Thanks~# Updated! World 5.11 -> 4.89 .________.
Kroytz wrote:~General: Don't replace soft-hitnormal with a custom because personally, I don't think it sounds any good to do that lol. People rarely rarely replace soft-hitnormals (the only exception I see is within DnB tbh). This song doesn't need a soft-hitnormal replacement. Just let it be how it is -w- Okay~
Why change BG for this diff? I don't think this BG fits well with this song. The other BG is a little better I suppose but even then I don't think it's all that great. But definitely not the one for this diff >< You uncomfortable? If so I can change.
00:08:559 (5) - This slider goes over two very strong beats over 00:08:654 - and 00:08:749 - that should be clickable instead, not ignored. You do it with 00:09:887 (5) - Fixed.
00:09:128 - Strong missing downbeat click. Fixed.
00:09:413 - Another drum clickable beat. I'd probably use kick sliders instead of flat doubles and place the loose-end circles (the ones on blue ticks) on top of the sliders so it's not awkward. Fixed.
00:10:173 - There's also this beat that's very strong that should also be clickable (make like a double with the slider). Fixed.
00:10:647 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - These stream jumps are completely unnecessary because nowhere in the song does it accentuate these two notes 00:11:217 (1,1) - and if what you're trying to do is make a sort of buildup, just start off with low DS and slowly increase or use an equal DS because it's more comfortable for the player. But definitely not stream jumping especially this large.. Fixed.
00:14:635 (6,7) - red tick sliders are very uncomfortable to the player/rhythm. (7)'s slider-end shouldn't end on the downbeat of the new measure either because it makes those next beats underwhelming to the song. Also the clap at the end of (6) doesn't sound good to begin with. You could turn (6) into a triple + slider at white tick and remove (7) and that'll fit the rhythm okay. Then you can have a clickable circle/slider at the downbeat. Fixed.
00:15:583 (1) - I'd personally make this into a slider just because the music treats this sound differently. It also just 'sounds' like it'd be associated with a slider ;p Fixed.
00:15:869 - strong beat over here. The triple should start on the (2) not the (3). Lol, Fixed xD
00:18:621 (7) - Don't think this needs NC since the other streams didn't NC their stream ending circles. Then you could NC this 00:18:812 (1) - but that's also weird too because it's red-tick in the middle of the measure so I'm not exactly sure but I'd just remove NC on the stream end circle to keep with the same pattern as you've done before. Fixed (00:18:812)
00:21:280 (9) - NC because new measure. 00:21:660 (1) - remove NC Fixed.
00:21:945 (2) - Synth beat is strong here that should be clicked. Fixed.
00:22:799 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - Same as before with the huge problematic stream jumping for no apparent reason. You stream jump to accentuate technical shifts in the song but again, 00:23:369 (1,1) - those beats have nothing to emphasize so it feels very random and a difficulty spike that shouldn't exist. Fixed.
00:24:318 (5) - NC for readability and also because on downbeat. Fixed.
00:25:268 (1,2,3) - This isn't in 1/4 but in 1/6. Double-repeating slider works best to capture it. Then 00:25:552 - is overmapped to no existing beat. Fixed.
00:25:837 (5) - NC and remove 00:26:027 (1) - that NC. Fixed.
00:26:027 (1) - Better to create as a triple + slider to hit the blue-tick beat and also because red-tick sliders are the devil. then you can remove 00:26:407 (2) - and turn it into a circle or slider on the white tick 00:26:597 - Fixed.
00:26:977 (4) - Strong clickable beat here that gets ignored shouldn't be ignored. Fixed.
00:27:356 (2) - NC Fixed.
00:27:641 - Another click-able beat. Make like a double with the following slider and it's all g Fixed.
00:28:021 - Another one. Fixed.
00:28:401 (4,1) - Stream jump doesn't need to exist here either. The music is quite weak here also, so if you wanted streams or whatever (which I don't think is the right way to go on quiet verses) make them short DS'd. You could also make triple+kicks to get all the beats in too and if they're not so spaced out from each other, it gives a good feel for the song in terms of intensity. Fixed.
00:28:874 (5) - NC on the fookin' downbeatsssss. I won't mention these again because they're all over the place but yeah just, NC on all your downbeats and your life will be that much easier. xDDDD Fixed.
00:29:065 (1) - Also contains a beat inside the blue tick so if you followed my other suggestion, then do it with this one and every other similar rhythm that the song offers with this particular beat. Fixed.
00:34:382 - try to hit this beat because there is an instrument and there is a vocal here. it's weird to ignore it like you did. Fixed.
00:35:900 (2) - I'd rather this be a kick slider so that it hits the next blue ticked beat as well. Fixed.
00:36:091 - from this beat, there HAS to be a stream of 5 notes because the music demands it so much so don't ignore that!! Fixed.
00:42:356 (1,2) - red tick sliders noooooo the claps were sounding good on clickable white beats but then the clap occurs at the slider-end so pls no ;; Fixed.
00:44:635 (5) - red tick sliders maaan. I won't mention these either because there's just WAY too much lol. I know for this one you're trying to follow the vocal but if you wanted to follow the vocal, make it a triple so the slider can start on the red tick. Personally, I find it very hard to utilize red-tick sliders properly unless the song has a continual shift in regard to rhythm where you can use the red tick and place the weak white tick on the slider-end but music like that rarely comes up. It's just almost always better to start the sliders on white ticks. And following vocals > drums or other instruments is pretty weak unless the instruments are completely drowned out. Fixed.
00:55:458 (4) - I'm pretty sure there's a stream thingy going on within these beats. Fixed.
00:56:027 (1) - See like this NEEDS to have a clickable downbeat. Fixed.
00:59:254 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - Same deal as I've mentioned before. Fixed.
01:01:154 (2) - This should be on the former blue tick. Otherwise, it's snapped to nothing in the music. Fixed.
01:01:628 - Beat here should be part of the stream. Long streams starting on red ticks is awkward tbh. Fixed.
01:23:559 (1,2,3,4,5,1,2,3) - This whole measure is asking for streams man. Triples+kicks and ending with a long stream is what I'd do to increase intensity for the climaxing end of the song. Fixed?
01:25:837 - I wouldn't end the song just yet. I know you're trying to create an effect by ending on the vocals but the last strong beats start on this beat and end on the next measure and then finishing the song there would create a better effect than ending on the vocals that don't complete the measure. It's awkward to end on half a stride, just finish the rest of the stride (in this case the new measure) and you're good to go. Fixed.
I didn't really go much about patterning (99% of this mod was in regards to rhythm) because rhythm I feel is the most important thing to grasp when making a beatmap (because this is a rhythm game). To offer suggestions for the actual mapping wouldn't be so helpful when the rhythm itself needs to be fixed. And to fix this would mean to replace some sliders/circle stuff without even having me to mention some stuff really.
23/02 EDIT: Fixed red ticks sliders (World), Updated!