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Tomohito Nishiura - Wandering Way

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Topic Starter
Lightgazer

wmfchris wrote:

[Hard]
00:04:805 (3) - right 1 grid?Fixed
00:36:077 (2,3) - make them into a stright lineFixed
00:40:077 (5) - left 1 gridFixed
01:08:805 (1) - right 1 gridFixed

[Normal]
nice for me

Japanese feel instrument, relaxing song :D

star*2~Thx :-O

Kuroneko-sHerald wrote:

Easy
Remove lead-in, it's useless in this diff.

Sorry, I've found only this.Better then nothing :D

Star~

Thanks for modding again :)
Gonzvlo
General
  1. I see some interesting BG / Combo colours here, That's nice.
  2. You'll need to add the following files: "Approachcircle.png" and "Hitcircleoverlay", because you have a custom hitcircle here, so you'll need those file to avoid skin mixing.
  3. Also add the same Lead In time for all the mapset.
  4. Since you're using a custom Scorebarcolour, You'll also need Scorebar-bg, Scorebar-ki, Scorebar-kidang, etc. (All the files related to the score bar) You can add the default ones if you want.
Easy
  1. 01:23:714 (1) - This slider should start here: 01:23:895 - , it sounds better , try it-
  2. 01:34:986 (2) - Horizontal flip and kill that ugly overlap, simple uh?
  3. 01:44:441 (1,2) - Try this
  4. 00:53:532 (X) - A circle is missing here, You used that in the other patterns, so consider adding it.
  5. 01:28:077 (1) - Random New Combo, Remove it please.
Normal
  1. The 3rd and 4th combo colour look almost the same while playing, So why don't you change the order of the colours so it's not confusing anymore.
  2. 00:08:441 (1,2,1,2) - This looks messy, why don't you make the 2nd (2) like this
  3. 00:20:441 (1,2,1,2,1,2,3,4,5,6,7) - This part needs some hitsounds, probably just some whistles.
  4. 01:40:441 (2) - Why don't use whislte here like you did with the other sliders ?
Hard
  1. 00:31:714 (1,2,3,4,5) - Keep spacing consistent between patterns, this whole patterns needs more spacing.
  2. 00:48:805 (1) - Random New Combo, remove it, it's not necesary.
  3. 00:48:805 (1,2,3,4,5,6,7,8) - This combo is too long, Use New Combo on (5).
  4. 01:14:623 (1) - Remove this New Combo.
  5. 01:34:441 (8,1,2,3,4,5) - Keep spacing consistent, (3), (4) and (5) have different spacing than (8), (1) and (2).
  6. 01:34:441 (8,1,2,3,4,5) - Check the spacing used in the first pattern and the one used in the 2nd pattern, It's different while in the time line the pattern it's the same, so please use the same spacing for all the patterns like this.
Well, Nice job for a 2nd beatmap. Have a Star.
Topic Starter
Lightgazer

Gonzvlo wrote:

General
  1. I see some interesting BG / Combo colours here, That's nice.
  2. You'll need to add the following files: "Approachcircle.png" and "Hitcircleoverlay", because you have a custom hitcircle here, so you'll need those file to avoid skin mixing.Those are allready in here O.o
  3. Also add the same Lead In time for all the mapset.Fixed
  4. Since you're using a custom Scorebarcolour, You'll also need Scorebar-bg, Scorebar-ki, Scorebar-kidang, etc. (All the files related to the score bar) You can add the default ones if you want.
Easy
  1. 01:23:714 (1) - This slider should start here: 01:23:895 - , it sounds better , try it-hmmm not really sure about that one
  2. 01:34:986 (2) - Horizontal flip and kill that ugly overlap, simple uh?Fixed
  3. 01:44:441 (1,2) - Try thisFixed
  4. 00:53:532 (X) - A circle is missing here, You used that in the other patterns, so consider adding it.Fixed
  5. 01:28:077 (1) - Random New Combo, Remove it please.Fixed
Normal
  1. The 3rd and 4th combo colour look almost the same while playing, So why don't you change the order of the colours so it's not confusing anymore.Fixed
  2. 00:08:441 (1,2,1,2) - This looks messy, why don't you make the 2nd (2) like thisFixed
  3. 00:20:441 (1,2,1,2,1,2,3,4,5,6,7) - This part needs some hitsounds, probably just some whistles.Fixed
  4. 01:40:441 (2) - Why don't use whislte here like you did with the other sliders ?Forgot it sry :-/
Hard
  1. 00:31:714 (1,2,3,4,5) - Keep spacing consistent between patterns, this whole patterns needs more spacing.Fixed
  2. 00:48:805 (1) - Random New Combo, remove it, it's not necesary.Fixed
  3. 00:48:805 (1,2,3,4,5,6,7,8) - This combo is too long, Use New Combo on (5).Fixed
  4. 01:14:623 (1) - Remove this New Combo.Fixed
  5. 01:34:441 (8,1,2,3,4,5) - Keep spacing consistent, (3), (4) and (5) have different spacing than (8), (1) and (2).Fixed
  6. 01:34:441 (8,1,2,3,4,5) - Check the spacing used in the first pattern and the one used in the 2nd pattern, It's different while in the time line the pattern it's the same, so please use the same spacing for all the patterns like this.Fixed
Well, Nice job for a 2nd beatmap. Have a Star.1st :)
TTTTTTTTTTTT
tags :use lowercase letter is better
del the .osb file

Easy

nice~

suggestions
01:03:714(x) - add a circle with a whistle hitsound
01:09:168(x) - ^
01:14:259(3) - vertical to (2)

Normal

00:14:259(2) - remove whistle(except 00:14:623)
01:44:805(2) - Make symetric

suggestions
01:20:441(x) - add a circle
01:26:259~01:28:077 (1,2,3,1) - move 1 grid down

Hard

01:21:350(1) - del

star
Topic Starter
Lightgazer

H-boy wrote:

tags :use lowercase letter is better
del the .osb file

Easy

nice~

suggestions
01:03:714(x) - add a circle with a whistle hitsoundFixed
01:09:168(x) - ^Fixed
01:14:259(3) - vertical to (2)Fixed

Normal

00:14:259(2) - remove whistle(except 00:14:623)Fixed
01:44:805(2) - Make symetricFixed

suggestions
01:20:441(x) - add a circleFixed
01:26:259~01:28:077 (1,2,3,1) - move 1 grid downFixed

Hard

01:21:350(1) - delFixed

star
Thanks for modding again :)
Colin Hou
[General]:
  1. scorebar-colour.png if you need a custom HP bar, you should put all the elements a HP should have in the folder
  2. hitcircle.png also here, you need a hitcircle-overlay.png and an approachcircle.png
  3. there are only 2 diffs when i got this (easy is gone) :S, a full submit can fix this.
[Easy]:
  1. 01:24:805 (2) - end this at 01:25:714
[Normal]:
  1. 00:10:986 (4,5,6) - no, use 1/3 snap, 1/4 doesn't work here
  2. many things like ^ should be fixed
[Hard]:
  1. the combo colors are quite alike to the BG's color, you'd better change them to something more comfortable to play
  2. disable countdown
well done 1st map :P star~
Keksi
Keksi's Mod:

Grün: Request
Blau: Wäre nett wenn du das änderst.
Rot:Ändern!

[Easy]
01:14:320- (3) weg hört sich nicht gut an


[Normal]
00:41:919- Mach die (2) und (1) so : http://osu.ppy.sh/ss/49446


[Hard]
Alles ok :D


sternchen~
Topic Starter
Lightgazer

Colin Hou wrote:

[General]:
  1. scorebar-colour.png if you need a custom HP bar, you should put all the elements a HP should have in the folder
  2. hitcircle.png also here, you need a hitcircle-overlay.png and an approachcircle.png
  3. there are only 2 diffs when i got this (easy is gone) :S, a full submit can fix this.
[Easy]:
  1. 01:24:805 (2) - end this at 01:25:714
Fixed

[Normal]:
  1. 00:10:986 (4,5,6) - no, use 1/3 snap, 1/4 doesn't work hereFixed
  2. many things like ^ should be fixed
[Hard]:
  1. the combo colors are quite alike to the BG's color, you'd better change them to something more comfortable to playFixed
  2. disable countdownFixed
well done 1st map :P star~

Keksi wrote:

Keksi's Mod:

Grün: Request
Blau: Wäre nett wenn du das änderst.
Rot:Ändern!

[Easy]
01:14:320- (3) weg hört sich nicht gut an naja hört sich auch doof an wenn nichts da is xD


[Normal]
00:41:919- Mach die (2) und (1) so : http://osu.ppy.sh/ss/49446Fixed


[Hard]
Alles ok :D


sternchen~
Xeno_old
[Hitsound Volume]
Lower it by 1 or two ticks. Still too loud IMO

[Custom Hitsounds]
Maybe use the custom hitsound I have attached to take away the annoying slider noises, making it much more appealing to listen too.
Remember to enable custom hitsound override 1

[Hard]
00:26:986 (1) - Could use better spacing. Tiny bit confusing, but nothing to serious. (Try and not to overlap, its ugly)
00:41:532 (1) - 1 Grid down
00:45:895 (3) - 1 Grid Up

Map to end.

[Normal]
Apart from being linear and a few overlaps. It's a good diff.

Map to end.

[Easy]
While it is easy. You break the flow of the song on a dozen occasions. I personally think this can be a nicer diff. Void of hitnotes makes it a bore to play.

01:00:805 (1) - stood out as ugly.

Download: soft-sliderslide.rar
narakucrimson
Gift4Gift :3

Here it goes!

[Easy]

40:805 (2, 3) - Even if the distance snap isn't wrong, I don't like how the dostance on this combo variates. So how about moving these 2 grids left and one down?
50:986 (2) - Add a whistle here, and remove it from 3.
54:259 (3) - Ok now this distance from 2 here wouldn't be a problem for a pro player (like me xDDDDD - just joking), but for a relatively new player, it would be hard to read. Maybe you could stack 3 under 2, or put it at the right distance snap.
1:03:714 (4) - New combo here, and remove it from the next circle.
1:45:532 (2) - A finish might sound too rough for this, but at least I'd like to hear a whistle here.


[Normal]

There are too many combo changes on the beggining xDD
I'd suggest to keep one new combo, and remove another. And repeating the process:

Keep, remove, keep, remove, keep, remove. At least until the map changes it's flow - that is on 09:532

16:441 (2) - The score of this slider CAN'T cover the end of the next slider. You don't know either if there's a repetition or not. Place it in some othre way.
23:714 (1) - Add a whistle.


[Hard]

1:08:805 (2) - Move this one grid right.
1:45:532 (1) - Again, add at least a whistle here?


There isn't too much to say. You have done quiet a good job.
Here's your birthday gift :3 Star!
Topic Starter
Lightgazer

Xeno32 wrote:

[Hitsound Volume]
Lower it by 1 or two ticks. Still too loud IMOFixed

[Custom Hitsounds]
Maybe use the custom hitsound I have attached to take away the annoying slider noises, making it much more appealing to listen too.
Remember to enable custom hitsound override 1Fixed

[Hard]
00:26:986 (1) - Could use better spacing. Tiny bit confusing, but nothing to serious. (Try and not to overlap, its ugly)Fixed
00:41:532 (1) - 1 Grid down Fixed
00:45:895 (3) - 1 Grid UpFixed

Map to end.

[Normal]
Apart from being linear and a few overlaps. It's a good diff.

Map to end.

[Easy]
While it is easy. You break the flow of the song on a dozen occasions. I personally think this can be a nicer diff. Void of hitnotes makes it a bore to play.

01:00:805 (1) - stood out as ugly.Fixed

narakucrimson wrote:

Gift4Gift :3

Here it goes!

[Easy]

40:805 (2, 3) - Even if the distance snap isn't wrong, I don't like how the dostance on this combo variates. So how about moving these 2 grids left and one down?changed but in an other way :)
50:986 (2) - Add a whistle here, and remove it from 3.Fixed
54:259 (3) - Ok now this distance from 2 here wouldn't be a problem for a pro player (like me xDDDDD - just joking), but for a relatively new player, it would be hard to read. Maybe you could stack 3 under 2, or put it at the right distance snap.Fixed
1:03:714 (4) - New combo here, and remove it from the next circle.Fixed
1:45:532 (2) - A finish might sound too rough for this, but at least I'd like to hear a whistle here.Fixed


[Normal]

There are too many combo changes on the beggining xDD
I'd suggest to keep one new combo, and remove another. And repeating the process:

Keep, remove, keep, remove, keep, remove. At least until the map changes it's flow - that is on 09:532 guess its ok that way maybe ill think about it

16:441 (2) - The score of this slider CAN'T cover the end of the next slider. You don't know either if there's a repetition or not. Place it in some othre way.Fixed
23:714 (1) - Add a whistle.Fixed


[Hard]

1:08:805 (2) - Move this one grid right.Fixed
1:45:532 (1) - Again, add at least a whistle here?Fixed


There isn't too much to say. You have done quiet a good job.
Here's your birthday gift :3
Kamure
Ha, this is actually really good...

Heh, sadly i can't mod it so i'll leave a star and a kudosu star!
artpiggo
sorry for late modding.

Normal
00:20:441 symmetry in half of screen is better I think
00:43:350 maybe put clap sound in first note of the slider
00 58 986 repeat decrease 1 and put in purple I think
01 10 623 maybe put it up one grid I don't want it across the previous one
01 45 895 maybe put 2 spinners continuous to end map

Hard
00 04 077(1,2,3) you want this w/o distance snap(d.s.) hmm ? but I think it isn't clear for me
00 08 441 ^ ahh so you really want it w/o d.s rule ok then, I'll enjoy it (but 0.8x and 1.5x d.s. maybe better for me )
slider in 00 38 259(1)& 00 43 714(7)& 01 14 623(6)& 01:24:441(5) I really want it to have whistle sound when I slide it.
01:02:623 I prefer it to be straight
01:41:532(2,3,4) I prefer it to be symmetry as previous set and also in 01 43 714 too.
And maybe spinner ending?
nice sound nice song nice map ! I really don't think that you are beginner one lolz

Good luck! Star then!
Topic Starter
Lightgazer

artpiggo wrote:

sorry for late modding.

Normal
00:20:441 symmetry in half of screen is better I think Fixed and i guess it looks better now ;)
00:43:350 maybe put clap sound in first note of the sliderNot necessary
00 58 986 repeat decrease 1 and put in purple I thinkNot necessary
01 10 623 maybe put it up one grid I don't want it across the previous oneFixed
01 45 895 maybe put 2 spinners continuous to end mapDoesnt fit to the music :-/

Hard
00 04 077(1,2,3) you want this w/o distance snap(d.s.) hmm ? but I think it isn't clear for me Yeah without (at least those parts)
00 08 441 ^ ahh so you really want it w/o d.s rule ok then, I'll enjoy it (but 0.8x and 1.5x d.s. maybe better for me )
slider in 00 38 259(1)& 00 43 714(7)& 01 14 623(6)& 01:24:441(5) I really want it to have whistle sound when I slide it.
01:02:623 I prefer it to be straightgot a sliderslide sound allready and dont like that scratchy sound from the whistle sliderslide
01:41:532(2,3,4) I prefer it to be symmetry as previous set and also in 01 43 714 too.Fixed
And maybe spinner ending? Doesnt fit to the music :-/
nice sound nice song nice map ! I really don't think that you are beginner one lolz

Good luck! Star then!
theowest
READ EVERYTHING!! Please.. :3

[Easy]
SPOILER
I'd really like to see the circle size to be the largest but that's just up to you.
Use the grid level 4 and resnap the beats better and straighter than before.
Placement like this is a lot more awesome:
BEFORE:

AFTER:

See that it looks better? Put the beats randomly with the distance snap and not just straight all the time and you'll be fine! :D
And this goes to all the places and diffs where you have done the same problem!

Change that to a more fun looking thing, okay? :D

[Normal]
SPOILER
I'd like really like the slider velocity set to 1.5. But it's up to you...

Use the grid level 4 and resnap the beats better and straighter than before.
Like before, should use more creativity, make the sliders and beats turn more in a fun pattern!
Move the beats around in fun patterns, fun bended sliders and makes different shapes with the beats. :D

It's very important that you continue the beats from where the slider ended.
Here's a picture explaining that to you:
BEFORE:

AFTER:

You see that the slider ends where the beats then begin? That's how it should be for all sliders on all diffs!
It makes it easier play with mods and people will like the beatmap even more.

[Hard]
SPOILER
Put the overall diff one step to the right and the approach rate one step to the left.
Increase the slider velocity to 2.0 or at least 1.6! That would really make it a hard which it is.

Use the grid level 4 and resnap the beats better and straighter than before, now that you have increased the slider velocity maybe it's a good idea.
Do everything which is good for the beatmap to all diffs like before and now this diff.

Remember to resnap every beat and slider when you have made all these changes!

Overall... Pretty good. Keep up with the great work and you'll surely get it ranked! :D

Star~


PLEASE, Give me kudosus for my helpfulness! :D
Curisu
Hi~ :D
This song is really quiet= =I'm quite weak at quiet song modding..
Sry....Just a star
DiabloX_Darkstone
Good Song Good Rhythym This Map is relaxing Good Star
Luneko
Green = Request
Blue = Would be nice if you change
Red = Change plz


[Easy]
00:20:441 (2) - 1 Grid right :3
01:13:168 (2) - ^

[Normal]
00:53:532 (1) - move it like this http://puu.sh/M3s (looks better)
01:43:350 (1) - 1 Grid up

[Hard]

fine, but i dont like the style of this diff.


Have a Star~
Topic Starter
Lightgazer

KillerRind wrote:

Green = Request
Blue = Would be nice if you change
Red = Change plz


[Easy]
00:20:441 (2) - 1 Grid right :3Fixed
01:13:168 (2) - ^Fixed
[Normal]
00:53:532 (1) - move it like this http://puu.sh/M3sFixed (looks better)
01:43:350 (1) - 1 Grid upFixed

[Hard]

fine, but i dont like the style of this diff.


Have a Star~
nimi
Hey, sorry for being late >__<

Easy
01:24:805 (2) - I think you could change the shape of this slider to something like this http://puu.sh/MyC, as soon as it looks better and doesn't affect the time the slider ends.

Normal
00:06:259 (1) - uh this is nazi but this spacing is a liiittle wrong ><
00:44:804 (2) - I'd shorten a little this slider, making it like this http://puu.sh/MyP
00:54:623 (3) - change this spacing to something like this http://osu.ppy.sh/ss/51489? The one you have now is not bad, but I'd say this one looks better

Hard
01:14:623 (6) - I'd start the new combo here instead of doing it on 01:14:986 (1), buut it's up to you.

That's all. The first diff is a little too boring, but meh, I guess it's what an easy is supposed to be. Star ^_^
JoJo
Hi~Here's my poooooor mod~xDD
With my poooooor English....@_@

[Hard]
00:04:441(2)Spacing?Feel strange...
00:28:441(1-5)I consider that you can make them more neat...
00:37:168(1-5)^
01:28:077(1)The end point is strange...How about next white line?
Maybe mapping under GRID LV3 will be better I guess..><

[Normal]
00:42:259(3-6)Well,I don't like the design here.

[Easy]
00:53:895(x)I suggest to add a note here.
01:22:805(2)Starting this slider from 01:22:623.I mean,keep you slider start from white line,otherwise they will be too hard for beginners.
01:23:895(1)^

That's all....All my suggestion only o(* ̄▽ ̄*)ブ
STAR~~~>w<
Topic Starter
Lightgazer

Wiinter wrote:

Hey, sorry for being late >__<

Easy
01:24:805 (2) - I think you could change the shape of this slider to something like this http://puu.sh/MyC, as soon as it looks better and doesn't affect the time the slider ends.Fixed

Normal
00:06:259 (1) - uh this is nazi but this spacing is a liiittle wrong ><Fixed
00:44:804 (2) - I'd shorten a little this slider, making it like this http://puu.sh/MyPFixed
00:54:623 (3) - change this spacing to something like this http://osu.ppy.sh/ss/51489? The one you have now is not bad, but I'd say this one looks betterFixed

Hard
01:14:623 (6) - I'd start the new combo here instead of doing it on 01:14:986 (1), buut it's up to you.

That's all. The first diff is a little too boring, but meh, I guess it's what an easy is supposed to be. Star ^_^

Joshua Lost wrote:

Hi~Here's my poooooor mod~xDD
With my poooooor English....@_@

[Hard]
00:04:441(2)Spacing?Feel strange...
00:28:441(1-5)I consider that you can make them more neat...
00:37:168(1-5)^
01:28:077(1)The end point is strange...How about next white line?added one there
Maybe mapping under GRID LV3 will be better I guess..><

[Normal]
00:42:259(3-6)Well,I don't like the design here.changed it a bit

[Easy]
00:53:895(x)I suggest to add a note here.Fixed
01:22:805(2)Starting this slider from 01:22:623.I mean,keep you slider start from white line,otherwise they will be too hard for beginners.
01:23:895(1)^uh ill think about a solution to this

That's all....All my suggestion only o(* ̄▽ ̄*)ブ
STAR~~~>w<
Kurosanyan
IRC Mod :3

It's really good for a first map, even if it wasn't the first in fact. And the music is so relaxing <3

Have a star~
vincerio
hi~
here's my suggestion~

open .osu in notepad and fix this...
audio lead-in: 2000 in all diffs pls ;w;
(now = 1996 in Hard, 2007 in Normal, 2006 in easy) OMG!


[Hard]
00:26:986 - useless timing section (nothing is changed)
00:53:16 - ^
01:13:16 - ^
01:14:62 - ^
02:27:53 - ^
00:44:441 - I don't feel that this song really need kiai
00:46:259 - move the end of slider up 2 grid lv 4
00:53:168 - make it more symestry shape
00:55:714 - move the end of slider down 1 grid lv 4
00:54:623 - move its repeat end down 1 grid lv 4
01:00:077(5) - make it have the same shape like (3)

[Normal]
removed kiai
nicely fine to me :3

[Easy]
removed kiai
perfectly fine to me

~star
Topic Starter
Lightgazer

vincerio wrote:

hi~
here's my suggestion~

open .osu in notepad and fix this...
audio lead-in: 2000 in all diffs pls ;w;
(now = 1996 in Hard, 2007 in Normal, 2006 in easy) OMG!Fixed


[Hard]
00:26:986 - useless timing section (nothing is changed)Fixed
00:53:16 - ^
01:13:16 - ^Fixed
01:14:62 - ^Fixed
02:27:53 - ^ Fixed
00:44:441 - I don't feel that this song really need kiai
00:46:259 - move the end of slider up 2 grid lv 4Fixed
00:53:168 - make it more symestry shapeFixed
00:55:714 - move the end of slider down 1 grid lv 4Fixed
00:54:623 - move its repeat end down 1 grid lv 4 Fixed
01:00:077(5) - make it have the same shape like (3)Fixed

[Normal]
removed kiai
nicely fine to me :3

[Easy]
removed kiai
perfectly fine to me

~star
galvenize
[Hard]

Nothing wrong technically.

This map would be more enjoyable if you played with the volume of the hitsounds... Something like:

01:33:895 (5) - Set volume at 2
01:34:441 (8) - Set it back at 5.

Now play that part again. Doesn't it sound better :)? Try finding other spots like this one.

Not much I can say about the rest of the mapset. Pretty good how it is.

Rogue Galaxy, used to play this game back on the ps2. Forgot about that song though lol.

That's about it.
nante
[General]
You need new approachcircle.png(a little bigger than current)
Try 803 offset.
I'd rather start kiai time at 00:26:984 and end it where current one is starting. And if you do that, add 2nd kiai time starting 01:14:984 (T) and ending at 01:19:348 (T)

[Easy]
Circle Size +1
00:08:439 (4) - why suddenly a whistle, previous notes are on the same bg music and they aren't whistled
00:40:075 (1) - whistle at the end ?
00:40:803 (2) - whistle?
00:41:166 (3) - remove whistle?
01:34:984 (2) - remove whistle from beggining
01:44:439 (1) - whistle? To be consistant with 01:40:075 (1)

[Normal]
Approach Rate, Overall Difficulty -1.
01:07:712 (4) - maybe a new combo?

[Hard]

Audioleadin is different from other diffs(1996, since all other have 2000)
00:48:439 (1) - remove new combo
00:48:803 (2) - new combo
01:26:984 (4) - new combo

star
Topic Starter
Lightgazer

galvenize wrote:

[Hard]

Nothing wrong technically.

This map would be more enjoyable if you played with the volume of the hitsounds... Something like:

01:33:895 (5) - Set volume at 2
01:34:441 (8) - Set it back at 5.check the result u brought me on an idea :D

Now play that part again. Doesn't it sound better :)? Try finding other spots like this one.

Not much I can say about the rest of the mapset. Pretty good how it is.

Rogue Galaxy, used to play this game back on the ps2. Forgot about that song though lol.
I guess it appears when u see Simons family search for him ;)
That's about it.

nante wrote:

[General]
You need new approachcircle.png(a little bigger than current)
Try 803 offset.Fixed
I'd rather start kiai time at 00:26:984 and end it where current one is starting. And if you do that, add 2nd kiai time starting 01:14:984 (T) and ending at 01:19:348 (T)i like it how it is right now :(

[Easy]
Circle Size +1Fixed
00:08:439 (4) - why suddenly a whistle, previous notes are on the same bg music and they aren't whistledFixed
00:40:075 (1) - whistle at the end ?Fixed
00:40:803 (2) - whistle?Fixed
00:41:166 (3) - remove whistle?Fixed
01:34:984 (2) - remove whistle from begginingFixed
01:44:439 (1) - whistle? To be consistant with 01:40:075 (1)Fixed

[Normal]
Approach Rate, Overall Difficulty -1.its ok how it is now
01:07:712 (4) - maybe a new combo?new combo at 5

[Hard]

Audioleadin is different from other diffs(1996, since all other have 2000)oh though i fixed all
00:48:439 (1) - remove new comboFixed
00:48:803 (2) - new combo[/color]
01:26:984 (4) - new comboFixed

star
Aleks719
Nice music, relaxing... Beauty bg's...
~Star~, at first (:
At second, my mod :

Hard
Music is soft... Very nice patterns, but there is little wishes ^^
00:32:802 (1,2,3,4,5) - Make a triangle of notes. (4) put in place of (1), (5) put in place of (2)
It will be hardly then now, but seems pretty, imo
00:35:712 (1,2,3,4) - slightly to align
00:48:075 (4,5) - remove whistles
01:28:075 (1) - remove whistle, make end of spinner 1/3 early
01:36:803 (1) - remove whistle

Normal
01:11:348 (2) - remove whistle from the start and 1st reverse
01:12:439 (3) - remove whistle
01:13:530 (5) - remove whistle from the start 1st and 3rd reverse, add whistle to the 2nd reverse
01:26:621 (2) - remove whistle from the end
01:32:439 (1) - remove whistle from the start and 1st reverse
01:33:893 (3,4) - remove whistles
01:35:712 (6) - remove whistle from the end

Easy
00:18:257 (4) - make it 1/3 later, imo, it will be sounds better
00:36:075 (2) - remove whistle from the end
00:37:893 (1) - ^
01:40:075 (1) - remove whistle from the end and reverse
01:41:166 (2) - add whistle
01:44:439 (1) - remove whistle from the end and reverse
Topic Starter
Lightgazer

Aleks719 wrote:

Nice music, relaxing... Beauty bg's...
~Star~, at first (:
At second, my mod :

Hard
Music is soft... Very nice patterns, but there is little wishes ^^
00:32:802 (1,2,3,4,5) - Make a triangle of notes. (4) put in place of (1), (5) put in place of (2)
It will be hardly then now, but seems pretty, imoFixed
00:35:712 (1,2,3,4) - slightly to alignok should be fixed
00:48:075 (4,5) - remove whistlesFixed
01:28:075 (1) - remove whistle, make end of spinner 1/3 earlyDont get where excaly he should be :|
01:36:803 (1) - remove whistleFixed

Normal
01:11:348 (2) - remove whistle from the start and 1st reverseFixed
01:12:439 (3) - remove whistleFixed
01:13:530 (5) - remove whistle from the start 1st and 3rd reverse, add whistle to the 2nd reverseFixed
01:26:621 (2) - remove whistle from the endFixed
01:32:439 (1) - remove whistle from the start and 1st reverseFixed
01:33:893 (3,4) - remove whistlesRemoved from 3 but 4 sounds good to me
01:35:712 (6) - remove whistle from the endFixed

Easy
00:18:257 (4) - make it 1/3 later, imo, it will be sounds betterDont get where excaly he should be :|
00:36:075 (2) - remove whistle from the endFixed
00:37:893 (1) - ^Fixed
01:40:075 (1) - remove whistle from the end and reverseFixed
01:41:166 (2) - add whistleFixed
01:44:439 (1) - remove whistle from the end and reverseFixed
K3nsh1n_H1mur4
[Easy]

HP -1
AR -1

[Normal]

AR -1
OD -1

[Hard]

A Hard+ at least if you ask me.

--------------------------------------

Only one thing bother me. The small sliders like this in [Hard] 00:10:984 (4), with 3 whistles, sounds off to me. And you use a lot of them, in Normal and Hard. At least, turn off the whistle.

A calm song. A good one.
-kevincela-
Here's my mod :D

[Easy]
00:11:712:Do something like this (http://osu.ppy.sh/ss/52732)?
00:40:075(1):Do something like this (http://osu.ppy.sh/ss/52733)?
01:14:257(3):Put it under the slider

[Normal]
00:05:524(2):Do something like this (http://osu.ppy.sh/ss/52735)?
00:42:257(3):Do something like this (http://osu.ppy.sh/ss/52736)?
00:43:712(5):Put it under the slider
00:43:893(6):^
01:36:075(7):^
01:36:257(8):^

[Hard]
00:09:894(2):00:42:257(3):Do something like this (http://osu.ppy.sh/ss/52737)?

I don't have other to say.Good map,star~ :D
Luvdic
Hmm...

No real complaints from my part here. Just one few tiny suggestion that could be ignored.

- I recommend to reduce volume at least -1, and the very least in Normal and Hard. Why? Because you're overusing a particular hitsound, the overuse will start to make some ears bleed after some time, reducing volume will reduce this effect.
- Try to pay more atention and details for your patterns. This is what in most cases makes a map looks great. This is going to be for your future maps though.

Absolutely don't kudosu this. Okay?
blax_old
nice, dude
xD
Topic Starter
Lightgazer

-kevincela- wrote:

Here's my mod :D

[Easy]
00:11:712:Do something like this (http://osu.ppy.sh/ss/52732)?Fixed
00:40:075(1):Do something like this (http://osu.ppy.sh/ss/52733)?
01:14:257(3):Put it under the sliderFixed

[Normal]
00:05:524(2):Do something like this (http://osu.ppy.sh/ss/52735)?Fixed
00:42:257(3):Do something like this (http://osu.ppy.sh/ss/52736)?
00:43:712(5):Put it under the slider
00:43:893(6):^
01:36:075(7):^
01:36:257(8):^

[Hard]
00:09:894(2):00:42:257(3):Do something like this (http://osu.ppy.sh/ss/52737)?Fixed

I don't have other to say.Good map,star~ :D
HakuNoKaemi
[Normal]
-2 OD
-1 HP
-1 AR

[Hard]
00:21:893 (2,3,4,5) - can you fli horizontally, flip vertically and reverse selection(all from "Edit" menu) ? in that mode it better fit the part

not much to mod... you can just have it bubbled by someone
Garven
I think I stole this from #modreqs, but you also requested me to mod it as well, hehe:

[General]
Do you think you can reduce the filesize on BG_Easy.jpg? It's fairly large for an image.
Parts of the text for your scorebar are sticking into your hpbar image.
I really don't think this type of song warrants kiai use, tbh.
Can you get someone to doublecheck the timing? It feels a little early, and I'm not good at timing. ><

[Easy]
00:29:166 (3) - Eeh, don't like the curve on this. Applies to other iterations
00:33:530 (1,2) - This doesn't flow very well, and the curve is pretty sharp. Maybe do a more shallow curve with the one slider leading to where the 2 is right now?
00:53:166 (1,2,3,4) - I really don't recommend using stacks in easy difficulties - especially when sliders are involved.
00:57:530 (1) - This part felt kind of empty of hit sounds compared to what you used around it
01:13:166 (2,3) - Stacking again
01:24:803 (2) - Hrm, maybe like this?
01:26:984 (1) - Use two points on this slider to make it smoother

[Normal]
Hrm, the way you use repeating sliders gets a little confusing. Some are four hits, some are three, some are two, occasionally five... It can be pretty confusing to Normal level players going through this. If you can find a way to simplify some of the rhythms or make things more consistent with that type of slider's usage, the map would play a lot better to me.
Along that line, some of the slider chains get a little tough also for a Normal difficulty.
More sliders I don't like the looks of, if you can maybe go for more smooth curves and such.
Otherwise this is okay.

[Hard]
Looks fine. There are small things I could nazi, but I don't feel like it. :P

Check out RJ's guide to delicious sliders to help out with sprucing up the looks of your sliders.

Work on toning down Normal a bit and it will greatly improve the set as a whole, imo.
ZLOdeuka-
not surprised there is nothing to check ~
Topic Starter
Lightgazer

HakuNoKaemi wrote:

[Normal]
-2 OD
-1 HP
-1 AR

[Hard]
00:21:893 (2,3,4,5) - can you fli horizontally, flip vertically and reverse selection(all from "Edit" menu) ? in that mode it better fit the part
Fixed
not much to mod... you can just have it bubbled by someone

Garven wrote:

I think I stole this from #modreqs, but you also requested me to mod it as well, hehe:

[General]
Do you think you can reduce the filesize on BG_Easy.jpg? It's fairly large for an image.
Parts of the text for your scorebar are sticking into your hpbar image.
I really don't think this type of song warrants kiai use, tbh.
Can you get someone to doublecheck the timing? It feels a little early, and I'm not good at timing. ><

[Easy]
00:29:166 (3) - Eeh, don't like the curve on this. Applies to other iterationsFixed
00:33:530 (1,2) - This doesn't flow very well, and the curve is pretty sharp. Maybe do a more shallow curve with the one slider leading to where the 2 is right now?Fixed
00:53:166 (1,2,3,4) - I really don't recommend using stacks in easy difficulties - especially when sliders are involved.Fixed
00:57:530 (1) - This part felt kind of empty of hit sounds compared to what you used around it.Fixed
01:13:166 (2,3) - Stacking againFixed
01:24:803 (2) - Hrm, maybe like this? Fixed
01:26:984 (1) - Use two points on this slider to make it smootherFixed

[Normal]
Hrm, the way you use repeating sliders gets a little confusing. Some are four hits, some are three, some are two, occasionally five... It can be pretty confusing to Normal level players going through this. If you can find a way to simplify some of the rhythms or make things more consistent with that type of slider's usage, the map would play a lot better to me.
Along that line, some of the slider chains get a little tough also for a Normal difficulty.
More sliders I don't like the looks of, if you can maybe go for more smooth curves and such.
Otherwise this is okay.

[Hard]
Looks fine. There are small things I could nazi, but I don't feel like it. :P

Check out RJ's guide to delicious sliders to help out with sprucing up the looks of your sliders.

Work on toning down Normal a bit and it will greatly improve the set as a whole, imo.
Vergence
Easy
Fine~ Hp Drain -1

Normal
01:45:530 (3) - One grid left
Fine~
_______________________________
Star~
No kudosu for this because not many errors I could find
Rukario
So okay ich mach einfach mal meinen ersten mod in Deutsch lol.

Easy:
00:18:257 (4) - Hier füg mal eine whistle hinzu.
Generel würd ich ein bisschen mehr Hitsound mäßig sehn. Nur whistles durch den ganzen Song ist ein bisschen langweilig^^


Da sist eigentlich alles was ich sagen kann. Ziemlich solide und coole Map.
Schau dir die Hitsounds noch ein wenig and und dann ruf mich nochmal für eine bubble.^^
Hushu_old
Everything is fine! Starred!
yongtw123
Overall:
The default soft-hitclap doesn't really well fit the music.
I would've used something softer but it's ok.

[Easy] & [Normal]
No error I can pick on. Solid.

[Hard]
00:57:893 (2) - not so pretty

=======

Already a good mapset. ^^

Feel free to NOT give kudosu for this limited mod lol
Lesjuh
Offset 790 and you're good to go ;D
Topic Starter
Lightgazer

DragonSparta wrote:

Easy
Fine~ Hp Drain -1

Normal
01:45:530 (3) - One grid left Fixed
Fine~
_______________________________
Star~
No kudosu for this because not many errors I could find

Rukarioman wrote:

So okay ich mach einfach mal meinen ersten mod in Deutsch lol.

Easy:
00:18:257 (4) - Hier füg mal eine whistle hinzu.Gefixed
Generel würd ich ein bisschen mehr Hitsound mäßig sehn. Nur whistles durch den ganzen Song ist ein bisschen langweilig^^Überall was hinzugefügt :-D

Da sist eigentlich alles was ich sagen kann. Ziemlich solide und coole Map.
Schau dir die Hitsounds noch ein wenig and und dann ruf mich nochmal für eine bubble.^^

Hushu wrote:

Everything is fine! Starred!thx for 2 stars :-O

yongtw123 wrote:

Overall:
The default soft-hitclap doesn't really well fit the music.
I would've used something softer but it's ok.

[Easy] & [Normal]
No error I can pick on. Solid.

[Hard]
00:57:893 (2) - not so prettyFixed

=======

Already a good mapset. ^^

Feel free to NOT give kudosu for this limited mod lol

Lesjuh wrote:

Offset 790 and you're good to go ;DFixed and a big thx :-D
Thanks for all guys :)
senaya
Don't know why even want more mods, you've had enough I think :)

[Normal]
00:43:699 (5,6) - remove claps, add whistles and make them louder?

Also, some nazi stuff in Hard (e.g. move this 1gr left/down etc). If interested, I can pm you them.
Don't want to waste space here since it's not important.
Rukario
Bubbled~
Card N'FoRcE
Nice.

And grats for your first ranked map :)
Keksi
Yo Gratz nächster Deutsch / Österreich mapper :)
JoJo
WOW~0.0
Congraz~~>w<
You beat me~ 8-)
Topic Starter
Lightgazer
Thx Guys :D
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