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Wiklund - Billy Boogie

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Sunny Holic
anything serious >_<

just advice. not mean wrong.
[Normal]
01:04:093 (2,3) - move to 01:03:917 -
02:11:858 (2,3) - move to 02:11:682 -

[Flower]
funny~~ enjoyable~~

get my ~
Joon
hi

my modding

[Normal]
fine

[Flower]
00:54:211 (1) - 2 note remove whistle
01:46:976 (4) - add clap


Good hitsound.
Clap twice, but a bit awkward. But that's okay. ;)
ZLOdeuka-
Topic Starter
IceBeam
All suggestions were tested,fixed some.
Thanks for checking and starring!

ZLOdeuka wrote:

*_*
Kudosu for some irc help.
Roddie
Hello o:

Blue: Suggestions.
Violet: I really think you should fix this in my opinion.
Red: Must be fixed.

Normal:

00:21;917 (4)-Move one grid up.
02:23:505 (x)-Add a note and a clap?
02:23:682 (x)-^


Flower:

00:16:623 (4)-I still think you need to fix that. ._. Just stack it on the end of that slider so it doesn't look bad. xD But its up to you. I won't pressure you on that. :)
00:52:976 (x)-Add a note here. I think it would be better because it would follow the beat.

All and all, The map is fantastic. 8-) And the Storyboard as well.

I got to ask ZLOdeuka on how she did the SB pulse. ._.

Good luck getting this ranked!

Star!

Edit: Typo error. =_=
Kurai
[General]
black.jpg and white.jpg should be 640*480

[Normal]
02:23:505 - Add note
02:23:682 - Add note

That's all I can find :D

Star
Topic Starter
IceBeam
Thanks,fixed everything except dat alignin' :P
EvianBubble
Wiklund :D
Nice SB! Good job on it :)
I think you need another diff between the two you have now

General
Some SB elements appear to be poorly cut (most notably the earphones, the girl, and 8bit), clean them up (unless it's on purpose of course ...)
The girl is actually a tiny bit smaller than the girl in the BG so it looks as if she's receding slightly with every pulse

Storyboard
Some elements are not snapped (111, 222, etc.) - is this on purpose?
It looks kind of weird when you have the girl expanding then the earphone colour pulse behind it

Normal
00:06:817 (3, 4) - Move one grid right, then (1) one up
00:22:623 - Kiai doesn't fit here, remove it
00:24:917 (5, 6) - One or two grids down
01:04:093 (2, 3) - Feels funny to me, change this?
01:30:387 - Use this pattern? (look at timeline)
01:41:682 - Make this actual Kiai time, end it at 01:52:976?
01:42:211 (2) - Move two up, then (3, 4) one grid right
02:04:270 - Do not want, remove
Spacing changes everwhere but is OK IMO

Flower
Can't pass this sorry OTL I can only offer some asthetic suggestions
00:22:623 - Kiai doesn't fit here >_<
01:41:682 - If you make this Kiai in Normal, do it here too
02:04:270 - No Kiai here

Good luck with this! :D

+1 star
Topic Starter
IceBeam
Thanks Evian.
Luvdic
I said ill do a mod4mod, so ill do it. What happened with other map was my error.

SB:
Oh not again. SB could have been made with much less effort using loops. Consider using it for your next sb zlodeuka, Wait no, i meant, consider making sb with notepad next time :l
The following files seems to be missing? Delete the entries of them from sb, or add the files
Watch Out!
wo
BbI
sb_zlo2
SB_ZLO
SBZ
volna
I think they are all. I may be too blind and didn't see them in the folder though.

The way that these earphones appears differently than the rest:
They starts appearing at: 9211. Not only that it is differently, it also looks to comes out late.

There is a girl.png that is not correctly scalated, the one that appears at 57211 ms. Unless it was on purpose, but in any case, it looks bad for me :T

Also there are some minor misalignment of the sb parts with the background, but i guess they can pass as ok.

Flower:

00:10:623 (3) - This 0.5x section, would have been better as 1.0x . Seeing as i always did 100 in there in my 5 tests xD. But yeah, it may be okay.
Other than that, i loved the map =o

And the normal didnt saw anything, except the fact that you should have the diff names consistently. I meant, or call Flower a Hard, or the normal to something else.

Lol, this looked more like an SB mod >_>
But i guess thats because the map itself is great, or i suck at modding :D
Vass_Bass
Привет ^^

Normal
01:43:093 (4) - сделай посимметричнее

Flower
00:00:387 (3) - подними зад слайдера чуть вверх,лучше выглядеть будет
00:16:623 (4) - сделай на одном уровне с кругом
00:45:564 (3) - зад слайдера на одну клетку вниз,для параллельности, а этот слайдер 00:45:917 (4) - так чтоб продолжал тот
00:48:564 (3) - 1 клетку вверх
01:26:682 (3) - сделай посимметричнее
02:06:212 (3) - ^

По ритму очень хорошо получилось,хорошая мапа)
стар
Topic Starter
IceBeam
Fixed some.

Thanks.
Mok
Here I am! :D

[General]
Am I wrong or this song has already been mapped? D:
Storyboard's cool!

[Normal]
01:07:799 (1) - Remove New Combo, I can understand it is a graphical choice, but it's not that cute with the rythm ç_ç

[Flower]
00:26:858 (1) - Remove New Combo.
00:27:740 (3,1) - Switch Combo. (Remove on 1 and New on 3).

Fun map! :P
Topic Starter
IceBeam
I'm following long white ticks ;)
Thanks for checking!
GabrielRKF
Amazing.
Pokie
General
  • - Remove Thumb.db in SB file
    - Also throw 1.png, 2.png, 8bit.png, black.png, girl.png and white.png into SB file? Remember to fix .osb if you do that too.
Normal
  • Pretty nice



    Hard
    [list:8f6d7]
00:16:270 (3) - It sounds better if removing the whistles and switch this to normal hitsound set imo XD
00:33:211 (3,4,6) - similar to ^, but not removing whistles this time
01:07:093 (3) - or 01:07:182 (4) - new combo
01:07:093 (3,4,5,6,7,8,9) - close the grid snap and rearrange with 0.3x distance
01:40:976 (3,4,5,6,7) - ^
02:02:858 (1) - I hope it could looks better:
SPOILER

248,336,122858,6,0,B|240:320|240:320|264:312|240:304|240:304|264:296|240:288|240:288|264:280|240:272|240:272|264:264|240:256|240:256|264:248|240:240|240:240|264:232|240:224|240:224|264:216|240:208|240:208|264:200|240:192|240:192|248:176|248:176|248:144,1,300,0|4





Awesome SB :D
Gonzvlo
Hey,

This might work as Hard
ZLOdeuka-
Ultimate
Hi there Ice!

Really like the map and SB, so don't worry about getting this ranked :P
Just bug allot of BAT's and you'll be fine ;)

Starring and kudosu starring for the awesomeness! <3
Topic Starter
IceBeam
Thanks everyone!

After asking permission,I've decided to use some elements from Ultimate's Blue Factor skin.

So,huge update,redownload,please.
ZLOdeuka-
karlaeda
крутотенюшки, звездую
Garven
And here's the recheck~

[General]
Delete the Thumbs.db from the SB folder and full-resubmit
1.5 meg spinnerbonus.wav ><
Use this instead.
Um, the comboburst is waaaaaay too big. 1024x768? :P Keep it within 500 pixels wide please.
The sliderpoint10/30 default skin looks bad against the colors of everything else. I'd suggest that you skin those as well.
Please use a spinner approach circle that isn't the same color as the spinner itself. It's hard to see when it's going to end and you need to align quickly. Also get a spinner background, otherwise you get this:

[Gonz]
Different combo colors? I'd keep them the same since the BG isn't changing...
AR is ridiculously different from the OD. Raise OD to at least one below AR.
Maaaaybe HP drain +1?
00:30:564 (1) - Sticking waaay into the HP bar there
01:03:564 (2,3,4,5,6) - ^
02:15:564 (1) - Really uninspiring patterns at this section.
The ending felt a bit underwhelming, but it's technically fine.

Mostly just need to fix up the files and you're good.
Topic Starter
IceBeam
Fixed everything,except spinner-approachcircle.
I was trying to use different colour,but nothing fits exactly better.
Sorry for that,hope it won't be annoying to players.

I'll wait untill Gonz checks out your suggestions then.

Thank you,Garven!
Gonzvlo
Hey,

Everything Fixed but colours.
I'd like to keep them, but if it's necessary, would you change them for me Icebeam ?

Oh and let me now if it turns [I] .

Download: Wiklund - Billy Boogie (IceBeam) [Gonz].osu
Topic Starter
IceBeam
Updated.

Well,I've kept your colours after some discussion in #modhelp.
I was told that it's mostly suggestion,then the rule,so if MATs/BATs will allow it,you may keep.
Armin
[Normal]

00:00:035 (1,1,1) - I'd suggest you to move these hitobjects 2-3 squares down;
01:31:976 (3) - I felt this out-place when I was playing. Consider to remove it, since for me it doesn't follow the "main" rhythm or at least, you can add a hitcircle here 01:30:564 and here 01:33:387 same problem here 01:36:035 (1,2,3,1) -

Okay in some parts I found many jumps. Could you reduce them? If not, it's okay for me, it still easy for a Normal.

[Gonz]

00:00:035 (1,2,3) - I see this above the HP Drain bar which is ugly. Also this hitobject is a bit offscreen. I suggest you to fix this, maybe using a new pattern like this: http://osu.ppy.sh/ss/41566
Same problem here 01:03:564 (2,3,4,5,6) [http://osu.ppy.sh/ss/41568] and here: 01:06:387 (1)[http://osu.ppy.sh/ss/41569] and here 02:06:917 (1)
00:16:270 (1) - Please take care of the spacing here, it's ugly to see, since you are using also a new combo
01:46:270 (10) - I'd remove a repeat, because it sounds off
02:02:858 (1) - Make this 1/2 shorter?

Whistles are just...ugly

[Flower]

Very, very nice.
Gonzvlo

Armin wrote:

[Gonz]

00:00:035 (1,2,3) - I see this above the HP Drain bar which is ugly. Also this hitobject is a bit offscreen. I suggest you to fix this, maybe using a new pattern like this: http://osu.ppy.sh/ss/41566
-Fixed.

Same problem here 01:03:564 (2,3,4,5,6) [http://osu.ppy.sh/ss/41568] and here: 01:06:387 (1)[http://osu.ppy.sh/ss/41569] and here 02:06:917 (1)
-Fixed the first 2 but the last one was only the hticircle overlay so I didn't change it

00:16:270 (1) - Please take kare of the spacing here, it's ugly to see, since you are using also a new combo
Ok.

01:46:270 (10) - I'd remove a repeat, because it sounds off
-mmm Ok.

02:02:858 (1) - Make this 1/2 shorter?
Sure.

Whistles are just...ugly
- While making the changes, I tried listen to the whistles and yeah some of them sound ugly. I removed most of them.

Sorry for the delay Icebeam :( I had some problems with my pc.

Download: Wiklund - Billy Boogie (IceBeam) [Gonz].osu
Topic Starter
IceBeam
Updated.

@ Armin

* Reduced distance in the 1st pattern.
* Removed both (3)-rd notes you mentioned.
Also,yeah,I wasn't using Distance Snap mapping this,so generally objects are off-snapping.
But I'm under-average Standart player,however I can easily pass it,and all those people who tested/modded it didn't find it hard to play and those few grids out of snapping don't really cause any major problems during gameplay.
And as you said,it's Normal,so I hope it can still work as the easiest difficulty.

Thank you,as always.
Armin

IceBeam wrote:

But I'm under-average Standart player,however I can easily pass it,and all those people who tested/modded it didn't find it hard to play and those few grids out of snapping don't really cause any major problems during gameplay.
And as you said,it's Normal,so I hope it can still work as the easiest difficulty.
Yes, of course, in my last post I underlined that just to make a reminder for the next mat/bat.


Anyway, here you are your bubble.
James2250
Delete hitcircle select from the folder (it is only used for the editor)
Also delete default , . % x They don't do anything. Only the score ones show up in game
Isn't the 'star' in the folder just the default one? (It shows up outside the map) You shouldn't need it ---Same for star2.

Maps all look nice
Let me know if you change anything
Topic Starter
IceBeam
True,thanks,James2250.

Updated~
James2250
All looks good now (song is awesome)

Have your bubble back~
Miu Matsuoka
starred! :)
great map!
Andrea
[Overall]

The file "comboburst.png" is too large, it should be at a maximum of 500x767 pixels. Remember to do a full submission after this fix.

Fix and I'll rank!
James2250

osuplayer111 wrote:

[Overall]

The file "comboburst.png" is too large, it should be at a maximum of 500x767 pixels. Remember to do a full submission after this fix.

Fix and I'll rank!
Its 1 pixel over :(
Topic Starter
IceBeam
Yeah,that's my fault.

Thanks~

Updated.
Andrea
Looks fine now!

Ranked~
Armin
Congrats. :D
Kert
Oh you--
Gratz ^_^
Ultimate
Hell yeah!

Gratz man ^^, really glad this got ranked so soon =D.
I really need to come online again, couse there are too many maps I still NEED to play xD.
Again GJ! <33

Ulti
Topic Starter
IceBeam
Yeah!

Work could wait a bit :]

Thanks,guys!
Shohei Ohtani
anonymous_old

CDFA wrote:

http://osu.ppy.sh/ss/42436

? @SB
One of many examples.
Derekku
So... the bubble was popped for the comboburst being 1 pixel too tall, but some of the SB elements being way larger than they should be is fine?

Generally, SB images shouldn't be larger than 640x480, but 800x600 is usually okay. However, 111, 222, and 333 are each 669 pixels tall, with girl.png being 670px tall.

Also, what's up with the black/white images? (besides being larger than they need to be - 640x480 would have been better)


Then there's the obvious issue at 00:56:593 (no idea how that was missed). It's also messed up ~3/4ths into the song.

Overall, the storyboard was a nice idea, but many of the movements/scales aren't very smooth and just make it look bad. It could have turned out so much nicer with some improvements and optimizations, but here's hoping for better next time?
James2250
"Takes part of the blame"

I don't think 800x600 is really a problem but the errors with the sb....yeah
anonymous_old

Derekku wrote:

Generally, SB images shouldn't be larger than 640x480, but 800x600 is usually okay. However, 111, 222, and 333 are each 669 pixels tall, with girl.png being 670px tall.
It's more about pixel count than the actual dimensions. A 1280x100 image is fine (though probably unnecessary) and uses many pixels less than an 800x600 image.
Topic Starter
IceBeam
Thanks for posting.

It's mainly my fault,cause I didn't put enough attention to the SB maker.
Due to my technical problems all these errors went out and weren't fixed in time.

Sorry for that,hope it won't happen again.
Derekku

strager wrote:

Derekku wrote:

Generally, SB images shouldn't be larger than 640x480, but 800x600 is usually okay. However, 111, 222, and 333 are each 669 pixels tall, with girl.png being 670px tall.
It's more about pixel count than the actual dimensions. A 1280x100 image is fine (though probably unnecessary) and uses many pixels less than an 800x600 image.
The point is, it's still unnecessary. ;p

IceBeam wrote:

Thanks for posting.

It's mainly my fault,cause I didn't put enough attention to the SB maker.
Due to my technical problems all these errors went out and weren't fixed in time.

Sorry for that,hope it won't happen again.
Don't worry about it too much, we all make mistakes.
Shiro
Gonz's diff: 01:52:446 (1) - completely hidden by the hitbursts...

Just saying.
Mismagius

Odaril wrote:

Gonz's diff: 01:52:446 (1) - completely hidden by the hitbursts...

Just saying.
It's not completely hidden, totally playable.
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