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Halozy - Genryuu Kaiko [CatchTheBeat|OsuMania|Osu|Taiko]

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Topic Starter
Weber

LunarFox wrote:

00:18:266 (1) - change the starting point to x:188 y:173 for a better blanket tbh Nah, but I did make it blanket better.
00:22:427 (3) - make this into a repeat slider just like you've always done throughout the song Sure.
eg. 01:17:919 (5) - 01:40:115 (4) - 02:35:607 (5) -
00:46:011 (1) - pls change first point to x:324 y:121 second point x:156 y:124 so its straighter https://osu.ppy.sh/ss/4557073 Straightened.
03:19:306 (2) - http://puu.sh/ncjHV/ce52bcddf6.jpg would be better since the whole section are slider patterened and is more timed with the song I've decided to leave this as is, just because I like the massive slider blanket I already have, and it would force me to shorten the massive slider that I want to keep.
04:11:329 (1) - space it a bit more away from the slider ???? wat, it's fine as is
04:52:948 (4,5) - changing these to repeat sliders work imo I entirely see what you mean, trust me, it would fit well with the violins in the background, but during this section I aimed for the notes to correspond with the deeper notes in the background, which follow the actual 1/1 beat of the song better than the violins.
Problems with your map: It's not above 6* :^)
:^)
Topic Starter
Weber

Tatsumaki wrote:

LunarFox wrote:

00:18:266 (1) - change the starting point to x:188 y:173 for a better blanket tbh Nah, but I did make it blanket better.
00:22:427 (3) - make this into a repeat slider just like you've always done throughout the song Sure.
eg. 01:17:919 (5) - 01:40:115 (4) - 02:35:607 (5) -
00:46:011 (1) - pls change first point to x:324 y:121 second point x:156 y:124 so its straighter https://osu.ppy.sh/ss/4557073 Straightened.
03:19:306 (2) - http://puu.sh/ncjHV/ce52bcddf6.jpg would be better since the whole section are slider patterened and is more timed with the song I've decided to leave this as is, just because I like the massive slider blanket I already have, and it would force me to shorten the massive slider that I want to keep.
04:11:329 (1) - space it a bit more away from the slider ???? wat, it's fine as is
04:52:948 (4,5) - changing these to repeat sliders work imo I entirely see what you mean, trust me, it would fit well with the violins in the background, but during this section I aimed for the notes to correspond with the deeper notes in the background, which follow the actual 1/1 beat of the song better than the violins.
Problems with your map: It's not above 6* :^)
:^)
sank u 4 modding scrub
Topic Starter
Weber

LunarFox wrote:

00:18:266 (1) - change the starting point to x:188 y:173 for a better blanket tbh Nah, but I did make it blanket better.
00:22:427 (3) - make this into a repeat slider just like you've always done throughout the song Sure.
eg. 01:17:919 (5) - 01:40:115 (4) - 02:35:607 (5) -
00:46:011 (1) - pls change first point to x:324 y:121 second point x:156 y:124 so its straighter https://osu.ppy.sh/ss/4557073 Straightened.
03:19:306 (2) - http://puu.sh/ncjHV/ce52bcddf6.jpg would be better since the whole section are slider patterened and is more timed with the song I've decided to leave this as is, just because I like the massive slider blanket I already have, and it would force me to shorten the massive slider that I want to keep.
04:11:329 (1) - space it a bit more away from the slider ???? wat, it's fine as is
04:52:948 (4,5) - changing these to repeat sliders work imo I entirely see what you mean, trust me, it would fit well with the violins in the background, but during this section I aimed for the notes to correspond with the deeper notes in the background, which follow the actual 1/1 beat of the song better than the violins.
Problems with your map: It's not above 6* :^) :^)
sank u 4 modding scrub
Topic Starter
Weber
whoops
Shiirn
posting to prevent quintuple post
huu
Hi, from #modreqs

I'm a very new modder still, so feel free to dismiss these if you wish.

03:08:901 (5) - Don't you think a slider here would be more fitting instead of a hit circle?
03:15:838 (1) - I suggest you split this into two sliders, much like you did at 03:10:289 (1,2)
03:20:000 (3) - Again, I think a slider instead of a circle here would be better.
03:47:745 (5) - ^
03:59:190 - Why is there nothing here?
04:15:838 - ^
04:38:034 - ^

That's about all I can find.
Good luck! :>
Topic Starter
Weber

-Vert- wrote:

Hi, from #modreqs

I'm a very new modder still, so feel free to dismiss these if you wish.

03:08:901 (5) - Don't you think a slider here would be more fitting instead of a hit circle? I see what you mean, but the long note you are suggesting it to end on properly would overlap with the next note, which doesn't really work for Easy diff, soz
03:15:838 (1) - I suggest you split this into two sliders, much like you did at 03:10:289 (1,2) Done, really nice catch here.
03:20:000 (3) - Again, I think a slider instead of a circle here would be better. This one is specifically to give the player a small break, which I think is needed considering the length of this difficulty.
03:47:745 (5) - ^ ^
03:59:190 - Why is there nothing here? Fixed
04:15:838 - ^ For this one specifically, same as above, to give the player a break. Also I need the reverse slider to be facing in that specific direction after this break to make my pattern work, and there's no room for a note here in that case.
04:38:034 - ^Again, small break.

I did see what you mean on all of these, and for most of them, if this wasn't an EASY diff I would gladly change, but i'm under certain restrictions here and there on what's rank-able

That's about all I can find.
Good luck! :>
Thank you for the mod!
Kroytz
~
mod
tbh, I don't really see it be necessary to make an Easy diff when there are a few ones out there. I think this was intentional made to "end the memes"? regardless, my mod:

General: consider adding a green point on EVERY SINGLE 2/4 DRUM TO APPLY A CLAP ON THOSE SPECIFIC SLIDER-TICKS. It's very very very very necessary to do this for easier diffs that overshadow drum beats. Without those green ticks applying claps, everything falls flat. super flat.

First and foremost I check to see how much of the playfield is used and this is what I come by: https://osu.ppy.sh/ss/4588739
If this was any other TV-size or 2-3 minute Easy diff then sure, I guess that's fine but this is a FIVE MINUTE Easy difficulty and there's no excuse as to why more of the playfield isn't used, even for an Easy diff.
For example: I would've placed 00:33:526 (3) - more on the lower left side of the editor instead of falling back to the center. Center mapping is too constricting and limiting and for FIVE MINUTES, it gets boring.

00:51:560 (1) - Should be long repeating slider to keep consistent with 00:46:011 (1) - It makes sense to start 1/1 slider'ing after those two measure when the music picks up like how you did over here: 00:57:109 (1) - but for my aforementioned, you gotta gotta keep them consistent.

01:02:659 (1,2,3,4) - I'm not very fond of this pattern because it falls back to where you just started and doesn't keep the map moving around the editor (which is imo the biggest concern in this diff). Instead of it having it circling around, you could move it towards the bottom right half of the editor and shift between curve and angled sliders to keep it interesting. Try to be creative!

01:09:595 (2) - I'm not sure how viable it is for easies to contain repeat sliders like this (this is Normal diff territory) but I don't believe BNs or whoever will care so much as to demand a change so keep it as is.

01:12:370 (3) - This stacks over the previous repeat tick ever so slightly and I feel as tho easies shouldn't contain overlaps like this. It should just be an aesthetic ride the whole time. Having this slider fall back to the previous slider location is really just uh, lame lol. There's a lot of editor still to be used.

01:15:144 (2) - same with this slider, it comes down again to the same area that you've been focusing on, and it neglects space within the editor. I would've had this move towards the top or make a curve slider upwards that blanket the slider-end of (1). An example : [image]

01:19:306 (1) - I would've ctrl-g'd this to move more upwards on the editor than having to have (2)'s slider-end overlap the repeat slider.

01:24:855 (1) - This would've been good to have on the left side of the previous (5) than having go back to the center.

01:49:826 (3) - Slider isn't perfectly even on both sides. You really only need to use two center anchor points anyways ;p

01:59:537 (3) - You never introduced a repeat elsewhere so why now? It doesn't sound fitting imo and would probably be better as a 1/1 slider

02:00:925 (4) - To keep consistent with how you did this: 01:49:826 (3) -

02:02:312 (6) - If you changed the above, then this will be changed in a way so that the slider-end of this would be a clickable downbeat. It NEEDS to be clickable because that's a huge shift in the music and contains a finish as well. It'd also fix the NC'ing here: 02:04:393 (1) -

02:31:445 (1) - Probably better as two 1/1 sliders because you don't introduce an extended long slider like this elsewhere. Feels sort of random. The vocal only lasts for half of this length as well.

02:39:768 (3) - I don't know about this length because you don't use it elsewhere. There's no consistency with this slider. Just make two 1/1 sliders and you'll be fine. The other long slider you use is 02:45:318 (3) - which could be extended over where the (4) is and that'll add for consistency between the two. But seeing as how this is kiai, I think slight more density fits the song better.

02:52:254 (4) - If you follow your extended slider rhythms from before, then this should also be extended but I advise heavily against this. See how the 1/1 sliders make more sense. Just do 1/1s -w-

02:59:19 - to 03:21:387 - This section I believe contains too many circles for a very quiet part in the song. Its almost as active as the kiai tbh, just that half the sliders became circles instead. The intensity should be much lower. Remove some circles and perhaps create some slider-art or something.

03:21:387 (1) - Shorten this down by 1/4 to the red tick and have it repeat. It sounds better rhythmically this way. And you'd do the same with 03:22:774 (2) -

03:24:162 (3,4) - Better to turn this into a 1/1 slider if you follow my above suggestion (which I think is a really really needed one to capture all the strong beats)

03:25:549 (5,1,2) - Same repeat slider thingy.

03:32:485 (1) - Here I think it'll be better to keep as 1/1 slider to create diversity in the song so this is fine and doesn't need a repeat slider treatment as the others. But the map becomes more exciting when you introduce different rhythms and stuff ^^

03:25:549 (5,1,2,3,4,5,6,1,2) - When I highlight this area, just look at how much SPACE IS NEGLECTED holy cow dude. That's a full TEN SECONDS of moving around in the same spot. Stuff like that needs to be fixed.

04:05:780 (1,2) - Extend these by 1/4 to the red tick and you'll be so much more happier, trust me.

04:16:878 (1,2) - ^

Tbh, there's a lot of fixing to be done with this diff before it should be considered for rank. I'd suggest more patterning and slider shapes, and especially more editor usage. You cannot neglect this much space in the editor for the sake of overlapping or whatnot.

Good luck~
Topic Starter
Weber
REVIVED

Most of what kroytz said was applied, the map is much better now imo

lets do this shit
Vivyanne
i legit cant ss this HDDTHRFL

im bad
Topic Starter
Weber

HighTec wrote:

i legit cant ss this HDDTHRFL

im bad
;w;
Bunnrei

HighTec wrote:

i legit cant ss this HDDTHRFL

im bad
play more
Bara-
Just saw it pass by #modreqs

[General]
Seems fine

[Reverie]
00:01:618 (1,2,3,1,2,3) - This is rather boring hitsoundswise, why not add a finish at (1) and remove the whistle at 00:04:393 (3) - as that isn't high pitched at all
00:16:185 (2) - Why is there a whistle here, but not at (1)?
00:16:878 (3) - You hitsound the tail, but not the head. This implies that the tail is more important than the head, which is not
00:18:266 (1) - There shouldn't be a clap at all at the tail, a whistle would be better
00:21:734 (2) - The reverse is at a really strong point at which the music changes, but the sldier reverse and does the same. It competely contradicts the music
00:27:283 (2,4) - These whistles, why?
00:32:832 (2,3) - Blanket is off, also the whistle...
00:33:526 (3,1) - This flows rather bad, due to the movement nearly making a 180 degree angle
00:34:913 (1,2,3,4) - This is just plain boring. I know it's 1*, but this is just copy pasting by filling it up. It plays fine once, but haing 4 of these sliders... no
00:40:462 (1) - Remove the clap from the tail
00:43:237 (3) - Remove all the claps, they don't fit at all
00:49:479 (2) - There is no sound at all here. The vocals and the drums are at the red ticks around this, delete the note (seriously, overmapping in a 1* diff apparently exists O.o)
00:55:029 (2) - ^^
00:57:109 (1,2,3,4) - Refer to above
01:06:820 (4) - Why is this 1/1? The music fades out, and doesn't come back until 01:07:688 yet you mapped this with a 1/1 reverse slider. The music is calmer than ever, yet you map is harder than ever, which doesn't make sense to me
01:08:208 (1,2,1,2,3) - Such Linear flow is pretty bad. The reverse sliders interrupt with the flow a lot, and the 90* angles are harsh
01:09:595 (2,1) - Misaligned
01:16:531 (3,1) - Stack for proper use of hitburst :P
01:19:306 (1,2) - This plays really bad, as players need to go back to hit (2) and then move forward (like a zigzag) which can be hard to play for newbies
01:22:774 (4) - Ending sliders at a downbeat is not a good idea. It should never end at a big white tick (unless it's a 4/1 slider) because it causes a huge loss of emphasis
01:30:404 (1,2) - Refer to above
01:38:728 (3,1) - The hitbursts causes a yucky overlap here, please space it out
01:41:503 (1,2) - Refer to above
01:42:890 (2,3) - Blanket
01:42:890 (2,3) - Plays rather weird, due to harsh flow
01:49:826 (3) - It's sad that you skip out on an important beat as 01:51:214, also, it looks rather bad
01:53:988 (2,3,4,1) - All those misstacks O.o
01:56:763 (4,1) - Blanket
01:58:844 (2) - Same story about the blanket
02:00:925 (4) - Nc, the rhythm changes here in the music
02:02:312 (6) - This is an absolute no-go. It skips the important sound at 02:03:699 by having it as a sliderend. Make this 2/1, and add a note at 02:03:699 (with a NC ofc)
02:05:086 (2,3,4) - The music is really calm, yet you start using a 1/1 reverse sldier spam. The whole map is calm 2/1, even in the strong parts. Yet in the weaker parts, you use 1/1
02:10:635 (3,4,5) - ^^
02:16:184 (2,3) - Blanket is quite off
02:16:184 (2,4) - Misstack
02:23:121 (1) - Same issue as 02:02:312 (6) -
02:25:202 (2) - There is no sound here, only at the ticks around it, delete it
02:30:057 (4) - You are following vocals, but those start at 02:29:884. There are no vocals here at all. Better follow the music itself, and make it 2/1
02:31:445 (1) - 2/1 would be much better, due to the really strong downbeat having no emphasis now
02:34:219 (3) - The flow with the previous notes can be increased, move it up a lot (like 304:120)
02:38:381 (2,3) - What's this supposed to be O.o
02:39:768 (3) - See 01:49:826 (3) -
02:42:543 (1,2) - Refer to above
02:47:398 (4,2) - Misstack
02:52:254 (4,1) - Transition looks rather ugly imo
02:53:641 (1,2) - Fix blanket please
02:59:190 (1) - And at the downbeat please
03:01:965 (2,3) - 4/1 would be much better, this is way too "overmapped" compared to the rest
03:06:820 (2,3) - Downbeat issue
03:10:289 (1,2) - This rhythm is the same as 02:59:190 (1) - yet you map this with 2 sliders, kinda weird
03:13:063 (3,4,5,6) - These circles are incredibly awkward
03:13:757 (4,6) - What's the point of these whistles?
03:15:838 (1) - You map this with a 4/1 slider in the previous part, why use 2/1here?
03:18:612 (3,4,5) - These circles are too dense
03:20:000 (5,1) - (5) is closer to (1)'s tail then its head, this can cause people to think the tail is the start
03:22:774 (2,5) - Dat overlap. Please stack
03:25:549 (5,1) - Refer to above
03:26:936 (1,2,3) - This pattern is totally not recommended for easy, as it's incredibly confusing
03:29:711 (3,4,5,6) - Too much circles for such calm music
03:38:728 (2) - Downbeat issue
03:40:115 (3,4) - Blanket issue
03:40:809 (4,1) - They are both visible at the same time, therefore they require the same spacing as normally
03:43:583 (1,2,3) - This is ever more awkward than the previous time I mentioned such similar issue. Better stack (3) with (1)'s head (also, the stack is wrong)
03:47:745 (5,1) - (5) is closer to (1)'s tail then its head, this can cause people to think the tail is the start
03:49:133 (1,2) - Refer to above
03:49:133 (1,3) - Misstack+Awkward to play
03:58:150 (4) - Downbeat issue
04:00:231 (1,2,3) - Please redo this with Ctrl CV<. This way the sliders all have the same shape, and it'll look much better
04:05:780 (1,3) - Misstack
04:08:555 (3) - The music is way to intense to have just a 6/1 slider. Make it 2 2/1 sliders please
04:05:780 (1,2,3) - Flow is way too linear you can just stay in the middle and do nothing as the SV is so low
04:25:202 (5) - 2/1 would be much better, since it allows for a circle at the downbeat
04:27:977 (1,2) - Refer to above
04:29:364 (2,5) - That overlap is pretty bad
04:32:138 (5,1) - Fix the blanket please
04:32:138 (5,2) - Bad stack
04:34:913 (2,3) - Bad blanket
04:33:526 (1,2,3) - Quite awkward to play, refer to above
04:39:075 (1,2) - Refer to above
04:46:011 (2,3) - Bad blanket
04:50:173 (1,2,3,4,5,1,2,3,4) - This part is the absolute climax of the song. Just add more 1/1 reverse sliders. It feels incredibly undermapped this way
05:01:271 (1) - Add a circle, and start the spinner 1/2 later, for more emphasis


Okay, I admit. I don't think this map is suited for rank
Why?
  1. Not polished. There are a LOT of incorrect blankets/bad stacks/weird overlaps
  2. The flow is too harsh for such a low difficulty. The flow should be easy and soft in low diffs, not harsh
  3. The hitsounding is pretty bad. There are just come random claps/whistles throughout the maps. I haven't heard any clap which makes sense. a few of the whistle were fine, but most of them were weird. Only the finishes were fine (though you miss a lot). If I were to list them all, it likely wouldn't even fit in one post because it'd break the 60k character limit
  4. There are no breaks. You are mapping this diff for newbies, right? They can't handle 5 minutes full of playing, they need breaks to rest. I'd recommend you to make this a EN spread, with some breaks. The map is too hard for absolute newbies
  5. The map doesn't follow the rhythm. You end sliders on downbeats, start sliders off beat. Uses 3/2 only a few times, despite the whole map being 3/2. You use 2/1 when there is absolutely no sound at all at the 2/1 (only a 3/2)
  6. A lot of the patterns aren't made properly. you use a LOT of triangles, but none of them is a correct triangle. Use "Create Polygonal Circles" for such things. There are also quite some other patterns which need a lot more work

Sorry if anything sounds rude, but I feel like this is mapped just for the sake of trolling people (as all the Ultra Beginners nowadays). Despite the map looking good at first sight, it's lacking quality in a lot of aspects, and it's nowhere close to getting ranked imo

Good luck though

Edit: Looking at the huge shitstorm against me (especially on reddit, like what the fuck) I just rephrased some sentences (and fixed (I hope) all typos for better readability)

Can you all please stay calm until the mapper has replied to the mod, so it at least has some use

Oh, and instead of just trollposting, why not help out this map? Having rather useless comments, for the sake of being a meme, is imo not that good for a beatmap's thread. Please refrain from useless posting, and instead help the map itself

Thanks
JBHyperion
Eeee just seen Bara-'s mod hope I'm not working on an old version

Hitsounding by request - boop

Bara-: Your mod raises some good points that I agree need to be addressed, but there's no need for such wording, and there's definitely no need to reiterate your dislike for the map as many times as you did. If you'd stuck to just making your points and explaining them without going into "Why would anyone want to play this" or "it's only mapped to troll", your mod would likely be taken a lot more seriously |:

Oh well, no point starting drama; Good luck!
Yuzeyun
Shohei Ohtani
The thing about roasting someone in a mod is that you gotta have finesse.

Roasting is an art

Roasting can only be achieved after years of experience
Ascendance
Bubbled, good luck!
I Must Decrease

Ascendance wrote:

Bubbled, good luck!
thank CTB bn
Underforest
superultramegahypermiracleromanticbeginner
VINXIS
cant tell if the mod is a gud meme or bara is srs and hes not thinking straigh t
uzzi

VINXIS wrote:

cant tell if the mod is a gud meme or bara is srs and hes not thinking straigh t
probably the latter hahah lolz!
Athrun
H Y P E
Anxient
REESE GET THE CAMERA
Bara-
Guys please...
Shohei Ohtani
dam bara- is the new wafu
Topic Starter
Weber

Bara- wrote:

Just saw it pass by #modreqs

Just as a side-note, I'm going to disregard all of the hitsound mods since JBH did a whole new one for me that sounds fantastic

Also this is a WIP response, I will finish this before the end of today

[Reverie]
00:01:618 (1,2,3,1,2,3) - This is rather boring hitsoundswise, why not add a finish at (1) and remove the whistle at 00:04:393 (3) - as that isn't high pitched at all
00:16:185 (2) - Why is there a whistle here, but not at (1)?
00:16:878 (3) - You hitsound the tail, but not the head. This implies that the tail is more important than the head, which is not
00:18:266 (1) - There shouldn't be a clap at all at the tail, a whistle would be better
00:21:734 (2) - The reverse is at a really strong point at which the music changes, but the sldier reverse and does the same. It competely contradicts the music I'm not really sure what you mean here, I don't think there's a better alternative without making it too complex.
00:27:283 (2,4) - These whistles, why?
00:32:832 (2,3) - Blanket is off, also the whistle... Will fix, a large majority of the reason my blankets are off is because I use grid snap religiously and I probably shouldn't, thank you for pointing this out ^_^
00:33:526 (3,1) - This flows rather bad, due to the movement nearly making a 180 degree angle Will probably redo this part.
00:34:913 (1,2,3,4) - This is just plain boring. I know it's 1*, but this is just copy pasting by filling it up. It plays fine once, but haing 4 of these sliders... no ^ same
00:40:462 (1) - Remove the clap from the tail
00:43:237 (3) - Remove all the claps, they don't fit at all
00:49:479 (2) - There is no sound at all here. The vocals and the drums are at the red ticks around this, delete the note (seriously, overmapping in a 1* diff apparently exists O.o) I understand that there isn't a distinct note that plays here, but is more to keep the map going rather than the player having huge awkward gaps.
00:55:029 (2) - ^^
00:57:109 (1,2,3,4) - Refer to above Same
01:06:820 (4) - Why is this 1/1? The music fades out, and doesn't come back until 01:07:688 yet you mapped this with a 1/1 reverse slider. The music is calmer than ever, yet you map is harder than ever, which doesn't make sense to me
01:08:208 (1,2,1,2,3) - Such Linear flow is pretty bad. The reverse sliders interrupt with the flow a lot, and the 90* angles are harsh
01:09:595 (2,1) - Misaligned
01:16:531 (3,1) - Stack for proper use of hitburst :P
01:19:306 (1,2) - This plays really bad, as players need to go back to hit (2) and then move forward (like a zigzag) which can be hard to play for newbies
01:22:774 (4) - Ending sliders at a downbeat is not a good idea. It should never end at a big white tick (unless it's a 4/1 slider) because it causes a huge loss of emphasis
01:30:404 (1,2) - Refer to above
01:38:728 (3,1) - The hitbursts causes a yucky overlap here, please space it out
01:41:503 (1,2) - Refer to above
01:42:890 (2,3) - Blanket
01:42:890 (2,3) - Plays rather weird, due to harsh flow
01:49:826 (3) - It's sad that you skip out on an important beat as 01:51:214, also, it looks rather bad
01:53:988 (2,3,4,1) - All those misstacks O.o
01:56:763 (4,1) - Blanket
01:58:844 (2) - Same story about the blanket
02:00:925 (4) - Nc, the rhythm changes here in the music
02:02:312 (6) - This is an absolute no-go. It skips the important sound at 02:03:699 by having it as a sliderend. Make this 2/1, and add a note at 02:03:699 (with a NC ofc)
02:05:086 (2,3,4) - The music is really calm, yet you start using a 1/1 reverse sldier spam. The whole map is calm 2/1, even in the strong parts. Yet in the weaker parts, you use 1/1
02:10:635 (3,4,5) - ^^
02:16:184 (2,3) - Blanket is quite off
02:16:184 (2,4) - Misstack
02:23:121 (1) - Same issue as 02:02:312 (6) -
02:25:202 (2) - There is no sound here, only at the ticks around it, delete it
02:30:057 (4) - You are following vocals, but those start at 02:29:884. There are no vocals here at all. Better follow the music itself, and make it 2/1
02:31:445 (1) - 2/1 would be much better, due to the really strong downbeat having no emphasis now
02:34:219 (3) - The flow with the previous notes can be increased, move it up a lot (like 304:120)
02:38:381 (2,3) - What's this supposed to be O.o
02:39:768 (3) - See 01:49:826 (3) -
02:42:543 (1,2) - Refer to above
02:47:398 (4,2) - Misstack
02:52:254 (4,1) - Transition looks rather ugly imo
02:53:641 (1,2) - Fix blanket please
02:59:190 (1) - And at the downbeat please
03:01:965 (2,3) - 4/1 would be much better, this is way too "overmapped" compared to the rest
03:06:820 (2,3) - Downbeat issue
03:10:289 (1,2) - This rhythm is the same as 02:59:190 (1) - yet you map this with 2 sliders, kinda weird
03:13:063 (3,4,5,6) - These circles are incredibly awkward
03:13:757 (4,6) - What's the point of these whistles?
03:15:838 (1) - You map this with a 4/1 slider in the previous part, why use 2/1here?
03:18:612 (3,4,5) - These circles are too dense
03:20:000 (5,1) - (5) is closer to (1)'s tail then its head, this can cause people to think the tail is the start
03:22:774 (2,5) - Dat overlap. Please stack
03:25:549 (5,1) - Refer to above
03:26:936 (1,2,3) - This pattern is totally not recommended for easy, as it's incredibly confusing
03:29:711 (3,4,5,6) - Too much circles for such calm music
03:38:728 (2) - Downbeat issue
03:40:115 (3,4) - Blanket issue
03:40:809 (4,1) - They are both visible at the same time, therefore they require the same spacing as normally
03:43:583 (1,2,3) - This is ever more awkward than the previous time I mentioned such similar issue. Better stack (3) with (1)'s head (also, the stack is wrong)
03:47:745 (5,1) - (5) is closer to (1)'s tail then its head, this can cause people to think the tail is the start
03:49:133 (1,2) - Refer to above
03:49:133 (1,3) - Misstack+Awkward to play
03:58:150 (4) - Downbeat issue
04:00:231 (1,2,3) - Please redo this with Ctrl CV<. This way the sliders all have the same shape, and it'll look much better
04:05:780 (1,3) - Misstack
04:08:555 (3) - The music is way to intense to have just a 6/1 slider. Make it 2 2/1 sliders please
04:05:780 (1,2,3) - Flow is way too linear you can just stay in the middle and do nothing as the SV is so low
04:25:202 (5) - 2/1 would be much better, since it allows for a circle at the downbeat
04:27:977 (1,2) - Refer to above
04:29:364 (2,5) - That overlap is pretty bad
04:32:138 (5,1) - Fix the blanket please
04:32:138 (5,2) - Bad stack
04:34:913 (2,3) - Bad blanket
04:33:526 (1,2,3) - Quite awkward to play, refer to above
04:39:075 (1,2) - Refer to above
04:46:011 (2,3) - Bad blanket
04:50:173 (1,2,3,4,5,1,2,3,4) - This part is the absolute climax of the song. Just add more 1/1 reverse sliders. It feels incredibly undermapped this way
05:01:271 (1) - Add a circle, and start the spinner 1/2 later, for more emphasis


Okay, I admit. I don't think this map is suited for rank
Why?
  1. Not polished. There are a LOT of incorrect blankets/bad stacks/weird overlaps
  2. The flow is too harsh for such a low difficulty. The flow should be easy and soft in low diffs, not harsh
  3. The hitsounding is pretty bad. There are just come random claps/whistles throughout the maps. I haven't heard any clap which makes sense. a few of the whistle were fine, but most of them were weird. Only the finishes were fine (though you miss a lot). If I were to list them all, it likely wouldn't even fit in one post because it'd break the 60k character limit
  4. There are no breaks. You are mapping this diff for newbies, right? They can't handle 5 minutes full of playing, they need breaks to rest. I'd recommend you to make this a EN spread, with some breaks. The map is too hard for absolute newbies
  5. The map doesn't follow the rhythm. You end sliders on downbeats, start sliders off beat. Uses 3/2 only a few times, despite the whole map being 3/2. You use 2/1 when there is absolutely no sound at all at the 2/1 (only a 3/2)
  6. A lot of the patterns aren't made properly. you use a LOT of triangles, but none of them is a correct triangle. Use "Create Polygonal Circles" for such things. There are also quite some other patterns which need a lot more work

Sorry if anything sounds rude, but I feel like this is mapped just for the sake of trolling people (as all the Ultra Beginners nowadays). Despite the map looking good at first sight, it's lacking quality in a lot of aspects, and it's nowhere close to getting ranked imo

Good luck though
Thank you so much for the comprehensive mod, I really appreciate it, and I have to apologize for making the reddit post in the first place, especially if people were actually stupid enough to insult you over it, it really wasn't intended to call you out, I just thought it was pretty funny :P
Asahina Momoko

VINXIS wrote:

cant tell if the mod is a gud meme or bara is srs and hes not thinking straigh t
gya
koliron
DARENI
Ayesha Altugle

VINXIS wrote:

cant tell if the mod is a gud meme or bara is srs and hes not thinking straigh t
smea
Bara-
Don't worry about any negative backlash
I never got bad replies from people (and I don't have reddit so...)

I know my wording isn't the best at some times, so I should be the one to apologize, sorry
Topic Starter
Weber

Bara- wrote:

Don't worry about any negative backlash
I never got bad replies from people (and I don't have reddit so...)

I know my wording isn't the best at some times, so I should be the one to apologize, sorry
all good :3c

also i straight up got swamped with uni stuff so a full response to the mod as well as the fixes will come within the next week when I start up again
Yuzeyun
taiko mods when
Bara-
Rip map it seems
Topic Starter
Weber
nah

im just struggling to find motivation to map again

soontm
Yuzeyun


^ it's clickable
Topic Starter
Weber
I can't respond to the whole mod or else i'll want to shoot myself in the head, but thank you so much for going through the effort of writing all of that.

Bara- wrote:

  1. Not polished. There are a LOT of incorrect blankets/bad stacks/weird overlaps Hopefully I've fixed all of these now
  2. The flow is too harsh for such a low difficulty. The flow should be easy and soft in low diffs, not harsh I really have to disagree with this remark, the combining factors of incredibly slow SV as well as 2/1 note placement throughout the entire map make these "questionable" patterns completely doable for even the most rhythm-lacking individual, some of the zigzag pattern should definitely be fine. Hopefully in the future, I can map and rank some more complex slider shapes and patterns that flow WAY better for easy/normal diffs, much like you do
  3. The hitsounding is pretty bad. There are just come random claps/whistles throughout the maps. I haven't heard any clap which makes sense. a few of the whistle were fine, but most of them were weird. Only the finishes were fine (though you miss a lot). If I were to list them all, it likely wouldn't even fit in one post because it'd break the 60k character limit yeah new jbh ones xdd
  4. There are no breaks. You are mapping this diff for newbies, right? They can't handle 5 minutes full of playing, they need breaks to rest. I'd recommend you to make this a EN spread, with some breaks. The map is too hard for absolute newbies As mentioned before, the incredibly slow SV would put absolutely NO strain on ANY players playing this normally, therefore having no breaks should be fine.
  5. The map doesn't follow the rhythm. You end sliders on downbeats, start sliders off beat. Uses 3/2 only a few times, despite the whole map being 3/2. You use 2/1 when there is absolutely no sound at all at the 2/1 (only a 3/2) This wasn't something I actually understood before reading through this mod, thank you so much for making this clear.
  6. A lot of the patterns aren't made properly. you use a LOT of triangles, but none of them is a correct triangle. Use "Create Polygonal Circles" for such things. There are also quite some other patterns which need a lot more work
Hopefully, I've fixed all of these as well

Good luck though
This map has stewed on my mind for, what, 6 months now? Over that time, i've modded alot of maps, and I've had a shot at mapping more recently. I feel as though I have a better grasp over easy patterning and slider shapes than I did back then. By no means is this map particularly special in anyway, but I'd like to be able to move on from this once it's ranked and put more effort into learning how to hitsound and mapping easier marathons like this. It's been quite the ride.

With that out of the way:

R E A D Y F O R R A N K I N G for like the fourth time now, lets hope its the last?
Bara-
I checked the map and it seems soo much better
Feel free to call me if you want (I promise I won't be such a pain in the ass to handle this time :P)
Topic Starter
Weber

Bara- wrote:

I checked the map and it seems soo much better
Feel free to call me if you want (I promise I won't be such a pain in the ass to handle this time :P)
Thanks so much!
Zyl
:/
22:45 Zyl: M4M i see that your map need some improvementents before calling BN's
22:45 Zyl: ?
22:46 Tatsuyu: care to give a few examples?
22:46 Zyl: ok
22:46 Zyl: 00:01:618 (1,2,3,1,2,3) - more than 3 single taps are really hard for beginner players
22:46 Zyl: remember that this is a easy and not a normal
22:46 Zyl: 00:59:884 (3,4) - Weird change of flow
22:47 Tatsuyu: they are literally 4/1 notes
22:47 Zyl: but are single taps
22:47 Zyl: and it's really difficult for beginners
22:47 Tatsuyu: all notes are single taps
22:47 Tatsuyu: wtf
22:47 Zyl: 02:20:346 (1,2,3,4) - Ejem
22:48 Zyl: The sliders... you just touch the m one time ok? and hold them right?
22:48 Tatsuyu: ?
22:48 Tatsuyu: what
22:48 Zyl: 02:32:832 (2,3,4,5) - Ejem +3 single taps
22:49 Zyl: 02:34:913 (5,1) - Overlaps are TOTALLY unrank on easy diffs
22:49 Zyl: 02:57:109 (4,1) - ^
22:49 Zyl: 03:13:063 (3,4,5,6) - +3 Singletaps
22:49 Tatsuyu: show me in the ranking criteria where it says overlaps are unrankable
22:50 Zyl: On easy diffs
22:50 Zyl: search in the wiki
22:50 Tatsuyu: im not seeing anything to do with overlaps
22:50 Zyl: 03:38:034 (1,2,3,4) - ^
22:50 Zyl: Move them
22:51 Zyl: you can evade them easily
22:51 Zyl: 03:51:907 (3,4,5,6) - ^
22:51 Zyl: 03:53:988 (6,2) - Overlap
22:51 Tatsuyu: dude wtf
22:51 Zyl: 04:05:780 (1,2) - This is totally unrank
22:51 Zyl: on a easy diff
22:51 Tatsuyu: im not going to make the entire 5 minute map nothing but fucking sliders lmao
22:52 Zyl: ...
22:52 Zyl: what?
22:52 Zyl: 04:16:878 (1,2,3) - Another unrankable thing for an easy
22:52 Zyl: 04:22:427 (1,2,3,4) - +3 Singletaps
22:52 Zyl: 04:41:849 (3,4,5,6) - ^
22:53 Zyl: 05:01:271 (5,1) - can confuse the player
22:53 Zyl: you must be careful about this diff
22:53 Zyl: it sees that you aren't really experienced that much on easy diffs (don't get mad .-.)
22:54 Zyl: you need to improve it if you want to really rank
22:54 Tatsuyu: ok
22:54 Zyl: seems*
22:55 Zyl: So... would you like to mod mine?
22:55 Tatsuyu: interesting that you suggest that 05:01:271 (5,1) - this would be unacceptable, when the suggest to make it like that was from a BN
22:56 Tatsuyu: *suggestion
22:56 Zyl: yeah it's kinda hard for newbies
22:56 Zyl: (and it's kinda logical... xDDD)
22:57 Tatsuyu: ...
22:57 Zyl: 05:01:271 (5) - If you start the spinner here will be amazing

"Don't be such a jerk..."
Topic Starter
Weber

Zyl wrote:

:/
22:45 Zyl: M4M i see that your map need some improvementents before calling BN's
22:45 Zyl: ?
22:46 Tatsuyu: care to give a few examples?
22:46 Zyl: ok
22:46 Zyl: 00:01:618 (1,2,3,1,2,3) - more than 3 single taps are really hard for beginner players
22:46 Zyl: remember that this is a easy and not a normal
22:46 Zyl: 00:59:884 (3,4) - Weird change of flow
22:47 Tatsuyu: they are literally 4/1 notes
22:47 Zyl: but are single taps
22:47 Zyl: and it's really difficult for beginners
22:47 Tatsuyu: all notes are single taps
22:47 Tatsuyu: wtf
22:47 Zyl: 02:20:346 (1,2,3,4) - Ejem
22:48 Zyl: The sliders... you just touch the m one time ok? and hold them right?
22:48 Tatsuyu: ?
22:48 Tatsuyu: what
22:48 Zyl: 02:32:832 (2,3,4,5) - Ejem +3 single taps
22:49 Zyl: 02:34:913 (5,1) - Overlaps are TOTALLY unrank on easy diffs
22:49 Zyl: 02:57:109 (4,1) - ^
22:49 Zyl: 03:13:063 (3,4,5,6) - +3 Singletaps
22:49 Tatsuyu: show me in the ranking criteria where it says overlaps are unrankable
22:50 Zyl: On easy diffs
22:50 Zyl: search in the wiki
22:50 Tatsuyu: im not seeing anything to do with overlaps
22:50 Zyl: 03:38:034 (1,2,3,4) - ^
22:50 Zyl: Move them
22:51 Zyl: you can evade them easily
22:51 Zyl: 03:51:907 (3,4,5,6) - ^
22:51 Zyl: 03:53:988 (6,2) - Overlap
22:51 Tatsuyu: dude wtf
22:51 Zyl: 04:05:780 (1,2) - This is totally unrank
22:51 Zyl: on a easy diff
22:51 Tatsuyu: im not going to make the entire 5 minute map nothing but fucking sliders lmao
22:52 Zyl: ...
22:52 Zyl: what?
22:52 Zyl: 04:16:878 (1,2,3) - Another unrankable thing for an easy
22:52 Zyl: 04:22:427 (1,2,3,4) - +3 Singletaps
22:52 Zyl: 04:41:849 (3,4,5,6) - ^
22:53 Zyl: 05:01:271 (5,1) - can confuse the player
22:53 Zyl: you must be careful about this diff
22:53 Zyl: it sees that you aren't really experienced that much on easy diffs (don't get mad .-.)
22:54 Zyl: you need to improve it if you want to really rank
22:54 Tatsuyu: ok
22:54 Zyl: seems*
22:55 Zyl: So... would you like to mod mine?
22:55 Tatsuyu: interesting that you suggest that 05:01:271 (5,1) - this would be unacceptable, when the suggest to make it like that was from a BN
22:56 Tatsuyu: *suggestion
22:56 Zyl: yeah it's kinda hard for newbies
22:56 Zyl: (and it's kinda logical... xDDD)
22:57 Tatsuyu: ...
22:57 Zyl: 05:01:271 (5) - If you start the spinner here will be amazing
Sorry, even though I don't think this mod helped me at all, thank you for the effort!
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