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Kurokotei - Galaxy Collapse [OsuMania]

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Topic Starter
Mat

chistoefur wrote:

I was just browsing the o!m graveyard and sadly found this map here D: I really like this map is it going to continue getting updates/go for rank?
hopefully just waiting on checks :)
Shoegazer
Nivrad wanted me to look through the chart before a BN check, but I accidentally made a partial mod instead. He told me to post it here so, hope this helps.

SPOILER
[Gradual Intensification of a Horrible Difficulty Name]
00:05:346 - This pattern doesn't make any sense at all given the rhythms in this section - it sticks out like a sore thumb when the three repeats before this make at least a tiny bit of sense compared to the rhythms themselves.
00:14:235 - Same issue with above, he can afford to copy-paste some of the patterns you did in the first few seconds of the chart to this section considering that it's quite minimally layered at the moment. You tend to use a lot of staircases which make absolutely no sense considering that this melody is split into 3-note rhythms.

00:33:568 - Could afford to make a jumpglut here (i.e. not a jumptrill)
00:38:235 - ^
00:42:235 - ^ (only this chord and the other)
00:43:346 - ^ ([34][23][14] seems ideal)
00:44:012 - think the proper pattern is [34][34][12][13][34] rather than what is listed, a noticeable pitch change is on the third double (and consequent doubles), not the second.
00:45:124 - jumpglut ([34][14][34][12][24][34], then ctrl-H the 1/8s afterwards)
00:47:790 - jumpglut
00:49:290 - maybe use [14][23][23] instead? Patterns using predominantly [12][34] is kinda hard to control
00:52:346 - Refer to 44.012

Jumpglut issues can also be found from 01:30:457 - to 01:50:235 - . Refer to 33.568 to 52.346. A jumpglut is defined as consecutive doubles, but is not a jumptrill.

01:03:790 - Would probably be a lot better if you used [34][12][34][12][34] instead - this is because most players would be hitting the triples with their wrists anyway, and the split jumptrill causes them to use a completely different set of muscles, creating some rigidity that is potentially inappropriate.
01:10:901 - ^
01:59:390 - Missing note - the piano is indeed a bit soft but it makes a lot more sense to place a note here than not as it could create some rigidity otherwise (something about how players create rhythms in their head).
02:59:453 - Not too fond of this section as a whole (up to 03:24:653) - I think there's too much tension present in this section for it to really sing - lots of places where you can't hit any other notes due to the early miss mechanic. Would prefer you to ignore the melody completely (i.e. getting rid of all of the LNs) and go for a triple-(single minijack)-triple-(single minijack) rhythm instead, layering all of the additional kicks if needed. Basically a pattern like http://i.imgur.com/pZdTe7r.png up to 03:23:253 - , along with the additional layering that you've done with the kicks in this section. If there's a handglut/jumpglut in this section, you don't need to place a single-note minijack afterwards.
03:29:753 - This is actually really difficult to time, probably because not many players are used to hitting syncopated triplet jumptrills (i.e. [12][34][12] [34][12][34]). I'd recommend swapping 03:29:953 - to [14][23][14] and maybe some other modifications. I did http://i.imgur.com/sJeIJRm.png for this section.
03:36:153 - ^ - you can vary it up. Basically ensure that if there are consecutive triplet jumptrills like http://i.imgur.com/m0XZnEF.png, make the second one a split jumptrill.
03:42:553 - Refer to 3:29.753
03:53:963 - You can probably place a minijack by shifting 03:54:066 - to 3 - the crash is really loud and could afford a minijack
04:07:463 - Refer to 1:03.790
04:14:574 - ^
05:04:218 - Refer to 2:59.453
05:34:224 - Refer to 3:29.753
05:40:224 - Refer to 3:36.153
05:46:224 - Refer to 3:29.753
Decent chart but with some fundamental errors (playability-wise) and a bit of an underwhelming kiai section which could be easily amended. Not too fond of the chart structure as a whole but I think the song is mainly to blame and not so much the charter in question.
Nivrad00
BN check

This map has elicited quite a lot of both negative and positive opinions. I've done my best to address everything that people criticized. Nothing is unrankable, but you could still improve on a couple of things. I got Evening and Shoegazer (his suggestions are above) to help me out
General
You have an unnecessary inherited point at 00:32:012 -
06:17:864 - Lmao nice snapping on your green line here
Can I suggest adding "12" to the tags? Cus it's touhou 12
Gradual Intensificaton of an Incomprehensibly Cataclysmic Hypernova
the hitsounds sound really loud in the intro. Maybe make it 25% volume (like the other quiet parts) until 00:14:235 - or 00:32:012 -
00:14:012 (14012|2,14012|3) - why's this a chord
00:58:679 - missing kick hitsound
01:00:235 (60235|0,60262|1) - this is on purpose right
01:14:624 (74624|0,74624|1) - why not delete one of those notes so that the next chord can be a triple for the crash, like you did at 01:07:568 - and 01:25:346 - ?
01:21:735 - same
04:18:296 - same
04:25:407 - same
01:27:568 - crash hitsound?
01:43:124 - missing kick AND crash hitsounds
02:13:190 (133190|3) - maybe move this to the second lane? the three notes in a row look conspicuous for no reason
02:30:790 (150790|1,150990|1,151190|1,151390|1) - now there's four notes in a row :P
02:22:191 - and 02:34:990 - it would be nice if you could rearrange the patterns so that one of these is on the left hand. For balance.
03:19:753 - shouldn't be a kick hitsound here
03:28:053 - missing kick hitsound
03:31:453 - same
03:31:553 - same
03:49:853 - this one probably shouldn't be a kick hitsound
03:50:653 - missing kick hitsound
04:02:308 - missing note, should be a triple
04:03:701 (243701|3,243755|2,243808|0,243862|1,243915|2,243969|3,244023|0,244076|1) - shouldn't half of this be 1/8? I dunno which half, but it doesn't sound like it should be the same density the whole time
04:04:130 - also if the second part of that stream is going to stay as 1/4 then you might as well add a note here to make it a triple like all the rest
04:04:130 - missing crash hitsound
06:14:911 - maybe it's not a good idea to use a 3-note pattern for such an extended period of time when the music is clearly divided into 4-note sequences

More stuff

The 1/8 is fine for ranking, don't sweat it. Evening and I don't think that it's much of a difficulty spike anyway

I believe the diff name is fine too. It doesn't break the formatting on the website, it's fully visible in the game, it's topical, and despite its length it's still a single noun phrase like "niv's gravity" or "black another" (hey look at that a BN giving grammar feedback). The only valid critique is that it's silly or unprofessional or whatever, but that's your choice

Evening and I think the jacks in the second parts of the kiais (the hardest parts, right) seem to be reasonable, but inconsistent. The jack placement often puts too much stress on the left or right hand, and the amount of jacks varies a lot. There are way more jacks at 05:32:818 - than 05:29:818 - , for example.

Cus I thought it would be fun and enlightening, I went through the second half of both kiais and deleted every note that wasn't a jack, 1/4 burst, or 1/8 stream. Check it out: http://puu.sh/pA3Mo.osu It should be a lot easier to tell when a certain lane is being stressed by the jacks, or when there are just too many jacks (like 05:38:724 - ), or not enough. I suggest you make it more consistent before I bubble.

Since you've taken out the 1/6, there's a huge jump in density when you go from 1/4 streams to 1/8. Here's a suggestion: instead of using 1/6, try using a light 1/4 jumpstream. Evening suggests a pattern like this: http://puu.sh/pzXb4/19ec6335d7.jpg You'll notice that it's the exact same density as a 1/6 stream and can be hit like a 1/6 jumptrill, but still follows the correct snap. whaddya think?

If you like the idea, I believe the following places (plus some others if you want to be more thorough) could be changed
00:59:790
01:56:679
03:37:253
03:49:053
05:41:255
05:52:318
I'm going to have to do a more thorough recheck than usual because of Shoegazer's suggestions, but respond to everything we said and you should be bubbled within a day or two

Cheers :)
Topic Starter
Mat

Shoegazer wrote:

Nivrad wanted me to look through the chart before a BN check, but I accidentally made a partial mod instead. He told me to post it here so, hope this helps.

SPOILER
[Gradual Intensification of a Horrible Difficulty Name]
00:05:346 - This pattern doesn't make any sense at all given the rhythms in this section - it sticks out like a sore thumb when the three repeats before this make at least a tiny bit of sense compared to the rhythms themselves.
00:14:235 - Same issue with above, he can afford to copy-paste some of the patterns you did in the first few seconds of the chart to this section considering that it's quite minimally layered at the moment. You tend to use a lot of staircases which make absolutely no sense considering that this melody is split into 3-note rhythms.

00:33:568 - Could afford to make a jumpglut here (i.e. not a jumptrill)
00:38:235 - ^
00:42:235 - ^ (only this chord and the other)
00:43:346 - ^ ([34][23][14] seems ideal)
00:44:012 - think the proper pattern is [34][34][12][13][34] rather than what is listed, a noticeable pitch change is on the third double (and consequent doubles), not the second.
00:45:124 - jumpglut ([34][14][34][12][24][34], then ctrl-H the 1/8s afterwards)
00:47:790 - jumpglut
00:49:290 - maybe use [14][23][23] instead? Patterns using predominantly [12][34] is kinda hard to control
00:52:346 - Refer to 44.012

Jumpglut issues can also be found from 01:30:457 - to 01:50:235 - . Refer to 33.568 to 52.346. A jumpglut is defined as consecutive doubles, but is not a jumptrill.

01:03:790 - Would probably be a lot better if you used [34][12][34][12][34] instead - this is because most players would be hitting the triples with their wrists anyway, and the split jumptrill causes them to use a completely different set of muscles, creating some rigidity that is potentially inappropriate.
01:10:901 - ^
01:59:390 - Missing note - the piano is indeed a bit soft but it makes a lot more sense to place a note here than not as it could create some rigidity otherwise (something about how players create rhythms in their head).
02:59:453 - Not too fond of this section as a whole (up to 03:24:653) - I think there's too much tension present in this section for it to really sing - lots of places where you can't hit any other notes due to the early miss mechanic. Would prefer you to ignore the melody completely (i.e. getting rid of all of the LNs) and go for a triple-(single minijack)-triple-(single minijack) rhythm instead, layering all of the additional kicks if needed. Basically a pattern like http://i.imgur.com/pZdTe7r.png up to 03:23:253 - , along with the additional layering that you've done with the kicks in this section. If there's a handglut/jumpglut in this section, you don't need to place a single-note minijack afterwards.
03:29:753 - This is actually really difficult to time, probably because not many players are used to hitting syncopated triplet jumptrills (i.e. [12][34][12] [34][12][34]). I'd recommend swapping 03:29:953 - to [14][23][14] and maybe some other modifications. I did http://i.imgur.com/sJeIJRm.png for this section.
03:36:153 - ^ - you can vary it up. Basically ensure that if there are consecutive triplet jumptrills like http://i.imgur.com/m0XZnEF.png, make the second one a split jumptrill.
03:42:553 - Refer to 3:29.753
03:53:963 - You can probably place a minijack by shifting 03:54:066 - to 3 - the crash is really loud and could afford a minijack
04:07:463 - Refer to 1:03.790
04:14:574 - ^
05:04:218 - Refer to 2:59.453
05:34:224 - Refer to 3:29.753
05:40:224 - Refer to 3:36.153
05:46:224 - Refer to 3:29.753
Decent chart but with some fundamental errors (playability-wise) and a bit of an underwhelming kiai section which could be easily amended. Not too fond of the chart structure as a whole but I think the song is mainly to blame and not so much the charter in question.
Thanks for this mod its been extremely helpful ! It also helped me notice a few other minor things i hadnt noticed before.
Changes made:
- intro
- All jumpgluts
- didnt change 00:42:235 and the other parts the same as this because i find the pattern of making a 1/2 jack before the split jumptrills really awkward to play i will change if really really required but for now i shall keep 14 23 into the split jumptrill
- also didnt change the ctrl-h on the 1/8th after 00:45:124 but did change the patterning
- did the pitch 1/2 changes to the jumps on these sections 00:52:235 - still not entirely sure if these ones are correct so i had it as a 2 - 2 - 2 pattern alternating jumps on each hand same for the other 6note one
- added missing notes
- making a new diff with kiai time without LNs for testing
- changed the tripple jumptrill patterns in the kiai to what u said as split ones pattern seems harder now though maybe just me possibly a good thing :D
- added the minijack where u pointed out

If u have any other things u can find after the changes please message me :) i should be around if im awake.

Again thanks soo much for this its cleared up many of the small issues i had with patterning! really appreciate it.
Topic Starter
Mat

Nivrad00 wrote:

BN check

This map has elicited quite a lot of both negative and positive opinions. I've done my best to address everything that people criticized. Nothing is unrankable, but you could still improve on a couple of things. I got Evening and Shoegazer (his suggestions are above) to help me out
General
You have an unnecessary inherited point at 00:32:012 -
06:17:864 - Lmao nice snapping on your green line here
Can I suggest adding "12" to the tags? Cus it's touhou 12
Gradual Intensificaton of an Incomprehensibly Cataclysmic Hypernova
the hitsounds sound really loud in the intro. Maybe make it 25% volume (like the other quiet parts) until 00:14:235 - or 00:32:012 -
00:14:012 (14012|2,14012|3) - why's this a chord
00:58:679 - missing kick hitsound
01:00:235 (60235|0,60262|1) - this is on purpose right
01:14:624 (74624|0,74624|1) - why not delete one of those notes so that the next chord can be a triple for the crash, like you did at 01:07:568 - and 01:25:346 - ?
01:21:735 - same
04:18:296 - same
04:25:407 - same
01:27:568 - crash hitsound?
01:43:124 - missing kick AND crash hitsounds
02:13:190 (133190|3) - maybe move this to the second lane? the three notes in a row look conspicuous for no reason
02:30:790 (150790|1,150990|1,151190|1,151390|1) - now there's four notes in a row :P
02:22:191 - and 02:34:990 - it would be nice if you could rearrange the patterns so that one of these is on the left hand. For balance.
03:19:753 - shouldn't be a kick hitsound here
03:28:053 - missing kick hitsound
03:31:453 - same
03:31:553 - same
03:49:853 - this one probably shouldn't be a kick hitsound
03:50:653 - missing kick hitsound
04:02:308 - missing note, should be a triple
04:03:701 (243701|3,243755|2,243808|0,243862|1,243915|2,243969|3,244023|0,244076|1) - shouldn't half of this be 1/8? I dunno which half, but it doesn't sound like it should be the same density the whole time
04:04:130 - also if the second part of that stream is going to stay as 1/4 then you might as well add a note here to make it a triple like all the rest
04:04:130 - missing crash hitsound
06:14:911 - maybe it's not a good idea to use a 3-note pattern for such an extended period of time when the music is clearly divided into 4-note sequences

More stuff

The 1/8 is fine for ranking, don't sweat it. Evening and I don't think that it's much of a difficulty spike anyway

I believe the diff name is fine too. It doesn't break the formatting on the website, it's fully visible in the game, it's topical, and despite its length it's still a single noun phrase like "niv's gravity" or "black another" (hey look at that a BN giving grammar feedback). The only valid critique is that it's silly or unprofessional or whatever, but that's your choice

Evening and I think the jacks in the second parts of the kiais (the hardest parts, right) seem to be reasonable, but inconsistent. The jack placement often puts too much stress on the left or right hand, and the amount of jacks varies a lot. There are way more jacks at 05:32:818 - than 05:29:818 - , for example.

Cus I thought it would be fun and enlightening, I went through the second half of both kiais and deleted every note that wasn't a jack, 1/4 burst, or 1/8 stream. Check it out: http://puu.sh/pA3Mo.osu It should be a lot easier to tell when a certain lane is being stressed by the jacks, or when there are just too many jacks (like 05:38:724 - ), or not enough. I suggest you make it more consistent before I bubble.

Since you've taken out the 1/6, there's a huge jump in density when you go from 1/4 streams to 1/8. Here's a suggestion: instead of using 1/6, try using a light 1/4 jumpstream. Evening suggests a pattern like this: http://puu.sh/pzXb4/19ec6335d7.jpg You'll notice that it's the exact same density as a 1/6 stream and can be hit like a 1/6 jumptrill, but still follows the correct snap. whaddya think?

If you like the idea, I believe the following places (plus some others if you want to be more thorough) could be changed
00:59:790
01:56:679
03:37:253
03:49:053
05:41:255
05:52:318
I'm going to have to do a more thorough recheck than usual because of Shoegazer's suggestions, but respond to everything we said and you should be bubbled within a day or two

Cheers :)
To start thanks soo much for BN check, this helped soo much!

changes:
- kept the timing point as i altered volume on this section to 40% from the 25% intro
- resnapped green line at end *facepalm* not even sure how i managed that
- added 12 to tags
- 01:00:235 (60235|0,60262|1) - yes this was on purpose i could change if needed. but its for more diverse patterning
- added ALL hitsounds you have mentioned ( really really sorry but not 100% sure about if every change i made is still correct hitsounds )
- changed the notes 02:13:190 (133190|3) - and 02:30:790 (150790|1,150990|1,151190|1,151390|1) - also remapped slightly for better patterns
- added the tripples for all the crashes
- changed 02:34:990 - jacks to the left
- added missing notes and removed extra hitsounds
- changed 2nd half of the stream here 04:03:701 - to 1/8th
- changed ending patterns to flow better to the music.

diff name probably going to keep i kinda like it :) if it gets to point where others really want it changing for ranked i may change but for now i shall keep this name going for ranked :)

in process of altering the patterns in the kiai for jacks and also the sections before for shoegazer's no ln pattern suggestion. will let you know once finished!

added the 1/4 light JS in the build up of the ending for each kiai THIS WORKS SOO WELL thanks for suggestion!

may change the other smaller sections but i shall leave them for now i will let u know if i change!

Thanks again soo much for check !
stankill
uhm hi O /
Column: | 1 | 2 | 3 | 4 |


change OD to 7-7,5
The patterns are way to fast to accurately hit them and are layered for "mashing" so od 8,6 makes no sense.




from 01:00:012 to 01:00:457 make it like that https://osu.ppy.sh/ss/5445331 (there is no pitch in the BRRRRR sound to justify the changed direction of the patterns at this point)


03:49:053 - 03:49:853 There i no sound to justify the jumps on 1/2 -> change it to this https://osu.ppy.sh/ss/5445366 or make a light JS patter yourself C:

03:49:853 - 03:50:653 change it to this https://osu.ppy.sh/ss/5445378 fits the music better and is healthier for you hands <3


change the burst from 05:52:318 to 05:53:068 like the one mentioned above, accept the note on 05:53:021 move it to 4


Sorry for bad mod but i hope i could help :)
GL Mat <3
Topic Starter
Mat

stankill wrote:

uhm hi O /
Column: | 1 | 2 | 3 | 4 |


change OD to 7-7,5
The patterns are way to fast to accurately hit them and are layered for "mashing" so od 8,6 makes no sense.




from 01:00:012 to 01:00:457 make it like that https://osu.ppy.sh/ss/5445331 (there is no pitch in the BRRRRR sound to justify the changed direction of the patterns at this point)


03:49:053 - 03:49:853 There i no sound to justify the jumps on 1/2 -> change it to this https://osu.ppy.sh/ss/5445366 or make a light JS patter yourself C:

03:49:853 - 03:50:653 change it to this https://osu.ppy.sh/ss/5445378 fits the music better and is healthier for you hands <3


change the burst from 05:52:318 to 05:53:068 like the one mentioned above, accept the note on 05:53:021 move it to 4


Sorry for bad mod but i hope i could help :)
GL Mat <3
I may change the OD to lower if i get any others requesting after more tests but not sure since the difficulty of the map is high the OD should follow /i think/

first point i may change this if others suggest to change too i added in the pattern to make the bursts a bit more diverse then just rolls on everything.

as for the jumpstreams before the end of the kiai bursts i will keep as dense JS for now as it plays as 1/6th splittrills on the build up to the burst
>check Niv + evenings suggestion above

pretty sure split trills are way easier then rolls at this very fast speed so i will keep it

same with other jumpstream comment above for the 2nd kiai time burst

Thanks for the mod :) and sorry im not immediately changing anything but i will keep the suggestions in mind !
Nivrad00
Recheck

03:38:053 - unintentional 3-note jack?
05:29:218 (329218|3,329318|3,329418|3,329518|3,329618|3,329718|3,329818|3) - this anchor is bothering me

Other than that it all looks good! According to your wishes I will hold the bubble until you have gotten more tests
Topic Starter
Mat

Nivrad00 wrote:

Recheck

03:38:053 - unintentional 3-note jack?
05:29:218 (329218|3,329318|3,329418|3,329518|3,329618|3,329718|3,329818|3) - this anchor is bothering me

Other than that it all looks good! According to your wishes I will hold the bubble until you have gotten more tests
changed 3note jack
altered pattern to avoid long anchor on lane 4 (just changed 4 chords around)

Thanks for recheck ! i will get some more tests tomorrow and ill let u know if i change anything or keep it all the same :)
i will also warm up and do a full "best run" play on it to double check im happy with all the changes.
Topic Starter
Mat
Some things i changed:

GENERAL:

Lowered OD a little to OD8 because alot of patterns and bursts extreamly hard to keep perfect acc on each individual note so i decided slightly lower od would suit the patterns in the map better. There is very slight difference anyways between OD8 and OD8.5.

PATTERNS:

03:56:342 (236342|2,236446|1,236446|3,236446|0,236549|2,236549|0,236549|3,236653|2,236653|3,236653|1,236756|0,236756|1,236756|2,236859|0,236885|1,236911|3,236937|2,236963|0,236989|1,237015|2,237040|3,237066|0,237118|1,237170|2,237221|3,237273|2,237273|0,237273|1) -

rearranged a little for easier transitions with help of evening

03:29:753 (209753|2,209753|3,209803|0,209803|1,209853|2,209853|3,209953|3,209953|2,210003|1,210003|0,210053|3,210053|2,210153|0,210153|1,210253|0,210253|1,210303|2,210303|3,210353|0,210353|1,210453|3,210453|2,210553|1,210553|0,210653|3,210653|2,210703|0,210703|1,210753|2,210753|3,210803|0,210803|1,210853|3,210853|2) - rearranged to remove split trill because transition was really awkward

03:36:153 (216153|0,216153|1,216203|3,216203|2,216253|1,216253|0,216353|0,216353|1,216403|3,216403|2,216453|0,216453|1,216553|1,216553|0,216653|3,216653|2,216703|1,216703|0,216753|3,216753|2,216853|3,216853|2,216903|1,216903|0,216953|3,216953|2) - ^

03:42:553 (222553|2,222553|3,222603|0,222603|1,222653|3,222653|2,222753|2,222753|3,222803|1,222803|0,222853|2,222853|3,222953|0,222953|1,223053|3,223053|2,223153|0,223153|3,223203|1,223203|2,223253|3,223253|0,223353|0,223353|1) - kept 1 split trill

05:34:224 (334224|3,334224|2,334271|1,334271|0,334318|3,334318|2,334411|2,334411|3,334458|0,334458|1,334505|3,334505|2,334599|1,334599|0,334693|2,334693|3,334739|1,334739|0,334786|2,334786|3,334880|0,334880|1,334974|1,334974|0,335068|2,335068|3,335114|1,335114|0,335161|2,335161|3,335208|0,335208|1,335255|2,335255|3) - same as 03:29:753

05:44:818 (344818|3,344818|0,344911|2,344911|1,345005|2,345005|0,345099|3,345099|0,345193|3,345193|2,345286|1,345286|0,345380|2,345380|0,345474|1,345474|2,345568|0,345568|3,345661|3,345661|1,345755|1,345755|2,345849|3,345849|2,345943|1,345943|0,346036|2,346036|0,346130|2,346130|3,346224|0,346224|1,346271|2,346271|3,346318|1,346318|0,346411|0,346411|1,346458|2,346458|3,346505|1,346505|0,346599|2,346599|3,346693|1,346693|0,346739|3,346739|2,346786|1,346786|0,346880|3,346880|2,346974|3,346974|2,347068|1,347068|0,347114|2,347114|3,347161|1,347161|0,347208|2,347208|3,347255|0,347255|1,347349|3,347349|2) - ^ + a few of the jumps before to flow better

Made some small changes that will improve map play ability and make it more enjoyable.
Just a few more tests and should be ready to go! :)

EDIT: adjusted these patterns again removed split trill from 320 but kept one in the 300 kiai and added back 2 of the [34 12 34] [12 34 12] patterns i really do think this plays better
Nivrad00
Looks good to me

Bubbled!
Pope Gadget
oh shit
riktoi
I'm a bit concerned about the hitsounding in this map. As much as someone would think the single custom hitsound you are using is enough, I think there is still much you could do to make it feel better for the player.

So here are my two cents:

- Using a different sampleset (like drum, or normal perhaps) should already have better impact on the map itself when used in the heavy sections. Soft is fine for the slow sections.
- Since you have one custom hitsound, why not add some more? Think something like Planet//Shaper, maybe. A lot of potential in this.

I'm not really forcing you to do any of this, I already know that many people prefer maps withount hitsounds and so on. But if you do plan on making more I'll look forward to it.

pls no kill
Topic Starter
Mat

riktoi wrote:

I'm a bit concerned about the hitsounding in this map. As much as someone would think the single custom hitsound you are using is enough, I think there is still much you could do to make it feel better for the player.

So here are my two cents:

- Using a different sampleset (like drum, or normal perhaps) should already have better impact on the map itself when used in the heavy sections. Soft is fine for the slow sections.
- Since you have one custom hitsound, why not add some more? Think something like Planet//Shaper, maybe. A lot of potential in this.

I'm not really forcing you to do any of this, I already know that many people prefer maps withount hitsounds and so on. But if you do plan on making more I'll look forward to it.

pls no kill
I dont really hitsound just this was confusing D: although it may be better with more im really not use to hitsounding since i play with custom overide hitsounds on my skin anyways + like 5% hitsound volume haha.
i think the hitsounds with the kicks and finish is pretty good atm not planning to add anymore unless someone wants to haha
Kurokotei
H Y P E B O Y S
Kamikaze
I honestly really dislike the difficulty name, it's about six words too long makes next to no sense, while just being "pretentious". I would appreciate if you could give it a real and simple diffname when next BN checks it.
Pope Gadget

-Kamikaze- wrote:

I honestly really dislike the difficulty name, it's about six words too long makes next to no sense, while just being "pretentious". I would appreciate if you could give it a real and simple diffname when next BN checks it.
I'd thought you'd be rather approving of doing stuff a bit differently, including diff names. I wouldn't say it "makes next to no sense" because it makes complete sense in reference to the song title. It's a 6.53* 6:41 chart too, so I wouldn't say it's necessarily pretentious.
Personally, I'm in favour of it.

I do think that the song preview could start at a place that's a bit less lame though.
Kamikaze
I am approving stuff that is done diffrently than norm, but I feel like difficulty name is not a place to write whole sentences, hell Hydria's Dot even got DQ'ed for a very similar thing + a silly BG. Speaking from an outsider view it looks like an attempt at the "long and weird" diffname thing made just to be long for no good reason that I saw in some standard ranked maps and it became a meme. You can make a simple and creative diffname without all this stuff.
Nivrad00
I don't see why making a long and weird diff name requires a "good reason" other than being amusing and unique. Of course it's too bad that it became a meme on standard, but I woud hate for that to ruin Mat's idea. (I would go so far as to say, what's wrong with a little meme or in-joke in a map's metadata if it doesn't hurt the player's experience? But that's not relevant to this discussion)

If you want another reason, it reflects how incredibly long and difficult the map is, as pope pointed out.
chistoefur
diff name fits pretty well imo. I mean, the diff name is describing the explosive collapse of a... star. Not exactly a "Galaxy Collapse", but still has a nice ring to it in my eyes. It would be the first ranked mania map with a diff name this long/unique, no?
Kamikaze

chistoefur wrote:

It would be the first ranked mania map with a diff name this long/unique, no?
That doesn't mean that it's a good thing.

Well, I'll just link this. I got burned on my first icon because of a silly diffname, so I'm just warning you about it. In the end it's not my business. Good luck Mat btw
Topic Starter
Mat

-Kamikaze- wrote:

chistoefur wrote:

It would be the first ranked mania map with a diff name this long/unique, no?
That doesn't mean that it's a good thing.

Well, I'll just link this. I got burned on my first icon because of a silly diffname, so I'm just warning you about it. In the end it's not my business. Good luck Mat btw
ye no problem pretty sure the diff name fits well imo since it is a 6 min long hard marathon that sounds insanely difficult.
if it REALLY needs changing then i may have to but for now i think its good.

Thanks for checking up on it :)
Ascendance
the diff name [Cataclysmic] fits perfectly fine in one word, isn't obnoxiously edgy, and avoids a DQ for something that has a precedent for DQ's before this.
Shoegazer
yeah, I think Hypernova or Cataclysm would be sufficient.
DeletedUser_259972
Gradual Intensification of an Incomprehensibly Unnecessary Elongated Difficulty Name Because The Longer The Difficulty Name Is The Cooler The Marathon Map Seems
Amethyst507
LEL
23:13 *snoverpk is playing [http://osu.ppy.sh/b/992512 Kurokotei - Galaxy Collapse [Gradual Intensification of an Incomprehensibly Cataclysmic Hypernova]] <osu!mania> |4K|
23:13 snoverpk: i wonder if this map is better yet
23:14 *Asrielly is listening to [https://osu.ppy.sh/b/896752 Jacksfilms - CANDY CANES (Full ver.)]
23:14 Asrielly: this map gets MOTY
23:14 mijkolsmith: someone mapped it XD
23:14 Asrielly: :ok_hand:
23:15 Asrielly: Map of the year bois
23:15 mijkolsmith: ducking invitation from mr cena
23:15 ajeemaniz: quack
23:15 Asrielly: mijkolsmith: it's litereally just a copy paste from FC's map
23:15 WalterToro: Some good stabs
23:15 Asrielly: :^)
23:15 Asrielly: now with video
23:15 mijkolsmith: yep
23:15 mijkolsmith: its coconut milk af
23:15 AncuL: someone actually use the :ok_hand: emoji
23:16 *Asrielly is listening to [https://osu.ppy.sh/b/404381 Azis - Sen Trope]
23:16 Asrielly: still waiting for arc to finish
23:16 AncuL: alelele
23:16 Asrielly: sad
23:16 Asrielly: HALELELE
23:16 Asrielly: BAAAAAAAAAAAA
23:16 *mijkolsmith is playing [https://osu.ppy.sh/b/259260 kors k - Flip Flap [Insane]] <osu!mania> |7K|
23:16 *ArcherLove is watching [https://osu.ppy.sh/b/992512 Kurokotei - Galaxy Collapse [Gradual Intensification of an Incomprehensibly Cataclysmic Hypernova]] <osu!mania> |4K|
23:16 mijkolsmith: owww yah
23:16 ArcherLove: diff name please nerf
23:16 Amethyst507: lol
23:16 Mat: h ?
23:16 Mat: hl? *
23:17 Asrielly: gradual memeification of an incomprehensibly catacysmix memeynova
23:17 ArcherLove: hi
23:17 Mat: memeynova
23:17 Mat: daym
23:17 Mat: updating rn
23:17 Mat: :^)
23:17 AncuL: gradual intensification intensifies
23:17 Asrielly: I got 99 on it a few weeks ago
23:17 Asrielly: am I a scrub yet
23:17 Mat: 99 p good
23:17 WalterToro: totally
23:17 ArcherLove: pp good
23:17 WalterToro: :^)
23:18 [-Seiryuu-]: i failed out on it
23:18 [-Seiryuu-]: ha hA
23:18 ArcherLove: hA hA
23:18 Asrielly: is it because the map is a fail?
23:18 Asrielly: OOOOOOOOOOOO
23:18 Mat: 99p thats like a mcd's burger right there
23:18 Asrielly: I'm sorry lol
23:18 ArcherLove: SAVAGE
23:18 [-Seiryuu-]: d t
23:19 Mat: DT it
23:19 mijkolsmith: gradual spitting in the retina
23:19 Mat: no balls
23:19 [-Seiryuu-]: yeah why not
23:19 *[-Seiryuu-] is playing [https://osu.ppy.sh/b/992512 Kurokotei - Galaxy Collapse [Gradual Intensification of an Incomprehensibly Cataclysmic Hypernova]] <osu!mania> +DoubleTime |4K|
23:19 ArcherLove: try attang or hyeon
23:19 ArcherLove: wo
23:19 Asrielly: burn this meme into the womb of my butthole
23:19 Mat: more meme then br chat

23:19 Amethyst507: are they sure they're gon rank this
23:19 Asrielly: huehuehuehuehuehuehue spoon
23:19 *WalterToro hue's

Anyway, strange (the sound [especially le speed] changes all the time) but really nice song...I like it. And the BPM is like.. wow so fast.
If this thing gets ranked, wow new pp breaker map
Evening
I'm kinda checking for bubble now i suppose:

Very important!!:

05:46:224 (346224|0,346224|1,346271|2,346271|3,346318|1,346318|0,346411|1,346411|0,346458|2,346458|3,346505|1,346505|0) - The jumptrill pattern scheme here seems to follow a certain rule of not having jacks like this (on columns 1 and 2) as the trills here repeat, this is quite the difficulty spike since you have had 05:40:130 (340130|3,340130|2,340224|0,340224|1,340271|2,340271|3,340318|0,340318|1,340411|2,340411|3,340458|0,340458|1,340505|2,340505|3,340599|1,340599|0,340693|3,340693|2,340739|0,340739|1,340786|2,340786|3) - this pattern which is highly approximate-able. So basically I'm suggesting to at least ctrl +H 05:46:411 (346411|0,346411|1,346458|2,346458|3,346505|0,346505|1) - this

05:34:411 (334411|2,334411|3,334458|1,334458|0,334505|3,334505|2) - same here actually, honestly think this is quite a difficulty spike because of the bpm ramping

05:16:618 (316618|0,316668|1,316718|3) - think these should be kicks right or at least the ones on 1/2

Less important!! (suggestions):

02:08:990 (128990|1) - Would suggest to make this a gradual speed up in SV instead of a rigid SV change here, just to make it neater

04:32:574 - Following that ^, think you can use a slowjam here as it is similar and you can kind of speed it up to normal speed at 04:46:796 (286796|0) - or 05:01:018 (301018|3) -
Topic Starter
Mat

Evening wrote:

I'm kinda checking for bubble now i suppose:

Very important!!:

05:46:224 (346224|0,346224|1,346271|2,346271|3,346318|1,346318|0,346411|1,346411|0,346458|2,346458|3,346505|1,346505|0) - The jumptrill pattern scheme here seems to follow a certain rule of not having jacks like this (on columns 1 and 2) as the trills here repeat, this is quite the difficulty spike since you have had 05:40:130 (340130|3,340130|2,340224|0,340224|1,340271|2,340271|3,340318|0,340318|1,340411|2,340411|3,340458|0,340458|1,340505|2,340505|3,340599|1,340599|0,340693|3,340693|2,340739|0,340739|1,340786|2,340786|3) - this pattern which is highly approximate-able. So basically I'm suggesting to at least ctrl +H 05:46:411 (346411|0,346411|1,346458|2,346458|3,346505|0,346505|1) - this

05:34:411 (334411|2,334411|3,334458|1,334458|0,334505|3,334505|2) - same here actually, honestly think this is quite a difficulty spike because of the bpm ramping

05:16:618 (316618|0,316668|1,316718|3) - think these should be kicks right or at least the ones on 1/2

Less important!! (suggestions):

02:08:990 (128990|1) - Would suggest to make this a gradual speed up in SV instead of a rigid SV change here, just to make it neater

04:32:574 - Following that ^, think you can use a slowjam here as it is similar and you can kind of speed it up to normal speed at 04:46:796 (286796|0) - or 05:01:018 (301018|3) -
Thanks for checking!! sorry for being late on the reply family came back from holiday.

first thing Yes i changed the higher 320bpm [12][34][12] [12][34][12] patterns like you said by ctr+h second one and changed a few notes around to make it easier. (this was the original pattern that some people said make harder so i did and now its been changed back :D) but i kept the 300bpm patterns in as u didnt mention them.

i changed the 2 patterns that had this:

03:11:853 - into jump single jump break jump as it follows the drums better then just a 4 note stream and added the hit sounds for the triple kick.
http://puu.sh/pUL9S/7d591bc133.png

05:16:618 - same here same pattern ^

02:08:990 - added gradual speed up for this LN seems to work well! thanks

04:32:574 - added the slowjam here gradually going down from the origional 2.0x to 1.6x on the first note but not sure about the speed up i added here
04:46:796 - it instantly speeds back up to 2.0x from 1.6x but it kinda feels good not sure if u want me to add a gradual speedup for this or if u think this specific rigid speedup is ok.

Thanks again for check hope to hear back soon from the changes i made :)
Evening
the rigid speed up is fine, since the map has gone through a lot of changes, we will start from #1 again

#1
Nivrad00
#2
Arzenvald
not trying to help, but
long diff name broke the layout, at least in 4:3 screen o-o
shorter diff name will works

Topic Starter
Mat

ajeemaniz wrote:

not trying to help, but
long diff name broke the layout, at least in 4:3 screen o-o
shorter diff name will works

I would have liked to have kept the long name but alot of people seem to be against it so i will shorten before qualify.
The diffname came from a funny convo between some friends trying to think of a name for it and kinda added abit of everything :D

But i guess some people dont like the long name ;w; FeelsBad
Evening
Only the difficulty name was changed but rebubbling just in case

from 1 again

Nivrad00
Lmao if you insist

Bubble #2
Hydria
Before this gets ranked, lets remember where this started:

Topic Starter
Mat

Hydria wrote:

Before this gets ranked, lets remember where this started:

HAHAHA #Neverforget "900bpm streams are doable right?"
Julie
                                                                                                                                                                                                                       
Topic Starter
Mat
WOOOOOOOOOOOOOOOOOO /O/ THANKS JULIE AND EVERYONE <3
Ren san_old
Congratulation ET :3
EYA-
LOVE YOU
Ascendance
why is that cyndaquil humping the floor
Surono
piano, with wtf song.. rip tacos

hello black ,jack,
Adot
gratz.. mania needs more "X"
Wh1teh
Congrats Mat
Topic Starter
Mat

Adot wrote:

gratz.. mania needs more "X"
Thanks took alot of reworking soo happy~
Topic Starter
Mat

Wh1teh wrote:

Congrats Mat
Thanks :D Wh1teh ranked maps when? :P
Harbyter
gratz man :) :) :)
Kyousuke-
wow grats dudee
Arzenvald
xd

grats! looking forward for the pp on this
Ankanogradiel
thanks mr mat
Tamara-kun
a
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