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Halozy - Genryuu Kaiko [CatchTheBeat|OsuMania|Osu|Taiko]

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Aldwych
how is it possible to make an easy approval map.
Wow meme accorded.
__Hatsune_Miku
Frome #modreq

Ultra Legendaryuu Kaiko


  1. 1. if ,this diff not [ Extra ], change name to [ Easy ] and you need other Diff
  2. 2change to Hp 3 / CS 3 / AR 3 / OD 4 [ Your setting is even not Beginner ]
  3. 00:57:109 (1) - no overplap
  4. 02:39:768 (3) - 02:50:867 (3) - 03:38:034 (1) - 03:46:358 (3) - 03:57:456 (3) -This slider cant use Easssy Diiff
  5. 02:52:948 03:48:439 03:59:537 add node here?
  6. 05:01:271 (1) - End is looks like here 05:03:179
Topic Starter
Weber

_ Hatsune Miku wrote:

Frome #modreq

Ultra Legendaryuu Kaiko


  1. 1. if ,this diff not [ Extra ], change name to [ Easy ] and you need other Diff https://osu.ppy.sh/forum/t/392479
  2. 2change to Hp 3 / CS 3 / AR 3 / OD 4 [ Your setting is even not Beginner ] kept CS2, changed to HP2, AR2, OD2
  3. 00:57:109 (1) - no overplap This overlap is relatively fine, the slider end points towards the next hitcircle/slider and it's pretty hard to confuse honestly.
  4. 02:39:768 (3) - 02:50:867 (3) - 03:38:034 (1) - 03:46:358 (3) - 03:57:456 (3) -This slider cant use Easssy Diiff Alright, as much as I would like to compare my relatively bad map to the only other example of an easy marathon map, monstrata's, his is very low bpm and doesn't have a lot of drums while mine is relatively high in both (52/80 compared to 173). I've made a compromise here whereas if this map did not have these sliders, these sections would feel extremely empty and not be nearly as interesting gameplay-wise. I understand that reversing sliders may not be the easiest thing for someone who plays around this difficulty level to understand, but the only alternative is either sounding/playing like shit, or being even MORE unplayable for people around this skill level (STACKING SLIDERS).
  5. 02:52:948 03:48:439 03:59:537 add node here? The sounds here aren't really substantial enough to warrant adding another note here, it also acts as a small break for the player.
  6. 05:01:271 (1) - End is looks like here 05:03:179 Not really. Spinner's end is exactly where the music stops.

Thank you anyway for the mod.
Surono
dem ez marathon wwww
Pachiru
It's good to see that this map is a Marathon and it's not a >Hard ! :3

00:57:109 : I would put the slider a bit on the right, because the last slider is overleaping your slider
01:17:225 : Maybe you should do something like this > 01:24:855 : same here, imo it's better > 01:41:156 : I would add a circle here, with the clap hitsound :)
02:39:768 : i would do that imo > 03:06:127 : your slider should stop here and then add a circle here > 03:06:820
03:11:676 : same here, i think the slider can fit like that, but it's better to end it here o/
03:26:936 : this slider is overleaping with the previous one

That's it, I finished the mod, I hope it helped you >w<

Hope it will be ranked ! <3
Topic Starter
Weber
PARTIAL REMAP (fixed alot of the wonky blanket sliders and overlaps here and there, there SHOULD be none left and everything looks and plays better in general.)

Spotty wrote:

It's good to see that this map is a Marathon and it's not a >Hard ! :3

00:57:109 : I would put the slider a bit on the right, because the last slider is overleaping your slider Fixed!
01:17:225 : Maybe you should do something like this > 01:24:855 : same here, imo it's better > 01:41:156 : I would add a circle here, with the clap hitsound :)
02:39:768 : i would do that imo > Regarding these, I have to leave a space every two beats just so nothing is overlapping, so I can't add these.
03:06:127 : your slider should stop here and then add a circle here > 03:06:820 Done.
03:11:676 : same here, i think the slider can fit like that, but it's better to end it here o/ I kind of want to keep this slider as is, sorry.
03:26:936 : this slider is overleaping with the previous onevery much fixed

That's it, I finished the mod, I hope it helped you >w<

Hope it will be ranked ! <3
Thank you very much for the mod!
NucleaRaven
Ok so hitsounds.

Firstly add some custom hitsounds (its really ez to do if you dont know how).

Once youve done that call me back (just pm in game when im online) and ill help you without placing the hitsounds (and whether or not the custom hitsounds are good or not).

Also..... DANK
Topic Starter
Weber

NucleaRaven wrote:

Ok so hitsounds.

Firstly add some custom hitsounds (its really ez to do if you dont know how).

Once youve done that call me back (just pm in game when im online) and ill help you without placing the hitsounds (and whether or not the custom hitsounds are good or not).

Also..... DANK
I've opted to stick with the soft-sampleset already given, and i've redone them since. I think this is finally ready for ranking!(until a BN decides to tear this map apart which I am happily waiting for)
Namki
[General]
Okay, you don't need comiket 89 in the tags. You can keep it but I don't see any reason to put it.
Set custom combocolours.

[Easy]
01:20:693 (2,3,4) - make flow better, like this.
02:23:121 (5) - here, highlight this white big tick cuz music changes.
02:36:994 (1,2) - make it wider.
02:59:190 (1) - make only one point. You don't need two. yes
03:15:838 (1) - same, you can make same slider without 3 points.
04:08:555 (3) - nah.
04:32:138 (5,1) - blanket.

Best of luck~
Namki
Oh, there's comiket79, my bad.
Topic Starter
Weber

Namki wrote:

[General]
Okay, you don't need comiket 89 in the tags. You can keep it but I don't see any reason to put it.
Set custom combocolours.

[Easy]
01:20:693 (2,3,4) - make flow better, like this.
02:23:121 (5) - here, highlight this white big tick cuz music changes.
02:36:994 (1,2) - make it wider.
02:59:190 (1) - make only one point. You don't need two. yes
03:15:838 (1) - same, you can make same slider without 3 points.
04:08:555 (3) - nah.
04:32:138 (5,1) - blanket.

Best of luck~
YET ANOTHER PARTIAL REMAP

All fixed, thank you so much for the mod! :)
bananannian
Thanks for making easier maps for beginner players!

definitely not a meme
Easy
  • Reverie


    01:02:659 (1,2,3,4) - Curving these sliders might make this section look better, but this is just a suggestion. It's up to you.

    01:08:208 (1,2) - Moving these to make a curve into 01:09:595 (3) would look nice.

    04:55:722 (1,2,3,4) - Curving these sliders the same as 01:02:659 (1,2,3,4) would be nice as well.

    Other than those few suggestions, this map is perfect. Nothing needs fixed as far as I can see, and I hope it gets ranked :)
Topic Starter
Weber

Lolipop wrote:

  • Reverie


    01:02:659 (1,2,3,4) - Curving these sliders might make this section look better, but this is just a suggestion. It's up to you.

    01:08:208 (1,2) - Moving these to make a curve into 01:09:595 (3) would look nice.

    04:55:722 (1,2,3,4) - Curving these sliders the same as 01:02:659 (1,2,3,4) would be nice as well.

    Other than those few suggestions, this map is perfect. Nothing needs fixed as far as I can see, and I hope it gets ranked :)
All fixed, thank you very much for the mod!
Shohei Ohtani
God fucking dammit nobody wants to play these fucking meme maps I'm going to kill myself.

Diff:
00:12:716 (1) - finish on beginning of slider
00:28:670 (4) - These claps don't make sense. If you wanna have a clap, map on the clap in the music. Apply to all similar patterns.
00:34:913 (1) - finish here wtf
01:08:208 (1) - ^
01:24:855 (1) - Multiple repeats isn't usually a good idea, so don't do that. Like I get why you're doing it, but it'd be better off not like that. Apply to all similar patterns.
01:43:930 (3) - Giant blocky sliders are usually frowned upon in these easy diffs. Theey just look dated.
02:04:393 - put the claps on 2 and 4 lol do it with the drums
02:39:768 (3) - pls do more. Apply to all similar patterns.

other that I can't say too much because like it's a fucking easy map but like ya
Topic Starter
Weber

Reditum wrote:

God fucking dammit nobody wants to play these fucking meme maps I'm going to kill myself. :^)

Diff:
00:12:716 (1) - finish on beginning of slider Done
00:28:670 (4) - These claps don't make sense. If you wanna have a clap, map on the clap in the music. Apply to all similar patterns. Done (I think?)
00:34:913 (1) - finish here wtf was a new slider whoops done
01:08:208 (1) - ^ ya
01:24:855 (1) - Multiple repeats isn't usually a good idea, so don't do that. Like I get why you're doing it, but it'd be better off not like that. Apply to all similar patterns. Removed all multiple repeats, that should clear all issues of easy rankability that were in the map previously
01:43:930 (3) - Giant blocky sliders are usually frowned upon in these easy diffs. Theey just look dated. removed
02:04:393 - put the claps on 2 and 4 lol do it with the drums done
02:39:768 (3) - pls do more. Apply to all similar patterns. do more what? wtf (also changed anyway)

other that I can't say too much because like it's a fucking easy map but like ya
Really appreciate it, thanks so much!
Topic Starter
Weber
alright hitsounds have ACTUALLY been fixed this time

#fuckclaps2016
LigerZero
I'm forget....

In tags added "best vol.1 comiket80" because song genryuu kaiko found in halozy best vol.1 track 1st

Source..? You can look in discography or touhouwiki
ReFaller
Hi, i have a notice for BN's.
02:59:190 (1) - i found new BPM here, because slider ticks and everything sounds starnge when drum line has stopped playing.
03:21:387 (1) - it's the moment when BPM back to normal value.

2 STARS for hope to your success.
Topic Starter
Weber

ReFaller wrote:

Hi, i have a notice for BN's.
02:59:190 (1) - i found new BPM here, because slider ticks and everything sounds starnge when drum line has stopped playing.
03:21:387 (1) - it's the moment when BPM back to normal value.

2 STARS for hope to your success.
I just checked through all ranked genryuu kaiko mapsets, and none change bpm at any point in the song. It is consistently the same bpm throughout the whole thing. Thank you for the stars!
Duskyui
Hi. I'm fairly new to modding (As in this is the first time I've modded anything ever), but I'll give this a shot anyway. All of this is pretty much just opinion stuff, so agree or disagree as you want.

Reverie:
00:16:878 (3) - Would fit better with the song if it ended at 00:17:398 imo
01:40:115 (4) - One more reverse so you can get the last sound as well.
02:57:803 (5) - Same as above
Needs more spaced streams and kicksliders

Don't really have much to say since it's a really easy map, just throwing in my two cents. Good luck with the map! :D
Topic Starter
Weber

Duskyui wrote:

Hi. I'm fairly new to modding (As in this is the first time I've modded anything ever), but I'll give this a shot anyway. All of this is pretty much just opinion stuff, so agree or disagree as you want.

Reverie:
00:16:878 (3) - Would fit better with the song if it ended at 00:17:398 imo Technically yes, this does work, but i'd like to keep the song as 1/1 as I possibly can so i'll keep this for now and consider it later
01:40:115 (4) - One more reverse so you can get the last sound as well. Don't really hear anything on that fourth tick, and, like above, trying to keep it 1/1
02:57:803 (5) - Same as above Same as above
Needs more spaced streams and kicksliders :^)

Don't really have much to say since it's a really easy map, just throwing in my two cents. Good luck with the map! :D
Thank you for the mod, good effort :)
Ambient
Wow nice map fam.
LunarFox
00:18:266 (1) - change the starting point to x:188 y:173 for a better blanket tbh
00:22:427 (3) - make this into a repeat slider just like you've always done throughout the song
eg. 01:17:919 (5) - 01:40:115 (4) - 02:35:607 (5) -
00:46:011 (1) - pls change first point to x:324 y:121 second point x:156 y:124 so its straighter https://osu.ppy.sh/ss/4557073
03:19:306 (2) - http://puu.sh/ncjHV/ce52bcddf6.jpg would be better since the whole section are slider patterened and is more timed with the song
04:11:329 (1) - space it a bit more away from the slider
04:52:948 (4,5) - changing these to repeat sliders work imo

Problems with your map: It's not above 6* :^)
Topic Starter
Weber

LunarFox wrote:

00:18:266 (1) - change the starting point to x:188 y:173 for a better blanket tbh Nah, but I did make it blanket better.
00:22:427 (3) - make this into a repeat slider just like you've always done throughout the song Sure.
eg. 01:17:919 (5) - 01:40:115 (4) - 02:35:607 (5) -
00:46:011 (1) - pls change first point to x:324 y:121 second point x:156 y:124 so its straighter https://osu.ppy.sh/ss/4557073 Straightened.
03:19:306 (2) - http://puu.sh/ncjHV/ce52bcddf6.jpg would be better since the whole section are slider patterened and is more timed with the song I've decided to leave this as is, just because I like the massive slider blanket I already have, and it would force me to shorten the massive slider that I want to keep.
04:11:329 (1) - space it a bit more away from the slider ???? wat, it's fine as is
04:52:948 (4,5) - changing these to repeat sliders work imo I entirely see what you mean, trust me, it would fit well with the violins in the background, but during this section I aimed for the notes to correspond with the deeper notes in the background, which follow the actual 1/1 beat of the song better than the violins.
Problems with your map: It's not above 6* :^)
:^)
Topic Starter
Weber

Tatsumaki wrote:

LunarFox wrote:

00:18:266 (1) - change the starting point to x:188 y:173 for a better blanket tbh Nah, but I did make it blanket better.
00:22:427 (3) - make this into a repeat slider just like you've always done throughout the song Sure.
eg. 01:17:919 (5) - 01:40:115 (4) - 02:35:607 (5) -
00:46:011 (1) - pls change first point to x:324 y:121 second point x:156 y:124 so its straighter https://osu.ppy.sh/ss/4557073 Straightened.
03:19:306 (2) - http://puu.sh/ncjHV/ce52bcddf6.jpg would be better since the whole section are slider patterened and is more timed with the song I've decided to leave this as is, just because I like the massive slider blanket I already have, and it would force me to shorten the massive slider that I want to keep.
04:11:329 (1) - space it a bit more away from the slider ???? wat, it's fine as is
04:52:948 (4,5) - changing these to repeat sliders work imo I entirely see what you mean, trust me, it would fit well with the violins in the background, but during this section I aimed for the notes to correspond with the deeper notes in the background, which follow the actual 1/1 beat of the song better than the violins.
Problems with your map: It's not above 6* :^)
:^)
sank u 4 modding scrub
Topic Starter
Weber

LunarFox wrote:

00:18:266 (1) - change the starting point to x:188 y:173 for a better blanket tbh Nah, but I did make it blanket better.
00:22:427 (3) - make this into a repeat slider just like you've always done throughout the song Sure.
eg. 01:17:919 (5) - 01:40:115 (4) - 02:35:607 (5) -
00:46:011 (1) - pls change first point to x:324 y:121 second point x:156 y:124 so its straighter https://osu.ppy.sh/ss/4557073 Straightened.
03:19:306 (2) - http://puu.sh/ncjHV/ce52bcddf6.jpg would be better since the whole section are slider patterened and is more timed with the song I've decided to leave this as is, just because I like the massive slider blanket I already have, and it would force me to shorten the massive slider that I want to keep.
04:11:329 (1) - space it a bit more away from the slider ???? wat, it's fine as is
04:52:948 (4,5) - changing these to repeat sliders work imo I entirely see what you mean, trust me, it would fit well with the violins in the background, but during this section I aimed for the notes to correspond with the deeper notes in the background, which follow the actual 1/1 beat of the song better than the violins.
Problems with your map: It's not above 6* :^) :^)
sank u 4 modding scrub
Topic Starter
Weber
whoops
Shiirn
posting to prevent quintuple post
huu
Hi, from #modreqs

I'm a very new modder still, so feel free to dismiss these if you wish.

03:08:901 (5) - Don't you think a slider here would be more fitting instead of a hit circle?
03:15:838 (1) - I suggest you split this into two sliders, much like you did at 03:10:289 (1,2)
03:20:000 (3) - Again, I think a slider instead of a circle here would be better.
03:47:745 (5) - ^
03:59:190 - Why is there nothing here?
04:15:838 - ^
04:38:034 - ^

That's about all I can find.
Good luck! :>
Topic Starter
Weber

-Vert- wrote:

Hi, from #modreqs

I'm a very new modder still, so feel free to dismiss these if you wish.

03:08:901 (5) - Don't you think a slider here would be more fitting instead of a hit circle? I see what you mean, but the long note you are suggesting it to end on properly would overlap with the next note, which doesn't really work for Easy diff, soz
03:15:838 (1) - I suggest you split this into two sliders, much like you did at 03:10:289 (1,2) Done, really nice catch here.
03:20:000 (3) - Again, I think a slider instead of a circle here would be better. This one is specifically to give the player a small break, which I think is needed considering the length of this difficulty.
03:47:745 (5) - ^ ^
03:59:190 - Why is there nothing here? Fixed
04:15:838 - ^ For this one specifically, same as above, to give the player a break. Also I need the reverse slider to be facing in that specific direction after this break to make my pattern work, and there's no room for a note here in that case.
04:38:034 - ^Again, small break.

I did see what you mean on all of these, and for most of them, if this wasn't an EASY diff I would gladly change, but i'm under certain restrictions here and there on what's rank-able

That's about all I can find.
Good luck! :>
Thank you for the mod!
Kroytz
~
mod
tbh, I don't really see it be necessary to make an Easy diff when there are a few ones out there. I think this was intentional made to "end the memes"? regardless, my mod:

General: consider adding a green point on EVERY SINGLE 2/4 DRUM TO APPLY A CLAP ON THOSE SPECIFIC SLIDER-TICKS. It's very very very very necessary to do this for easier diffs that overshadow drum beats. Without those green ticks applying claps, everything falls flat. super flat.

First and foremost I check to see how much of the playfield is used and this is what I come by: https://osu.ppy.sh/ss/4588739
If this was any other TV-size or 2-3 minute Easy diff then sure, I guess that's fine but this is a FIVE MINUTE Easy difficulty and there's no excuse as to why more of the playfield isn't used, even for an Easy diff.
For example: I would've placed 00:33:526 (3) - more on the lower left side of the editor instead of falling back to the center. Center mapping is too constricting and limiting and for FIVE MINUTES, it gets boring.

00:51:560 (1) - Should be long repeating slider to keep consistent with 00:46:011 (1) - It makes sense to start 1/1 slider'ing after those two measure when the music picks up like how you did over here: 00:57:109 (1) - but for my aforementioned, you gotta gotta keep them consistent.

01:02:659 (1,2,3,4) - I'm not very fond of this pattern because it falls back to where you just started and doesn't keep the map moving around the editor (which is imo the biggest concern in this diff). Instead of it having it circling around, you could move it towards the bottom right half of the editor and shift between curve and angled sliders to keep it interesting. Try to be creative!

01:09:595 (2) - I'm not sure how viable it is for easies to contain repeat sliders like this (this is Normal diff territory) but I don't believe BNs or whoever will care so much as to demand a change so keep it as is.

01:12:370 (3) - This stacks over the previous repeat tick ever so slightly and I feel as tho easies shouldn't contain overlaps like this. It should just be an aesthetic ride the whole time. Having this slider fall back to the previous slider location is really just uh, lame lol. There's a lot of editor still to be used.

01:15:144 (2) - same with this slider, it comes down again to the same area that you've been focusing on, and it neglects space within the editor. I would've had this move towards the top or make a curve slider upwards that blanket the slider-end of (1). An example : [image]

01:19:306 (1) - I would've ctrl-g'd this to move more upwards on the editor than having to have (2)'s slider-end overlap the repeat slider.

01:24:855 (1) - This would've been good to have on the left side of the previous (5) than having go back to the center.

01:49:826 (3) - Slider isn't perfectly even on both sides. You really only need to use two center anchor points anyways ;p

01:59:537 (3) - You never introduced a repeat elsewhere so why now? It doesn't sound fitting imo and would probably be better as a 1/1 slider

02:00:925 (4) - To keep consistent with how you did this: 01:49:826 (3) -

02:02:312 (6) - If you changed the above, then this will be changed in a way so that the slider-end of this would be a clickable downbeat. It NEEDS to be clickable because that's a huge shift in the music and contains a finish as well. It'd also fix the NC'ing here: 02:04:393 (1) -

02:31:445 (1) - Probably better as two 1/1 sliders because you don't introduce an extended long slider like this elsewhere. Feels sort of random. The vocal only lasts for half of this length as well.

02:39:768 (3) - I don't know about this length because you don't use it elsewhere. There's no consistency with this slider. Just make two 1/1 sliders and you'll be fine. The other long slider you use is 02:45:318 (3) - which could be extended over where the (4) is and that'll add for consistency between the two. But seeing as how this is kiai, I think slight more density fits the song better.

02:52:254 (4) - If you follow your extended slider rhythms from before, then this should also be extended but I advise heavily against this. See how the 1/1 sliders make more sense. Just do 1/1s -w-

02:59:19 - to 03:21:387 - This section I believe contains too many circles for a very quiet part in the song. Its almost as active as the kiai tbh, just that half the sliders became circles instead. The intensity should be much lower. Remove some circles and perhaps create some slider-art or something.

03:21:387 (1) - Shorten this down by 1/4 to the red tick and have it repeat. It sounds better rhythmically this way. And you'd do the same with 03:22:774 (2) -

03:24:162 (3,4) - Better to turn this into a 1/1 slider if you follow my above suggestion (which I think is a really really needed one to capture all the strong beats)

03:25:549 (5,1,2) - Same repeat slider thingy.

03:32:485 (1) - Here I think it'll be better to keep as 1/1 slider to create diversity in the song so this is fine and doesn't need a repeat slider treatment as the others. But the map becomes more exciting when you introduce different rhythms and stuff ^^

03:25:549 (5,1,2,3,4,5,6,1,2) - When I highlight this area, just look at how much SPACE IS NEGLECTED holy cow dude. That's a full TEN SECONDS of moving around in the same spot. Stuff like that needs to be fixed.

04:05:780 (1,2) - Extend these by 1/4 to the red tick and you'll be so much more happier, trust me.

04:16:878 (1,2) - ^

Tbh, there's a lot of fixing to be done with this diff before it should be considered for rank. I'd suggest more patterning and slider shapes, and especially more editor usage. You cannot neglect this much space in the editor for the sake of overlapping or whatnot.

Good luck~
Topic Starter
Weber
REVIVED

Most of what kroytz said was applied, the map is much better now imo

lets do this shit
Vivyanne
i legit cant ss this HDDTHRFL

im bad
Topic Starter
Weber

HighTec wrote:

i legit cant ss this HDDTHRFL

im bad
;w;
Bunnrei

HighTec wrote:

i legit cant ss this HDDTHRFL

im bad
play more
Bara-
Just saw it pass by #modreqs

[General]
Seems fine

[Reverie]
00:01:618 (1,2,3,1,2,3) - This is rather boring hitsoundswise, why not add a finish at (1) and remove the whistle at 00:04:393 (3) - as that isn't high pitched at all
00:16:185 (2) - Why is there a whistle here, but not at (1)?
00:16:878 (3) - You hitsound the tail, but not the head. This implies that the tail is more important than the head, which is not
00:18:266 (1) - There shouldn't be a clap at all at the tail, a whistle would be better
00:21:734 (2) - The reverse is at a really strong point at which the music changes, but the sldier reverse and does the same. It competely contradicts the music
00:27:283 (2,4) - These whistles, why?
00:32:832 (2,3) - Blanket is off, also the whistle...
00:33:526 (3,1) - This flows rather bad, due to the movement nearly making a 180 degree angle
00:34:913 (1,2,3,4) - This is just plain boring. I know it's 1*, but this is just copy pasting by filling it up. It plays fine once, but haing 4 of these sliders... no
00:40:462 (1) - Remove the clap from the tail
00:43:237 (3) - Remove all the claps, they don't fit at all
00:49:479 (2) - There is no sound at all here. The vocals and the drums are at the red ticks around this, delete the note (seriously, overmapping in a 1* diff apparently exists O.o)
00:55:029 (2) - ^^
00:57:109 (1,2,3,4) - Refer to above
01:06:820 (4) - Why is this 1/1? The music fades out, and doesn't come back until 01:07:688 yet you mapped this with a 1/1 reverse slider. The music is calmer than ever, yet you map is harder than ever, which doesn't make sense to me
01:08:208 (1,2,1,2,3) - Such Linear flow is pretty bad. The reverse sliders interrupt with the flow a lot, and the 90* angles are harsh
01:09:595 (2,1) - Misaligned
01:16:531 (3,1) - Stack for proper use of hitburst :P
01:19:306 (1,2) - This plays really bad, as players need to go back to hit (2) and then move forward (like a zigzag) which can be hard to play for newbies
01:22:774 (4) - Ending sliders at a downbeat is not a good idea. It should never end at a big white tick (unless it's a 4/1 slider) because it causes a huge loss of emphasis
01:30:404 (1,2) - Refer to above
01:38:728 (3,1) - The hitbursts causes a yucky overlap here, please space it out
01:41:503 (1,2) - Refer to above
01:42:890 (2,3) - Blanket
01:42:890 (2,3) - Plays rather weird, due to harsh flow
01:49:826 (3) - It's sad that you skip out on an important beat as 01:51:214, also, it looks rather bad
01:53:988 (2,3,4,1) - All those misstacks O.o
01:56:763 (4,1) - Blanket
01:58:844 (2) - Same story about the blanket
02:00:925 (4) - Nc, the rhythm changes here in the music
02:02:312 (6) - This is an absolute no-go. It skips the important sound at 02:03:699 by having it as a sliderend. Make this 2/1, and add a note at 02:03:699 (with a NC ofc)
02:05:086 (2,3,4) - The music is really calm, yet you start using a 1/1 reverse sldier spam. The whole map is calm 2/1, even in the strong parts. Yet in the weaker parts, you use 1/1
02:10:635 (3,4,5) - ^^
02:16:184 (2,3) - Blanket is quite off
02:16:184 (2,4) - Misstack
02:23:121 (1) - Same issue as 02:02:312 (6) -
02:25:202 (2) - There is no sound here, only at the ticks around it, delete it
02:30:057 (4) - You are following vocals, but those start at 02:29:884. There are no vocals here at all. Better follow the music itself, and make it 2/1
02:31:445 (1) - 2/1 would be much better, due to the really strong downbeat having no emphasis now
02:34:219 (3) - The flow with the previous notes can be increased, move it up a lot (like 304:120)
02:38:381 (2,3) - What's this supposed to be O.o
02:39:768 (3) - See 01:49:826 (3) -
02:42:543 (1,2) - Refer to above
02:47:398 (4,2) - Misstack
02:52:254 (4,1) - Transition looks rather ugly imo
02:53:641 (1,2) - Fix blanket please
02:59:190 (1) - And at the downbeat please
03:01:965 (2,3) - 4/1 would be much better, this is way too "overmapped" compared to the rest
03:06:820 (2,3) - Downbeat issue
03:10:289 (1,2) - This rhythm is the same as 02:59:190 (1) - yet you map this with 2 sliders, kinda weird
03:13:063 (3,4,5,6) - These circles are incredibly awkward
03:13:757 (4,6) - What's the point of these whistles?
03:15:838 (1) - You map this with a 4/1 slider in the previous part, why use 2/1here?
03:18:612 (3,4,5) - These circles are too dense
03:20:000 (5,1) - (5) is closer to (1)'s tail then its head, this can cause people to think the tail is the start
03:22:774 (2,5) - Dat overlap. Please stack
03:25:549 (5,1) - Refer to above
03:26:936 (1,2,3) - This pattern is totally not recommended for easy, as it's incredibly confusing
03:29:711 (3,4,5,6) - Too much circles for such calm music
03:38:728 (2) - Downbeat issue
03:40:115 (3,4) - Blanket issue
03:40:809 (4,1) - They are both visible at the same time, therefore they require the same spacing as normally
03:43:583 (1,2,3) - This is ever more awkward than the previous time I mentioned such similar issue. Better stack (3) with (1)'s head (also, the stack is wrong)
03:47:745 (5,1) - (5) is closer to (1)'s tail then its head, this can cause people to think the tail is the start
03:49:133 (1,2) - Refer to above
03:49:133 (1,3) - Misstack+Awkward to play
03:58:150 (4) - Downbeat issue
04:00:231 (1,2,3) - Please redo this with Ctrl CV<. This way the sliders all have the same shape, and it'll look much better
04:05:780 (1,3) - Misstack
04:08:555 (3) - The music is way to intense to have just a 6/1 slider. Make it 2 2/1 sliders please
04:05:780 (1,2,3) - Flow is way too linear you can just stay in the middle and do nothing as the SV is so low
04:25:202 (5) - 2/1 would be much better, since it allows for a circle at the downbeat
04:27:977 (1,2) - Refer to above
04:29:364 (2,5) - That overlap is pretty bad
04:32:138 (5,1) - Fix the blanket please
04:32:138 (5,2) - Bad stack
04:34:913 (2,3) - Bad blanket
04:33:526 (1,2,3) - Quite awkward to play, refer to above
04:39:075 (1,2) - Refer to above
04:46:011 (2,3) - Bad blanket
04:50:173 (1,2,3,4,5,1,2,3,4) - This part is the absolute climax of the song. Just add more 1/1 reverse sliders. It feels incredibly undermapped this way
05:01:271 (1) - Add a circle, and start the spinner 1/2 later, for more emphasis


Okay, I admit. I don't think this map is suited for rank
Why?
  1. Not polished. There are a LOT of incorrect blankets/bad stacks/weird overlaps
  2. The flow is too harsh for such a low difficulty. The flow should be easy and soft in low diffs, not harsh
  3. The hitsounding is pretty bad. There are just come random claps/whistles throughout the maps. I haven't heard any clap which makes sense. a few of the whistle were fine, but most of them were weird. Only the finishes were fine (though you miss a lot). If I were to list them all, it likely wouldn't even fit in one post because it'd break the 60k character limit
  4. There are no breaks. You are mapping this diff for newbies, right? They can't handle 5 minutes full of playing, they need breaks to rest. I'd recommend you to make this a EN spread, with some breaks. The map is too hard for absolute newbies
  5. The map doesn't follow the rhythm. You end sliders on downbeats, start sliders off beat. Uses 3/2 only a few times, despite the whole map being 3/2. You use 2/1 when there is absolutely no sound at all at the 2/1 (only a 3/2)
  6. A lot of the patterns aren't made properly. you use a LOT of triangles, but none of them is a correct triangle. Use "Create Polygonal Circles" for such things. There are also quite some other patterns which need a lot more work

Sorry if anything sounds rude, but I feel like this is mapped just for the sake of trolling people (as all the Ultra Beginners nowadays). Despite the map looking good at first sight, it's lacking quality in a lot of aspects, and it's nowhere close to getting ranked imo

Good luck though

Edit: Looking at the huge shitstorm against me (especially on reddit, like what the fuck) I just rephrased some sentences (and fixed (I hope) all typos for better readability)

Can you all please stay calm until the mapper has replied to the mod, so it at least has some use

Oh, and instead of just trollposting, why not help out this map? Having rather useless comments, for the sake of being a meme, is imo not that good for a beatmap's thread. Please refrain from useless posting, and instead help the map itself

Thanks
JBHyperion
Eeee just seen Bara-'s mod hope I'm not working on an old version

Hitsounding by request - boop

Bara-: Your mod raises some good points that I agree need to be addressed, but there's no need for such wording, and there's definitely no need to reiterate your dislike for the map as many times as you did. If you'd stuck to just making your points and explaining them without going into "Why would anyone want to play this" or "it's only mapped to troll", your mod would likely be taken a lot more seriously |:

Oh well, no point starting drama; Good luck!
Yuzeyun
Shohei Ohtani
The thing about roasting someone in a mod is that you gotta have finesse.

Roasting is an art

Roasting can only be achieved after years of experience
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