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xi - Akasha

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Topic Starter
Atsuro

Monstrata wrote:

Extra

00:33:792 (1) - This is actually a really cool slider-point design lol. lol
01:11:089 (4,5) - 1/2 slider instead? since the note on 5 is really different from the other circles. I prefer the stack since in the song it's two separate notes instead of a long one
01:37:197 (8,9,1,2,3) - This felt undermapped for me. Try this: Those beats you want me to map are too silent, i don't see the need to map them
02:43:522 (1,2,3,4,5,6,7,8) - These kinds of rhythms don't really emphasize the blue tick. Parts like 02:42:954 (10) - are what define this rhythm imo. Try and follow them if you can, because the piano rhythm here is quite different from the rest of the map since it emphasizes the blue ticks so strongly. I'll think about it, i do this because i wanted more variety here instead of using only triples. I'll try thinking about another rhythm that doesn't play horrible and makes it clickable :P
02:51:305 - Not really getting the break xP. It's a quieter section after the most intense part of the song, it fits imvho
03:07:359 (4,5) - This jump doesn't seem all that necessary.. Make the jump from 03:07:684 (6,7) - instead since 7 is quite strong. Fixd
03:30:224 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,1,2,3,4,1) - Im surprised you don't use larger spacing here even tho its basically the climax, or last part of the Kiai. Spacing fits better here than 03:22:116 (1,2,3,4) - imo... But the spacing is larger, not larger than the other part you linked but if i made it the same spacing it would be too hard and a bit forced (and increase the sd a lot). Ended up doing this lol

Insane

01:16:603 (1,2) - From a design perspective, it would look better if you kept the slider-borders separate. As in, don't overlap like this cuz its so minimal it look looks untidy. Maybe increase the DS by 0.1? I don't get why people get so triggered with small overlaps like these but changed xd
01:17:900 (1,2,3,1,2,3) - Like if you compare visuals, the first combo is overlapping, but the second one isnt touching, so it looks a bit inconsistent visually. Applies to other places where this occurs Fix
01:22:278 (2,3) - Can u blanket? I can but i don't think it would look any better, i like how these look
01:48:387 (5) - 1/6 repeats? I think having movement feels better here
02:19:846 (1) - Remove one repeat and add a circle? Ok

I wish you used more deathstreams tbh xD. Okay, good luck!
`
Nathan
FOUR DIMENSIONS
00:21:792 (1,2,3,4) - I really recommend using a repeat here, going straight into a quint with no previous rhythm will make the start pretty annoying
00:44:819 (1,2) - could space these out a lot more tbh, 1/2 gaps between repeats with no movements feels underwhelming with this distance
00:57:143 (1,2,1,2,1) - NC pattern is inconsistent with 00:46:765 (1,2,3,1,2)
01:23:576 (1) - this slider angle looks pretty out of place imo
01:25:684 - I'd reduce the repeat and add a circle here to follow the melody/drums properly from the start
01:27:954 (5) - maybe NC for the spacing decrease, it's also a major change in pitch
01:38:549 (8) - this is 1/8 not 1/6
01:47:900 (2,3) - I feel that it's kinda unintuitive to have these be of different lengths, I'd take off a repeat from the first and add a circle
01:48:711 (5) - NC for spacing acceleration?
01:58:278 (1) - same thing mentioned earlier, you did this a few more times so not gonna mention it again, idek if you agree
02:05:251 (5,6,7) - this wide angle feels underwhelming and out of place for such a high note on 7, maybe ctrl+g it?

everything else in this set is nice and clean, but I'm a bit uncomfortable with some stream spacing/shapes in the highest diff
I can be more specific if you want
Nathan
fix the unsnapped object on the highest diff and remove spaghetti from tags
also the settings on the easy seem a bit high for this bpm, how about lowering the OD and AR by 1?
Topic Starter
Atsuro

sukiNathan wrote:

fix the unsnapped object on the highest diff and remove spaghetti from tags
also the settings on the easy seem a bit high for this bpm, how about lowering the OD and AR by 1?
Changed/fixed all, also did some buffing in the difficulty on aether on this part 03:30:224 - and mapped this break 02:51:468 - since it's now the hardest diff
Nathan
ok
Side
#akasha2016 is real
Topic Starter
Atsuro
here we go
DeletedUser_6181859
ohlol, map with my FIRST mod...
goodluck Atsuro!
Pickkle
Nice map! Love it
Ascendance
we fixed some particularly troubling slider patterns in the highest diff
a small consistency thing in the insane
a lot of blankets cause atsuro sucks at them

logs
2016-06-23 16:18 Atsuro: hello
2016-06-23 16:18 Ascendance: hello
2016-06-23 16:19 Atsuro: do you have time to take a look at a bubbled map?
2016-06-23 16:21 Ascendance: uh perhaps
2016-06-23 16:21 Atsuro: it's this set
2016-06-23 16:21 Atsuro: ACTION is listening to [https://osu.ppy.sh/b/909551 xi - Akasha]
2016-06-23 17:06 Ascendance: i can take a look sometime
2016-06-23 17:09 Atsuro: yey, thanks!
2016-06-24 00:02 Ascendance: g
2016-06-24 00:02 Ascendance: ACTION is editing [https://osu.ppy.sh/b/877312 xi - Akasha [Aether]]
2016-06-24 00:03 Atsuro: oh
2016-06-24 00:03 Ascendance: 00:33:792 (1,2) - nice blanket B)
2016-06-24 00:04 Atsuro: ya it looks ugly :v
2016-06-24 00:04 Ascendance: just adjust the curve a bit or add another point to it
2016-06-24 00:04 Ascendance: just cause aesthetic
2016-06-24 00:04 Atsuro: doing that
2016-06-24 00:04 Ascendance: tell me when you've done it
2016-06-24 00:06 Atsuro: done i think
2016-06-24 00:06 Ascendance: ill check it after update
2016-06-24 00:06 Ascendance: 00:44:981 (1,2,3,4) - the distances here
2016-06-24 00:06 Ascendance: feel a bit odd, mainly between 1,2,3
2016-06-24 00:07 Ascendance: cause 1,2 feels really shallow, and 2,3 feels like a big overreach
2016-06-24 00:07 Atsuro: i'm trying to add the jump where the piano is
2016-06-24 00:08 Atsuro: to emphasize it
2016-06-24 00:08 Ascendance: well, maybe it's possible to give a slightly bigger distance between 1,2 so that way 2,3 doesn't feel so large in comparison
2016-06-24 00:08 Atsuro: it works for me :p
2016-06-24 00:08 Atsuro: ok i'll do that
2016-06-24 00:10 Atsuro: k
2016-06-24 00:10 Ascendance: 00:51:468 (1,2) - feels really awkward play-wise to me, especially coming out of the 1/1 gap at 00:51:305 (7,1) -
2016-06-24 00:10 Ascendance: maybe its just me tho
2016-06-24 00:11 Atsuro: that's the best i could come up with for the weird piano rhythm
2016-06-24 00:12 Atsuro: and works for most players
2016-06-24 00:12 Atsuro: since it works like 1/2 taps
2016-06-24 00:13 Ascendance: should be fine then
2016-06-24 00:14 Ascendance: 00:52:765 (10) - maybe you wanna ctrl+g this so it doesn't have an inwards flow from 00:52:603 (9) - ?
2016-06-24 00:14 Ascendance: I also moved it to x:415 y:91 , but im not a std mapper so the placement might be meh
2016-06-24 00:15 Atsuro: did the ctrl+g
2016-06-24 00:17 Ascendance: the linear downwards flow at 00:56:495 (5,6,7) - felt a bit off to me also, I changed to [https://osu.ppy.sh/ss/5459749 this] by ctrl+g'ing 6 and moving it upwards and played better imo
2016-06-24 00:18 Atsuro: looks good, changed
2016-06-24 00:19 Ascendance: 01:03:306 (1,2,3) - same could go for here i guess
2016-06-24 00:21 Atsuro: i'd like to keep that one, the stream changes it's direction every downbeat and im keeping that flow here
2016-06-24 00:21 Ascendance: sure
2016-06-24 00:21 Atsuro: i can make it look curved but it would play kinda the same
2016-06-24 00:22 Ascendance: in this section, im not a big fan of the overlaps like 02:20:170 (5,1) -
2016-06-24 00:22 Atsuro: the stacks?
2016-06-24 00:22 Ascendance: yeah
2016-06-24 00:22 Ascendance: it only happens twice
2016-06-24 00:22 Ascendance: there and at 02:21:468 (1,2) -
2016-06-24 00:23 Atsuro: hmmm why do they bother you? just so i know how to change them
2016-06-24 00:23 Atsuro: hard to read/predict?
2016-06-24 00:23 Ascendance: yeah
2016-06-24 00:23 Ascendance: it was just a sightread, but maybe just moving them outwards slightly so they aren't directly stacked would be helpful
2016-06-24 00:24 Atsuro: something like this? http://puu.sh/pDXH4/0979e31205.jpg
2016-06-24 00:24 Ascendance: yeah, that seems better
2016-06-24 00:25 Atsuro: ok, fixed both
2016-06-24 00:26 Ascendance: 02:21:954 (4,5) - maybe would help if 5 is a bit lower since 4 has a backwards style flow, kinda like this https://osu.ppy.sh/ss/5459773
2016-06-24 00:26 Ascendance: I also moved the stack of 6,7,8 closer cause i felt the distance was a bit too much
2016-06-24 00:27 Atsuro: it's a small change so why not :p
2016-06-24 00:29 Ascendance: 02:26:332 (1,2,3) - feels pretty awkward to me, I'm trying to play around with it rn
2016-06-24 00:32 Atsuro: https://osu.ppy.sh/ss/5459796 ?
2016-06-24 00:33 Ascendance: yeah i thought of that, but maybe that would be too far away from 02:26:819 (1) -
2016-06-24 00:35 Ascendance: something like this mayb https://osu.ppy.sh/ss/5459805
2016-06-24 00:36 Atsuro: http://puu.sh/pDYmf/eb9a0ead2d.jpg
2016-06-24 00:36 Ascendance: yeah thats better
2016-06-24 00:38 Atsuro: nice
2016-06-24 00:39 Ascendance: 03:19:035 (3) - any reason for the antiflow slider here?
2016-06-24 00:39 Atsuro: it's following a circular flow
2016-06-24 00:40 Atsuro: idk i liked how it plays :p
2016-06-24 00:40 Ascendance: yeah its fine i was just curious
2016-06-24 00:42 Ascendance: you're sure this isn't from BMS or something
2016-06-24 00:42 Atsuro: pretty sure
2016-06-24 00:43 Atsuro: it's from 100sec records
2016-06-24 00:43 Atsuro: and i have it on tags
2016-06-24 00:43 Ascendance: 01:37:684 (3,4) - in N/A's diff sounds odd with the gap at 01:37:603 -
2016-06-24 00:45 Ascendance: maybe its just me
2016-06-24 00:45 Atsuro: i'm sure he's following the drum things
2016-06-24 00:45 Atsuro: and they're silent there
2016-06-24 00:48 Ascendance: insane
2016-06-24 00:48 Ascendance: 02:30:711 (2,3,4,5,6,7,8,9,10) -
2016-06-24 00:48 Ascendance: are you sure this might not be too challenging at this distance and spacing?
2016-06-24 00:48 Ascendance: id personally lower it a bit here
2016-06-24 00:48 Atsuro: hmmm that's supposed to be the hardest section lol
2016-06-24 00:49 Ascendance: well compared to 02:33:304 (2,3,4,5) - which emphasizes the same noises
2016-06-24 00:49 Ascendance: it's much much harder
2016-06-24 00:50 Atsuro: those sliders are to not make it even harder
2016-06-24 00:51 Atsuro: hmm
2016-06-24 00:51 Ascendance: no worries
2016-06-24 00:51 Atsuro: maybe to balance the map i could change the sliders to triples
2016-06-24 00:51 Atsuro: but idk
2016-06-24 00:51 Atsuro: the hyper allows me to do that :p
2016-06-24 00:51 Ascendance: nah cause you've done the triples -> sliders thing consecutively
2016-06-24 00:52 Ascendance: anything you wanna discuss with me before i qualify
2016-06-24 00:53 Atsuro: let me go through the remaining diffs before you qualify
2016-06-24 00:53 Ascendance: ye im checking them now
2016-06-24 00:53 Atsuro: btw i fixed a green line on hard and easy
2016-06-24 00:54 Atsuro: idk how it disappeared after the bubble lol
2016-06-24 00:54 Atsuro: updated the last diff
2016-06-24 01:00 Ascendance: i thought overlap isnt allowed in normal lul
2016-06-24 01:01 Atsuro: it's allowed, it just needs to be clear
2016-06-24 01:01 Ascendance: mk
2016-06-24 01:01 Ascendance: easy 00:50:981 (4,5) - mayb a better blanket
2016-06-24 01:02 Atsuro: i like how it looks
2016-06-24 01:02 Atsuro: not everything needs to be a blanket :^)
2016-06-24 01:02 Ascendance: :^)
2016-06-24 01:03 Atsuro: and if i make a perfect blanketi think it will overlap?
2016-06-24 01:03 Ascendance: o well
2016-06-24 01:03 Ascendance: its np anyways
2016-06-24 01:03 Atsuro: ye
2016-06-24 01:05 Ascendance: 00:33:792 (1,2) - blanket in highest diff could still look better but who givs a shit
2016-06-24 01:05 Ascendance: lemme get the logs xd
2016-06-24 01:05 Atsuro: i suck at blankets tbh
2016-06-24 01:06 Ascendance: https://osu.ppy.sh/ss/5459877
2016-06-24 01:07 Atsuro: even doing that
2016-06-24 01:07 Atsuro: im just lazy :v
2016-06-24 01:08 Ascendance: lul
2016-06-24 01:08 Ascendance: fix it and i qualify :^)
2016-06-24 01:13 Atsuro: fixed this time i hope
2016-06-24 01:13 Atsuro: that was a hard blanket
2016-06-24 01:13 Atsuro: lol
2016-06-24 01:13 Ascendance: lool its better now
2016-06-24 01:13 Ascendance: \:D/
2016-06-24 01:13 Ascendance: anything left you wanna say or shall we move this forward
2016-06-24 01:13 Atsuro: :)
2016-06-24 01:14 Atsuro: let's do this
Topic Starter
Atsuro
How2blanket
HYPE
Ascendance
Nominated.
Side
Nic
7ambda
I'm already hyped tbh.
Topic Starter
Atsuro

Side wrote:

Nic
Luna-
grats!
Nerova Riuz GX
Why didn't I notic dat
DeletedUser_6181859

Nerova Riuz GX wrote:

Why didn't I notic dat
aikasora
YEEEEEEEEE, PASS [HT]
8-) 8-) 8-) 8-) 8-) 8-) 8-)
Zallies
nicee, its ranked c:
Satalia
this song is still amazing
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