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Kiria (CV:Nanjou Yoshino) - Reincarnation [CatchTheBeat]

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Kagari

Tyrell wrote:

Kagari wrote:

[Rain]
  1. 01:20:873 (3,1) - it would be great if you make the timeline as similar as this part (01:18:236 (4,1,2,3) - ) since the sound is quite similar imo. are you talking about the hitsound? If so, i hitsounded to cover the drumming and the drumming is slightly different on that part so i did it kinda differently
Not hitsound but the note placement
Moeruattack
#M4M Reqs from msg :3
(This just based on my playthrough through, even though I did mod last years ago maybe?)

Lotus's Overdose

HP Drain is really low, HP 6.5 seems better.

00:03:895 (1) - I honestly think a calm part section doesn`t fit with this kind of distance as it really sudden, if it really wanted to make H-Dash, consider lessen a bit distance.
00:32:247 (8) - Move a bit left to x:360, seems like it still the same but less sharp dashing.
00:39:665 (5) - Weird... it looks better if you add H-Dash on (4), while retaining the H-Dash on (5).
00:53:181 (3) - Plays a bit anti-climax, i wonder if you could make the slider looks like this?
http://puu.sh/s5lFZ/49dd8c81ff.jpg
01:02:082 (3) - You could make this slider a H-Dash catchable, like make (3) H-dash required in-between (2) and (3), while lessen a bit distance between (3) and (4).
01:24:005 (2,3) - I wonder if you could make like (2) move to x:320 and (3) to x:192, so it looks a bit smooth.
01:24:994 (1) - This long slider really could use some better movements like Rain does, but that just my opinion :p

Other seems fine :)

Rain


It seems fine already, but only some I could find :3

00:32:247 (3) - Move to x:416, seems unnecessary adding more distance here.
00:53:346 (4) - Prefer move this one to x:392 to make clean movement h-dash.

Platter


Pretty sharp pattern Platter, but I guess that just my opinion.

01:24:994 (1) - Really love to see this was H-Dashed.

Nice platter btw :)

Salad


00:21:862 (1) - (BPM < 240 - 1 bar), means it really need a space for this spinner. Remove the previous slider and turn it to 1 notes only in 00:21:533.
01:14:610 (1) - ^
00:31:093 (1) - This extra notes doesn`t seems necessary, since other difficulty isn`t add this note. Example : Platter
01:13:126 (3) - Sounds weird compared to platter. As it fits slider 1/1 instead of 1/2.
00:53:511 (1) - Looks ugly if played for a numerous times, try move a bit left to x:200 or lesser.

Other was fine, I`m not really sure with distance anyway, but still it already fix the Diff spread issues :)

Done :3
Kimitakari
Here comes the shitmodding. From my Forum PM

Lotus's Overdose
  1. HP Drain is really low, HP 6 or 7 it would be alright
  2. 00:44:445 (4) - x:260 y:144
  3. 00:46:917 (2) - x:264 y:160

    Overrall its really good for me, 00:53:511 - 01:14:610 could've been with 1/4 HD slider jumps but i'll pass out.

Good luck
Topic Starter
Tyrell

murutattack wrote:

#M4M Reqs from msg :3
(This just based on my playthrough through, even though I did mod last years ago maybe?)



Rain


It seems fine already, but only some I could find :3

00:32:247 (3) - Move to x:416, seems unnecessary adding more distance here. i wanted to add emphasis to the next downbeat, but i reduced this to just a dash instead of a hyper
00:53:346 (4) - Prefer move this one to x:392 to make clean movement h-dash. okay, changed

Platter


Pretty sharp pattern Platter, but I guess that just my opinion.

01:24:994 (1) - Really love to see this was H-Dashed. although i think that would be a strong finish i wanted the crazy slider for the end and having a hyper into a slider like that is a bit much for a platter so i just used a dash

Nice platter btw :) Thank you :D

Salad


00:21:862 (1) - (BPM < 240 - 1 bar), means it really need a space for this spinner. Remove the previous slider and turn it to 1 notes only in 00:21:533. fixed
01:14:610 (1) - ^ fixed
00:31:093 (1) - This extra notes doesn`t seems necessary, since other difficulty isn`t add this note. Example : Platter i see what you mean, removed the note
01:13:126 (3) - Sounds weird compared to platter. As it fits slider 1/1 instead of 1/2. i see how 1/1 could work here but i think it's better to use 1/2 since the vocal isnt long enough to need to be covered by the 1/1
00:53:511 (1) - Looks ugly if played for a numerous times, try move a bit left to x:200 or lesser. reduced the spacing here

Other was fine, I`m not really sure with distance anyway, but still it already fix the Diff spread issues :) spacing may need to get reduced quite a bit on some parts but it will be a major nerf to this diff XD

Done :3
Thank you so much for the mod :D
Topic Starter
Tyrell

Kagari wrote:

Tyrell wrote:

[Rain]
  1. 01:20:873 (3,1) - it would be great if you make the timeline as similar as this part (01:18:236 (4,1,2,3) - ) since the sound is quite similar imo. are you talking about the hitsound? If so, i hitsounded to cover the drumming and the drumming is slightly different on that part so i did it kinda differently
Not hitsound but the note placement
Ahh well i used a slightly different timeline for variation so it isn't too similar and it plays fine so i think it will be okay. :3
Withered Lotus

Kagari wrote:

[Lotus's Overdose]
  1. 00:10:159 (2) - why not change this slider to two circle notes (00:10:159 (2) - and 00:10:324 (3) - ) instead? i suggest (2) at x:136 and (3) at x:384 I don't see why considering the note in the song is the same long held note as on the first slider, just seems weird at a rhythm standpoint. No change.
  2. 00:35:873 (5,1) - how about adding a hyperdash between the two notes? I guess it works, done.
  3. 00:51:368 (2,3) - hmm, try ctrl+h this 00:51:368 (2) - and then put 00:51:698 (3) - on the left side of (2) (for example x:68) to create a build up before the kiai chorus. if you agree on this you can optionally move 00:51:862 (4) - to the left a bit to reduce the distance without destroying the hyperdash or you can just make it less horizontal to create less antiflow Changed this section around a little.
  4. 00:52:522 (1,2,3) - adding hyperdashes between those 3 sliders (00:52:522 (1,2) - and 00:52:851 (2,3) - ) would be great before the kiai start. also another good build up before the kiai :3 I prefer just keeping the normal jumps, would be strange making it the only set of H-dash snaps.
  5. 00:54:335 (4,5,6) - i would like to see these three sliders having hyperdashes between them if possible. try to readjust their positions to trigger the hyperdashes Added some H-dashes.
  6. 01:05:214 (3,4) - move them to the right (x:484) to trigger the hyperdashes? I don't see how a H-dash here is justified. I think you meant 01:05:049 (2,3) - ? either way, added a H-dash here.
  7. 01:06:698 (3) - another slider to trigger the hyperdash? xD (move this to the left around x:40) Just comes out as kinda awkward, no change.
nothing much to say, except the longer kiai part where it should be more intense than before considering that this is an overdose

Nelly wrote:

Lotus's Overdose

HP Drain is really low, HP 6 or 7 it would be alright I suppose.
00:44:445 (4) - x:260 y:144 A single grid space....? I mean I guess I'll do it but I don't understand.
00:46:917 (2) - x:264 y:160 It doesn't really make much of a difference... but okay.

Overrall its really good for me, 00:53:511 - 01:14:610 could've been with 1/4 HD slider jumps but i'll pass out.

murutattack wrote:

Lotus's Overdose

HP Drain is really low, HP 6.5 seems better.

00:03:895 (1) - I honestly think a calm part section doesn`t fit with this kind of distance as it really sudden, if it really wanted to make H-Dash, consider lessen a bit distance. There are about 5 or 6 jumps in this early section with similar jump distances, and I think they're fine even if the song is calm. No change.
00:32:247 (8) - Move a bit left to x:360, seems like it still the same but less sharp dashing. Hmm, no I feel such a small distance comes across as awkward to read compared to a bit more distance. No change.
00:39:665 (5) - Weird... it looks better if you add H-Dash on (4), while retaining the H-Dash on (5). Done.
00:53:181 (3) - Plays a bit anti-climax, i wonder if you could make the slider looks like this? Changed.
http://puu.sh/s5lFZ/49dd8c81ff.jpg
01:02:082 (3) - You could make this slider a H-Dash catchable, like make (3) H-dash required in-between (2) and (3), while lessen a bit distance between (3) and (4). Done.
01:24:005 (2,3) - I wonder if you could make like (2) move to x:320 and (3) to x:192, so it looks a bit smooth. Done.
01:24:994 (1) - This long slider really could use some better movements like Rain does, but that just my opinion :p Played around with it for a bit.
Thanks for mods.

osu file format v14

[General]
AudioFilename: Reincarnation [Kiria Kurono] - Illusory Revelations #FE MAXI.mp3
AudioLeadIn: 0
PreviewTime: 52522
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria (CV:Nanjou Yoshino)
ArtistUnicode:Kiria (CV:南條愛乃)
Creator:Tyrell
Version:Lotus' Overdose
Source:幻影異聞録♯FE
Tags:Tokyo Mirage Sessions #FE Withered Lotus Japanese Rock
BeatmapID:864935
BeatmapSetID:397689

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"SMT_x_FE_Teaser_Direct.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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336,156,50214,1,0,0:0:0:0:
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220,228,52851,2,0,B|324:204|324:364|204:316,1,188.999994232178
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364,148,84500,2,0,L|388:68,1,70
160,68,84829,1,0,0:0:0:0:
416,72,84994,6,0,B|404:260|-96:356|272:56,1,560
Deif
I'm quite late, but the mod finally arrived!

[General]
  1. The mp3 volume is rather low compared to the average used in other beatmaps in osu!. Mind finding a new one or increasing a few dB on this one?
  2. Combo Colors: There are currently none in Platter, Rain and Overdose. Consider adding some on those diffs. On the other hand try not to use a pure white (255,255,255) for the Salad due to its high brightness in the kiais.
  3. Slider Velocity: Consider creating a balanced spread also based on this factor. The current spread you have (1,20-1,60-1,60-1,40) won't help you creating the most typical patterns of each difficulty which are speed-dependant. Try making this value gradually increase in your future mapsets!
[Lotus' Overdose]
  1. The mapping style you used and the fact that it's the highest diff of the set would let me suggest you to raise the AR/OD to 9.2 at least. You can also have HP7 instead since the difficulty isn't filled up with many streamy patterns or sections that would be an instafail if you miss them.
  2. Apart of that, I highly disagree on the constant usage of 3/4 sliders like 00:13:291 (3,4) - , 00:15:928 (1) - , 00:17:742 (4,1,2) - and so on, just for the sake of creating a similar effect for prolonged vocals like in standard mapping. That could work in standard mode since sliderends aren't that crucial to get, but you'd need to get those in CtB to keep the combo. In most of the cases and if I'm not wrong, those sliderends would be placed in no beat at all which would fall into overmapping.
  3. 00:11:313 - 00:53:511 - Check out these timing sections. There's not even a single N:C99 hitsound in the mapset folder. Take a look at the green lines of your difficulty and remove the ones that don't make any change on the hitsounds like 00:32:412 - .
  4. 00:21:862 (4) - This note would need to have the N-soundset instead of the S one, or at least have a Finish hitsound on it.
  5. 00:31:917 (4,5,6,7,8) - I also have my doubts if that section should have 1/4 notes just for the sake of having some. I'd rather map 1/2 beats instead since there aren't clearly hearable beats on those blue ticks.
  6. 00:32:742 (2,3,4) - Try to avoid including double hdashes in such a calm section. Moreover, consider switching the positions in the timeline of (2,3). To fit better the vocals the note should be placed at 00:32:742 - and the slider should start at 00:32:906 - instead.
  7. 00:35:379 (4) - For the same reason as before, splitting that slider into note+slider would also fit better with the vocals and help you creating more interesting structures.
  8. 00:37:439 (3) - This note isn't necessary at all, again no hearable beat. On the other hand you can hear a weak one on 00:37:604 (5) - so that'd be passable.
  9. 00:38:511 (3) - You're missing an important beat at 00:38:676 - that should definitely be mapped. Consider making a note+slider from this long slider.
  10. 00:41:643 - The sudden sound sample change you made is way too abrupt and unexpected. Consider changing it to N-hitsounds or raise the volume of the S-hitsounds more to reduce the contrast between this section and the previous one.
  11. 00:43:785 (1) - Please change it into a simple note. Same reason as previous overmapped spots.
  12. 00:46:505 (3) - Same with this slider. Just a note at 00:46:588 - would be enough.
[Rain]
  1. 00:11:313 - Hitsounds are quite loud in this kiai (maybe due to the low volume mp3?). Anyway, I'd recommend you to decrease the volume to 35% or so.
  2. 00:26:643 (3,4,5,6) - Just having normal spaced notes on this part is kinda boring for this difficulty. Why not including some direction changes? eg (4) could go to x:344 and (5) to x:168 to keep the hdash with the next note.
  3. 00:31:753 (2,3,1) - There'd be a possible missing hdash between (3,1) that'd fit as an intro to the calm section.
  4. 00:34:390 (5) - Move this note more to the left to reduce the distance. In fact, it'd been a better option to have (4) as a 1/2 slider to match better with the voice since (5) goes with a rather weak sound.
  5. 00:37:027 (5) - Something similar with this note. This whole section is quite repetitive and rather uninteresting, so tweaking some patterns could help spicing this part a bit more.
  6. 00:39:829 (6,7,8) - As mentioned before, we can make something more interesting than a rather succession of normal spaced notes. Try the following positions for (7) in x:224 and (8) in x:356 to introduce some direction changes.
  7. 00:40:324 (1,2) - Another direction change would also make this transition more interesting. Try moving the end of (1) to x:188 and (2) to x:56, important is that (2) ends at the left side of the slider.
  8. 00:54:665 (5) - To match better the vocals try moving this note at the left side of (4) instead to create an extra hdash.
[Platter]
  1. You have tons of prescindable green lines in this difficulty, which either affect no object at all or don't change the parameters on your hitsounds. Try getting those removed.
  2. 00:37:357 (3) - Surprisingly there's almost no action in the 1st kiai and then you introduce such hdash in a calm part. That slider should be facing to the left side to create a normal dash with the next slider.
  3. 01:24:500 (3,1) - Pretty much optional, but it'd be nice to see a hdash to the last slider matching that snare sound.
[Salad]
  1. Same as in Salad, most of the green lines you added aren't even necessary and shall be removed.
  2. 00:59:774 (3) - You've been following the vocals in most of the sections and this slider is kinda out of place. You should rather get rid of it and add a note at 00:59:939 - instead, since that'd be more intuitive to follow.
  3. 01:03:071 (1,2,3,4,5,6) - Those notes are also not quite fitting with the rest of the song. Moreover you're using the same rhythm (1/2 notes) in all difficulties and to vary a bit (2) and (4) can be removed.
  4. 01:13:126 (3) - For the same reason as before, this could've been just a simple note instead of a slider.
[]
That'd be all from me. Good luck!
Topic Starter
Tyrell

Deif wrote:

I'm quite late, but the mod finally arrived!

[General]
  1. The mp3 volume is rather low compared to the average used in other beatmaps in osu!. Mind finding a new one or increasing a few dB on this one? I amplified the volume a bit, sounded fine to me anyways.
  2. Combo Colors: There are currently none in Platter, Rain and Overdose. Consider adding some on those diffs. On the other hand try not to use a pure white (255,255,255) for the Salad due to its high brightness in the kiais. I will add combo colors but im not sure on what to use
  3. Slider Velocity: Consider creating a balanced spread also based on this factor. The current spread you have (1,20-1,60-1,60-1,40) won't help you creating the most typical patterns of each difficulty which are speed-dependant. Try making this value gradually increase in your future mapsets! I dont think this is necessary since SV=difficulty. I usually stick to 1.2, 1.4, and 1.6 but i felt 1.6 worked better on the platter. Only reason 1.4 is used on a higher diff is because it's a GD and he is free to use higher or Lower SV if he wantss. He made the SV rise higher than 1.6 on kiais so in a way, only the eaasier parts of his diff are 1.4 SV

[Rain]
  1. 00:11:313 - Hitsounds are quite loud in this kiai (maybe due to the low volume mp3?). Anyway, I'd recommend you to decrease the volume to 35% or so. I increased the volume of the mp3 so hopefully it fixes it, if not i will decrease all the volume across the whole map on all diffs. sounds fine to me but i like my hitsounds so loud so that'sno help >.<
  2. 00:26:643 (3,4,5,6) - Just having normal spaced notes on this part is kinda boring for this difficulty. Why not including some direction changes? eg (4) could go to x:344 and (5) to x:168 to keep the hdash with the next note. I usually love boring stuff since that's my style ;) but your pattern works and is more interesting but a biit more challenging, so i changed it
  3. 00:31:753 (2,3,1) - There'd be a possible missing hdash between (3,1) that'd fit as an intro to the calm section. I made it a double dash to bea bit more lenient since others didnt like the double HDash to the new section so i thought a double dash worked fine
  4. 00:34:390 (5) - Move this note more to the left to reduce the distance. In fact, it'd been a better option to have (4) as a 1/2 slider to match better with the voice since (5) goes with a rather weak sound. i moved the note closer to the previous note instead since a slider there feels weird
  5. 00:37:027 (5) - Something similar with this note. This whole section is quite repetitive and rather uninteresting, so tweaking some patterns could help spicing this part a bit more. reworked this pattern and spiced it up a bit although i think it feels a bit better
  6. 00:39:829 (6,7,8) - As mentioned before, we can make something more interesting than a rather succession of normal spaced notes. Try the following positions for (7) in x:224 and (8) in x:356 to introduce some direction changes. changed to make it more interesting
  7. 00:40:324 (1,2) - Another direction change would also make this transition more interesting. Try moving the end of (1) to x:188 and (2) to x:56, important is that (2) ends at the left side of the slider. this creates for a interesting pattern, changed
  8. 00:54:665 (5) - To match better the vocals try moving this note at the left side of (4) instead to create an extra hdash.
[Platter]
  1. You have tons of prescindable green lines in this difficulty, which either affect no object at all or don't change the parameters on your hitsounds. Try getting those removed. yeah, sorry! Removed them ;w;
  2. 00:37:357 (3) - Surprisingly there's almost no action in the 1st kiai and then you introduce such hdash in a calm part. That slider should be facing to the left side to create a normal dash with the next slider. good, changed it
  3. 01:24:500 (3,1) - Pretty much optional, but it'd be nice to see a hdash to the last slider matching that snare sound. I have it hyper to last note in the Rain, i wanted to be a bit more lenient in the patter so no hyper although it would fit
[Salad]
  1. Same as in Salad, most of the green lines you added aren't even necessary and shall be removed. deleted
  2. 00:59:774 (3) - You've been following the vocals in most of the sections and this slider is kinda out of place. You should rather get rid of it and add a note at 00:59:939 - instead, since that'd be more intuitive to follow. I feel like getting rid of the slider here makes the consistency of notes awkward and feel more out of place. This slider may not fit perfectly but it covers sounds and fits well consistency wise with previous patterns and rhythms
  3. 01:03:071 (1,2,3,4,5,6) - Those notes are also not quite fitting with the rest of the song. Moreover you're using the same rhythm (1/2 notes) in all difficulties and to vary a bit (2) and (4) can be removed. removed the notes you pointed out and changed the pattern a bit
  4. 01:13:126 (3) - For the same reason as before, this could've been just a simple note instead of a slider. i find that vocal part very important to the rhythm of the song and ignoring them would feel too weird despite this being a salad. the head and tail cover vocal so i think it fits well
[]
That'd be all from me. Good luck!
Thank you so much for the mod. :D Ranked when? ;w;
Withered Lotus

Deif wrote:

[Lotus' Overdose]
  1. The mapping style you used and the fact that it's the highest diff of the set would let me suggest you to raise the AR/OD to 9.2 at least. You can also have HP7 instead since the difficulty isn't filled up with many streamy patterns or sections that would be an instafail if you miss them. I suppose.
  2. Apart of that, I highly disagree on the constant usage of 3/4 sliders like 00:13:291 (3,4) - , 00:15:928 (1) - , 00:17:742 (4,1,2) - and so on, just for the sake of creating a similar effect for prolonged vocals like in standard mapping. That could work in standard mode since sliderends aren't that crucial to get, but you'd need to get those in CtB to keep the combo. In most of the cases and if I'm not wrong, those sliderends would be placed in no beat at all which would fall into overmapping. Technically yes it's overmapping, but it's universally accepted overmapping to emphasise a certain strong element in the song which is why this kind of mapping is used all the time so I don't really see this as being issue.
  3. 00:11:313 - 00:53:511 - Check out these timing sections. There's not even a single N:C99 hitsound in the mapset folder. Take a look at the green lines of your difficulty and remove the ones that don't make any change on the hitsounds like 00:32:412 - . Done.
  4. 00:21:862 (4) - This note would need to have the N-soundset instead of the S one, or at least have a Finish hitsound on it. Changed.
  5. 00:31:917 (4,5,6,7,8) - I also have my doubts if that section should have 1/4 notes just for the sake of having some. I'd rather map 1/2 beats instead since there aren't clearly hearable beats on those blue ticks. Mapped to the guitar, plus I think it's a fitting way into the next section of the map.
  6. 00:32:742 (2,3,4) - Try to avoid including double hdashes in such a calm section. Moreover, consider switching the positions in the timeline of (2,3). To fit better the vocals the note should be placed at 00:32:742 - and the slider should start at 00:32:906 - instead. Changed.
  7. 00:35:379 (4) - For the same reason as before, splitting that slider into note+slider would also fit better with the vocals and help you creating more interesting structures. Done.
  8. 00:37:439 (3) - This note isn't necessary at all, again no hearable beat. On the other hand you can hear a weak one on 00:37:604 (5) - so that'd be passable. Removed it.
  9. 00:38:511 (3) - You're missing an important beat at 00:38:676 - that should definitely be mapped. Consider making a note+slider from this long slider. Done.
  10. 00:41:643 - The sudden sound sample change you made is way too abrupt and unexpected. Consider changing it to N-hitsounds or raise the volume of the S-hitsounds more to reduce the contrast between this section and the previous one. Changed to N-hitsounds.
  11. 00:43:785 (1) - Please change it into a simple note. Same reason as previous overmapped spots. I feel this 1/4 slider is fitting for the glitchy sort of lyric here.
  12. 00:46:505 (3) - Same with this slider. Just a note at 00:46:588 - would be enough. Same as above.
Thanks for the mod.

osu file format v14

[General]
AudioFilename: Reincarnation [Kiria Kurono] - Illusory Revelations #FE MAXI.mp3
AudioLeadIn: 0
PreviewTime: 52522
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria (CV:Nanjou Yoshino)
ArtistUnicode:Kiria (CV:南條愛乃)
Creator:Tyrell
Version:Lotus' Overdose
Source:幻影異聞録♯FE
Tags:Tokyo Mirage Sessions #FE Withered Lotus Japanese Rock
BeatmapID:864935
BeatmapSetID:397689

[Difficulty]
HPDrainRate:7
CircleSize:4.2
OverallDifficulty:9.2
ApproachRate:9.2
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"SMT_x_FE_Teaser_Direct.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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MBomb
alright, no kds for this, going through extended sliders on lotus's overdose for now, i'll do a full mod later on when i have a bit more time

i actually love lotus' diff, but a few of these do feel a bit odd, but at the same time, i do think people were overreacting when they say all of them sound bad

[Overdose]

going through each one so yeah some will say they're fine

00:13:359 (3,4) - These ones sound better as 1/2 in my opinion, because there is a clear change in the vocal on the 1/2 that makes holding it sound weird.
00:15:996 (1,2) - These sound fine.
00:17:810 (4) - This vocal sounds like it actually ends on the 1/2 to me.
00:18:304 (1,2) - 1/2 sliders work better here, there is a clear change in the vocal on each 1/2 beat.
00:20:941 (1,2) - These are fine.
00:29:513 (1,2) - These have clear changes on the 1/2.
00:43:853 (1) - 1/4 sounds fine with that type of vocal.
00:46:326 (2,3) - With this one, however, it's kind of strange, because you're not really mapping it to that type of vocal. That vocal starts on the 1/2 beat, so the 1/4 slider should be where the slider end currently is.
00:48:304 (2,3) - Sounds in these have clear changes at 1/2.
00:52:590 (1,2) - Sound fine.
00:55:557 (1,2) - Clear changes at the 1/2.
00:57:864 (1) - This one sounds weird, and is also inconsistent with first kiai.
00:58:194 (2,3) - 2 sounds fine, and to be honest 3 could also work 3/4.
01:00:502 (2,3) - Sound fine.
01:06:106 (1,2) - I think vocal changes at 1/2 are pretty strong.
01:07:919 (2) - This vocal ends at the 1/2, even without changes.
01:08:414 (3,4) - These are fine.
01:11:051 (5,6) - 1/2 sounds better on these for vocal changes.
Withered Lotus

- Magic Bomb - wrote:

[Overdose]

going through each one so yeah some will say they're fine

00:13:359 (3,4) - These ones sound better as 1/2 in my opinion, because there is a clear change in the vocal on the 1/2 that makes holding it sound weird. Yeah, I agree, changed.
00:15:996 (1,2) - These sound fine. Good stuff.
00:17:810 (4) - This vocal sounds like it actually ends on the 1/2 to me. Yeah, works pretty well, changed.
00:18:304 (1,2) - 1/2 sliders work better here, there is a clear change in the vocal on each 1/2 beat. Yup, I agree, changed.
00:20:941 (1,2) - These are fine. Yup.
00:29:513 (1,2) - These have clear changes on the 1/2. Yup, changed.
00:43:853 (1) - 1/4 sounds fine with that type of vocal. Thank god someone agrees.
00:46:326 (2,3) - With this one, however, it's kind of strange, because you're not really mapping it to that type of vocal. That vocal starts on the 1/2 beat, so the 1/4 slider should be where the slider end currently is. Yeah, you're right actually, changed this section round so it's mapped like the first one.
00:48:304 (2,3) - Sounds in these have clear changes at 1/2. Hmm, I wouldn't say so, the vocals sound pretty held to me, and even the instrumental in the background is held quite noticeably as well.
00:52:590 (1,2) - Sound fine. :D
00:55:557 (1,2) - Clear changes at the 1/2. Yup, changed.
00:57:864 (1) - This one sounds weird, and is also inconsistent with first kiai. I don't see how it sounds weird, it sounds pretty similar to sections like these to me.
00:58:194 (2,3) - 2 sounds fine, and to be honest 3 could also work 3/4. Going to keep it as 1/2, it sounds and feels awkward at 3/4 to me, especially with it being a double 3/4 H-dash in this case.
01:00:502 (2,3) - Sound fine. :ok_hand:
01:06:106 (1,2) - I think vocal changes at 1/2 are pretty strong. Yup, very noticeable, changed to 1/2.
01:07:919 (2) - This vocal ends at the 1/2, even without changes. Yup, changed.
01:08:414 (3,4) - These are fine. I think so too.
01:11:051 (5,6) - 1/2 sounds better on these for vocal changes. Yup, you're right, changed. I didn't like how these played anyway so I'm glad.
Very helpful mod, thank you.

osu file format v14

[General]
AudioFilename: Reincarnation [Kiria Kurono] - Illusory Revelations #FE MAXI.mp3
AudioLeadIn: 0
PreviewTime: 52522
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria (CV:Nanjou Yoshino)
ArtistUnicode:Kiria (CV:南條愛乃)
Creator:Tyrell
Version:Lotus' Overdose
Source:幻影異聞録♯FE
Tags:Tokyo Mirage Sessions #FE Withered Lotus Japanese Rock
BeatmapID:864935
BeatmapSetID:397689

[Difficulty]
HPDrainRate:6
CircleSize:4.2
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
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40,156,28359,6,0,L|132:156,1,70,0|0,0:0|0:0,0:0:0:0:
264,108,28689,1,0,0:0:0:0:
112,72,28853,1,8,0:0:0:0:
456,268,29018,2,0,L|208:184,1,251.999992309571,0|0,0:0|0:0,0:0:0:0:
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296,156,29842,2,0,L|124:148,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
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312,80,30502,1,0,0:0:0:0:
196,112,30667,1,10,0:0:0:0:
420,148,30832,1,8,0:0:0:0:
160,224,30996,6,0,B|64:224,1,70,10|0,0:0|0:0,0:0:0:0:
256,188,31326,1,0,0:0:0:0:
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272,176,31985,1,0,0:0:0:0:
320,116,32068,1,0,0:0:0:0:
280,56,32150,1,0,0:0:0:0:
212,56,32233,1,0,0:0:0:0:
384,212,32315,2,0,L|448:212,1,35,0|0,0:0|0:0,0:0:0:0:
176,232,32480,6,0,L|80:232,1,70,6|0,0:0|0:0,0:0:0:0:
208,176,32810,2,0,L|300:176,1,70,0|0,0:0|0:0,0:0:0:0:
44,120,33139,1,0,0:0:0:0:
280,84,33304,2,0,L|180:84,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
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228,52,34128,1,0,0:0:0:0:
336,140,34293,1,0,0:0:0:0:
240,236,34458,1,0,0:0:0:0:
136,148,34623,1,0,0:0:0:0:
376,40,34788,5,8,0:0:0:0:
452,96,34952,1,0,0:0:0:0:
152,136,35117,2,0,L|244:136,1,70,2|0,0:0|0:0,0:0:0:0:
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468,240,36766,1,0,0:0:0:0:
120,192,36930,2,0,L|208:192,1,70,0|0,0:0|0:0,0:0:0:0:
424,240,37260,5,8,0:0:0:0:
184,152,37425,1,8,0:0:0:0:
132,140,37507,1,0,0:0:0:0:
104,84,37590,1,8,0:0:0:0:
132,52,37672,1,0,0:0:0:0:
376,84,37755,6,0,L|284:84,1,70,2|0,0:0|0:0,0:0:0:0:
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48,168,39238,1,8,0:0:0:0:
204,104,39403,1,0,0:0:0:0:
228,164,39568,1,0,0:0:0:0:
456,192,39733,1,0,0:0:0:0:
228,220,39897,1,0,0:0:0:0:
140,240,40062,1,0,0:0:0:0:
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144,280,40557,1,0,0:0:0:0:
392,200,40722,1,0,0:0:0:0:
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392,112,41216,1,0,0:0:0:0:
140,124,41381,1,0,0:0:0:0:
388,200,41546,6,0,B|288:200|284:100|392:92,1,210.000008010865,6|0,0:0|0:0,0:0:0:0:
232,148,42040,1,0,0:0:0:0:
468,184,42205,2,0,P|480:140|400:120,1,140,0|8,0:0|0:0,0:0:0:0:
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416,72,42864,1,8,0:0:0:0:
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204,176,43524,1,0,0:0:0:0:
268,196,43689,1,8,0:0:0:0:
436,156,43853,6,0,L|376:156,1,35
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164,96,44513,1,0,0:0:0:0:
392,72,44678,2,0,P|460:112|452:168,1,140,0|8,0:0|0:0,0:0:0:0:
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452,120,45667,6,0,P|392:84|264:160,1,210,2|0,0:0|0:0,0:0:0:0:
384,216,46326,2,0,L|288:216,1,70,8|0,0:0|0:0,0:0:0:0:
272,216,46573,1,0,0:0:0:0:
120,216,46656,6,0,P|96:172|128:144,1,70
348,152,46985,1,0,0:0:0:0:
124,124,47150,1,0,0:0:0:0:
232,96,47315,2,0,L|304:96,1,70,2|0,0:0|0:0,0:0:0:0:
160,48,47645,1,10,0:0:0:0:
300,40,47810,1,8,0:0:0:0:
56,152,47974,6,0,L|136:152,1,70,10|8,0:0|0:0,0:0:0:0:
408,296,48304,2,0,P|448:232|416:208,1,105,0|0,0:0|0:0,0:0:0:0:
340,180,48634,2,0,L|208:180,1,105,0|0,0:0|0:0,0:0:0:0:
128,184,48963,2,0,P|176:204|252:260,1,140,10|0,0:0|0:0,0:0:0:0:
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168,148,50117,1,0,0:0:0:0:
336,156,50282,1,10,0:0:0:0:
164,112,50447,1,0,0:0:0:0:
340,120,50612,2,0,L|436:120,1,70,2|0,0:0|0:0,0:0:0:0:
72,284,50941,6,0,L|316:216,1,251.999992309571,14|0,0:0|0:0,0:0:0:0:
192,200,51436,2,0,L|108:172,1,70,10|0,0:0|0:0,0:0:0:0:
380,160,51766,1,8,0:0:0:0:
124,96,51930,2,0,L|280:96,1,140,10|0,0:0|0:0,0:0:0:0:
124,144,52590,6,0,B|12:152|52:276|140:232,1,188.999994232178,2|0,0:0|0:0,0:0:0:0:
220,228,52919,2,0,B|324:204|324:364|204:316,1,188.999994232178,2|0,0:0|0:0,0:0:0:0:
136,312,53249,2,0,P|212:272|280:256,1,125.999996154785,2|2,0:0|0:0,0:0:0:0:
472,196,53579,6,0,L|372:196,1,70,4|0,0:0|0:0,0:0:0:0:
88,160,53908,2,0,L|180:160,1,70,8|0,0:0|0:0,0:0:0:0:
424,160,54238,1,2,0:0:0:0:
292,224,54403,2,0,L|384:224,1,70,0|8,0:0|0:0,0:0:0:0:
124,148,54733,2,0,L|208:148,2,70,2|0|0,0:0|0:0|0:0,0:0:0:0:
280,96,55227,2,0,L|192:96,1,70,10|0,0:0|0:0,0:0:0:0:
444,188,55557,6,0,L|352:188,1,70,2|0,0:0|0:0,0:0:0:0:
216,144,55886,2,0,L|316:144,1,70,10|0,0:0|0:0,0:0:0:0:
448,100,56216,2,0,L|370:100,1,70,2|0,0:0|0:0,0:0:0:0:
136,96,56546,1,8,0:0:0:0:
64,144,56711,1,0,0:0:0:0:
340,272,56875,2,0,L|248:272,1,70,2|0,0:0|0:0,0:0:0:0:
396,204,57205,1,8,0:0:0:0:
164,156,57370,2,0,L|252:156,1,70,2|0,0:0|0:0,0:0:0:0:
112,96,57700,1,0,0:0:0:0:
360,272,57864,6,0,L|488:220,1,105,10|0,0:0|0:0,0:0:0:0:
360,192,58194,2,0,L|232:144,1,105,2|0,0:0|0:0,0:0:0:0:
416,112,58524,2,0,L|512:112,1,70,10|0,0:0|0:0,0:0:0:0:
184,56,58853,2,0,L|24:56,1,140,0|10,0:0|0:0,0:0:0:0:
196,148,59348,2,0,L|288:148,2,70,0|0|2,0:0|0:0|0:0,0:0:0:0:
56,144,59842,1,8,0:0:0:0:
344,160,60007,6,0,P|380:212|312:244,1,140,2|0,0:0|0:0,0:0:0:0:
184,216,60502,2,0,P|128:252|168:300,1,125.999996154785,10|0,0:0|0:0,0:0:0:0:
256,312,60832,2,0,L|92:300,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
288,264,61161,2,0,L|456:244,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
152,256,61491,5,0,0:0:0:0:
140,196,61821,2,0,P|64:160|52:108,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
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336,80,62480,1,2,0:0:0:0:
60,168,62645,5,0,0:0:0:0:
132,120,62810,1,0,0:0:0:0:
212,140,62974,1,0,0:0:0:0:
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256,104,64458,2,0,L|308:48,1,70,8|0,0:0|0:0,0:0:0:0:
32,192,64788,6,0,L|124:192,1,70,2|0,0:0|0:0,0:0:0:0:
232,192,65117,1,8,0:0:0:0:
472,168,65282,2,0,L|408:228,1,70,2|0,0:0|0:0,0:0:0:0:
304,248,65612,2,0,L|396:248,2,70,0|10|0,0:0|0:0|0:0,0:0:0:0:
72,152,66106,6,0,L|152:116,1,70,2|0,0:0|0:0,0:0:0:0:
312,112,66436,2,0,L|228:148,1,70,10|0,0:0|0:0,0:0:0:0:
48,104,66766,2,0,L|228:220,1,210.000008010865,2|8,0:0|0:0,0:0:0:0:
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320,72,67919,2,0,L|156:72,1,140,2|0,0:0|0:0,0:0:0:0:
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328,208,68744,2,0,L|168:248,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
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68,96,69733,5,10,0:0:0:0:
212,96,69897,1,0,0:0:0:0:
68,96,70062,2,0,L|216:96,1,140,2|8,0:0|0:0,0:0:0:0:
440,244,70557,2,0,L|292:244,1,140,2|0,0:0|0:0,0:0:0:0:
108,204,71051,2,0,L|220:188,1,83.9999974365235,2|0,0:0|0:0,0:0:0:0:
340,152,71381,2,0,L|204:132,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
92,104,71711,2,0,L|260:84,1,125.999996154785,2|0,0:0|0:0,0:0:0:0:
464,60,72040,1,0,0:0:0:0:
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448,128,72700,2,0,L|360:128,1,70,2|0,0:0|0:0,0:0:0:0:
508,128,73029,1,8,0:0:0:0:
240,72,73194,2,0,L|392:72,1,140,2|0,0:0|0:0,0:0:0:0:
284,164,73689,1,10,0:0:0:0:
392,212,73853,1,0,0:0:0:0:
248,244,74018,1,10,0:0:0:0:
416,280,74183,1,8,0:0:0:0:
176,296,74348,1,10,0:0:0:0:
456,324,74513,1,10,0:0:0:0:
256,192,74678,12,0,76656,0:0:0:0:
144,192,76985,6,0,L|296:192,2,140,2|2|8,0:0|0:0|0:0,0:0:0:0:
16,148,77810,1,0,0:0:0:0:
112,124,77974,1,0,0:0:0:0:
4,96,78139,1,0,0:0:0:0:
104,64,78304,1,8,0:0:0:0:
352,72,78469,2,0,L|452:72,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
216,68,78963,1,8,0:0:0:0:
448,272,79128,6,0,L|240:200,1,210.000008010865,0|8,0:0|0:0,0:0:0:0:
96,184,79623,2,0,L|204:184,1,83.9999974365235,10|8,0:0|0:0,0:0:0:0:
416,88,79952,2,0,L|256:136,1,167.999994873047,2|8,0:0|0:0,0:0:0:0:
380,184,80447,2,0,L|456:228,1,83.9999974365235,0|0,0:0|0:0,0:0:0:0:
328,272,80777,1,0,0:0:0:0:
208,280,80941,1,8,0:0:0:0:
476,296,81106,6,0,L|384:296,1,70,0|0,0:0|0:0,0:0:0:0:
256,228,81436,2,0,L|344:228,1,70,0|8,0:0|0:0,0:0:0:0:
32,136,81766,6,0,L|232:232,1,210.000008010865,0|10,0:0|0:0,0:0:0:0:
92,240,82260,1,8,0:0:0:0:
256,252,82425,1,8,0:0:0:0:
28,292,82590,2,0,L|120:292,2,70,6|0|0,0:0|0:0|0:0,0:0:0:0:
344,276,83084,2,0,L|376:188,1,70,2|0,0:0|0:0,0:0:0:0:
244,188,83414,1,0,0:0:0:0:
128,192,83579,1,8,0:0:0:0:
424,208,83744,6,0,L|449:143,1,70,6|0,0:0|0:0,0:0:0:0:
320,100,84073,1,0,0:0:0:0:
192,88,84238,1,8,0:0:0:0:
64,152,84403,1,8,0:0:0:0:
364,148,84568,2,0,L|388:68,1,70,8|8,0:0|0:0,0:0:0:0:
160,68,84897,1,8,0:0:0:0:
392,40,85062,2,0,B|464:116|464:116|488:196|96:180|96:180|80:344|396:320|396:320|364:248|276:212,1,1008,4|0,0:0|0:0,0:0:0:0:
Absolute Zero
[Salad]
00:08:414 (1) - End this spinner on 00:09:403 instead.
00:20:612 - For the sake of consistency, I would suggest adding a hitcircle here as well.
00:58:524 (6,1) - Lower distancing here as this is an unexpected dash.
00:59:842 (3) - I will repeat this comment again to highlight the importance of this really easy fix. Make this a 1/2 slider instead. You're following the voice throughout yet here the slider end follows the music, which is jarring. Additionally, you're leading to a downbeat, which is strange as well. If you're set on keeping the sound at 01:00:172, at least make it a 1/2 repeat slider.
01:13:689 (1,2,3) - I think this timeline would be a little better as it follows the voice closer. It also still preserves the last 1/4 movement.

[Platter]
00:10:227 (2) - Hmmm....at the end of the slider here, what are you following? If you're following the voice, you can't just leave 00:10:557 to 00:11:216 empty. If you're not following the voice, I would make 00:09:897 (1) a 1/2 repeat slider.
00:30:337 (2,3,4) - Ok I screwed up when I said this last time but the Hdash is a little harsh because it's 1/2 antiflow coming from a low movement (2,3).
00:31:821 (2,3,4) - The tight back-forth here is a little strange to view for me. To a platter player, this would be especially confusing as it requires the player to hold dash and quickly shift back-and-forth.
00:40:886 (2) - Was expecting a finish here to stay constant with the pattern. Add a finish.
00:58:524 (4,1) - I was expecting this movement to be larger than 00:57:864 (2,3) due to it being a downbeat.
01:23:084 (2) - Add a finish on the start of this slider.

[Rain]
00:15:172 (5,1) - Add a hyper here because of the new phrase. A possible solution would be moving (1) to x=132 and 00:15:502 (2) to x=248 for simpler spacing overall.
00:54:568 (4,5,1) - Gotta be careful here. This pattern is kind of challenging for rain players because of the sharp hyper leading to antiflow. I would simplify the movement or remove the hyper.
01:03:304 (2,3) - Are you sure you want such a dense section of hypers here? I would remove the first hyper by lowering distancing to neutralize density.

[Lotus' Overdose]
00:38:579 (3) - This slider covers 00:38:744, which is a pretty important beat. I would make this a 1/2 repeat slider instead.
00:40:227 (1,2,3,4,5,6) - The hyper spike here is a little strange. While I agree it's a subjective-intersubjective issue, I'd say it's a little jarring when the hyper chain comes in.
00:51:436 (2,3) - I was expecting a similar pattern to 00:50:941 (1) directionally. I would say move (3) to the other side of (2).
00:56:875 (6) - NC here to keep the pattern constant.
01:22:590 (4,5) - Kind of an awkward jump here. Such antiflow would probably fit better in the kiai, but not here.
Topic Starter
Tyrell

Absolute Zero wrote:

[Salad]
00:08:414 (1) - End this spinner on 00:09:403 instead. okay
00:20:612 - For the sake of consistency, I would suggest adding a hitcircle here as well. okay
this suggestion isnt to my liking, i think my timeline is fine
00:58:524 (6,1) - Lower distancing here as this is an unexpected dash. okay
00:59:842 (3) - I will repeat this comment again to highlight the importance of this really easy fix. Make this a 1/2 slider instead. You're following the voice throughout yet here the slider end follows the music, which is jarring. Additionally, you're leading to a downbeat, which is strange as well. If you're set on keeping the sound at 01:00:172, at least make it a 1/2 repeat slider. i think changing this feels weird because it wouldnt be mapped like other previous parts and i rather not change them all when i think this works fine. it doesnt perfectly reflect the music but it serves well rhythm wise and pattern wise so no change
01:13:689 (1,2,3) - I think this timeline would be a little better as it follows the voice closer. It also still preserves the last 1/4 movement. okay

[Platter]
00:10:227 (2) - Hmmm....at the end of the slider here, what are you following? If you're following the voice, you can't just leave 00:10:557 to 00:11:216 empty. If you're not following the voice, I would make 00:09:897 (1) a 1/2 repeat slider. i think this functions better as two 1/2 sliders since both sounds kinda extend more than just a single note
00:30:337 (2,3,4) - Ok I screwed up when I said this last time but the Hdash is a little harsh because it's 1/2 antiflow coming from a low movement (2,3). okay, changed to a Dash then. HD seems more fitting but Dash plays fine
00:31:821 (2,3,4) - The tight back-forth here is a little strange to view for me. To a platter player, this would be especially confusing as it requires the player to hold dash and quickly shift back-and-forth. made this pattern a lot more lenient to play
00:40:886 (2) - Was expecting a finish here to stay constant with the pattern. Add a finish. i dont see how that falls into the hitsound pattern, feels weird to add it
00:58:524 (4,1) - I was expecting this movement to be larger than 00:57:864 (2,3) due to it being a downbeat. dont want the movement too large or it feels unfair
01:23:084 (2) - Add a finish on the start of this slider. okay

[Rain]
00:15:172 (5,1) - Add a hyper here because of the new phrase. A possible solution would be moving (1) to x=132 and 00:15:502 (2) to x=248 for simpler spacing overall. i think a regular dash works here better
00:54:568 (4,5,1) - Gotta be careful here. This pattern is kind of challenging for rain players because of the sharp hyper leading to antiflow. I would simplify the movement or remove the hyper. the anti flow is pretty lenient i think, and anti flow isnt necesarily unrankable so no change
01:03:304 (2,3) - Are you sure you want such a dense section of hypers here? I would remove the first hyper by lowering distancing to neutralize density. a lot of hypers building up intensity was the point of this section so yeah i liek the hypers c:
Thank you for the mod. :D Ranked when??
Withered Lotus

Absolute Zero wrote:

[Lotus' Overdose]
00:38:579 (3) - This slider covers 00:38:744, which is a pretty important beat. I would make this a 1/2 repeat slider instead. Changed.
00:40:227 (1,2,3,4,5,6) - The hyper spike here is a little strange. While I agree it's a subjective-intersubjective issue, I'd say it's a little jarring when the hyper chain comes in. I think it's pretty predictable, not going to change this.
00:51:436 (2,3) - I was expecting a similar pattern to 00:50:941 (1) directionally. I would say move (3) to the other side of (2). hmm I don't really like this idea, it can't really make sense of it either, plus I think the current pattern is fine.
00:56:875 (6) - NC here to keep the pattern constant. Sure.
01:22:590 (4,5) - Kind of an awkward jump here. Such antiflow would probably fit better in the kiai, but not here. I tried this a couple of times and it doesn't feel awkward to me at all.
Thanks for the mod.

osu file format v14

[General]
AudioFilename: Reincarnation [Kiria Kurono] - Illusory Revelations #FE MAXI.mp3
AudioLeadIn: 0
PreviewTime: 52522
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.7

[Metadata]
Title:Reincarnation
TitleUnicode:Reincarnation
Artist:Kiria (CV:Nanjou Yoshino)
ArtistUnicode:Kiria (CV:南條愛乃)
Creator:Tyrell
Version:Lotus' Overdose
Source:幻影異聞録♯FE
Tags:Tokyo Mirage Sessions #FE Withered Lotus Japanese Rock
BeatmapID:864935
BeatmapSetID:397689

[Difficulty]
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OverallDifficulty:9
ApproachRate:9
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248,188,83414,1,0,0:0:0:0:
136,192,83579,1,8,0:0:0:0:
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336,100,84073,1,0,0:0:0:0:
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160,68,84897,1,8,0:0:0:0:
392,40,85062,2,0,B|464:116|464:116|488:196|96:180|96:180|80:344|396:320|396:320|364:248|276:212,1,1008,4|0,0:0|0:0,0:0:0:0:
Lanturn
Be sure to put "Genei Ibunroku" in the tags. it's the romanized source.
Topic Starter
Tyrell

Lanturn wrote:

Be sure to put "Genei Ibunroku" in the tags. it's the romanized source.
Okay, thank you.
Absolute Zero
Finer toothed comb. Please fix hitsounding, though! You might ask for a mod with someone more experienced about hitsounding before calling me back for a bubble.

Metadata: Looks fine.
Hitsounding:
00:09:897 (1) - Could you find a S:C1 drum hitsound and replace the whistles here with drums? I really think this should be accented.
00:13:689 - Add a clap here for consistency.
00:26:051 (4) - Whistle here because there's a huge gap without hitsounding and it sounds a little strange.
00:28:029 - Whistle here for consistency.
00:34:458 - Clap here instead.
00:38:908 - Uh...I don't see why you'd need a clap here. Remove it, as well as the one on 00:39:238 (2). I would just alternate clap/whistle/clap/whistle, etc. on white ticks for this series of notes because that provides a steady backbeat.
00:41:051 - Finish and whistle here to mimic 00:40:392 (1) and 00:41:546 (1).
00:47:974 (5) - Remove clap from here because there's no clap on 00:47:315 (3) and they're both on offbeats with the voice.
00:49:458 - Hitcircle here to accent the voice.
00:58:853 - Finish here for consistency.
01:01:161 (3) - Add clap here for consistency.
01:01:821 - ^
01:02:480 (3) - ^
01:06:436 - Whistle and clap here to maintain consistency.
01:09:403 - Finish here for consistency.
01:11:051 - Missing a clap here.
01:23:084 - Whistle + finish here to maintain consistency.

[Salad]
Overall: Pretty nice salad. Some of the movements can be taken as walks when they're dashes, or are on border of a dash--careful of that!
00:20:447 (3,1) - Could you flip 00:20:447 (3) around its head? This would make a smoother flow as right now you require a dash to a change of direction, which may be a bit complicated for a salad player.
00:26:711 (6) - Maybe you want to tilt this slider a little left for easier access to 00:27:205 (1).
01:13:194 (3) - I find this slider a little strange because the slider end doesn't really hit anything apparent and it leads to a downbeat. I agree with a sound on 01:13:194, but if you want one on 01:13:359, I would at least make them two hitcircles.

[Platter]
Overall: The kiai is a little disappointing in terms of dashes and spacing as there's nothing that stands out with the kiai besides slightly increased spacing. Could you make it a little more complex?
00:33:799 (1,2) - A timeline like the image below might make more sense here. You're following the voice, and it's a little weird to just mask the voice at 00:33:963. The pattern below follows the voice which has two-syllable groups.
00:47:315 (1,2,3) - Ehhhh....while this pattern is relatively easy, it's a little annoying as it requires a tap dash from another tap dash 00:47:645 (2,3).
00:50:941 (1,2,3,4,5) - The pattern you've made here doesn't follow what you've done for the hitsounding. 00:51:436 (2) and 00:51:930 (5) are accented beats but you don't really have 00:50:941 (1) doing the same type of movement as 00:51:436 (2,3,4). I would change the patterns around.
01:12:040 (1,2) - Increase distancing here. While it is a hyper to antiflow, the voice and the music both increase in pitch, which should be accented in the kiai, at least.
01:24:568 (3,1) - Add a hyper here to give a sense of finality to the ending.

[Rain]
Overall: Pretty nice rain. Hypers are well-distributed and on beats that make sense; movement is relatively comfortable.
00:03:139 (5,6,1,2,3) - This is the only time you break the pattern flow of the player, and it can be a little jarring.
00:20:447 (5) - The pattern on 00:19:128 (5,6) is nice, so why don't you replicate it here as well? (The pattern is a hyper hitcircle to another hitcircle. It's a gentle hyper, though.)
00:25:392 (5,6,7,1,2) - This back-forth pattern is a little repetitive and not that interesting. Spice up the pattern a bit.
00:32:315 (3,1) - Perhaps you want to create an antiflow hyper here. That accents the new section as well as making it more interesting.
00:50:941 (1) - Make this a 1/2 repeat slider like 00:51:436 (2) so that you can have a equally patterned rhythm on both sides.
00:55:392 - Add another hitcircle here because the sudden break sounds pretty awkwards when you play it.

[Lotus' Overdose]
Overall: Re-upload Lotus' diff as there's some unchanged things that Lotus said he changed. I'll add my other points, but please check what you're doing :P
00:38:579 (3) - This isn't changed from what I asked before--did this not get changed at some point or is it just a miscopy? Please address this point again:
This slider covers 00:38:744, which is a pretty important beat. I would make this a 1/2 repeat slider instead.
00:56:875 (6) - Again, try re-uploading Lotus' diff, this isn't changed either. The point:
NC here to keep the pattern constant.
01:25:062 (7) - The other diffs end their slider on 01:26:216, while yours ends on 01:26:546. While I usually wouldn't have too much of a problem with this, it makes more sense to end on 01:26:216. I would also suggest a NC.
Topic Starter
Tyrell

Absolute Zero wrote:

Finer toothed comb. Please fix hitsounding, though! You might ask for a mod with someone more experienced about hitsounding before calling me back for a bubble.

Metadata: Looks fine.
Hitsounding:
00:09:897 (1) - Could you find a S:C1 drum hitsound and replace the whistles here with drums? I really think this should be accented. it's accented by the whistle tho? and i feel if i use a certain drum here, i should use it other places and i dont want HS to be that complex
00:13:689 - Add a clap here for consistency. fixed
00:26:051 (4) - Whistle here because there's a huge gap without hitsounding and it sounds a little strange. only in the salad was there a gap and i fixed it
00:28:029 - Whistle here for consistency. i changed the hitsound pattern here on the lower diffs, but on the higher diffs it's fine without a whistle here
00:34:458 - Clap here instead. there is no snare there tho
00:38:908 - Uh...I don't see why you'd need a clap here. Remove it, as well as the one on 00:39:238 (2). I would just alternate clap/whistle/clap/whistle, etc. on white ticks for this series of notes because that provides a steady backbeat. these claps are on the snare and i really like the drumming here so no change since it perfectly mimics the drums of the song
00:41:051 - Finish and whistle here to mimic 00:40:392 (1) and 00:41:546 (1). finishes i think only work on the main downbeats because it fits what a drummer would do, otherwise having a finish here would be too much imo
00:47:974 (5) - Remove clap from here because there's no clap on 00:47:315 (3) and they're both on offbeats with the voice. not hhaving the snares overextend a bit here sounds really weird. i think it's better to use claps here like a drum fill to fill it out and lead to the next pattern since it fits the song as well as the patterns so well
00:49:458 - Hitcircle here to accent the voice. you mean whistle? there is one here
00:58:853 - Finish here for consistency. there isnt a crash here in the song tho so it feels weird to add one
01:01:161 (3) - Add clap here for consistency. dont have a clap here on purpose, i think it's cool to accent this by not having a clap here so the vocals are naturally more emphasized. i still use the whistle tho so it isnt naked
01:01:821 - ^ ^
01:02:480 (3) - ^ ^
01:06:436 - Whistle and clap here to maintain consistency. fixed
01:09:403 - Finish here for consistency. dont think a finish fits here
01:11:051 - Missing a clap here. isnt meant to be a clap there
01:23:084 - Whistle + finish here to maintain consistency. there is one there

[Salad]
Overall: Pretty nice salad. Some of the movements can be taken as walks when they're dashes, or are on border of a dash--careful of that!
00:20:447 (3,1) - Could you flip 00:20:447 (3) around its head? This would make a smoother flow as right now you require a dash to a change of direction, which may be a bit complicated for a salad player. fixed it and made it lenient
00:26:711 (6) - Maybe you want to tilt this slider a little left for easier access to 00:27:205 (1). fixed it
01:13:194 (3) - I find this slider a little strange because the slider end doesn't really hit anything apparent and it leads to a downbeat. I agree with a sound on 01:13:194, but if you want one on 01:13:359, I would at least make them two hitcircles. might as well keep it as a slider since it will function the same

[Platter]
Overall: The kiai is a little disappointing in terms of dashes and spacing as there's nothing that stands out with the kiai besides slightly increased spacing. Could you make it a little more complex? i dont like complex maps ;w;
00:33:799 (1,2) - A timeline like the image below might make more sense here. You're following the voice, and it's a little weird to just mask the voice at 00:33:963. The pattern below follows the voice which has two-syllable groups. that would miss the main vocal part tho and wouldnt allow for a dash, i like my timeline way better
00:47:315 (1,2,3) - Ehhhh....while this pattern is relatively easy, it's a little annoying as it requires a tap dash from another tap dash 00:47:645 (2,3). i dont see the problem here, works well and isnt too harshly spaced, and vocals are emphasized here so it is a bit more intense
00:50:941 (1,2,3,4,5) - The pattern you've made here doesn't follow what you've done for the hitsounding. 00:51:436 (2) and 00:51:930 (5) are accented beats but you don't really have 00:50:941 (1) doing the same type of movement as 00:51:436 (2,3,4). I would change the patterns around. hitsounding has no place on how i map since i do that afterrwards, the 3 circles lead to the intense hyper snap it fits well and the constant snare hitsound is fine because all the snares have the same spacing
01:12:040 (1,2) - Increase distancing here. While it is a hyper to antiflow, the voice and the music both increase in pitch, which should be accented in the kiai, at least. i feel llike that makes it too hard, i dont like harsh spacing ;;
01:24:568 (3,1) - Add a hyper here to give a sense of finality to the ending. i think a slightly harder dash fits better here and making this a hyper doesnt allow me to do the fun wiggle at the end and i wanna keep that

[Rain]
Overall: Pretty nice rain. Hypers are well-distributed and on beats that make sense; movement is relatively comfortable.
00:03:139 (5,6,1,2,3) - This is the only time you break the pattern flow of the player, and it can be a little jarring. it is to add variety
00:20:447 (5) - The pattern on 00:19:128 (5,6) is nice, so why don't you replicate it here as well? (The pattern is a hyper hitcircle to another hitcircle. It's a gentle hyper, though.) hyper doesnt work with the pattern i wanted to use here and i wanted to use a dash since there is a hyper after
00:25:392 (5,6,7,1,2) - This back-forth pattern is a little repetitive and not that interesting. Spice up the pattern a bit. I think it fits the song part here well and i like the repetition
00:32:315 (3,1) - Perhaps you want to create an antiflow hyper here. That accents the new section as well as making it more interesting. i would rather keep it easy and have a double dash here
00:50:941 (1) - Make this a 1/2 repeat slider like 00:51:436 (2) so that you can have a equally patterned rhythm on both sides. i guess
00:55:392 - Add another hitcircle here because the sudden break sounds pretty awkwards when you play it. i have no clue what you mean here
Done responding c:
Withered Lotus

Absolute Zero wrote:

[Lotus' Overdose]
Overall: Re-upload Lotus' diff as there's some unchanged things that Lotus said he changed. I'll add my other points, but please check what you're doing :P
00:38:579 (3) - This isn't changed from what I asked before--did this not get changed at some point or is it just a miscopy? Please address this point again:
This slider covers 00:38:744, which is a pretty important beat. I would make this a 1/2 repeat slider instead. Dunno why this didn't change, it's done.
00:56:875 (6) - Again, try re-uploading Lotus' diff, this isn't changed either. The point:
NC here to keep the pattern constant. Done.
01:25:062 (7) - The other diffs end their slider on 01:26:216, while yours ends on 01:26:546. While I usually wouldn't have too much of a problem with this, it makes more sense to end on 01:26:216. I would also suggest a NC. Fair enough, done.
Thanks for the mod.
SYAHME
B bu but Tyrell maps have a cup diff before, huhu.
Topic Starter
Tyrell
I guess i'll revive this. rip Lotus' diff.
Xinnoh
You're required to have a cup if the salad is over 2*, that said this salad could probably be nerfed to be below that with a couple changes.

General
01:14:678 (1) - Volume change is too significant, use 50-60%
01:25:062 (1) - silence slider end

Salad
00:03:469 (1,2) - This distance feels a bit small relative to other walks, moving the head to x440 would make movement more natural
00:08:414 (1) - You could extend this spinner and remove the slider, it's easier if spinners are long to get used to the bananas

Salads are meant to be an introduction to dashes, avoid having multiple dashes between sliders, especially 1/2 dashes since those are hard compared to 1/1 dashes.

00:12:040 (2,3) - Remove dash here, this dash lowers emphasis on 00:12:040 (2,3) - , since both of them are the same distance, where the first one was a bit stronger in the song.
00:14:678 (2,3) - Remove dash so that 00:15:172 (3,4) - is emphasised better
00:17:315 (2,3) - 00:29:842 (1,2) - 00:51:436 (2,3) - 00:54:733 (3) - etc. same thing, applies in a couple other places too

00:20:447 (3) - This would be clearer that you're following the guitar if it was a 1/1 slider
00:26:711 (6,1) - 00:31:491 (4,1) - Should probably have a dash for this finish
00:37:755 (1,2,3) - No need for dashes, changing rhythm is enough to emphasise these sounds
00:43:689 (2) - You follow vocal a lot in this set, so doesn't feel right to ignore here. Making this a circle + 1/1 slider would follow it better.
00:47:974 (5,1) - It's better to have more 1/1 dashes than 1/2 dashes for salad, they're much easier to play and clear to emphasise sounds. Can add dash here.
00:50:282 (4,1) - Distance is too small to walk comfortably but is unclear it's a dash, increase distance.
00:59:842 (3) - You put a lot of emphasis on vocal, but there's vocal ignored here. Move this back 1/2 to follow it for consistency.
01:17:645 (2,3,4,5,6,1) - Spacing is really large for salad and requires some fairly accurate timing to play without dashes. Nerf distances a bit.
01:23:084 (2,3,1) - Move 3 next to 2 so 1 is emphasised, downbeats is strong, and vocal is also on 1 so this still works with vocal following.
Just in general, I don't think it's a good idea to focus this much on vocal for salad. Vocals use inconsistent rhythm which is relatively unpredictable. Keeping dashes reserved for downbeats and finishes is easier for new players to pick up on what's going on.

Platter
Almost all distances in the kiais require the player to dash, which isn’t easy to play. Change your spacing so that parts which aren’t heavy to emphasise only use walks, medium importance things use dashes, and large sounds use hyperdashes. This applies to the whole diff, I won’t comment too much on general stuff here since this needs to change.
00:00:832 (1) - Try this rhythm, more intuitive to follow if there are only 1/1 and 1/2 gaps in rhythm https://puu.sh/yD4zZ/afbe11e2dd.png
00:09:897 (1) - No need for large spacing when the song is really low intensity
00:11:875 (2) - Not following vocal is really inconsistent with the rest of the map. Because you put heavy emphasis on vocal, it doesn’t make sense to skip it here.
00:31:326 (1,2,3) - Use small spacing in this section to show the music is quieter
00:33:799 (4) - Why not use ½ slider + circle for vocal?
00:36:436 (1) - There’s a small vocal sound here, using a repeat slider could follow it well
00:38:744 (3) - Try this rhythm https://puu.sh/yDai5/847cc81c66.png I think it works better because 00:39:568 (1,2,3) - is a quick jump in density, but not much has changed for music. The screenshot has a more gradual change.
00:43:029 (1) - to 00:46:821 (4) - All of these sliders are pretty much the same outwards left / right movement. I think you could come up with some more interesting / creative patterns with a bit of work. Feel free to ask me if you want some suggestions on variations to do.

Rain
00:09:897 (1) - Same as platter on low intensity, use a walk
00:12:535 (5) - Vocal is really under-emphasised here. Moving 4 to x200 adds a dash to emphasise it.
00:25:062 (3) - to 00:26:381 (1) - Is all the same left / right movement, will detail changes below
https://puu.sh/yDaB1/aef81c6196.png Cursor is on 00:25:392 (4) - in screenshot. I’ve NCd where I think you should add small jumps.
Making 00:24:897 (3) - the start of a slider gives the vocal more emphasis than the slider tail. 00:25:062 (3,4) - is moved to slider body, they have no sound, so no emphasis. The only sounds that land on slider heads are vocals.

When mapping a song with a constant ½ in the background, you don’t always need to map it. Adding 1/1 sliders will help emphasise vocals you want to follow better. If a larger percentage of objects are only on vocals, then it makes it much clearer to understand what you are following in the song.

So summary, since you want to follow vocal, try prioritising it a bit more. Primarily placing important vocal sounds on slider heads, reducing the amount of non-vocals you map, and only using dashes / hyperdashes on important sounds are the best ways to do this.
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