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Sound Horizon - Kuro no Yogensho

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Kuroneko-sHerald
Since every time you link this map to #modreqs it highlights me I've decided to mod it, but I don't find anything wrong, so take this star :P
Topic Starter
Fluorine_old

Kuroneko-sHerald wrote:

Since every time you link this map to #modreqs it highlights me I've decided to mod it, but I don't find anything wrong, so take this star :P
Oh I remember you :) thanks for the attention!
Garven
And I'm back~

[General]
The two blue combo colors look really similar to each other. Think you can darken the darker one a little more?

[Easy]
04:19:612 - The volume increase intentional here? Felt a little loud.

[IchiSora's normal]
02:43:987 (3) - Doesn't look like it's aligned correctly. Try to get the same angle as the 1 slider and lower the start point by one grid.
04:29:690 (1) - End this spinner at 04:32:737 - like the other difficulties?
I think you could get away with reducing circle size by one. It would get rid of a lot of tiny overlaps that looked bad to me. :x

[Hard]
02:09:768 (7) - This should be in 1/3 snap
04:08:831 (1,2,3) - ^
04:16:331 (1,2,3) - ^
Topic Starter
Fluorine_old

Garven wrote:

And I'm back~

[General]
The two blue combo colors look really similar to each other. Think you can darken the darker one a little more?
Fixed :)

[Easy]
04:19:612 - The volume increase intentional here? Felt a little loud. Reduced it to 1/2 unit increase ^_^

[IchiSora's normal]
02:43:987 (3) - Doesn't look like it's aligned correctly. Try to get the same angle as the 1 slider and lower the start point by one grid.
04:29:690 (1) - End this spinner at 04:32:737 - like the other difficulties?
I think you could get away with reducing circle size by one. It would get rid of a lot of tiny overlaps that looked bad to me. :x

[Hard]
02:09:768 (7) - This should be in 1/3 snap Fixed
04:08:831 (1,2,3) - ^ Fixed
04:16:331 (1,2,3) - ^ Fixed
Thank you, and sorry for having been away.. I've been a little busy :?
_Kiva
star first because i love Sound Horizon!
[HARD]
01:23:362 (3) - - move little bit further from 01:22:776 (2) makes it nicer
01:48:206 (3) - cancel clap at end point
01:50:081 (1) - How about cancel new combo here and make new combo to 01:50:315 (2) -
02:06:253 (1) - why suddenly use a 2.0X distance for 02:06:721 (2) - 02:06:956 (3) - 02:07:425 (1) ?
02:23:128 (1) - and a finish sound
02:41:643 (2) - remove clap?
03:07:425 (1,1,1) - WTF. why do they have to be stack at same starting point
03:59:807 (3) - look bad with being stack with 03:58:870 (1) -
04:00:862 (2) - 04:01:799 (2) - stacked
04:09:768 (2) - consider to place it to a better position eg: X 388 Y 232
04:21:487 (3) - stacked with 3
well this is just my opinion :3
good luck and star~
Snowy Dream
Star~ ;)
Topic Starter
Fluorine_old

_Kiva wrote:

star first because i love Sound Horizon!
[HARD]
01:23:362 (3) - - move little bit further from 01:22:776 (2) makes it nicer
01:48:206 (3) - cancel clap at end point
01:50:081 (1) - How about cancel new combo here and make new combo to 01:50:315 (2) -
02:06:253 (1) - why suddenly use a 2.0X distance for 02:06:721 (2) - 02:06:956 (3) - 02:07:425 (1) ?
02:23:128 (1) - and a finish sound
02:41:643 (2) - remove clap?
03:07:425 (1,1,1) - WTF. why do they have to be stack at same starting point
03:59:807 (3) - look bad with being stack with 03:58:870 (1) -
04:00:862 (2) - 04:01:799 (2) - stacked
04:09:768 (2) - consider to place it to a better position eg: X 388 Y 232
04:21:487 (3) - stacked with 3
well this is just my opinion :3
good luck and star~
Thank you, some of them are fixed(unless it doesn't go well with my 'personal opinion' :? )
And now, most of the tiny overlaps(except for distinguishing 1/4 ones) are removed!
I hope you like it~
Nyan
고생 많으십니다.
꼭 랭크 되기를 빌게요!
Topic Starter
Fluorine_old

ddrddr125 wrote:

고생 많으십니다.
꼭 랭크 되기를 빌게요!
감사합니다 T_T
taNa_Coppola
(●´3`)⌒☆
Ichigo-Sora
Garven
Hrm, consider lowering AR/OD -1 in hard. 8 feels a little too fast for the velocity you have.

Let me know your thoughts, and I'll bubble.
Topic Starter
Fluorine_old

Garven wrote:

Hrm, consider lowering AR/OD -1 in hard. 8 feels a little too fast for the velocity you have.

Let me know your thoughts, and I'll bubble.
Well.. My thoughts are that despite the low BPM, I think OD 8 is more fitting because it makes the map more readible, and since the map has a lot of near jumps, OD 8 makes it more fun in my opinion. Though I've tested it in OD7 for several times, I've got to this conclusion.. So.. if it proves to be a major problem and becomes inevitable, then I'll mod it. :?


By the way, I'm suggesting Ichigo-sora for a slight modding about a slider, so please wait. T_T
I'm always deeply appreciating your supports, thank you.

P.S. sorry for speaking stiff english :o


Edit: done with the suggestion ^_^
Garven

Fluorine wrote:

Edit: done with the suggestion ^_^
...does that mean that all is ready then?
Topic Starter
Fluorine_old

Garven wrote:

Fluorine wrote:

Edit: done with the suggestion ^_^
...does that mean that all is ready then?
Yes, it was a slider issue of guest diff and the modding was done by ichigo-sora. Sorry for the vague expression :D
Faust
.
Garven
Aah, sorry. I guess I lied. There's a couple things that are kind of bugging me.

[IchiSora's Normal]
Okay, this is going to be fairly nazi, but the goal here is to up the presentation of your difficulty.

[Cutting sliders]
01:14:925 (2,4) - I have found that the use of cutting sliders tends to look 1000x better if you can get the slider body to not overlap the circle parts of the slider.
01:20:550 (1,3) - ^

[Overlaps]
01:33:675 (5,6,1) - Tiny overlaps like this tend to take away from the presentation to me - especially when you stick to a good spacing set that can easily avoid them.
01:41:175 (6) - Overlap again. Maybe do a vertical flip?
01:44:925 (4,5,6) - It does look like it was done more on purpose than the others, but it still feels a little cramped to me.
02:43:987 (3,4) - Tiny overlap
03:23:831 (4,5) - Also looks like it was done on purpose, but tbh, it still doesn't look that great - especially when you're overlapping the circle part of the slider like that.
03:38:362 (1,2,3) - Maybe break distance snap a little bit and raise this up so it's not overlapping on the bottom?
03:42:112 (1,2,3) - These aren't too bad, but can be easily positioned without the overlap
03:43:987 (1,2,3) - If you could keep a similar feel of distance amongst these three, it would look better, so either keep them like 1 and 2, or 2 and 3.
03:51:487 (2,3) - Can easily be adjusted to have no overlap
03:59:690 (7,8) - ^
04:01:800 (3,4) - ^
04:20:315 (2,3,4) - ^

[Blankets]
02:10:237 (3,1) - If you can try to improve these blankets so that you have a uniform distance between each of these sliders (instead of the kind of wedge spacing you have right now) it would look much better.
02:51:018 (2,3) - Another blanket that could use some attention
03:56:175 (7) - Maybe try to curve the slider a little better to get a better blanket effect against the normal circles (or adjust the circles to the slider)

[Stacking]
01:49:378 (6,1) - Try to get the ends lined up a bit better. Turn grid snap off while adjusting for the best results.
02:53:362 (2,4) - This near-stack doesn't look good at all.

Anyway, these are all suggestions and you do not have to follow them at all: they will improve the map's presentation immensely though, and give it a better feel to the general structure in my eyes.

[Hard]
01:23:362 (1,2,1) - This spacing is a little dubious
02:55:706 (5) - Not stacked properly
Topic Starter
Fluorine_old

Garven wrote:

Aah, sorry. I guess I lied. There's a couple things that are kind of bugging me.

[IchiSora's Normal]
Okay, this is going to be fairly nazi, but the goal here is to up the presentation of your difficulty.

[Cutting sliders]
01:14:925 (2,4) - I have found that the use of cutting sliders tends to look 1000x better if you can get the slider body to not overlap the circle parts of the slider.
01:20:550 (1,3) - ^

[Overlaps]
01:33:675 (5,6,1) - Tiny overlaps like this tend to take away from the presentation to me - especially when you stick to a good spacing set that can easily avoid them.
01:41:175 (6) - Overlap again. Maybe do a vertical flip?
01:44:925 (4,5,6) - It does look like it was done more on purpose than the others, but it still feels a little cramped to me.
02:43:987 (3,4) - Tiny overlap
03:23:831 (4,5) - Also looks like it was done on purpose, but tbh, it still doesn't look that great - especially when you're overlapping the circle part of the slider like that.
03:38:362 (1,2,3) - Maybe break distance snap a little bit and raise this up so it's not overlapping on the bottom?
03:42:112 (1,2,3) - These aren't too bad, but can be easily positioned without the overlap
03:43:987 (1,2,3) - If you could keep a similar feel of distance amongst these three, it would look better, so either keep them like 1 and 2, or 2 and 3.
03:51:487 (2,3) - Can easily be adjusted to have no overlap
03:59:690 (7,8) - ^
04:01:800 (3,4) - ^
04:20:315 (2,3,4) - ^

[Blankets]
02:10:237 (3,1) - If you can try to improve these blankets so that you have a uniform distance between each of these sliders (instead of the kind of wedge spacing you have right now) it would look much better.
02:51:018 (2,3) - Another blanket that could use some attention
03:56:175 (7) - Maybe try to curve the slider a little better to get a better blanket effect against the normal circles (or adjust the circles to the slider)

[Stacking]
01:49:378 (6,1) - Try to get the ends lined up a bit better. Turn grid snap off while adjusting for the best results.
02:53:362 (2,4) - This near-stack doesn't look good at all.

Anyway, these are all suggestions and you do not have to follow them at all: they will improve the map's presentation immensely though, and give it a better feel to the general structure in my eyes.

[Hard]
01:23:362 (1,2,1) - This spacing is a little dubious Remapped around here
02:55:706 (5) - Not stacked properly Fixed


Okay, got some new issues.. Yet, I still think these will eventually improve the mapset. :?
I guess some patience is needed ^_^
Ichigo-Sora
Thanks for the mod, Garven >< Everything should be fixed.

Download: Sound Horizon - Kuro no Yogensho (Fluorine) [IchiSora's Normal].osu
Garven
[Hard]
01:23:831 (2,1) - ><

Ichigo-Sora - It looks 1000% better. Thanks for taking the effort to clean up your difficulty.

Edit:

Alright, let's get this map rolling!

:U
minyeob
Ranked after some fixes~
gdeath
Grats :)
Topic Starter
Fluorine_old
Thank you ~ ^^
Magicphoenix
More Sound Horizon for osu! :D
Garven
:D
lepidopodus
Fiiiinally
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