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ginkiha - EOS (kamome sano rmx) [Osu|CatchTheBeat]

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Topic Starter
Broccoly

Loctav wrote:

okay second try

Hey. Sorry for the rather untamed first attempt to talk to you about that deal. While I understand that you might be excited to finally get your creation qualified and ranked, it would be cool, if you could please not update the CtB diff of it up until Monday. Then you can do freely whatever you want.

It is crucial that the map stays the way it is in order to give our participants a fair chance to practise the map the way it is right now. If you make changes under the week, it screws their effort in practising this beatmap. Also please understand that we can not inform mappers much in advance about that, because we usually don't want to reveal the mappool ahead of time in order to avoid unfair advantages.
While you might think, it is a holdback for your ranking process, ending up in a tournament usually offers you a lot of free publicity (and eventually more mods and improvements!).

If you feel like you must update it now, we sure can not stop you, but after hearing from koliron (sorry if I get their gist wrong here) that they won't get back to the map before next week anyways, I do not see the need to make a big deal out of that now.

I am sure that after this week, there won't be much time left until this will go ranked, so we ask for a little bit more of patience here.
No problem; I won't update it. But I hope in the future something can be done in order to prevent this type of drama happening...
DeletedUser_4329079
For future tournaments you should just reupload the specific version of the selected difficulty and delete it when it's over.
Ascendance
Why not create a difficulty named [Spec's Overdose CWC] and another called Spec's Overdose O:
Scarlet Evans

Ascendance wrote:

Why not create a difficulty named [Spec's Overdose CWC] and another called Spec's Overdose O:
Good idea. Or even better: to not confuse the people that already downloaded it or don't know about this situation, maybe just upload an updated difficulty as a new one, that will replace the old one later?

This way both sides would be content. Mapset creator could update it and players could train on the old one.
Zak
It also doesn't seem TOO bad to just wait a week to update it again, my map being used in CWC got DQ'd and I don't mind waiting until Monday to fix it up and get it re-qualified. I mean, considering that the average time to rank a map is several months, being made to wait a single week isn't that much of a setback.
Lust

Default wrote:

For future tournaments you should just reupload the specific version of the selected difficulty and delete it when it's over.
Some previous, community-run tournaments used to do this (Lach did this for NAT iirc). Would certainly prevent these kinds of issues from happening but I also don't see the harm in waiting either. Glad to see that this issue in particular has been resolved though!
Anxient
dont tell me 4:18 am is the time you finished mapping this
ProfessionalBox

Anxient wrote:

dont tell me 4:18 am is the time you finished mapping this
That's precisely it
Topic Starter
Broccoly

-Tochi wrote:

M4M :3

  • General

  1. Unused hitsounds: soft-sliderslide.wav deleted
  2. Red line and green line's volume should be the same: 00:01:374 - (it's an unrankable issues) fixed



  • 4:18 AM

  1. 00:03:088 (3,4,5) - Maybe blanket like: http://puu.sh/myTqT/d8ed31849f.png And then eventually stack this 00:04:116 (1) - under 00:03:431 (5) - I prefer current pattern
  2. 00:22:288 (1,2) - Deleting these two notes makes the stream start at the red tick which fits with the strong finish here 00:22:459 (3) Now add a kick slider here 00:22:288 - to make it sound the same as before, but it's better if this part 00:22:459 - is the start because of the strong finish sound. Try something like: http://puu.sh/myTI4/14ddd0b0a0.png I like your point but right now it plays and feels fine too so I think I'll keep it
  3. 00:44:316 - Add circle? There's a loud sound here. very good point. Added.
  4. 01:16:631 (2,1,1,2,3) - Same as last same part. 00:22:288 (1,2) -
  5. 01:27:945 (1,1,2,3,4) - Same as above. Imo it would be best to make the strong finish the start the of the longer stream.
  6. 02:07:031 (3) - Shortening this slider to 02:07:202 - would be better imo, and move the kickslider more down: http://puu.sh/myU6N/07d094291d.png Just like here 02:09:259 (3,4,5) - I wanted to focus the vocal extension
  7. 02:33:602 (1) - Rotate the end a bit more to the lower right like: http://puu.sh/myUb3/302d03ed8c.png So it doesn't make the stream look bad. done
  8. 02:59:574 (4,1) - This surprised me xD Hmmm, just keep it lol.
  9. 03:42:002 (2,3,1,2,3,4,1) - Same as the other parts like this.
  10. 03:53:231 (3,4,5,6,7,1,2,3) - Those two 1/2 slider that involves in this stream should be mapped earlier to fit with the vocal. Try something like: http://puu.sh/myUpr/b724a0d454.png focus of the music isn't on vocals here so I'll keep it
  11. 04:03:945 (4,1,1,2,3,4,1) - You know what I'm going to say here :>
  12. 04:15:431 (1) - Are you sure that you're not gonna map this sound here? 04:15:602 Would be cool maybe more fitting if you did, then you could add a circle here 04:15:688 - like: http://puu.sh/myUwn/c3f0dfe6e5.png makes it unnecessarily complex when there's a big downbeat going on which I want to focus on
  13. 04:23:659 (4) - Idk why, but in my eyes it feels confusing and not emphasizing to have the circle being in the middle of those 04:23:316 (3,5) - So maybe move it close too 04:23:316 (3) - to make it emphasize? Try to stack 04:23:659 (4) - under 04:22:631 (4) - 's head. moved a bit closer


  • Feedback


    Nice map and song :)
    Good luck with this!
Thanks!
Updated
autofanboy
Hello, requested a long time ago and now I have some time.

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add 'remix' as well, it is the same as 'rmx' in the song title. People cannot find this map with 'remix' so it is better to have it added.
  2. Remove 'bms' in tags as it is already shown in Source.
  3. You may want to add 'J-Core' , 'DnB' , 'Drum and Bass' , 'D&B' as to indicate the genre of this song.

[ Spec's Overdose]

  • Gameplay
  1. 00:13:374 (8,9) - In my opinion there should be HDash here or in this stanza, as there are 2 HDashes in the previous stanza but here there are none. Do this to keep consistency between the 2 stanza phases.
  2. 00:14:916 (7,1) - ^
  3. 00:25:374 - 00:39:602 - This part is devoid of any HDashes, which is inconsistent to the difficulty before it. I honestly think it is better to have at least 2-3 HDashes implemented in this part. You may consider adding them at 00:26:916 (7,8) - and 00:31:374 (7,1) - .
  4. 01:38:402 (4,1,2) - It is strange to have HDash between (1,2) because (1) is sounding more stronger in this rhythm, and it also indicates the stanza change with the sharp increase in melody. So I suggest adding HDash at 01:38:402 (4,1) - instead.
  5. 01:48:174 (3,1) - Add HDash between them because (1) is sounding prominent at this point, with the obvious stanza change. That's always good to emphasize the loudest notes.
  6. 02:23:659 (4,1) - This is a pretty nice spot to include a HDash in my opinion, as to emphasize the cymbal sound in the background at (1).
  7. 03:51:259 (2,1) - Add a HDash? In addition, add HDash to 03:52:802 (3,1) - as well? So I suggest moving 03:51:774 (1,2,1,2,3) - together to left until both HDashes are implemented.
  8. 04:13:202 (2,1) - Same as above, I suggest adding a HDash here.

    New Combos
  9. 00:08:059 (4) - Add NC like what you did at 00:19:031 (1) - , they are consistent so it is a good reason to change either one.
  10. 00:09:088 (1,2) - Add NC to (2) instead of (1), as (2) begins a new stanza in the background.
  11. 00:24:516 (7,8,9,10,1,2) - In my opinion, this part should be in a stanza, originally I think 00:25:374 (1) - should have its NC removed because it is still with the same stanza of the previous part. However the combo will be too big so it is suggested to cut combo at 00:24:516 (7) - . After the fix, add NC to 00:26:059 (3) - like what you did at 00:31:545 (1) - .
  12. 00:36:345 (8) - You may add NC if you did fix on previous point.
  13. 00:41:145 (8) - ^, I think it is better to cut combo here, the combo is very long.
  14. 01:13:888 (1,2,3,4,1,2) - They should be in same stanza, as 01:15:431 (3) - begins a new stanza with a change in vocal line. You may refer to 01:25:545 (5,6) - at later parts.
  15. 01:34:631 (9,10,1,2) - Same stanza.
  16. 02:48:345 (1) - I think it is better to remove the NC here, it will be hard for players to read with no-mod when they see fruit splashes and jumps altogether.
  17. 03:50:916 (1) - Remove NC.
  18. 03:52:288 (1) - ^, refer to 03:08:402 (3) - .
  19. 04:00:688 (1,2,3,4,5,6,1,2) - Just to keep consistency, you may refer to the previous ones related to this pattern.
  20. 04:12:859 (1) - Remove NC.
  21. 04:16:031 (1) - ^, this part will be hard to read too with the fruit splashes and big jumps.

    Great difficulty and nice storyboard!

Call me back after the fix.
AFB
Spectator

alienflybot wrote:

Hello, requested a long time ago and now I have some time.

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]

  • Tags
  1. Add 'remix' as well, it is the same as 'rmx' in the song title. People cannot find this map with 'remix' so it is better to have it added.
  2. Remove 'bms' in tags as it is already shown in Source.
  3. You may want to add 'J-Core' , 'DnB' , 'Drum and Bass' , 'D&B' as to indicate the genre of this song.

[ Spec's Overdose]

  • Gameplay
  1. 00:13:374 (8,9) - In my opinion there should be HDash here or in this stanza, as there are 2 HDashes in the previous stanza but here there are none. Do this to keep consistency between the 2 stanza phases. I feel like it's better without hdash here
  2. 00:14:916 (7,1) - ^ okay
  3. 00:25:374 - 00:39:602 - This part is devoid of any HDashes, which is inconsistent to the difficulty before it. I honestly think it is better to have at least 2-3 HDashes implemented in this part. You may consider adding them at 00:26:916 (7,8) - and 00:31:374 (7,1) - . HDashes aren't necessary in this part imo
  4. 01:38:402 (4,1,2) - It is strange to have HDash between (1,2) because (1) is sounding more stronger in this rhythm, and it also indicates the stanza change with the sharp increase in melody. So I suggest adding HDash at 01:38:402 (4,1) - instead. nice one
  5. 01:48:174 (3,1) - Add HDash between them because (1) is sounding prominent at this point, with the obvious stanza change. That's always good to emphasize the loudest notes. It's already emphasized by the large jump here
  6. 02:23:659 (4,1) - This is a pretty nice spot to include a HDash in my opinion, as to emphasize the cymbal sound in the background at (1). fixed
  7. 03:51:259 (2,1) - Add a HDash? In addition, add HDash to 03:52:802 (3,1) - as well? So I suggest moving 03:51:774 (1,2,1,2,3) - together to left until both HDashes are implemented. good. fixed
  8. 04:13:202 (2,1) - Same as above, I suggest adding a HDash here. yep

    New Combos
  9. 00:08:059 (4) - Add NC like what you did at 00:19:031 (1) - , they are consistent so it is a good reason to change either one.
  10. 00:09:088 (1,2) - Add NC to (2) instead of (1), as (2) begins a new stanza in the background.
  11. 00:24:516 (7,8,9,10,1,2) - In my opinion, this part should be in a stanza, originally I think 00:25:374 (1) - should have its NC removed because it is still with the same stanza of the previous part. However the combo will be too big so it is suggested to cut combo at 00:24:516 (7) - . After the fix, add NC to 00:26:059 (3) - like what you did at 00:31:545 (1) - .
  12. 00:36:345 (8) - You may add NC if you did fix on previous point.
  13. 00:41:145 (8) - ^, I think it is better to cut combo here, the combo is very long.
  14. 01:13:888 (1,2,3,4,1,2) - They should be in same stanza, as 01:15:431 (3) - begins a new stanza with a change in vocal line. You may refer to 01:25:545 (5,6) - at later parts.
  15. 01:34:631 (9,10,1,2) - Same stanza.
  16. 02:48:345 (1) - I think it is better to remove the NC here, it will be hard for players to read with no-mod when they see fruit splashes and jumps altogether.
  17. 03:50:916 (1) - Remove NC.
  18. 03:52:288 (1) - ^, refer to 03:08:402 (3) - .
  19. 04:00:688 (1,2,3,4,5,6,1,2) - Just to keep consistency, you may refer to the previous ones related to this pattern.
  20. 04:12:859 (1) - Remove NC.
  21. 04:16:031 (1) - ^, this part will be hard to read too with the fruit splashes and big jumps. All fixed

    Great difficulty and nice storyboard!

Call me back after the fix.
AFB
Thanks for the helpful mod!

http://puu.sh/pb5aO/a36a86287c.zip
Topic Starter
Broccoly
Updated. Waiting for examination to fix the SB and we should be ready to go.
Yumeno Himiko
give me 1 day!



---------------------------------------
Finished!
Changes:
Replace the flare file to a smaller one
Change the tracing effects according to the changes in the map
Added some pulse effects
autofanboy
Hey! It is recheck time!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]
  1. Very nice!

[ 4:18 AM]

  • Inherited Sections
  1. Remove the following as it is redundant: 02:36:259 - .

[ Spec's Overdose]

  • Inherited Sections
  1. Remove the followings as they are redundant: 02:02:059 - , 02:48:774 - , 05:03:088 - .

    Gameplay
  2. 01:16:631 (10,1) - In my opinion, this position is ideal for adding a HDash as to emphasize the stanza change of the song and also the Finish at (10).
  3. 02:12:345 (5,6,7,1) - Personally, this part lacks of a HDash. I would suggest adding one at either 02:12:345 (5,6) - (harder to change) - OR - 02:12:859 (7,1) - (for emphasizing stanza change).
  4. 02:23:316 (3,4,1) - Indeed I have suggested that adding HDash at (4,1) would be great, however I think it is way too dense here to have 2 HDash at same period and one of them is with 1/4 timeline distance, which can be too hard for a slow part you tried to accentuate. Hence, I suggest reducing distance of (3,4) and remove the HDash between (3) and (4), by changing to something such as * this, or any patterns you think is appropriate.
  5. 02:51:388 - (To: examination) Take a look at the circle at the top-left corner, I believe it is wrongly placed. Please fix it. | * screenshot.
  6. 04:16:031 (2,3,1) - This is actually quite easy to miss 04:16:459 (1) - because the HDash at (2,3) will distract players with the 1/4 timeline distance and a large distance. The HDash is also quite forced that some players may catch both (3) and (1) with the same HDash. I suggest reducing distance of (3,1) by moving (3) to the right.
  7. 04:57:602 (1) - Optional. As to keep same length as the standard difficulty, you may want to lengthen this spinner to end same as the standard difficulty, at 05:03:088 - . You don't have to remove the inherited section there if you decided to do so.
  8. 04:57:902 - (To: examination) There are some flashy circles at the top-left corner again. Please check and fix them. | * screenshot

    It is difficult to find flaws here. Nice job.

It should be alright to push forward.
Please notify me after the fix.

Good luck!

AFB
Spectator

alienflybot wrote:

Hey! It is recheck time!

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ General]
  1. Very nice!

[ 4:18 AM]

  • Inherited Sections
  1. Remove the following as it is redundant: 02:36:259 - .

[ Spec's Overdose]

  • Inherited Sections
  1. Remove the followings as they are redundant: 02:02:059 - , 02:48:774 - , 05:03:088 - .

    Gameplay
  2. 01:16:631 (10,1) - In my opinion, this position is ideal for adding a HDash as to emphasize the stanza change of the song and also the Finish at (10). it's hard to add hdash here so I increased the distance here
  3. 02:12:345 (5,6,7,1) - Personally, this part lacks of a HDash. I would suggest adding one at either 02:12:345 (5,6) - (harder to change) - OR - 02:12:859 (7,1) - (for emphasizing stanza change). sure
  4. 02:23:316 (3,4,1) - Indeed I have suggested that adding HDash at (4,1) would be great, however I think it is way too dense here to have 2 HDash at same period and one of them is with 1/4 timeline distance, which can be too hard for a slow part you tried to accentuate. Hence, I suggest reducing distance of (3,4) and remove the HDash between (3) and (4), by changing to something such as * this, or any patterns you think is appropriate. fixed
  5. 02:51:388 - (To: examination) Take a look at the circle at the top-left corner, I believe it is wrongly placed. Please fix it. | * screenshot.
  6. 04:16:031 (2,3,1) - This is actually quite easy to miss 04:16:459 (1) - because the HDash at (2,3) will distract players with the 1/4 timeline distance and a large distance. The HDash is also quite forced that some players may catch both (3) and (1) with the same HDash. I suggest reducing distance of (3,1) by moving (3) to the right. fixed
  7. 04:57:602 (1) - Optional. As to keep same length as the standard difficulty, you may want to lengthen this spinner to end same as the standard difficulty, at 05:03:088 - . You don't have to remove the inherited section there if you decided to do so. fixed
  8. 04:57:902 - (To: examination) There are some flashy circles at the top-left corner again. Please check and fix them. | * screenshot

    It is difficult to find flaws here. Nice job.

It should be alright to push forward.
Please notify me after the fix.

Good luck!

AFB
thanks for the mod!

http://puu.sh/piDa1/e5eb78d6a4.zip
Yumeno Himiko
http://puu.sh/pm6Af/470d3375d6.rar

did some minor fixes in osb and fixed all problems, should be fine now :)
Topic Starter
Broccoly
All updated
Artavia
빨리 하트딱지 붙여주세요 현기증난단 말이에요
Hanabira-

Artavia wrote:

빨리 하트딱지 붙여주세요 현기증난단 말이에요
A Horse? I'm cow
Ascendance

Hanabira- wrote:

Artavia wrote:

빨리 하트딱지 붙여주세요 현기증난단 말이에요
A Horse? I'm cow
lolicon
Artavia
에휴 하나비라님이 또...
autofanboy
Last

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Spec's Overdose]

  • Storyboard
  1. 03:42:002 - I thought the circle thing will be flashing around x:160 to match the slider end of 03:41:831 (6) - .
  2. 03:52:974 - ^
  3. 03:54:174 - and 03:54:345 - Reverse the circle flash to have a better position and match the corresponding fruits.

    Gameplay
  4. 05:00:345 (1,1) - Now it seems really strange because of the circle appearance, I didn't expect the circle coming there. You may want to remove the circle and start spinner sooner at there - OR - just change back to the original version - OR - you may wish to try *this. Both 3 of them will be much fitter than the current one in my opinion.

Basically have no problem but the spinner; the storyboard is just minor changes so it is ready to go on after the final fix.
Call me after the fix!

Good luck!

AFB
Spectator

alienflybot wrote:

Last

█ Optional to change --- █ Suggested to change --- █ Unrankable

[ Spec's Overdose]

  • Storyboard
  1. 03:42:002 - I thought the circle thing will be flashing around x:160 to match the slider end of 03:41:831 (6) - .
  2. 03:52:974 - ^
  3. 03:54:174 - and 03:54:345 - Reverse the circle flash to have a better position and match the corresponding fruits.

    Gameplay
  4. 05:00:345 (1,1) - Now it seems really strange because of the circle appearance, I didn't expect the circle coming there. You may want to remove the circle and start spinner sooner at there - OR - just change back to the original version - OR - you may wish to try *this. Both 3 of them will be much fitter than the current one in my opinion.

Basically have no problem but the spinner; the storyboard is just minor changes so it is ready to go on after the final fix.
Call me after the fix!

Good luck!

AFB
fixed the last spinner

thanks!

http://puu.sh/ptJiG/8a116e9936.zip
Yumeno Himiko
afb so good at checking
sb
Topic Starter
Broccoly
Updated
autofanboy
The night is long that never finds the day.



: https://osu.ppy.sh/forum/p/5054410/

Bubbled!
Kibbleru
yehaj number 2 from broccli fanboi
Ascendance
went over some minor things in irc with broccoly and I've rechecked the spec diff and can't find anything more to complain about.

Approved~
autofanboy
hype
Garden
gratz~ how nice
Natsu
gratz ;)
Topic Starter
Broccoly
this will be dq'd for a misplaced note... 02:07:031 (3) - here
Shiranai
Congrats :)
autofanboy
oie

call me later if need help
Fycho
Disqualified as request.
Ascendance
call me if you need me again
Topic Starter
Broccoly
All fixed & Updated.
Sorry for inconveniences and false hype...
@alienflybot @Ascendance - Thank you so much for your help!!
autofanboy
Removed one repeated inherited section.

Rebubbled!
Enon
갇 브로콜리님 미리 ㅊㅊㅊ
Kibbleru
num 2
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