This community definitely need more maps from sound horizon.
Catch it up and good luck =)
/me shoots star
Catch it up and good luck =)
/me shoots star
Ichigo-Sora wrote:
Sound Horizon <3
- When adding timing points to increase volume, it might be better to put the timing points before instead on on the notes. That way, if the person playing hits too early, it will still sound right (: I performed a test to check whether it sounds correct or not when the sound section is exactly on a note and the note is hit early, and it did sound correct... So it seems to be alright at this point, I would fix it when it becomes a trouble
[Easy]
- Is it intentional that some parts in [Easy] uses Normal hitsounds while [Hard] uses Soft hitsounds? It's fine though ^^ Yup, intentional[Hard]
- 02:00:866 (4) - Align w/ (2) Fixed
03:54:304 (2) - Whistle? Added
Fine! A fun difficulty ;D
I would like to map a guest diff (Normal) >< Is that okay? Indeed, Welcome~
Star~
뭐 이런...Xellop wrote:
못하겟습니다 너무 깁니다
조언 감사합니다 ~lepidopodus wrote:
뭐 이런...Xellop wrote:
못하겟습니다 너무 깁니다
#modreqs도 좋지만 모딩큐를 써먹는 것도 추천. 요청에 대한 응답률은 아무래도 모딩큐 쪽이 더 좋지요. 어쨌든 랭킹 프로세스는 매우 시간이 오래 걸리는 일이니 건투를 빕니다. (그래도 MAT 한명이 관심을 보이는 모양이네요.)
The 08 team_Bourdon wrote:
Hi.. :3
*take the reques on #mod-reques
Easy
look seem fine
Hard
01:41:647 (1) - Overlap this note on 01:40:944 (1) - Fixed
02:06:960 (3) - same as above... overlap same with 02:06:257 (1) - Fixed
04:23:366 (3) - ^ Fixed
Nice mapset~!!~!!!
Star~~~~
Thanks again for being helpful <3Garven wrote:
And here's the check back with the new diff~
[General]
The kiai times are all different across all difficulties. It's fine with guest difficulties, but they're different even with your own. Maybe sync them up? Matched them all
[Easy]
The rhythms and hit sounds are all fine... I just don't like a lot of those small (some some big like 03:18:679 (3,1) - ) overlaps throughout the difficulty. I don't know if you want to try and remove some of them, but it would improve the presentation so much.
All fixed and rearranged
02:26:179 - Drag the break to start here. Fixed
[IchiSora's Normal]
When you start using the custom clap, the hit sounding feels a little empty. Think you can put in some soft whistles as well?
01:13:054 (2,4) - I have found with cutting sliders that they look best when none of the hitcircle parts of the slidesr are overlapping with any of the other slider parts. There are quite a few other ones in here you may want to try and fix.
01:17:741 (3,4) - Not quite centered on the 4's slider body
01:28:054 (1) - Kind of soon after a spinner for this difficulty level. The spinner felt a little short too. May work better mapping through the spinner.
02:00:632 (6,7,8,9) - This doesn't read very well at all with the combination of the combo colors being similar, the type of pattern (going back over itself) and the rhythm against the vocals which you had been mostly following up until that point. Please try a different configuration.
02:14:929 (5) - Kinda boring sitting there for so long.
02:22:897 (2) - Move this to 02:22:780 - . Plays weird as-is. Also start the spinner on the red tick.
02:26:179 - Drag the break to start here.
02:40:710 (3,1) - This kind of spacing is iffy for a normal.
02:42:585 (3,1) - ^
03:33:210 (2,3) - These aren't really going with anything in the music. :/
04:29:460 (2) - Move to 04:29:343 - . Also start the spinner on the red tick.
The way you silence spinners at the end feels kind of weird. Can you either make it more gradual or make the silenced part right on the end of the slider?
Same commentary about overlaps from the easy diff.
[Hard]
Why does only this diff have the last timing section at 04:34:280 - ? Add it in to the other diffs too please. Fixed
01:21:725 (1,2,1) - Kind of a weird spot for a jump. It read fine though... might be due to the AR... And you do it later too. Oh well. Considering for a while, I decided to leave the jumps in my preference.. Still, thanks for your advice.
04:19:616 - Start kiai here Fixed
Oh I remember you thanks for the attention!Kuroneko-sHerald wrote:
Since every time you link this map to #modreqs it highlights me I've decided to mod it, but I don't find anything wrong, so take this star
Thank you, and sorry for having been away.. I've been a little busyGarven wrote:
And I'm back~
[General]
The two blue combo colors look really similar to each other. Think you can darken the darker one a little more?
Fixed
[Easy]
04:19:612 - The volume increase intentional here? Felt a little loud. Reduced it to 1/2 unit increase ^_^
[IchiSora's normal]
02:43:987 (3) - Doesn't look like it's aligned correctly. Try to get the same angle as the 1 slider and lower the start point by one grid.
04:29:690 (1) - End this spinner at 04:32:737 - like the other difficulties?
I think you could get away with reducing circle size by one. It would get rid of a lot of tiny overlaps that looked bad to me.
[Hard]
02:09:768 (7) - This should be in 1/3 snap Fixed
04:08:831 (1,2,3) - ^ Fixed
04:16:331 (1,2,3) - ^ Fixed
Thank you, some of them are fixed(unless it doesn't go well with my 'personal opinion' )_Kiva wrote:
star first because i love Sound Horizon!
[HARD]
01:23:362 (3) - - move little bit further from 01:22:776 (2) makes it nicer
01:48:206 (3) - cancel clap at end point
01:50:081 (1) - How about cancel new combo here and make new combo to 01:50:315 (2) -
02:06:253 (1) - why suddenly use a 2.0X distance for 02:06:721 (2) - 02:06:956 (3) - 02:07:425 (1) ?
02:23:128 (1) - and a finish sound
02:41:643 (2) - remove clap?
03:07:425 (1,1,1) - WTF. why do they have to be stack at same starting point
03:59:807 (3) - look bad with being stack with 03:58:870 (1) -
04:00:862 (2) - 04:01:799 (2) - stacked
04:09:768 (2) - consider to place it to a better position eg: X 388 Y 232
04:21:487 (3) - stacked with 3
well this is just my opinion :3
good luck and star~
감사합니다 T_Tddrddr125 wrote:
고생 많으십니다.
꼭 랭크 되기를 빌게요!
Well.. My thoughts are that despite the low BPM, I think OD 8 is more fitting because it makes the map more readible, and since the map has a lot of near jumps, OD 8 makes it more fun in my opinion. Though I've tested it in OD7 for several times, I've got to this conclusion.. So.. if it proves to be a major problem and becomes inevitable, then I'll mod it.Garven wrote:
Hrm, consider lowering AR/OD -1 in hard. 8 feels a little too fast for the velocity you have.
Let me know your thoughts, and I'll bubble.
...does that mean that all is ready then?Fluorine wrote:
Edit: done with the suggestion ^_^
Yes, it was a slider issue of guest diff and the modding was done by ichigo-sora. Sorry for the vague expressionGarven wrote:
...does that mean that all is ready then?Fluorine wrote:
Edit: done with the suggestion ^_^
Garven wrote:
Aah, sorry. I guess I lied. There's a couple things that are kind of bugging me.
[IchiSora's Normal]
Okay, this is going to be fairly nazi, but the goal here is to up the presentation of your difficulty.
[Cutting sliders]
01:14:925 (2,4) - I have found that the use of cutting sliders tends to look 1000x better if you can get the slider body to not overlap the circle parts of the slider.
01:20:550 (1,3) - ^
[Overlaps]
01:33:675 (5,6,1) - Tiny overlaps like this tend to take away from the presentation to me - especially when you stick to a good spacing set that can easily avoid them.
01:41:175 (6) - Overlap again. Maybe do a vertical flip?
01:44:925 (4,5,6) - It does look like it was done more on purpose than the others, but it still feels a little cramped to me.
02:43:987 (3,4) - Tiny overlap
03:23:831 (4,5) - Also looks like it was done on purpose, but tbh, it still doesn't look that great - especially when you're overlapping the circle part of the slider like that.
03:38:362 (1,2,3) - Maybe break distance snap a little bit and raise this up so it's not overlapping on the bottom?
03:42:112 (1,2,3) - These aren't too bad, but can be easily positioned without the overlap
03:43:987 (1,2,3) - If you could keep a similar feel of distance amongst these three, it would look better, so either keep them like 1 and 2, or 2 and 3.
03:51:487 (2,3) - Can easily be adjusted to have no overlap
03:59:690 (7,8) - ^
04:01:800 (3,4) - ^
04:20:315 (2,3,4) - ^
[Blankets]
02:10:237 (3,1) - If you can try to improve these blankets so that you have a uniform distance between each of these sliders (instead of the kind of wedge spacing you have right now) it would look much better.
02:51:018 (2,3) - Another blanket that could use some attention
03:56:175 (7) - Maybe try to curve the slider a little better to get a better blanket effect against the normal circles (or adjust the circles to the slider)
[Stacking]
01:49:378 (6,1) - Try to get the ends lined up a bit better. Turn grid snap off while adjusting for the best results.
02:53:362 (2,4) - This near-stack doesn't look good at all.
Anyway, these are all suggestions and you do not have to follow them at all: they will improve the map's presentation immensely though, and give it a better feel to the general structure in my eyes.
[Hard]
01:23:362 (1,2,1) - This spacing is a little dubious Remapped around here
02:55:706 (5) - Not stacked properly Fixed