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Ling Yuan yousa - Beng Huai Shi Jie De Ge Ji Chinese Ver

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Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Pata-Mon wrote:

[General]
  1. 我会在01:17:363 加finishi音效,然后01:16:800 不会加(或者是音量小点)。如果你决定都加的话当然01:17:550 也可以加
    //这个..你下听音乐呀...两个明显的finish
  2. 有一个主难度在后面,所以两个insane的ar可以适当调小点,比如8.5-8.8,然后117可以od7.5。
    //这个无所谓的,insane之间不用做spread。而且4星以上的话,AR9比较常见
[Easy]
  1. 00:42:488 可以加个note
    //类似的我都无视掉了
[Normal]
  1. 00:34:238 (2) - 这个是为了更好读节奏吗?感觉在normal里还是删掉更好
    //这个不管加上还是删掉都会有人说的。所以不改
  2. 01:09:675 (2,3) -
    //不要,类似的我都这样跟了
  3. 01:28:613 (3,4) - ds 嘛虽然aimod没报但我觉得保持1.1更好
    //好
[Hard]
  1. 00:47:363 不是很想漏
    //这个纯跟的钢琴,不是高难度而且是平缓的地方,我不喜欢频繁变轨
[Insane]
  1. 00:09:113 (1,2) - 两个都短1/4拍更合曲,因为00:10:425和00:11:925转音。
    //好

    真的好简单我用鼠标试的图竟然都初见差点fc
    //因为做完ultra以后回头又改了点..更简单了
[Ultra]
  1. 00:04:238 (2) - 我喜欢删掉。就跟insane一样也没什么不好,反正难也不难在这儿
    //但是多加一个圈也不会更难呀.....
  2. 00:09:113 (1,1) - 同insane。话说开头这段你这个难度的nc加的比insane还多啊,为什么
    //i的NC漏了,补上
  3. 00:24:113 (1,2,3) - 这里,我会选择把1跟23分开,或者是把00:23:738 (6,7) - 分开,00:24:488 (2,3) - 分开,然后叠00:24:113 (1,2) -
    //不要,这里就要坑一下。不然结尾的大跳要被说故意送PP
  4. 00:46:613 (1,2,3,4) - 我会让1到2跳一下,然后2、3、4可以做一个anti-jump
//考虑一下

shoot
/*
thanks for mod and star!
*/
Topic Starter
Lily Bread
关于karen说的,我把五连改掉了,这里确实不好。
不过第一段kiai后面押人声的一串1/4我没改,因为我觉得没问题。首先挺合曲,然后第二段kiai最后既然音乐里放满了1/4,那第一段kiai最后一定也可以放满1/4,只是音乐里没有而已。再者就是为了避免尾杀这种太坑人的情况,把整个kiai的难度做得差不多一点比较好。
所以我没改。
Pata-Mon

Lily Bread wrote:

/*

Pata-Mon wrote:

[General]
  1. 我会在01:17:363 加finishi音效,然后01:16:800 不会加(或者是音量小点)。如果你决定都加的话当然01:17:550 也可以加
    //这个..你下听音乐呀...两个明显的finish

    01:16:613 和01:16:800 确实有声音,不过01:18:113 和 01:17:550 也有啊,你的E、N、H为什么没加
Topic Starter
Lily Bread
我跟的是vocal的话就不怎么爱加finish了。ultra的音效我也改成跟ENH一样吧
Narcissu
低難度開頭強烈建議減速,那幾個半屏幕滑條太嚇人了……easy難度像01:06:863 (2) - DS雖然只掉了0.04但是你選的SVDS非常摳門只要掉一丁點就會擦到,建議只高不低

[Ultra]
  1. 砸了一PC……不太習慣低BPM長串
  2. 這SV完全碾壓附近的歌啊……117那個就正常多了
  3. 00:03:113 (1) - SC:2 finish本身音量太響了30%壓不下去……我的話大概不會map前面這里,重複retry 安靜的前奏挺無聊的
  4. 00:15:113 (1,2) - 這種長音我個人喜歡用滑條……然而有一大堆 = =
  5. 00:27:863 (5) - 一般習慣四個一組,所以第五個通常就分開來了,連打同理
  6. 00:34:613 (1) - 我知道你是NC放長白線,但從排列來說扔00:34:800 (2) - 合適點,看你強迫症的等級了lol
[117's Insane]
  1. 斷在了奇怪的地方……我ur平均就是190不要在意
  2. OD 7.5 ??
  3. 01:16:613 (1,2,3,1,2,3) - 這個太近了……和00:52:613 (1,2,3,4,5,6,7,8,1) - 這片幾何單點對比,圈少難度較低可以扔大距離
  4. 01:25:519 (11) - 都放五連了這個乾脆加上音效比較正常
  5. nice diff
極限速摸【
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Narcissu wrote:

低難度開頭強烈建議減速,那幾個半屏幕滑條太嚇人了……
//这个..easy里变速不好吧..半屏滑条应该没什么事

easy難度像01:06:863 (2) - DS雖然只掉了0.04但是你選的SVDS非常摳門只要掉一丁點就會擦到,建議只高不低
//嗯,我check一遍

[Ultra]
  1. 砸了一PC……不太習慣低BPM長串
    //thanks for testing
  2. 這SV完全碾壓附近的歌啊……117那個就正常多了
    //我作图喜欢高SV,不过节奏不下太复杂。感觉这样玩起来比较爽=-=
  3. 00:03:113 (1) - SC:2 finish本身音量太響了30%壓不下去……我的話大概不會map前面這里,重複retry 安靜的前奏挺無聊的
    //但是前奏很美耶,很想map..再说一共就一分半还不map就太偷懒了点(虽然已经很偷懒了
    //音量改了
  4. 00:15:113 (1,2) - 這種長音我個人喜歡用滑條……然而有一大堆 = =
    //类似的地方,长滑条我是留给vocal的=w= 我也喜欢长滑条。当然我是说简单insane里,这难度的长滑条基本都被我overmap掉了
  5. 00:27:863 (5) - 一般習慣四個一組,所以第五個通常就分開來了,連打同理
    //呃..什么意思?NC?
  6. 00:34:613 (1) - 我知道你是NC放長白線,但從排列來說扔00:34:800 (2) - 合適點,看你強迫症的等級了lol
    //呃这个....还是保持吧?不长白线NC的话基本上很难受...
極限速摸【
/*
来了,真好
thanks for mod!
*/
Axey
M4M

note颜色就用这个了吗0.0

Hard

00:22:613 (5) - 不放成三角形吗0.0 http://puu.sh/mvenF/fc7982ad0a.jpg
00:32:363 (3) - 为啥只有这个不是等距 感觉00:33:113 (1) - 这个也跳一下 放在x:344 y:256 不错
00:35:925 - 这里可以加个note
00:42:675 - 00:43:425 - ^
00:46:425 - ^
00:47:175 (2) - 拆成note和滑条 红线放note 滑条从白线开始

Insane

00:38:363 (3) - C+G?
01:16:988 (3,1) - 因为空拍感觉太近了..不如干脆放 x:256 y:180
01:18:113 (1) - add finish

Ultra

00:47:363 - 可以加个note

lily的diff里 有些地方的音效有点轻..可以弄响点 比如00:30:113 (1) - ~00:41:738 (4) - and 00:52:519 - ~01:02:550 (3) -

加油↖(^ω^)↗
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
*/

Axey wrote:

M4M

note颜色就用这个了吗0.0
//呃..颜色我都随意弄的..不知道这颜色做什么用的,总之不跟默认的一样,不跟BG颜色混了就没什么问题吧

Hard

00:22:613 (5) - 不放成三角形吗0.0 http://puu.sh/mvenF/fc7982ad0a.jpg
/*
00:21:863 (3,4,1) - 这三个是跟 - 00:19:988 (2,3,4) - 这三个 关于 - 00:21:113 (1) - 中心对称的
00:22:988 (2,3,4) - 这三个本身是个中心对称,所以这几个滑条其实是分成两个部分的

*/


00:32:363 (3) - 为啥只有这个不是等距 感觉00:33:113 (1) - 这个也跳一下 放在x:344 y:256 不错
//00:30:863 (3) - 只是避免和这个overlap,不是刻意的跳

00:35:925 - 这里可以加个note
//不要,这里我在突出钢琴

00:42:675 - 00:43:425 - ^
00:46:425 - ^
//这些则是突出最重的鼓点,想想看,塞满1/2的话节奏不是比kiai还满了吗?

00:47:175 (2) - 拆成note和滑条 红线放note 滑条从白线开始
//看下insane就知道我为什么这样放了

Insane

00:38:363 (3) - C+G?
//可以是可以..不过不太想改,全图都是一种flow有点无聊..

01:16:988 (3,1) - 因为空拍感觉太近了..不如干脆放 x:256 y:180
/*
01:16:613 (1,1) - 这两个是对称的
01:14:363 (3,4,1,2,3,4,5,6,7,1,2,3,1,2,3) - 事实上这一整块都是中心对称

*/

01:18:113 (1) - add finish
//这个..这里我用的whistle呀...vocal的重音我统一都用哨子了. 虽然电吉他也是用的哨子..

Ultra

00:47:363 - 可以加个note
//这里纯跟的钢琴呀...加了note的话我是觉得很奇怪。平缓的部分我通常是不会频繁变轨的,这是我的风格

lily的diff里 有些地方的音效有点轻..可以弄响点 比如00:30:113 (1) - ~00:41:738 (4) - and 00:52:519 - ~01:02:550 (3) -
//嗯...我看看...

加油↖(^ω^)↗
//谢谢
/*
thanks for mod!
*/
Zectro
Heya, m4m from your queue.

[General]
  1. Wave hitsounds with possible delay >5ms: soft-hitclap2.wav
  2. The following hitsounds are shorter than 100ms: soft-hitclap2.wav (28ms)
  3. The combo colors don't really fit the bg that well at all. Try to find better ones!
[Easy]
  1. You can delete the green line at 00:03:113 - since it's unnecessary. The red one alone is enough.
  2. 01:13:988 (4,1) - Try to blanket 01:13:988 (4) - better
  3. Nice diff!
[Normal]
  1. You can delete the green line at 00:03:113 - since it's unnecessary. The red one alone is enough.
  2. You can fix some blankets here and there if you care
  3. Other than that, it seems ready!
[Hard]
  1. 01:05:363 (2) - Nc this and don't nc 01:05:738 (1) -
  2. There are a lot of tiny positioning things you can fix in this diff to make it look more professional, try to focus on that. Including blankets.
  3. 01:17:363 (4) - Nc 01:17:738 (1) - No nc
  4. Nice job :3
[Insane]
  1. 00:28:425 (10) - Maybe nc this for a nice emphasis?
  2. I recommend stacking 00:34:800 (2) - on 00:34:613 (1) - if anything.
  3. 00:37:425 (1) - I think http://puu.sh/mvfTG/db1f47f163.jpg would work way better, so you don't have to ignore the piano
  4. 00:54:488 (2) - Try x133y344
  5. 00:58:050 (3) - ctrl+g?
  6. 01:27:113 - Woah from here on there are a bit much jumps, are you sure about this?
[117's Insane]
  1. 00:28:425 (10) - Nc this for a nice emphasis?
  2. Woah really nice diff! Seems ready cx although in the intro you switch from following the piano to following the vocals which is kinda confusing. I suggest remaking that part
[Ultra]
  1. 00:07:238 - Don't you want a note here like 00:04:238 (2) - ?
  2. If you did it previously, then also nc this for a nice emphasis 00:28:425 (10) -
  3. 00:30:488 (2,3,4) - Maybe make the sliders point a bit more in the same direction?
  4. I recommend x33y343 for 00:35:175 (3) - and x106y96 for 00:35:550 (4) - , so then there is a better movement and more obvious spacing.
  5. 00:37:613 - I don't know if it's a good idea to skip this piano thingy since you've been focussing on the piano quite a bit previously
  6. 00:38:363 (3,4) - Make 3 a ctrl+g'd copy of 4 or the other way around so it looks better?
  7. 00:41:925 (8) - Try x322y357 so the rotation is consistent.
  8. 00:46:613 (1,2) - Custom stack these in a different way so the timing is more obvious.
  9. 00:54:113 (1,2,3,4) - Use ds for these please, and make them rotate consistently!
  10. 01:00:394 (2,3) - Try this: https://osu.ppy.sh/ss/4331936 Since I don't see a point in the double.
  11. 01:04:425 (10) - Try x158y200 since it IS the hardest diff after all
Nice job! I really like this song.

Good luck :3
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Zectro wrote:

Heya, m4m from your queue.

[General]
  1. Wave hitsounds with possible delay >5ms: soft-hitclap2.wav
  2. The following hitsounds are shorter than 100ms: soft-hitclap2.wav (28ms)
    //changed a wav file.
  3. The combo colors don't really fit the bg that well at all. Try to find better ones!
    //ok i will try
[Easy]
  1. You can delete the green line at 00:03:113 - since it's unnecessary. The red one alone is enough.
    //fixed
  2. 01:13:988 (4,1) - Try to blanket 01:13:988 (4) - better
  3. Nice diff!
    //thanks^^
[Normal]
  1. You can delete the green line at 00:03:113 - since it's unnecessary. The red one alone is enough.
    //fixed
  2. You can fix some blankets here and there if you care
  3. Other than that, it seems ready!
[Hard]
  1. 01:05:363 (2) - Nc this and don't nc 01:05:738 (1) -
    //nope. - 01:05:738 (1) - NC because SV changed.
  2. There are a lot of tiny positioning things you can fix in this diff to make it look more professional, try to focus on that. Including blankets.
  3. 01:17:363 (4) - Nc 01:17:738 (1) - No nc
    //^
  4. Nice job :3
    //thanks
[Insane]
  1. 00:28:425 (10) - Maybe nc this for a nice emphasis?
    //nope.
  2. I recommend stacking 00:34:800 (2) - on 00:34:613 (1) - if anything.
    //00:34:425 (4,1,2,3,4,1) - they are symmetrical.
  3. 00:37:425 (1) - I think http://puu.sh/mvfTG/db1f47f163.jpg would work way better, so you don't have to ignore the piano
    //nope. it's quite part, and the vocal is continued here.
  4. 00:54:488 (2) - Try x133y344
    //moved a bit.
  5. 00:58:050 (3) - ctrl+g?
    //nope.
  6. 01:27:113 - Woah from here on there are a bit much jumps, are you sure about this?
    //sure. music goes like this.
[Ultra]
  1. 00:07:238 - Don't you want a note here like 00:04:238 (2) - ?
    //not necessary.
  2. If you did it previously, then also nc this for a nice emphasis 00:28:425 (10) -
  3. 00:30:488 (2,3,4) - Maybe make the sliders point a bit more in the same direction?
    //nope.
  4. I recommend x33y343 for 00:35:175 (3) - and x106y96 for 00:35:550 (4) - , so then there is a better movement and more obvious spacing.
    //they are DSed, i think no problem.
  5. 00:37:613 - I don't know if it's a good idea to skip this piano thingy since you've been focussing on the piano quite a bit previously
    //nope. it's quite part, and the vocal is continued here. that's my style.
  6. 00:38:363 (3,4) - Make 3 a ctrl+g'd copy of 4 or the other way around so it looks better?
    //OK.
  7. 00:41:925 (8) - Try x322y357 so the rotation is consistent.
    //nope, - 00:41:925 (8) - this piano is obviously not the same as previous' piano.
  8. 00:46:613 (1,2) - Custom stack these in a different way so the timing is more obvious.
    //not necessary in insane diff.
  9. 00:54:113 (1,2,3,4) - Use ds for these please, and make them rotate consistently!
    //fixed
  10. 01:00:394 (2,3) - Try this: https://osu.ppy.sh/ss/4331936 Since I don't see a point in the double.
    //nope, see my previous slider.
  11. 01:04:425 (10) - Try x158y200 since it IS the hardest diff after all
    //this does harder than my insane diff><
Nice job! I really like this song.

Good luck :3
//thanks!
/*
thanks for mod!
*/
DreaM117er

Pata-Mon wrote:

[117]
  1. 开头这段我比较喜欢lily前面几个难度的跟法,00:04:238 (2) - 00:06:488 (2,3) - 可以删掉,开头这么轻没必要全跟
  2. 01:10:238 转音+鼓点,不想漏,改成折返或者note+半拍slider如何 >好奇怪,沒有改
shoot

Narcissu wrote:

[117's Insane]
  1. 斷在了奇怪的地方……我ur平均就是190不要在意
  2. OD 7.5 ?? >改好了
  3. 01:16:613 (1,2,3,1,2,3) - 這個太近了……和00:52:613 (1,2,3,4,5,6,7,8,1) - 這片幾何單點對比,圈少難度較低可以扔大距離
  4. 01:25:519 (11) - 都放五連了這個乾脆加上音效比較正常
  5. nice diff
極限速摸【

Zectro wrote:

Heya, m4m from your queue.

[117's Insane]
  1. 00:28:425 (10) - Nc this for a nice emphasis?
  2. Woah really nice diff! Seems ready cx although in the intro you switch from following the piano to following the vocals which is kinda confusing. I suggest remaking that part >fix
Nice job! I really like this song.

Good luck :3
No reply = Fix

Thanks all :)
Love you

我是小小小m
osu file format v14

[General]
AudioFilename: yousa - bhsjdgj.mp3
AudioLeadIn: 0
PreviewTime: 2175
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.400003

[Metadata]
Title:Beng Huai Shi Jie De Ge Ji Chinese Ver
TitleUnicode:崩坏世界的歌姬 Chinese Ver
Artist:Ling Yuan yousa
ArtistUnicode:泠鸢yousa
Creator:Lily Bread
Version:117's Insane
Source:
Tags:DreaM117er 填词集 初音ミク hatsune miku 崩坏学园 蔡近翰
BeatmapID:876810
BeatmapSetID:402206

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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//Storyboard Sound Samples

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[Colours]
Combo1 : 240,240,0
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[HitObjects]
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472,376,16238,2,0,P|496:324|500:276,1,90,8|0,0:0|0:0,0:0:0:0:
272,256,16613,6,0,P|184:268|80:288,1,180,2|8,0:0|0:0,0:0:0:0:
232,100,17175,1,0,0:0:0:0:
380,184,17363,1,2,0:0:0:0:
380,184,17456,1,2,0:0:0:0:
380,184,17550,1,2,0:0:0:0:
352,24,17738,2,0,P|328:76|324:124,1,90,8|0,0:0|0:0,0:0:0:0:
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75,213,19050,1,2,0:0:0:0:
0,272,19238,1,8,0:0:0:0:
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208,336,19613,6,0,P|163:332|118:327,1,90,2|0,0:0|0:0,0:0:0:0:
368,236,19988,2,0,P|412:239|457:244,1,90,8|0,0:0|0:0,0:0:0:0:
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272,120,20456,1,2,0:0:0:0:
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240,228,20738,1,8,0:0:0:0:
368,140,20925,1,0,0:0:0:0:
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316,332,21675,1,0,0:0:0:0:
168,296,21863,1,2,0:0:0:0:
168,296,21956,1,2,0:0:0:0:
168,296,22050,1,2,0:0:0:0:
368,236,22238,1,8,0:0:0:0:
280,88,22425,1,0,0:0:0:0:
416,156,22613,6,0,P|484:148|528:144,1,90,2|0,0:0|0:0,0:0:0:0:
255,259,22988,2,0,P|230:223|224:179,1,90,8|0,0:0|0:0,0:0:0:0:
360,20,23363,1,2,0:0:0:0:
368,40,23456,1,2,0:0:0:0:
372,64,23550,1,2,0:0:0:0:
224,179,23738,1,8,0:0:0:0:
136,48,23925,1,0,0:0:0:0:
320,192,24113,6,0,P|313:277|307:377,1,180,2|8,0:0|0:0,0:0:0:0:
224,179,24675,1,0,0:0:0:0:
372,88,24863,1,2,0:0:0:0:
372,88,24956,1,2,0:0:0:0:
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272,280,25238,1,8,0:0:0:0:
132,168,25425,1,0,0:0:0:0:
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280,120,25988,1,8,0:0:0:0:
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268,224,26363,1,2,0:0:0:0:
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268,224,26550,1,2,0:0:0:0:
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328,152,26925,1,2,0:0:0:0:
328,152,27019,1,2,0:0:0:0:
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212,304,27300,1,2,0:0:0:0:
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433,183,28144,1,8,0:0:0:0:
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304,164,36863,1,0,0:0:0:0:
304,164,37238,1,0,0:0:0:0:
260,348,37613,5,2,0:0:0:0:
436,272,37988,1,0,0:0:0:0:
100,168,38363,1,0,0:0:0:0:
468,28,38738,1,0,0:0:0:0:
268,188,39113,6,0,L|184:180,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
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300,216,39863,2,0,L|232:209,1,67.5000025749208
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328,240,40613,5,2,0:0:0:0:
344,140,40800,1,0,0:0:0:0:
296,48,40988,1,0,0:0:0:0:
200,12,41175,1,0,0:0:0:0:
100,32,41363,5,2,0:0:0:0:
36,112,41550,1,0,0:0:0:0:
12,212,41738,1,0,0:0:0:0:
40,308,41925,1,0,0:0:0:0:
120,372,42113,6,0,P|184:364|268:356,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
492,160,42863,2,0,P|428:168|344:176,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
76,276,43613,2,0,P|31:226|23:160,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
372,40,44363,2,0,P|364:107|357:174,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
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260,200,45113,6,0,P|208:192|112:184,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
448,360,45863,2,0,P|492:310|500:244,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
184,64,46613,1,4,0:3:0:0:
224,192,46800,1,0,0:0:0:0:
104,16,46988,1,0,0:0:0:0:
264,112,47175,2,0,L|300:108|336:104,1,67.5000025749208,0|4,0:0|0:3,0:0:0:0:
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172,112,47925,1,4,0:3:0:0:
280,264,48113,6,0,P|324:256|400:312,1,135.000005149842,4|0,0:3|0:0,0:0:0:0:
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388,28,49613,2,0,P|384:88|380:120,1,67.5000025749208,4|0,0:3|0:0,0:0:0:0:
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256,336,50738,1,0,0:0:0:0:
336,224,50925,1,4,0:3:0:0:
256,336,51113,6,0,P|252:302|251:268,1,67.5000025749208,4|0,0:3|0:0,0:0:0:0:
140,200,51488,2,0,P|143:233|144:267,1,67.5000025749208
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232,212,52613,5,4,0:3:0:0:
384,144,52800,1,0,0:0:0:0:
204,124,52988,1,0,0:0:0:0:
332,216,53175,1,0,0:0:0:0:
156,288,53363,1,4,0:3:0:0:
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248,300,53738,1,0,0:0:0:0:
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344,312,54113,5,2,0:2:0:0:
344,312,54394,1,0,0:0:0:0:
344,312,54488,2,0,P|408:304|436:300,1,80.9999975280763
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160,96,55425,1,0,0:0:0:0:
160,96,55519,1,0,0:0:0:0:
160,96,55613,6,0,P|164:52|172:4,1,80.9999975280763
169,15,55894,1,0,0:0:0:0:
169,15,55988,1,0,0:0:0:0:
228,168,56175,1,0,0:0:0:0:
64,264,56363,1,0,0:0:0:0:
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228,356,56738,1,0,0:0:0:0:
156,232,56925,1,0,0:0:0:0:
336,156,57113,6,0,P|384:152|452:196,1,121.499996292114,2|0,0:2|0:0,0:0:0:0:
468,228,57488,1,0,0:0:0:0:
288,304,57675,1,0,0:0:0:0:
276,284,57769,1,0,0:0:0:0:
268,260,57863,1,0,0:0:0:0:
440,96,58050,1,0,0:0:0:0:
440,96,58144,1,0,0:0:0:0:
440,96,58238,2,0,P|436:152|424:276,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
426,257,58894,5,0,0:0:0:0:
426,257,58988,2,0,L|376:252|336:248,1,80.9999975280763
160,308,59363,1,0,0:0:0:0:
276,192,59550,1,0,0:0:0:0:
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180,220,59925,1,0,0:0:0:0:
180,220,60019,1,0,0:0:0:0:
180,220,60113,6,0,L|230:215|312:204,1,121.499996292114,2|0,0:2|0:0,0:0:0:0:
344,196,60488,1,0,0:0:0:0:
176,100,60675,1,0,0:0:0:0:
176,100,60769,1,0,0:0:0:0:
176,100,60863,1,0,0:0:0:0:
84,284,61050,1,0,0:0:0:0:
276,120,61238,2,0,P|283:60|289:16,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
64,120,61613,6,0,P|69:160|80:256,1,121.499996292114
84,284,61988,1,0,0:0:0:0:
300,336,62175,2,0,P|344:320|376:288,1,80.9999975280763
192,192,62550,2,0,P|186:232|182:272,1,80.9999975280763
420,184,62925,1,0,0:0:0:0:
420,184,63019,1,0,0:0:0:0:
420,184,63113,6,0,P|352:176|324:172,1,80.9999975280763,4|0,0:0|0:0,0:0:0:0:
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136,32,63956,1,4,0:0:0:0:
228,136,64144,1,2,0:0:0:0:
228,136,64238,1,4,0:0:0:0:
40,208,64425,1,2,0:0:0:0:
132,144,64613,6,0,P|172:148|212:155,1,80.9999975280763
384,244,64988,1,4,0:0:0:0:
228,288,65175,1,4,0:0:0:0:
412,336,65363,1,4,0:0:0:0:
288,208,65550,1,0,0:0:0:0:
456,88,65738,1,8,0:0:0:0:
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456,88,65925,1,8,0:0:0:0:
456,88,66019,1,8,0:0:0:0:
456,88,66113,6,0,P|451:137|444:203,1,90,4|0,0:0|0:0,0:0:0:0:
324,304,66488,1,8,0:0:0:0:
196,196,66675,1,2,0:0:0:0:
139,301,66863,2,0,P|199:293|253:281,1,90,2|0,0:0|0:0,0:0:0:0:
336,96,67238,2,0,P|291:87|247:82,1,90,8|0,0:0|0:0,0:0:0:0:
324,260,67613,6,0,P|412:246|502:234,1,180,2|8,0:0|0:0,0:0:0:0:
336,96,68175,1,2,0:0:0:0:
196,196,68363,2,0,P|140:188|92:180,1,90,2|0,0:0|0:0,0:0:0:0:
236,104,68738,1,8,0:0:0:0:
324,260,68925,1,0,0:0:0:0:
212,376,69113,6,0,P|216:320|220:272,1,90,2|0,0:0|0:0,0:0:0:0:
336,96,69488,1,8,0:0:0:0:
196,196,69675,1,2,0:0:0:0:
324,260,69863,1,2,0:0:0:0:
172,156,70050,2,0,P|84:150|20:210,1,180
288,340,70613,6,0,P|356:332|392:328,1,90,2|0,0:0|0:0,0:0:0:0:
280,216,70988,1,8,0:0:0:0:
172,288,71175,1,2,0:0:0:0:
260,123,71363,2,0,P|267:79|271:34,1,90,2|0,0:0|0:0,0:0:0:0:
76,124,71738,2,0,P|79:168|87:213,1,90,8|0,0:0|0:0,0:0:0:0:
272,316,72113,6,0,P|336:304|464:288,1,180,4|8,0:0|0:0,0:0:0:0:
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508,140,72769,1,0,0:0:0:0:
508,140,72863,1,2,0:0:0:0:
356,256,73050,1,0,0:0:0:0:
387,65,73238,2,0,P|411:103|416:148,1,90,8|0,0:0|0:0,0:0:0:0:
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320,136,73988,1,8,0:0:0:0:
176,48,74175,1,2,0:0:0:0:
320,136,74363,2,0,L|376:128|432:120,1,90,2|0,0:0|0:0,0:0:0:0:
216,220,74738,2,0,L|160:212|104:204,1,90,8|0,0:0|0:0,0:0:0:0:
356,256,75113,6,0,P|400:244|512:312,1,180,2|8,0:0|0:0,0:0:0:0:
300,364,75675,1,2,0:0:0:0:
228,184,75863,1,2,0:0:0:0:
332,280,76050,1,0,0:0:0:0:
152,368,76238,2,0,P|143:323|138:279,1,90,8|0,0:0|0:0,0:0:0:0:
224,40,76613,5,4,0:0:0:0:
319,188,76800,1,2,0:0:0:0:
55,68,76988,1,8,0:0:0:0:
216,288,77363,5,4,0:0:0:0:
480,167,77550,1,2,0:0:0:0:
384,316,77738,2,0,P|331:311|256:308,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
208,336,78113,6,0,P|116:332|56:244,1,180,4|8,0:0|0:0,0:0:0:0:
240,32,78675,1,2,0:0:0:0:
240,32,78863,2,0,P|248:104|252:152,1,90,2|0,0:0|0:0,0:0:0:0:
165,241,79238,2,0,P|159:196|155:151,1,90,8|0,0:0|0:0,0:0:0:0:
340,44,79613,6,0,P|404:60|428:88,1,90,2|0,0:0|0:0,0:0:0:0:
264,220,79988,1,8,0:0:0:0:
352,136,80175,1,2,0:0:0:0:
264,220,80363,2,0,L|192:212|156:208,1,90,2|0,0:0|0:0,0:0:0:0:
64,52,80738,2,0,L|136:60|172:64,1,90,8|0,0:0|0:0,0:0:0:0:
248,316,81113,6,0,P|197:289|196:151,1,180,2|8,0:0|0:0,0:0:0:0:
333,47,81675,1,2,0:0:0:0:
333,47,81769,1,0,0:0:0:0:
333,47,81863,2,0,P|345:95|353:155,1,90,2|0,0:0|0:0,0:0:0:0:
248,316,82238,1,8,0:0:0:0:
388,220,82425,1,0,0:0:0:0:
460,352,82613,6,0,P|411:346|366:339,1,90,2|0,0:0|0:0,0:0:0:0:
224,168,82988,1,8,0:0:0:0:
388,220,83175,1,2,0:0:0:0:
333,47,83363,2,0,P|315:88|310:132,1,90,2|0,0:0|0:0,0:0:0:0:
476,292,83738,2,0,P|493:250|498:206,1,90,8|0,0:0|0:0,0:0:0:0:
333,47,84113,5,6,0:0:0:0:
388,220,84300,1,2,0:0:0:0:
236,120,84488,1,2,0:0:0:0:
184,312,84675,1,2,0:0:0:0:
300,200,84863,1,2,0:0:0:0:
300,200,84956,1,2,0:0:0:0:
300,200,85050,1,2,0:0:0:0:
104,88,85238,1,2,0:0:0:0:
108,119,85331,1,2,0:0:0:0:
112,150,85425,1,2,0:0:0:0:
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335,326,86644,1,8,0:0:0:0:
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442,310,86925,1,2,0:0:0:0:
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504,148,87206,1,2,0:0:0:0:
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254,160,87863,1,2,0:0:0:0:
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248,80,88050,1,2,0:0:0:0:
220,49,88144,1,2,0:0:0:0:
181,35,88238,2,0,L|111:48,3,45,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
72,88,88613,5,2,0:0:0:0:
62,117,88706,1,2,0:0:0:0:
61,148,88800,1,2,0:0:0:0:
73,177,88894,1,2,0:0:0:0:
96,200,88988,2,0,L|156:208,3,45,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
220,188,89363,5,2,0:0:0:0:
263,177,89456,1,2,0:0:0:0:
308,177,89550,1,2,0:0:0:0:
348,197,89644,1,2,0:0:0:0:
375,232,89738,1,8,0:0:0:0:
384,275,89831,1,8,0:0:0:0:
377,319,89925,1,8,0:0:0:0:
349,355,90019,1,8,0:0:0:0:
307,372,90113,5,4,0:0:0:0:
Hollow Wings
forgot why mod this, sry(

Ultra

  1. 这曲子各种轨各种梗啊。。。看完这图第一反应是:为何这图会做成这样的?(
  2. 类似于00:46:613 (1,2) - 这种地方,现在的图大多倾向于跳,当然stack也是没错啦。
  3. 01:16:800 (2,3) - 这个跳没必要那么大,即使你想要摆几何。
  4. 虽然槽点不是太多。。。节奏方面,放过了太多可以做的比较好玩的地方,间中各种电音可以做的更好玩耶,00:15:113 (1) - 开始我觉得时不时跟一下会好玩得多,00:54:113 (1) - 开始,那么多音全都无视。。。233;排列方面,有造梗的想法,不过总体还是跟着flow走然后想到就stack或者几何一下,没有很系统地去将其和曲子联系起来这样。。。好好看看117那个gd的节奏
  5. 顺便,你这个diff叫insane最多了,叫ex柑橘太过简单233

117's Insane

  1. 00:47:175 (6) - 这个换成note然后放在slider7的头附近好玩点。
  2. 01:16:988 (3) - stack在01:17:363 (1) - 或者放附近,01:16:613 (1,2) - 交换。和上面的那个类似,感觉这种有明显停顿感的地方,其实大ds不如小ds表现的好。
  3. soft-hitwhistle3太响了,弄轻一点。别的很好。

Insane

  1. 00:17:738 (6,1) - 既然要做对称那就包包好。
  2. 00:34:613 (1,2,3,4) - 和top diff一样用了类似的梗,然而其实你摆出这种梗我觉得更多的是缺乏梗的积累,比如,其实note2 note3 note4之间能用更小的ds,而note1和note2之间用更大的ds,那样反而能更好地表现曲子。。。如果觉得无法理解,那么现在这么摆当然没有问题,以后你自己琢磨一下吧。。。
  3. 00:52:613 (1,2,3,4,5,6,7,8) - 这里note的ds注意到了钢琴轨音调的变化,那么00:40:613 (1,2,3,4,5,6,7,8) - 呢?
  4. 01:16:800 (2,3) - 这里总之不需要跳那么大。
h,n,e没什么大问题。。。

如果你觉得,你跟的节奏已经是你选择的结果的话,那你无视我说的即可,否则就好好想想节奏怎么下。

good luck
Topic Starter
Lily Bread

Hollow Wings wrote:

forgot why mod this, sry(
//姐姐,M4M呀

Ultra

  1. 这曲子各种轨各种梗啊。。。看完这图第一反应是:为何这图会做成这样的?(
  2. 类似于00:46:613 (1,2) - 这种地方,现在的图大多倾向于跳,当然stack也是没错啦。
    //其实这里我有点故意坑人的想法..虽然给人感觉不太好,我再看看吧
  3. 01:16:800 (2,3) - 这个跳没必要那么大,即使你想要摆几何。
    //这个..看起来还算合曲..先放着吧
  4. 虽然槽点不是太多。。。节奏方面,放过了太多可以做的比较好玩的地方,间中各种电音可以做的更好玩耶,00:15:113 (1) - 开始我觉得时不时跟一下会好玩得多,
    //确实是这样..现在的节奏跟简单insane一样。只是我的耳机好像不太听得清电音,我多听听看看..
    //听了听,感觉会做成很多串还有偶数连..不太喜欢,还是算了

    00:54:113 (1) - 开始,那么多音全都无视。。。233;
    //对,无视。小M的难度已经跟全啦,我是不太喜欢做得这么复杂

    排列方面,有造梗的想法,不过总体还是跟着flow走然后想到就stack或者几何一下,没有很系统地去将其和曲子联系起来这样。。。好好看看117那个gd的节奏
    //呃,如果是kiai的话我的确是参考117的节奏的。非kiai的话只是我不喜欢那样下节奏而已
  5. 顺便,你这个diff叫insane最多了,叫ex柑橘太过简单233
    //这个是insane呀0 0 最高难度不是随意命名嘛

Insane

  1. 00:17:738 (6,1) - 既然要做对称那就包包好。
    //好
  2. 00:34:613 (1,2,3,4) - 和top diff一样用了类似的梗,然而其实你摆出这种梗我觉得更多的是缺乏梗的积累,比如,其实note2 note3 note4之间能用更小的ds,而note1和note2之间用更大的ds,那样反而能更好地表现曲子。。。如果觉得无法理解,那么现在这么摆当然没有问题,以后你自己琢磨一下吧。。。
    //说的没错,不过我这样放也没问题。你说的这种其实就是我很讨厌的一类梗...至少我不会用在简单insane里
    //不过高难度改了一下
  3. 00:52:613 (1,2,3,4,5,6,7,8) - 这里note的ds注意到了钢琴轨音调的变化,那么00:40:613 (1,2,3,4,5,6,7,8) - 呢?
    //嗯,确实后面一组拉大点DS比较合适
  4. 01:16:800 (2,3) - 这里总之不需要跳那么大。
    //这个..看起来还算合曲..先放着吧

h,n,e没什么大问题。。。
//嗯
如果你觉得,你跟的节奏已经是你选择的结果的话,那你无视我说的即可,否则就好好想想节奏怎么下。
/*
呃,这是建议remap吗?
我是这样的,非kiai节奏一般不会跟全,除非节奏很简单,或者音乐很响
因为我kiai一般做不出太复杂的节奏,别的部分比kiai还复杂的话,不觉得很难受嘛?
*/

good luck
//thanks for mod!
Topic Starter
Lily Bread
关于排列…我的确还不够成熟,除了玩对称流的图以外结构都不太够。关于排列的问题,合理的我会去改。
不过节奏我应该不会任何动一个圈,没有人规定所有人做一张图必须是一个节奏。
当然合理的意见我会接受..
SoySauce
Hi from my queue :D

General
  1. Kiai time conflicts with 117's Insane
Insane
  1. 00:54:488 (2,3,4) - Spacing not consistent
  2. 00:58:988 (2,3,4) - Space them evenly
117's Insane
  1. 00:54:113 (1,2,3) - This is quite hard to read(for me at least) would change 00:54:113 (1,2) - to a slider
  2. 00:58:238 (8,1,2) - Same thing as above I would change to this
  3. 01:09:675 (3,5) - Stack?
  4. 01:17:363 (1,1) - ^
  5. 01:27:863 (1) - NC
Singer
  1. 00:46:613 (1,2) - Space them
  2. 00:57:675 (2,3,4) - Space them evenly
  3. 01:00:113 (1,2) - I recommend converting them into a slider
  4. 01:06:113 (1,3) - Blanket?
  5. 01:07:238 (5) - Flip it vertically
  6. 01:17:363 (1,1,1) - Space them evenly
  7. 01:27:113 (1,2,3) - ^
  8. 01:29:363 (1,2,3,4) - ^

And that's all

Sorry if my mod is not really helping because I'm still learning to mod :)
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Cagrux wrote:

Hi from my queue :D

General
  1. Kiai time conflicts with 117's Insane
    //GD's kiai parts can be different.
Insane
  1. 00:54:488 (2,3,4) - Spacing not consistent
    //fixed
  2. 00:58:988 (2,3,4) - Space them evenly
    /*
    00:57:675 (2,3,3,4) - they are a pair
    00:58:613 (1,2,1,2) - and they are.

    */
Singer
  1. 00:46:613 (1,2) - Space them
    //nope
  2. 00:57:675 (2,3,4) - Space them evenly
    //changed a bit
  3. 01:00:113 (1,2) - I recommend converting them into a slider
    //nope, for difficulty
  4. 01:06:113 (1,3) - Blanket?
    //fixed
  5. 01:07:238 (5) - Flip it vertically
    //ok
  6. 01:17:363 (1,1,1) - Space them evenly
    //fixed
  7. 01:27:113 (1,2,3) - ^
    //fixed
  8. 01:29:363 (1,2,3,4) - ^
    //nope, i want to do this.

And that's all

Sorry if my mod is not really helping because I'm still learning to mod :)
//thanks for checking! it's helpful.
/*
thanks for mod!
*/
ceLy
混个kd
[Singer]
  1. 00:26:925 (7,1) - 这里向下也许有点突然...
  2. 01:00:113 (1,2,3) - 押的音没错..但是打起来有点奇怪...
  3. 01:16:425 (4,1,2,3) - 打起来感觉不是很顺..也许不放一个这么正的三角跳比较好?
  4. 01:27:488 (3,4) - 这段的鼓点应该是一样重的吧...不太明白为什么这两个之间的距离一下拉开了...感觉这段的排列有改进的余地...(啊 我也不知道该怎么改
[117]
太神
  1. 主难度开头那段音效蛮不错的啊 这个我觉得也可以用
感觉还好 没什么可说的...
[Insane]
感觉挺好的...

其他难度大概看了下...感觉都还可以 那就写这么多了~
Topic Starter
Lily Bread
/*
pink = fixed.
*/

cHelli wrote:

混个kd
[Singer]
  1. 00:26:925 (7,1) - 这里向下也许有点突然...
    //改了
  2. 01:00:113 (1,2,3) - 押的音没错..但是打起来有点奇怪...
    //这种偶数连打着就是会有点奇怪的啦
  3. 01:16:425 (4,1,2,3) - 打起来感觉不是很顺..也许不放一个这么正的三角跳比较好?
    //有道理
  4. 01:27:488 (3,4) - 这段的鼓点应该是一样重的吧...不太明白为什么这两个之间的距离一下拉开了...感觉这段的排列有改进的余地...(啊 我也不知道该怎么改
    //1/4滑条一般看头不看尾的,头间距一样就问题不大
    //不过这个确实歪了点..改了一下
[Insane]
感觉挺好的...

其他难度大概看了下...感觉都还可以 那就写这么多了~
/*
thanks for mod!
*/
-Nya-
Heyo~ M4M from in-game.

General:
  1. Personally, I don’t really like the combo colours that you used, since they don’t fit in with the BG at all. Perhaps try these colours:
    Colours
     Combo1 : 79,167,255
    Combo2 : 177,100,255
    Combo3 : 255,147,255
  2. You should probably check metadata since I think that "Chinese Ver" should be in a bracket or something.

Singer:
  1. Hp of 7 seems a bit high. Maybe lower it down to 6.5
  2. 00:08:363 – and 00:08:738 – Why not map these two vocals? Either place two circles or a slider. This counts for other diffs as well.
  3. 00:10:613 (1) –Imo, this new combo is just unnecessary.
  4. 00:20:363 (3,4,5) –The flow is a bit weird if you place these in a straight line. Maybe try this instead:
  5. 00:24:488 (2,3) –I don’t really like stacks like these since they don’t support the diff that nicely and just prevents smooth flow. I would suggest unstacking them or maybe changing them into a slider as well.
  6. 00:24:863 (4,5,6) –Rather place these circles like this for better flow:
  7. 00:27:113 (1,2,3,4,5) –This pattern is a bit boring since you only stacked them. Rather try to place them creatively to make them more interesting. This is the hardest diff after all.
  8. 00:28:050 (6,7,8,9,10) –Placing streams like this in a curve would really look and play better. It’ll also improve flow.
  9. 00:40:613 (1,2,3,4,5,6,7,8) –I’ll have to point out that this placement is really bothering me. Take note of these two circles: 00:40:613 (1,6) - grazing each other as well. The best solution would be to place them in a shape or in places to make it more challenging. I tried something:
    The (7) is stacked on (3).
  10. 00:47:363 –This is quite an important and loud beat and leaving this empty would just cause confusion. I highly suggest you place a note there.
  11. 01:05:363 (3) –Maybe rotate this slider by 30 degrees or something.
  12. 01:05:738 (1) –I don’t really think a new combo here is required.
  13. 01:10:238 –This beat sounds very important. I think it would be a better idea to map it.

117's Insane:
  • HP of 7 is a bit too high. Lower to 6.5 or 6.
  1. 00:40:613 (1,2,3,4,1,2,3,4) –You can perhaps try to place these circles more creatively. Placing them in a circle is a bit boring. Perhaps try a star shape or something like that with small jumps, like you did here: 00:52:613 (1,2,3,4,5,6,7,8) –

Nice diff.

Insane:
  1. 00:10:613 (1) –Like in “Singer” diff, unnecessary new combo.
  2. 00:35:550 (4,1) –Perhaps you can stack these.
  3. 00:37:613 –Quite an important beat and I don’t think it’s a good idea to ignore it. Maybe this rhythm:
    Or you can try a slider and a circle.
  4. 00:43:613 (1,2) –Rather not stack like this since it prevents smooth flow.
  5. 00:47:363 –I suggest placing a note here.
  6. 00:49:425 (1) –Same as 00:37:613 –
  7. 00:51:113 (1,2,3,4) –Same as 00:43:613 (1,2) –

Hard:
  1. 00:21:863 (3,4) –I don’t usually point out blankets but this can be improved.
  2. 00:12:113 (1) –After this spinner you placed a lot of sliders and not that many circles. I suggest you replace some of them with two circles to spice up the patterns a bit.
  3. 00:34:425 (1) –Circles here instead will work nicely imo to follow those piano sounds.
  4. 01:05:738 (1) –I don’t really recommend a SV change like this one in a Hard. Rather just use this slider’s SV: 01:05:363 (2) –
  5. 01:17:738 (1) -^

This diff lacks circles imo. I suggest replacing some sliders with circles.

Normal:
  1. You can lift HP and OD to 4. 3 may be a bit too low.
  2. 00:10:613 (2) –Here you didn’t place a new combo, lol. So why do it in your harder diffs?
  3. 01:16:613 (3,4) –Place these right next to each other. They aren’t parallel.

Easy:
  1. 00:54:113 (1,2) –Check spacing here. These look quite close to each other.
  2. 01:13:988 (4) –Lower the tail of this slider a bit cuz it’s almost touching 01:15:113 (1) –
  3. 01:17:363 –Place a finish here.
  4. 01:27:300 –The long vocal actually starts here. If you’re scared the spinner will start too soon after the previous object, then you can just doublecheck this with a QAT.

Good Luck~! :D
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

-Nya- wrote:

Heyo~ M4M from in-game.

General:
  1. Personally, I don’t really like the combo colours that you used, since they don’t fit in with the BG at all. Perhaps try these colours:
    Colours
     Combo1 : 79,167,255
    Combo2 : 177,100,255
    Combo3 : 255,147,255
    //ok, i will use them. seems much better.
  2. You should probably check metadata since I think that "Chinese Ver" should be in a bracket or something.
    //see source, i think current metadata is correct.

Singer:
  1. Hp of 7 seems a bit high. Maybe lower it down to 6.5
    //7 is ok, auto HDHR can pass.
  2. 00:08:363 – and 00:08:738 – Why not map these two vocals? Either place two circles or a slider. This counts for other diffs as well.
    //because it's intro and music is so quiet, so i don't want to map too much.
  3. 00:10:613 (1) –Imo, this new combo is just unnecessary.
    //I NC every bar line.
  4. 00:20:363 (3,4,5) –The flow is a bit weird if you place these in a straight line. Maybe try this instead:
    //good
  5. 00:24:488 (2,3) –I don’t really like stacks like these since they don’t support the diff that nicely and just prevents smooth flow. I would suggest unstacking them or maybe changing them into a slider as well.
    //fixed
  6. 00:24:863 (4,5,6) –Rather place these circles like this for better flow:
    //fixed
  7. 00:27:113 (1,2,3,4,5) –This pattern is a bit boring since you only stacked them. Rather try to place them creatively to make them more interesting. This is the hardest diff after all.
    //it's ok. music goes like this. in fact, for 5*1/1, stack is the hardest pattern.
  8. 00:28:050 (6,7,8,9,10) –Placing streams like this in a curve would really look and play better. It’ll also improve flow.
    //considering... i rather like a symmetric.
  9. 00:40:613 (1,2,3,4,5,6,7,8) –I’ll have to point out that this placement is really bothering me. Take note of these two circles: 00:40:613 (1,6) - grazing each other as well. The best solution would be to place them in a shape or in places to make it more challenging. I tried something:
    The (7) is stacked on (3).
    //changed a bit, but not as your suggestion. i think jump is not suitable here.
  10. 00:47:363 –This is quite an important and loud beat and leaving this empty would just cause confusion. I highly suggest you place a note there.
    //nope, i want to stress piano here.
  11. 01:05:363 (3) –Maybe rotate this slider by 30 degrees or something.
    //fixed
  12. 01:05:738 (1) –I don’t really think a new combo here is required.
    //fixed
  13. 01:10:238 –This beat sounds very important. I think it would be a better idea to map it.
    //considering..

Insane:
  1. 00:10:613 (1) –Like in “Singer” diff, unnecessary new combo.
    //same as above
  2. 00:35:550 (4,1) –Perhaps you can stack these.
    //00:34:425 (4,1,2,3,4,1) - they are a pattern, i don't want to break them.
  3. 00:37:613 –Quite an important beat and I don’t think it’s a good idea to ignore it. Maybe this rhythm:
    Or you can try a slider and a circle.
    //i want to map only vocal here.
  4. 00:43:613 (1,2) –Rather not stack like this since it prevents smooth flow.
    //00:43:613 (1,2,3,4) - for symmetric.
  5. 00:47:363 –I suggest placing a note here.
    //same as singer diff
  6. 00:49:425 (1) –Same as 00:37:613 –
    //i want to map only vocal here.
  7. 00:51:113 (1,2,3,4) –Same as 00:43:613 (1,2) –
    //same as - 00:43:613 (1,2) -

Hard:
  1. 00:21:863 (3,4) –I don’t usually point out blankets but this can be improved.
    //this is not a blanket >< just for flow
  2. 00:12:113 (1) –After this spinner you placed a lot of sliders and not that many circles. I suggest you replace some of them with two circles to spice up the patterns a bit.
    //they are all 1/2 sliders, hard enough with hard diff.
  3. 00:34:425 (1) –Circles here instead will work nicely imo to follow those piano sounds.
    //same as above, for hard diff's difficulty. i want to make this diff easier.
  4. 01:05:738 (1) –I don’t really recommend a SV change like this one in a Hard. Rather just use this slider’s SV: 01:05:363 (2) –
    //but it's really fits music imo. 0.75* is quite ok in hard diff.
  5. 01:17:738 (1) -^
    //^

This diff lacks circles imo. I suggest replacing some sliders with circles.
//i use less circles and much 1/2 sliders. it's hard enough imo.

Normal:
  1. You can lift HP and OD to 4. 3 may be a bit too low.
    //nope
  2. 00:10:613 (2) –Here you didn’t place a new combo, lol. So why do it in your harder diffs?
    //because i NC every two bar line in Normal and Easy diff lol
  3. 01:16:613 (3,4) –Place these right next to each other. They aren’t parallel.
    //OK

Easy:
  1. 00:54:113 (1,2) –Check spacing here. These look quite close to each other.
    //fixed
  2. 01:13:988 (4) –Lower the tail of this slider a bit cuz it’s almost touching 01:15:113 (1) –
    //fixed
  3. 01:17:363 –Place a finish here.
    //ok
  4. 01:27:300 –The long vocal actually starts here. If you’re scared the spinner will start too soon after the previous object, then you can just doublecheck this with a QAT.
    //current pattern is ok, due to the low AR, it seems like the spinner appears after the slider.

Good Luck~! :D
/*
thanks for mod!
a really helpful mod!
*/
Mollon
抱歉晚了 = =

easy
00:40:613 (2) - 这种形状不对称的话看起来就会有点怪
比之前的easy好玩蛮多的!

normal
没啥问题 不过有点感觉排列没有easy好玩儿

hard
01:05:738 (1) - 这个是要包嘛 不包就不管了 包就往右下一点 这个偏的有点多
00:39:675 (2) - 往下一点点和1 3间距调整成差不多看上去好一点
00:43:238 (4,1) - 看了一下是DS,不过间距这么大还是感觉有一点突然了。。

insane
01:21:113 (1) - 快出去了都 往上一点吧
总觉得节奏这么丰富的曲 用简单节奏简单对称有一点可惜

117
偶像图学就好了

singer
00:41:550 (6) - 这转个圈过来6不往左点吗。。。
00:55:988 (2,3) - 就是打起来感觉有一点怪,指的看起来

放得开一点就是感觉比之前好一点
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Mollon wrote:

抱歉晚了 = =
//没事啦

easy
00:40:613 (2) - 这种形状不对称的话看起来就会有点怪
//改了一下

比之前的easy好玩蛮多的!


normal
没啥问题 不过有点感觉排列没有easy好玩儿
//因为DS比较大吧

hard
01:05:738 (1) - 这个是要包嘛 不包就不管了 包就往右下一点 这个偏的有点多
//我的整个set都没有blanket,只是做出个flow

00:39:675 (2) - 往下一点点和1 3间距调整成差不多看上去好一点
//好

00:43:238 (4,1) - 看了一下是DS,不过间距这么大还是感觉有一点突然了。。
//奇怪..这DS好像出了点问题,改了

insane
01:21:113 (1) - 快出去了都 往上一点吧
//F5看了一下,没问题所以不改

总觉得节奏这么丰富的曲 用简单节奏简单对称有一点可惜

singer
00:41:550 (6) - 这转个圈过来6不往左点吗。。。
//-nya- said 6 touches 1

00:55:988 (2,3) - 就是打起来感觉有一点怪,指的看起来
//不知道怎么改

放得开一点就是感觉比之前好一点
/*
thanks for mod!
*/
Log Off Now
Hi, M4M from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me!

[Easy]

Looks good to me, honestly nothing needs changing in my eyes

[Normal]

00:18:113 (1,2) - Not sure if this is a blanket, if so I think it can be improved, if not I would change 2 into a more angular slider to make the shape cleaner

00:23:363 (4,1) - Blanket can be improved

00:27:113 (1) - I would rotate this slider more for a cleaner shape, for example like this

Screenshot
[img]https://i.gyazo.com/dd7310b925a1afb88f1280211ceb04df.jpg[/url]

I also re-positioned 00:26:738 (5) - to further clean up this curved shape

00:40:613 (3,4) - Blanket can be improved

00:52:613 (3,4) - ^ (Sorry for only really pointing out blanket and aesthetic issues, it's all I can suggest since flow is pretty good throughout)

01:09:675 (2,3) - ^

01:16:613 (3,4) - I think flow and shape can be improved here by angling the first slider slightly, duplicating it and pressing Ctrl + H on the second slider


01:28:613 (3,4) - Blanket can be improved

[Hard]

00:15:863 (3,4) - I think this is a blanket? If so it can be improved, if not I would recommend changing to an angular shape to make this look like less of a blanketing error

00:16:988 (2,3) - ^ (This happens a lot, won't point it out anymore)

00:46:988 - I think you could place a note here since there is a pretty audible note, although I think you're following the piano here and purposefully ignoring this beat. I've suggested it since I don't think it will hurt the maps quality/flow if you place a note here, but I can understand if you choose not to.

01:19:238 (4,1) - Double check these are parallel. If this is intentional I would suggest you make these two slider parallel since you have used a lot of straight sliders without any difference in angles throughout this difficulty and mapset

[Insane]

Your use of perfect 90 degree straight sliders sometimes breaks the flow in this difficulty which is otherwise very good, I would reconsider their use in some points of the map, examples include 00:25:238 (4,1,2) - (1) - 00:44:738 (4,1) - (4) - 01:13:988 (2,3) - (3) (I didn't list all of them, but I would play this difficulty a few times and find the rest)

00:10:613 (1) - Lower this slider over so slightly for perfect symmetry (I tested using the smallest grid snapping, moving it one space left then one space down fixes this)

00:12:113 (1) - Why don't you extend this spinner to 00:14:738 - or 00:14:925 - ? It's clearly audible that what you matched your spinner to in the music continues until these points, and insane diff

00:28:050 (6,7,8,9,10) - I think a ever so slight curve in this stream could really make this shape look a lot better, screenshot below

Screenshot


I chose something like this as it follows the pentagon pattern in 00:26:925 (5,6,1,2,3,4,5,6) - and extends on it by expanding it into a wave shape ready for the next sectionp

01:30:113 (1) - I would probably make this jump a little bigger to further emphasize a 'big finish'

[117's Insane]

I honestly wouldn't change much, I only have one suggestion for this difficulty and that is you can 'spice up' the flow at 00:41:363 (1,2,3,4) - by creating a linear/triangular jump instead of following the current circular shape, just an idea since the piano's changing pitch in this section can be further emphasized if you wanted it to be. Otherwise it's a pretty clean and fun map :)


00:12:113 (1) - Also same suggestion as Insane difficulty

[Singer]

00:04:613 (1) - Super short 1/4 slider here to hitsound the acciaccatura/flick in the piano?

00:12:113 (1) - Same suggestion as Insane difficulty

00:27:113 (1,2,3,4,5) - I would prefer these as a star/triangular jump since playing them like this felt pretty anticlimactic compared to the build up in the music and also sets up potential misreading of the next part at 00:28:050 (6,7,8,9,10) - due to the difference in distance of each part

00:41:550 (6) - Move this note further to the left for a cleaner flow/shape

[]

Hope this mod helped!

and thank you for the m4m ^^
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Log Off Now wrote:

Hi, M4M from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[General]

Looks ok to me!

[Easy]

Looks good to me, honestly nothing needs changing in my eyes

[Normal]

00:18:113 (1,2) - Not sure if this is a blanket, if so I think it can be improved, if not I would change 2 into a more angular slider to make the shape cleaner
00:23:363 (4,1) - Blanket can be improved
00:27:113 (1) - I would rotate this slider more for a cleaner shape, for example like this
Screenshot
[img]https://i.gyazo.com/dd7310b925a1afb88f1280211ceb04df.jpg[/url]
I also re-positioned 00:26:738 (5) - to further clean up this curved shape
00:40:613 (3,4) - Blanket can be improved
00:52:613 (3,4) - ^ (Sorry for only really pointing out blanket and aesthetic issues, it's all I can suggest since flow is pretty good throughout)
01:09:675 (2,3) - ^

01:16:613 (3,4) - I think flow and shape can be improved here by angling the first slider slightly, duplicating it and pressing Ctrl + H on the second slider
//changed

01:28:613 (3,4) - Blanket can be improved

[Hard]

00:15:863 (3,4) - I think this is a blanket? If so it can be improved, if not I would recommend changing to an angular shape to make this look like less of a blanketing error
00:16:988 (2,3) - ^ (This happens a lot, won't point it out anymore)

00:46:988 - I think you could place a note here since there is a pretty audible note, although I think you're following the piano here and purposefully ignoring this beat. I've suggested it since I don't think it will hurt the maps quality/flow if you place a note here, but I can understand if you choose not to.
//here i follow piano only .

01:19:238 (4,1) - Double check these are parallel. If this is intentional I would suggest you make these two slider parallel since you have used a lot of straight sliders without any difference in angles throughout this difficulty and mapset
//fixed to parallel.

[Insane]

Your use of perfect 90 degree straight sliders sometimes breaks the flow in this difficulty which is otherwise very good, I would reconsider their use in some points of the map, examples include 00:25:238 (4,1,2) - (1) - 00:44:738 (4,1) - (4) - 01:13:988 (2,3) - (3) (I didn't list all of them, but I would play this difficulty a few times and find the rest)
//sorry i don't know what do you mean...

00:10:613 (1) - Lower this slider over so slightly for perfect symmetry (I tested using the smallest grid snapping, moving it one space left then one space down fixes this)
//fixed

00:12:113 (1) - Why don't you extend this spinner to 00:14:738 - or 00:14:925 - ? It's clearly audible that what you matched your spinner to in the music continues until these points, and insane diff
//this spinner only follows vocal

00:28:050 (6,7,8,9,10) - I think a ever so slight curve in this stream could really make this shape look a lot better, screenshot below
Screenshot

I chose something like this as it follows the pentagon pattern in 00:26:925 (5,6,1,2,3,4,5,6) - and extends on it by expanding it into a wave shape ready for the next sectionp
//considering...

01:30:113 (1) - I would probably make this jump a little bigger to further emphasize a 'big finish'
//it does jump a little bigger.

[Singer]

00:04:613 (1) - Super short 1/4 slider here to hitsound the acciaccatura/flick in the piano?
//ok

00:12:113 (1) - Same suggestion as Insane difficulty
//as insane

00:27:113 (1,2,3,4,5) - I would prefer these as a star/triangular jump since playing them like this felt pretty anticlimactic compared to the build up in the music and also sets up potential misreading of the next part at 00:28:050 (6,7,8,9,10) - due to the difference in distance of each part
//nope

00:41:550 (6) - Move this note further to the left for a cleaner flow/shape
//nope

[]

Hope this mod helped!

and thank you for the m4m ^^
/*
thanks for mod^^!
*/
DreaM117er

Hollow Wings wrote:

forgot why mod this, sry(

117's Insane

  1. 00:47:175 (6) - 这个换成note然后放在slider7的头附近好玩点。 >可以
  2. 01:16:988 (3) - stack在01:17:363 (1) - 或者放附近,01:16:613 (1,2) - 交换。和上面的那个类似,感觉这种有明显停顿感的地方,其实大ds不如小ds表现的好。 >換了一種方法重擺這裡,我也覺得這裡詭異的要命
  3. soft-hitwhistle3太响了,弄轻一点。别的很好。 >我盡量

good luck

Cagrux wrote:

Hi from my queue :D

General
  1. Kiai time conflicts with 117's Insane
>that's fine. GDer's kiai can different from others

117's Insane
  1. 00:54:113 (1,2,3) - This is quite hard to read(for me at least) would change 00:54:113 (1,2) - to a slider
  2. 00:58:238 (8,1,2) - Same thing as above I would change to this >same as first one, I mean to use circles here, Insane diff, I want to make more herd than Hard diff, and set some different stacking in this diff. So I don't want to change this part
  3. 01:09:675 (3,5) - Stack?
  4. 01:17:363 (1,1) - ^ >No, I fix other part, and some stacking seem not impact playing
  5. 01:27:863 (1) - NC >I consider once but finally no set NC here, sorry

And that's all

Sorry if my mod is not really helping because I'm still learning to mod :)

cHelli wrote:

混个kd
[117]
太神
  1. 主难度开头那段音效蛮不错的啊 这个我觉得也可以用
感觉还好 没什么可说的... >哪裡神 >:(

其他难度大概看了下...感觉都还可以 那就写这么多了~

-Nya- wrote:

Heyo~ M4M from in-game.

117's Insane:
  • HP of 7 is a bit too high. Lower to 6.5 or 6. >fix to 6.5
  1. 00:40:613 (1,2,3,4,1,2,3,4) –You can perhaps try to place these circles more creatively. Placing them in a circle is a bit boring. Perhaps try a star shape or something like that with small jumps, like you did here: 00:52:613 (1,2,3,4,5,6,7,8) – >but 00:52:613 - have drum to fix the song, so I use DS part last one. I think no fix more better lol

Nice diff. >thanks, but not very good to me

Good Luck~! :D

Mollon wrote:

抱歉晚了 = =

117
偶像图学就好了 >偶像Mollon

放得开一点就是感觉比之前好一点

Log Off Now wrote:

Hi, M4M from my queue!

Disclaimer: I'm pretty new to modding so what I say may not be useful! If this is the case feel free to ignore this mod, although feedback would be much appreciated! All mods are my opinion

[117's Insane]

I honestly wouldn't change much, I only have one suggestion for this difficulty and that is you can 'spice up' the flow at 00:41:363 (1,2,3,4) - by creating a linear/triangular jump instead of following the current circular shape, just an idea since the piano's changing pitch in this section can be further emphasized if you wanted it to be. Otherwise it's a pretty clean and fun map :) >thanks but I don;t want to fix these to jumps, same reason as Nya's reply


00:12:113 (1) - Also same suggestion as Insane difficulty >but the sound stop on 00:14:925 - , not white line lol

Hope this mod helped!

and thank you for the m4m ^^
No reply = fix
Thanks all mod :)

垃圾小M
osu file format v14

[General]
AudioFilename: yousa - bhsjdgj.mp3
AudioLeadIn: 0
PreviewTime: 2175
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.400003

[Metadata]
Title:Beng Huai Shi Jie De Ge Ji Chinese Ver
TitleUnicode:崩坏世界的歌姬 Chinese Ver
Artist:Ling Yuan yousa
ArtistUnicode:泠鸢yousa
Creator:Lily Bread
Version:117's Insane
Source:
Tags:DreaM117er 填词集 初音ミク hatsune miku 崩坏学园 蔡近翰 rock 崩壊世界の歌姫
BeatmapID:876810
BeatmapSetID:402206

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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140,200,51488,2,0,P|143:233|144:267,1,67.5000025749208
296,135,51863,2,0,P|292:101|291:67,1,67.5000025749208,4|0,0:3|0:0,0:0:0:0:
88,12,52238,2,0,P|91:45|92:79,1,67.5000025749208
232,212,52613,5,4,0:3:0:0:
384,144,52800,1,0,0:0:0:0:
204,124,52988,1,0,0:0:0:0:
332,216,53175,1,0,0:0:0:0:
156,288,53363,1,4,0:3:0:0:
296,135,53550,1,0,0:0:0:0:
248,300,53738,1,0,0:0:0:0:
204,124,53925,1,0,0:0:0:0:
344,312,54113,5,2,0:2:0:0:
344,312,54394,1,0,0:0:0:0:
344,312,54488,2,0,P|408:304|436:300,1,80.9999975280763
200,232,54863,1,0,0:0:0:0:
296,135,55050,1,0,0:0:0:0:
296,135,55144,1,0,0:0:0:0:
296,135,55238,1,2,0:0:0:0:
160,96,55425,1,0,0:0:0:0:
160,96,55519,1,0,0:0:0:0:
160,96,55613,6,0,P|164:52|172:4,1,80.9999975280763
169,15,55894,1,0,0:0:0:0:
169,15,55988,1,0,0:0:0:0:
228,168,56175,1,0,0:0:0:0:
64,264,56363,1,0,0:0:0:0:
64,264,56456,1,0,0:0:0:0:
228,356,56644,1,0,0:0:0:0:
228,356,56738,1,0,0:0:0:0:
156,232,56925,1,0,0:0:0:0:
336,156,57113,6,0,P|384:152|452:196,1,121.499996292114,2|0,0:2|0:0,0:0:0:0:
468,228,57488,1,0,0:0:0:0:
288,304,57675,1,0,0:0:0:0:
276,284,57769,1,0,0:0:0:0:
268,260,57863,1,0,0:0:0:0:
440,96,58050,1,0,0:0:0:0:
440,96,58144,1,0,0:0:0:0:
440,96,58238,2,0,P|436:152|424:276,1,161.999995056153,2|0,0:0|0:0,0:0:0:0:
426,257,58894,5,0,0:0:0:0:
426,257,58988,2,0,L|376:252|336:248,1,80.9999975280763
160,308,59363,1,0,0:0:0:0:
276,192,59550,1,0,0:0:0:0:
88,128,59738,1,0,0:0:0:0:
180,220,59925,1,0,0:0:0:0:
180,220,60019,1,0,0:0:0:0:
180,220,60113,6,0,L|230:215|312:204,1,121.499996292114,2|0,0:2|0:0,0:0:0:0:
344,196,60488,1,0,0:0:0:0:
176,100,60675,1,0,0:0:0:0:
176,100,60769,1,0,0:0:0:0:
176,100,60863,1,0,0:0:0:0:
84,284,61050,1,0,0:0:0:0:
276,120,61238,2,0,P|283:60|289:16,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
64,120,61613,6,0,P|69:160|80:256,1,121.499996292114
84,284,61988,1,0,0:0:0:0:
300,336,62175,2,0,P|344:320|376:288,1,80.9999975280763
192,192,62550,2,0,P|186:232|182:272,1,80.9999975280763
420,184,62925,1,0,0:0:0:0:
420,184,63019,1,0,0:0:0:0:
420,184,63113,6,0,P|352:176|324:172,1,80.9999975280763,4|0,0:0|0:0,0:0:0:0:
272,212,63394,2,0,P|304:176|300:92,1,121.499996292114,4|0,0:0|0:0,0:0:0:0:
136,32,63863,1,2,0:0:0:0:
136,32,63956,1,4,0:0:0:0:
228,136,64144,1,2,0:0:0:0:
228,136,64238,1,4,0:0:0:0:
40,208,64425,1,2,0:0:0:0:
132,144,64613,6,0,P|172:148|212:155,1,80.9999975280763
384,244,64988,1,4,0:0:0:0:
228,288,65175,1,4,0:0:0:0:
412,336,65363,1,4,0:0:0:0:
288,208,65550,1,0,0:0:0:0:
456,88,65738,1,8,0:0:0:0:
456,88,65831,1,8,0:0:0:0:
456,88,65925,1,8,0:0:0:0:
456,88,66019,1,8,0:0:0:0:
456,88,66113,6,0,P|451:137|444:203,1,90,4|0,0:0|0:0,0:0:0:0:
324,304,66488,1,8,0:0:0:0:
196,196,66675,1,2,0:0:0:0:
139,301,66863,2,0,P|199:293|253:281,1,90,2|0,0:0|0:0,0:0:0:0:
336,96,67238,2,0,P|291:87|247:82,1,90,8|0,0:0|0:0,0:0:0:0:
324,260,67613,6,0,P|412:246|502:234,1,180,2|8,0:0|0:0,0:0:0:0:
336,96,68175,1,2,0:0:0:0:
196,196,68363,2,0,P|140:188|92:180,1,90,2|0,0:0|0:0,0:0:0:0:
236,104,68738,1,8,0:0:0:0:
324,260,68925,1,0,0:0:0:0:
212,376,69113,6,0,P|216:320|220:272,1,90,2|0,0:0|0:0,0:0:0:0:
336,96,69488,1,8,0:0:0:0:
196,196,69675,1,2,0:0:0:0:
324,260,69863,1,2,0:0:0:0:
172,156,70050,2,0,P|84:150|20:210,1,180
288,340,70613,6,0,P|356:332|392:328,1,90,2|0,0:0|0:0,0:0:0:0:
280,216,70988,1,8,0:0:0:0:
172,288,71175,1,2,0:0:0:0:
260,123,71363,2,0,P|267:79|271:34,1,90,2|0,0:0|0:0,0:0:0:0:
76,124,71738,2,0,P|79:168|87:213,1,90,8|0,0:0|0:0,0:0:0:0:
272,316,72113,6,0,P|336:304|464:288,1,180,4|8,0:0|0:0,0:0:0:0:
508,140,72675,1,2,0:0:0:0:
508,140,72769,1,0,0:0:0:0:
508,140,72863,1,2,0:0:0:0:
356,256,73050,1,0,0:0:0:0:
387,65,73238,2,0,P|411:103|416:148,1,90,8|0,0:0|0:0,0:0:0:0:
280,328,73613,6,0,P|256:290|251:245,1,90,2|0,0:0|0:0,0:0:0:0:
320,136,73988,1,8,0:0:0:0:
176,48,74175,1,2,0:0:0:0:
320,136,74363,2,0,L|376:128|432:120,1,90,2|0,0:0|0:0,0:0:0:0:
216,220,74738,2,0,L|160:212|104:204,1,90,8|0,0:0|0:0,0:0:0:0:
356,256,75113,6,0,P|400:244|512:312,1,180,2|8,0:0|0:0,0:0:0:0:
300,364,75675,1,2,0:0:0:0:
228,184,75863,1,2,0:0:0:0:
332,280,76050,1,0,0:0:0:0:
152,368,76238,2,0,P|143:323|138:279,1,90,8|0,0:0|0:0,0:0:0:0:
224,64,76613,5,4,0:0:0:0:
48,236,76800,1,2,0:0:0:0:
256,188,76988,1,8,0:0:0:0:
256,188,77363,5,4,0:0:0:0:
476,136,77550,1,2,0:0:0:0:
384,316,77738,2,0,P|331:311|256:308,1,101.250003862381,8|0,0:0|0:0,0:0:0:0:
208,336,78113,6,0,P|116:332|56:244,1,180,4|8,0:0|0:0,0:0:0:0:
240,32,78675,1,2,0:0:0:0:
240,32,78863,2,0,P|248:104|252:152,1,90,2|0,0:0|0:0,0:0:0:0:
165,241,79238,2,0,P|159:196|155:151,1,90,8|0,0:0|0:0,0:0:0:0:
340,44,79613,6,0,P|404:60|428:88,1,90,2|0,0:0|0:0,0:0:0:0:
264,220,79988,1,8,0:0:0:0:
352,136,80175,1,2,0:0:0:0:
264,220,80363,2,0,L|192:212|156:208,1,90,2|0,0:0|0:0,0:0:0:0:
64,52,80738,2,0,L|136:60|172:64,1,90,8|0,0:0|0:0,0:0:0:0:
248,316,81113,6,0,P|197:289|196:151,1,180,2|8,0:0|0:0,0:0:0:0:
333,47,81675,1,2,0:0:0:0:
333,47,81769,1,0,0:0:0:0:
333,47,81863,2,0,P|345:95|353:155,1,90,2|0,0:0|0:0,0:0:0:0:
248,316,82238,1,8,0:0:0:0:
388,220,82425,1,0,0:0:0:0:
460,352,82613,6,0,P|411:346|366:339,1,90,2|0,0:0|0:0,0:0:0:0:
224,168,82988,1,8,0:0:0:0:
388,220,83175,1,2,0:0:0:0:
333,47,83363,2,0,P|315:88|310:132,1,90,2|0,0:0|0:0,0:0:0:0:
476,292,83738,2,0,P|493:250|498:206,1,90,8|0,0:0|0:0,0:0:0:0:
333,47,84113,5,6,0:0:0:0:
388,220,84300,1,2,0:0:0:0:
236,120,84488,1,2,0:0:0:0:
184,312,84675,1,2,0:0:0:0:
300,200,84863,1,2,0:0:0:0:
300,200,84956,1,2,0:0:0:0:
300,200,85050,1,2,0:0:0:0:
104,88,85238,1,2,0:0:0:0:
108,119,85331,1,2,0:0:0:0:
112,150,85425,1,2,0:0:0:0:
116,181,85519,1,2,0:0:0:0:
119,212,85613,5,2,0:0:0:0:
280,292,85800,1,8,0:0:0:0:
148,376,85988,1,2,0:0:0:0:
212,168,86175,1,2,0:0:0:0:
92,244,86363,1,8,0:0:0:0:
300,332,86550,1,8,0:0:0:0:
335,326,86644,1,8,0:0:0:0:
371,321,86738,1,8,0:0:0:0:
406,315,86831,1,2,0:0:0:0:
442,310,86925,1,2,0:0:0:0:
504,148,87113,5,6,0:0:0:0:
504,148,87206,1,2,0:0:0:0:
504,148,87300,1,2,0:0:0:0:
384,220,87488,1,2,0:0:0:0:
345,230,87581,1,2,0:0:0:0:
305,220,87675,1,2,0:0:0:0:
270,198,87769,1,2,0:0:0:0:
254,160,87863,1,2,0:0:0:0:
258,120,87956,1,2,0:0:0:0:
248,80,88050,1,2,0:0:0:0:
220,49,88144,1,2,0:0:0:0:
181,35,88238,2,0,L|111:48,3,45,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
72,88,88613,5,2,0:0:0:0:
62,117,88706,1,2,0:0:0:0:
61,148,88800,1,2,0:0:0:0:
73,177,88894,1,2,0:0:0:0:
96,200,88988,2,0,L|156:208,3,45,2|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
220,188,89363,5,2,0:0:0:0:
263,177,89456,1,2,0:0:0:0:
308,177,89550,1,2,0:0:0:0:
348,197,89644,1,2,0:0:0:0:
375,232,89738,1,8,0:0:0:0:
384,275,89831,1,8,0:0:0:0:
377,319,89925,1,8,0:0:0:0:
349,355,90019,1,8,0:0:0:0:
307,372,90113,5,4,0:0:0:0:
Smokeman
M4M from my queue

01:16:613 - you would remove the kiai here and start it again here 01:18:113 -


Easy

idc i m still gonna mod this

  • od 1, damn son... Why not 0.5??? I think 2 would be better for no reason at all. (1 is just sooo low t_t )
    00:21:113 (1) - move the slider end (or repeat end) a bit up so its not on the edge of the playfield. It kinda stands out as a one time case in this dif.
Normal

  • 00:39:113 (1,2,3) - you could make the blanket around 2 more apparent
You think you could make this 0.2* harder? I hope you dont get problems forthe 1.2* jump from your Normal to Hard :(


Easy

  • 00:25:425 - I think having a clickable object here fits better. Chaneg this 00:25:238 (4) - to a single circle and then add a 1/1 slider here 00:25:425 - . It breaks the monotony of rythm you have in this whole section (not a bad thing inherently but putting some variety when the song gives you opurtunities is nice :D )
    00:28:425 - you could have this clickable aswell, but it might be too much for a hard diff. just suggestion
The symmetry is nice on this one


Insane

  • 00:48:113 (1,2,3) - you could keep the rythm you used back here 00:45:863 (3,4) - by removing 3 (and also adjust the rest of the patterns repectivly). I feel like that rythm fits this whole section much better. (its more unique and stands out)
    01:03:113 (1,2,3) - this double (2,3) looks kinda wierd. You think you can make this smoother ?
    01:16:613 (1,2,3) - this jump a is a real surprise. You think you can tune it down or make an bit more natural transition?
    01:30:113 (1) - put this nicely on 96|244 ?
(00:24:113 (1,2) - for reference to your Hard dif)


117's Insane

  • 00:30:113 (1,1,1) - You could slithly move them apart.(this still stacked on the third note or smth) 00:54:300 - did you forget a note here? I think having this as a triple fits and plays way betetr (music has a triple there too)
    00:56:363 (5,6,7,8) - dont you think double are stupid :(. Use 1/4 sldiers instead 00:58:800 - same as before
    01:03:863 (3,4,5,6) - same thing with the doubles 01:28:613 (1,2,3,4,5) - space this between the other two (around 0.95 or reduce the first stream to 0.8 so you can use 0.9 here)?

Singer

  • 00:26:925 (7,1,2,3,4,5) - this very wierd rythmically, since you go from a 1/4 slider to stacked 1/2. Mb chaneg the 1/4 slider to a 1/2 and have the 1/2 note right under the slider end ?
    00:41:175 (4,5,6,7,8,1) - make this curve smoother
    01:00:300 - add for a triple?

Naice map,
This style works well, but at times it does look a bit forced/not pretty.

good luck !!
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Smokeman wrote:

M4M from my queue

01:16:613 - you would remove the kiai here and start it again here 01:18:113 -
//current kiai part is ok. i don't like the fountain.

Easy

idc i m still gonna mod this
//:D

  • od 1, damn son... Why not 0.5??? I think 2 would be better for no reason at all. (1 is just sooo low t_t )
    //1 is ok because it's an easy diff.

    00:21:113 (1) - move the slider end (or repeat end) a bit up so its not on the edge of the playfield. It kinda stands out as a one time case in this dif.
    //F5 to test, it doesn't on the edge.
Normal

  • 00:39:113 (1,2,3) - you could make the blanket around 2 more apparent
You think you could make this 0.2* harder? I hope you dont get problems forthe 1.2* jump from your Normal to Hard :(
//current normal is ok.

Easy
//(hard?)

  • 00:25:425 - I think having a clickable object here fits better. Chaneg this 00:25:238 (4) - to a single circle and then add a 1/1 slider here 00:25:425 - . It breaks the monotony of rythm you have in this whole section (not a bad thing inherently but putting some variety when the song gives you opurtunities is nice :D )
    //i only use 1/1 on downbeat. so no change. here i follow drum beats.

    00:28:425 - you could have this clickable aswell, but it might be too much for a hard diff. just suggestion
    //too hard for hard diff
The symmetry is nice on this one


Insane

  • 00:48:113 (1,2,3) - you could keep the rythm you used back here 00:45:863 (3,4) - by removing 3 (and also adjust the rest of the patterns repectivly). I feel like that rythm fits this whole section much better. (its more unique and stands out)
    // i follow vocal only from - 00:48:488 -.

    01:03:113 (1,2,3) - this double (2,3) looks kinda wierd. You think you can make this smoother ?
    //fixed

    01:16:613 (1,2,3) - this jump a is a real surprise. You think you can tune it down or make an bit more natural transition?
    //changed

    01:30:113 (1) - put this nicely on 96|244 ?
    //changed
(00:24:113 (1,2) - for reference to your Hard dif)
//no change

Singer

  • 00:26:925 (7,1,2,3,4,5) - this very wierd rythmically, since you go from a 1/4 slider to stacked 1/2. Mb chaneg the 1/4 slider to a 1/2 and have the 1/2 note right under the slider end ?
    //but there does have two 1/4 drum beats. it's the hardest insane in this set, this is ok. so no change.

    00:41:175 (4,5,6,7,8,1) - make this curve smoother
    //considering..

    01:00:300 - add for a triple?
    //considering..

Naice map,
This style works well, but at times it does look a bit forced/not pretty.

good luck !!
//thanks!
/*
thanks for mod!
*/
Snowy Wings
不好意思拖了几天:P
Here We Go

[General]
  1. Tags加上"m1223961117"
  2. 查了一下,这音乐好像是崩坏学园2的,那么改一下Tags吧
  3. 既然谱曲的蔡近翰有在Tags里面,那也加上"梦璟SAYA"、"郑小宇"、"夏轶瀚"吧
    以上资料来自百度百科

[Singer]
  1. 00:28:050 (6,7,8,9,10) - 试试这样摆?
  2. 00:28:425 (10) - 这个应该是soft finish
  3. 00:30:113 - 00:42:113 感觉这里BPM应该*0.75比较合适,0.9什么的变化太小了点
  4. 00:30:113 (1) - finish,顺便吐槽一下CS2:finish的音太大声了,这个音最好用绿线把声音调低一些。
  5. 00:31:238 (4) - Ctrl+G强调这个音00:31:613 (1) -
  6. 00:32:738 (4) - ^
  7. 00:34:800 (2) - 建议NewCombo一下
  8. 00:41:175 (4,5,6,7,8) - 这几个角度不太对吧,至少00:41:363 (5,6,7,8) - 这四个和00:40:613 (1,2,3,4) - 这四个的圈的角度得一致吧
  9. 00:46:613 (1,2,3,4) - 这四个音应该跟00:34:613 (1,2,3,4) - 这里一样吧,摆法也应该差不多,如果你是想和前面嘭嘭嘭声音的摆法相同的话最好 00:47:363 - 这里加个圈
  10. 00:52:613 (1,2,3,4,5,6,7,8) - 用绿线调声音渐变
  11. 00:54:113 (1) - soft-whistle
  12. 00:56:363 - soft-whistle
  13. 00:58:238 - ^
  14. 00:59:550 - 00:59:738 - ^
  15. 00:59:644 - 加个圈?
  16. 00:54:113 - 这里用绿线降低滑条速度
  17. 01:03:113 - 这里应该BPM*1.25吧
  18. 01:03:113 (1,2,3,4,5,6,7,8,9,10) - 这一段我推荐个音效下法:2、6、9、10 whistle,3、4、5、8 finish
  19. 01:04:894 - 01:05:175 - 上一条有改的话这里也加上whistle
  20. 01:05:644 - 加个圈,把01:05:363 (3) - 和01:05:738 (4,5,6,7) - 串起来
  21. 01:15:300 (3,7) - clap, 01:15:956 - 01:16:425 - 01:16:519 - clap, 01:16:331 - whistle。用来强调01:16:613 (1) -
  22. 01:16:988 (3) - 这个应该需要再加个whistle
  23. 01:17:363 - 这是不是少了个finish,背景有kiang的声音
  24. 01:18:488 (2) - 这个摆太高了,挡到血条
  25. 01:25:238 (8,9) - 8的finish应该加在9那

[幺幺七]
  1. 00:09:206 (1,1) - 两个转盘尾应该落在白线上吧,转盘尾是有声音的。
  2. 00:46:988 (5) - 删除
  3. 00:50:925 (7) - ^
  4. 00:57:019 - 这是不是漏了个音
  5. 00:56:363 (5) - soft-whistle
  6. 00:58:613 - soft-whistle
  7. 00:59:550 (4,5) - soft-whistle
  8. 01:01:613 - ^
  9. 01:03:863 (3,4,5,6) - 这里的音效感觉应该是这样:01:03:863 (3) - finish 01:03:956 (4) - clap 01:04:144 (5) - none 01:04:238 (6) - finish+whistle
  10. 01:16:800 (2) - 这个应该是finish
  11. 01:26:644 (7) - 这个clap移到01:26:831 (9) - 这里感觉好点

[Insane]
  1. 00:16:988 (2) - 移动到x=420,y=276。因为对称。有改的话顺便把00:17:363 (3,4,5) - 也移动一下
  2. 00:25:988 (2) - 形状和位置不太对,应该由 00:25:238 (4) - Ctrl+>两次得到。顺便00:25:613 (1) - 移动到x=256,y=235
  3. 00:27:113 (1,2,3,4,5) - 这个好像不是正五边形,用Ctrl+Shift+D改一下
  4. 00:28:050 (1,2,3,4,5) - 由00:27:113 (1,2,3,4,5) - Ctrl+Shift+S(Selection Centre) -> *0.5 -> 再*0.7 得到
  5. 00:28:425 (10) - soft-finish
  6. 00:30:113 (1) - finish
  7. 00:41:738 (7,8) - Ctrl+G,因为00:40:613 (1,2,3,4) - 和00:41:363 (5,6,7,8) - 这两组音不一样。
  8. 00:42:113 (1) - 00:42:863 (3) - 00:43:613 (1) - 00:45:113 (1) - 00:45:863 (3) - 这几个滑条尾都弄成sampleset soft吧,怎么这Insane这里的音比Singer还多
  9. 00:56:363 - soft-whistle
  10. 00:58:238 - soft-whistle
  11. 00:59:550 - 00:59:738 - soft-whistle
  12. 01:03:113 (1,2,3,4,5,6,7,8) - 参考Singer

[Hard]
  1. 00:15:863 (3,4) - 00:16:988 (2,3) - 这算不算blanket问题
  2. 00:30:113 (1) - finish
  3. 00:34:800 - 把这个音拆出来,叠在00:35:175 (3,4) - 这里怎样。
  4. 00:56:363 - soft-whistle
  5. 00:58:238 - soft-whistle
  6. 00:59:550 - 00:59:738 - soft-whistle
  7. 01:17:363 - finish
  8. 01:17:363 (4) - NewCombo

[Normal]
  1. Normal,AR4
  2. 00:10:613 (2) - Newcombo
  3. 01:17:363 (4) - 这里还是跟人声吧

[Easy]
  1. Easy,AR3
    美丽
不改的地方请写点理由:3 不明白的地方欢迎PM我。
good luck!
Topic Starter
Lily Bread
现在在外面玩,晚上回
EncoreW
[General]

最高的三个难度4.2 4.4 4.67,感觉好像太多

[Singer]

00:04:613 (1) - 这个滑条尾的音量感觉还是大了一点,因为能比较清楚的听到,其实感觉应该要消音的

00:18:675 (3,4,5) - 这节奏感觉好像有点不太好,个人意见是跟别的地方比如 00:17:363 (3,4,5,6) - 这里一样,还有这个00:20:550 (5) - ,这种鼓点放滑条尾,感觉不算是一个好的选择,3连加一个1/2滑条感觉挺好的,也不用担心多放导致的节奏太单调 再单调不如 dnb

00:27:863 (5) - 这地方我感觉要nc而且要和前四个分开放,前四个和第五个用了一通的音效也能看出来,这两个之间是不一样的,这时候还是这样叠起来的话可能就不太好,另外00:28:425 (10) - 建议用滑条或者转盘来表现这个有延续的声音

00:40:613 (1) - 这种跳感觉在2012-13年的图里面见的比较多

00:42:113 (1) - 这种地方不如直接放在xy轴好了,另外00:45:863 (3) - (256,192)

00:46:613 (1,2,3,4,5) - 这个地方的节奏和间距不太能理解

01:12:488 (2,3,4,5,6) - 这种地方flow太顺好像也不太好

01:18:488 (2) - 这地方感觉漏了音效,应该放的是那种比较清脆的鼓声,不是现在放的那种比较闷的

01:30:113 (1) - 结尾加转盘

另外音效还可以多下点,建议专门找个音效的摸

[Insane]

00:10:613 (1) - ctrl+G?

00:17:738 (6) - 00:19:613 (1) - 00:22:613 (1) - 不严格的对称

00:27:113 (1,2,3,4,5) - 不严格的五边形

00:30:488 (2,3,4) - 00:31:988 (2,3,4) - 不严格的120度梗

00:28:425 (10) - Singer↑

00:52:613 (1) - 卧槽这么个跳好难看,我猜你的本意是这样的 111

01:30:113 (1) - Singer↑

另外感觉这最后的跳放的比主难度还多啊

[Hard]

00:28:425 - Singer↑

01:05:363 (2,1) - 01:17:363 (4,1) - hard的话感觉这种变速就不是很有必要了

01:30:113 (1) - Singer↑

[Normal]

00:10:613 (2) - nc呢?

00:31:238 (2) - 很明显这个应该出现在y轴上,00:30:113 (1,3) - 这两个相应的动一下

01:25:613 (2) - nc,另外这两个可以照y轴做对称啊

01:30:113 (1) - Singer↑
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Snowy Wings wrote:

不好意思拖了几天:P
//不会不会,本来就是你送摸

Here We Go

[General]
  1. Tags加上"m1223961117"
    //以前的用户名不用加的
  2. 查了一下,这音乐好像是崩坏学园2的,那么改一下Tags吧
    //唔,还是这样吧,我觉得没有人会去搜“崩坏学园2”,要搜也应该是搜“崩坏学园”
  3. 既然谱曲的蔡近翰有在Tags里面,那也加上"梦璟SAYA"、"郑小宇"、"夏轶瀚"吧
    //saya是附赠的日语版的艺术家,不用加
    //剩下两个加了

    以上资料来自百度百科

[Singer]
  1. 00:28:050 (6,7,8,9,10) - 试试这样摆?
    //...这也太难了
  2. 00:28:425 (10) - 这个应该是soft finish
    //好
  3. 00:30:113 - 00:42:113 感觉这里BPM应该*0.75比较合适,0.9什么的变化太小了点
    //嗯...可以,虽然有点麻烦
    //还是0.9吧...0.75太慢了
  4. 00:30:113 (1) - finish,顺便吐槽一下CS2:finish的音太大声了,这个音最好用绿线把声音调低一些。
    //应该用哨子,因为跟的是钢琴
  5. 00:31:238 (4) - Ctrl+G强调这个音00:31:613 (1) -
    //不知道为什么要强调..这里完全跟的是钢琴,或是背景的嚓嚓声
  6. 00:32:738 (4) - ^
    //同上
  7. 00:34:800 (2) - 建议NewCombo一下
    //为什么?
  8. 00:41:175 (4,5,6,7,8) - 这几个角度不太对吧,至少00:41:363 (5,6,7,8) - 这四个和00:40:613 (1,2,3,4) - 这四个的圈的角度得一致吧
    //事实上后面四个本来是由前面四个旋转得到的...我自己都忘了,然后前面有人提我一改,就改乱了。现在改回去了
  9. 00:46:613 (1,2,3,4) - 这四个音应该跟00:34:613 (1,2,3,4) - 这里一样吧,摆法也应该差不多,如果你是想和前面嘭嘭嘭声音的摆法相同的话最好 00:47:363 - 这里加个圈
    //做得一样的话又要被说太重复...而且因为有 - 00:47:738 (5) - 的存在,做成那样的话DS比较难处理
  10. 00:52:613 (1,2,3,4,5,6,7,8) - 用绿线调声音渐变
    //好
  11. 00:54:113 (1) - soft-whistle
  12. 00:56:363 - soft-whistle
  13. 00:58:238 - ^
  14. 00:59:550 - 00:59:738 - ^
    //都加上啦
  15. 00:59:644 - 加个圈?
    //不想跟
  16. 00:54:113 - 这里用绿线降低滑条速度
    //按我这理解,的确应该降SV,我改改
  17. 01:03:113 - 这里应该BPM*1.25吧
    /*
    为什么?这种鼓点我见过,
    https://osu.ppy.sh/b/781766
    主难度
    00:55:938 (1,2,3,4,5,6,7) -
    当时也没人跟我说要改BPM呀..
    你是说SV*1.25吗?
    试了一下效果不好,不过我把 - 01:05:363 (3) - 的SV降低一下,感觉效果不错
    */
  18. 01:03:113 (1,2,3,4,5,6,7,8,9,10) - 这一段我推荐个音效下法:2、6、9、10 whistle,3、4、5、8 finish
    //好,不过1没音效显然不合适
  19. 01:04:894 - 01:05:175 - 上一条有改的话这里也加上whistle
    //好
  20. 01:05:644 - 加个圈,把01:05:363 (3) - 和01:05:738 (4,5,6,7) - 串起来
    //这个是破坏音乐结构的overmap,不好。
    //要改也是把- 01:05:363 (3) -变成3/4,但是这里听起来不好所以就不改了

  21. 01:15:300 (3,7) - clap, 01:15:956 - 01:16:425 - 01:16:519 - clap, 01:16:331 - whistle。用来强调01:16:613 (1) -
    //这个是怎么回事..听起来好乱..你是不是写错时间了?前面两个改了
  22. 01:16:988 (3) - 这个应该需要再加个whistle
    //改了
  23. 01:17:363 - 这是不是少了个finish,背景有kiang的声音
    //为了说明我跟的是vocal,所以用的哨子..其它我的难度也是一样,跟finish才用finish的音效,跟vocal就用哨子
  24. 01:18:488 (2) - 这个摆太高了,挡到血条
    //F5 test, 没问题
  25. 01:25:238 (8,9) - 8的finish应该加在9那
    //嗯,而且改成clap了


[Insane]
  1. 00:16:988 (2) - 移动到x=420,y=276。因为对称。有改的话顺便把00:17:363 (3,4,5) - 也移动一下
    //ok
  2. 00:25:988 (2) - 形状和位置不太对,应该由 00:25:238 (4) - Ctrl+>两次得到。顺便00:25:613 (1) - 移动到x=256,y=235
    //这里是为了flow..像hard那样做中心对称的话滑条一长,flow就非常别扭
  3. 00:27:113 (1,2,3,4,5) - 这个好像不是正五边形,用Ctrl+Shift+D改一下
    //我就是用工具做的,这肯定是正五边形。应该是因为背景的网格让你出现了视觉误差
  4. 00:28:050 (1,2,3,4,5) - 由00:27:113 (1,2,3,4,5) - Ctrl+Shift+S(Selection Centre) -> *0.5 -> 再*0.7 得到

    //跟上面一样,太难了...我也不喜欢这种挤成一坨的梗
  5. 00:28:425 (10) - soft-finish
    //好
  6. 00:30:113 (1) - finish
    //钢琴用哨子
  7. 00:41:738 (7,8) - Ctrl+G,因为00:40:613 (1,2,3,4) - 和00:41:363 (5,6,7,8) - 这两组音不一样。
    //这里是改不改都可以的那种地方...所以不改
  8. 00:42:113 (1) - 00:42:863 (3) - 00:43:613 (1) - 00:45:113 (1) - 00:45:863 (3) - 这几个滑条尾都弄成sampleset soft吧,怎么这Insane这里的音比Singer还多
    //被你一说发现确实不太对..统统改成1/1单点
  9. 00:56:363 - soft-whistle
  10. 00:58:238 - soft-whistle
  11. 00:59:550 - 00:59:738 - soft-whistle
    //好
  12. 01:03:113 (1,2,3,4,5,6,7,8) - 参考Singer
    //ok


[Hard]
  1. 00:15:863 (3,4) - 00:16:988 (2,3) - 这算不算blanket问题
    //还是那句话,我的diff里完全没有做blanket。对称还做blanket的话会非常非常单调
  2. 00:30:113 (1) - finish
    //不要,钢琴用哨子
  3. 00:34:800 - 把这个音拆出来,叠在00:35:175 (3,4) - 这里怎样。
    //这种不DS的梗在hard里就真的太难了
  4. 00:56:363 - soft-whistle
  5. 00:58:238 - soft-whistle
  6. 00:59:550 - 00:59:738 - soft-whistle
    //都改了
  7. 01:17:363 - finish
    //跟人声用哨子
  8. 01:17:363 (4) - NewCombo
    //好


[Normal]
  1. Normal,AR4
    //为什么?
  2. 00:10:613 (2) - Newcombo
    //不,低难度2小节1NC
  3. 01:17:363 (4) - 这里还是跟人声吧
    //一样是改不改都有道理的地方,所以我不改


[Easy]
  1. Easy,AR3
    //easy是AR3呀...

    美丽
不改的地方请写点理由:3 不明白的地方欢迎PM我。
//nope的话我一直都有写理由的..除非modder没写理由

good luck!
/*
thanks for mod!
好多,而且很有用...再次感谢!
*/
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

T-Mac wrote:

[General]

最高的三个难度4.2 4.4 4.67,感觉好像太多
//没问题,insane有多少个都可以

[Singer]

00:04:613 (1) - 这个滑条尾的音量感觉还是大了一点,因为能比较清楚的听到,其实感觉应该要消音的
//这里确实有钢琴音呀....

00:18:675 (3,4,5) - 这节奏感觉好像有点不太好,个人意见是跟别的地方比如 00:17:363 (3,4,5,6) - 这里一样,还有这个00:20:550 (5) - ,这种鼓点放滑条尾,感觉不算是一个好的选择,3连加一个1/2滑条感觉挺好的,也不用担心多放导致的节奏太单调 再单调不如 dnb
/*
你说的都没错,滑条尾clap是不好。但是为了难度和变化,这样做也没问题。这种下法随处可见。
不过我还是改了吧..我自己听着也不舒服..自己的insane就是按你说的那样下物件的

*/

00:27:863 (5) - 这地方我感觉要nc而且要和前四个分开放,前四个和第五个用了一通的音效也能看出来,这两个之间是不一样的,这时候还是这样叠起来的话可能就不太好,另外00:28:425 (10) - 建议用滑条或者转盘来表现这个有延续的声音
//我想想都该怎么改

00:40:613 (1) - 这种跳感觉在2012-13年的图里面见的比较多
//对,但是用在钢琴上很合适

00:42:113 (1) - 这种地方不如直接放在xy轴好了,另外00:45:863 (3) - (256,192)
//重新放过了

00:46:613 (1,2,3,4,5) - 这个地方的节奏和间距不太能理解
/*
节奏:前四个只跟钢琴,滑条只跟鼓点
间距:1/2互相叠,1/1互相叠

*/

01:12:488 (2,3,4,5,6) - 这种地方flow太顺好像也不太好
//该变flow的地方是 - 01:13:613 (1) - ,这里顺没什么问题

01:18:488 (2) - 这地方感觉漏了音效,应该放的是那种比较清脆的鼓声,不是现在放的那种比较闷的
//呃?这是24clap呀..

01:30:113 (1) - 结尾加转盘
//讨厌转盘所以不放

另外音效还可以多下点,建议专门找个音效的摸
//嗯嗯

[Insane]

00:10:613 (1) - ctrl+G?
//这里没必要跳啦..本来就只是为了强迫玩家听完前奏而已(

00:17:738 (6) - 00:19:613 (1) - 00:22:613 (1) - 不严格的对称
//有些地方我确实无能为力呀..用最小的网格也对齐不了。不用网格就更不可能了..

00:27:113 (1,2,3,4,5) - 不严格的五边形
//我就是用工具做的,这肯定是正五边形。应该是因为背景的网格让你出现了视觉误差

00:30:488 (2,3,4) - 00:31:988 (2,3,4) - 不严格的120度梗
//修起来有点麻烦..我是看不出有哪歪了

00:28:425 (10) - Singer↑
//↑

00:52:613 (1) - 卧槽这么个跳好难看,我猜你的本意是这样的 111
//好的..这里我猜应该是什么时候不小心碰到了..

01:30:113 (1) - Singer↑
//↑

另外感觉这最后的跳放的比主难度还多啊
//单跳可比主难度的1/4滑条跳好打多啦

[Hard]

00:28:425 - Singer↑
//↑

01:05:363 (2,1) - 01:17:363 (4,1) - hard的话感觉这种变速就不是很有必要了
//就算不明显我也要做出这个意思来

01:30:113 (1) - Singer↑
//↑

[Normal]

00:10:613 (2) - nc呢?
//低难度2小节1NC

00:31:238 (2) - 很明显这个应该出现在y轴上,00:30:113 (1,3) - 这两个相应的动一下
//这样的话下面就太挤了..本来是想放Y轴的

01:25:613 (2) - nc,另外这两个可以照y轴做对称啊
//NC不要,对称好

01:30:113 (1) - Singer↑
//↑
/*
thanks for mod!
*/
Snowy Wings
吐槽和补充:P
[singer]
00:28:050 (6,7,8,9,10) - 这个那样摆其实不难,你这singer难度既然排在insane后面,那就是代表高难度insane或者低难度EX咯,这差不多是我能打的图,至少我觉得这种连打不难。另外这么摆还有个目的是把00:28:050 (6) - 叠在00:27:113 (1,2,3,4,5) - 这里,估计你不改,那我建议吧那个横着的一串叠过来吧
00:30:113 - 00:42:113 - 这个SV变化*0.9说实话我感觉≈没有变,而且背景音乐明显安静下来了很多,这里用0.75才比较合适。(当然我估计你应该还是不改-.-)
00:30:113 (1) - 这个加finish是想用来作这一段的开头音,没有跟钢琴的意思,这种空明的音效放这里感觉很合适。
00:31:238 (4) - 00:32:738 (4) - 这Ctrl+G的强调是指玩家玩的时候的感觉,原本是很顺的打到这个00:31:613 (1) - ,反向之后并不会不顺,反倒有种滑条滑出去再快速的快感(额,这词感觉有点不对...),你可以试着玩一下
00:34:800 (2) - 这个啊,前后间距不一致啊,两个音的间隔也不一样啊。
00:47:175 (3,4) - 这个不改会有读图问题的...
01:15:300 (3,7) - clap, 01:15:956 - 01:16:425 - 01:16:519 - clap, 01:16:331 - whistle。 这个是自创音效,没有跟什么,只是觉得这么下音效听起来爽:P(不过这里我听了N次感觉都很不错,连着前面一起听也没有特别的违和,既然你不喜欢那也没办法╮(╯_╰)╭)
[Insane]
00:27:113 (1,2,3,4,5) - 这个我又看了一下,绝对不是正五边,00:27:113 (1,5) - 这两个的间距多了0.14,可能是你不小心动到了。

另外Easy的AR我给看错了( ̄ε(# ̄)╰╮o( ̄皿 ̄)
Topic Starter
Lily Bread

Snowy Wings wrote:

吐槽和补充:P
[singer]
00:28:050 (6,7,8,9,10) - 这个那样摆其实不难,你这singer难度既然排在insane后面,那就是代表高难度insane或者低难度EX咯,这差不多是我能打的图,至少我觉得这种连打不难。另外这么摆还有个目的是把00:28:050 (6) - 叠在00:27:113 (1,2,3,4,5) - 这里,估计你不改,那我建议吧那个横着的一串叠过来吧
/*
这种一坨而且坑人的东西....我是真的很不喜欢..可能你觉得非常合适,但是我就是讨厌这样一坨
至少我自己玩的时候碰到这种东西的话,不被坑个一两次一定读不懂。再叠起来就更不用说了。
我讨厌的东西当然不会放到我的图里去。
另外我这个最多算中等insane...星数也才不到4.7
*/

00:30:113 - 00:42:113 - 这个SV变化*0.9说实话我感觉≈没有变,而且背景音乐明显安静下来了很多,这里用0.75才比较合适。(当然我估计你应该还是不改-.-)
//再说吧...变SV,有这意思就好了

00:30:113 (1) - 这个加finish是想用来作这一段的开头音,没有跟钢琴的意思,这种空明的音效放这里感觉很合适。
//你这算音效的overmap吧?跟钢琴当然用哨子,不需要别的理由

00:31:238 (4) - 00:32:738 (4) - 这Ctrl+G的强调是指玩家玩的时候的感觉,原本是很顺的打到这个00:31:613 (1) - ,反向之后并不会不顺,反倒有种滑条滑出去再快速的快感(额,这词感觉有点不对...),你可以试着玩一下
//所以说为什么要反向..音乐又没明显变化。这里就用顺flow就可以了

00:34:800 (2) - 这个啊,前后间距不一致啊,两个音的间隔也不一样啊。
//什么意思....

00:47:175 (3,4) - 这个不改会有读图问题的...
//这个节奏就算全部拆开DS都会有读图问题..不过不管怎么样比你那个一坨的好读多了,那就不能算难

01:15:300 (3,7) - clap, 01:15:956 - 01:16:425 - 01:16:519 - clap, 01:16:331 - whistle。 这个是自创音效,没有跟什么,只是觉得这么下音效听起来爽:P(不过这里我听了N次感觉都很不错,连着前面一起听也没有特别的违和,既然你不喜欢那也没办法╮(╯_╰)╭)
//听着乱...

[Insane]
00:27:113 (1,2,3,4,5) - 这个我又看了一下,绝对不是正五边,00:27:113 (1,5) - 这两个的间距多了0.14,可能是你不小心动到了。
//那我重新做一次...

另外Easy的AR我给看错了( ̄ε(# ̄)╰╮o( ̄皿 ̄)
/*
thanks for mod!
*/
Vert
IRCed with the mapper in QQ

record
_Vert  2016/1/26 21:42:03
比如这个地方

_Vert 2016/1/26 21:42:25
你这flow基本就是这样绕了一圈

S=U 2016/1/26 21:42:28
这里当然应该顺着
21:42:58
S=U 2016/1/26 21:42:58
都是一样的鼓点

_Vert 2016/1/26 21:43:20
恩,顺着放本身没有什么问题

_Vert 2016/1/26 21:43:36
但是这个感觉上都是钝角感觉不是很舒服

_Vert 2016/1/26 21:44:15
如果给我摆我可能会这样

_Vert 2016/1/26 21:44:16


_Vert 2016/1/26 21:44:50
鼓点一样不一定非得贪吃蛇,只要全图类似的地方都用差不多的梗问题就不打

_Vert 2016/1/26 21:44:52
大*
21:45:30
S=U 2016/1/26 21:45:30
注意到人声是一个长音一点变化没有,然后鼓点又一样,那当然应该顺着放,首先要合曲然后才是好玩

S=U 2016/1/26 21:46:14
不过现在这样有点难看是真的..

_Vert 2016/1/26 21:46:25
恩。。主要是钝角用的太多

_Vert 2016/1/26 21:47:00
而且我这种摆个三角形也算是顺着摆
21:47:13
_Vert 2016/1/26 21:47:13
相当于绕的圈小了嘛

S=U 2016/1/26 21:47:47
你把时间轴往前拉一下?

_Vert 2016/1/26 21:48:32
怎么了

_Vert 2016/1/26 21:48:41
前面是滑条啊

S=U 2016/1/26 21:48:42
我看看前面几个点怎么摆0 0

_Vert 2016/1/26 21:49:05

21:51:32
_Vert 2016/1/26 21:51:32
我记得你主页好像写过说不要推荐你去看(学)谁谁谁的图来着。。
21:51:51
_Vert 2016/1/26 21:51:51
虽然这样我还是想推荐你一个人

_Vert 2016/1/26 21:52:05
Angelhoney,这个人感觉和你风格比较像

S=U 2016/1/26 21:52:47
改成这样了
21:53:14
_Vert 2016/1/26 21:53:14


_Vert 2016/1/26 21:54:09
有个好方法可以快速看自己梗摆的怎么样,就是把ar调成0

_Vert 2016/1/26 21:55:02
比如这个位置,你调成ar0就发现4大概可以和1blanket一下(

_Vert 2016/1/26 21:55:13
不对是红5.。
21:57:44
_Vert 2016/1/26 21:57:44
还有这里(个人觉得也不是太好看

S=U 2016/1/26 21:58:13
我都不blanket的

_Vert 2016/1/26 21:59:13
我摆嘛就这样把1横过来摆了

S=U 2016/1/26 21:59:14
这种没什么意义..我一开始也这样做,后来觉得还是只要编辑器里看着不乱就好了
22:00:01
S=U 2016/1/26 22:00:01
这样摆很容易100吧..

_Vert 2016/1/26 22:00:06
不过我觉得还是有些乱(可能是我比较较真吧。。

_Vert 2016/1/26 22:00:15
其实就是一个slider kick

S=U 2016/1/26 22:00:19
我这已经相当整洁了...

_Vert 2016/1/26 22:00:36
和1/4短滑条那种打法差不多的

_Vert 2016/1/26 22:00:55
个人觉得不好看(

S=U 2016/1/26 22:01:18
主要是这里我降了SV,你这样摆效果相当于大跳..

_Vert 2016/1/26 22:01:55
反正你既然是加了滑条的变速,肯定是节奏变化的地方,相当于大跳也无可厚非啊
22:02:48
_Vert 2016/1/26 22:02:48
还有这种直线的滑条

_Vert 2016/1/26 22:03:04
有个前辈告诉我不要放的这么斜(

S=U 2016/1/26 22:03:20
而且AR0也太过了,我都是AR-3
AR0的话现在随便去rank区里拿一张都没有能看的..

_Vert 2016/1/26 22:03:56
最好和垂直水平的交角不要超过12度。。

_Vert 2016/1/26 22:04:01
15*

S=U 2016/1/26 22:04:01
这种三个3/4的滑条我想放很久了,不要拦我(
我就要这样放(
22:04:08
_Vert 2016/1/26 22:04:08

22:05:12
S=U 2016/1/26 22:05:12
这个直滑条玩起来没什么问题呀...

_Vert 2016/1/26 22:05:22
还是看起来的问题

S=U 2016/1/26 22:05:27
仔细看看好像有点不平行,修一下吧

_Vert 2016/1/26 22:05:42
玩起来确实没问题(

_Vert 2016/1/26 22:06:27
哦对,一说平行感觉你平行放的有点多

S=U 2016/1/26 22:06:32
其实真说风格的话,我的风格其实跟柚子有点像..虽然乍看一点关系都没有

_Vert 2016/1/26 22:06:41
不一定平行了就美观
22:07:19
_Vert 2016/1/26 22:07:19
然而柚子基本都是三角跳

S=U 2016/1/26 22:07:23
平行主要是flow比较爽

_Vert 2016/1/26 22:07:45
这种错开的梗应用的更多。。其实也更顺手

S=U 2016/1/26 22:08:40
排版一点不像(
节奏看起来也一点不像..实际上,跟鼓点还是跟人声,关于这个问题他跟我想法比较像..
当然这个难度我是硬要跟人声才跟成这样的..

_Vert 2016/1/26 22:08:51
还有一个这种弯一点的滑条,我觉得可以差不多的全图就用一个,然后复制

_Vert 2016/1/26 22:09:01
恩。。

S=U 2016/1/26 22:09:06
我试试..
22:10:04
_Vert 2016/1/26 22:10:04
然后

_Vert 2016/1/26 22:10:05
01:10:050 (5) -

_Vert 2016/1/26 22:10:24
这种比较长的滑条,我觉得越弯越好看(

_Vert 2016/1/26 22:10:32
然后短一点的

_Vert 2016/1/26 22:11:07
这种大概拉到呈60度角比较好看

_Vert 2016/1/26 22:11:22
当然这只是个人的爱好

S=U 2016/1/26 22:11:42
角度我都乱拉的..玩着顺手就好
22:12:37
_Vert 2016/1/26 22:12:37
大体的flow和节奏确定了基本打起来没区别的,这个基础上肯定还是看起来越舒服越好

_Vert 2016/1/26 22:13:43
哦对然后你这个sv有点高(

_Vert 2016/1/26 22:13:58
hh我一般是200bpm才用2.0
22:14:07
S=U 2016/1/26 22:14:07
故意的

_Vert 2016/1/26 22:14:12


S=U 2016/1/26 22:15:03
SV高玩起来比较爽..我节奏没下太复杂,SV再慢的话配合低BPM,有点催眠..

22:19:44
_Vert 2016/1/26 22:19:44
没着没落的说了一大堆主观因素

GL
有什么问题欢迎随时来找我XD
Momizi
那就随便水一点吧
[Singer]
00:26:363 (3,4,5) - 这个三连感觉不要比较好,把4去掉,突出钢琴音的三个note摆个小跳之类的
00:27:113 (1,2,3,4,5) - 原地单点的话多了可能有点无聊(
00:40:613 (1,2,3,4,5,6,7,8,1) - 这种等距而且距离稍微有点大的单点对我而言不太喜欢,我打不好..如果是上下左右错开跳的话可能会爽一点对我而言00:54:113 (1,2,3,4) - 这种距离的等距单点就比较符合我的胃口
01:17:363 (1) - finish
[117's Insane]
01:10:050 (5) - 这个滑条把一个clap音给带过了,总感觉哪里怪怪的,用1/2的往返试试么?
完美(结尾不试试加一个转盘么
[Insane]
00:09:113 (1,1) - 这样子感觉不好看,推荐两种摆法嵌入式https://osu.ppy.sh/ss/4413499和??(想不出名字)式https://osu.ppy.sh/ss/4413493
整体看上去不错没什么好提的(
[Hard]
00:34:425 (1) - 这里改成更加能突出钢琴那两个音?

低难度懒看了(我也感觉没什么好看的应该放心
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Momizi wrote:

那就随便水一点吧
[Singer]
00:26:363 (3,4,5) - 这个三连感觉不要比较好,把4去掉,突出钢琴音的三个note摆个小跳之类的
//我觉得改了以后肯定会有无数个modder说“circle here”,所以还是不改了

00:27:113 (1,2,3,4,5) - 原地单点的话多了可能有点无聊(
//这里原地单点很合适

00:40:613 (1,2,3,4,5,6,7,8,1) - 这种等距而且距离稍微有点大的单点对我而言不太喜欢,我打不好..如果是上下左右错开跳的话可能会爽一点对我而言00:54:113 (1,2,3,4) - 这种距离的等距单点就比较符合我的胃口
//我也觉得这种单点比跳难,所以才放在最高难度
//其实这种就故意把笔甩个弧形好像就能打了..

01:17:363 (1) - finish
//跟人声所以用哨子

[Insane]
00:09:113 (1,1) - 这样子感觉不好看,推荐两种摆法嵌入式https://osu.ppy.sh/ss/4413499和??(想不出名字)式https://osu.ppy.sh/ss/4413493
//这...根本无所谓吧...对称挺好的

整体看上去不错没什么好提的(


[Hard]
00:34:425 (1) - 这里改成更加能突出钢琴那两个音?
//因为- 00:35:175 (2,3) - 是1/1stack,所以附近我尽量避免出现1/2以免坑到hard玩家

低难度懒看了(我也感觉没什么好看的应该放心
/*
thanks for mod!
*/
DreaM117er
No KD~

[音效們啊]
  1. 我第一個想吐槽的是"soft-hitfinish2",這是個好音效,不過比較適合長距離使用(3-4大白或更長大距離那種),我自己個人的建議下在這幾個地方比較好:
    00:03:113 -
    00:13:613 - 轉盤尾那個位置
    00:30:113 -
    00:36:113 -
    00:54:113 -
    01:00:113 -
    大概這樣,雖然位置很少,但是足夠了
  2. 原本同樣也是放finish2的地方,就不要放了吧,自己試過改成whistle也覺得不合適
  3. 進kiai的whistle怎麼沒有13放?? 其實我是有聽到01:06:675 - 跟01:06:863 - 是有低音的鼓聲的所以才會下whistle在這邊,後面也比照辦理
    01:18:113 - 建議finish,不要whistle
  4. 01:24:113 - drum-clap可以跟soft-whistle3一起使用。也就是01:24:113 - 改成S: C3,用選項改成drum
    01:25:238 (8,9,10) - 這裡是3個音,建議drum-clap前後的circle用whistle3,01:26:738 (8,9,10) - 比照辦理
    01:27:113 - finish吧
  5. 01:27:113 - 也是這個位置開始,不用勉強跟24,這裡幾乎沒有這種24音效的下法,可能就跟我一樣吧 :?
    ※因為這裡都是每1/4都有一個一樣的音,真心只有whistle3最合適


大概這樣,希望有幫助 :?
Topic Starter
Lily Bread

DreaM117er wrote:

No KD~

[音效們啊]
  1. 我第一個想吐槽的是"soft-hitfinish2",這是個好音效,不過比較適合長距離使用(3-4大白或更長大距離那種),我自己個人的建議下在這幾個地方比較好:
    00:03:113 -
    00:13:613 - 轉盤尾那個位置
    00:30:113 -
    00:36:113 -
    00:54:113 -
    01:00:113 -
    大概這樣,雖然位置很少,但是足夠了
  2. 原本同樣也是放finish2的地方,就不要放了吧,自己試過改成whistle也覺得不合適
  3. 進kiai的whistle怎麼沒有13放?? 其實我是有聽到01:06:675 - 跟01:06:863 - 是有低音的鼓聲的所以才會下whistle在這邊,後面也比照辦理

    01:18:113 - 建議finish,不要whistle
    //kiai里跟人声的我都用哨子。虽然哨子还有用在别的地方
  4. 01:24:113 - drum-clap可以跟soft-whistle3一起使用。也就是01:24:113 - 改成S: C3,用選項改成drum
    01:25:238 (8,9,10) - 這裡是3個音,建議drum-clap前後的circle用whistle3,01:26:738 (8,9,10) - 比照辦理
    01:27:113 - finish吧
  5. 01:27:113 - 也是這個位置開始,不用勉強跟24,這裡幾乎沒有這種24音效的下法,可能就跟我一樣吧 :?
    ※因為這裡都是每1/4都有一個一樣的音,真心只有whistle3最合適


大概這樣,希望有幫助 :?
//基本都改了,只回没改的地方
//这么多,还是给KD吧
Chibi Maruko
Hi. From my queue

Hard
  1. 00:34:425 (1) - Why new combo. These are no reason to make new nc
  2. 01:05:738 (1) - Maybe change this slider into stream because sound stream was here
  3. 01:17:738 (1) - U don't need to spam nc here. Fix this

Insane
  1. 00:41:363 (5) - NC here?
  2. 00:58:050 (3) - Blanket because this kinda awkward

Singer
  1. 00:22:988 (2) - Maybe blanket can be improved like this https://osu.ppy.sh/ss/4477945
  2. 00:34:613 (1,2) - Use DS coz look random spacing
  3. 00:37:425 (1) - Why new combo
  4. 00:39:113 (1) - Ctrl + G coz slider kinda awkward
  5. 00:48:113 (6) - NC here?
  6. 01:00:394 (2) - Delete this note coz no rhythm twice
  7. 01:11:738 (6) - Ctrl + G coz awkward

Ok, gl with ur map
sorry /me run away
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