hopefully just waiting on checkschistoefur wrote:
I was just browsing the o!m graveyard and sadly found this map here D: I really like this map is it going to continue getting updates/go for rank?
hopefully just waiting on checkschistoefur wrote:
I was just browsing the o!m graveyard and sadly found this map here D: I really like this map is it going to continue getting updates/go for rank?
Thanks for this mod its been extremely helpful ! It also helped me notice a few other minor things i hadnt noticed before.Shoegazer wrote:
Nivrad wanted me to look through the chart before a BN check, but I accidentally made a partial mod instead. He told me to post it here so, hope this helps.SPOILERDecent chart but with some fundamental errors (playability-wise) and a bit of an underwhelming kiai section which could be easily amended. Not too fond of the chart structure as a whole but I think the song is mainly to blame and not so much the charter in question.[Gradual Intensification of a Horrible Difficulty Name]
00:05:346 - This pattern doesn't make any sense at all given the rhythms in this section - it sticks out like a sore thumb when the three repeats before this make at least a tiny bit of sense compared to the rhythms themselves.
00:14:235 - Same issue with above, he can afford to copy-paste some of the patterns you did in the first few seconds of the chart to this section considering that it's quite minimally layered at the moment. You tend to use a lot of staircases which make absolutely no sense considering that this melody is split into 3-note rhythms.
00:33:568 - Could afford to make a jumpglut here (i.e. not a jumptrill)
00:38:235 - ^
00:42:235 - ^ (only this chord and the other)
00:43:346 - ^ ([34][23][14] seems ideal)
00:44:012 - think the proper pattern is [34][34][12][13][34] rather than what is listed, a noticeable pitch change is on the third double (and consequent doubles), not the second.
00:45:124 - jumpglut ([34][14][34][12][24][34], then ctrl-H the 1/8s afterwards)
00:47:790 - jumpglut
00:49:290 - maybe use [14][23][23] instead? Patterns using predominantly [12][34] is kinda hard to control
00:52:346 - Refer to 44.012
Jumpglut issues can also be found from 01:30:457 - to 01:50:235 - . Refer to 33.568 to 52.346. A jumpglut is defined as consecutive doubles, but is not a jumptrill.
01:03:790 - Would probably be a lot better if you used [34][12][34][12][34] instead - this is because most players would be hitting the triples with their wrists anyway, and the split jumptrill causes them to use a completely different set of muscles, creating some rigidity that is potentially inappropriate.
01:10:901 - ^
01:59:390 - Missing note - the piano is indeed a bit soft but it makes a lot more sense to place a note here than not as it could create some rigidity otherwise (something about how players create rhythms in their head).
02:59:453 - Not too fond of this section as a whole (up to 03:24:653) - I think there's too much tension present in this section for it to really sing - lots of places where you can't hit any other notes due to the early miss mechanic. Would prefer you to ignore the melody completely (i.e. getting rid of all of the LNs) and go for a triple-(single minijack)-triple-(single minijack) rhythm instead, layering all of the additional kicks if needed. Basically a pattern like http://i.imgur.com/pZdTe7r.png up to 03:23:253 - , along with the additional layering that you've done with the kicks in this section. If there's a handglut/jumpglut in this section, you don't need to place a single-note minijack afterwards.
03:29:753 - This is actually really difficult to time, probably because not many players are used to hitting syncopated triplet jumptrills (i.e. [12][34][12] [34][12][34]). I'd recommend swapping 03:29:953 - to [14][23][14] and maybe some other modifications. I did http://i.imgur.com/sJeIJRm.png for this section.
03:36:153 - ^ - you can vary it up. Basically ensure that if there are consecutive triplet jumptrills like http://i.imgur.com/m0XZnEF.png, make the second one a split jumptrill.
03:42:553 - Refer to 3:29.753
03:53:963 - You can probably place a minijack by shifting 03:54:066 - to 3 - the crash is really loud and could afford a minijack
04:07:463 - Refer to 1:03.790
04:14:574 - ^
05:04:218 - Refer to 2:59.453
05:34:224 - Refer to 3:29.753
05:40:224 - Refer to 3:36.153
05:46:224 - Refer to 3:29.753
To start thanks soo much for BN check, this helped soo much!Nivrad00 wrote:
BN check
This map has elicited quite a lot of both negative and positive opinions. I've done my best to address everything that people criticized. Nothing is unrankable, but you could still improve on a couple of things. I got Evening and Shoegazer (his suggestions are above) to help me outGeneralYou have an unnecessary inherited point at 00:32:012 -
06:17:864 - Lmao nice snapping on your green line here
Can I suggest adding "12" to the tags? Cus it's touhou 12Gradual Intensificaton of an Incomprehensibly Cataclysmic HypernovaI'm going to have to do a more thorough recheck than usual because of Shoegazer's suggestions, but respond to everything we said and you should be bubbled within a day or twothe hitsounds sound really loud in the intro. Maybe make it 25% volume (like the other quiet parts) until 00:14:235 - or 00:32:012 -
00:14:012 (14012|2,14012|3) - why's this a chord
00:58:679 - missing kick hitsound
01:00:235 (60235|0,60262|1) - this is on purpose right
01:14:624 (74624|0,74624|1) - why not delete one of those notes so that the next chord can be a triple for the crash, like you did at 01:07:568 - and 01:25:346 - ?
01:21:735 - same
04:18:296 - same
04:25:407 - same
01:27:568 - crash hitsound?
01:43:124 - missing kick AND crash hitsounds
02:13:190 (133190|3) - maybe move this to the second lane? the three notes in a row look conspicuous for no reason
02:30:790 (150790|1,150990|1,151190|1,151390|1) - now there's four notes in a row
02:22:191 - and 02:34:990 - it would be nice if you could rearrange the patterns so that one of these is on the left hand. For balance.
03:19:753 - shouldn't be a kick hitsound here
03:28:053 - missing kick hitsound
03:31:453 - same
03:31:553 - same
03:49:853 - this one probably shouldn't be a kick hitsound
03:50:653 - missing kick hitsound
04:02:308 - missing note, should be a triple
04:03:701 (243701|3,243755|2,243808|0,243862|1,243915|2,243969|3,244023|0,244076|1) - shouldn't half of this be 1/8? I dunno which half, but it doesn't sound like it should be the same density the whole time
04:04:130 - also if the second part of that stream is going to stay as 1/4 then you might as well add a note here to make it a triple like all the rest
04:04:130 - missing crash hitsound
06:14:911 - maybe it's not a good idea to use a 3-note pattern for such an extended period of time when the music is clearly divided into 4-note sequences
More stuff
The 1/8 is fine for ranking, don't sweat it. Evening and I don't think that it's much of a difficulty spike anyway
I believe the diff name is fine too. It doesn't break the formatting on the website, it's fully visible in the game, it's topical, and despite its length it's still a single noun phrase like "niv's gravity" or "black another" (hey look at that a BN giving grammar feedback). The only valid critique is that it's silly or unprofessional or whatever, but that's your choice
Evening and I think the jacks in the second parts of the kiais (the hardest parts, right) seem to be reasonable, but inconsistent. The jack placement often puts too much stress on the left or right hand, and the amount of jacks varies a lot. There are way more jacks at 05:32:818 - than 05:29:818 - , for example.
Cus I thought it would be fun and enlightening, I went through the second half of both kiais and deleted every note that wasn't a jack, 1/4 burst, or 1/8 stream. Check it out: http://puu.sh/pA3Mo.osu It should be a lot easier to tell when a certain lane is being stressed by the jacks, or when there are just too many jacks (like 05:38:724 - ), or not enough. I suggest you make it more consistent before I bubble.
Since you've taken out the 1/6, there's a huge jump in density when you go from 1/4 streams to 1/8. Here's a suggestion: instead of using 1/6, try using a light 1/4 jumpstream. Evening suggests a pattern like this: http://puu.sh/pzXb4/19ec6335d7.jpg You'll notice that it's the exact same density as a 1/6 stream and can be hit like a 1/6 jumptrill, but still follows the correct snap. whaddya think?
If you like the idea, I believe the following places (plus some others if you want to be more thorough) could be changed
00:59:790
01:56:679
03:37:253
03:49:053
05:41:255
05:52:318
Cheers
I may change the OD to lower if i get any others requesting after more tests but not sure since the difficulty of the map is high the OD should follow /i think/stankill wrote:
uhm hi O /
Column: | 1 | 2 | 3 | 4 |
change OD to 7-7,5
The patterns are way to fast to accurately hit them and are layered for "mashing" so od 8,6 makes no sense.
from 01:00:012 to 01:00:457 make it like that https://osu.ppy.sh/ss/5445331 (there is no pitch in the BRRRRR sound to justify the changed direction of the patterns at this point)
03:49:053 - 03:49:853 There i no sound to justify the jumps on 1/2 -> change it to this https://osu.ppy.sh/ss/5445366 or make a light JS patter yourself C:
03:49:853 - 03:50:653 change it to this https://osu.ppy.sh/ss/5445378 fits the music better and is healthier for you hands <3
change the burst from 05:52:318 to 05:53:068 like the one mentioned above, accept the note on 05:53:021 move it to 4
Sorry for bad mod but i hope i could help
GL Mat <3
changed 3note jackNivrad00 wrote:
Recheck
03:38:053 - unintentional 3-note jack?
05:29:218 (329218|3,329318|3,329418|3,329518|3,329618|3,329718|3,329818|3) - this anchor is bothering me
Other than that it all looks good! According to your wishes I will hold the bubble until you have gotten more tests
I dont really hitsound just this was confusing D: although it may be better with more im really not use to hitsounding since i play with custom overide hitsounds on my skin anyways + like 5% hitsound volume haha.riktoi wrote:
I'm a bit concerned about the hitsounding in this map. As much as someone would think the single custom hitsound you are using is enough, I think there is still much you could do to make it feel better for the player.
So here are my two cents:
- Using a different sampleset (like drum, or normal perhaps) should already have better impact on the map itself when used in the heavy sections. Soft is fine for the slow sections.
- Since you have one custom hitsound, why not add some more? Think something like Planet//Shaper, maybe. A lot of potential in this.
I'm not really forcing you to do any of this, I already know that many people prefer maps withount hitsounds and so on. But if you do plan on making more I'll look forward to it.
pls no kill
I'd thought you'd be rather approving of doing stuff a bit differently, including diff names. I wouldn't say it "makes next to no sense" because it makes complete sense in reference to the song title. It's a 6.53* 6:41 chart too, so I wouldn't say it's necessarily pretentious.-Kamikaze- wrote:
I honestly really dislike the difficulty name, it's about six words too long makes next to no sense, while just being "pretentious". I would appreciate if you could give it a real and simple diffname when next BN checks it.
That doesn't mean that it's a good thing.chistoefur wrote:
It would be the first ranked mania map with a diff name this long/unique, no?
ye no problem pretty sure the diff name fits well imo since it is a 6 min long hard marathon that sounds insanely difficult.-Kamikaze- wrote:
That doesn't mean that it's a good thing.chistoefur wrote:
It would be the first ranked mania map with a diff name this long/unique, no?
Well, I'll just link this. I got burned on my first icon because of a silly diffname, so I'm just warning you about it. In the end it's not my business. Good luck Mat btw
Thanks for checking!! sorry for being late on the reply family came back from holiday.Evening wrote:
I'm kinda checking for bubble now i suppose:
Very important!!:
05:46:224 (346224|0,346224|1,346271|2,346271|3,346318|1,346318|0,346411|1,346411|0,346458|2,346458|3,346505|1,346505|0) - The jumptrill pattern scheme here seems to follow a certain rule of not having jacks like this (on columns 1 and 2) as the trills here repeat, this is quite the difficulty spike since you have had 05:40:130 (340130|3,340130|2,340224|0,340224|1,340271|2,340271|3,340318|0,340318|1,340411|2,340411|3,340458|0,340458|1,340505|2,340505|3,340599|1,340599|0,340693|3,340693|2,340739|0,340739|1,340786|2,340786|3) - this pattern which is highly approximate-able. So basically I'm suggesting to at least ctrl +H 05:46:411 (346411|0,346411|1,346458|2,346458|3,346505|0,346505|1) - this
05:34:411 (334411|2,334411|3,334458|1,334458|0,334505|3,334505|2) - same here actually, honestly think this is quite a difficulty spike because of the bpm ramping
05:16:618 (316618|0,316668|1,316718|3) - think these should be kicks right or at least the ones on 1/2
Less important!! (suggestions):
02:08:990 (128990|1) - Would suggest to make this a gradual speed up in SV instead of a rigid SV change here, just to make it neater
04:32:574 - Following that ^, think you can use a slowjam here as it is similar and you can kind of speed it up to normal speed at 04:46:796 (286796|0) - or 05:01:018 (301018|3) -
I would have liked to have kept the long name but alot of people seem to be against it so i will shorten before qualify.ajeemaniz wrote:
not trying to help, butlong diff name broke the layout, at least in 4:3 screen o-o
shorter diff name will works
HAHAHA #Neverforget "900bpm streams are doable right?"Hydria wrote:
Before this gets ranked, lets remember where this started:
Thanks took alot of reworking soo happy~Adot wrote:
gratz.. mania needs more "X"
Thanks Wh1teh ranked maps when?Wh1teh wrote:
Congrats Mat