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TrySail - whiz -TV.Ver-

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Total Posts
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Topic Starter
kunka
This beatmap was submitted using in-game submission on 2016年3月25日 at 12:56:27

Artist: TrySail
Title: whiz -TV.Ver-
Source: 暦物語
Tags: ending tv size koyomimonogatari 麻倉もも 雨宮天 夏川椎菜 asakura momo amamiya sora natsukawa shiina
BPM: 171
Filesize: 17152kb
Play Time: 01:25
Difficulties Available:
  1. Easy (1.67 stars, 99 notes)
  2. Hard (3.15 stars, 252 notes)
  3. Insane (4.21 stars, 338 notes)
  4. Normal (2.24 stars, 184 notes)
Download: TrySail - whiz -TV.Ver-
Download: TrySail - whiz -TV.Ver- (no video)
Information: Scores/Beatmap Listing
---------------
暦物語 Ending Song

Easy: done
Normal: done
Hard: done
Insane: done
bigfrog
hi, from queue~

General
i think no problem~
Insane
00:07:607 (3,4) - add a circle between (3,4) to make a 3 combo hit?
00:07:783 (4) - NC
00:38:660 (3,4,5,6) - i think this flow better, and 00:39:362 (1) - is a new start, so make a jump might more fit :
i cannot pick up many problem, but i think the flow of this map may can be improve,
and sometimes use 2 combo before the slider might more fit the rhythm i think, like this :
Hard
00:07:783 (4) - NC
00:37:958 (1) - slide to 00:38:309 fit better
00:42:870 (3) - use a reverse slider to 00:43:221 more fit the vocal :3
01:06:204 (1) - remove NC and add NC at 01:06:730 (3) -
Normal
00:07:783 (3) - NC
00:35:151 (1,2) - this way? : 01:17:958 (3,4) - use 2 slider instead of circle? the rhythm here is tight so i think use slider better
Easy
00:55:502 (3) - use a slider? but up to you :P
01:15:853 (1) - point to the next slider
that all, totally a short mod, isn't it? XD i just think this map have few problem~
good luck~~
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

bigfrog wrote:

hi, from queue~

General
i think no problem~ Yes^^
Insane
00:07:607 (3,4) - add a circle between (3,4) to make a 3 combo hit? hmm,,I keep it now. I think that it is not necessary because there is not a sound between them.
00:07:783 (4) - NC fixed.
00:38:660 (3,4,5,6) - i think this flow better, and 00:39:362 (1) - is a new start, so make a jump might more fit : fixed.
i cannot pick up many problem, but i think the flow of this map may can be improve,
and sometimes use 2 combo before the slider might more fit the rhythm i think, like this : hmm,,There is not much difficult rhythm in this song. I think that it becomes the overmaps to increase the note. When there is a sound, or a vocal exists, I add them.
Hard
00:07:783 (4) - NC fixed.
00:37:958 (1) - slide to 00:38:309 fit better I confirmed it, but felt a sense of incongruity. I think that it should keep consistency in the same way as 00:26:730 (1,2) - or 00:32:344 (1,2) - .
00:42:870 (3) - use a reverse slider to 00:43:221 more fit the vocal :3 okay.
01:06:204 (1) - remove NC and add NC at 01:06:730 (3) - DS is 1.6 here. Because a sound changed from 01:06:204 - , I think that it is good now.
Normal
00:07:783 (3) - NC It does not feel need of the NC in being 1note unlike Insane and Hard diff.
00:35:151 (1,2) - this way? : okay.
01:17:958 (3,4) - use 2 slider instead of circle? the rhythm here is tight so i think use slider better Because it is the lyric same the AAA and BBB, I want to unify it. I keep it now.
Easy
00:55:502 (3) - use a slider? but up to you :P There is not a sound from this point.(2beat) This circle is place it by vocal follow to take rhythm. Therefore the slider doesn't think.
01:15:853 (1) - point to the next slider fixed.
that all, totally a short mod, isn't it? XD i just think this map have few problem~
good luck~~ Thank you for modding! I appreciate your help. ;)
Lami
[Easy]

00:18:309 (3,4) - plz avoid to use 1/2 rhythm in Easy diff.

00:40:765 (3,4) - ^

01:13:748 (1,2) - switch NC

[Normal]

00:08:309 - add note. 00:08:309 - ほかのDIFFでは ここに NCを 使うので見ながら
けっこ、Mainな rhythmかも。。

01:13:748 (1,2) - switch NC

[Hard]

00:55:502 (3) - add some hitsound (drum)

01:24:274 (1) - move to center?

[Insane]

00:21:028 (6) - overmapped i guess
00:23:835 (6) - ^
00:26:642 (6) - ^

00:30:590 (6) - add drum-hitsound

00:44:099 (3,4) - inconsistent DS, maybe you want to use same DS in same NC cycle?

00:49:186 (1) - change to 1/2slider + note? according to 00:49:362 - have drum sound.

00:02:870 - and 00:50:590 - は しずくな partで、 00:56:204 - は 盛り上がるな partです
なんか 音楽の雰囲気が 完全に 違うpartで 完全に 同じ配置をするのは
ちょっと ぎこちな感じが するかも しりまん。
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

Lami wrote:

[Easy]

00:18:309 (3,4) - plz avoid to use 1/2 rhythm in Easy diff. fixed.

00:40:765 (3,4) - ^ ^

01:13:748 (1,2) - switch NC okay.

[Normal]

00:08:309 - add note. 00:08:309 - ほかのDIFFでは ここに NCを 使うので見ながら
けっこ、Mainな rhythmかも。。最初はそれで考えました。ですが、難しくなると判断したので今に落ち着いています。keepします。

01:13:748 (1,2) - switch NC fixed.

[Hard]

00:55:502 (3) - add some hitsound (drum) There is no sound there. This circle is vocal follow.

01:24:274 (1) - move to center? okay.

[Insane]

00:21:028 (6) - overmapped i guess fixed.
00:23:835 (6) - ^ ^
00:26:642 (6) - ^ ^

00:30:590 (6) - add drum-hitsound okay.

00:44:099 (3,4) - inconsistent DS, maybe you want to use same DS in same NC cycle? hmm,,Because the sound of the 00:44:275 (1) - is considerably strong, I go by continuation of 2.0. Therefore, I make NC.

00:49:186 (1) - change to 1/2slider + note? according to 00:49:362 - have drum sound. Because 00:49:362 - doesn't have a sound, I don't feel the need to change like that.

00:02:870 - and 00:50:590 - は しずくな partで、 00:56:204 - は 盛り上がるな partです
なんか 音楽の雰囲気が 完全に 違うpartで 完全に 同じ配置をするのは
ちょっと ぎこちな感じが するかも しりまん。今は問題ないと思っています。drum sound mainで作成してるつもりですので似たような感じになります^^;
Thank you for modding! つか日本語w
Mandii
General

SPOILER
-Back round made me giggle :)
-First time going onto Ai Mod and checking snapping distance and seeing 0 errors :O

Easy

SPOILER
-I felt that the flow was lost here a bit, I would suggest removing 00:59:011 (1) - and placing the slider 00:59:362 (2) - where that note was and extending the slider, to follow the vocal.
01:10:239 (1) - 01:10:590 (2) - ^ (i understand what was going on here but for a easy diff, it felt like it might be a bit too much)

Normal

SPOILER
00:07:783 (3) - i would extend this note so instead of a x3 hit, it was a x4, i feel it followed the music at this.

Hard


Insane

SPOILER
:D sounds good!

best of luck in ranking :D
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

Miss Mandii wrote:

General

SPOILER
-Back round made me giggle :) This is my favorite<3
-First time going onto Ai Mod and checking snapping distance and seeing 0 errors :O Well, 0 is usual^^;

Easy

SPOILER
-I felt that the flow was lost here a bit, I would suggest removing 00:59:011 (1) - and placing the slider 00:59:362 (2) - where that note was and extending the slider, to follow the vocal.
01:10:239 (1) - 01:10:590 (2) - ^ (i understand what was going on here but for a easy diff, it felt like it might be a bit too much) I can be understood that you say. However, it can't hit the sound of the snare when I perform it. I make this map by drum sound. Therefore, I can't perform the placement that doesn't hit 00:59:362 -

Normal

SPOILER
00:07:783 (3) - i would extend this note so instead of a x3 hit, it was a x4, i feel it followed the music at this. hmm,,Because I was told the same thing in mod of the lami-san, i change it. But I don't make x4 to reverce slider. It's because it isn't so preferable in normal diff generally. Therefore, I add a circle.

Hard

SPOILER
:D :D

Insane

SPOILER
:D sounds good! Thank you! :D

best of luck in ranking :D Thank you for modding! :D
Lily Bread
from my queue

[Easy]
i noticed that you use a lot of objects that their gap is 1/2. is that OK in easy diff?
others are fine.

[Normal]
01:20:765 - here should be [utl=http://puu.sh/mOWeh/c9805e288d.jpg]this[/url], because there is no drum beat at - 01:21:116 -.
01:23:572 - similar as above.

[Hard]
00:51:467 (3) - make it into a 1/2 slider and a circle? because - 00:51:818 - is a downbeat.
00:54:274 (3) - ^

[Insane]
00:53:397 (1,2,3) - these DS are too big imo. because the music is so quiet,
and - 01:00:941 (4,6) - you use 1.6DS in kiai parts, so quiet parts should use a smaller DS to fit the music.

01:00:414 (1,2,3,4,5,6,7) - 01:15:853 (1,2,3,4,5,6,7,8) - you used a lot of this kind of flow in your insane. it's a little boring to insane player , and is not suitable in kiai part imo. what about using more anti-jump?

gl
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change

Lily Bread wrote:

from my queue

[Easy]
i noticed that you use a lot of objects that their gap is 1/2. is that OK in easy diff?
others are fine. I think that I do not have any problem. I collect mod a little bit more. I determine whether those change it in the process.

[Normal]
01:20:765 - here should be [utl=http://puu.sh/mOWeh/c9805e288d.jpg]this[/url], because there is no drum beat at - 01:21:116 -.
01:23:572 - similar as above. okay.

[Hard]
00:51:467 (3) - make it into a 1/2 slider and a circle? because - 00:51:818 - is a downbeat. I think that they should take triple of the high-pitched tone by reverse slider obediently.
00:54:274 (3) - ^ ^

[Insane]
00:53:397 (1,2,3) - these DS are too big imo. because the music is so quiet,
and - 01:00:941 (4,6) - you use 1.6DS in kiai parts, so quiet parts should use a smaller DS to fit the music. It has the change by slider velocity multilier. I think that it is not an important thing.

01:00:414 (1,2,3,4,5,6,7) - 01:15:853 (1,2,3,4,5,6,7,8) - you used a lot of this kind of flow in your insane. it's a little boring to insane player , and is not suitable in kiai part imo. what about using more anti-jump? First of all, It is that DS is the most important in my mapping. And i think about regular placement. It may be surely boring. However, I like making the flow that the play is easy to make.

gl Thank you for modding!
MokouSmoke
[General]
  1. drum-hitnormal.wav is too soft and doesn't provide proper feedback to players. Examples (insane diff): 00:28:835 (3) - 00:29:888 (2) - 01:19:537 (5) - 01:20:063 (1) - 01:21:467 (1) - 01:22:169 (5) - 01:22:870 (1) -
[Insane]
  1. 00:49:186 (1) - recommend you use circles at 00:49:186 - and 00:49:362 - instead to follow drum
  2. 01:24:362 (1) - maybe whistle at end of slider? (for all diffs)
[Hard]
  1. 00:07:607 (3,1) - flow is too linear to give proper emphasis to 00:07:783 (1) - try this? http://puu.sh/mTZkF/a46c15b674.jpg also, I feel music here isn't strong enough to justify NC, but mapper's choice
  2. 00:30:941 (1,2,3,4,5) - don't really agree with the flow pattern here. 00:31:292 (2,3) - you choose to emphasize second drum beat which is fine, but 00:31:818 (4,5) - because of flow, (4) is emphasized over (5) which isn't correct since (5) is the stronger of the two drum beats, just like (3). This makes pattern play very strange and seem to not follow the music. Recommend smooth flow to (4) and much sharper flow to (5) to fix this.
  3. similar places: 00:34:625 (4,5) - 00:37:432 (4,5) -
  4. 00:46:993 (3) - unstack to prevent any confusion between 1/2 and 1/4 rhythm. I think consistent spacing is also more appropriate since the 3 drum sounds are identical
  5. 00:51:818 - strong beat with clap would feel better if it was clickable. remove repeat on 00:51:467 (3) - and add note imo
  6. 00:54:274 (3) - ^
  7. 01:20:765 (2,3) - use smoother flow since this is calmer section with no drums. maybe something like this http://puu.sh/mU0Hw/6e32d4a7e1.jpg http://puu.sh/mU0Iy/f139139c6c.jpg
[Normal]
  1. Combo numbers are very small. If you want, you can NC every 2 downbeats instead of every 1 so visually it looks smoother, but up to you.
  2. 00:03:748 (3,1) - DS is the most important thing in your mapping?
  3. 00:07:783 (3) - if you keep NC in hard and insane, might as NC here
  4. 00:07:783 (3,4) - I think 2 1/2 sliders fit music better and easier to play, just like your hard diff
  5. 00:40:239 - miss drum sound. 00:39:362 (1,2,3) - don't really like this rhythm. I think you can use rhythm for hard diff here as well since it is appropriate and also captures vocal pattern
  6. 00:51:467 (3) - prefer 1/2 slider + note instead to capture beat at 00:51:818 -
  7. same: 00:52:169 (1) - 00:54:274 (3) -
[Easy]
  1. I've never seen 1/2 rhythm in easy diff before. Maybe you could quickly ask a BN or QAT if this is ok
  2. 00:50:590 (1,2) - in case you want to avoid 1/2 rhythm http://puu.sh/mU1HY/06ed47a872.jpg
  3. 01:00:414 (3,4,1) - flow places too much emphasis on (4) compared to (1) imo. maybe something like this? http://puu.sh/mU22D/6cfc8968ab.jpg http://puu.sh/mU24B/2f0df92962.jpg
  4. 01:06:204 (3,4) - if avoid 1/2 rhythm: http://puu.sh/mU2e0/ff4d7a9382.jpg
  5. 01:13:748 (2,3) - no good idea sorry :/
  6. 01:24:274 (1) - move up for better flow from 01:22:870 (2) - . 01:18:660 (1,2,1,2) - all this is smooth flow, so no reason to break flow now
Good luck. mapset looks pretty nice. have a star.
moonlightleaf
hihi~ M4M from your queue

[General]

[Easy]

Easy Max star is : 1.5

00:32:344 (3,4) - try

00:37:607 (2,3) - blanket

00:44:274 (3,4) -change to slider will -0.04star

[Normal]

fine

[Hard]

00:09:537 (5,1,2) - try

00:17:256 (2,3) - try like this

00:21:818 (3,4,5,6) - try like this

00:24:625 (3,4,5,6) - try like this

00:33:046 (3,4,5,6) - all like these can make other partern ,if u want

00:38:835 (4) - try put(200,142)

01:13:748 (1,2,3) - don't friendly for hard player , try?

01:24:274 (1) - try put(320,149)

[Insane]

00:11:204 add note

00:13:046 (3) - try put(284,224) or (280,152)

00:20:414 (3,4,5) - try

00:29:888 (2) - try

00:31:642 (3,4) - try

00:33:221 (4,5,6) - try

00:34:099 (2,3,4) - try

00:36:555 (1,2,3,4,5) - try

00:43:046 add note ?

01:09:888 (5,6) - flow will be better

01:24:274 (1) - stack on 01:23:221 (2) ?
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

MokouSmoke wrote:

[General]
  1. drum-hitnormal.wav is too soft and doesn't provide proper feedback to players. Examples (insane diff): 00:28:835 (3) - 00:29:888 (2) - 01:19:537 (5) - 01:20:063 (1) - 01:21:467 (1) - 01:22:169 (5) - 01:22:870 (1) - I used it after I edit .wav of the basis.(80db) Furthermore, I can up volume, but I don't do it. The high-hat of this music isn't loud sounds. I keep it now.
[Insane]
  1. 00:49:186 (1) - recommend you use circles at 00:49:186 - and 00:49:362 - instead to follow drum fixed. However, I use 1 circle and 1/2 slider.
  2. 01:24:362 (1) - maybe whistle at end of slider? (for all diffs) hm,,okay.
[Hard]
  1. 00:07:607 (3,1) - flow is too linear to give proper emphasis to 00:07:783 (1) - try this? http://puu.sh/mTZkF/a46c15b674.jpg also, I feel music here isn't strong enough to justify NC, but mapper's choice I don't like the flow that is the this acute angle. However, the linear shape agrees with that. Therefore, I moved 00:07:607 (3) - and made a flow of the up and down.
  2. 00:30:941 (1,2,3,4,5) - don't really agree with the flow pattern here. 00:31:292 (2,3) - you choose to emphasize second drum beat which is fine, but 00:31:818 (4,5) - because of flow, (4) is emphasized over (5) which isn't correct since (5) is the stronger of the two drum beats, just like (3). This makes pattern play very strange and seem to not follow the music. Recommend smooth flow to (4) and much sharper flow to (5) to fix this. hm,,I switched to rhythm same as 00:19:713 (1,2,3,4) - and 00:22:520 (1,2,3,4) - .
  3. similar places: 00:34:625 (4,5) - 00:37:432 (4,5) - ^
  4. 00:46:993 (3) - unstack to prevent any confusion between 1/2 and 1/4 rhythm. I think consistent spacing is also more appropriate since the 3 drum sounds are identical fixed.
  5. 00:51:818 - strong beat with clap would feel better if it was clickable. remove repeat on 00:51:467 (3) - and add note imo It was pointed out to also Lily-san here. Therefore, I change this.
  6. 00:54:274 (3) - ^ fixed.
  7. 01:20:765 (2,3) - use smoother flow since this is calmer section with no drums. maybe something like this http://puu.sh/mU0Hw/6e32d4a7e1.jpg http://puu.sh/mU0Iy/f139139c6c.jpg I don't like kinda such unstack. (Depending on the place) I keep it now.
[Normal]
  1. Combo numbers are very small. If you want, you can NC every 2 downbeats instead of every 1 so visually it looks smoother, but up to you. I think that I don't have any problem now. When I receive the same indication, I consider it.
  2. 00:03:748 (3,1) - DS is the most important thing in your mapping? lol mistake.
  3. 00:07:783 (3) - if you keep NC in hard and insane, might as NC here I forgot it. fixed.
  4. 00:07:783 (3,4) - I think 2 1/2 sliders fit music better and easier to play, just like your hard diff Even the present rhythm doesn't have any problem in the normal diff.
  5. 00:40:239 - miss drum sound. 00:39:362 (1,2,3) - don't really like this rhythm. I think you can use rhythm for hard diff here as well since it is appropriate and also captures vocal pattern I switched to 1/2reverce slider.
  6. 00:51:467 (3) - prefer 1/2 slider + note instead to capture beat at 00:51:818 - Because this is pointing out same as hard diff, I change it.
  7. same: 00:52:169 (1) - 00:54:274 (3) - ^
[Easy]
  1. I've never seen 1/2 rhythm in easy diff before. Maybe you could quickly ask a BN or QAT if this is ok This was pointed out by Lily-san. hm,,I will consider it.
  2. 00:50:590 (1,2) - in case you want to avoid 1/2 rhythm http://puu.sh/mU1HY/06ed47a872.jpg 1/2 does not disappear when I perform the that change. I change it with different rhythm.
  3. 01:00:414 (3,4,1) - flow places too much emphasis on (4) compared to (1) imo. maybe something like this? http://puu.sh/mU22D/6cfc8968ab.jpg http://puu.sh/mU24B/2f0df92962.jpg I think that the present conditions don't have any problem
  4. 01:06:204 (3,4) - if avoid 1/2 rhythm: http://puu.sh/mU2e0/ff4d7a9382.jpg In the case of 1/2 down beat start, I think that I do not have any problem.
  5. 01:13:748 (2,3) - no good idea sorry :/ ^
  6. 01:24:274 (1) - move up for better flow from 01:22:870 (2) - . 01:18:660 (1,2,1,2) - all this is smooth flow, so no reason to break flow now I moved to y192 to perfectly shaped.
Good luck. mapset looks pretty nice. have a star. Thank you for modding and kds star! It was very helpful. ;)

moonlightleaf wrote:

hihi~ M4M from your queue

[General]

[Easy]

Easy Max star is : 1.5 it don't have any problem in 1.5 or more now.

00:32:344 (3,4) - try okay.

00:37:607 (2,3) - blanket I think that I do not have any problem now.

00:44:274 (3,4) -change to slider will -0.04star blanket I use circles to get rid of boring rhythm. About the SD as above.

[Normal]

fine Thank you <3

[Hard]

00:09:537 (5,1,2) - try Good! This is interesting.

00:17:256 (2,3) - try like this hm,,okay. However, I placed note according to DS. When there is the indication of this, I put it back.

00:21:818 (3,4,5,6) - try like this I perform placement depending on consistency. All these phrases are composed of double stack. I keep it.

00:24:625 (3,4,5,6) - try like this ^

00:33:046 (3,4,5,6) - all like these can make other partern ,if u want ^

00:38:835 (4) - try put(200,142) The rhythm here has been changed. However, also your suggestion is good. fixed.

01:13:748 (1,2,3) - don't friendly for hard player , try? This rhythm is normal diff imo.

01:24:274 (1) - try put(320,149) This note synchronizes with spinner. I surely think that your suggestion is good. However, I keep it now.

[Insane]

00:11:204 add note Nice catch!

00:13:046 (3) - try put(284,224) or (280,152) The (3) moves to 294,219 so that a saves an equilateral triangle.

00:20:414 (3,4,5) - try hm,,okay.

00:29:888 (2) - try I changed it a little bit.

00:31:642 (3,4) - try fixed.

00:33:221 (4,5,6) - try The (5) is blanket to (2) now. I don't want to break it.

00:34:099 (2,3,4) - try The 00:34:449 (3,4) - doesn't perform a change to slider according to consistency.

00:36:555 (1,2,3,4,5) - try hm,,okay.

00:43:046 add note ? Because I felt it unnaturally, I don't add it.

01:09:888 (5,6) - flow will be better lol Why did this happen to me? okay!

01:24:274 (1) - stack on 01:23:221 (2) ? fixed.
Thank you for modding! useful mod ;)
Seijiro
#modreqs

General
  • Nothing to say here~

Insane
  • 00:06:204 (3,4) - I find this constant spacing not the best one to express the music: with 00:06:379 (4) - starts a new instrument which is really good for mapping, the only problem is that the spacing 3 --> 4 makes me think you're still following the previous instrument (which isn't the case).
    My suggestion is to stack 3 on top of 4, or something similar to tell the player "hey, I'm gonna change instrument"
    (also, you forgot to add a NC on 00:06:379 (4) - as you did for 00:07:783 (1) - later on)

    00:07:607 (3,1) - I guess I'll say the same thing as above ^. The linear movement and the constant DS don't tell me much :/
    My suggestion here is to do a Ctrl + G on 00:07:783 (1,2) -

    00:09:888 (1,2) - The previous circle + slider rhythm was way better than this slider + circle. Examples: 00:08:485 (1,2) - 00:05:678 (1,2) - 00:07:081 (1,2) -
    Just a suggestion

    00:15:502 (1,2) - Just personal flow here, stack? (the current flow is fine already)

    00:21:818 (3,4,5,6) - I know I'm maybe enforcing too much my flows here, but who knows, maybe it helps anyway for another pattern.
    Sine the triangle kinda pattern kinda wastes the rhythm on 00:22:169 (5,6) - especially what about something like this? (note that 4 and 6 are stacked)

    00:22:870 (2,3,4) - Shouldn't this be similar to 00:20:063 (2,3,4) - spacing-wise?

    00:42:169 - 00:55:502 - I'd reduce spacing and SV for this section, since it seems a calmer than the rest

    01:18:660 - 01:24:274 - Same ^

    01:19:537 (5) - I can't hear any strong beat supporting a slider here tbh... In the last part of the song you seem to use sliders whenever there is a lyric so why here don't you do so?
In general, I'm used to change spacing to give different feelings for each part of the song and it was probably noticeable in my mod, sorry.

Hard
  • 00:30:239 (3,4) - While I do understand the reason for such pattern I can't perceive it as an average pattern for this difficulty.
    The best solution would be to delete both of them and leave the player listen to that rhythm, just add a circle at 00:30:239 -

    01:10:765 (3) - As it is now, it doesn't make much difference whether it has those "decorations" or not x)
    I mean, you don't add much to the flow anyway. I'd keep it clean as the rest of the map
That's all for this one, nice job

Normal
  • 00:07:783 (1) - Is this NC necessary? You used a 4/1 pattern to place NCs till now and I don't really see a reason to change that

    00:41:292 - Fells like something's missing
That's all here too x)

Easy
  • 01:06:204 (3,4) - Ugh, this one is the main reason why the star rating is so high. Also, I can't really see it as a fitting pattern for a Easy diff.
    Maybe convert 01:06:204 (3) - into a circle only or something easier, just to avoid the 1/2 rhythm

    btw, 01:06:204 (3) - this is fine since the sound is stronger than the one above ^
Nice~

That's all from me :3~
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

MrSergio wrote:

#modreqs

General
  • Nothing to say here~ Yes^^

Insane
  • 00:06:204 (3,4) - I find this constant spacing not the best one to express the music: with 00:06:379 (4) - starts a new instrument which is really good for mapping, the only problem is that the spacing 3 --> 4 makes me think you're still following the previous instrument (which isn't the case).
    My suggestion is to stack 3 on top of 4, or something similar to tell the player "hey, I'm gonna change instrument" okay. fixed.
    (also, you forgot to add a NC on 00:06:379 (4) - as you did for 00:07:783 (1) - later on)

    00:07:607 (3,1) - I guess I'll say the same thing as above ^. The linear movement and the constant DS don't tell me much :/
    My suggestion here is to do a Ctrl + G on 00:07:783 (1,2) - fixed.

    00:09:888 (1,2) - The previous circle + slider rhythm was way better than this slider + circle. Examples: 00:08:485 (1,2) - 00:05:678 (1,2) - 00:07:081 (1,2) -
    Just a suggestion Oh, that makes sense. k

    00:15:502 (1,2) - Just personal flow here, stack? (the current flow is fine already) Because I hear it so that music flow here, it's keeping now.

    00:21:818 (3,4,5,6) - I know I'm maybe enforcing too much my flows here, but who knows, maybe it helps anyway for another pattern.
    Sine the triangle kinda pattern kinda wastes the rhythm on 00:22:169 (5,6) - especially what about something like this? (note that 4 and 6 are stacked) hmm,,Because I like placement to flow, reserves it.

    00:22:870 (2,3,4) - Shouldn't this be similar to 00:20:063 (2,3,4) - spacing-wise? I fixed all the phrases same as it. I still perform the placement that followed it because I regard DS as important very much.

    00:42:169 - 00:55:502 - I'd reduce spacing and SV for this section, since it seems a calmer than the rest Because it was also pointed out to Lily-san, I make modifications. (SV1.0 → 0.9 and 0.8) However, I don't change DS. This is because it can supplement it by decreasing SV. In addition, I changed hard diff equally.

    01:18:660 - 01:24:274 - Same ^ This doesn't feel the need of the change. Because, this decreases from 1.1 to 1.0 now. I think in it enough.

    01:19:537 (5) - I can't hear any strong beat supporting a slider here tbh... In the last part of the song you seem to use sliders whenever there is a lyric so why here don't you do so? I don't limit it to the lyrics in the condition using the slider. I choose the notes to the nuance of the sound at that time.
In general, I'm used to change spacing to give different feelings for each part of the song and it was probably noticeable in my mod, sorry. No problem. Very helpful. However, it is a creed that my mapping almost keeps a fixed DS. I'm sorry about the mod that isn't accepted.

Hard
  • 00:30:239 (3,4) - While I do understand the reason for such pattern I can't perceive it as an average pattern for this difficulty.
    The best solution would be to delete both of them and leave the player listen to that rhythm, just add a circle at 00:30:239 - The momentum of the music has not yet disappeared here. I don't think that it's the best to give the time of the blank by deleting the notes. I keep it now.

    01:10:765 (3) - As it is now, it doesn't make much difference whether it has those "decorations" or not x)
    I mean, you don't add much to the flow anyway. I'd keep it clean as the rest of the map I think that this isn't a big problem. I don't have any problem with a normal curve tbh. However, I don't think that it is important also that I change it.
That's all for this one, nice job Thank you~

Normal
  • 00:07:783 (1) - Is this NC necessary? You used a 4/1 pattern to place NCs till now and I don't really see a reason to change that This does handling same as each diff.

    00:41:292 - Fells like something's missing Add circle.
That's all here too x) Thank you~

Easy
  • 01:06:204 (3,4) - Ugh, this one is the main reason why the star rating is so high. Also, I can't really see it as a fitting pattern for a Easy diff.
    Maybe convert 01:06:204 (3) - into a circle only or something easier, just to avoid the 1/2 rhythm hmm,,It was pointed out in also other modder. okay.

    btw, 01:06:204 (3) - this is fine since the sound is stronger than the one above ^
Nice~ Thank you~

That's all from me :3~ Thank you for modding! The insane diff in particular performed many changes. I appreciate your help. ;)
A r M i N
M4M


Isnt the BG a little too much ? Kinda inappropriate no ?


01:05:327 (2) - Slider looks strange


00:06:379 (3) - not rlly needed right ?
00:09:537 - http://puu.sh/nm9CL/6e2b44514e.jpg It is much easier for new players, you need to always take in mind that Normal is for newcomers
00:13:748 - ^
00:15:151 - ^



00:09:362 (4,5,1,2) - Hard to read (maybe)
00:30:239 (3,4,1) - I don't see how this follows the rythm ?
01:20:590 - Put circle maybe
01:23:397 - ^


01:15:853 (1,2,3,4,5,6,7,8) - I dont like that thats only circles, maybe do some sliders ?


Cool Map

Good Luck :D
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

A r M i N wrote:

M4M


Isnt the BG a little too much ? Kinda inappropriate no ? No problem. My ranked maps is always such BG lol


01:05:327 (2) - Slider looks strange This is bent to fit the lyrics. I made kinda changes.


00:06:379 (3) - not rlly needed right ? 00:06:379 - and the 00:06:730 - have a sound. I think that 1/1 slider is most suitable.
00:09:537 - http://puu.sh/nm9CL/6e2b44514e.jpg It is much easier for new players, you need to always take in mind that Normal is for newcomers I changed to the placement to pick up the sound of the snare.
00:13:748 - ^ ^
00:15:151 - ^ ^



00:09:362 (4,5,1,2) - Hard to read (maybe) okay. I changed a pattern of the placement.
00:30:239 (3,4,1) - I don't see how this follows the rythm ? Because there was the same opinion, I changed it.
01:20:590 - Put circle maybe Because a conspicuous sound does not exist, I make a blank. In addition, it is a reason to be a quiet part.
01:23:397 - ^ ^


01:15:853 (1,2,3,4,5,6,7,8) - I dont like that thats only circles, maybe do some sliders ? I think that it is necessary for respectively to take rhythm here. In addition, I think it to be suitable snap in insane diff.


Cool Map

Good Luck :D Thank you for modding!
Avishay
Hey.

[General]
  1. I find the usage of the drum-hitnormal to be infuriating, it's barely audible, use it as an addition to the soft hitnormal, rather than the sampleset itself.
[Insane]
  1. 00:42:169 (1,3) - A really lame overlap, I highly recommend you remove it.
  2. 01:06:730 (4,5) - Why did you increase the SV? I couldn't really find it fitting while playing, if anything the vocvals build up the next section so the SV should be slower, eitherway add a NC here.
  3. 00:39:186 (6,1,2,3) - Movement here is unpleasant, there's the nice movement from the previous pattern and then you suddenly stop with a stack but decide to continue.
  4. 00:59:011 (1) - Changing this slider to a mirror of 00:59:537 (3) - would be really cool.
[Hard]
  1. 00:43:748 (2) - I suggest placing its' sliderhead a bit lower for a nicer transition from the previous circle, like that: http://puu.sh/nAk7s/c015fab296.jpg
[Normal]
  1. 00:37:081 (3) - Try this for a smoother transition http://puu.sh/nAkoI/bf85b26b36.jpg
  2. 00:37:958 (1,2) - That's most likely going to just confuse new players, they'll see both 1's tail and 2's head as a circles and will think that they'll need to press on them rather than going a bit further for 1's head, which they won't recognise well in this clutter of objects.
[Easy]
  1. 01:05:327 (2) - Those red anchors don't really do anything rather than confuse about the slidershape, remove those.
Overall, pretty cute set, not my style of mapping, but nice nontheless.

Get some more mods and call me back, I'll make a throughout check at the time.
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Avishay wrote:

Hey.

[General]
  1. I find the usage of the drum-hitnormal to be infuriating, it's barely audible, use it as an addition to the soft hitnormal, rather than the sampleset itself. I was troubled very much...okay. I removed the drum-hitnormal. All the points of the sampleset setting removed it.
[Insane]
  1. 00:42:169 (1,3) - A really lame overlap, I highly recommend you remove it. okay. I moved (3)
  2. 01:06:730 (4,5) - Why did you increase the SV? I couldn't really find it fitting while playing, if anything the vocvals build up the next section so the SV should be slower, eitherway add a NC here. I gave speed to express a sound of the 01:06:730 - . As you are said, I changed it, but I feel a sense of incongruity very much. Because I thought that the NC is necessary, I add it.
  3. 00:39:186 (6,1,2,3) - Movement here is unpleasant, there's the nice movement from the previous pattern and then you suddenly stop with a stack but decide to continue. I removed stack.
  4. 00:59:011 (1) - Changing this slider to a mirror of 00:59:537 (3) - would be really cool. okay.
[Hard]
  1. 00:43:748 (2) - I suggest placing its' sliderhead a bit lower for a nicer transition from the previous circle, like that: http://puu.sh/nAk7s/c015fab296.jpg fixed.
[Normal]
  1. 00:37:081 (3) - Try this for a smoother transition http://puu.sh/nAkoI/bf85b26b36.jpg I don't like the flows from 00:35:853 (3,1) - to 00:36:906 (2) - when I perform that change. This is because the flow becomes the acute angle. Therefore, I adopted symmetry of the 00:35:853 (3) - in 00:37:081 (3) - .
  2. 00:37:958 (1,2) - That's most likely going to just confuse new players, they'll see both 1's tail and 2's head as a circles and will think that they'll need to press on them rather than going a bit further for 1's head, which they won't recognise well in this clutter of objects. okay. I changed the placement.
[Easy]
  1. 01:05:327 (2) - Those red anchors don't really do anything rather than confuse about the slidershape, remove those. I added it by lyrics. Isn't it cute? lol fixed.
Overall, pretty cute set, not my style of mapping, but nice nontheless. Thank you ;)

Get some more mods and call me back, I'll make a throughout check at the time. okay. After having performed some mods, I call you. Thank you for modding!
Kei
  • [Insane]
  1. 00:20:590 (4) - This overlap looks ugly tbh. :o
  2. 00:44:275 (1) - I think this NC isn't necessary at all.
  3. 00:57:256 (5) - Here's missing a whistle I think.
  4. 01:08:485 (5) - And here too?
  5. 01:13:046 (1) - How about adding a hitfinish here?
  6. 01:18:660 - This part is too fast although the song intensity decreases considerably. I suggest you to decrease the SV here. It just doesn't feel right when playing it imo.
  • [Hard]
  1. 00:07:607 (3) - Slightly wrong spacing.
  2. 01:13:046 (1) - How about adding a hitfinish here?
  • [Normal]
  1. 01:13:046 (1) - Hitfinish like I suggested for your other diffs?
  2. 01:24:274 (1,1) - I think this spinner is too early after clicking (1). I wouldn't say unexpected because it's at the song's end but it might be difficult for some beginners to react to it and it would troll them if they miss or get a 100 right at the end.
  • [Easy]
  1. 00:51:467 (2,3,1,2) - This worries me because it's kinda unexpected although it's correctly following the music, it might be a bit too much for an easy diff but I can't tell for sure if it's wrong or not. That's up to a BN.
  2. 00:55:502 (3) - Hmmm how about adding a NC here? I think it'd fit. (Now that I think about it, you didn't add NC at this part in any of your difficulties so consider doing so in all of them if you like it) :D
    ____________
Sorry for such a poor mod, I just can't find anything that should be changed in my opinion.
I decided to stop because I would end up being picky and mentioning pointless stuff. Your maps are always neat. <3

GL! :D
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

Kei wrote:

  • [Insane]
  1. 00:20:590 (4) - This overlap looks ugly tbh. :o fixed.
  2. 00:44:275 (1) - I think this NC isn't necessary at all. An opinion is divided here. I agree to your suggestion. After all it may be good to obey consistency...
  3. 00:57:256 (5) - Here's missing a whistle I think. I hear it subtly. Because a sound is too low, I do not feel need.
  4. 01:08:485 (5) - And here too? ^
  5. 01:13:046 (1) - How about adding a hitfinish here? There is no sound of cymbals there. It is very clear when I compare by hearing it with next note.
  6. 01:18:660 - This part is too fast although the song intensity decreases considerably. I suggest you to decrease the SV here. It just doesn't feel right when playing it imo. hmm,,Because it is the point that was also pointed out in other modder, I change it.(x0.9)
  • [Hard]
  1. 00:07:607 (3) - Slightly wrong spacing. I think that I do not have any problem. Rather I revised it because space of next notes was small.
  2. 01:13:046 (1) - How about adding a hitfinish here? It is the same as Insane diff.
  • [Normal]
  1. 01:13:046 (1) - Hitfinish like I suggested for your other diffs? It is the same as Insane diff.
  2. 01:24:274 (1,1) - I think this spinner is too early after clicking (1). I wouldn't say unexpected because it's at the song's end but it might be difficult for some beginners to react to it and it would troll them if they miss or get a 100 right at the end. This is my ideal timing. I don't violate this in a mapping rule. I keep it.
  • [Easy]
  1. 00:51:467 (2,3,1,2) - This worries me because it's kinda unexpected although it's correctly following the music, it might be a bit too much for an easy diff but I can't tell for sure if it's wrong or not. That's up to a BN. I don't like this snap tbh lol. I changed it.
  2. 00:55:502 (3) - Hmmm how about adding a NC here? I think it'd fit. (Now that I think about it, you didn't add NC at this part in any of your difficulties so consider doing so in all of them if you like it) :D You are right when I surely obey consistency. However, next note is a start in kiai time. In addition, I don't have a problem with the drain, too. I keep it.
    ____________
Sorry for such a poor mod, I just can't find anything that should be changed in my opinion.
I decided to stop because I would end up being picky and mentioning pointless stuff. Your maps are always neat. <3

GL! :D No problem. Thank you for modding! It was helpful ;)
Mekki
Hey, from my queue you already got a lot of good mods, it is kinda hard to mod that XD

[Easy]
Ughhh! It seems fine already XD

[Normal]
  1. 00:49:713 (2) - I understand that you did that for flow, but it would not be better if you made this slider in two notes? The start of slider, is very more weak than the end of it, then, it feels weird.
Nice diff! Nothing really too worry about :>

[Hard]
  1. 01:10:765 (3) - This shape feels weird with the song/map, you could just remove second red point and let it like that http://puu.sh/nGooN/828ec62be6.jpg
Good!

[Insane]
Very good! :3

Sorry for that short mod, mapset already seems fine too me ;3;
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

MkGuh wrote:

Hey, from my queue you already got a lot of good mods, it is kinda hard to mod that XD Thank you XD

[Easy]
Ughhh! It seems fine already XD lol

[Normal]
  1. 00:49:713 (2) - I understand that you did that for flow, but it would not be better if you made this slider in two notes? The start of slider, is very more weak than the end of it, then, it feels weird. hmm,,Because I judged that it was good to be able to perform snap of the 00:49:888 - , I changed it to 2circle.
Nice diff! Nothing really too worry about :> Thank you~

[Hard]
  1. 01:10:765 (3) - This shape feels weird with the song/map, you could just remove second red point and let it like that http://puu.sh/nGooN/828ec62be6.jpg
Because it is the point that also was said to Sergio-san, I change it.

Good! \(^o^)/

[Insane]
Very good! :3 \(^o^)/\(^o^)/

Sorry for that short mod, mapset already seems fine too me ;3; Thank you for modding!
CSLM
hi, m4m

General

  • Clean!

Easy

  1. 00:02:870 (1,2,3) - it's not so good adding triangle patterns in a Easy diff, the newbies can't recognize if they have to click (2) or (3)
  2. 00:04:274 (3,4,1) - ^
  3. 00:07:081 (3,1) - try of avoid overlaps like this, make a non-polishiment feeling
  4. 00:39:362 (1) - mmm, maybe changing the curvature of this will make a nicer pattern with 00:40:765 (3) -
  5. 00:54:625 (2,3) - change this to a slider, the spacing in comparasion with 00:53:397 (1,2) - it's too similar, and confuse the players

Normal

  1. 00:03:046 (2,2) - this 2 object are too close, make a overlap feeling, try of apart them a little bit
  2. 00:07:783 (1) - NC inconsistency
  3. 00:15:502 (1) - *nazi* both parts of the slider aren't parallel
  4. 00:24:274 (2,3) - mmm, why not better make a blanket with (2)? http://puu.sh/nIdHC/18c48dd471.jpg with the slider up, make the pattern (00:23:923 (1,2,3) - ) more consistent
  5. 00:35:853 (3) - maybe move it a little to the right? (x390 y259) as i said before, make the pattern more consistent
  6. 00:42:870 (2,1,2) - (2) is following the vocal, meanwhile (1,2) aren't, which i think it a litle bit weird imo. Why not extend (1) to a 2/3 slider? (in 00:44:099 - )
  7. 00:54:976 (1,2) - spacing confusing, add a reverse in (1) better
  8. 01:00:239 - i think this beat should be emphatized, considering that 00:58:309 (2) - is emphatizing the vocals
  9. 01:11:467 - ^

Hard

  1. 00:20:765 (4,3,4) - *nazi* stack?
  2. 00:22:520 (1,2) - fix blanket
  3. 00:30:239 (3) - move it to x45 y17, as i said in the Normal diff, for make the pattern consistent
  4. 01:02:344 (3,4,1) - DS mistake?
  5. 01:04:274 (4,1) - ^
  6. 01:16:204 (2,1) - stack?
  7. 01:16:906 (4,2) - overlap
  8. 01:20:063 (1,1) - stack?

Insane

  1. ar9 is too much for a song with beats so softs imo, maybe 8.5 will suits better
  2. 00:12:344 (6,1,2,3,4) - make (with the tail of (6) and (1,2,3,4)) a full star pattern, instead of a half star pattern which it doesn't seems good imo
  3. 00:25:327 (1) - maybe move it to x187 y98 for make a square with 00:24:800 (4,5,6) - ?
  4. 00:32:695 (2,5) - overlap
  5. 00:46:906 (3,1) - stack plz
  6. 00:51:642 (6,7) - -> 00:55:502 (4) - i know what you're trying to do with this spacings: 00:52:344 (2,3) - 00:53:046 (6,1) - 00:53:748 (3,4) - 00:54:449 (6,7) - but don't do it please. Make a unpolished feeling, also i doesn't make sense putting that difference because first you're following the ticks, then you're following the piano, and it's strange (at least imo). I suggest making those spacings larger (for see the difference), or make them all of the same DS
  7. 01:13:748 (1,2,3) - make these objects overlaping themselves, with that DS make a 1/2 feeling

GL with rank
choo choo~
Topic Starter
kunka
Green : change
Orange : change a little.
Red : no change
Blue : comment

CSLM wrote:

hi, m4m

General

  • Clean!

Easy

  1. 00:02:870 (1,2,3) - it's not so good adding triangle patterns in a Easy diff, the newbies can't recognize if they have to click (2) or (3) I relaxed little a them.
  2. 00:04:274 (3,4,1) - ^ ^
  3. 00:07:081 (3,1) - try of avoid overlaps like this, make a non-polishiment feeling There is no overlap here. Is it (3) and (2)? It does not have any problem if so. It is not overlap during the play.
  4. 00:39:362 (1) - mmm, maybe changing the curvature of this will make a nicer pattern with 00:40:765 (3) - As you said the (1) is different to (3) curvature. However, It's good fit when I overlap two. Blanket collapses when I do it in the same curvature because these two are different in length. Therefore, I think that I do not have any problem.
  5. 00:54:625 (2,3) - change this to a slider, the spacing in comparasion with 00:53:397 (1,2) - it's too similar, and confuse the players okay.

Normal

  1. 00:03:046 (2,2) - this 2 object are too close, make a overlap feeling, try of apart them a little bit fixed.
  2. 00:07:783 (1) - NC inconsistency An opinion is considerably divided here. Because I'm a point without a change of BPM (SV) and the DS, I agree with you. However, it can't necessarily say because it's the changed point of melody.
  3. 00:15:502 (1) - *nazi* both parts of the slider aren't parallel fixed.
  4. 00:24:274 (2,3) - mmm, why not better make a blanket with (2)? http://puu.sh/nIdHC/18c48dd471.jpg with the slider up, make the pattern (00:23:923 (1,2,3) - ) more consistent okay.
  5. 00:35:853 (3) - maybe move it a little to the right? (x390 y259) as i said before, make the pattern more consistent okay. Because a flow became narrow as for some them, I moved it a little overall.
  6. 00:42:870 (2,1,2) - (2) is following the vocal, meanwhile (1,2) aren't, which i think it a litle bit weird imo. Why not extend (1) to a 2/3 slider? (in 00:44:099 - ) I see! fixed.
  7. 00:54:976 (1,2) - spacing confusing, add a reverse in (1) better ok.
  8. 01:00:239 - i think this beat should be emphatized, considering that 00:58:309 (2) - is emphatizing the vocals fmm,,ok.
  9. 01:11:467 - ^ ^

Hard

  1. 00:20:765 (4,3,4) - *nazi* stack? k.
  2. 00:22:520 (1,2) - fix blanket fixed.
  3. 00:30:239 (3) - move it to x45 y17, as i said in the Normal diff, for make the pattern consistent Because distance becomes 1.3, I don't change it. I made modifications in the feeling similar to it.
  4. 01:02:344 (3,4,1) - DS mistake? Ooooops! Thank you.
  5. 01:04:274 (4,1) - ^ Because the 01:04:625 (1) - is a strong beat, this is not wrong.
  6. 01:16:204 (2,1) - stack? k.
  7. 01:16:906 (4,2) - overlap k.
  8. 01:20:063 (1,1) - stack? k.

Insane

  1. ar9 is too much for a song with beats so softs imo, maybe 8.5 will suits better If BPM was 160, I performed the change. I think enough in AR9.
  2. 00:12:344 (6,1,2,3,4) - make (with the tail of (6) and (1,2,3,4)) a full star pattern, instead of a half star pattern which it doesn't seems good imo Nice idea!
  3. 00:25:327 (1) - maybe move it to x187 y98 for make a square with 00:24:800 (4,5,6) - ? k.
  4. 00:32:695 (2,5) - overlap k.
  5. 00:46:906 (3,1) - stack plz The (1) in this part has a strong sound imo. So it is against my mapping-style to position by 1.4. Therefore, it move to the slightly distance away.
  6. 00:51:642 (6,7) - -> 00:55:502 (4) - i know what you're trying to do with this spacings: 00:52:344 (2,3) - 00:53:046 (6,1) - 00:53:748 (3,4) - 00:54:449 (6,7) - but don't do it please. Make a unpolished feeling, also i doesn't make sense putting that difference because first you're following the ticks, then you're following the piano, and it's strange (at least imo). I suggest making those spacings larger (for see the difference), or make them all of the same DS I unified them in 1.6
  7. 01:13:748 (1,2,3) - make these objects overlaping themselves, with that DS make a 1/2 feeling Because these want to express a feeling of scamper, I do not perform the overlap.

GL with rank
choo choo~ It was very helpful. Thank you for modding!
Avishay
Alright, recheck done, nothing mention-worthy was found, so yeah here's dat blub blub thing.
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