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Reol - WAVE

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Topic Starter
Intone
This beatmap was submitted using in-game submission on Thursday, January 21, 2016 at 6:54:01 PM

Artist: Reol
Title: WAVE
Tags: reol wave intone electronic
BPM: 130
Filesize: 3457kb
Play Time: 03:12
Difficulties Available:
  1. Hard (4.91 stars, 472 notes)
  2. Insane (4.84 stars, 507 notes)
Download: Reol - WAVE
Information: Scores/Beatmap Listing
---------------
As always, big thank you to Chupalika for 24/7 modding and giving advice for my maps! Second kiai is written by Chupalika and used with permission. All I did was edit it to my liking.

to the modder: please read!!!

map is currently under big change in some areas. Please mod sometime later instead? :D Thank you!


  • * The repeat sliders at the end of the second melody. (You'll know when you get there), too much? Snapped properly?
    * Please ignore all beatmap sounds. They will be completely reworked once this map gets a few mods until I am satisfied with it. There are some sounds thrown in there--that's just me testing out some beat patterns.
    * HappyRocket88 will be mapping a Normal :D!!
    * Yes! I'd love a storyboard (I will probably end up completely channging the image.) If you're interested in making one for me, pm me!
    * LOOKING AT AIMOD SCARES ME. I swear I'll sort it out one day ._.///
work log:
1/11/2016: timing complete
1/12/2016: nvm timing is still wrong >_>...completed first mappinng of [Insane]
1/13/2016: completed Insane. Might redo ending and some of the melodies. Also will consider completely remapping the jumps--maybe just one jump, or change the sliders, or completely something new...tbh I l think just change the sliders and a few jumps is fine. We'll see, LMK what you think.
1/14/2016: incorporated 2nd kiai->chupalika's kiai (with permission).
1/17/2016: HappyRocket88 agreed to do a normal GD :D!!
1/19/2016: intro, 2nd kiai, outro is under rework. Offsets changed (1 added) at request of Chupalika.
Weeb Ass
Hey Intone, here's the log for the conversation.

You're one of the few mappers I've seen that have a correctly timed map right off the bat, so keep on going!
Spiraler
Insane
00:14:897 (1) - remove NC, the rest of the pairs of repeat slider to slider don't use it. Also on the other formations the slider is stacked on the head of the repeat slider, not the end
00:39:012 (1,2,3) - the spacing between this group and the sliders before and after have inconsistent spacing (2.02 vs 1.85) also check the spacing of the group itself (.98 vs .92 maybe negligible)
00:43:974 (1) - move this to x:298 y:340 to maybe blanket the end of the previous slider
00:59:205 (1) - maybe stack the head on 00:58:051 (3)
01:00:820 (8) - stack on 01:00:013 (4)
01:19:513 (3) - add NC
01:26:435 (1) - move the whole formation (maybe the one before it too) so the starts of each stack
01:40:281 (1,2,3,4) - This part is pretty much impossible to read
01:43:973 (1,2,3,4,5) - ^
01:46:050 (1,2,3,4) - ^
01:41:666 (1) and 01:43:512 (1) - has an NC pattern that conflicts with the next instance of similar music like 01:48:589 (4) and 01:50:435 (5)
01:54:589 (7) - even the spacing of before and after this note (1.00 vs 1.48)
02:05:666 (3) - the end of this doesn't go with any of the music

02:27:820 (1) to 02:42:589 (1) since this whole part is the same as earlier in the map, all the same comments apply

02:53:666 (1,2,3) - one note being off the stack looks weird
02:55:513 (1,2,3) - ^

good map :D
Topic Starter
Intone

Spiral527 wrote:

INSANE
00:14:897 (1) - remove NC, the rest of the pairs of repeat slider to slider don't use it. Also on the other formations the slider is stacked on the head of the repeat slider, not the endnc removed.good pointn about the slider head stacking issue, but I think I'll just leave that as is. I like the look and I think this issue isn't too importannt since we all jjust keep our cursor on the same spot for these kinnnds of repeat sliders anyway XD
00:39:012 (1,2,3) - the spacing between this group and the sliders before and after have inconsistent spacing (2.02 vs 1.85) also check the spacing of the group itself (.98 vs .92 maybe negligible)oh so that's why I always felt this place was awkward. Distance snapped it :)
00:43:974 (1) - move this to x:298 y:340 to maybe blanket the end of the previous sliderdone
00:59:205 (1) - maybe stack the head on 00:58:051 (3)done
01:00:820 (8) - stack on 01:00:013 (4)done
01:19:513 (3) - add NCwoooopsy XD done
01:26:435 (1) - move the whole formation (maybe the one before it too) so the starts of each stackdone. It's likely I'm going to rework the stream pathings..I think this spaced pathing might be too hard haha
will ask Chupalika what he thinks
01:40:281 (1,2,3,4) - This part is pretty much impossible to read
01:43:973 (1,2,3,4,5) - ^
01:46:050 (1,2,3,4) - ^
01:41:666 (1) and 01:43:512 (1) - has an NC pattern that conflicts with the next instance of similar music like 01:48:589 (4) and 01:50:435 (5)
01:54:589 (7) - even the spacing of before and after this note (1.00 vs 1.48)

02:05:666 (3) - the end of this doesn't go with any of the musicleavingn as is. This slider is supposed to imitate her hey-ey belt inn the song. It ends and snaps at the correct instannces when her belt changes tonnes too :D I like it here.

02:27:820 (1) to 02:42:589 (1) since this whole part is the same as earlier in the map, all the same comments applyfixed. I'll probably remap this slightly though. idk.

02:53:666 (1,2,3) - one note being off the stack looks weirdwoops fixed this and below as well
02:55:513 (1,2,3) - ^

good map :D
Thank you! :)
Axon
00:22:743 (1,2,1,2,1,2,1,2,1,2,3,1,2) - Some of those sliders look kind of awkward, It would look and feel alot nicer if you also placed some hitcircles there.

00:41:781 (3,1,1) - break those sliders into smaller sliders.

01:14:436 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3) - THAT'S ALOT OF SLIDERS, I'd suggest finding a way to have a mix of circles and sliders there.

01:21:820 - I suggest making the stream hitcircles closer together to make them flow better.

02:04:281 (2) - That should probably be a long and slow slider, not a bunch of reverse arrows xD

03:03:128 (10) - I feel that slider should be turned into a bunch of smaller sliders/circles


These are just suggestions though, do whatever feels right for your map, everybody has different mapping styles.
:)
Topic Starter
Intone

8Bit wrote:

00:22:743 (1,2,1,2,1,2,1,2,1,2,3,1,2) - Some of those sliders look kind of awkward, It would look and feel alot nicer if you also placed some hitcircles there.this is meant to jjust copy the song's rhythm.

00:41:781 (3,1,1) - break those sliders into smaller sliders.

01:14:436 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3,1,2,3) - THAT'S ALOT OF SLIDERS, I'd suggest finding a way to have a mix of circles and sliders there.it's meant to be this way to showcase the rhythm.

01:21:820 - I suggest making the stream hitcircles closer together to make them flow better.hmm i might consider this, just to make it easier more thann annything else.

02:04:281 (2) - That should probably be a long and slow slider, not a bunch of reverse arrows xDthis is here to accent the rhythm

03:03:128 (10) - I feel that slider should be turned into a bunch of smaller sliders/circlesyes i'll be remappinng this


These are just suggestions though, do whatever feels right for your map, everybody has different mapping styles.
:)
thanks for the mod ^^
Axon
Yeah! No problem, thanks for yours too c:
Topic Starter
Intone

Spiral527 wrote:

01:40:281 (1,2,3,4) - This part is pretty much impossible to readchanged to doubles, I think this could work
01:43:973 (1,2,3,4,5) - ^hmm I agree and cann understand what you're saying but I really like this part. Going to leave it, if someone else mentions it I will relook :Dedit: decided that the patternn is a bit confusing, you'd have to actually know the music pretty well to see it coming. Decided to change to doubles to prevent unfair player confusion!~
01:46:050 (1,2,3,4) - ^changed to doubles. It's kinda ugly now but it should play better.
01:41:666 (1) and 01:43:512 (1) - has an NC pattern that conflicts with the next instance of similar music like 01:48:589 (4) and 01:50:435 (5)nc removed
01:54:589 (7) - even the spacing of before and after this note (1.00 vs 1.48)nnot too sure what you mean but I moved it a little

good map :D
thanks again^^
changing in the future: (note to self)
3rd kiai small remap
outro remap/last scheme change

->write hard mode
->wait for nnormal mode completion :D
->go for rank ~!
Topic Starter
Intone
helloooo

INSANE:
->intro is very antifun. It's being reworked atm.
->decided the streams will stay. They might get reshaped to be more player friendly though. But for now they'll stay.
->cleaned up first melody, 2nd kiai's doubles. Added some doubles to make the map more interesting and beat fun! I think they work pretty well.

still under rework; please mod at a later time! :D Thannk you modders~
->intro will be revamped. If you update nnow you cann get a glimpse of what I'm aiming for...I think this is a lot more fun and interesting to play. I might just use the old inntro for an easier diff
->outro is a complete mess and I really donn't like it. Let's see if I cann figure something out for it.
->3rd kiai is a mess. I'm keepingn the jumps but reworkinng the beat pattern. I think that'll work. It's still WIP atm.

Thanks for lookinng at my map :D
Tarrasky
some tips

Insane
00:33:820 (1,2) - and 00:34:743 (1,2) - have 1/4 timing distance, and in 00:35:666 (1,2) - appears to be at the same distance but is 1/2 timing distance, maybe can be confuse
01:16:282 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - a little extreme for insane
maybe add NC for consistency 01:35:666 (3) -
01:44:666 (7,8) - this distance is too short x.x
i recommend you map here 00:42:589 -, ignore this moment is a bit bad i think ;w;
00:48:589 (2) - 02:28:281 (2) - add new combo? like 01:39:820 (1,1) -
01:46:512 (4,5) - hmm i dont like this distance, is a bit short compared to the all kiai
mah, this is really hard to insane-players 02:30:820 (6,7) -
Topic Starter
Intone

Tarrasky wrote:

some tips

Insane
00:33:820 (1,2) - and 00:34:743 (1,2) - have 1/4 timing distance, and in 00:35:666 (1,2) - appears to be at the same distance but is 1/2 timing distance, maybe can be confusechannged distances :)*
01:16:282 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - a little extreme for insaneshortened distance
maybe add NC for consistency 01:35:666 (3) - added
01:44:666 (7,8) - this distance is too short x.xhmm I like the look here but I did pull it out a little. It's still nont snapped to exact proper distance. What do you think of it nnow? Just a little farther is ok? Or do I need to channge pattern*
i recommend you map here 00:42:589 -, ignore this moment is a bit bad i think ;w;hmm good poinnt I'll patternn it out.*
00:48:589 (2) - 02:28:281 (2) - add new combo? like 01:39:820 (1,1) - eh I think that combo needs to stay or the jumps will be confusing maybe? I want the jump sequence to be very clear since the timings for the jumps are already pretty difficult because of the music.
01:46:512 (4,5) - hmm i dont like this distance, is a bit short compared to the all kiaipulled out a little.
mah, this is really hard to insane-players 02:30:820 (6,7) -that part is currently wip i donn't like it either :(!! will be changed!~
Thanks a lot! You pointed out some really helpful thinngs :D
hmm about 01:16:282 I agree it's too hard of a patternn for a 4.8* map. I think it can be appropriate for a 5.2* map. I'm going to look into dragging up and harmonizing the difficulty across the map, I think the maps difficulty is too wildly spread atm.
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