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Miyazaki Makoto - BATTLE!!

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Total Posts
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Topic Starter
tutuhara
This beatmap was submitted using in-game submission on 27 февраля 2018 г. at 6:04:02

Artist: Miyazaki Makoto
Title: BATTLE!!
Source: ワンパンマン
Tags: one-punch-man opm one punch man battle theme Onepunchman ost pv3 Chamue HabiHolic KuranteMelodii Reazen
BPM: 190
Filesize: 858kb
Play Time: 00:30
Difficulties Available:
  1. Easy (1,96 stars, 47 notes)
  2. Habi's Tiger Level (5,05 stars, 139 notes)
  3. Hard (3,1 stars, 80 notes)
  4. Insane (4,89 stars, 172 notes)
  5. krt's Dragon Level (5,27 stars, 177 notes)
  6. Light Insane (4,15 stars, 126 notes)
  7. Normal (2,21 stars, 59 notes)
  8. Reazen's Demon Level (5,22 stars, 172 notes)
  9. Yunona's God Level (5,65 stars, 226 notes)
Download: Miyazaki Makoto - BATTLE!!
Information: Scores/Beatmap Listing
---------------
Bald cloak




Easy - 100% -me -9 mod
Normal - 100% -me 9- mod
Hard - 100% - me 8- mod
Light Insane - 100% - me 8- mod
Insane - 100% - me -7 mod
Habi's Tiger Levels - 100% - HabiHolic ! THANKSSS ! - 3 mod
Reazen's Demon Levels - 100% - 6 mod Reazen Thanks !
krt's Dragon Levels- 100 % - KuranteMelodii -2 mod THANKS
Yunona's God Levels- 100% - Chamue ! THANKSSSS ! 4 -mod
BONUS DIFF Thanks KittyAdvenchure ! - Download Kitty Suicide Expert diff here!

Diff names = The levels of threat in the OPM anime

PLZ Mod req this Beatmap - Thanks !
polka
You might want to boost your mp3 volume.

Might I suggest putting it on Audacity and using the "amplify" option?
Topic Starter
tutuhara

PolkaMocha wrote:

You might want to boost your mp3 volume.

Might I suggest putting it on Audacity and using the "amplify" option?
Im fix it )
NucleaRaven
[Saitama]

  1. 00:09:255 (3,4,5,6,7,1,2) - Spacing here is terrible - This really impacts the flow of the beatmap. You can fix by increasing spacing between 4 and 6 - and reducing the spacing between 4 and 1. The spacing for 1 and 2 and fine - but it isnt uniform.
  2. 00:20:386 (9) - Move to x:164 y:236 for better flow.
  3. 00:20:465 (1) - Even with the above change - the spacing is still way to much here. Reduce it. (you may find you need to remap a little after that change but its definitely worth it.)
  4. 00:23:939 (6) - Why is this a slider? A normal circle works better here imo - as there is no sound where the sliderend is.
  5. 00:30:412 (6,7) - Delete 7 - change 6 to a slider.
Other than that its pretty good
Topic Starter
tutuhara

NucleaRaven wrote:

[Saitama]

  1. 00:09:255 (3,4,5,6,7,1,2) - Spacing here is terrible - This really impacts the flow of the beatmap. You can fix by increasing spacing between 4 and 6 - and reducing the spacing between 4 and 1. The spacing for 1 and 2 and fine - but it isnt uniform. - no fix
  2. 00:20:386 (9) - Move to x:164 y:236 for better flow. - ?
  3. 00:20:465 (1) - Even with the above change - the spacing is still way to much here. Reduce it. (you may find you need to remap a little after that change but its definitely worth it.) - fix
  4. 00:23:939 (6) - Why is this a slider? A normal circle works better here imo - as there is no sound where the sliderend is. - no fix
  5. 00:30:412 (6,7) - Delete 7 - change 6 to a slider.
- add slider

Other than that its pretty good
-Atri-
Modreqs, i want to be active so here's my short mod

[general]
  1. Add custom colors plz
  2. Source: "ワンパンマン" , It's english title is already on tags
  3. Disable countdown and widescreen support on all diffs, there's no sb

[Saitama]
  1. It's related to anime i guess, but i think the diff name is unrankable because you can only use custom diff name in hardest diff, i can say for sure on "C to S rank" since it can indicate the higher rank means harder difficulty, But not this one and "GOD" difficulty
  2. 00:02:149 (1,1,1) - Turn into Finish on head, they're strong enough yet i heard crush
  3. 00:04:676 (1,1,1) - ^
  4. 00:07:202 (1,1,1) - ^
  5. 00:22:676 (4) - Rotate a little bit for better symmetry , that will look neater
  6. 00:23:939 (6) - There's no sound on tail
  7. 00:24:886 (3) - Rotate a little bit for better symmetry, also for better flow
  8. 00:25:360 (5) - Stack better to 00:24:255 (1) - 's tail
  9. 00:29:307 (8) - I think you know what i meant
  10. 00:29:939 (3) - Stack to 00:28:518 (4) - ?

[Chamue's GOD]
  1. 00:13:518 (1) - and 00:14:149 (1) - Stack better to 00:12:807 (6) -
  2. 00:17:623 (3,4,5,6,1) - Move a little bit to let 00:17:781 (5) - can stack to 00:18:570 (1) - and 00:19:518 (3) - , yet they're blacketed to 00:18:886 (3,4,5,6,1) -
  3. 00:24:886 (1) - Not quite noticeable but stack better to slider tail plz

I think it's okay, but i think you should improve on bonding patterns and symmetries, they look quite messy for me

GL~
Topic Starter
tutuhara

KuranteMelodii wrote:

Modreqs, i want to be active so here's my short mod

[general]
  1. Add custom colors plz -add
  2. Source: "ワンパンマン" , It's english title is already on tags
  3. Disable countdown and widescreen support on all diffs, there's no sb

[Saitama]
  1. It's related to anime i guess, but i think the diff name is unrankable because you can only use custom diff name in hardest diff, i can say for sure on "C to S rank" since it can indicate the higher rank means harder difficulty, But not this one and "GOD" difficulty -anime name diff ( ranked)
  2. 00:02:149 (1,1,1) - Turn into Finish on head, they're strong enough yet i heard crush -fix
  3. 00:04:676 (1,1,1) - ^
  4. 00:07:202 (1,1,1) - ^
  5. 00:22:676 (4) - Rotate a little bit for better symmetry , that will look neater -fix
  6. 00:23:939 (6) - There's no sound on tail - fix
  7. 00:24:886 (3) - Rotate a little bit for better symmetry, also for better flow -fix
  8. 00:25:360 (5) - Stack better to 00:24:255 (1) - 's tail
  9. 00:29:307 (8) - I think you know what i meant -fix
  10. 00:29:939 (3) - Stack to 00:28:518 (4) - ? -?



I think it's okay, but i think you should improve on bonding patterns and symmetries, they look quite messy for me

GL~
Thanks !) :) :)
Yunona

KuranteMelodii wrote:

[Chamue's GOD]
  1. 00:13:518 (1) - and 00:14:149 (1) - Stack better to 00:12:807 (6) fixed
  2. 00:17:623 (3,4,5,6,1) - Move a little bit to let 00:17:781 (5) - can stack to 00:18:570 (1) - and 00:19:518 (3) - , yet they're blacketed to 00:18:886 (3,4,5,6,1) fixed
  3. 00:24:886 (1) - Not quite noticeable but stack better to slider tail plz fixed
Thank you for the mod :)

[Update]


SPOILER
osu file format v14

[General]
AudioFilename: One punch man - PV 3.mp3
AudioLeadIn: 0
PreviewTime: 10341
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 255,2781,5307,7833,10341,15412,20465,25518,30570
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:PV3
TitleUnicode:PV3
Artist:Miyazaki Makoto
ArtistUnicode:Miyazaki Makoto
Creator:tutuhara
Version:Chamue's GOD
Source:ワンパンマン One Punch Man
Tags:one-punch-man one punch man battle theme Miyazaki Makoto Onepunchman ost pv3 Chamue
BeatmapID:869584
BeatmapSetID:397008

[Difficulty]
HPDrainRate:8
CircleSize:4.5
OverallDifficulty:8.5
ApproachRate:9.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"one-punch-man-1038x576.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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255,-100,4,1,0,65,0,0
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Qiyana
Just saying. You did not read the rules from my queue. So I can not accept your NM request. Apply again in three days or if i'm closed apply when i'm open and read the rules.

Thank you.
HabiHolic
My diff

Habi's Angel level
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firedigger
best map EU
Reazen
My Diff, I hope it's better now :)
Reazen's Serious Punch
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Taeyang
M4M


Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • General
  1. all diff remove this
  2. Useless green line(s) over red (no SV changes):
    00:00:255 {255} ms
    A,B,C,S-Class,Saitama,chamue's God
  3. combo colours 2and 3 so similar change that


  • C-Class
  1. i'll recommend 2downbeat NC
  2. 00:11:623 (1) - flow suggest
  3. 00:12:255 (2,1) - try stack
  4. 00:28:044 (1) - flow; curveslide looks better


  • B-Class
  1. 00:09:570 (2) - remove this circle;too hard in normal
  2. 00:11:307 (3,2) - try stack
  3. 00:12:886 (1) - suggest
  4. 00:26:149 (2,3) - avoid stack

  • A-Class
  1. 00:00:255 (1) - make two circle'; like C,B-class diff
  2. 00:07:833 (3) - slide suggest;too ugly to me
  3. 00:11:623 (1,2,3) - blanket you can be better
  4. 00:18:570 (4,5) - curve slide looks better


  • S-Class
  1. 00:09:412 (4,5,6,7,8,9) - i think that's overmaping just use onecircle nor shortslide
  2. 00:20:149 (1) - remove NC there is nor downbeat
  3. 00:28:044 (1,2) - blanket

  • Habi's Angel level
  1. 00:04:360 (2,3) - 사이거리 너무멀어서 힘들어요아래같은 숏슬라 흐름도 괜춘할듯
  2. 00:06:886 (2,3) - ^
  3. 00:10:991 (3,4) - 개인적으로 이거 컨쥐한 흐름이 더 좋아요
  4. 00:25:676 (2,3) - 00:25:833 (3) - 이걸 00:25:676 (2) - 여기스택보단00:25:518 (1) - 여기 스택이 더나아보여요
  5. 00:30:255 (3,4) - 사각보단 컨쥐해서 와리가리?

  • Chamue's GOD
  1. 00:01:676 (3,4,5,6,7,8,1) - flow so hard; suggest like this
  2. 00:10:518 (2) - x136,y140
Yunona

Taeyang wrote:

  • Chamue's GOD
  1. 00:01:676 (3,4,5,6,7,8,1) - flow so hard; suggest like this fixed
  2. 00:10:518 (2) - x136,y140 fixed
SPOILER
osu file format v14

[General]
AudioFilename: One punch man - PV 3.mp3
AudioLeadIn: 0
PreviewTime: 10341
Countdown: 1
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 255,2781,5307,7833,10341,15412,20465,25518,30570
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:PV3
TitleUnicode:PV3
Artist:Miyazaki Makoto
ArtistUnicode:Miyazaki Makoto
Creator:tutuhara
Version:Chamue's GOD
Source:ワンパンマン
Tags:one-punch-man one punch man battle theme Miyazaki Makoto Onepunchman ost pv3 Chamue HabiHolic
BeatmapID:869584
BeatmapSetID:397008

[Difficulty]
HPDrainRate:8
CircleSize:4.5
OverallDifficulty:8.5
ApproachRate:9.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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0,0,"one-punch-man-1038x576.jpg",0,0
//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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432,312,28360,1,10,0:0:0:0:
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368,224,29465,1,14,0:0:0:0:
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Topic Starter
tutuhara

Taeyang wrote:

M4M


Bold : Fix quickly/unrankable issues
blue : Highly recommend

  • General
  1. all diff remove this
  2. Useless green line(s) over red (no SV changes):
    00:00:255 {255} ms
    A,B,C,S-Class,Saitama,chamue's God
  3. combo colours 2and 3 so similar change that


  • C-Class
  1. i'll recommend 2downbeat NC
  2. 00:11:623 (1) - flow suggest - fix
  3. 00:12:255 (2,1) - try stack -no
  4. 00:28:044 (1) - flow; curveslide looks better -fix


  • B-Class
  1. 00:09:570 (2) - remove this circle;too hard in normal - fix
  2. 00:11:307 (3,2) - try stack -no
  3. 00:12:886 (1) - suggest - fix
  4. 00:26:149 (2,3) - avoid stack - fix

  • A-Class
  1. 00:00:255 (1) - make two circle'; like C,B-class diff - fix
  2. 00:07:833 (3) - slide suggest;too ugly to me -fix
  3. 00:11:623 (1,2,3) - blanket you can be better -fix
  4. 00:18:570 (4,5) - curve slide looks better - fix


  • S-Class
  1. 00:09:412 (4,5,6,7,8,9) - i think that's overmaping just use onecircle nor shortslide -fix
  2. 00:20:149 (1) - remove NC there is nor downbeat - fix
  3. 00:28:044 (1,2) - blanket -fix
[/notice]
Thanks
HabiHolic
SPOILER
osu file format v14

[General]
AudioFilename: One punch man - PV 3.mp3
AudioLeadIn: 0
PreviewTime: 10341
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2130,4657,7183,10341,20446
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:PV3
TitleUnicode:PV3
Artist:Miyazaki Makoto
ArtistUnicode:Miyazaki Makoto
Creator:tutuhara
Version:Habi's Angel level
Source:ワンパンマン
Tags:one-punch-man one punch man battle theme Miyazaki Makoto Onepunchman ost pv3 Chamue HabiHolic
BeatmapID:870991
BeatmapSetID:397008

[Difficulty]
HPDrainRate:7.5
CircleSize:4
OverallDifficulty:8
ApproachRate:9.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"one-punch-man-1038x576.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
255,315.789473684211,4,1,0,65,1,0
2149,-76.9230769230769,4,1,0,65,0,0
2465,-66.6666666666667,4,1,0,65,0,0
2781,-100,4,1,0,65,0,0
4676,-76.9230769230769,4,1,0,65,0,0
4991,-66.6666666666667,4,1,0,65,0,0
5307,-100,4,1,0,65,0,0
7202,-76.9230769230769,4,1,0,65,0,0
7833,-100,4,1,0,65,0,0
9097,-76.9230769230769,4,1,0,65,0,0
10360,-100,4,1,0,65,0,1
20465,-100,4,1,0,65,0,0


[Colours]
Combo1 : 222,165,118
Combo2 : 255,53,53
Combo3 : 231,176,65

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lilynya
[General]
  1. Consider resizing background to 1366x768
  2. The combo colours are a bit dull and uninteresting. Consider making them more vibrant.
  3. Difficulty names are inconsistent and not very good. Consider going with more orthodox names and keeping the fancy names to the hardest diff, especially since most of them don't make sense. (S-Class > Saitama > Angel level > Serious Punch? That doesn't tell me anything.)

[C-Class]
  1. You shouldn't map this in 1/1. At least not all of it. A lot of things don't follow the music and would be better of as 1/2. I don't think difficulty is an issue as the map is already a 2* normal.
  2. 00:00:570 (2) - There is no note here. So why did you map something here?
  3. 00:02:781 (3) - This slider is really redundant. The sound finishes at 00:02:939 - (red tick). But for some reason you carried it on all the way to 00:03:09 -. This is a big issue considering there is no actual beat on 00:03:097 - so that means the slider ends at nothing, which should be avoided.
  4. 00:05:307 (3) - ^
  5. 00:05:307 - I recommend not putting slider nodes in the way you did. It makes the slider look really unbalanced and uneven, and it looks terrible in the editor. I recommend mapping this slider more like this. This is a minor issue but it really annoys me when people have ugly, uneven sliders.
  6. 00:12:570 (3,1) - You could blanket these, considering how ugly they look right now.
  7. 00:12:886 (1,2) - These two sliders are different. Consider making them the same for consistencies sake.
  8. 00:20:465 (1,2) - Consider mapping these like this instead. It makes them look a lot neater and flow better.
  9. 00:20:465 (1,2,1,2,1,2) - This entire section is mapped wrong. Again, theres no reason it is 1/1 when you are missing the entire rhythm of the song. Considering remapping this, but this time make it follow the music. Because these don't seem to follow anything.

[B-Class]
  1. 00:02:781 (3) - Again, this is mapped wrong and should end at 00:02:939 -
  2. 00:05:307 (3) - ^
  3. 00:00:570 (2) - Again, there is no note here.
  4. 00:07:833 (3) - I always say this but do not map sliders like this just for the sake of adding a cool slider. It looks terrible and doesn't fit in with the music.
  5. 00:12:255 (2) - Stack this on top of 00:10:991 (2) -.
  6. 00:18:570 (2,1) - Blanket these please.
  7. 00:20:465 (1,2,1,2,1,2,1,2) - Again, the guitar is in 1/2 so this shouldn't be mapped in 1/1. (considering the 1/1 drums are not present in this part)

I'm not going to go into any other of your difficulties as they mostly have the same problems. Also consider making your maps look more neat and professional (blankets, things stacked over each other properly, even sliders etc.) Because the map right now looks like it was mapped by a newbie. Also listen to the music more closely as you are mapping to make sure you are actually following the song.
Here are a couple guides that I recommend you read:
  1. Music theory in osu!
  2. Making common sliders neat
  3. Difficulty Spread Naming
  4. A useless guide on combo colors
Topic Starter
tutuhara

Aeii wrote:

[General]
  1. Consider resizing background to 1366x768
  2. The combo colours are a bit dull and uninteresting. Consider making them more vibrant.
  3. Difficulty names are inconsistent and not very good. Consider going with more orthodox names and keeping the fancy names to the hardest diff, especially since most of them don't make sense. (S-Class > Saitama > Angel level > Serious Punch? That doesn't tell me anything.) -
    Explains , the distribution of roles in the anime One punch man. C class B class A class S class - goes on the strength Saitama goes on the strength Angel Level Saitama just could not kill the main boss had to use a serious blow so on is a serious blow and the final difficulty - God

[C-Class]
  1. You shouldn't map this in 1/1. At least not all of it. A lot of things don't follow the music and would be better of as 1/2. I don't think difficulty is an issue as the map is already a 2* normal.
  2. 00:00:570 (2) - There is no note here. So why did you map something here? -
    I think the beginning of the stream you need to designate a circle
  3. 00:02:781 (3) - This slider is really redundant. The sound finishes at 00:02:939 - (red tick). But for some reason you carried it on all the way to 00:03:09 -. This is a big issue considering there is no actual beat on 00:03:097 - so that means the slider ends at nothing, which should be avoided. - Weak impact = slider
  4. 00:05:307 (3) - ^Weak impact = slider
  5. 00:05:307 - I recommend not putting slider nodes in the way you did. It makes the slider look really unbalanced and uneven, and it looks terrible in the editor. I recommend mapping this slider more like this. This is a minor issue but it really annoys me when people have ugly, uneven sliders.
    I do not see a problem - slider has a perfect oval
  6. 00:12:570 (3,1) - You could blanket these, considering how ugly they look right now. -fix
  7. 00:12:886 (1,2) - These two sliders are different. Consider making them the same for consistencies sake. - fix
  8. 00:20:465 (1,2) - Consider mapping these like url=http://osu.ppy.sh/ss/4378664]this[/url] instead. It makes them look a lot neater and flow better.
  9. 00:20:465 (1,2,1,2,1,2) - This entire section is mapped wrong. Again, theres no reason it is 1/1 when you are missing the entire rhythm of the song. Considering remapping this, but this time make it follow the music. Because these don't seem to follow anything. - massive fix

[B-Class]
  1. 00:02:781 (3) - Again, this is mapped wrong and should end at 00:02:939 -
  2. 00:05:307 (3) - ^
  3. 00:00:570 (2) - Again, there is no note here. - see up
  4. 00:07:833 (3) - I always say this but do not map sliders like this just for the sake of adding a cool slider. It looks terrible and doesn't fit in with the music.
  5. 00:12:255 (2) - Stack this on top of 00:10:991 (2) -.
  6. 00:18:570 (2,1) - Blanket these please. - fix
  7. 00:20:465 (1,2,1,2,1,2,1,2) - Again, the guitar is in 1/2 so this shouldn't be mapped in 1/1. (considering the 1/1 drums are not present in this part) - i dont see this problem

I'm not going to go into any other of your difficulties as they mostly have the same problems. Also consider making your maps look more neat and professional (blankets, things stacked over each other properly, even sliders etc.) Because the map right now looks like it was mapped by a newbie. Also listen to the music more closely as you are mapping to make sure you are actually following the song.
Here are a couple guides that I recommend you read:
  1. Music theory in osu!
  2. Making common sliders neat
  3. Difficulty Spread Naming
  4. A useless guide on combo colors
- :) :) :) :) :) :) :) :) - nope
Thanks for many mod man ) GL
wajinshu
[General]
нази мод получился так как там все хорошо
Uncheck widescreen sup in diffs
it's not a big problem but fix it
• Inconsistency in [CountdownOffset]
A-Class : 0
B-Class : 0
C-Class : 3
Chamue's GOD : 0
Habi's Angel level : 0
Reazen's Serious Punch : 0
S-Class : 0
Saitama : 0

• Inconsistency in [ComboColours]
A-Class :
Combo1 : [210,174,108] Combo2 : [255,51,51] Combo3 : [223,174,83]
B-Class :
Combo1 : [209,175,118] Combo2 : [255,55,55] Combo3 : [221,173,85]
C-Class :
Combo1 : [226,166,92] Combo2 : [255,33,28] Combo3 : [220,179,12]
Chamue's GOD :
Combo1 : [245,188,92] Combo2 : [255,51,51] Combo3 : [211,179,65]
Habi's Angel level:
Combo1 : [222,165,118] Combo2 : [255,53,53] Combo3 : [231,176,65]
Reazen's Serious Punch :
Combo1 : [222,165,118] Combo2 : [255,53,53] Combo3 : [231,176,65]
S-Class :
Combo1 : [202,172,117] Combo2 : [255,62,62] Combo3 : [218,176,90]
Saitama :
Combo1 : [222,165,118] Combo2 : [255,53,53] Combo3 : [231,176,65]

[С-Class]
Флоу странное и в B-Class тоже.
00:12:886 (1) - спейсинг и сделай бланкет так будет лучше
00:14:149 (1) - спейсинг
00:26:781 (1) - бланкет поправь

[B-Class]
00:10:991 (2,3,2) - стак пожалуйста
00:19:202 (1,3) - оверлап
00:25:518 (1) - это неудобно Проверь спейсинг у тебя он скачет

[S-Class]
00:11:623 (1,3) - поправь бланкет
Удачи и да звезда за классные диффы которые я не умею модить.
DeRandom Otaku
B-Class :
  1. 00:19:833 (2) - use a reverse slider
C-Class :
  1. 00:23:465 - add a circle
S-Class :
  1. 00:09:097 (3) - replace with a 1/2 slider
Reazen's Serious Punch :
  1. 00:02:070 - should be a circle here or replace 00:01:992 (5) - with a 1/4 slider
  2. 00:04:597 - need a note here aswell
  3. 00:18:097 (1,2,3,1,2,3,4) - rework on this pattern please
  4. 00:29:465 - add a circle here
thats all from me -w- not much but still ..
RANK THIS PLEASE
Topic Starter
tutuhara

DeRandom Otaku wrote:

B-Class :
  1. 00:19:833 (2) - use a reverse slider - fix
C-Class :
  1. 00:23:465 - add a circle- no
S-Class :
  1. 00:09:097 (3) - replace with a 1/2 slider - fix

thats all from me -w- not much but still ..
RANK THIS PLEASE
Thanks
Reazen
Thank you for mod :)

DeRandom Otaku wrote:

Reazen's Serious Punch :
  1. 00:02:070 - should be a circle here or replace 00:01:992 (5) - with a 1/4 slider added
  2. 00:04:597 - need a note here aswell added
  3. 00:18:097 (1,2,3,1,2,3,4) - rework on this pattern please done
  4. 00:29:465 - add a circle here added
thats all from me -w- not much but still ..
RANK THIS PLEASE
UPDATED

Reazen's Serious Punch
osu file format v14

[General]
AudioFilename: One punch man - PV 3.mp3
AudioLeadIn: 0
PreviewTime: 10341
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2130,4657,7183,10341,20446
DistanceSpacing: 1.6
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:PV3
TitleUnicode:PV3
Artist:Miyazaki Makoto
ArtistUnicode:Miyazaki Makoto
Creator:tutuhara
Version:Reazen's Serious Punch
Source:ワンパンマン
Tags:one-punch-man one punch man battle theme Miyazaki Makoto Onepunchman ost pv3 Chamue HabiHolic
BeatmapID:875042
BeatmapSetID:397008

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"one-punch-man-1038x576.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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13991,-200,4,1,0,65,0,1
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21412,-100,4,1,0,65,0,0
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28360,-50,4,1,0,65,0,0
28676,-200,4,1,0,65,0,0
28991,-50,4,1,0,65,0,0
29623,-50,4,1,0,65,0,0


[Colours]
Combo1 : 222,165,118
Combo2 : 255,53,53
Combo3 : 231,176,65

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Topic Starter
tutuhara

wajinshu wrote:

[General]
нази мод получился так как там все хорошо
Uncheck widescreen sup in diffs
it's not a big problem but fix it
• Inconsistency in [CountdownOffset]
A-Class : 0
B-Class : 0
C-Class : 3 - исправил
Chamue's GOD : 0
Habi's Angel level : 0
Reazen's Serious Punch : 0
S-Class : 0
Saitama : 0

• Inconsistency in [ComboColours]
A-Class :
Combo1 : [210,174,108] Combo2 : [255,51,51] Combo3 : [223,174,83]
B-Class :
Combo1 : [209,175,118] Combo2 : [255,55,55] Combo3 : [221,173,85]
C-Class :
Combo1 : [226,166,92] Combo2 : [255,33,28] Combo3 : [220,179,12]
Chamue's GOD :
Combo1 : [245,188,92] Combo2 : [255,51,51] Combo3 : [211,179,65]
Habi's Angel level:
Combo1 : [222,165,118] Combo2 : [255,53,53] Combo3 : [231,176,65]
Reazen's Serious Punch :
Combo1 : [222,165,118] Combo2 : [255,53,53] Combo3 : [231,176,65]
S-Class :
Combo1 : [202,172,117] Combo2 : [255,62,62] Combo3 : [218,176,90]
Saitama :
Combo1 : [222,165,118] Combo2 : [255,53,53] Combo3 : [231,176,65]
Цвета исправил спасибо
[С-Class]
Флоу странное и в B-Class тоже.
00:12:886 (1) - спейсинг и сделай бланкет так будет лучше - исправил
00:14:149 (1) - спейсинг исправил
00:26:781 (1) - бланкет поправь - не трогал

[B-Class]
00:10:991 (2,3,2) - стак пожалуйста - не трогал
00:19:202 (1,3) - оверлап - исправил
00:25:518 (1) - это неудобно - исправил Проверь спейсинг у тебя он скачет

[S-Class]
00:11:623 (1,3) - поправь бланкет - исправил
Удачи и да звезда за классные диффы которые я не умею модить.
Спасибо за мод и за звезду )
-Atri-
Can i GD
Topic Starter
tutuhara

KuranteMelodii wrote:

Can i GD
Yes ! Need name diff - One Punch Man History!
-Atri-
:::
osu file format v14

[General]
AudioFilename: One punch man - PV 3.mp3
AudioLeadIn: 0
PreviewTime: 10341
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 255,2781,5307,7833,10341,15412,20465,25518,30570
DistanceSpacing: 0.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.5

[Metadata]
Title:PV3
TitleUnicode:PV3
Artist:Miyazaki Makoto
ArtistUnicode:Miyazaki Makoto
Creator:tutuhara
Version:Himeno's Demonic level
Source:ワンパンマン
Tags:one-punch-man one punch man battle theme Miyazaki Makoto Onepunchman ost pv3 Chamue HabiHolic
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"one-punch-man-1038x576.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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412,-66.6666666666667,4,1,0,5,0,0
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Squichu
Hellow :3
checking this as requested
(only making some suggestions, feel free to disagree)

General
  1. imo the diff names are a too confusing. I can tell apart C/B/A/S-Class and maybe Angel/Demonic/God, but how do Saitama and Serious Punch fit in there? Might be okay if you write an explanation in the description since the diffs with "confusing" names are all of a very similar difficulty level
    Oh, and you might want to unify Angel and Demonic diff names to either Angel/Demon or Angelic/Demonic
  2. combo colour 2 and 3 are very similar, how about exchanging 3 for an even darker brown?
C-Class
  1. I think AR4 would work better for this diff, the screen looks way less cluttered and overall better structured then (might just be me tho)
  2. 00:00:255 (1,2) - consider using a slider instead (for consisteny), it's the same sounds as 00:02:781 (3) - and 00:05:307 (3) - which are sliders (You even have a slider in S-Class so I don't really understand why it's harder in A/B/C-Class .o.)
  3. 00:07:833 (3,1,2,3) - the circles follow the same sound that the slider ends on so would be nice if that was clickable instead of a sliderend. You could end the slider earlier at 00:08:781 - and add a circle at 00:09:097 - ?
  4. overlap of 00:10:360 (1) - and 00:07:833 (3) - looks a little messy and could confuse beginner players easily, can you avoid that somehow?
  5. 00:14:465 (2,1) - hmmh, might throw players off because of the DS change, please try to stick to DS
  6. 00:29:623 (2) - this is really unexpected and unreadable for beginner players, they're not used to so many reverse sliders yet. You could just use a simple 3/1 slider instead
B-Class
  1. 00:00:255 (1,2) - same as C-Class
  2. 00:07:833 (3,1,2,3) - also same as in C-Class
  3. 00:20:465 (1) - try to avoid overlap with 00:19:202 (1) -
  4. 00:29:939 (3) - hmmh, not as much of a problem as in C-Class, but so many reverses on 1/2 still are very hard to read, try to use something more simple? Like only circles on the white ticks for example
A-Class
  1. 00:00:255 (1,2) - as in previous diffs
    side note: consider reducing hitsound volume at 00:00:570 - 00:03:097 - 00:05:623 - , the objects are end on on-going sounds and the hitnormal is really loud which doesn't really match with that, imo
  2. 00:07:833 (3,1) - as in previous diffs
    also, since 00:09:886 (3) - is mapped, you might also want to add a circle at 00:09:255 -; it's the same sound
  3. 00:14:149 (1) - this might work better as two 1/2 sliders, considering it's so similar to 00:14:781 (2,3) -
  4. 00:28:676 (1) - NC is unnecessary, remove it?
S-Class
  1. 00:09:097 (6) - missing NC?
  2. 00:12:255 (4) - all other similar sounds are mapped with two 1/2 slider, consider replacing this one, too
can't really play the other diffs, sorry. :c
But I hope I could help a little with the other ones
Good luck! //squee
Topic Starter
tutuhara

Squirrel wrote:

Hellow :3
checking this as requested
(only making some suggestions, feel free to disagree)

General
  1. imo the diff names are a too confusing. I can tell apart C/B/A/S-Class and maybe Angel/Demonic/God, but how do Saitama and Serious Punch fit in there? Might be okay if you write an explanation in the description since the diffs with "confusing" names are all of a very similar difficulty level
    Oh, and you might want to unify Angel and Demonic diff names to either Angel/Demon or Angelic/Demonic - -fix
    Name diff beatmap yavlyayutsya in reference to the history of anime OPM. There is equality between the characters is distributed to the class. And the lower class , he is worse. And as there were different levels of threats . Angelic , demonic , tiger , etc.
  2. combo colour 2 and 3 are very similar, how about exchanging 3 for an even darker brown?
C-Class
  1. I think AR4 would work better for this diff, the screen looks way less cluttered and overall better structured then (might just be me tho) -fix
  2. 00:00:255 (1,2) - consider using a slider instead (for consisteny), it's the same sounds as 00:02:781 (3) - and 00:05:307 (3) - which are sliders (You even have a slider in S-Class so I don't really understand why it's harder in A/B/C-Class .o.) -fix
  3. 00:07:833 (3,1,2,3) - the circles follow the same sound that the slider ends on so would be nice if that was clickable instead of a sliderend. You could end the slider earlier at 00:08:781 - and add a circle at 00:09:097 - ? -fix
  4. overlap of 00:10:360 (1) - and 00:07:833 (3) - looks a little messy and could confuse beginner players easily, can you avoid that somehow? - fix After moment - fix auto this moment
  5. 00:14:465 (2,1) - hmmh, might throw players off because of the DS change, please try to stick to DS -fix
  6. 00:29:623 (2) - this is really unexpected and unreadable for beginner players, they're not used to so many reverse sliders yet. You could just use a simple 3/1 slider instead -fix add 2 slider
B-Class
  1. 00:00:255 (1,2) - same as C-Class
  2. 00:07:833 (3,1,2,3) - also same as in C-Class -fix
  3. 00:20:465 (1) - try to avoid overlap with 00:19:202 (1) - -fix
  4. 00:29:939 (3) - hmmh, not as much of a problem as in C-Class, but so many reverses on 1/2 still are very hard to read, try to use something more simple? Like only circles on the white ticks for example -fix

A-Class
  1. 00:00:255 (1,2) - as in previous diffs -fix
    side note: consider reducing hitsound volume at 00:00:570 - 00:03:097 - 00:05:623 - , the objects are end on on-going sounds and the hitnormal is really loud which doesn't really match with that, imo -fix
  2. 00:07:833 (3,1) - as in previous diffs
    also, since 00:09:886 (3) - is mapped, you might also want to add a circle at 00:09:255 -; it's the same sound -fix
  3. 00:14:149 (1) - this might work better as two 1/2 sliders, considering it's so similar to 00:14:781 (2,3) -
    I'm sorry but I do not want to change this place . It maintains the rhythm inside beatmap
  4. 00:28:676 (1) - NC is unnecessary, remove it? -fix
S-Class
  1. 00:09:097 (6) - missing NC? -fix
  2. 00:12:255 (4) - all other similar sounds are mapped with two 1/2 slider, consider replacing this one, too -fix
can't really play the other diffs, sorry. :c
But I hope I could help a little with the other ones
Good luck! //squee
Thanks for modd !!! :) :) :) :) :) :)
Gordon123
~~
[A-Class]
00:20:939 - поставь круг(ибо тут удар) lmao
00:23:465 - ^
00:25:991 - ^
00:28:518 - ^
[Saitama]
00:01:202 (11) - поставь whistle , а то звучит шипение не оч(или это типо такая фишка?)
00:03:728 (11) - ^
00:06:255 (11) - ^
00:14:149 (1) - мб в место этого слайдера сделаешь вот так > http://puu.sh/oJr1q/82d1e73fbb.png
00:30:412 (5) - первая часть слайдера > убери whistle и поставь finish
[Himeno's Demonic level]
00:14:860 - maybe make circle??
[Reazen's Serious Punch]
looks good)
[Habi's Angelic Level]
good for me!
[Chamue's GOD]
fantastic) nice diff
~~
Good Luck
-Atri-
No fix, i am not pretty sure what you want me to do, i think this kind of pattern is intentional
Starset
irc on Reazen's diff
00:26 Reazen: Yo i asked you about mod a few days ago, you have time?
00:49 HB24: yea
00:50 Reazen: good to hear
00:50 *Reazen is editing [https://osu.ppy.sh/b/875042 Miyazaki Makoto - PV3 [Reazen's Serious Punch]]
00:50 Reazen: btw, is your connection alright now? xD
00:52 Reazen: yea weird patterns XD
00:52 HB24: 00:07:833 (1,2,3,4,5) - this got me confused
00:52 HB24: thought rythme was constant 1/4
00:53 Reazen: yea, i thought about change this
00:54 HB24: 00:09:097 (1,2,3,4) - how about not make them touch and nc on them will be more cool since sv is going faster
00:55 Reazen: what you mean?
00:56 HB24: seperate so they dont touch
00:56 HB24: and nc on every one of them
00:56 HB24: asthetics are important :)
00:58 Reazen: loool
00:58 Reazen: nc you mean new combo
00:58 Reazen: xDDD
00:58 Reazen: i was confused XD
00:58 HB24: lol
00:58 HB24: u should tell me if u dont understand something
00:59 Reazen: i knew what it means xD
00:59 Reazen: just you know, i forgot .. xD
00:59 HB24: and sry to tell this but u juping patterns are kinda very basic like triangles and squares
00:59 HB24: like here 00:10:360 (1,2,3,4,5,6) -
00:59 HB24: its okey to make triangles
01:00 HB24: 00:10:833 (4,5,6) - but starting from here
01:00 HB24: u should make another movement
01:01 HB24: and slider velocity is way faster then jumps imo
01:01 HB24: and its causing u trouble to make good slider shapes
01:01 HB24: since sliders are so long x(
01:02 HB24: all your 1/1 sliders are straight shaped
01:02 Reazen: I've done it on purpose, because i want these sliders to be more like "punches"
01:02 Reazen: if you know what i mean XD
01:02 HB24: lol
01:02 HB24: okey xp
01:03 HB24: 00:19:833 (4,1) - spacing
01:03 HB24: seperate more or else its baiting to click directly 1/4
01:03 Reazen: oh right
01:04 Reazen: i fixed it yesterday
01:04 Reazen: XD
01:04 HB24: 00:07:202 (7) - nc here not here 00:07:518 (1) -
01:04 HB24: like u did here 00:04:676 (1) -
01:05 Reazen: k
01:06 HB24: 00:13:676 (5,1,2,3) - these are touching and its noticable in game
01:07 Reazen: k
01:07 HB24: 00:28:360 (2) - nc here to let the player know there is a sudden sv change
01:07 HB24: 00:28:991 (2) - same here
01:08 Reazen: 00:30:255 (3) -
01:08 Reazen: i think about make this slider end at 00:30:412 -
01:08 Reazen: and without reverse
01:08 Reazen: what you think o .o
01:08 HB24: yeah
01:08 HB24: should be better
01:10 HB24: ok thats all i have to say
01:10 HB24: i hope u can rethink ur jump patterns tho
01:10 Reazen: not much lol xD i thought there is more issues
01:10 Reazen: yea,
01:10 Reazen: maybe
01:10 Reazen: xD
01:10 Reazen: thanks <3
01:10 HB24: np
03:01 Reazen: btw you can post this conversation as a irc mod if you want xD
03:01 Reazen: just saying
Nondt
From your Queue

Heres the mod:

C-Class
Reccomend: Decrease AR from 4 to 3, Its supposed to be an easy map right?
00:20:465 - From this section on, I think the time space between the sliders should be reduced from 1 to 1/2 like this to this and decrease the distance between the sliders to keep the difficulty low
00:25:518 - same as 00:20:465
00:30:255 (3) - you should end the map with a 1/2 slider instead of a 1 slider

B-Class
00:11:623 (1,2,3,1,2) - The second repeated slider is a little off, shift a little up and right to match with 00:11:623 (1,2) or shift the long slider at the end down to have the same angle as 00:11:623 (1,2) - maybe like this?
00:20:465 - Same as in the C-class diff
00:30:570 (4) - shift 1/2 to the left, the end of the song is on the red not the white tick

A-Class
Reccomendation: Try to increase the difficulty to balance
00:20:465 - either same as C class diff or place a note here 00:20:939
00:23:465 - ^
00:25:991 - ^
00:28:676 (2) - Shift this closer to 00:28:044 (1) and change time difference to 1/2 beat
00:28:991 - After shifting 00:28:676 (2) , add either a 1/2 slider or two notes here to keep the rhythm going
00:30:255 (4) - Change to a normal slider, The end of the song is on the red tick

S-Class
Reccomendation: Try to increase the difficulty to balance
00:10:833 - Add note
00:12:097 - ^
00:13:360 - ^
00:15:886 - ^
00:17:149 - ^
00:30:412 (6) - Change to note, The end of the song is on the red tick.

Saitama
Recommendation: make the circles bigger, like 4.2 or something, I also think AR 9.2 will work
00:10:991 (5,6) - Awkward sliders, for a better flow maybe space them apart more
00:26:149 (5,6) - You could try something like 00:27:412 (5,6) instead to keep the rhythm going, the long slider kinda takes away from the moment.
00:30:412 (5) - Change to note, The end of the song is on the red tick.

Reazen's serious punch
Reccommendation: Increase AR

For the map:
-I don't think the tag one-punch-man is needed as you already have them all seperate (one punch man)
-You also don't need the tag onepunchman all stuck together for the same reason as ^
-Maybe you should ask Reazen or Habi to Increase their difficulty since they are both the same so it's easier to distinguish (^:



I hope any of this is helpful, Good luck with the map :^)
Reazen

kayiedee wrote:

From your Queue

Heres the mod:

Reazen's serious punch
Reccommendation: Increase AR Nice idea
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