hav a kudosu star xdd
Adore wrote:
hi sukinatn
Deetz' expert
00:27:952 (6,1,2) - change to 1/2 slider and then a 1/1 slider rather than single, 1/1, single since this whole part sounds like it was mapped to vocals except that one bit. I don't wanna ignore the kick though, this rhythm is the best I can do without ignoring the random sound at 00:28:123 D:
01:15:850 (3,4,1,2,3,4,5,6,7,8,1) - i don like this stream shape it plays fine but just looks bad well it's not that it looks bad, more like the curve is too little to see the circular shape form in time, so I made it more clear
02:08:521 (1,2,3,4,5,6) - feels too crowded, 02:13:975 (1,2,3,4,5,6) - this one is better :d ok made it similar to second one
02:36:816 (3,4) - make them both 1/4 sliders :0 i can hear another drum hit at 02:37:071 actually that's 1/6
02:37:838 (1,2,3,4,5,6) - maybe make these repeat sliders too or reduce spacing just a little bit * maybe I'll reduce spacing in the future, idk though I can literally singletap those and SS LOL
02:38:521 (1) - should this be a 1/3 stream too? * it's meant to dismount the rhythm of 1/3 in the player's mind, in order to set-up for the 1/4 at 02:39:202 (1,2,3,4,5)
*altlernatives for these can be the single 1/3 slider pattern you used on 02:48:066 (1,2,1,2,1,2,1,2) - well they're the same rhythm but different instruments, the first is piano and the second is guitar so I had to distinguish them in some way
sry for short mod xd cant find many things to fix ty あどれ!!!!!!
ty bothAnxient wrote:
mfw cant fcdoushite doushite doushitehttp://puu.sh/mDZrg/dfe0f0212e.jpg
placeholder for mod
im not doing it too busy
00:15:850 (1,2) - but maybe fix sliderblanket lol
00:32:214 (4,5) - blanket pls lol
00:37:668 (1) - ctrl g coz new song portion = flow break did something else
diff needs more jumps 5/7
kds star for you its nice map pls rank
hypesukiNathan wrote:
I just need insane and hard then the set will be finished
ありがとう!Asahina Momoko wrote:
ほly 聖なるEasy
couldn't find big issues but the overall it has dense rhythm to click for this difficulty i think xd
you can use more 2/1 slider, reverse slider i guess possibly, I'll get more opinionsExpert
- 00:39:032 (1) - how about put circle at here and put slider at 00:39:202 - to follow vocal I'm prioritizing the crash over vocal here, using another circle doesn't capture it as much as I want to since it's right after a jump pattern
- 00:12:271 (2,3) - i think swap them should be better to follow extended guitar sound, as you did from 00:44:657 (1) - . another same rhythm part as well ah yes, actually I ended up remapping a bunch of rhythms to follow the guitar properly, I kept switching between it and the drums so it become unclear, it's good now though
normal and hard was fine for me, good luck
thanks pipshiphsiphpishsiphphsipsipiphsipspshphsipshppishifat wrote:
わてょいあchぢおshcどtじゃいおsjdf;おfbsぢおfd same
i speak japan
X
00:06:475 (1) - clap on the head of this would be nice. music is doing umone of these but your hitsounding is following the volume increase yet not the first impact:( done
00:11:248 (2) - 01:19:430 (3) - 03:47:384 (3) - using different sv from when there's percussion = good. not very special when it's the same as everything else while song indicates opposite z reduced to .75
00:43:805 (1,3) - putting the nc on the spacing change/when the music+hitsounding changes rather than on the emphasistriplething seems more fitting. sorta like how you handle 03:11:759 (4,1) - even tho slider vs circles. then u repeat it 50 other times kill me 01:15:850 (1) - 01:51:986 (1) - 02:24:032 (1) - 03:43:804 (1) - you're right, but tbh I just prefer the aesthetics of having one color the entire stream, the difference with 03:11:759 (4,1) is that they're not connected visually, the only time I don't do this is with stuff like 03:23:435 (9,1) cause blue tick NCs are kill
00:24:032 (5) - 00:32:214 (4) - dont really see why you're doing the 2 measure comboing thing on only these. ncs pls oops
00:54:884 (1,2,1,2) - 02:03:066 (1,2,1,2) - i really dont want to say it because it breaks the pattern but comboing and placement are kinda not doing what the song's doing. 03:01:020 (6,1,2,3) - what you did with this one makes the most sense since the repeated sounds = grouped rather than the current what. overlapping 00:55:055 (2) - for the first one and adjusting ncs on the sceond one so things are more related to the third one make more sense x fixed all
02:28:464 (1) - increasing volume is cool just sayingggg done
03:33:406 (3) - Nathan said to himself, "I'm gonna use symmetry to emphasize this because it'll stand out!" Nathan then proceeded to screw up the symmetry of the slider when its only purpose was to be symmetrical. This was a sad time in Nathan's life. peace has been restored
03:58:293 (1) - that snare lol holy fuk hinako pls, added a red line at 03:58:271
normal
so crowded feeling a need for smaller circlesssss I'll try cs3.5 for now
01:55:396 (1) - 01:58:123 (1) - kinda not worth mapping on this diff. on hard+ as triples they're okay cuz stack+actually emphasizing the downbeat but here it's like treated as the start of the instrumental thing which is counter-whatthesong'sdoing k true
easy
your comboing is so weird i wont even try to point out inconsistencies. just if anything you gotta have ncs on 00:52:839 (4) - 03:47:895 (2) - cuz really what the ok yeah that was a lot LOL, they should all be good now
00:41:418 (6) - sounds better 1/2 earlier tbh the song with the thing the emphasis vocal instrumn teya yaeyea okay u got it asdf
02:22:839 (1,3) - 03:41:929 (4,2) - baby overlaps how about no asdf
!
deetz wrote:
[ez]
00:34:259 (2,3,4) - yea i think stuff like this will confuse newbies cuz they'll see it right next to the head and be unsure when to click fixed
non chorus parts seem a little confusing in terms of emphasis, consider using more repeats to hit red ticks. stuff like 01:44:486 (1,2) - makes me feel a bit unsure about what your focus is in these parts. diff is as dense as it should be tho, for spread to normal remapped all rhythms to follow vocals only lol
[nm pls]
00:54:884 (3,4) - maybe circle -> repeat would fit better done
03:24:884 (4) - if you can find a way to do it without breaking your structure you could make this into a 1/2 repeat. that would seem to fit the way you map vocals in the choruses. done
03:34:429 (1,2,3,4) - just curious why you chose to do this cuz i'm too fried to figure anything out right now not sure what you mean, just mapping vocals and using circles at 03:34:770 (2,4) to have a gap as resting time in the rhythm
[hd]
00:42:441 (3,4,5,1) - auto stacking makes this overlap and look ugly just saying ://// asdf
00:43:805 (3,4,1) - looks hard to predict made the first repeat start on white tick
01:02:384 (1,2,3,1,2,3) - hopefully stuff like this is okay for a hard diff, not sure. it does make it a lot more interesting to play tho yeah, I think it should be fine with the way I progressed the rhythm of that part throughout the spread, and in this diff it's introduced with repeats before going to circles
really great stuff
[grld]
00:21:305 (6) - maybe NC here instead of 1 to show that the red tick clicking starts here yes
00:26:077 (3,4,5,6) - having 6 as part of the square makes 00:27:611 (3,4,5,6) - lose some of its impact I think. well it's just a snare, and the fact that it's the last circle of the square could be considered as some emphasis, pretty sure ryan would rather keep the pattern
00:55:055 (4,5,6,1) - consider having a 6 -> 1 jump for MAXIMUM IMPACT. what you have right now works but imo a jump would only make the chorus start impact more :p yes
00:58:634 (2) - ctrl-g would be super cool for the crash cuz antiflow -> not antiflow asdf
01:09:543 (2) - ^ asdf
01:29:486 (5) - same as before asdf
01:31:873 (4) - 01:33:236 (4) - these take away from 01:34:259 (3,4) - and 01:35:623 (3,4) - because they have a vocal note on the tail while the latter two do not. I'd recommend for this whole section to be more clear about what you're following. while playing it felt a bit odd that I was clicking the vocal notes sometimes but not ~all~ the time. so yeah, consistency in this section would feel a lot better imo.
02:01:021 (1,2,3,4) - so basically i noticed that the first time the song did this, you did something else. all of the transitions like 00:45:680 (5,1) - were in places that the cursor would naturally gravitate towards, then the player would be surprised by having to move towards 00:52:839 (1) - for the different sound which would lead into the chorus start. this felt super awesome to play, but you didn't do it the second time. if you could find out a way to do what you did again without breaking the structure that would be awesome. maybe something like ctrl-g'ing 01:59:316 (5) - . did a ctrl+g
02:03:236 (4,5,6,1) - same as what I mentioned before asdf
02:06:816 (2) - again a ctrl-g would play really cool here asdf
02:17:725 (2) - same tbh asdf
03:01:190 (4,5,6,1) - same as before once again asdf
03:04:770 (2) - same as before ok you get it asdf
03:57:441 (3) - either NC here like I've suggested or at 03:57:781 (4) - like you did before asdf
other than what I've mentioned, really awesome stuff.
[Expert]
i think i've already given you enough input on this diff and i don't wanna take my mouse out to test it lolo
i'll just say i don't really understand why you skip notes like this 03:48:406 (3) - prioritizing crash over guitar
gr8 stuff im gay same
Asahina Momoko wrote:
Giralda
- 00:11:248 (1) - i'd like to put it near 00:11:759 (1) - rather than current place, because somehow i felt it fits here lol ryan definitely wanted a harsh movement here for peak of the build up , that placement would be underwhelmingly easy
- 01:10:651 (2) - there's drum sound but i can hear vocal sound lands on 01:10:736 - , and also 01:10:992 (3) - there's no sound like vocal or drums, so how about change rhythm like this did something else
- 01:52:157 (5,6) - a bit risky? how about change their direction opposite ctrl+g'ed
- 02:18:748 (1,2,3) - same as above 01:10:651 (2) - ok
- 03:00:679 (2,3) - reduce their spacing would be better for 1/4 interval i think it plays fine, there's definitely more than enough slider leniency
ty!pishifat wrote:
gira
your combo colors are so much better (aka they dont use that gross blue which blends into any dimmed bg) ((<-- nathan read this it's a hint))
00:08:180 (2,3,4,5,1,2,3,4) - dont understand what you're trying to emphasize with offbeat groupings like this. if anything 00:09:202 (3) - should have emphasis of some kind cuz omgdownbeat changed downbeat circle to a slider
00:39:032 (6) - is kinda the same thing as ^ u can figure out what i would say hmm I'm sure ryan had this in mind but I guess he just prioritizes patterns so I'll leave it, tbh it's not even that bad because the crash sounds very abrupt and out of nowhere, actually I don't hear how the crash even accents anything in the music
00:10:566 (1,2,3,4) - oh it's ok
01:10:992 (3) - 02:19:174 (3) - 03:17:128 (3) - ok i really dont know what youre doing with these. clicking on the nonexistent 1/4 then ignoring the 1/2 after it is wha if there were something emphasized on the blue tick that would be okay but there just istn 02:36:901 (4) - is slightly better cuz there is actual 1/4 but not really standing out more than the red tick thing so still wha changed rhythm
01:19:430 (1) - 03:47:384 (1) - same sv as 00:11:248 (1) - pls same
ty!Monstrata wrote:
[Expert][Hard]
- 00:53:205 (1,2) - 00:53:886 (1,2) - What do you think of Ctrl+G'ing these sets of jumps? I think they'll set up the flow for the triplets 00:54:227 (1,2,3,1,2,3,4) - more smoothly. I prefer a sharp angle going into the triplet, moving directly into it makes the player slow down a bit in movement to match the spacing
- 01:00:960 (9) - This circle looks a bit misplaced. Well, the DS seems to be off anyways, but if you could have the notes arranged more linearly that'd look nicer. done
- 01:19:284 (1) - Try changing the combo color to red or something cuz this particular shade just blends with the spinner quite well.hm ok
- 02:37:864 (1,2,3,4,5,6) - That snapping tho LOL WTF, aimod never caught this for me ;;
- 02:38:546 (1,2,3) - I think since you've been following the piano earlier (which is 1/3) you should continue to follow that here and switch to 1/3 snapping. I stopped following the 1/3 in preparation for the 1/4 at 02:39:227, I think it still sounds fine abruptly switching to a 3/4 since there's a jump in pitch at 02:38:545
- 02:52:181 - 02:58:318 - Just making sure but, is the break intentionally on a 1/12? You changed the mp3 earlier so im guessing you shifted offset, but that doesn't change the break times, just making sure if this is intentional lol. oh oops fixed
- 03:17:750 (5,1) - Would be nice if you could make them parallel. well, this was meant to be a fan-symmetry thing, but I guess it's hard to see so I just made them all parallel lol
- 03:30:705 (2) - Pretty sure this isn't stacked right but *shrugs* fixed
- 03:33:176 (2,3) - More subjective I guess, but overlaps like this don't look as nice imo because of the uneven gap when the slider fades, so I would overlap the slider halfway instead of 4/5th's of the way. ok done
- 03:57:466 (1,1,1) - Try arranging them like this. Flows a bit nicer at the end imo. I did a ctrl+g on 03:57:466 (1,1), but not 03:57:807 (1,1), I like the sharp movement onto the loop slider
[Normal]
- 00:29:171 (4,1) - Not symmetrical pls dq. asdf
- 01:29:511 (1) - No jump here? You have a finish tho. added jump
- 02:46:386 (3) - Can you make the start/end sections more parallel? xddd yes
- 03:29:681 (2,1) - Blanket xd ffff
[Easy]
- 02:01:046 (1) - Looks overbent x___x. Not really a problem I guess lol. reduced curve a tiny bit
- 03:05:477 (4,5) - Blanket asdf
- 03:39:909 (1) - Idk if you care, but some of these cornered sliders aren't symmetrical. There's a few more if you care to fix. lol why not
call me back when you're ready~
- 00:28:148 (1,2) - Blanket Nominator coming through asdf
- 00:35:648 (4,1) - ^ asdf
- 00:43:830 (1) - NC doesn't seem necessary here. removed
- 03:12:636 (1,2) - Blanket asdf
- 03:18:772 (2,3) - Having the corner align with / blanket 2's sliderend would look nicer. If its possible
fixed, thank you!Haskorion wrote:
Just found one little hitsounding error while playing a few days ago:
00:47:580 (2) - Clap hitsound is missing on the tail in every diff at 00:47:750 except hard where it has longer slider with no ticks. while 00:50:307 (2) - has a clap on it (same sound and pattern)
I didn't see it FFFFFFFFFFFFFFsukiNathan wrote:
did you even redl? I changed the mp3 a few days ago lol
fixed!Rizia wrote:
o/
ex
01:00:619 (6,7) - clap?
01:29:341 (5) - ^
samething on hard/insane
Meg wrote:
ruutin <3