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Natsu
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Nerova Riuz GX wrote:

ok, if you insist

Natsu wrote:

N/A's Another
  1. 00:48:549 (3,4) - starting to stream at blueticks is really uncomfortable to play, also the song isn't suggesting you this, the melody is obviously starting at 00:48:873 - which mean the stream should be starting there too, not at the blue tick, sliders tails aren't considered ¨active objects¨ since they don't need a click action, that's why your rhythm feels really bad
    As a part which is mainly expressing piano samples, that slider is prepared to implement an important feedback on that echo, so it's intentionally made to become a 1/1 slider. And about your slider end problem, I would say that's totally fine because that can still be considered as a part of the stream during the gameplay (you still have to hold until the end.) Maybe you'll ask me to change it into a 1/2 or even a 3/4 one, but please take a look at this: 03:38:495 (3,4) - . They are quite similar, but using two different beat placements. Though they have the same piano samples, those drums in the backgrounds provide two totally different momentum on those two parts, which made the second part feel more intense than the first one. I did make something on slider so they could express the difference. the intro sliders are part of the same section if you have a bit knowledge about rhythm you will figure out that the section starting at your slider tail is completely different from the previous one, what you are doing is basically the same as starting a kiai with a slider tail, but mapping them like that is rankable anyways, since wrong emphasis beats are not much a problem
    -
  2. 00:53:251 (1,2) - this looks like 1/2 pattern, the spacing is too big compared to other 1/4 jumps at the beginning, for example 00:51:954 (1,2,1) - , so believe don't do this, unless you want to have a huge line of fails and retries at this point of the map, just reduce the spacing and make it more noticeable
    that won't make tons of fails and retries. It's a basic way of splitting streams. If you have problems about the spacing, maybe you should check these: 00:44:170 (1,2) - . They used similar spacing in a 1/4 gap. You might think that they are kick sliders so this shouldn't be an example, but a kick slider can do make an obvious chance for you to increase the spacing between two streams. Also, there is a clear cymbal that should be emphasized (00:53:251 - ), but I increased the spacing between (1) and (2) instead of (8) and (1). The first intention is to make the previous stream more easier to hit, and the second is to make a slow down on the next stream, so you can clearly feel there's a speed up on the kick slider for emphasizing. I don't think you need that unreasonable high spacing, specially in a diff like this one, but well..

  3. 01:25:522 (1) - sometimes is like you are missing an extra repeat to fit the song properly
    Sometimes we need to make it shorter to prevent useless combo break and give players a nicer hit window on the next note
    -
  4. 01:37:359 (1,2,3) - no pls, don't make the spacing that confuse, any person will play 1 and 2 as 1/2 or they will rush the hit and will end in a 100 or 50 hit, make things more noticeables, players will appreciate that for sure!.
    At player's side, kick sliders can be looked as single circles with "tails". That's how slider leniency works, you can just click the slider head and ignore the end, after that you can still get a plain 300. I feel that you're mainly noticing that player will misread on this thing, but I can provide many testplays from players at this level to prove it.
    -
  5. 01:48:387 (1) - even the two hardest diff aren't doing this, why? because this will cause alot of combo breaks, due to the small hitwindow that this slider require, try a long slider, follow another track in the music, or simple reduce the rhythm, but avoid doing this as the other diffs avoided this as well
    Already calculated the hit window, it's big enough. If the player can hold their accuracy, they can still hit the slider properly. it can also gain some health for your game, too. and btw, i did shrink the hold so catching the next stream won't be an actual problem at all. So you are worry for the other sliders that are missing a repeat to fit the song properly, but you are fine with this one that for sure will break combos? kinda double standards o.o
    -
  6. 02:19:522 (1,2) - same rhythm mistake as 00:48:549 (3,4) - but this one is worse, because you are merging the slow part of the song with the change to the fast part
    The main, actual burst for emphasizing is settled at 02:20:170 - . it's not even a real problem if the first note on that stream is a slider end. but if you still want a proper reply from my side, well...I'm gonna say things before that burst are still be considered as "slow ones", so they are not limited by such a slider end problem as you thought its a problem with is a transition from a slowdown to a fast part
    -
    -
  7. 03:43:522 (5,6,7) - 1/4s and 1/2s with basically the same spacing, well this is the worse case, since even the 1/4 jump is bigger than the 1/2 spacing, pls try to map with more consitent spacing, this doesn't mean using distance snap, but try to make your objects spacing according to the song and timeline gaps. I saw the same happening at other of your maps, so I guess is something that you should be improving
    basically the same as I said above. I think it's clear enough for you to figure out. they are not like hitcircles idk why people tend to jutify things with not true things, sliders still need a hold and when u map different gaps in this way is really not nice to play, but I think 2016 is having less care about spacing
So I hope these could be a "better response" as you said. (not meant to be salty)

Thanks for the reply, since that should be done when someone mod your map, hope u keep it for future mods you get C:.

Anyways seems we don't agree with each other, so GL with the beatmap Atsuro.
Topic Starter
Atsuro

Natsu wrote:

Extra

  1. from 00:22:116 - to 00:42:224 - hitsounds and slider ticks are really loud and not nice to hear IMO, check my suggestion at FOUR DIMENSION diff Added some lines to fix the volume
  2. 00:44:981 (1,2) - after the previous 1/4 jump, the 1/2 one 00:44:981 (1,2) - feels so bad to play, add more spacing pls, believe it will improve the playability alot These set of jumps are made to emphasize the piano notes found on the red ticks, they play fine since the slider leads directly into the note and then is a sharp turn to the next circle, making it actually fairly easy to play. It's something i do on other parts too like 03:34:765 (7,1,2,3,4) - and 03:45:144 (7,1,2,3,4) -
  3. 00:51:143 (1) - this being a NC doesn't make much sense, since you are being really consistent with yout comboing, so looking at this single triplet being a combo alone is weird, just remove it That was a mistake :p
  4. 01:08:819 (1,2,3,4) - when using patterns like this, circles with different gaps in the music, please space them properly, you will make alot of players mad when they play 1 2 and 3, then 4 appears with the same spacing, but different gap in the timeline, is just really uncomfortable to play, use different spacing or a stack The way i make the rhythm change obvious is by changing the direction where the pattern is going, there have been a ton of playtests by players of different rankings and none of them had a problem here so it means it works. Also i already made the rhythm clear with the sliders before these circles.
  5. 01:11:414 (1,2,3,4) - same as above same
  6. 01:20:819 ignoring this, but mapping 01:20:738 (3,4) - which are part of the same melody in the song, doesn't make much sense, I strongly suggest to map 01:20:819 - otherwise is just random doubles ignoring what is happening in the music, or atleast make 01:20:738 (3,4) a single slider as FOUR DIMENSION diff does, your current rhythm isn't nicely to play and listen IMO Uh i actually never map that note on this section, i decided to change up from sliders to doubles to emphasize the song changing tone but it's really the same rhythm the sliders have (which makes the fact of it sounding bad to you strange :v). Only thing that is missing are the slider tracks.
  7. 01:54:224 (1,2,3) - Usually I don't point blankets too much, but this one is really off o.o Fixed lol
  8. 02:02:008 (1,2,3,4,5) - I don't want to sound rude, but this pattern don't belong to this map, I mean the map is really 2015-2016 style, and the you make this which is basically something that u will see in 2010 or before, I strongly suggest you to do something else here If someone else mentions it playing bad i'll change it, so far no one has had a problem here and i kinda like how this plays.
  9. from 02:11:089 - to 02:19:522 - hitsounds and slidet ticks sounds too loud, basically the same suggestion as 00:22:116 - to 00:42:224 - Added some lines to make them quieter
  10. 02:25:197 (4,1,2) - comboing here is super weird and don't fit the music, since the new measure is starting at 02:25:359 - but due to your rhythm choice you can't NC that part, I strongly suggest to make this clickable 02:25:359 - and add NC on it, if you really don't want to do this, then atleast remove the NC from 02:25:522 (1) - and add one at 02:25:684 (2) - will sounds atleast better than what you have atm. Did your second suggestion, it originally was clickable but it felt weird and felt more appropiate to use a repeat slider coming from these 02:24:224 (1,2,3) -
  11. 04:14:711 (1) - gradually reduce the volume of this spinner until 5% at then of it, your actual volume is too high and dont fit this part. Damn i always forget to do this lol
  12. map is fine, but it can still be polish more, not about getting more mods, but self modding, tiny details, blankets, slider shapes, patterns, etc. those tiny things make your map looks better, now is a fine map, but not a shiny map I can't find anything worth fixing, that's how i map i guess? idk
Insane

  1. from 00:22:116 (1) - to 00:42:224 - same as the other diffs about hitsounds and slider ticks being too loud Fixed
  2. 00:42:549 (3) - this stream don't belong to the before calm part, can you add NC to make the difference notable? Ok
  3. 01:03:305 (10) - remove a repeat from this slider and att a circle in 01:03:630 - that will represent the song better Oke
  4. 01:08:819 (1,2,3,4) - already explained this on other diff, circle patterns with different gaps in the time line and same spacing visually talking plays really bad, use a noticeable spacing, or stack 3 and 4 to differentiate them Same reasoning as extra
  5. 01:09:468 (4,5,6,1) - ^ Wooo
  6. 02:09:873 (1) - reduce the volume at the slider tail a bit. Spinner* and ok
  7. 04:14:738 (1) - ^ Ye
    basically the same as your other diff, is fine, but can be better if you polish some tiny details R u tellin' me that my maps look shitty adfnalfdk i'll try
Thanks for modding Natsu :^)
Spaghetti

Natsu wrote:

FOUR DIMENSIONS

  1. From 00:21:792 - to 00:42:224 - hitsounds are super loud and the slider ticks are really annoying to hear, you can reduce the volume of hitsounds there, about the slider ticks I tested at 20% volume, they are still audible, but more friendly to players ears. @Atsuro
  2. 00:42:549 (2) - there is a prominent change in the music, from the clam section to the fast one, so you are missing a NC there. i believe the nc should be placed where the new section actually starts (00:42:873 (1) - ) plus its much more powerful there
  3. 00:53:900 (1,2,3) - can we make the different gaps in the timeline more noticeable? I'm talkin about the spacing between the 1/4 gap 00:53:900 (1,2) - being almost the same with the 1/2 gap 00:54:062 (2,3) - , probably is readable now, but can be more intuitive if you space them in a different way theyre p much played the same way so i think its fine
  4. 00:55:846 (3) - according to the music and mostly the way you placed your NCs, the NC should be at 00:55:846 (3) - , but not in 00:56:008 (1) - first note of the melody in this bar starts on the off beat after and is very powerful so i put it there yaya
  5. 00:58:927 (2,3) - same rhythm mistake that I found on some ¨side¨ map, starting the stream at the blue tick doesn't make much sense with the song and make the gameplay a bit uncomfrotable, since the melody is starting at 00:59:251 -, that beat should be click able according to the music >: and i wouldve gotten away with it if it werent for you meddling kids
  6. 01:14:008 - I feel this beat should be clickable, using a slider + circle can fit here nicely IMO tru, fixed my own way tho
  7. 01:24:387 (2,1) - NC should be on 2 not in your actual 1 according to the music, I prefer if you have combos that fit the music rather than a pattern that don't follow the music nicely, even if it looks nice. pattern xd
  8. 01:31:684 (7,8,9) - similar suggestion as 00:53:900 (1,2,3) - g
  9. 01:34:278 (4) - a NC would fit the music better, I suppose nah but i placed one at 01:35:738 (1) - if u care
  10. 01:37:846 (4) - you are missing a repeat in this slider not sure if on purpose or not, but your current way doesn't sounds that nice, so I strongly suggest you to add it on purpose, those kinds of sliders would be break-mania if fully repeated
  11. 01:46:441 (2) - a new patten in the music is starting here, we need a NC to indicate this, also it fits your comboing, please don't make inconsistencies like this one for the sake of a pattern, that don't feel nicely because of this. its very common to obscure comboing consistency for patterns i dont understand
  12. 01:48:387 (4) - seems you are missing a NC here, since you have one at 02:50:657 (1) - mhmmm
  13. 01:58:603 (2) - seems you are missing a repeat here too, I think there are other places, anyways if this is on purpose, then it doesn't follow the music that nicely g
  14. 02:07:197 (2) - again you are missing a NC, for the sake of a pattern, even by adding the NC you will improve the readability g
  15. 02:09:143 (2) - ^ ^
  16. from 02:09:792 (1) - to 02:19:522 - hitsounds are too loud also the slider ticks, basically the same as 00:21:792 - to 00:42:224 - @Atsuro
  17. 02:19:846 (3) - music change alot here, this don't belongs to the previous combo, add a new one here. g
  18. 02:38:332 (1,2) - the previous stream build a different flow than this pattern, it feels forced, hope you can think in a way to make the gameplay more comfortable here. i would agree, but with the 1/4 gap i think theres enough time for players to make it to the next stream without it feeling jolty
  19. 03:09:468 (2) - again you missing a NC here for the sake of a pattern or maybe you just forgot to add it, the music change a lot and is the start of a new measure. g
  20. 03:11:414 (4) - I'd NC this too, to be consistent with 03:11:738 (1) - yee
  21. 03:12:305 (2,3,4) - this pattern can be really confuse to play, because the 1/2 gap and the 1/4 gap have a similar spacing, hope you can make the difference more notable. i use that pattern throughout the map though D;
  22. 03:19:035 (3,4,5,6) - I love symmetry, but under my modding experience this kind of patterns are really bad to play, is ¨technically¨ straigh flow agreed, fixed i think
  23. 03:28:927 (9) - again missing a NC for the sake of a pattern, pls don't do this, try to make your patterns fit the music, instead of the music fit your patterns, atleast the comboing g
  24. 03:32:495 (1,1,1,1) - basically all of them have the same spacing, why everyone one is NC? the combo spam is not needed, with the exception of 03:32:495 (1) - since the music peaked there i thought it was fine, and plus a lot of other maps have done this. removed tho cuz i kinda think it looks ugly LOL
  25. 03:35:414 (1,2) - this kind of patterns sometimes play with the player mind and are really tricky, is the slider 1 or 2? is like when someone is repeating 121212121212 and then he make some change in the pattern and confuse u this one plays fine though :P
  26. 03:45:954 (1) - the NC is spammy and don't fit anything, this is part of the previous pattern oopsie that was accidental
  27. 03:54:224 (1,2,3) - spacing becomes really weird here, why the 1/4 jump is bigger than the 1/2 gap?? personally I can't agree with this evened out but the clickable beats are the same distance apart so ye
  28. 04:14:657 (1) - use less volume for the slider tail >: yee
thanks!
Puyi
Nice map
Rizia
hi late

Extra
00:45:305 (3,4) - for me, ctrl+g will have better flow
02:50:981 (2) - better have nc here

N/A's Another
01:58:278 (2) - recommend use 1/4 for better gameplay
04:13:684 (1,2,3,4,5,6,7,8,9) - i think the stream should start at around x176 y352

FCL's Hyper
00:41:576 (4) - whistle
00:56:008 - why don't follow this sound

Hard
01:47:414 (1) - how about this rhythm

sorry for bad mod, cuz i don't know too much on stream maps
i like Extra diff more then hardest diff
good luck
Topic Starter
Atsuro

Rizia wrote:

hi late

Extra
00:45:305 (3,4) - for me, ctrl+g will have better flow nah, the sharp flow is intentional to emphasize the piano
02:50:981 (2) - better have nc here yeah

Hard
01:47:414 (1) - how about this rhythm changed

sorry for bad mod, cuz i don't know too much on stream maps
i like Extra diff more then hardest diff
good luck
Thanks!
Nerova Riuz GX
didnt change that 1/8 slider. i want to keep the hold tho.
but i did move the stream for a little bit.

http://puu.sh/oBcvf/f437301092.txt
Monstrata
Four Dimensions

00:29:900 (1,2) - Blanket's off xP
00:33:792 (1) - Can you make this circular track better? Put a circle in the middle of the track, and use the approach circle to trace out a perfect outline like you would in a blanket.
00:44:819 (1,2) - I don't think these repeats adequately follow those piano notes on the red ticks.
01:25:197 (5) - 2 circles instead? Making that white tick clickable would be really nice.
01:33:711 (2) - Circle and kickslider instead?
02:39:468 (4,7) - Not stacked it that matters
02:46:116 - After this part, the drums become a lot more intense, I think you can afford to make this section more difficult xD. Use some longer streams here imo. I mean, this is Four Dimensions, you could make this entire section up to 02:50:008 - streams imo.
02:55:684 (5) - What about using a slider here for a better transition? Doubels into 1/1 gaps feel a bit weird for me. Can apply elsewhere where you have 1/1 gaps.
03:06:062 (3) - This slider shape is quite different from the others.
03:30:224 (2) - I would NC here.
04:07:684 (3,2) - Can you not stack them? Just cuz its really easy to miss the repeat and stuff.

Hmm... Overall this didn't feel that streamy... I think you should have included some more deathstreams if you wanted to use that diff name. I think the longest stream you had was only like 32 notes or something, which is kinda disappointing for me ;c.

Extra

00:33:792 (1) - This is actually a really cool slider-point design lol.
01:11:089 (4,5) - 1/2 slider instead? since the note on 5 is really different from the other circles.
01:37:197 (8,9,1,2,3) - This felt undermapped for me. Try this:
02:43:522 (1,2,3,4,5,6,7,8) - These kinds of rhythms don't really emphasize the blue tick. Parts like 02:42:954 (10) - are what define this rhythm imo. Try and follow them if you can, because the piano rhythm here is quite different from the rest of the map since it emphasizes the blue ticks so strongly.
02:51:305 - Not really getting the break xP.
03:07:359 (4,5) - This jump doesn't seem all that necessary.. Make the jump from 03:07:684 (6,7) - instead since 7 is quite strong.
03:30:224 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,1,2,3,4,1) - Im surprised you don't use larger spacing here even tho its basically the climax, or last part of the Kiai. Spacing fits better here than 03:22:116 (1,2,3,4) - imo...

Insane

01:16:603 (1,2) - From a design perspective, it would look better if you kept the slider-borders separate. As in, don't overlap like this cuz its so minimal it look looks untidy. Maybe increase the DS by 0.1?
01:17:900 (1,2,3,1,2,3) - Like if you compare visuals, the first combo is overlapping, but the second one isnt touching, so it looks a bit inconsistent visually. Applies to other places where this occurs
01:22:278 (2,3) - Can u blanket?
01:48:387 (5) - 1/6 repeats?
02:19:846 (1) - Remove one repeat and add a circle?

I wish you used more deathstreams tbh xD. Okay, good luck!
Topic Starter
Atsuro

Monstrata wrote:

Extra

00:33:792 (1) - This is actually a really cool slider-point design lol. lol
01:11:089 (4,5) - 1/2 slider instead? since the note on 5 is really different from the other circles. I prefer the stack since in the song it's two separate notes instead of a long one
01:37:197 (8,9,1,2,3) - This felt undermapped for me. Try this: Those beats you want me to map are too silent, i don't see the need to map them
02:43:522 (1,2,3,4,5,6,7,8) - These kinds of rhythms don't really emphasize the blue tick. Parts like 02:42:954 (10) - are what define this rhythm imo. Try and follow them if you can, because the piano rhythm here is quite different from the rest of the map since it emphasizes the blue ticks so strongly. I'll think about it, i do this because i wanted more variety here instead of using only triples. I'll try thinking about another rhythm that doesn't play horrible and makes it clickable :P
02:51:305 - Not really getting the break xP. It's a quieter section after the most intense part of the song, it fits imvho
03:07:359 (4,5) - This jump doesn't seem all that necessary.. Make the jump from 03:07:684 (6,7) - instead since 7 is quite strong. Fixd
03:30:224 (1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,1,2,3,4,1) - Im surprised you don't use larger spacing here even tho its basically the climax, or last part of the Kiai. Spacing fits better here than 03:22:116 (1,2,3,4) - imo... But the spacing is larger, not larger than the other part you linked but if i made it the same spacing it would be too hard and a bit forced (and increase the sd a lot). Ended up doing this lol

Insane

01:16:603 (1,2) - From a design perspective, it would look better if you kept the slider-borders separate. As in, don't overlap like this cuz its so minimal it look looks untidy. Maybe increase the DS by 0.1? I don't get why people get so triggered with small overlaps like these but changed xd
01:17:900 (1,2,3,1,2,3) - Like if you compare visuals, the first combo is overlapping, but the second one isnt touching, so it looks a bit inconsistent visually. Applies to other places where this occurs Fix
01:22:278 (2,3) - Can u blanket? I can but i don't think it would look any better, i like how these look
01:48:387 (5) - 1/6 repeats? I think having movement feels better here
02:19:846 (1) - Remove one repeat and add a circle? Ok

I wish you used more deathstreams tbh xD. Okay, good luck!
`
Nathan
FOUR DIMENSIONS
00:21:792 (1,2,3,4) - I really recommend using a repeat here, going straight into a quint with no previous rhythm will make the start pretty annoying
00:44:819 (1,2) - could space these out a lot more tbh, 1/2 gaps between repeats with no movements feels underwhelming with this distance
00:57:143 (1,2,1,2,1) - NC pattern is inconsistent with 00:46:765 (1,2,3,1,2)
01:23:576 (1) - this slider angle looks pretty out of place imo
01:25:684 - I'd reduce the repeat and add a circle here to follow the melody/drums properly from the start
01:27:954 (5) - maybe NC for the spacing decrease, it's also a major change in pitch
01:38:549 (8) - this is 1/8 not 1/6
01:47:900 (2,3) - I feel that it's kinda unintuitive to have these be of different lengths, I'd take off a repeat from the first and add a circle
01:48:711 (5) - NC for spacing acceleration?
01:58:278 (1) - same thing mentioned earlier, you did this a few more times so not gonna mention it again, idek if you agree
02:05:251 (5,6,7) - this wide angle feels underwhelming and out of place for such a high note on 7, maybe ctrl+g it?

everything else in this set is nice and clean, but I'm a bit uncomfortable with some stream spacing/shapes in the highest diff
I can be more specific if you want
Nathan
fix the unsnapped object on the highest diff and remove spaghetti from tags
also the settings on the easy seem a bit high for this bpm, how about lowering the OD and AR by 1?
Topic Starter
Atsuro

sukiNathan wrote:

fix the unsnapped object on the highest diff and remove spaghetti from tags
also the settings on the easy seem a bit high for this bpm, how about lowering the OD and AR by 1?
Changed/fixed all, also did some buffing in the difficulty on aether on this part 03:30:224 - and mapped this break 02:51:468 - since it's now the hardest diff
Nathan
ok
Side
#akasha2016 is real
Topic Starter
Atsuro
here we go
DeletedUser_6181859
ohlol, map with my FIRST mod...
goodluck Atsuro!
Pickkle
Nice map! Love it
Ascendance
we fixed some particularly troubling slider patterns in the highest diff
a small consistency thing in the insane
a lot of blankets cause atsuro sucks at them

logs
2016-06-23 16:18 Atsuro: hello
2016-06-23 16:18 Ascendance: hello
2016-06-23 16:19 Atsuro: do you have time to take a look at a bubbled map?
2016-06-23 16:21 Ascendance: uh perhaps
2016-06-23 16:21 Atsuro: it's this set
2016-06-23 16:21 Atsuro: ACTION is listening to [https://osu.ppy.sh/b/909551 xi - Akasha]
2016-06-23 17:06 Ascendance: i can take a look sometime
2016-06-23 17:09 Atsuro: yey, thanks!
2016-06-24 00:02 Ascendance: g
2016-06-24 00:02 Ascendance: ACTION is editing [https://osu.ppy.sh/b/877312 xi - Akasha [Aether]]
2016-06-24 00:03 Atsuro: oh
2016-06-24 00:03 Ascendance: 00:33:792 (1,2) - nice blanket B)
2016-06-24 00:04 Atsuro: ya it looks ugly :v
2016-06-24 00:04 Ascendance: just adjust the curve a bit or add another point to it
2016-06-24 00:04 Ascendance: just cause aesthetic
2016-06-24 00:04 Atsuro: doing that
2016-06-24 00:04 Ascendance: tell me when you've done it
2016-06-24 00:06 Atsuro: done i think
2016-06-24 00:06 Ascendance: ill check it after update
2016-06-24 00:06 Ascendance: 00:44:981 (1,2,3,4) - the distances here
2016-06-24 00:06 Ascendance: feel a bit odd, mainly between 1,2,3
2016-06-24 00:07 Ascendance: cause 1,2 feels really shallow, and 2,3 feels like a big overreach
2016-06-24 00:07 Atsuro: i'm trying to add the jump where the piano is
2016-06-24 00:08 Atsuro: to emphasize it
2016-06-24 00:08 Ascendance: well, maybe it's possible to give a slightly bigger distance between 1,2 so that way 2,3 doesn't feel so large in comparison
2016-06-24 00:08 Atsuro: it works for me :p
2016-06-24 00:08 Atsuro: ok i'll do that
2016-06-24 00:10 Atsuro: k
2016-06-24 00:10 Ascendance: 00:51:468 (1,2) - feels really awkward play-wise to me, especially coming out of the 1/1 gap at 00:51:305 (7,1) -
2016-06-24 00:10 Ascendance: maybe its just me tho
2016-06-24 00:11 Atsuro: that's the best i could come up with for the weird piano rhythm
2016-06-24 00:12 Atsuro: and works for most players
2016-06-24 00:12 Atsuro: since it works like 1/2 taps
2016-06-24 00:13 Ascendance: should be fine then
2016-06-24 00:14 Ascendance: 00:52:765 (10) - maybe you wanna ctrl+g this so it doesn't have an inwards flow from 00:52:603 (9) - ?
2016-06-24 00:14 Ascendance: I also moved it to x:415 y:91 , but im not a std mapper so the placement might be meh
2016-06-24 00:15 Atsuro: did the ctrl+g
2016-06-24 00:17 Ascendance: the linear downwards flow at 00:56:495 (5,6,7) - felt a bit off to me also, I changed to [https://osu.ppy.sh/ss/5459749 this] by ctrl+g'ing 6 and moving it upwards and played better imo
2016-06-24 00:18 Atsuro: looks good, changed
2016-06-24 00:19 Ascendance: 01:03:306 (1,2,3) - same could go for here i guess
2016-06-24 00:21 Atsuro: i'd like to keep that one, the stream changes it's direction every downbeat and im keeping that flow here
2016-06-24 00:21 Ascendance: sure
2016-06-24 00:21 Atsuro: i can make it look curved but it would play kinda the same
2016-06-24 00:22 Ascendance: in this section, im not a big fan of the overlaps like 02:20:170 (5,1) -
2016-06-24 00:22 Atsuro: the stacks?
2016-06-24 00:22 Ascendance: yeah
2016-06-24 00:22 Ascendance: it only happens twice
2016-06-24 00:22 Ascendance: there and at 02:21:468 (1,2) -
2016-06-24 00:23 Atsuro: hmmm why do they bother you? just so i know how to change them
2016-06-24 00:23 Atsuro: hard to read/predict?
2016-06-24 00:23 Ascendance: yeah
2016-06-24 00:23 Ascendance: it was just a sightread, but maybe just moving them outwards slightly so they aren't directly stacked would be helpful
2016-06-24 00:24 Atsuro: something like this? http://puu.sh/pDXH4/0979e31205.jpg
2016-06-24 00:24 Ascendance: yeah, that seems better
2016-06-24 00:25 Atsuro: ok, fixed both
2016-06-24 00:26 Ascendance: 02:21:954 (4,5) - maybe would help if 5 is a bit lower since 4 has a backwards style flow, kinda like this https://osu.ppy.sh/ss/5459773
2016-06-24 00:26 Ascendance: I also moved the stack of 6,7,8 closer cause i felt the distance was a bit too much
2016-06-24 00:27 Atsuro: it's a small change so why not :p
2016-06-24 00:29 Ascendance: 02:26:332 (1,2,3) - feels pretty awkward to me, I'm trying to play around with it rn
2016-06-24 00:32 Atsuro: https://osu.ppy.sh/ss/5459796 ?
2016-06-24 00:33 Ascendance: yeah i thought of that, but maybe that would be too far away from 02:26:819 (1) -
2016-06-24 00:35 Ascendance: something like this mayb https://osu.ppy.sh/ss/5459805
2016-06-24 00:36 Atsuro: http://puu.sh/pDYmf/eb9a0ead2d.jpg
2016-06-24 00:36 Ascendance: yeah thats better
2016-06-24 00:38 Atsuro: nice
2016-06-24 00:39 Ascendance: 03:19:035 (3) - any reason for the antiflow slider here?
2016-06-24 00:39 Atsuro: it's following a circular flow
2016-06-24 00:40 Atsuro: idk i liked how it plays :p
2016-06-24 00:40 Ascendance: yeah its fine i was just curious
2016-06-24 00:42 Ascendance: you're sure this isn't from BMS or something
2016-06-24 00:42 Atsuro: pretty sure
2016-06-24 00:43 Atsuro: it's from 100sec records
2016-06-24 00:43 Atsuro: and i have it on tags
2016-06-24 00:43 Ascendance: 01:37:684 (3,4) - in N/A's diff sounds odd with the gap at 01:37:603 -
2016-06-24 00:45 Ascendance: maybe its just me
2016-06-24 00:45 Atsuro: i'm sure he's following the drum things
2016-06-24 00:45 Atsuro: and they're silent there
2016-06-24 00:48 Ascendance: insane
2016-06-24 00:48 Ascendance: 02:30:711 (2,3,4,5,6,7,8,9,10) -
2016-06-24 00:48 Ascendance: are you sure this might not be too challenging at this distance and spacing?
2016-06-24 00:48 Ascendance: id personally lower it a bit here
2016-06-24 00:48 Atsuro: hmmm that's supposed to be the hardest section lol
2016-06-24 00:49 Ascendance: well compared to 02:33:304 (2,3,4,5) - which emphasizes the same noises
2016-06-24 00:49 Ascendance: it's much much harder
2016-06-24 00:50 Atsuro: those sliders are to not make it even harder
2016-06-24 00:51 Atsuro: hmm
2016-06-24 00:51 Ascendance: no worries
2016-06-24 00:51 Atsuro: maybe to balance the map i could change the sliders to triples
2016-06-24 00:51 Atsuro: but idk
2016-06-24 00:51 Atsuro: the hyper allows me to do that :p
2016-06-24 00:51 Ascendance: nah cause you've done the triples -> sliders thing consecutively
2016-06-24 00:52 Ascendance: anything you wanna discuss with me before i qualify
2016-06-24 00:53 Atsuro: let me go through the remaining diffs before you qualify
2016-06-24 00:53 Ascendance: ye im checking them now
2016-06-24 00:53 Atsuro: btw i fixed a green line on hard and easy
2016-06-24 00:54 Atsuro: idk how it disappeared after the bubble lol
2016-06-24 00:54 Atsuro: updated the last diff
2016-06-24 01:00 Ascendance: i thought overlap isnt allowed in normal lul
2016-06-24 01:01 Atsuro: it's allowed, it just needs to be clear
2016-06-24 01:01 Ascendance: mk
2016-06-24 01:01 Ascendance: easy 00:50:981 (4,5) - mayb a better blanket
2016-06-24 01:02 Atsuro: i like how it looks
2016-06-24 01:02 Atsuro: not everything needs to be a blanket :^)
2016-06-24 01:02 Ascendance: :^)
2016-06-24 01:03 Atsuro: and if i make a perfect blanketi think it will overlap?
2016-06-24 01:03 Ascendance: o well
2016-06-24 01:03 Ascendance: its np anyways
2016-06-24 01:03 Atsuro: ye
2016-06-24 01:05 Ascendance: 00:33:792 (1,2) - blanket in highest diff could still look better but who givs a shit
2016-06-24 01:05 Ascendance: lemme get the logs xd
2016-06-24 01:05 Atsuro: i suck at blankets tbh
2016-06-24 01:06 Ascendance: https://osu.ppy.sh/ss/5459877
2016-06-24 01:07 Atsuro: even doing that
2016-06-24 01:07 Atsuro: im just lazy :v
2016-06-24 01:08 Ascendance: lul
2016-06-24 01:08 Ascendance: fix it and i qualify :^)
2016-06-24 01:13 Atsuro: fixed this time i hope
2016-06-24 01:13 Atsuro: that was a hard blanket
2016-06-24 01:13 Atsuro: lol
2016-06-24 01:13 Ascendance: lool its better now
2016-06-24 01:13 Ascendance: \:D/
2016-06-24 01:13 Ascendance: anything left you wanna say or shall we move this forward
2016-06-24 01:13 Atsuro: :)
2016-06-24 01:14 Atsuro: let's do this
Topic Starter
Atsuro
How2blanket
HYPE
Ascendance
Nominated.
Side
Nic
7ambda
I'm already hyped tbh.
Topic Starter
Atsuro

Side wrote:

Nic
Luna-
grats!
Nerova Riuz GX
Why didn't I notic dat
DeletedUser_6181859

Nerova Riuz GX wrote:

Why didn't I notic dat
aikasora
YEEEEEEEEE, PASS [HT]
8-) 8-) 8-) 8-) 8-) 8-) 8-)
Zallies
nicee, its ranked c:
Satalia
this song is still amazing
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