2016-06-23 16:18 Atsuro: hello
2016-06-23 16:18 Ascendance: hello
2016-06-23 16:19 Atsuro: do you have time to take a look at a bubbled map?
2016-06-23 16:21 Ascendance: uh perhaps
2016-06-23 16:21 Atsuro: it's this set
2016-06-23 16:21 Atsuro: ACTION is listening to [https://osu.ppy.sh/b/909551 xi - Akasha]
2016-06-23 17:06 Ascendance: i can take a look sometime
2016-06-23 17:09 Atsuro: yey, thanks!
2016-06-24 00:02 Ascendance: g
2016-06-24 00:02 Ascendance: ACTION is editing [https://osu.ppy.sh/b/877312 xi - Akasha [Aether]]
2016-06-24 00:03 Atsuro: oh
2016-06-24 00:03 Ascendance: 00:33:792 (1,2) - nice blanket B)
2016-06-24 00:04 Atsuro: ya it looks ugly :v
2016-06-24 00:04 Ascendance: just adjust the curve a bit or add another point to it
2016-06-24 00:04 Ascendance: just cause aesthetic
2016-06-24 00:04 Atsuro: doing that
2016-06-24 00:04 Ascendance: tell me when you've done it
2016-06-24 00:06 Atsuro: done i think
2016-06-24 00:06 Ascendance: ill check it after update
2016-06-24 00:06 Ascendance: 00:44:981 (1,2,3,4) - the distances here
2016-06-24 00:06 Ascendance: feel a bit odd, mainly between 1,2,3
2016-06-24 00:07 Ascendance: cause 1,2 feels really shallow, and 2,3 feels like a big overreach
2016-06-24 00:07 Atsuro: i'm trying to add the jump where the piano is
2016-06-24 00:08 Atsuro: to emphasize it
2016-06-24 00:08 Ascendance: well, maybe it's possible to give a slightly bigger distance between 1,2 so that way 2,3 doesn't feel so large in comparison
2016-06-24 00:08 Atsuro: it works for me :p
2016-06-24 00:08 Atsuro: ok i'll do that
2016-06-24 00:10 Atsuro: k
2016-06-24 00:10 Ascendance: 00:51:468 (1,2) - feels really awkward play-wise to me, especially coming out of the 1/1 gap at 00:51:305 (7,1) -
2016-06-24 00:10 Ascendance: maybe its just me tho
2016-06-24 00:11 Atsuro: that's the best i could come up with for the weird piano rhythm
2016-06-24 00:12 Atsuro: and works for most players
2016-06-24 00:12 Atsuro: since it works like 1/2 taps
2016-06-24 00:13 Ascendance: should be fine then
2016-06-24 00:14 Ascendance: 00:52:765 (10) - maybe you wanna ctrl+g this so it doesn't have an inwards flow from 00:52:603 (9) - ?
2016-06-24 00:14 Ascendance: I also moved it to x:415 y:91 , but im not a std mapper so the placement might be meh
2016-06-24 00:15 Atsuro: did the ctrl+g
2016-06-24 00:17 Ascendance: the linear downwards flow at 00:56:495 (5,6,7) - felt a bit off to me also, I changed to [https://osu.ppy.sh/ss/5459749 this] by ctrl+g'ing 6 and moving it upwards and played better imo
2016-06-24 00:18 Atsuro: looks good, changed
2016-06-24 00:19 Ascendance: 01:03:306 (1,2,3) - same could go for here i guess
2016-06-24 00:21 Atsuro: i'd like to keep that one, the stream changes it's direction every downbeat and im keeping that flow here
2016-06-24 00:21 Ascendance: sure
2016-06-24 00:21 Atsuro: i can make it look curved but it would play kinda the same
2016-06-24 00:22 Ascendance: in this section, im not a big fan of the overlaps like 02:20:170 (5,1) -
2016-06-24 00:22 Atsuro: the stacks?
2016-06-24 00:22 Ascendance: yeah
2016-06-24 00:22 Ascendance: it only happens twice
2016-06-24 00:22 Ascendance: there and at 02:21:468 (1,2) -
2016-06-24 00:23 Atsuro: hmmm why do they bother you? just so i know how to change them
2016-06-24 00:23 Atsuro: hard to read/predict?
2016-06-24 00:23 Ascendance: yeah
2016-06-24 00:23 Ascendance: it was just a sightread, but maybe just moving them outwards slightly so they aren't directly stacked would be helpful
2016-06-24 00:24 Atsuro: something like this? http://puu.sh/pDXH4/0979e31205.jpg
2016-06-24 00:24 Ascendance: yeah, that seems better
2016-06-24 00:25 Atsuro: ok, fixed both
2016-06-24 00:26 Ascendance: 02:21:954 (4,5) - maybe would help if 5 is a bit lower since 4 has a backwards style flow, kinda like this https://osu.ppy.sh/ss/5459773
2016-06-24 00:26 Ascendance: I also moved the stack of 6,7,8 closer cause i felt the distance was a bit too much
2016-06-24 00:27 Atsuro: it's a small change so why not :p
2016-06-24 00:29 Ascendance: 02:26:332 (1,2,3) - feels pretty awkward to me, I'm trying to play around with it rn
2016-06-24 00:32 Atsuro: https://osu.ppy.sh/ss/5459796 ?
2016-06-24 00:33 Ascendance: yeah i thought of that, but maybe that would be too far away from 02:26:819 (1) -
2016-06-24 00:35 Ascendance: something like this mayb https://osu.ppy.sh/ss/5459805
2016-06-24 00:36 Atsuro: http://puu.sh/pDYmf/eb9a0ead2d.jpg
2016-06-24 00:36 Ascendance: yeah thats better
2016-06-24 00:38 Atsuro: nice
2016-06-24 00:39 Ascendance: 03:19:035 (3) - any reason for the antiflow slider here?
2016-06-24 00:39 Atsuro: it's following a circular flow
2016-06-24 00:40 Atsuro: idk i liked how it plays :p
2016-06-24 00:40 Ascendance: yeah its fine i was just curious
2016-06-24 00:42 Ascendance: you're sure this isn't from BMS or something
2016-06-24 00:42 Atsuro: pretty sure
2016-06-24 00:43 Atsuro: it's from 100sec records
2016-06-24 00:43 Atsuro: and i have it on tags
2016-06-24 00:43 Ascendance: 01:37:684 (3,4) - in N/A's diff sounds odd with the gap at 01:37:603 -
2016-06-24 00:45 Ascendance: maybe its just me
2016-06-24 00:45 Atsuro: i'm sure he's following the drum things
2016-06-24 00:45 Atsuro: and they're silent there
2016-06-24 00:48 Ascendance: insane
2016-06-24 00:48 Ascendance: 02:30:711 (2,3,4,5,6,7,8,9,10) -
2016-06-24 00:48 Ascendance: are you sure this might not be too challenging at this distance and spacing?
2016-06-24 00:48 Ascendance: id personally lower it a bit here
2016-06-24 00:48 Atsuro: hmmm that's supposed to be the hardest section lol
2016-06-24 00:49 Ascendance: well compared to 02:33:304 (2,3,4,5) - which emphasizes the same noises
2016-06-24 00:49 Ascendance: it's much much harder
2016-06-24 00:50 Atsuro: those sliders are to not make it even harder
2016-06-24 00:51 Atsuro: hmm
2016-06-24 00:51 Ascendance: no worries
2016-06-24 00:51 Atsuro: maybe to balance the map i could change the sliders to triples
2016-06-24 00:51 Atsuro: but idk
2016-06-24 00:51 Atsuro: the hyper allows me to do that :p
2016-06-24 00:51 Ascendance: nah cause you've done the triples -> sliders thing consecutively
2016-06-24 00:52 Ascendance: anything you wanna discuss with me before i qualify
2016-06-24 00:53 Atsuro: let me go through the remaining diffs before you qualify
2016-06-24 00:53 Ascendance: ye im checking them now
2016-06-24 00:53 Atsuro: btw i fixed a green line on hard and easy
2016-06-24 00:54 Atsuro: idk how it disappeared after the bubble lol
2016-06-24 00:54 Atsuro: updated the last diff
2016-06-24 01:00 Ascendance: i thought overlap isnt allowed in normal lul
2016-06-24 01:01 Atsuro: it's allowed, it just needs to be clear
2016-06-24 01:01 Ascendance: mk
2016-06-24 01:01 Ascendance: easy 00:50:981 (4,5) - mayb a better blanket
2016-06-24 01:02 Atsuro: i like how it looks
2016-06-24 01:02 Atsuro: not everything needs to be a blanket :^)
2016-06-24 01:02 Ascendance: :^)
2016-06-24 01:03 Atsuro: and if i make a perfect blanketi think it will overlap?
2016-06-24 01:03 Ascendance: o well
2016-06-24 01:03 Ascendance: its np anyways
2016-06-24 01:03 Atsuro: ye
2016-06-24 01:05 Ascendance: 00:33:792 (1,2) - blanket in highest diff could still look better but who givs a shit
2016-06-24 01:05 Ascendance: lemme get the logs xd
2016-06-24 01:05 Atsuro: i suck at blankets tbh
2016-06-24 01:06 Ascendance: https://osu.ppy.sh/ss/5459877
2016-06-24 01:07 Atsuro: even doing that
2016-06-24 01:07 Atsuro: im just lazy :v
2016-06-24 01:08 Ascendance: lul
2016-06-24 01:08 Ascendance: fix it and i qualify :^)
2016-06-24 01:13 Atsuro: fixed this time i hope
2016-06-24 01:13 Atsuro: that was a hard blanket
2016-06-24 01:13 Atsuro: lol
2016-06-24 01:13 Ascendance: lool its better now
2016-06-24 01:13 Ascendance: \:D/
2016-06-24 01:13 Ascendance: anything left you wanna say or shall we move this forward
2016-06-24 01:13 Atsuro: :)
2016-06-24 01:14 Atsuro: let's do this