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Silent Siren - Routine

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[ez]
00:34:259 (2,3,4) - yea i think stuff like this will confuse newbies cuz they'll see it right next to the head and be unsure when to click
non chorus parts seem a little confusing in terms of emphasis, consider using more repeats to hit red ticks. stuff like 01:44:486 (1,2) - makes me feel a bit unsure about what your focus is in these parts. diff is as dense as it should be tho, for spread to normal

[nm pls]
00:54:884 (3,4) - maybe circle -> repeat would fit better
03:24:884 (4) - if you can find a way to do it without breaking your structure you could make this into a 1/2 repeat. that would seem to fit the way you map vocals in the choruses.
03:34:429 (1,2,3,4) - just curious why you chose to do this cuz i'm too fried to figure anything out right now

[hd]
00:42:441 (3,4,5,1) - auto stacking makes this overlap and look ugly just saying :////
00:43:805 (3,4,1) - looks hard to predict
01:02:384 (1,2,3,1,2,3) - hopefully stuff like this is okay for a hard diff, not sure. it does make it a lot more interesting to play tho
really great stuff

[grld]
00:21:305 (6) - maybe NC here instead of 1 to show that the red tick clicking starts here
00:26:077 (3,4,5,6) - having 6 as part of the square makes 00:27:611 (3,4,5,6) - lose some of its impact I think.
00:55:055 (4,5,6,1) - consider having a 6 -> 1 jump for MAXIMUM IMPACT. what you have right now works but imo a jump would only make the chorus start impact more :p
00:58:634 (2) - ctrl-g would be super cool for the crash cuz antiflow -> not antiflow
01:09:543 (2) - ^
01:29:486 (5) - same as before
01:31:873 (4) - 01:33:236 (4) - these take away from 01:34:259 (3,4) - and 01:35:623 (3,4) - because they have a vocal note on the tail while the latter two do not. I'd recommend for this whole section to be more clear about what you're following. while playing it felt a bit odd that I was clicking the vocal notes sometimes but not ~all~ the time. so yeah, consistency in this section would feel a lot better imo.
02:01:021 (1,2,3,4) - so basically i noticed that the first time the song did this, you did something else. all of the transitions like 00:45:680 (5,1) - were in places that the cursor would naturally gravitate towards, then the player would be surprised by having to move towards 00:52:839 (1) - for the different sound which would lead into the chorus start. this felt super awesome to play, but you didn't do it the second time. if you could find out a way to do what you did again without breaking the structure that would be awesome. maybe something like ctrl-g'ing 01:59:316 (5) - .
02:03:236 (4,5,6,1) - same as what I mentioned before
02:06:816 (2) - again a ctrl-g would play really cool here
02:17:725 (2) - same tbh
03:01:190 (4,5,6,1) - same as before once again
03:04:770 (2) - same as before ok you get it
03:57:441 (3) - either NC here like I've suggested or at 03:57:781 (4) - like you did before

other than what I've mentioned, really awesome stuff.

[Expert]
i think i've already given you enough input on this diff and i don't wanna take my mouse out to test it lolo
i'll just say i don't really understand why you skip notes like this 03:48:406 (3) -

gr8 stuff im gay
Topic Starter
Nathan
responding for Giralda too with his permission

deetz wrote:

[ez]
00:34:259 (2,3,4) - yea i think stuff like this will confuse newbies cuz they'll see it right next to the head and be unsure when to click fixed
non chorus parts seem a little confusing in terms of emphasis, consider using more repeats to hit red ticks. stuff like 01:44:486 (1,2) - makes me feel a bit unsure about what your focus is in these parts. diff is as dense as it should be tho, for spread to normal remapped all rhythms to follow vocals only lol

[nm pls]
00:54:884 (3,4) - maybe circle -> repeat would fit better done
03:24:884 (4) - if you can find a way to do it without breaking your structure you could make this into a 1/2 repeat. that would seem to fit the way you map vocals in the choruses. done
03:34:429 (1,2,3,4) - just curious why you chose to do this cuz i'm too fried to figure anything out right now not sure what you mean, just mapping vocals and using circles at 03:34:770 (2,4) to have a gap as resting time in the rhythm

[hd]
00:42:441 (3,4,5,1) - auto stacking makes this overlap and look ugly just saying ://// asdf
00:43:805 (3,4,1) - looks hard to predict made the first repeat start on white tick
01:02:384 (1,2,3,1,2,3) - hopefully stuff like this is okay for a hard diff, not sure. it does make it a lot more interesting to play tho yeah, I think it should be fine with the way I progressed the rhythm of that part throughout the spread, and in this diff it's introduced with repeats before going to circles
really great stuff

[grld]
00:21:305 (6) - maybe NC here instead of 1 to show that the red tick clicking starts here yes
00:26:077 (3,4,5,6) - having 6 as part of the square makes 00:27:611 (3,4,5,6) - lose some of its impact I think. well it's just a snare, and the fact that it's the last circle of the square could be considered as some emphasis, pretty sure ryan would rather keep the pattern
00:55:055 (4,5,6,1) - consider having a 6 -> 1 jump for MAXIMUM IMPACT. what you have right now works but imo a jump would only make the chorus start impact more :p yes
00:58:634 (2) - ctrl-g would be super cool for the crash cuz antiflow -> not antiflow asdf
01:09:543 (2) - ^ asdf
01:29:486 (5) - same as before asdf
01:31:873 (4) - 01:33:236 (4) - these take away from 01:34:259 (3,4) - and 01:35:623 (3,4) - because they have a vocal note on the tail while the latter two do not. I'd recommend for this whole section to be more clear about what you're following. while playing it felt a bit odd that I was clicking the vocal notes sometimes but not ~all~ the time. so yeah, consistency in this section would feel a lot better imo.
02:01:021 (1,2,3,4) - so basically i noticed that the first time the song did this, you did something else. all of the transitions like 00:45:680 (5,1) - were in places that the cursor would naturally gravitate towards, then the player would be surprised by having to move towards 00:52:839 (1) - for the different sound which would lead into the chorus start. this felt super awesome to play, but you didn't do it the second time. if you could find out a way to do what you did again without breaking the structure that would be awesome. maybe something like ctrl-g'ing 01:59:316 (5) - . did a ctrl+g
02:03:236 (4,5,6,1) - same as what I mentioned before asdf
02:06:816 (2) - again a ctrl-g would play really cool here asdf
02:17:725 (2) - same tbh asdf
03:01:190 (4,5,6,1) - same as before once again asdf
03:04:770 (2) - same as before ok you get it asdf
03:57:441 (3) - either NC here like I've suggested or at 03:57:781 (4) - like you did before asdf

other than what I've mentioned, really awesome stuff.

[Expert]
i think i've already given you enough input on this diff and i don't wanna take my mouse out to test it lolo
i'll just say i don't really understand why you skip notes like this 03:48:406 (3) - prioritizing crash over guitar

gr8 stuff im gay same

Asahina Momoko wrote:

Giralda

  1. 00:11:248 (1) - i'd like to put it near 00:11:759 (1) - rather than current place, because somehow i felt it fits here lol ryan definitely wanted a harsh movement here for peak of the build up , that placement would be underwhelmingly easy
  2. 01:10:651 (2) - there's drum sound but i can hear vocal sound lands on 01:10:736 - , and also 01:10:992 (3) - there's no sound like vocal or drums, so how about change rhythm like this did something else
  3. 01:52:157 (5,6) - a bit risky? how about change their direction opposite ctrl+g'ed
  4. 02:18:748 (1,2,3) - same as above 01:10:651 (2) - ok
  5. 03:00:679 (2,3) - reduce their spacing would be better for 1/4 interval i think it plays fine, there's definitely more than enough slider leniency

pishifat wrote:

gira
your combo colors are so much better (aka they dont use that gross blue which blends into any dimmed bg) ((<-- nathan read this it's a hint))
00:08:180 (2,3,4,5,1,2,3,4) - dont understand what you're trying to emphasize with offbeat groupings like this. if anything 00:09:202 (3) - should have emphasis of some kind cuz omgdownbeat changed downbeat circle to a slider
00:39:032 (6) - is kinda the same thing as ^ u can figure out what i would say hmm I'm sure ryan had this in mind but I guess he just prioritizes patterns so I'll leave it, tbh it's not even that bad because the crash sounds very abrupt and out of nowhere, actually I don't hear how the crash even accents anything in the music
00:10:566 (1,2,3,4) - oh it's ok
01:10:992 (3) - 02:19:174 (3) - 03:17:128 (3) - ok i really dont know what youre doing with these. clicking on the nonexistent 1/4 then ignoring the 1/2 after it is wha if there were something emphasized on the blue tick that would be okay but there just istn 02:36:901 (4) - is slightly better cuz there is actual 1/4 but not really standing out more than the red tick thing so still wha changed rhythm
01:19:430 (1) - 03:47:384 (1) - same sv as 00:11:248 (1) - pls same
ty!
Anxient
tldr: offset is wrong, use 1026 instead of 1046. reduce all the timing points by -20.

sup. a random drop.

i believe that your current offset for this set is too late. or is it too early? whatever it is, your timing is off.
with your current offset which is 1046 on the first red point, i got this on my offset bar (i call it that) . note on how i hit the notes far too early.

after some tinkering, i got the offset of 1026, which is 20 points earlier than yours. i did a quick playtest on the same diff with different offset (the one i got) and this was the offset bar

both runs had me with below 120 offset, so i can guarantee the accuracy.
Topic Starter
Nathan
did you even redl? I changed the mp3 a few days ago lol
Monstrata
[Expert]

  1. 00:53:205 (1,2) - 00:53:886 (1,2) - What do you think of Ctrl+G'ing these sets of jumps? I think they'll set up the flow for the triplets 00:54:227 (1,2,3,1,2,3,4) - more smoothly.
  2. 01:00:960 (9) - This circle looks a bit misplaced. Well, the DS seems to be off anyways, but if you could have the notes arranged more linearly that'd look nicer.
  3. 01:19:284 (1) - Try changing the combo color to red or something cuz this particular shade just blends with the spinner quite well.
  4. 02:37:864 (1,2,3,4,5,6) - That snapping tho
  5. 02:38:546 (1,2,3) - I think since you've been following the piano earlier (which is 1/3) you should continue to follow that here and switch to 1/3 snapping.
  6. 02:52:181 - 02:58:318 - Just making sure but, is the break intentionally on a 1/12? You changed the mp3 earlier so im guessing you shifted offset, but that doesn't change the break times, just making sure if this is intentional lol.
  7. 03:17:750 (5,1) - Would be nice if you could make them parallel.
  8. 03:30:705 (2) - Pretty sure this isn't stacked right but *shrugs*
  9. 03:33:176 (2,3) - More subjective I guess, but overlaps like this don't look as nice imo because of the uneven gap when the slider fades, so I would overlap the slider halfway instead of 4/5th's of the way.
  10. 03:57:466 (1,1,1) - Try arranging them like this. Flows a bit nicer at the end imo.
[Giralda's Insane]

  1. 01:27:636 (3,4,1) - D: Not going to prioritize 01:28:148 - ?
  2. 02:21:159 (2,1) - This jump just felt really big in comparison, because you also attack a flowbreak on here. It feels a bit overemphasized for me. I would nerf spacing a bit.
[Hard]
  1. 00:29:171 (4,1) - Not symmetrical pls dq.
  2. 01:29:511 (1) - No jump here? You have a finish tho.
  3. 02:46:386 (3) - Can you make the start/end sections more parallel? xddd
  4. 03:29:681 (2,1) - Blanket xd
[Normal]

  1. 02:01:046 (1) - Looks overbent x___x. Not really a problem I guess lol.
  2. 03:05:477 (4,5) - Blanket
  3. 03:39:909 (1) - Idk if you care, but some of these cornered sliders aren't symmetrical. There's a few more if you care to fix.
[Easy]

  1. 00:28:148 (1,2) - Blanket Nominator coming through
  2. 00:35:648 (4,1) - ^
  3. 00:43:830 (1) - NC doesn't seem necessary here.
  4. 03:12:636 (1,2) - Blanket
  5. 03:18:772 (2,3) - Having the corner align with / blanket 2's sliderend would look nicer. If its possible
call me back when you're ready~
Giralda
01:27:636 (3,4,1) - I feel that prioritizing the guitars over the drums are better simply because they provide the melody. I know where you're going from here though but that's just how I interpret the music :P

Fixed the spacing one. Thanks Monstrata!

http://puu.sh/nnqGo/9c3f618f21.zip
Topic Starter
Nathan

Monstrata wrote:

[Expert]

  1. 00:53:205 (1,2) - 00:53:886 (1,2) - What do you think of Ctrl+G'ing these sets of jumps? I think they'll set up the flow for the triplets 00:54:227 (1,2,3,1,2,3,4) - more smoothly. I prefer a sharp angle going into the triplet, moving directly into it makes the player slow down a bit in movement to match the spacing
  2. 01:00:960 (9) - This circle looks a bit misplaced. Well, the DS seems to be off anyways, but if you could have the notes arranged more linearly that'd look nicer. done
  3. 01:19:284 (1) - Try changing the combo color to red or something cuz this particular shade just blends with the spinner quite well.hm ok
  4. 02:37:864 (1,2,3,4,5,6) - That snapping tho LOL WTF, aimod never caught this for me ;;
  5. 02:38:546 (1,2,3) - I think since you've been following the piano earlier (which is 1/3) you should continue to follow that here and switch to 1/3 snapping. I stopped following the 1/3 in preparation for the 1/4 at 02:39:227, I think it still sounds fine abruptly switching to a 3/4 since there's a jump in pitch at 02:38:545
  6. 02:52:181 - 02:58:318 - Just making sure but, is the break intentionally on a 1/12? You changed the mp3 earlier so im guessing you shifted offset, but that doesn't change the break times, just making sure if this is intentional lol. oh oops fixed
  7. 03:17:750 (5,1) - Would be nice if you could make them parallel. well, this was meant to be a fan-symmetry thing, but I guess it's hard to see so I just made them all parallel lol
  8. 03:30:705 (2) - Pretty sure this isn't stacked right but *shrugs* fixed
  9. 03:33:176 (2,3) - More subjective I guess, but overlaps like this don't look as nice imo because of the uneven gap when the slider fades, so I would overlap the slider halfway instead of 4/5th's of the way. ok done
  10. 03:57:466 (1,1,1) - Try arranging them like this. Flows a bit nicer at the end imo. I did a ctrl+g on 03:57:466 (1,1), but not 03:57:807 (1,1), I like the sharp movement onto the loop slider
[Hard]
  1. 00:29:171 (4,1) - Not symmetrical pls dq. asdf
  2. 01:29:511 (1) - No jump here? You have a finish tho. added jump
  3. 02:46:386 (3) - Can you make the start/end sections more parallel? xddd yes
  4. 03:29:681 (2,1) - Blanket xd ffff
[Normal]

  1. 02:01:046 (1) - Looks overbent x___x. Not really a problem I guess lol. reduced curve a tiny bit
  2. 03:05:477 (4,5) - Blanket asdf
  3. 03:39:909 (1) - Idk if you care, but some of these cornered sliders aren't symmetrical. There's a few more if you care to fix. lol why not
[Easy]

  1. 00:28:148 (1,2) - Blanket Nominator coming through asdf
  2. 00:35:648 (4,1) - ^ asdf
  3. 00:43:830 (1) - NC doesn't seem necessary here. removed
  4. 03:12:636 (1,2) - Blanket asdf
  5. 03:18:772 (2,3) - Having the corner align with / blanket 2's sliderend would look nicer. If its possible
call me back when you're ready~
ty!
everything is updated
Haskorion
Just found one little hitsounding error while playing a few days ago:

00:47:580 (2) - Clap hitsound is missing on the tail in every diff at 00:47:750 except hard where it has longer slider with no ticks. while 00:50:307 (2) - has a clap on it (same sound and pattern)
Topic Starter
Nathan

Haskorion wrote:

Just found one little hitsounding error while playing a few days ago:

00:47:580 (2) - Clap hitsound is missing on the tail in every diff at 00:47:750 except hard where it has longer slider with no ticks. while 00:50:307 (2) - has a clap on it (same sound and pattern)
fixed, thank you!
Anxient

sukiNathan wrote:

did you even redl? I changed the mp3 a few days ago lol
I didn't see it FFFFFFFFFFFFFF
Monstrata
Checked, and everything looks good! Bubbled! good luck!
Giralda
h oly
Yuii-
i h
Rizia
o/

ex
01:00:619 (6,7) - clap?
01:29:341 (5) - ^

samething on hard/insane
Topic Starter
Nathan

Rizia wrote:

o/

ex
01:00:619 (6,7) - clap?
01:29:341 (5) - ^

samething on hard/insane
fixed!
Rizia
ok
Topic Starter
Nathan
thank you!
Giralda
grats nathan <3
Meg
ruutin <3
7ambda
Ayyyyyy
Luna-
Congrats!
Yunomi
わてょいあchぢおshcどtじゃいおsjdf;おfbsぢおfd
i speak japan :)
Haruto
Congrats Nath!qualified on my birthday btw <3
VINXIS

Meg wrote:

ruutin <3
Mint
Congrats :oops:
hvick225

VINXIS wrote:

Meg wrote:

ruutin <3
Kalibe
Gratz Nathan !! o/
Sotarks
Gratz!
Tari
Congratulations!
Jon
Niceeeeeeeeee~!!


02:37:863 (1,2,3,4,5,6) - man 1/3 too op for me :(
Lavender
gratz!!
Bilbo
Congrats! This map is great <3
Grim Rapper
Congratulations for Ranking!!! :) :) :)
Puyi
Awesome map :)
AnimeWatcher1
u might wanna rework the hard version (3.45) since it makes the player have to focus on the circles and not the beat. Since you often haven't synced the song with the map. Which is annoying and that's why I deleted it. Might wanna do something about your feeling of the rhythm.
Topic Starter
Nathan
lol
Pachiru
it's a bit rude tho...

wait
juanjo12x
This map is perfect for people like me who want to improve in alternate tapping. My score went from C to B just by changing from single to alternate. Thank you :)
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