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Seinabo Sey - Pistols at Dawn (Culture Shock Remix) [Taiko]

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Total Posts
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Topic Starter
Aldwych
This beatmap was submitted using in-game submission on vendredi 2 septembre 2016 at 14:36:49

Artist: Seinabo Sey
Title: Pistols at Dawn (Culture Shock Remix)
Tags: dnb drum and bass
BPM: 174
Filesize: 9462kb
Play Time: 05:00
Difficulties Available:
  1. Fire Dawn Oni (4,5 stars, 1591 notes)
Download: Seinabo Sey - Pistols at Dawn (Culture Shock Remix)
Information: Scores/Beatmap Listing
---------------
You looking at me
Me looking at you
We could've have it all
A world of our own
I never thought we could be
Pistols at dawn


00:45:574 (80) = 1/3


Already mapped by Secretpipe with a collaboration composed with Elvis , Seikatoo , Cancel and phaZZZZZ.
Got his permission to take the SB too. It fits so well with taiko elements.

Standard map : https://osu.ppy.sh/s/344264

Modders :
Nepuri
Ppuskalin
Q____X
infr4
Nardoxyribonucleic
R
liusong159753
mintong89
Smallwu
game rock
Prophecy
Ayomi
OzzyOzrock
newyams99 *2
Aloda
SKSalt
TKS
Stefan
Tasuke912
Raiden ╭( ・ㅂ・)و
Nwolf ╭( ・ㅂ・)و

Playtesters:
Arrival
TimmyAkhmed
Nardoxyribonucleic
LTL
Kin
DeletedUser_6637817
From my Queue!

Fire Dawn Oni
01:22:298 (171) - thumping noise, consider a d
01:30:057 (231) - the sound you mapped to k, should change!
02:27:298 (665) - ^
01:30:574 (234,235,236) - try doing a ddk to emphasize the clap sound at the end
01:32:643 (247) - d, thumpy noise
01:34:022 (255) - ^
01:34:712 (258) - ^
01:35:574 - the clap sound is not mapped, try inserting a k here!
01:36:781 (274,275,276) - ddk to emphasize the clap again
01:45:747 (348,349,350) - ^
01:55:919 (435) - d because thump noise
01:58:333 (452,453,454) - kdd because the clap sound is at the start
02:03:850 (494,495,496) - ^
02:09:367 (535,536,537) - ^
02:20:402 (614,615,616) - ^
02:25:919 (654,655,656) - ^
02:08:505 (529) - thump noise, d
02:18:850 (603) -
02:10:574 (543) - ^
02:11:953 (554,555) - the clap sound is the 2nd one and the 1st one is a thump, change to d k
02:22:126 (625,626,627) - kkd, the pitch is falling
No need to apply to 2nd part, for variety :)

Nice map!
Topic Starter
Aldwych

Nepuri wrote:

From my Queue!

Fire Dawn Oni
01:22:298 (171) - thumping noise, consider a d Better changing to k the prevous one, i felt like only d for clap is so Osu!,
01:30:057 (231) - the sound you mapped to k, should change! I'm using the down melody effect, not the beat.
02:27:298 (665) - ^ fixed
01:30:574 (234,235,236) - try doing a ddk to emphasize the clap sound at the end The melody make mine le don't want to be focus on the beats.s on the beats. Before there's shots of pistols sounds, which makes a good contrast with d and triple k, having ddk would make the shots not unique.
01:32:643 (247) - d, thumpy noise Melody + higher contrast with triple k.
01:34:022 (255) - ^ Melody
01:34:712 (258) - ^ Fixed due to previous pattern structure.
01:35:574 - the clap sound is not mapped, try inserting a k here! I'm representing the vocals by the doublets, the clap beat doesn't interest me.
01:36:781 (274,275,276) - ddk to emphasize the clap again Nope i'm focusing on the melody with these patterns
01:45:747 (348,349,350) - ^ Melody too, there's also a sounds who deserved a k, fixing (351) to k because of a sound too.
01:55:919 (435) - d because thump noise vocals.
01:58:333 (452,453,454) - kdd because the clap sound is at the start I don't care about the beats, what i'm interested is about to reproduce those 1/8 sounds in the background (that's why there's several kkk kkk in the map)
02:03:850 (494,495,496) - ^
02:09:367 (535,536,537) - ^
02:20:402 (614,615,616) - ^
02:25:919 (654,655,656) - ^ Same for all ofc
02:08:505 (529) - thump noise, d melody
02:18:850 (603) - Fixed because of seam patterns before.
02:10:574 (543) - ^ vocals
02:11:953 (554,555) - the clap sound is the 2nd one and the 1st one is a thump, change to d k k k instead vocals
02:22:126 (625,626,627) - kkd, the pitch is falling No need to change, it sounds well with what we have around
No need to apply to 2nd part, for variety :)
Since it's not a copy paste, i've no reasons. xD

Nice map! Thanks
Thanks for the mod and take your cookie! :D

Actually it seems like you want me to put k only on clap beats, which is a don't want, of course yes it's dnb, but there's also and melody, sounds and vocals in this music to give nice patterns.
snz
From My Queue

General


See This

[centre]

Fire Dawn Oni

[centre]
01:09:022 (83) - Add Finish
01:25:574 (194) - ^
01:52:471 (411) - Change This to K
02:04:195 (497) - Add finish
02:14:540 (576,577) - Change to K
02:15:229 (578) - Add Finish
02:19:712 (609) - Change This To d
03:09:626 (61) - Delete This
03:32:471 (141) - Change This To K
04:22:126 (524) - Add Finish
04:38:678 (653) - Change This To k
05:00:747 (805) - Change This To D

Good Luck With Rank :D
Topic Starter
Aldwych

Ppuskalin wrote:

From My Queue

General


See This
Yes sorry

[centre]

Fire Dawn Oni

[centre]
01:09:022 (83) - Add Finish Added, just because it fits well with the storyboard (star)
01:25:574 (194) - ^ No find this good enough, this section doesn't need impact imo.
01:52:471 (411) - Change This to K That may sounds good and legit, but tbh i find that K doesn't have as impact as D.
02:04:195 (497) - Add finish I'm really hesistant, and the left hand, i find this good and sounds well and deserves it (because we're in kiai, but it's not decent with my structure).
02:14:540 (576,577) - Change to K same argues as above
02:15:229 (578) - Add Finish I would go for yes, but 3 would be too much and this one especialy wouldn't make sense for me. Even changing to K too.
02:19:712 (609) - Change This To d yep
03:09:626 (61) - Delete This Why?
03:32:471 (141) - Change This To K no D.
04:22:126 (524) - Add Finish yee
04:38:678 (653) - Change This To k nope.
05:00:747 (805) - Change This To D yes my bad

Good Luck With Rank :D
Thanks for the mod, take your cookie :D
Do not hesitate to explain why would i do some changes. The argue is so easy to counter D:
Q____X
Hi :D

General


*Open AiMod, and look those errors with design
*ChangeSlider Velocity to 1.40


Fire Dawn Oni


00:20:057 (48) - k because you use this pattern before and fits well
01:13:678 - k
01:19:195 - k
01:35:402 - to 01:35:747 - do this pattern
02:04:712 - d
02:19:798 (611) - move to 02:19:884 -
02:25:057 - k
03:41:953 - k
04:26:091 - k
04:50:488 (737) - delete

I hope this helps you

Good map :)
infr4
From Queue

warning! : all of suggestion is matched my mapping style

start.

[Fire dawn Oni]

00:54:367 - missed some sound
01:35:402 - dd kd isn't matched at song. but i guess you matched at vocal.

those streams are may not matched at song muchh. so i delete all streams and i heard
- 01:47:643
- 02:32:126
- 03:51:781
- 03:58:678
- and many more like 5-streams

actually, i'm rly hard to understand what ur mapping style.

i'll re-mod this later but don't hope much better than this.
no kudos anyway, even if i re-mod and edited more.

not end.
Topic Starter
Aldwych
Hi Q____X!

Q____X wrote:

Hi :D

General


*Open AiMod, and look those errors with design
*ChangeSlider Velocity to 1.40 1.40 Is too fast, for the actual speed. No changes. And it's not obligatory to have 1.4 SV too


Fire Dawn Oni


00:20:057 (48) - k because you use this pattern before and fits well Fixed the first one too. Long time i had to done this. :<
01:13:678 - k nope and why?
01:19:195 - k same
01:35:402 - to 01:35:747 - do this pattern same, i quite like my own pattern due to the vocals following and not beat. Using doublets make also the player react because it's not that common.
02:04:712 - d Why? I found this current doublet interesting to have and it make a better impact to the d which have a nice song here.
02:19:798 (611) - move to 02:19:884 - Why? Tried both, and mine sounds better since the vocals are on the 1/4, imo i find this 3/4 space pretty nice.
02:25:057 - k ^
03:41:953 - k
04:26:091 - k ^ x 2
04:50:488 (737) - delete Feels a bit too much yes.

I hope this helps you

Good map :) Thanks! :>
Thanks for the mod! :D
Well you'll may know my answer, but the reason i rejected most of the propoositions, is the lack of explenation, maybe you're right on most of the point (maybe), but even with some tries i prefer my version which sounds more orignial and nicer. If i could have some reasons (about the structure, the melody, how it sounds etc) i would accept and try more.

Anyway take your cookie! :D

Hi infr4!

infr4 wrote:

From Queue

warning! : all of suggestion is matched my mapping style ok

start.

[Fire dawn Oni]

00:54:367 - missed some sound Since i'm following vocals, there's no reasons to add something here, however i find that 00:49:367 should be delete due to inconsistency with other patterns after.
01:35:402 - dd kd isn't matched at song. but i guess you matched at vocal. yes

those streams are may not matched at song muchh. so i delete all streams and i heard
- 01:47:643 Delete it and you'll know that it's the most decent stream you could heard xD
- 02:32:126 That could be legit to not be okay about that, but since it's the end of the kiai and previously we had long streams, that would be akward not having it.
- 03:51:781 oh eh oh eh
- 03:58:678 this is not a 3.* SR
- and many more like 5-streams

actually, i'm rly hard to understand what ur mapping style. Following beats, vocals, and melody. If i would have just followed one of them that map woudn't be instresting and result as a converted map. Also you may think that it's overmapped, but most of the taiko in this level are overmapped, but decently

i'll re-mod this later but don't hope much better than this. As you wish
no kudos anyway, even if i re-mod and edited more.

not end.
infr4
re-mod

and i heard the song without any notes, your streams now acceptable.
- but those streams' sound big to me and other modder, so it's not acceptable when modding without heard song.

but many sound is missed before 01:09:022

00:24:884 ~ 00:44:484 - many sound ignored but still good
00:47:928 ~ 01:08:333 - but i'm still here is bad to avoid some sounds even if focus at vocal.

*02:48:333 ~ 03:25:574 - same as above but actually better than that, still bad to me.

[Fire dawn Oni]

00:46:953 - d fit more
01:25:229 - maybe kkk kkk fits fine, but kkk ddk more fit

and it still a nice map.

as i said, no kudos.

end.
Topic Starter
Aldwych

infr4 wrote:

re-mod

and i heard the song without any notes, your streams now acceptable.
- but those streams' sound big to me and other modder, so it's not acceptable when modding without heard song.

but many sound is missed before 01:09:022

00:24:884 ~ 00:44:484 - many sound ignored but still good
00:47:928 ~ 01:08:333 - but i'm still here is bad to avoid some sounds even if focus at vocal. For both, i prefer keeping this calm since it's the calm part, i prefer having sliders on the streams since i don't have to have a lot of notes here (because of the SB and the sound) so having streams here wouldn't be decent. And the vocals here are the most noticable thing here, so better only follow them here. :>

*02:48:333 ~ 03:25:574 - same as above but actually better than that, still bad to me. same :>

[Fire dawn Oni]

00:46:953 - d fit more the k is more suitable due to piano note and making contrast with the "beat" (like for the clock tick in the middle)
01:25:229 - maybe kkk kkk fits fine, but kkk ddk more fit I follow the 1/8 ticks sounds here, that's why full k.

and it still a nice map.

as i said, no kudos.

end.
Thanks for the mod :D
AS you want for the kds.
Nardoxyribonucleic
Hi, here comes a brief check upon testplaying your map.

IRC mod with Aldwych, Jan 29, 2016
22:49 Aldwych: Hi nardo, i would like to know if you do some playtest?
22:49 Nardoxyribonucleic: hmm ok
22:49 *Aldwych is listening to [https://osu.ppy.sh/b/882001 Seinabo Sey - Pistols at Dawn (Culture Shock Remix)]
22:49 Aldwych: That shouldn't be to hard to play
23:00 Aldwych: I don't know if you are drunk or somehow but wow xD
23:00 Nardoxyribonucleic: I didn't play Onis for weeks
23:00 Aldwych: ah
23:00 Nardoxyribonucleic: I have been busy recently
23:00 Aldwych: stop SS HR FL Kantans D:
23:02 Nardoxyribonucleic: First of all, the SV increases are too much imo
23:02 Aldwych: ok
23:02 Aldwych: TimmyAKmed also said stop with these SV
23:02 Nardoxyribonucleic: you may try 1.1x or 1.15x in the kiais
23:03 Aldwych: gonna try to reduce on the kiai
23:05 Nardoxyribonucleic: 01:47:643 (360,361,362,363,364,365,366,367,368,369,370,371,372,373,374,375,376,377,378,379,380,381,382,383,384,385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401,402,403,404,405,406,407,408) - I think you may try to make this stream better to fit into the music more.
23:06 Nardoxyribonucleic: Hint: to follow the snares and the vocal changes
23:08 Nardoxyribonucleic: 02:00:402 (466,467,468,469,470,471,472) - maybe try k ddkkd ? The kddkddk sounds a bit out of place.
23:08 Aldwych: Somehow i try to make it with simple patterns
23:10 Aldwych: for this one i prefer keeping as a long pattern, i understand where you go for by following the beats and the vocals, but how fast she said "take a bullet for you" and the intensity makes me want to keep the longer, however i'll try to makes others patterns instead
23:10 Nardoxyribonucleic: 02:19:712 (608,609) - you can use 1/4 kkd here instead of dk
23:10 Aldwych: i understand this is not the most suitable pattern
23:11 Nardoxyribonucleic: yep you may reconsider that.
23:11 Aldwych: Fixed ^
23:14 Nardoxyribonucleic: 03:58:678 (337,338,339,340,341,342,343) - again you may change this to something like d kdkkd
23:14 Aldwych: for 02:00:402 : Changed o kkddkkd, i don't really like the break you wanted, but we are on the same way
23:14 Aldwych: aaaa this link xD
23:15 Aldwych: fixed
23:15 Nardoxyribonucleic: 04:12:471 (453,454,455,456,457,458,459,460,461,462,463,464,465,466,467) - I feel like this stream could be shorter
23:16 Nardoxyribonucleic: maybe delete 04:13:247 (462) - ?
23:16 Aldwych: Well if we delete this whole patert, we can hear this is a decent place to stream, even longer
23:17 Nardoxyribonucleic: I could see your intention to follow the vocal pauses
23:17 Aldwych: Maybe you should delete this entire place and see i could make a long stream. I found wise to cut on the middle
23:18 Aldwych: but cut this stream woukd make structure unconsistences?
23:19 Nardoxyribonucleic: If you really want to keep the note, d would sound better there.
23:20 Aldwych: Fixed ^
23:20 Nardoxyribonucleic: 04:27:471 - add k ? I guess you missed the vocal there.
23:21 Aldwych: Sounds legit
23:22 Aldwych: As long as i keep a break after finishers
23:22 Nardoxyribonucleic: Also, please change the base SV to 1.4
23:23 Aldwych: We are forced to use 1.
23:23 Aldwych: 1.4? *
23:23 Aldwych: Because it isn't a rule
23:23 Aldwych: however since i'll change the SV i'll may re-up to 1.4
23:23 Nardoxyribonucleic: Yes. To keep SV constant in no mod with respect to BPM
23:23 Aldwych: but that may be too fast in general
23:24 Aldwych: even if i down the SV changes
23:24 Nardoxyribonucleic: That's fine if you lower the SV multipliers in the timing points
23:24 Aldwych: ok
23:25 Nardoxyribonucleic: That's all the noticeable issues found in the brief check.

Good luck~ :D
[R]
[General]
Check the "Widescreen Support" you has a storyboard right ?

[Oni]
00:45:574 (24,25,26,27,28,29,30,31,32,33,34,35,36) - why not just put a slider only ? this part still calm , also sound same like 00:51:091 - | 00:56:609 - |

00:49:712 - chage to d then 00:48:333 (40,41,42) - ctrl+G , i will emphasize the 00:49:712 -
00:53:160 - k, you following the vocal here i guess
00:59:022 - d

01:04:884 - sems like this part to monotoune let me arrange some
| 01:05:229 - D
| 01:05:919 - to 01:07:643 - from here you can try a pattern like this with 83 as Finisher


01:17:471 - add note, it will matching the drum with vocal

01:34:884 - i guess this part isn't good
| 01:35:143 - move 01:34:971 -
| 01:35:574 - add k
| 01:35:919 - d
| 01:36:005 - delete

01:45:057 - this pattern kinda hard i guess, try a ddkdkdd

02:16:695 - add note ? consistency with next part


Maybe just that
okay Good Luck , nice map
Topic Starter
Aldwych
Hi [R]!

[R] wrote:

[General]
Check the "Widescreen Support" you has a storyboard right ? Yup

[Oni]
00:45:574 (24,25,26,27,28,29,30,31,32,33,34,35,36) - why not just put a slider only ? this part still calm , also sound same like 00:51:091 - | 00:56:609 - |
Compare and you still see not. This section cannot be represented with a slider. Look closely

00:49:712 - chage to d then 00:48:333 (40,41,42) - ctrl+G , i will emphasize the 00:49:712 - Remade this section a bit. But it has to be changed.
00:53:160 - k, you following the vocal here i guess Not for the vocals but yes
00:59:022 - d yep for the piano

01:04:884 - sems like this part to monotoune let me arrange some
| 01:05:229 - D
| 01:05:919 - to 01:07:643 - from here you can try a pattern like this with 83 as Finisher


Just follow the changes, not for 84 still in k for vocals, not planning to add more notes here aswell.

01:17:471 - add note, it will matching the drum with vocal Personnal preferance, i don't mind for this drum/vocal.

01:34:884 - i guess this part isn't good
| 01:35:143 - move 01:34:971 -
| 01:35:574 - add k
| 01:35:919 - d
| 01:36:005 - delete

All denied, the triple k is to make more intense on the vocals. The doublet is here for the vocal focus.

01:45:057 - this pattern kinda hard i guess, try a ddkdkdd Made my own remake but it has to be changed considered on the melody stuff. But it's close of your own tho

02:16:695 - add note ? consistency with next part Non sense, the last quint is to mark the end of the pattern.


Maybe just that
okay Good Luck , nice map
Thanks for the mod.

Nice correction on the earliest part. :>
liusong159753
Hi!

[Fire Dawn Oni]

Some Inherited Points which are 100% volume make the sounds too loud.If you can,change these to 85%-90%. :?

01:16:609 (132) - K much better?
01:17:384 (138) - Change this to D?
01:24:971 (187) - Change this to K?
01:32:988 (247) - Change this to D?
01:50:833 (397,403,405) - Change these to D?
01:50:747 (396,404) - Change these to K?
02:13:247 (565,571) - Change these to D?
02:19:109 (604) - Change this to D?
03:13:850 (76) - Add a 1/1 drum after it?
03:19:367 (88) - Add another 1/1 drum after it?
03:33:850 (152) - Change this to D?
03:42:988 (220) - Change this to D?
04:21:522 (520) - Change this to D?


That's all. Good luck.
Topic Starter
Aldwych

liusong159753 wrote:

Hi!

[Fire Dawn Oni]

Some Inherited Points which are 100% volume make the sounds too loud.If you can,change these to 85%-90%. :? Well ok why not.

01:16:609 (132) - K much better? Prefer keeping d for the beats.
01:17:384 (138) - Change this to D? Why? Personnal préférence
01:24:971 (187) - Change this to K? It's already k?
01:32:988 (247) - Change this to D? Fixed according to what we have previously
01:50:833 (397,403,405) - Change these to D? All denied due to melody and vocal.
01:50:747 (396,404) - Change these to K? Same due to beats.
02:13:247 (565,571) - Change these to D? Why? Personnal préférence and melody
02:19:109 (604) - Change this to D? Nope for contrast with k
03:13:850 (76) - Add a 1/1 drum after it?
03:19:367 (88) - Add another 1/1 drum after it? All denied due to vocals not placed on 1/1 compared to teh others
03:33:850 (152) - Change this to D? Nope, pattern style. Watch around.
03:42:988 (220) - Change this to D? Nope, pattern style too watch the whole diff and delete them, you'll know why it's full k.
04:21:522 (520) - Change this to D? same


That's all. Good luck.
Thanks for the mod and take your cookie!
Do not heistate to say why would i change something, because my argues are easy and i can deny easy.
mintong89
Hello, you've request a mod request at my queue, so here we go!:

[Fire Dawn Oni]

00:05:747 - Add note at here and 00:05:919 - here to fit vocal just like you do at before?
00:11:264 - & 00:11:436 - Same as above and rest of same part.
00:29:022 (9) - Just saying I like this idea! The tick of slider fit perfectly with the song.
00:47:816 - I know this will break your pattern part if you add a note at here but the piano is really loud so it should be have a note.
00:53:333 - Same as above and the rest of the same part.
00:55:402 - & 00:56:091 - Same as these too.
01:00:747 (65,66,67,68) - It's kinda nazi but the note at here isn't snap with the vocal, consider add some bpm or offset on it? (Maybe you will say you're follow the song's drum beat but you didn't lol, so I mention it.)
01:02:126 - & 01:02:816 - How about add note at these two place? It's kinda weird that the beat at this part is kinda full and you didn't put anything on it, plus add these two note wouldn't hurt your pattern in my option. :P
01:10:316 - Add a note at here? Imo that 1/2 part is too long, add a 1/4 on it will make it balance.
01:13:160 (107) - Change this to k? The piano tone at here is kinda high.
01:15:229 (121) - Swap the note to k? I think the flow is better if you change it.
01:16:781 (133) - k at here too? The vocal tone is higher than 01:16:609 (132) - this note.
01:17:298 (137,138) - kd at here, the reason is almost same as above.
01:18:678 (146) - Same as above reason that I've mentioned, k is better because the piano tone is kinda high.
01:21:091 (161,162,163) - kkk at here? Firstly the vocal at here is higher than 01:20:574 (157,158,159) - three of these. Secondly you can have a symmetry (ddd first then kkk.).
01:29:712 (228) - How about big K at here? the hitsound (I mean the song itself hitsound) is quite noticeable and it's kinda loud, so a big K wouldn't hurt imo.
01:30:402 (232) - D here and 01:30:316 (231) - delete this? The reason is same as above.
01:34:712 (257,258) - k k? the tone is same as 01:34:022 (254,255) - here and did it as k k.
01:35:574 - Why you didn't put a note at here? the drum snare at here is quite loud.
01:46:953 (356) - k? the tone is just same as 01:46:091 (350) - this and you put as k.
01:56:436 (437) - d here? the sound at here isn't have any drum snare or high-pitched sound so it would be better to keep as d.
02:08:160 (525) - Same as above I've mentioned, should be k.
02:28:678 (676) - k here for the high pitch violin.
02:42:298 (8) - If you hear properly the tone is actually lower than other two, consider change to d?
03:19:712 - Hmm? It seem missing a note because the vocal isn't end yet at here.
03:23:505 (94) - change this note to k and 03:23:160 (93) - this as d? the vocal tone is said the reason itself.
03:34:367 (155) - k here for the better flow?
03:47:643 (251) - Same as above what I've mentioned, should k.
03:58:160 (333) - k, the tone at here is higher too.
04:20:747 (514) - Same.
04:47:988 (723) - d here? I think kkd is better flow for break instead of kkk.
Also how about change the last note to spinner for fun?

Overall it's a solid map.
Good Luck :)
Topic Starter
Aldwych
Olala

mintong89 wrote:

Hello, you've request a mod request at my queue, so here we go!:

[Fire Dawn Oni]

00:05:747 - Add note at here and 00:05:919 - here to fit vocal just like you do at before? The intention is good, but the vocals don't have such impact on the timers you pointed. Plus i don't think that next d would be as good as it is now.
00:11:264 - & 00:11:436 - Same as above and rest of same part. ^
00:29:022 (9) - Just saying I like this idea! The tick of slider fit perfectly with the song. Thanks, i played this map on converted and found that using circles won't fit this calm part, that's why i used sliders.

00:47:816 - I know this will break your pattern part if you add a note at here but the piano is really loud so it should be have a note.

I'm gonna think about it. Because i'm only following the vocals. However, following piano strong notes isn't a bad idea too, but i've to look over on these next section (and on the middle of the map too). But i'm ok to follow the piano too. The actual SR allows me to do. Well i've to follow the same structure after and it doesn't sounds bad too imo


00:53:333 - Same as above and the rest of the same part.
00:55:402 - & 00:56:091 - Same as these too. Same blabla as above for both
01:00:747 (65,66,67,68) - It's kinda nazi but the note at here isn't snap with the vocal, consider add some bpm or offset on it? (Maybe you will say you're follow the song's drum beat but you didn't lol, so I mention it.) Well i agree with the argues that i'm not "really" following the vocals which i did previously, howevers the drum beat saves the note. I think adding some bpm / offset will make the map more complicated that it needs. PLayer won't notice that much and will see the 2/1 and 1/1 break without having problems when playing.

Nice catch tho


01:02:126 - & 01:02:816 - How about add note at these two place? It's kinda weird that the beat at this part is kinda full and you didn't put anything on it, plus add these two note wouldn't hurt your pattern in my option. :P No need to argue more, even while playing, i'm playing those beats haha. Added d k

01:10:316 - Add a note at here? Imo that 1/2 part is too long, add a 1/4 on it will make it balance. Plus consistency pattern. Added


01:13:160 (107) - Change this to k? The piano tone at here is kinda high. Yep, after trying i'm fine with this.


01:15:229 (121) - Swap the note to k? I think the flow is better if you change it. Changing to k makes less impact for the next kdk.
01:16:781 (133) - k at here too? The vocal tone is higher than 01:16:609 (132) - this note. Fixed.
01:17:298 (137,138) - kd at here, the reason is almost same as above. yep

01:18:678 (146) - Same as above reason that I've mentioned, k is better because the piano tone is kinda high.
Already fixed without you said i guess.

01:21:091 (161,162,163) - kkk at here? Firstly the vocal at here is higher than 01:20:574 (157,158,159) - three of these. Secondly you can have a symmetry (ddd first then kkk.). Why not, let's try this!

01:29:712 (228) - How about big K at here? the hitsound (I mean the song itself hitsound) is quite noticeable and it's kinda loud, so a big K wouldn't hurt imo.

Imo i'm using finishers when i feel it needs, most on the time on the bullets, end of a section or this kind of stuff. I don't feel using finishers for these kind of notes.

01:30:402 (232) - D here and 01:30:316 (231) - delete this? The reason is same as above. With my argues that sounds obvious and logic lol.

01:34:712 (257,258) - k k? the tone is same as 01:34:022 (254,255) - here and did it as k k. I'm using the beats here, but i feel like it's more logic having k here.


01:35:574 - Why you didn't put a note at here? the drum snare at here is quite loud. Vocals following.

01:46:953 (356) - k? the tone is just same as 01:46:091 (350) - this and you put as k. Yes, you're right.

01:56:436 (437) - d here? the sound at here isn't have any drum snare or high-pitched sound so it would be better to keep as d. Fixed


02:08:160 (525) - Same as above I've mentioned, should be k. Prefer keeping this as a triple d, i feel there would be too much k over here. :<
02:28:678 (676) - k here for the high pitch violin. Fixed

02:42:298 (8) - If you hear properly the tone is actually lower than other two, consider change to d? Personnal preference for triple k imo. No real argues to provide here but i don't feel it'll have such an impact.

03:19:712 - Hmm? It seem missing a note because the vocal isn't end yet at here. Since the vocal isn't on the 1/1 i don't add a note here. Same for the others ofc.

03:23:505 (94) - change this note to k and 03:23:160 (93) - this as d? the vocal tone is said the reason itself. Fixed
03:34:367 (155) - k here for the better flow? Pattern structure wanted here.
03:47:643 (251) - Same as above what I've mentioned, should k. blabla
03:58:160 (333) - k, the tone at here is higher too. Fixed
04:20:747 (514) - Same. Yee
04:47:988 (723) - d here? I think kkd is better flow for break instead of kkk. Fixed and one of the k before which weren't usefull at all.
Also how about change the last note to spinner for fun?
Last not should be kept, but i'm curious about a spinner cause i don't see how long i should put it.

Overall it's a solid map.
Good Luck :)
Thanks for the mod. That was a nice one which correct many mistakes i should had done. :D
Take the cookie, weel diserved!
Smallwu
Hi, mod from my queue

General
I think HP4 is too easy. Try HP5 or HP6?

Turn off "Widescreen Support"

Fire Dawn Oni
02:17:902 - Delete

04:27:126 (565) - d

04:55:747 (774) - d

...OMG I can't found another mistake in this beatmap :?

Looks your beatmap no problem

Sorry about my shit mod ;w;
GL with Rank !
Topic Starter
Aldwych

Smallwu wrote:

Hi, mod from my queue

General
I think HP4 is too easy. Try HP5 or HP6? Gonna change to HP5 yep.

Turn off "Widescreen Support" Nope Storyboard.

Fire Dawn Oni
02:17:902 - Delete Why? I would delete the current pattern made with before.

04:27:126 (565) - d yep due to beat sound.

04:55:747 (774) - d No real reson for. Why?

...OMG I can't found another mistake in this beatmap :?

Looks your beatmap no problem

Sorry about my shit mod ;w;
GL with Rank !
Thanks for the mod.
Do not hesitate to explain why i should change something. That makes your modding skills better. :>

Take your cookie! :D
Gemu-
Hi :33 from my Queue OwO

d
k
D (Big d)
K (Big k)

[ Fire Dawn Oni]

00:03:505 (2,3,4,5,6,7) - This parts have a similar sound with 00:14:540 (32,33,34,35,36,37,38) - But you not have a note here 00:04:195 - but you have a note here 00:15:229 (35) - So, I recomend you remove the note or add a d in this part 00:04:195 - and to similar parts.
00:09:022 (17,18,19,20,21,22) - The same here^
01:35:229 (269) - Change to k here and here 01:35:488 (271) - Sounds good and to follow the voice. Also to have a nice rhythm with 01:35:660 (272,273,274,275,276,277,278,279,280) -
02:14:195 (582,583,584) - Change to K becuase this part can hear a similar sound to a "Clap". Also this is big part, so for that reason the finish are important in this part.
02:33:764 (728) - Change to d and change to k here 02:33:936 (730) - to have a nice and coherent rhythm in the stream.

I recommend you apply this parts 00:02:816 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - from here 02:37:298 - and end here 02:48:333 - to have a rhythm similar and to keep the consistency with the begin of the song because there have the same song and rhythm.

03:53:505 (301) - Change to k because here have a sound similar to a "Clap".
04:14:540 (475) - The same, change to k. Ans change to d here 04:14:712 (477) - to have a nice stream.
04:13:074 (459,460) - Ctrl G to have a nice rhythm in this stream. But for that you need to change to k here 04:13:247 (461) - and change to d here 04:13:333 (462,463) - Also change to k here 04:13:505 (464,465) - . Now you have a stream very nice and coherent with more rhythm!
04:29:022 (577) - Change to k, sounds good!

Very Nice Beatmap! :33 I hope my mod has been helpful you :3, Good luck!
Topic Starter
Aldwych
Olala!

game rock wrote:

Hi :33 from my Queue OwO

d
k
D (Big d)
K (Big k)

[ Fire Dawn Oni]

00:03:505 (2,3,4,5,6,7) - This parts have a similar sound with 00:14:540 (32,33,34,35,36,37,38) - But you not have a note here 00:04:195 - but you have a note here 00:15:229 (35) - So, I recomend you remove the note or add a d in this part 00:04:195 - and to similar parts.

00:09:022 (17,18,19,20,21,22) - The same here^

I don't mind, the argues are correct but i don't think its such a matter. Split in two makes it less repetitive. Keep noticing if other ppl are telling the same. But nice point.

01:35:229 (269) - Change to k here and here 01:35:488 (271) - Sounds good and to follow the voice. Also to have a nice rhythm with 01:35:660 (272,273,274,275,276,277,278,279,280) -

Done, i like that too.

02:14:195 (582,583,584) - Change to K becuase this part can hear a similar sound to a "Clap". Also this is big part, so for that reason the finish are important in this part.

I'm following the melody here, i don't care about the clap, else the next D won't make such sense, plus transforming into a finisher would make less impact for the bullet shooted sound after.

02:33:764 (728) - Change to d and change to k here 02:33:936 (730) - to have a nice and coherent rhythm in the stream.

Just to make it easier kek

I recommend you apply this parts 00:02:816 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - from here 02:37:298 - and end here 02:48:333 - to have a rhythm similar and to keep the consistency with the begin of the song because there have the same song and rhythm.

Just for the missing part at 02:43:505 yep

03:53:505 (301) - Change to k because here have a sound similar to a "Clap". Nya no


04:14:540 (475) - The same, change to k. Ans change to d here 04:14:712 (477) - to have a nice stream. Fixed

04:13:074 (459,460) - Ctrl G to have a nice rhythm in this stream. But for that you need to change to k here 04:13:247 (461) - and change to d here 04:13:333 (462,463) - Also change to k here 04:13:505 (464,465) - . Now you have a stream very nice and coherent with more rhythm!

Owell did some changes around on these streams blablabla

04:29:022 (577) - Change to k, sounds good! No real reason to go for k here. Even if it sounds good.

Very Nice Beatmap! :33 I hope my mod has been helpful you :3, Good luck!
Thanks for the mod and take your cookie! :D
ZTH
ミ☆  ミ★  ミ☆  ミ
SKSalt

Ranking Criteria wrote:

Approved Category is only for Marathon maps. Long maps with over 5 minutes of draining time fit the Approval category. Only then they are allowed to be single difficulty mapsets. If they are below 5 minutes of draining time, a full difficulty spread is needed and the map will have to be ranked instead.
This map's drain time is 4:57, So I think this map can't aim at approved.
I have made remark that I disturbed your dream. Sorry
Topic Starter
Aldwych
Wow

Owait, i don't care, fixed.
Thx bye
SKSalt

Aldwych wrote:

Wow

Owait, i don't care, fixed.
Thx bye
lol I'll mod this soon xD
Prophecy
From Prophecy's Modding Queue v2
Mod Number: 2 / 500
[On]
General: Disable WideScreen Support
00:15:229 (35) - delete, same as 00:09:022 (17,18,19,20,21,22) -
00:20:747 (51) - ^
00:45:574 (24) - listen carefully, the sound start as 00:45:229
00:51:091 (49) - using a k is no effect in gameplay, so it's up to you
00:56:609 (62) - ^
00:53:505 (53) - d
00:54:540 (57) - d
01:13:419 - add d like 01:15:402 (132,133,134) -
01:18:936 - ^
01:24:453 - ^

Good luck :3
Topic Starter
Aldwych

Prophecy wrote:

From Prophecy's Modding Queue v2
Mod Number: 2 / 500
[On]
General: Disable WideScreen Support Storyboard.

00:15:229 (35) - delete, same as 00:09:022 (17,18,19,20,21,22) -
00:20:747 (51) - ^ Keeping both, they have small beat, so it's legit, and i'm having AABB structure pattern (xxx xxx and xxx x xxx).
00:45:574 (24) - listen carefully, the sound start as 00:45:229 Listen carefully, the 1/3 starts at 00:45:574, what you point is 1/2 stuff.
00:51:091 (49) - using a k is no effect in gameplay, so it's up to you ""yea"", that's so pointless xD
00:56:609 (62) - ^
00:53:505 (53) - d Fixed,
00:54:540 (57) - d Clap sound here, 1/2 before yes tho.
01:13:419 - add d like 01:15:402 (132,133,134) - Piano follows, so no.
01:18:936 - ^
01:24:453 - ^

Good luck :3
Thanks for the mod :D
ayomikasa
Hi,NM request from you! :D
Wow,you have such a good map,good job!
Ok,this is my mod,feel free to use or not to use my mod because my mod is not too good

Fire Dawn Oni
1. 01:14:281 (123) - and 01:14:367 (124) - don sounds better
2. 01:14:540 (125) - use finisher,i hear a strong sound on there
3. 01:15:402 (131) - don
4. 01:19:798 (162) - don
5. 01:20:057 (164) - finisher
6. 01:25:402 (201) - don
7. 01:25:574 (202) - finisher
8. 01:57:298 (454) - katsu
9. 01:58:505 (463) - don
10. 02:02:816 (494) - katsu
11. 02:17:988 (607) - ^ same
12. 02:28:333 (683) - ^ same
13. 02:31:091 (704) - ^ same,what?
14. 02:32:126 (711) - to 02:35:229 (747) - combo train,do you mind of reducing it?
15. 02:42:471 (9) - don
16. 03:14:195 - add don
17. 03:19:712 - ^ same
18. 03:46:781 (248) - don
19. 04:31:781 (602) - katsu
20. 04:59:367 (798) - ^ same

Phew... thats all
OK,Good Luck! :D
I will play it,because i know this map is a pp map >:D
Topic Starter
Aldwych
olala

Ayomi wrote:

Hi,NM request from you! :D
Wow,you have such a good map,good job!
Ok,this is my mod,feel free to use or not to use my mod because my mod is not too good

Fire Dawn Oni
1. 01:14:281 (123) - and 01:14:367 (124) - don sounds better

The background 1/8 tells me the countrary and i'm following this, plus it give contrast with the next d

2. 01:14:540 (125) - use finisher,i hear a strong sound on there

I see your point here, but i don't use finisher like how i usually use them, most of the time, it's for bullet sounds, here i don't find these finisher would have the impact it could have (like on the bullet sounds).

3. 01:15:402 (131) - don

No because i represent the kdk like the vocals background sounds, however i cannot use the previous d since it's a bit, so i deal it with this triple.


4. 01:19:798 (162) - don

Same as 1.


5. 01:20:057 (164) - finisher

Same as 2

6. 01:25:402 (201) - don
7. 01:25:574 (202) - finisher
8. 01:57:298 (454) - katsu

true

9. 01:58:505 (463) - don

refers to what i said above.

10. 02:02:816 (494) - katsu

true


11. 02:17:988 (607) - ^ same

beat here, so why? Oo
Plus pattern style


12. 02:28:333 (683) - ^ same

Beats plus vocal goes down compare to what we have just before.

13. 02:31:091 (704) - ^ same,what?

? No need. No high clap and the background isn't that relevant to use a k.

14. 02:32:126 (711) - to 02:35:229 (747) - combo train,do you mind of reducing it?

This is the end of the kiai so i'm ok with a stream

15. 02:42:471 (9) - don

Accordng to the piano, no! :D

16. 03:14:195 - add don
17. 03:19:712 - ^ same

added, not fan but the void isn't cool too

18. 03:46:781 (248) - don

Sounds better with kats due to the background

19. 04:31:781 (602) - katsu

fixed

20. 04:59:367 (798) - ^ same

fixed

Phew... thats all
OK,Good Luck! :D
I will play it,because i know this map is a pp map >:D
Thanks for the mod an take your cookies! :D
Do not hesitate to explain why i should change something, that makes your mod a better quality.
OzzyOzrock
[PIZZA AT DAWN]
  1. OD 6 is fine for this BPM! 5 makes acc too easy and it makes me feel good but then bad when I realize it's 5...


    DAMN IT.
  2. 01:09:022 to 01:20:057 - I don't see any structure here. At 01:09:712 (93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114) - you have very short note phrases, but then later you have very long ones. This exists in your other maps too. It's important to make sure that note patterns are consistent lengths, like having a 1/1 break every 7 1/1s.

    Example: http://puu.sh/o4giO/2ff1479ded.jpg (Not a pattern suggestion, just an idea of basic structure.
  3. 01:37:298 (286,296) - Delete these? Similar to above, you randomly have a lot of notes here. I also don't really like kkd d kkd d
  4. 01:41:953 (321,322) - Same thing to create a small structured break.
  5. 01:47:471 (365) - ^ Same structured break. Anyways, I don't think that complex streams will do you any good with ranking the map :p
  6. Same thing in most of the song as before.
    01:59:281 (463,464,465,466,467,468,469,470) - This is a short pattern.
    02:04:798 - This one is very long. There is no pattern.
  7. 02:25:143 - The part before this KINDA actually had structure, but then this part came and it kinda broke it. This is not the kind of song to have extremely dense.
  8. You use a LOT of variation, like doubles and stuff like 02:35:574 (744,745,746,747,748,749,750,751,752,753,754,755,756,757,758) - which honestly doesn't really work because it struggles to fit the song.
  9. 03:38:591 (190,191,192,193,194,195,196,197,198,199,200,201,202) - Doesn't sound too good since you don't follow the drums.
  10. 04:02:298 (371,372,373,374,375,376,377,378,379,380,381,382,383) - You started to use variation before this, and then you kinda just repeat kkk.
  11. The last kiai is the best so far but it seems pretty cluttered with so much alternation using doubles where they don't REALLY etc. That's kind of ok though. Just that it's always a good idea to have a structure to your pattern choices, like x x x xxx x x xxx x x xxxxx x x then you kind of switch the patterns around and stuff etc.

    Anyways, the big deals are the structure and simplifying streams. You won't convince many BNs by mapping simple hi-hat hits with complex streams. I'm not asking for a re-map or anything, but you will likely need to adjust many placements of notes. Remember to keep earlier parts of the song simpler than the final parts of the song, creating a gradual difficulty increase to avoid conflicts.
I WISH YOU LUCK.
Topic Starter
Aldwych

OzzyOzrock wrote:

[PIZZA AT DAWN]
  1. OD 6 is fine for this BPM! 5 makes acc too easy and it makes me feel good but then bad when I realize it's 5... :( Ok


    DAMN IT.

    :D
  2. 01:09:022 to 01:20:057 - I don't see any structure here. At 01:09:712 (93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114) - you have very short note phrases, but then later you have very long ones. This exists in your other maps too. It's important to make sure that note patterns are consistent lengths, like having a 1/1 break every 7 1/1s.

    Example: http://puu.sh/o4giO/2ff1479ded.jpg (Not a pattern suggestion, just an idea of basic structure.

    Oh i got your point, basically i just wanted to make like an "intro v2", before making longer patterns, but since it's a near 5* (right now), map, i suppose there's no need.
  3. 01:37:298 (286,296) - Delete these? Similar to above, you randomly have a lot of notes here. I also don't really like kkd d kkd d

    Hmmmm alright, i'm ok by deleting these, i doesn't destroy the current structure and it even makes it a bit more consistent with previous pattern, i guess it's a nice catch.

  4. 01:41:953 (321,322) - Same thing to create a small structured break.

    Yeah definitively agree, i may nerf a bit these triple quintuple in order to use as a transition, but i think this break helps a lot.

  5. 01:47:471 (365) - ^ Same structured break. Anyways, I don't think that complex streams will do you any good with ranking the map :p

    Yep deleted, however for the stream i trust you but it's kinda legit due to the music.
  6. Same thing in most of the song as before.
    01:59:281 (463,464,465,466,467,468,469,470) - This is a short pattern.
    02:04:798 - This one is very long. There is no pattern.

    Trying to fix all, it took me time to fix all i could but the structure seems better now.
  7. 02:25:143 - The part before this KINDA actually had structure, but then this part came and it kinda broke it. This is not the kind of song to have extremely dense.

    Sure, let's change this!
  8. You use a LOT of variation, like doubles and stuff like 02:35:574 (744,745,746,747,748,749,750,751,752,753,754,755,756,757,758) - which honestly doesn't really work because it struggles to fit the song.

    True! Well i split the last big stream into similar part and change this actual part as the biggest steam in this section with simple pattern to understand. That should be more accurate.
  9. 03:38:591 (190,191,192,193,194,195,196,197,198,199,200,201,202) - Doesn't sound too good since you don't follow the drums.

    Hmmm, ok :(, i tried a reverse pattern but it seems that it shouldn't exist :'(
  10. 04:02:298 (371,372,373,374,375,376,377,378,379,380,381,382,383) - You started to use variation before this, and then you kinda just repeat kkk.
  11. The last kiai is the best so far but it seems pretty cluttered with so much alternation using doubles where they don't REALLY etc. That's kind of ok though. Just that it's always a good idea to have a structure to your pattern choices, like x x x xxx x x xxx x x xxxxx x x then you kind of switch the patterns around and stuff etc.

    Anyways, the big deals are the structure and simplifying streams. You won't convince many BNs by mapping simple hi-hat hits with complex streams. I'm not asking for a re-map or anything, but you will likely need to adjust many placements of notes. Remember to keep earlier parts of the song simpler than the final parts of the song, creating a gradual difficulty increase to avoid conflicts.
I WISH YOU LUCK. I WARNED YOU!
Ok it will take some time because i have to restructure all in a good way but it will pay off.
Anyway thanks for the mod and take your cookie! :D
ayomikasa
Yey,your map is getting good!
Have a star! :D
Good Luck!
newyams99
Oooooo an SB

This is exactly 5 minutes wtf lol

Hey, not the actual mod, sorry to have your hopes up. Just some things that I thought when I took a glance through the map and I thought some things could be fixed beforehand and refined further afterwards.

Check your offset, I felt it was slightly late. This can be especially heard at the section at 02:48:333. Idk tho, since I'm bad at timing.

Oh, and I'm not against overmap but like you said in the PM, but you should attempt to make your structure even better if you can, especially the way you use your 1/4. I'll try to think of some things you could do in the actual mod.

The spinner at the start was a bit loud imo. Perhaps add inherited points to reduce the volume? Also thought you could increase the volume at places where the kicks were present.

00:40:057 (19,24,25,26,27,28,29,30,31,32,33,34,35,36) - This itself is fine, but after the long 1/3 I'd expect a pretty advanced section after (like 1/4 rhythms). Also, it could be confusing because the SV makes it look like 1/4. I'd personally just change it to the sliders, since those seemed fitting.

01:25:919 to 01:29:367 - Since there's no kiai here, I think it'd be better to reduce the difficulty of the section. It doesn't feel too different from the kiai parts. There are some other similar sections after the first kiai, so please consider some deletions. I thought that these non-kiai sections could be made slightly easier in general, but that'd affect the way you mapped it too much.

Stream at 01:47:643 - ^ In fact, this is more difficult than the streams in the kiai. You should probably change the colours here instead of deleting since there're sounds.

04:49:712 - This ending section didn't need to be this overmapped imo. Examples of where you could delete and put a break instead of 1/2 or 1/4 rhythms are places like 04:52:557 (738,739,740). I don't want to restrict you too much here either, but you should consider a stronger focus on the kicks here with more frequent 1/1 breaks.

NO KDS
Topic Starter
Aldwych
Soory for the huge delay, iwas quite busy owo

newyams99 wrote:

Oooooo an SB OOOOOOOOOOO

This is exactly 5 minutes wtf lol

Hey, not the actual mod, sorry to have your hopes up. Just some things that I thought when I took a glance through the map and I thought some things could be fixed beforehand and refined further afterwards.

Check your offset, I felt it was slightly late. This can be especially heard at the section at 02:48:333. Idk tho, since I'm bad at timing.

There's already a set with that offset, so that should be fine (i trust lel)

Oh, and I'm not against overmap but like you said in the PM, but you should attempt to make your structure even better if you can, especially the way you use your 1/4. I'll try to think of some things you could do in the actual mod.

With ozzy's mod and my own check, it should be way better now.

The spinner at the start was a bit loud imo. Perhaps add inherited points to reduce the volume? Also thought you could increase the volume at places where the kicks were present.

Only for the spinner sure! For the rest that would be more confusing than entertaning imo.

00:40:057 (19,24,25,26,27,28,29,30,31,32,33,34,35,36) - This itself is fine, but after the long 1/3 I'd expect a pretty advanced section after (like 1/4 rhythms). Also, it could be confusing because the SV makes it look like 1/4. I'd personally just change it to the sliders, since those seemed fitting.

Slider don't be good with 1/3 stuff, SV changes won't make any changes and it's the begining of the music so if there's a retry, it won't be that frustrating.

Also, expecting 1/4 when it's quite calm and you (and Ozzy) want me not to overmap that much. Please xD


01:25:919 to 01:29:367 - Since there's no kiai here, I think it'd be better to reduce the difficulty of the section. It doesn't feel too different from the kiai parts. There are some other similar sections after the first kiai, so please consider some deletions. I thought that these non-kiai sections could be made slightly easier in general, but that'd affect the way you mapped it too much.

Ok i nerfed a bit the area and put a break before the long stream. But i won't touch the long one since it's a completly decent one, between two sections there's no overmap at all and it's a Inner Oni demmm

Stream at 01:47:643 - ^ In fact, this is more difficult than the streams in the kiai. You should probably change the colours here instead of deleting since there're sounds.

Changed a bit, execept the last one because it's for me the most accurate for what we have with the vocals (even if it's a complex one). Now please these are simple pattern, you can't expect more now. xD

04:49:712 - This ending section didn't need to be this overmapped imo. Examples of where you could delete and put a break instead of 1/2 or 1/4 rhythms are places like 04:52:557 (738,739,740). I don't want to restrict you too much here either, but you should consider a stronger focus on the kicks here with more frequent 1/1 breaks.

Make several changes here, that should be fine now.


NO KDS
Thanks for the check and see you later! <3
newyams99
Hi~

Fire Dawn Oni

Most of these are minor suggestions, so maybe you might not like them :/

01:07:643 (87,88) - Rip these late sounds

01:09:022 - I think if you left this as 1.0x SV there'll be more of an effect when it comes to the kiai.

01:11:091 (104) - Change to k? The melody sounds similar to 01:10:057 (97).

01:16:609 (140) - If you could somehow get this to be a k, it'd match the melodic pitch better.

01:16:781 (141,142,143,144,145) - The four 1/2 ks in a row don't sound too good imo. Perhaps change 01:16:781 (141) and 01:17:126 (144).

01:19:798 (161,162) - Removing this triplet and adding a hit at 01:20:229 would match the 1/1 gap structure you had at 01:14:195 (123,124,125,126,127) which sounded nice.

01:30:747 (239) - Didn't feel like this finisher was too necessary as the nice big sound was on the previous hit. Maybe change to k? Same at 02:14:884 (572) but you could do a bit more by adding hits around this one.

01:40:747 (302,303,304,305,306,307,308) - Maybe match more to the vocal rhythm like you did at 01:35:229 (264,265,266,267,268,269).

01:45:229 (340,341,342,343,344,345,346,347,348) - Similar as earlier, the 1/2 k rhythm is kinda repetitive. Try to change it up a bit on the red ticks.

01:47:643 - Kinda think this part is dense, but I won't make you do anything for now.

01:50:402 (385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401) - Is fine, but I don't really like the idea of the k's positions. They're matched to the vocals, but it doesn't sound too good when they're just placed as an attempt to accurately match to the vocals that aren't really on any exact beat. I think the way you did it at 02:34:884 made more sense and was more organized in general.

02:01:005 (465) - Just a personal thing, but I really dislike dkks at the end of the pattern. I'd change this to d (I don't really like having 1/4 at the end of patterns in general). Same at other places.

02:13:764 (567) - I think changing this to d would nicely emphasize 02:13:850 (568). Same at 03:53:074 (292).

02:15:229 to about 02:26:264 - Make sure you keep your rest moments consistent. The patterns in this section are of different length, so maybe you could put a break every 8 beats or something.

02:51:091 (25) - Change to d? I think it'd match the vocal pitch well and it'd match to the low drums too. There's also quite a bit of ks in a row.

02:56:609 (35) - ^

03:44:022 (225) - I've mentioned this quite a bit already, but you could change this to d because it'll add more variety than a row of ks. I'm just suggesting these in places where it's possible, and it'd help to emphasize the kicks as well.

03:45:402 (235) - ^ Also matches the melody better imo.

03:46:781 (244) - ^

03:50:574 (269) - ^

04:04:453 (370,371) - Ctrl + G? You've been matching to the vocals in your 1/4 rhythms quite often.

That's all :D Good luck~
Aloda
Hello!

Fire Dawn Oni
00:45:574 (24,25,26,27,28,29,30,31,32,33,34,35,36) - The drums here are identical to the drums at 00:29:022 - 00:34:540 and 00:40:057 yet you've put in this stream instead of staying consistent with drumrolls. I think this fits a lot better (25 is a finisher)

03:32:471 - 03:51:436 - Should this not be Kiai?

Short mod, sorry. Good luck with the map :)
Topic Starter
Aldwych

newyams99 wrote:

Hi~

Fire Dawn Oni

Most of these are minor suggestions, so maybe you might not like them :/

01:07:643 (87,88) - Rip these late sounds

Well yeah you right, but have nothing here would be weird, i dn't that would be so shocking with what we have now.

01:09:022 - I think if you left this as 1.0x SV there'll be more of an effect when it comes to the kiai.

1.05 tho, that might sound akward, but 1.0 is too slow imo, 1.05 make nearly no overlap and increase the readability of the patterns.

01:11:091 (104) - Change to k? The melody sounds similar to 01:10:057 (97).

Sounds legit. Since we got d's between k, it's fine.

01:16:609 (140) - If you could somehow get this to be a k, it'd match the melodic pitch better.

01:16:781 (141,142,143,144,145) - The four 1/2 ks in a row don't sound too good imo. Perhaps change 01:16:781 (141) and 01:17:126 (144).

I honestly changed this entire section now it fits way better the music & background + the structure with previouses patterns.

01:19:798 (161,162) - Removing this triplet and adding a hit at 01:20:229 would match the 1/1 gap structure you had at 01:14:195 (123,124,125,126,127) which sounded nice.

Yes, completely right! I also remade the structure of the next section to make it more accurate with what we have previously

01:30:747 (239) - Didn't feel like this finisher was too necessary as the nice big sound was on the previous hit. Maybe change to k? Same at 02:14:884 (572) but you could do a bit more by adding hits around this one.

hhhmmm, i agree with you but i need some opinions on this finisher, the only reason of this one is because of the story board while the star appears with is kinda cool, else i agree with you.


01:40:747 (302,303,304,305,306,307,308) - Maybe match more to the vocal rhythm like you did at 01:35:229 (264,265,266,267,268,269).


Hey why not, that sounds nice! But not on the same place tho


01:45:229 (340,341,342,343,344,345,346,347,348) - Similar as earlier, the 1/2 k rhythm is kinda repetitive. Try to change it up a bit on the red ticks.

Yep, i did on the curent stream and next triple, that should be good now.

01:47:643 - Kinda think this part is dense, but I won't make you do anything for now.

And i won't change, this is completely decent for a long stream, i accept the idea to split but not reducing the density, this is an Inner Oni, 4.90* let's have some multiple long stream (more over when they are quite EASY (except the last one ok))


01:50:402 (385,386,387,388,389,390,391,392,393,394,395,396,397,398,399,400,401) - Is fine, but I don't really like the idea of the k's positions. They're matched to the vocals, but it doesn't sound too good when they're just placed as an attempt to accurately match to the vocals that aren't really on any exact beat. I think the way you did it at 02:34:884 made more sense and was more organized in general.

02:34:884 is more like a simple way rather than "organized" way tbh, i'm gonna take opinions on since it is a really technical and maybe frustrating stream to deal with. So yeah, feedback & testplay will be the best way.

02:01:005 (465) - Just a personal thing, but I really dislike dkks at the end of the pattern. I'd change this to d (I don't really like having 1/4 at the end of patterns in general). Same at other places.

I'm gonna take your opinion about 1/2 at the end instead of 1/4 that makes the patterns better tbh. I'll take some time but i'm fine with.

02:13:764 (567) - I think changing this to d would nicely emphasize 02:13:850 (568). Same at 03:53:074 (292).

Cookie!

02:15:229 to about 02:26:264 - Make sure you keep your rest moments consistent. The patterns in this section are of different length, so maybe you could put a break every 8 beats or something.

Yep gonna try to change this section anyway by following LTL feedback


02:51:091 (25) - Change to d? I think it'd match the vocal pitch well and it'd match to the low drums too. There's also quite a bit of ks in a row.


02:56:609 (35) - ^

Applied on both

03:44:022 (225) - I've mentioned this quite a bit already, but you could change this to d because it'll add more variety than a row of ks. I'm just suggesting these in places where it's possible, and it'd help to emphasize the kicks as well.

03:45:402 (235) - ^ Also matches the melody better imo.

03:46:781 (244) - ^

03:50:574 (269) - ^

Both applied

04:04:453 (370,371) - Ctrl + G? You've been matching to the vocals in your 1/4 rhythms quite often. Complicated pattern.

That's all :D Good luck~
Thanks for the mod gonne finish latter.
SKSalt
sorry for late orz

[OniOni]
  1. Very beautiful SB...
  2. 01:28:160 - add a note? I guess you put 1/1 rest regularly. but 01:28:333 (203,204,205,206,207,208,209,210,211,212,213,214,215) - such a long stream is really close and suddenly. So add a note and make less severe urgency.
  3. 01:43:160 (301) - k? because of a kick sound.
  4. 01:50:747 (369) - same as above.
  5. 03:58:247 (322) - delete? I think still better to follow the rhythm of drum.
  6. 04:05:574 (380) - d? because of a bass kick sound. I also think better to follow drum sounds. (04:05:574 (380,381) - )
  7. 04:41:005 (659) - ^ when I compare with electronic sounds of 04:40:229 (653,654,655) -. Also add a note in 04:41:264 - , still better I think. Because you put a note in 04:40:574 (656) - .
  8. 04:46:781 - same as 04:41:264 -
That's all! Short mod sorry. Good luck with the rank!
Topic Starter
Aldwych
Hi Aloda!

Aloda wrote:

Hello!

Fire Dawn Oni
00:45:574 (24,25,26,27,28,29,30,31,32,33,34,35,36) - The drums here are identical to the drums at 00:29:022 - 00:34:540 and 00:40:057 yet you've put in this stream instead of staying consistent with drumrolls. I think this fits a lot better (25 is a finisher)

LTL and many ppl told about this, actually it's 1/3 but since you also told about putting a slider, it has been fixed (even before i saw you mod but hey you confirm it's better :D

03:32:471 - 03:51:436 - Should this not be Kiai?

No real lyrics in your part so no need, in fact that should be too much kiai.

Short mod, sorry. Good luck with the map :)
Thanks for some feedback :D

Hi SKSalt! o/

SKSalt wrote:

sorry for late orz

[OniOni]
  1. Very beautiful SB... thanks <3 (hope it's no ironic :V)
  2. 01:28:160 - add a note? I guess you put 1/1 rest regularly. but 01:28:333 (203,204,205,206,207,208,209,210,211,212,213,214,215) - such a long stream is really close and suddenly. So add a note and make less severe urgency.

    Well, i prefer having a break here, first, there's no real sound here to add but also i want to keep some structure consistency
  3. 01:43:160 (301) - k? because of a kick sound. Fixed
  4. 01:50:747 (369) - same as above. Already Fixed
  5. 03:58:247 (322) - delete? I think still better to follow the rhythm of drum. Already Fixed
  6. 04:05:574 (380) - d? because of a bass kick sound. I also think better to follow drum sounds. (04:05:574 (380,381) - ) Yes, fixed!
  7. 04:41:005 (659) - ^ when I compare with electronic sounds of 04:40:229 (653,654,655) -. Also add a note in 04:41:264 - , still better I think. Because you put a note in 04:40:574 (656) - . Prefer keeping as k for pattern consistency with what we havebefore and already add :>
  8. 04:46:781 - same as 04:41:264 -
    Made some changes by myslef here.
That's all! Short mod sorry. Good luck with the rank!
aaaaa i'm a bit sad i've done self changes on many parts and you mod on a previous version, but some of your point confirmed i've done some good :D
Thanks for the mod! o/
TKS
salut! seems the map already modded enough. so im gonna point out some minor things.

[Oni]
  1. 00:06:953 (10,11,12,13,14,15) - such pettern-oriented placements are not bad but sounds kinda weird for me. dkk dkd are following perfectly for the melody and better to emphasize the next big kat.
  2. 00:12:471 (25,26,27,28,29,30) - ^
  3. 00:17:988 (41,42,43,44,45,46) - ^
  4. 01:40:574 - should be kept the same rhythm as 01:35:229 - to prevent confusing. i guess that you have picked some vocal rhythm in the previous part then you made such a different pattern to get a variation. thats not bad but sounds quite weird (especially 2plets).
  5. 02:15:229 (555) - change to D for the consistency with 01:31:091 (222) - ? or change to d it instead. either way, current pattern is lacking the consistency of the flow a bit.
  6. 02:42:471 (753) - d? almost the same reason as the first suggestion.
  7. 03:54:540 (1044) - the same as 02:15:229 (555) -.
i hope that these will be helpful. good luck then. :)
Topic Starter
Aldwych

TKS wrote:

salut! seems the map already modded enough. so im gonna point out some minor things. Salut! o/

[Oni]
  1. 00:06:953 (10,11,12,13,14,15) - such pettern-oriented placements are not bad but sounds kinda weird for me. dkk kd are following perfectly for the melody and better to emphasize the next big kat. Why not, sonds legit and the piano has this kind of variation.
  2. 00:12:471 (25,26,27,28,29,30) - ^
  3. 00:17:988 (41,42,43,44,45,46) - ^
  4. 01:40:574 - should be kept the same rhythm as 01:35:229 - to prevent confusing. i guess that you have picked some vocal rhythm in the previous part then you made such a different pattern to get a variation. thats not bad but sounds quite weird (especially 2plets). Ok, changed as i can.

  5. 02:15:229 (555) - change to D for the consistency with 01:31:091 (222) - ? or change to d it instead. either way, current pattern is lacking the consistency of the flow a bit. Changed to D because of the storyboard too.

  6. 02:42:471 (753) - d? almost the same reason as the first suggestion. Fixed
  7. 03:54:540 (1044) - the same as 02:15:229 (555) -. Fixed aswell
i hope that these will be helpful. good luck then. :)
Thanks for the mod, it polished my diff a bit ;)
Stefan
cough l'oiseau tôt attrape le ver... wait what

[insert difficulty name here]
00:20:057 (48) - You may excuse this with "variety", yet I don't see the point using a less fitting pattern here if you used kdk three times before - which IS good.
01:35:919 (251,252,253,254,255,256) - instead of kkk kkk, you could try kkddk k and tell how do you find it. It gives a nice up-down feeling - which the voice also has.
01:41:005 (286) - I think dk would be a better choice and supports the kd afterwards better.
02:13:850 (550,551,552) - I think you should connect them to 02:14:540 (553) - by adding a d note on 02:14:367 - . And make (552) to k then.
03:57:729 (1067) - The note feels quite force, even overmapped with the setting you actually use. I understand what's the intention of it but I think it's better to leave it out. Same goes for 04:03:247 (1104) - .


Phew, I took way too long to mod this - just to point out some minor things, how disappointing. But eh, your map is very clean, I don't really like the usage of kdkdk notes here at some parts but they're not bad or wrong used, more a personal preference. Just grab a BN and get this qualified, there is really nothing anyone could complain.
Topic Starter
Aldwych

Stefan wrote:

cough l'oiseau tôt attrape le ver... wait what wout? why there's a tôt in your sentence xD

[insert difficulty name here]
00:20:057 (48) - You may excuse this with "variety", yet I don't see the point using a less fitting pattern here if you used kdk three times before - which IS good. Oups? :D

01:35:919 (251,252,253,254,255,256) - instead of kkk kkk, you could try kkddk k and tell how do you find it. It gives a nice up-down feeling - which the voice also has. True but the background has also these "little ticks" i wanna use, plus the voice during this time doesn't have such changes to use kkddk for a constrast.

01:41:005 (286) - I think dk would be a better choice and supports the kd afterwards better. The vocals tells it too.

02:13:850 (550,551,552) - I think you should connect them to 02:14:540 (553) - by adding a d note on 02:14:367 - . And make (552) to k then. Sounds legit but comparing to the others ""similar"" parts, i don't really map what you point and i like to give this break for these finishers like i want them to "fee" these finishers, using 1/2 before the first one makes a bit in a hurry. (Keep noticing tho)

03:57:729 (1067) - The note feels quite force, even overmapped with the setting you actually use. I understand what's the intention of it but I think it's better to leave it out. Same goes for 04:03:247 (1104) - .

Fixed for both yep, doesn't need to have an such impact for a quint.

Phew, I took way too long to mod this - just to point out some minor things, how disappointing. But eh, your map is very clean, I don't really like the usage of kdkdk notes here at some parts but they're not bad or wrong used, more a personal preference. Just grab a BN and get this qualified, there is really nothing anyone could complain.
Thanks for the mod! :D

Tasukeeeeeeeeeeeeeeeeeeeeeeee
Narutoooooo
tasuke912
Hello.

[ Fire Dawn Oni]
  1. 00:00:057 - Red line should be here. red lines are not on first beat currently.

  2. 00:00:747 (1) - I don't think green lines are needed. it sounds not clean.
  3. 00:07:643 (13,14,15) - ddk? (15) is higher pitch sound, and it makes good flow imo.
  4. 00:13:160 (28,29,30) - 00:18:678 (44,45,46) - 02:42:126 (751,752,753) - ^

  5. 00:29:022 (9) - I recommend to set small hitsound volume line (20~30%) at 00:28:936, 50% seems too loud for the snare.
  6. 00:34:540 (14) - 00:40:057 (19) -, ^
  7. 00:51:091 (37) - 00:56:609 (50) - ^ (20~40%)
  8. 00:45:574 (24) - Should not be slider imo, since snare sounds 1/3, and there is no 1/4 sound here.

  9. 01:04:884 (67,68,69,70,71,72,73,74,75,76,77) - Why not make 1/2 and 1/4 patterns? :D
  10. 01:22:298 (161) - d for consistency with 01:11:264 (93) -?
  11. 01:24:712 (176,177,178,179) - How about making -dk-k-? I think it fits to the flow well.
  12. 01:30:747 (221) - I recommend removing finisher (and/or change the color?) to avoid continuous Ds. It also works to emphasize the prev bomb sound.
  13. 01:33:678 (236) - d to make the difference from prev pattern?

  14. 02:14:884 (554) - see above.
  15. 02:23:505 (619,620,621,622,623,624) - Should be d-kkdkd for the consistency imo.
  16. 02:52:471 (773) - , 02:57:988 (783) - etc. see above.
  17. 03:54:195 (1043) - 04:38:333 (1380) - ^
call me back. 8-)
Topic Starter
Aldwych

tasuke912 wrote:

Hello. Hi Taskeeeeee

[ Fire Dawn Oni]
  1. 00:00:057 - Red line should be here. red lines are not on first beat currently.

    Yep, my mistake.
  2. 00:00:747 (1) - I don't think green lines are needed. it sounds not clean.

    Why it doesn't sound clean? These greenlines are for the progressive volume, yes they are not really mandatory, but it doesn't affect the game difficulty either.
  3. 00:07:643 (13,14,15) - ddk? (15) is higher pitch sound, and it makes good flow imo. According to TKS' mod i agreed with him to this part using dkd due to the piano, yes iirc i used to have ddk in the part but there we go ^^
  4. 00:13:160 (28,29,30) - 00:18:678 (44,45,46) - 02:42:126 (751,752,753) - ^
  5. 00:29:022 (9) - I recommend to set small hitsound volume line (20~30%) at 00:28:936, 50% seems too loud for the snare.

    For all : Did 20% where general volume is 50% and 30% on 60%, sounds cool yep
  6. 00:34:540 (14) - 00:40:057 (19) -, ^
  7. 00:51:091 (37) - 00:56:609 (50) - ^ (20~40%)
  8. 00:45:574 (24) - Should not be slider imo, since snare sounds 1/3, and there is no 1/4 sound here.

    Yes and No, yes you right it is 1/3 and i'm consciencous about that (did i write it correctly ?_?) originally i used 1/3 stream but a lot of people including LTL and Ozzy told me yeah better slider instead. Also using nothing or spinner isn't worth too. So i prefer following here some feedbacks, but if ppl have other solutions/idea i'm open to discuss.
  9. 01:04:884 (67,68,69,70,71,72,73,74,75,76,77) - Why not make 1/2 and 1/4 patterns? :D

    For the 1/4 yes it is a legit place but since we're at the begining it is like a """hype""" moment and i'm not using 1/2 either because i (personally) find that a spam of finisher with 1/2 notes as a filler is a bit messy to read which is not my intention moreover with there's no such tense of stuff to map that much.
  10. 01:22:298 (161) - d for consistency with 01:11:264 (93) -? Well since i've done it twice i've no real choice.
  11. 01:24:712 (176,177,178,179) - How about making -dk-k-? I think it fits to the flow well.

    hhhmmm regarding on the second part, yes. for consistency, imo both sounds good since the back ticks do this too (well it's 1/8 tho).

  12. 01:30:747 (221) - I recommend removing finisher (and/or change the color?) to avoid continuous Ds. It also works to emphasize the prev bomb sound.

    The first 2 finishers are for the shot sounds, the third is for the combo with the SB (else that would be too floppy i guess), so i cannot really do some delete finishers, about changing the colors, K note isn't that impacting in terms of sounds compared to the D (at least for the taiko basic sounds)
  13. 01:33:678 (236) - d to make the difference from prev pattern?

    hhmmm it is already d right? Oo
  14. 02:14:884 (554) - see above.

  15. 02:23:505 (619,620,621,622,623,624) - Should be d-kkdkd for the consistency imo.

    Completely right
  16. 02:52:471 (773) - , 02:57:988 (783) - etc. see above.
  17. 03:54:195 (1043) - 04:38:333 (1380) - ^
call me back. 8-)
Thanks for the mod! :D
For the ones i din't respond is because it is some repeats things, so no need to repeat myself haha.
Somehow it seems i denied more than i though, but since i use some argues or feedbacks + personnal preference that should be fine.

But do not hesitate if you want to discuss more about some points.
tasuke912
[ General]
  1. 00:00:747 (1) -
    Change of sound volume is steep and huge. Also you know spinner should sound same or smaller than normal notes, in this case, since song volume became bigger from finisher so spinner should be smaller.I still recommend deleting green lines, but if you really wanna keep change, try to use smaller numbers like: 15%-30%
[ Story Board]
  1. Disable Shooting Star at unused time to be shorter SB loading time.


Yuzeyun
@tasuke912
As the maker of the SB, call me ASAP (in twitter or anything else) to see what improvements can be made, I'm a bit lost at the moment regarding that (it did pass on Secretpipe's map without any problem)
Topic Starter
Aldwych
Fixed for the greenlines it starts from 10 to 25% which is at least half of the first note so far.

Thks Gezo for the reply

2200
tasuke912
Beatmap looks good. SB load time is a little high, but it doesn't affect for playing too much. (and i couldn't find any improvement).
have fun

Bubbled! #1
Raiden
[Fire Dawn Oni]
00:45:574 (80) - Reconsider this slider. Music is going 1/3 but you play this slider as 1/4. Use a 1/3 pattern because setting slidertick to 3 would just ruin the other sliders.

01:08:332 (133) - Ninja note for the gunshot? ╭( ・ㅂ・)و╭( ・ㅂ・)و

01:14:195 (167) - Change to a don for melody contrast with 01:13:505 (163) - ?
01:19:712 (201) - ^
01:25:228 (235) - ^

01:52:471 (436) - ╭( ・ㅂ・)و╭( ・ㅂ・)و
03:31:781 (943) - 8-)

03:37:643 (980) - Same as 01:14:195 (167) -
03:43:161 (1017) - ^
03:48:678 (1054) - ^

04:10:057 (1210) - Kat for the potent kick?

Lol this is exactly 5:00 drain time

nice sb 8-)
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