Since every time you link this map to #modreqs it highlights me I've decided to mod it, but I don't find anything wrong, so take this star
Oh I remember you thanks for the attention!Kuroneko-sHerald wrote:
Since every time you link this map to #modreqs it highlights me I've decided to mod it, but I don't find anything wrong, so take this star
Thank you, and sorry for having been away.. I've been a little busyGarven wrote:
And I'm back~
[General]
The two blue combo colors look really similar to each other. Think you can darken the darker one a little more?
Fixed
[Easy]
04:19:612 - The volume increase intentional here? Felt a little loud. Reduced it to 1/2 unit increase ^_^
[IchiSora's normal]
02:43:987 (3) - Doesn't look like it's aligned correctly. Try to get the same angle as the 1 slider and lower the start point by one grid.
04:29:690 (1) - End this spinner at 04:32:737 - like the other difficulties?
I think you could get away with reducing circle size by one. It would get rid of a lot of tiny overlaps that looked bad to me.
[Hard]
02:09:768 (7) - This should be in 1/3 snap Fixed
04:08:831 (1,2,3) - ^ Fixed
04:16:331 (1,2,3) - ^ Fixed
Thank you, some of them are fixed(unless it doesn't go well with my 'personal opinion' )_Kiva wrote:
star first because i love Sound Horizon!
[HARD]
01:23:362 (3) - - move little bit further from 01:22:776 (2) makes it nicer
01:48:206 (3) - cancel clap at end point
01:50:081 (1) - How about cancel new combo here and make new combo to 01:50:315 (2) -
02:06:253 (1) - why suddenly use a 2.0X distance for 02:06:721 (2) - 02:06:956 (3) - 02:07:425 (1) ?
02:23:128 (1) - and a finish sound
02:41:643 (2) - remove clap?
03:07:425 (1,1,1) - WTF. why do they have to be stack at same starting point
03:59:807 (3) - look bad with being stack with 03:58:870 (1) -
04:00:862 (2) - 04:01:799 (2) - stacked
04:09:768 (2) - consider to place it to a better position eg: X 388 Y 232
04:21:487 (3) - stacked with 3
well this is just my opinion :3
good luck and star~
감사합니다 T_Tddrddr125 wrote:
고생 많으십니다.
꼭 랭크 되기를 빌게요!
Well.. My thoughts are that despite the low BPM, I think OD 8 is more fitting because it makes the map more readible, and since the map has a lot of near jumps, OD 8 makes it more fun in my opinion. Though I've tested it in OD7 for several times, I've got to this conclusion.. So.. if it proves to be a major problem and becomes inevitable, then I'll mod it.Garven wrote:
Hrm, consider lowering AR/OD -1 in hard. 8 feels a little too fast for the velocity you have.
Let me know your thoughts, and I'll bubble.
...does that mean that all is ready then?Fluorine wrote:
Edit: done with the suggestion ^_^
Yes, it was a slider issue of guest diff and the modding was done by ichigo-sora. Sorry for the vague expressionGarven wrote:
...does that mean that all is ready then?Fluorine wrote:
Edit: done with the suggestion ^_^
Garven wrote:
Aah, sorry. I guess I lied. There's a couple things that are kind of bugging me.
[IchiSora's Normal]
Okay, this is going to be fairly nazi, but the goal here is to up the presentation of your difficulty.
[Cutting sliders]
01:14:925 (2,4) - I have found that the use of cutting sliders tends to look 1000x better if you can get the slider body to not overlap the circle parts of the slider.
01:20:550 (1,3) - ^
[Overlaps]
01:33:675 (5,6,1) - Tiny overlaps like this tend to take away from the presentation to me - especially when you stick to a good spacing set that can easily avoid them.
01:41:175 (6) - Overlap again. Maybe do a vertical flip?
01:44:925 (4,5,6) - It does look like it was done more on purpose than the others, but it still feels a little cramped to me.
02:43:987 (3,4) - Tiny overlap
03:23:831 (4,5) - Also looks like it was done on purpose, but tbh, it still doesn't look that great - especially when you're overlapping the circle part of the slider like that.
03:38:362 (1,2,3) - Maybe break distance snap a little bit and raise this up so it's not overlapping on the bottom?
03:42:112 (1,2,3) - These aren't too bad, but can be easily positioned without the overlap
03:43:987 (1,2,3) - If you could keep a similar feel of distance amongst these three, it would look better, so either keep them like 1 and 2, or 2 and 3.
03:51:487 (2,3) - Can easily be adjusted to have no overlap
03:59:690 (7,8) - ^
04:01:800 (3,4) - ^
04:20:315 (2,3,4) - ^
[Blankets]
02:10:237 (3,1) - If you can try to improve these blankets so that you have a uniform distance between each of these sliders (instead of the kind of wedge spacing you have right now) it would look much better.
02:51:018 (2,3) - Another blanket that could use some attention
03:56:175 (7) - Maybe try to curve the slider a little better to get a better blanket effect against the normal circles (or adjust the circles to the slider)
[Stacking]
01:49:378 (6,1) - Try to get the ends lined up a bit better. Turn grid snap off while adjusting for the best results.
02:53:362 (2,4) - This near-stack doesn't look good at all.
Anyway, these are all suggestions and you do not have to follow them at all: they will improve the map's presentation immensely though, and give it a better feel to the general structure in my eyes.
[Hard]
01:23:362 (1,2,1) - This spacing is a little dubious Remapped around here
02:55:706 (5) - Not stacked properly Fixed