03-13 20:06 Karen: yeah
2016-03-13 20:06 Karen: k insane looks good
2016-03-13 20:06 Anxient: 00:12:244 (3,4) - i mean if that was the problem, this will also not work .-.
2016-03-13 20:06 Anxient: yay
2016-03-13 20:06 Karen: 44 88 77 66 wtf
2016-03-13 20:06 Anxient: once youre done, i will update and you recheck for anything we mightve missed? .-.
2016-03-13 20:06 Anxient: pho also said wtf ;A;
2016-03-13 20:07 Karen: star rating not even 4,4
2016-03-13 20:07 Anxient: starting used to be 4.4
2016-03-13 20:07 Anxient: but then nerfing happened
2016-03-13 20:07 Anxient: FeelsBadMan
2016-03-13 20:07 Karen: :(
2016-03-13 20:07 Anxient: inb4 no rank until difficulty is 4.4
2016-03-13 20:08 Karen: xexxar's diff looks like 100 times better than my hiiro
2016-03-13 20:08 Karen: aa
2016-03-13 20:08 Karen: just update
2016-03-13 20:09 Anxient: ok
2016-03-13 20:09 Anxient: you know why it looks better than my hiiro
2016-03-13 20:09 Anxient: when i asked him to make the diff
2016-03-13 20:09 Anxient: i specifically asked him to NOT make my hero jumps
2016-03-13 20:09 Anxient: or have the SR to exceed 5 stars
2016-03-13 20:09 Karen: woow
2016-03-13 20:09 Karen: good
2016-03-13 20:09 Anxient: >paranoia
2016-03-13 20:09 Anxient: anyway updated
2016-03-13 20:09 Karen: ok
2016-03-13 20:09 Anxient: recheck >.<
2016-03-13 20:10 Anxient: coz later koi yuki incident and then missing hitsounds blah blah blah
2016-03-13 20:10 Karen: i hate hitsound
2016-03-13 20:10 Anxient: lol
2016-03-13 20:12 Karen: advanced
2016-03-13 20:12 Karen: 00:38:538 (1,2) - ds boom
2016-03-13 20:12 Anxient: wow
2016-03-13 20:13 Karen: 00:34:832 (2,3) - why no blanket :(
2016-03-13 20:13 Anxient: wait
2016-03-13 20:14 Anxient: that isnt a blanket?
2016-03-13 20:14 Anxient: :(
2016-03-13 20:14 Anxient: i tried to center the (3) as much as possible tho :(
2016-03-13 20:14 Karen: you curved that slider too much :(
2016-03-13 20:14 Karen: anyway update
2016-03-13 20:14 Karen: just saying, not serious
2016-03-13 20:14 Karen: i'll qualify
2016-03-13 20:14 Anxient: ok
2016-03-13 20:15 Anxient: mfw need to spam upload button coz sometimes the button isnt responsive
2016-03-13 20:15 Karen: what did you change on xexxaarxrxre's diff
2016-03-13 20:16 Anxient: nothing
2016-03-13 20:16 Anxient: why?
2016-03-13 20:16 Karen: it asked me to update
2016-03-13 20:16 Anxient: hm.
2016-03-13 20:16 Anxient: idk all i did was make sure all the videos was in the right offset
2016-03-13 20:16 Anxient: -677
2016-03-13 20:16 Karen: hm
2016-03-13 20:16 Anxient: *all the diffs have the correct video offset
2016-03-13 20:16 Karen: ok
2016-03-13 20:16 Karen: uodating?
2016-03-13 20:16 Karen: if not
2016-03-13 20:17 Karen: remove 'xr' from tags
2016-03-13 20:17 Karen: lol
2016-03-13 20:17 Karen: words with 2 letters don't work in osu
2016-03-13 20:17 Anxient: wow
2016-03-13 20:17 Anxient: rip xexxar
2016-03-13 20:17 Karen: thats why no one add 'op' or 'ed' in tags
2016-03-13 20:18 Anxient: oh
2016-03-13 20:18 Anxient: OHHH
2016-03-13 20:18 Anxient: today i learned something new
2016-03-13 20:19 Karen: OHHH
2016-03-13 20:19 Anxient: okay removed from tags
2016-03-13 20:19 Anxient: OOHHHH
2016-03-13 20:19 Karen: where is metadata
2016-03-13 20:19 Karen: just make sure
2016-03-13 20:20 Anxient: mm wait
2016-03-13 20:20 Anxient: http://www.monogatari-series.com/owarimonogatari/music/ and http://www.takigawaalisa.com/disco/archive/?SECL-1812
2016-03-13 20:20 Anxient: [https://i.ppy.sh/f943d1bff7f6d3c036a26c6d2bb3a3782339db52/687474703a2f2f7075752e73682f6e77504f662f303032306266623763382e706e67 then i confirmed with mintong]
2016-03-13 20:21 Karen: oh i saw it
2016-03-13 20:21 Anxient: mmk
2016-03-13 20:23 Karen: err
2016-03-13 20:23 Karen: title is wrong
2016-03-13 20:23 Karen: さよならのゆくえ~TV size~
2016-03-13 20:23 Anxient: what
2016-03-13 20:23 Karen: no spacing before ~
2016-03-13 20:23 Anxient: EXCUSE ME
2016-03-13 20:23 Anxient: WHILE I FACEDESK
2016-03-13 20:23 Anxient: should i uhh
2016-03-13 20:23 Anxient: remove the spacing in the romanized title too
2016-03-13 20:24 Karen: nono
2016-03-13 20:24 Karen: romanised title is fine
2016-03-13 20:24 Anxient: ok
2016-03-13 20:24 Karen: kk update
2016-03-13 20:25 Anxient: ok updating
2016-03-13 20:25 Anxient: again
2016-03-13 20:25 Karen: this even can be wrong when copy paste?
2016-03-13 20:26 Anxient: i didnt copy paste it lol
2016-03-13 20:26 Anxient: updated
2016-03-13 20:27 Karen: buce
Kroytz wrote:
Placeholding wallmod concerning a particular diff.
Haruto wrote:
Tuhkan bener Karen mau rank mapnya kaka owo
Grats Anx-san owo
thanks. i kinda wished you guys responded to koi yuki's hitsound issues back then but not much i can do about anymore. if i cant find a BN by tomorrow ill look for you.Bakari wrote:
Greetings, just one thing we have to consider before this goes forward.
[Hard]Feel free to get back to the qualifying BNs afer changes. In case you won't be able to conact them, ask me to bubble or re-qualify.
- 00:26:891 (2,3,4,5) - please tone down 1/4s here, it feels overdone and does not work with the difficulty context. Besides, the Insane difficulty has a easier pattern at this moment of the song, which makes this pattern feel overdone here. - turned to a 1/2 slider and due to paranoia, i changed the double in the kiai to DS 0.8x