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Rica Matsumoto - Alive A Life (TV Size)

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Topic Starter
hillaryzx

KiyoshiX101 wrote:

Hello! request from my My Queue

Samuel's Vent is perfect!

Final Vent:
01:03:698
Make this silder longer till 01:03:912
(Just drag it to the white line) Sounds nice to me :3 better at the current one :3

01:05:734 Add a Spinner? :3 that will the song longer... no change about this... :3

Advent:
00:54:484 move this circle to 00:55:984 and place it to x:376 y:232 I put it at other place...

Sword Vent is perfect! :3

regards~
Thank you for modding~
samuel_old

KiyoshiX101 wrote:

Hello! request from my My Queue

Samuel's Vent is perfect! THANK YOU!!!!

Final Vent:
01:03:698
Make this silder longer till 01:03:912
(Just drag it to the white line) Sounds nice to me :3

01:05:734 Add a Spinner? :3

Advent:
00:54:484 move this circle to 00:55:984 and place it to x:376 y:232

Sword Vent is perfect! :3

regards~
Jebok_old
General
I don't think you should do Kiai at 00:31:341. Its also chorus, but it is shorter than your other Kiai, so...
End every difficulty with a spinner, looks and sounds better, it really goes well with the end music fade...

Sword Vent
00:21:055 (1,2) - Two or three squares make a huge difference sometimes, especially when only one of the notes of the whole combo is off this pattern, like here. You can see clearly (3) is not equally snapped to the other 2 notes before it. Fix this.
00:45:055 - I don't like how the sound changes, I'd understand it if you put it on Normal on both Kiai, so do that or just change it to Soft here?

Advent
00:54:055 - y:256

Final Vent
00:15:484 - New combo here
00:16:555 - Instead of here
00:32:412 (4) - 1 grid down

Samuel's Vent
Weird Kiais, I would keep it like for the other difficulties, or at least lenght one for the whole of chorus, the 2nd one :\ Also, end the 3rd Kiai after the spinner, otherwise the players might think there is more coming, end it at 1:10:126.
00:14:629 - New combo
00:53:626 - ^
Hinsvar
Hi there. Let's mod this now 8-)

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Everything's fine on the block. To the maps.
>Advent
  1. I SS'd this and the previous diff! Yay! 00:08:198 (3) - Place this to (296,96)? Oh, and remove the white point near the red point please. Oh, and make the red point a white point too. You may keep the position, but you should do something about the points.
>Final Vent
  1. 00:03:591 (4,6) - I don't think we need these notes. Short streams don't work here.
  2. 00:23:412 (2,3,4,5,6,7,8,9,10,11,12) - Streams don't work well here, IMO, especially if you use it on a Hard (amirite) diff.
>Samuel's Vent
  1. Too much circles, don't you think?
  2. 00:06:270 (1,2,3,4,5,6,7,8,9,10) - Uh... are you sure with this stream?
  3. 00:19:985 (3,4,5) & 00:23:842 (6,7,8) - Why are these triplets spaced differently?
Okay, just that. Beatmap's pretty nice and song's awesome.

Good luck on the way 8-)

Oh, and star.
Topic Starter
hillaryzx

Hinsvar wrote:

Hi there. Let's mod this now 8-)

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Everything's fine on the block. To the maps.
>Advent
  1. I SS'd this and the previous diff! Yay! 00:08:198 (3) - Place this to (296,96)? Oh, and remove the white point near the red point please. Oh, and make the red point a white point too. You may keep the position, but you should do something about the points. followed the placement of the slider but I can't understand what is your meaning about white and red point, sorry...
>Final Vent
  1. 00:03:591 (4,6) - I don't think we need these notes. Short streams don't work here. ok
  2. 00:23:412 (2,3,4,5,6,7,8,9,10,11,12) - Streams don't work well here, IMO, especially if you use it on a Hard (amirite) diff. change..

Okay, just that. Beatmap's pretty nice and song's awesome.

Good luck on the way 8-)

Oh, and star.
thanks for modding...
samuel_old
Devil Cosmo
as you request from my modding queue. sorry if it was late. bad weather wants to kill the internet connection -_-

[General]
Can you cut the mp3 until 01:10:500? after that i just hear the blank sound
oh, all of this mod maybe a suggestion. :D

[Sword Vent]

01:05:626 (2) add finish?

[Samuel Vent's]
01:05:734 can you short the spinner into 2 tick

another diff is fine. sorry if my mod is short
Topic Starter
hillaryzx

Devil_Cosmo wrote:

as you request from my modding queue. sorry if it was late. bad weather wants to kill the internet connection -_-

[General]
Can you cut the mp3 until 01:10:500? after that i just hear the blank sound
oh, all of this mod maybe a suggestion. :D

[Sword Vent]

01:05:626 (2) add finish? The note already have finish on it. Thanks for the suggestion :)


another diff is fine. sorry if my mod is short Its Okay
Sorry, no kudosu...
ertyukjh010


Hello :) Good song, I like it.

[Sword Vent]

00:11:626 (1) - NC bug
00:12:912 (3) - Move to X:360 Y:84 (Grid Lv4) → http://puu.sh/q20E
00:43:769 (5) - instead finish at end

[Advent]

00:31:341 (1) - NC bug
00:34:769 (1) - End at 00:36:055
00:36:269 (2) - Start to 00:36:484
Add more Clap will be better → http://puu.sh/q20x

[Final Vent]

00:24:912 (1) - Wrong distance
03:39:126 (2,3) - Ctrl+R will be better for rhythm

[Samuel's Vent]

HP-1 OD-1

That a :) ll
Topic Starter
hillaryzx

ertyukjh010 wrote:



Hello :) Good song, I like it. :D Thank you~

[Sword Vent]

00:11:626 (1) - NC bug O_o, is there any bug here?
00:12:912 (3) - Move to X:360 Y:84 (Grid Lv4) → http://puu.sh/q20E Fixed
00:43:769 (5) - instead finish at end Fixed

[Advent]

00:31:341 (1) - NC bug O_o, I also don't know there is a bug...
00:34:769 (1) - End at 00:36:055 Okay!
00:36:269 (2) - Start to 00:36:484 followed~
Add more Clap will be better → http://puu.sh/q20x I'll try..

[Final Vent]

00:24:912 (1) - Wrong distance I can't find something wrong here though..
03:39:126 (2,3) - Ctrl+R will be better for rhythm Okay


That a :) ll
Thank you for modding~
Samuel's turn now... :D
samuel_old
Gasaiyuno-chan
Cool
Sword Vent
00:21:055 (5) - Remove nc
01:04:769 (1) - x:128.y:192
01:05:626 (2) - x232 y80

Normal
Look AIMOD-.-

Hard
00:03:698 (4) - x320 y56

just some suggestions.
Topic Starter
hillaryzx

Gasaiyuno-chan wrote:

Cool
Sword Vent
00:21:055 (5) - Remove nc I don't know anything about this O.O. followed..
01:04:769 (1) - x:128.y:192 nope
01:05:626 (2) - x232 y80 nope

Normal
Look AIMOD-.- I saw and fixed all....

Hard
00:03:698 (4) - x320 y56 Ok

just some suggestions.
Ok, fixed some...
Aleks719
General
Different preview time in Samuel's Vent
Remove last kiai fountain in Samuel's Vent
You use Custom hitsounds (n:c1 and s:c1, n:c2, s:c2), but no hitsounds in folder. forgot to add?

Video
Video is obviously early. check how lyrics in video works with music. Set offset for video 800ms in every diff. You can make in in editor or better with the aid of notepad. In all *.osu files find this line
Video,0,"Kamen Rider Ryuki Opening HD_xvid_xvid.avi"
and set 800 instead of 0 in every diff. Result should be :
Video,800,"Kamen Rider Ryuki Opening HD_xvid_xvid.avi"
Video 320x240 is fine,but.. would be better to see video with good quality.

Samuel's Vent
maybe reduce starts a bit? diff looks hard. hp or od -1?
00:00:484 (1,..,16) - very strange work with hitsounds.
00:37:985 (8,9,1) - don't cut streams by new combos. this suggestion for whole diff.
00:40:985 (1) - +clap
01:05:198 (7) - make louder. 20-25% would be fine
~very streamy and sounds like taiko :D/

Final Vent
00:11:519 - add note or make 1/4 slider
00:18:376 - ^ suggest to remap this 00:17:412 (6,1) a bit for better pattern
00:21:698 (2) - suddenly clap
00:24:912 (1,2,3,4,5,6) - suddenly jumps + finish spam
00:41:626 (1,2) - pattern like this very linear.. try to make it more interesting.. nowdays, maps with these patterns have low rating..
00:49:983 (5) - claps on red ticks sound off almost all time. as example - here. this suggestion for whole diff. Better to use standart clap pattern (every 2nd and 4th white tick).
01:03:912 - add note or reverse.
~not bad, but many linear patterns

Advent
01:01:769 (4,5,6,1) - sounds off
~offbeat patters

Sword Vent
00:54:698 (1,2,3) - raise spacing for avoid overlaps
~not bad/ some not perfect moments for rhythm, but readable, imo
Topic Starter
hillaryzx

Aleks719 wrote:

General
Different preview time in Samuel's Vent Fixed
Remove last kiai fountain in Samuel's Vent
You use Custom hitsounds (n:c1 and s:c1, n:c2, s:c2), but no hitsounds in folder. forgot to add? seems that I cannot find the suitable hitsounds for the song...

Video
Video is obviously early. check how lyrics in video works with music. Set offset for video 800ms in every diff. You can make in in editor or better with the aid of notepad. In all *.osu files find this line
Video,0,"Kamen Rider Ryuki Opening HD_xvid_xvid.avi"
and set 800 instead of 0 in every diff. Result should be :
Video,800,"Kamen Rider Ryuki Opening HD_xvid_xvid.avi"
Video 320x240 is fine,but.. would be better to see video with good quality. The original video has been deleted, so I cannot change the quality although I want..


Final Vent
00:11:519 - add note or make 1/4 slider added a note
00:18:376 - ^ suggest to remap this 00:17:412 (6,1) a bit for better pattern I changed the beat also
00:21:698 (2) - suddenly clap O.O, change to whistle...
00:24:912 (1,2,3,4,5,6) - suddenly jumps + finish spam new idea appear
00:41:626 (1,2) - pattern like this very linear.. try to make it more interesting.. nowdays, maps with these patterns have low rating.. change the slider's shape
00:49:983 (5) - claps on red ticks sound off almost all time. as example - here. this suggestion for whole diff. Better to use standart clap pattern (every 2nd and 4th white tick). I'll try to change it all...
01:03:912 - add note or reverse. No, it will sounds weird....
~not bad, but many linear patterns

Advent
01:01:769 (4,5,6,1) - sounds off Changed...
~offbeat patters

Sword Vent
00:54:698 (1,2,3) - raise spacing for avoid overlaps ok, fixed...
~not bad/ some not perfect moments for rhythm, but readable, imo
At last, MAT mod... thanks, Aleks719...
waiting for Samuel's diff to be uploaded simultaneously...
TTTTTTTTTTTT
Above all

PreviewTime should be established in the same position

Sword Vent

change slider tick rate into "1"

00:29:626 (2) - x:124 y:108
00:36:055 (4) - no stack,i suggestion that you can move this slider to left side of the last circle.
-------------------it's better for newbie.
00:43:438 (6) - move to right of slider's end,x:224 y:332
00:48:484 (1) - add finish
00:55:341 (2) - move 1 grid down (lv4)

Advent

00;20:108 (6) - remove whistle
00:21:055 (2) - add whistle
00:41:198 (7) - remove finish
00:42:055 (7) - ^
00:41:626 (7) - add finish
00:45:646 (1) - copy (3) to (1) and rotate it for making a much more symmetric pattern

Final Vent

change slider tick rate into "1"

00:03:912 (1) - x:468 y:228 (grid lv4)
00:08:841 (4) - move 1 grid right (grid lv4)
00:21:698 (2) - remove clap and add whistle
00:22:662 (4) - i don't think finish hitsound is suitable for this note,so del it
or del it and add finish at 00:23:198
00:24:912 (1) - finish abused i think you should remove some of them
------------------- imo,remove finish which located in (1),(3)and(5),
-------------------add finish at (2) and (4)s' beginning

Samuel's Vent

HP Drain Rate -1
change slider tick rate into "1"

00:29:626 (1) - move 1 grid down (lv4)

fine.

good luck~
Topic Starter
hillaryzx

TTTTTTTTTTTT wrote:

Above all

PreviewTime should be established in the same position Done

Sword Vent

change slider tick rate into "1" I decided not to change the slider tick because it follow the music

00:29:626 (2) - x:124 y:108 Ok
00:36:055 (4) - no stack,i suggestion that you can move this slider to left side of the last circle. Moved
-------------------it's better for newbie.
00:43:438 (6) - move to right of slider's end,x:224 y:332 Moved also
00:48:484 (1) - add finish Em, not bad...
00:55:341 (2) - move 1 grid down (lv4) Done

Advent

00;20:108 (6) - remove whistle Just fine, Ok
00:21:055 (2) - add whistle ^
00:41:198 (7) - remove finish Okay
00:42:055 (7) - ^ ^
00:41:626 (7) - add finish ^
00:45:646 (1) - copy (3) to (1) and rotate it for making a much more symmetric pattern nope, the current shape has no problem, not necessary to change the slider's shape (by copying, I mean)

Final Vent

change slider tick rate into "1" Okay with this, fixed

00:03:912 (1) - x:468 y:228 (grid lv4) change the place
00:08:841 (4) - move 1 grid right (grid lv4) ^
00:21:698 (2) - remove clap and add whistle followed...
00:22:662 (4) - i don't think finish hitsound is suitable for this note,so del it
or del it and add finish at 00:23:198 just delete it and replace with whistle
00:24:912 (1) - finish abused i think you should remove some of them
------------------- imo,remove finish which located in (1),(3)and(5),
-------------------add finish at (2) and (4)s' beginning I already change the whole thing, start with removing the sliders...


fine. :3 thanks>>>

good luck~
Thanks for modding TTTTTTTTTTTT...
waiting for Samuel... ;)
Lidan
Hey~

Advent

  1. 00:08:198 (3) - Add clap on end?
  2. 01:04:769 (3) - Remove that red point?

Final Vent

  1. You should try to make the hitsounds more consistent and try to improve the shape of some of the sliders.
  2. 00:08:841 (4) - Move to x:351 y:91 so it doesn't overlap with 00:09:055 (1) ?
  3. 00:16:983 (5,6) - I think those sliders would look better if they actually were round, try to make them like this:
  4. 00:18:484 (X) - Add circle?
  5. 00:24:912 (1,2,3,4,5) - I don't really like this part, it somehow sounds a bit weird :S
  6. 00:43:341 (1) - Change to this:
  7. 00:51:698 (3) - Change to this:

Samuel's Vent

  1. I don't really like this Diff. Some streams are a bit random and it could have a few more sliders but it looks fine.

The map's nice, needs some polishing though (Slider shapes on [Final Vent], Hitsounds). Good luck.
Topic Starter
hillaryzx

L i d a N wrote:

Hey~ Yo :3

Advent

  1. 00:08:198 (3) - Add clap on end? Added
  2. 01:04:769 (3) - Remove that red point? There is nothing here... except the slider only

Final Vent

  1. You should try to make the hitsounds more consistent and try to improve the shape of some of the sliders.
  2. 00:08:841 (4) - Move to x:351 y:91 so it doesn't overlap with 00:09:055 (1) ? Fixed...
  3. 00:16:983 (5,6) - I think those sliders would look better if they actually were round, try to make them like this: Fixed the shape of the slider
  4. 00:18:484 (X) - Add circle? Ok :3
  5. 00:24:912 (1,2,3,4,5) - I don't really like this part, it somehow sounds a bit weird :S Already change something new, not yet submitted though.. =.=
  6. 00:43:341 (1) - Change to this: Done
  7. 00:51:698 (3) - Change to this: Ok


The map's nice, needs some polishing though (Slider shapes on [Final Vent], Hitsounds). Good luck.
Thanks for modding, Lidan
Updating my diff only...
waiting for samuel's diff
Ayu
From my modding queue~

[Sword Vent]
00:22:769 (1) - Make an arc of this using 5 waypoints instead of 4.

[Advent]
00:12:055 (2) - Blanket this slider around 00:13:341 (3)'s approach circle
00:34:769 (1) - could be better
00:37:769 (3) to 00:40:769 (7) - In my opinion this gets a bit too linear, try to use some curly sliders or different pattern

[Final Vent]
00:38:841 (1,2,3,4,5,6) - use a sifferent pattern for this
00:59:841 (2) to 01:05:198 (5) - in my opinion also too linear.

Beatmap isn't bad at all, nonetheless. Good luck with it~
Just an advice I want to give you: Watch your patterns, keep the creativity in it. Don't go too linear.
Topic Starter
hillaryzx
Thanks for the mod, Ayu~
Change some shape and pattern...
Mythol
Request from queue~

[General]
I highly recommend you avoid using black combo colors, they're very annoying to play with no bg.

[Sword Vent]
00:58:555 (1) - There isn't really anything that calls for a finish, in fact I even recommend silencing the spinner end here since the voice keeps going.

[Advent]
00:02:198 (1,2,3) - How about a finish on 2 and start of 3, and a clap on the end of 3?

[Final Vent]
00:37:555 (3) - May want to move this up a bit.
You don't have to use x1.0 spacing for the whole map. Part of the reason why it feels linear is because of this.

[Samuel's Vent]
OD 6 or 7, its practically a stream map so lower OD is preferred.
00:00:484 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Don't silence so many of them.. orz
00:37:127 (2) - NC here instead?
Interesting hit sounds, but a little overmapped~

Just needs a little rhythm work but pretty good for a first map, GL~
Topic Starter
hillaryzx

Mythol wrote:

Request from queue~

[General]
I highly recommend you avoid using black combo colors, they're very annoying to play with no bg. change colour to orange

[Sword Vent]
00:58:555 (1) - There isn't really anything that calls for a finish, in fact I even recommend silencing the spinner end here since the voice keeps going. okay, I silence the spinner.

[Advent]
00:02:198 (1,2,3) - How about a finish on 2 and start of 3, and a clap on the end of 3? Okay!

[Final Vent]
00:37:555 (3) - May want to move this up a bit. moved...
You don't have to use x1.0 spacing for the whole map. Part of the reason why it feels linear is because of this. emm... maybe.. I just want to fix the distance....


Just needs a little rhythm work but pretty good for a first map, GL~
Thank you for mod Mythol...
Update mine
Vergence
Hi~
Some nazi mod~ derp

General
If you agree with the spinner
01:05:732 (X) - Add spinner here and end at 01:10:769
Add timing section at 01:05:834 with volume 5%

Sword Vent
00:13:769 (5) - One grid right
00:22:769 (1) - More symmetrical would be nice

Advent
00:04:431 (4) - Too near (3)
00:06:912 (6) - Would be nicer if it was not overlapped by the slider

Final Vent
It's nice but lack of jumps :<
________________________________________________
Yeah.... that's it :O
Good luck~
Topic Starter
hillaryzx

DragonSparta wrote:

Hi~
Some nazi mod~ derp

General
If you agree with the spinner
01:05:732 (X) - Add spinner here and end at 01:10:769
Add timing section at 01:05:834 with volume 5% - I think no~ sorry...

Sword Vent
00:13:769 (5) - One grid right done
00:22:769 (1) - More symmetrical would be nice ??? I did the slider more smoother

Advent
00:04:431 (4) - Too near (3) fixed
00:06:912 (6) - Would be nicer if it was not overlapped by the slider o.O change the place

Final Vent
It's nice but lack of jumps :< I purposely made it that way...
________________________________________________
Yeah.... that's it :O
Good luck~ hoping good luck will come by bubble this map... =.=
cRyo[iceeicee]
Hi~


[General]

If you want to end first Kiai you better end it here 00:36:484 on downbeat
You got inconsistency in AudioLeadIn, recheck all difs plz, it must be same in all diffs!



[Final Vent]

00:10:769 (1) - finish here
00:15:483 (1,4) - whistle tail both
01:05:841 - add spinner same as [Samuel's Vent] o.o?




[Samuel's Vent]

00:02:199 (1) - fadd finish o.o?
00:02:519 (2,3,4,5,6,7,8,9) - maybe it will be better if you remove this notes somewhere here http://puu.sh/Ee5l because rhytm s difficult and first notes (doublet) hidden by hitburst from previous stream
00:03:805 - add note and make 5 note stream sounds better for me ~
00:09:056 (14,5) - add finish to this too ? seems like fits with ur previous finishes o.o
00:26:842 (4) - whistle o.o
00:31:341 - this part, i think its a bit loud, mb reduce volume 10%-15% ?
00:58:770 (1) - add finish ?



[Advent]

00:04:769 (1) - clap ?
00:07:341 (1) - clap
00:08:198 (3) - clap head and remove from tail
00:09:055 (4,5) - clap 4 not 5
00:09:912 (6) - clap
00:21:912 (4) - whistle
01:05:841 - add spinner same as [Samuel's Vent] o.o?



[Sword Vent]

00:28:555 (1) - whistle
00:33:912 (5) - whistle tail ?
01:05:841 - add spinner same as [Samuel's Vent] o.o?


Good luck~ :)
samuel_old
SPOILER
osu file format v9

[General]
AudioFilename: kamen rider ryuki op-alive a life.flv.mp3
AudioLeadIn: 2000
PreviewTime: 31126
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 5198
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Alive A Life (TV Size)
Artist:Rica Matsumoto
Creator:hillaryzx
Version:Samuel's Vent
Source:Kamen Rider Ryuki
Tags:dragon vent samuel opening

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Ryuki - 1.jpg"
Video,800,"Kamen Rider Ryuki Opening HD_xvid_xvid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
484,428.571428571429,4,1,1,50,1,0
983,-100,4,2,1,50,0,0
1269,-100,4,1,1,50,0,0
1412,-100,4,2,1,50,0,0
1769,-100,4,1,1,50,0,0
31341,-100,4,1,1,85,0,1
39912,-100,4,1,1,80,0,0
45055,-100,4,1,1,85,0,1
58769,-100,4,1,1,80,0,0
65198,-100,4,1,1,12,0,0
65626,-100,4,1,1,50,0,1
65680,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 58,58,58
Combo3 : 255,0,0
Combo4 : 128,0,128

[HitObjects]
300,128,484,1,8
288,120,591,1,0
276,112,698,1,0
260,108,805,1,0
244,108,912,1,8
228,108,1019,1,0
212,104,1126,1,0
196,96,1234,1,0
180,88,1341,1,8
164,88,1448,1,8
148,88,1555,1,8
132,88,1662,1,0
116,80,1769,1,8
100,72,1876,1,8
88,64,1984,1,0
72,64,2091,1,8
56,64,2199,5,8
168,104,2519,1,8
168,104,2626,1,0
56,136,2842,1,8
168,176,3163,1,8
168,176,3269,1,0
56,208,3485,1,0
56,208,3592,1,8
56,208,3699,1,8
56,208,3912,6,0,B|64:248|64:248|96:280,1,80,12|0
168,312,4342,1,8
232,264,4556,1,0
248,256,4663,1,0
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Don't know how to upload a file X.X
Topic Starter
hillaryzx
try to update this.... man, long time not online my account here
Topic Starter
hillaryzx

cRyo[iceeicee] wrote:

Hi~ Hi~ :3 sorry for late reply... got exams...


[General]

If you want to end first Kiai you better end it here 00:36:484 on downbeat Ok! it sounds nice!
You got inconsistency in AudioLeadIn, recheck all difs plz, it must be same in all diffs! Samuel Diff is a different from mine, his diff is a stream and start fast, I think no need to change it. :)



[Final Vent]
All followed~
00:10:769 (1) - finish here
00:15:483 (1,4) - whistle tail both
01:05:841 - add spinner same as [Samuel's Vent] o.o?





[Advent]
All Followed~
00:04:769 (1) - clap ?
00:07:341 (1) - clap
00:08:198 (3) - clap head and remove from tail
00:09:055 (4,5) - clap 4 not 5
00:09:912 (6) - clap
00:21:912 (4) - whistle
01:05:841 - add spinner same as [Samuel's Vent] o.o?



[Sword Vent]
Same with above~
00:28:555 (1) - whistle
00:33:912 (5) - whistle tail ?
01:05:841 - add spinner same as [Samuel's Vent] o.o?


Good luck~ :)
Thank you for mods~ :)
Tsukasa
I'm not trying to sound mean or anything... But Samuel's Vent is TOO overmapped...

Pardon me for saying this but overmapping something so slow doesn't really look nice
Topic Starter
hillaryzx

Tsukasa wrote:

I'm not trying to sound mean or anything... But Samuel's Vent is TOO overmapped...

Pardon me for saying this but overmapping something so slow doesn't really look nice
I don't have any comment about the diff....
XD
Beren
Mod request from (●ゝω)ノヽ(∀<●) Kiiwa & Beren's Queue


[General]
fine


[Easy]
00:25:555 (3) - move to 00:25:341 and add one turn


[Normal]
00:54:055 (4) - remove to 00:54:269


[Hard]
00:02:841 (2) - add finish
00:04:341 (3) - end at 00:04:769


[Insane]
00:02:948 (5) - add note
00:16:770 (9,10,11) - jump
00:30:377 (5) - remove note

good luck
samuel_old
sorry for late update..
SPOILER
osu file format v9

[General]
AudioFilename: kamen rider ryuki op-alive a life.flv.mp3
AudioLeadIn: 2000
PreviewTime: 31126
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 5198
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Alive A Life (TV Size)
Artist:Rica Matsumoto
Creator:hillaryzx
Version:Samuel's Vent
Source:Kamen Rider Ryuki
Tags:dragon vent samuel opening

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Ryuki - 1.jpg"
Video,800,"Kamen Rider Ryuki Opening HD_xvid_xvid.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
484,428.571428571429,4,1,1,50,1,0
983,-100,4,2,1,50,0,0
1269,-100,4,1,1,50,0,0
1412,-100,4,2,1,50,0,0
1769,-100,4,1,1,50,0,0
31341,-100,4,1,1,85,0,1
36484,-100,4,1,1,80,0,0
45055,-100,4,1,1,85,0,1
58769,-100,4,1,1,80,0,0
65198,-100,4,1,1,12,0,0
65626,-100,4,1,1,50,0,1
65680,-100,4,2,1,5,0,0


[Colours]
Combo1 : 255,255,0
Combo2 : 58,58,58
Combo3 : 255,0,0
Combo4 : 128,0,128

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168,248,26520,1,0
137,223,26627,1,8
71,178,26842,1,0
40,203,26948,1,8
8,228,27056,1,0
28,304,27270,1,0
109,325,27485,2,8,B|205:325,1,80,8|2
240,264,27913,1,0
240,264,28127,5,8
264,232,28235,1,0
288,200,28341,1,8
344,144,28555,1,2
320,112,28662,1,8
296,80,28769,1,0
232,128,28985,1,0
152,128,29198,1,8
140,112,29305,1,0
124,100,29412,1,0
108,92,29519,1,0
96,72,29627,5,8
112,192,29842,1,0
96,312,30055,1,8
112,192,30270,1,0
132,192,30377,1,0
152,188,30485,1,8
172,184,30592,1,0
192,180,30699,1,0
212,176,30806,1,0
232,180,30912,1,8
252,184,31020,1,8
272,188,31127,1,8
292,192,31235,1,8
312,192,31341,5,6
384,232,31556,1,2
456,192,31770,1,10
406,128,31985,1,2
416,110,32092,1,0
424,92,32199,1,8
344,82,32413,1,2
272,52,32627,1,8
232,120,32842,1,2
224,160,32948,1,0
216,200,33056,5,8
144,240,33270,1,0
107,225,33377,1,0
71,207,33485,1,8
71,113,33698,1,0
108,98,33805,1,0
144,80,33913,1,12
160,176,34127,1,0
144,272,34341,2,8,B|144:320|144:320|160:360,1,80,8|0
224,304,34770,5,6
260,232,34985,1,2
296,304,35199,1,2
376,304,35412,1,2
384,264,35519,1,0
408,228,35626,1,8
428,192,35734,1,0
428,152,35841,1,2
348,156,36055,1,8
376,80,36270,1,10
412,100,36377,1,0
446,118,36485,1,8
480,192,36699,1,0
440,192,36806,1,0
400,192,36913,5,8
320,168,37127,1,0
272,104,37342,1,8
240,80,37449,1,0
204,64,37556,1,8
168,80,37663,1,0
136,104,37770,1,8
56,116,37985,1,0
68,156,38092,1,0
84,192,38199,5,2
100,228,38305,1,0
122,260,38413,2,0,B|184:322,1,80,0|8
248,272,38842,1,0
248,272,38949,1,0
248,272,39055,1,8
315,232,39269,1,0
276,164,39485,1,8
296,88,39699,1,0
364,44,39913,5,2
432,88,40127,1,0
452,164,40342,1,8
412,232,40556,1,0
408,252,40663,1,8
400,272,40770,1,0
392,288,40876,1,0
380,304,40985,5,0
308,272,41199,1,8
256,212,41413,1,0
184,172,41627,2,0,B|184:260,1,80,2|0
112,220,42055,1,8
68,152,42269,1,0
48,160,42376,1,0
28,168,42485,2,8,B|28:256,2,80,8|0|8
64,96,43127,5,0
64,96,43235,1,8
64,96,43342,2,0,B|152:96,1,80,2|0
208,144,43770,1,8
216,64,43985,1,0
236,68,44092,1,0
256,64,44199,1,8
276,60,44306,1,0
296,64,44413,1,8
316,68,44520,1,0
336,64,44626,1,8
356,60,44734,1,8
376,64,44842,1,8
396,68,44949,1,8
416,64,45056,5,6
440,140,45270,1,2
416,216,45484,1,10
388,292,45699,1,2
368,292,45806,1,0
348,292,45913,1,8
276,328,46126,1,2
252,252,46342,1,8
252,252,46555,6,0,B|252:160,1,80,2|0
180,136,46984,1,0
156,168,47092,1,0
132,200,47199,1,8
152,276,47413,1,0
116,292,47520,1,8
76,300,47627,6,0,B|20:220,1,80
88,180,48056,2,0,B|88:100,1,80,8|0
156,56,48484,1,10
192,76,48592,1,0
228,96,48699,1,2
296,56,48913,1,10
364,96,49127,1,2
364,176,49342,1,8
364,216,49448,1,0
364,256,49555,5,2
364,256,49770,1,8
208,212,49985,1,2
252,212,50092,1,0
288,212,50199,1,8
288,212,50413,1,0
368,212,50627,1,8
448,214,50842,1,0
448,136,51056,5,0
408,132,51163,1,0
368,128,51270,1,8
332,112,51377,1,0
304,88,51484,1,8
224,88,51699,1,0
196,116,51806,1,0
168,144,51912,1,2
160,224,52126,1,0
181,299,52341,1,8
240,248,52556,5,0
260,284,52663,1,8
280,320,52770,1,0
240,248,52984,1,0
180,300,53199,1,8
120,248,53413,1,0
60,196,53626,1,2
48,156,53734,1,0
36,116,53841,1,0
116,116,54055,1,8
200,116,54269,1,0
188,156,54376,1,0
176,196,54484,1,8
280,136,54699,5,0
328,72,54913,1,8
376,136,55127,1,0
328,200,55342,2,0,B|328:296,1,80,2|0
328,280,55770,1,8
404,336,55985,1,0
404,296,56091,1,0
404,256,56199,1,8
450,192,56413,5,2
450,192,56627,1,8
448,112,56842,1,2
448,112,56949,1,0
448,112,57056,1,10
400,48,57270,1,2
400,48,57484,1,8
352,112,57698,1,2
352,192,57912,5,8
352,212,58020,1,0
352,232,58126,1,8
352,252,58235,1,0
352,272,58341,1,8
352,292,58448,1,8
352,312,58556,1,8
432,308,58770,5,2
408,232,58984,1,0
432,156,59199,1,8
408,232,59413,1,0
408,232,59520,1,0
408,232,59627,1,10
352,176,59841,1,0
289,125,60055,1,8
240,184,60270,5,0
208,160,60377,1,0
176,136,60485,1,10
96,136,60699,1,0
138,68,60913,1,8
232,80,61127,5,0
272,80,61234,1,0
312,80,61341,1,10
392,80,61555,1,0
352,148,61769,1,8
272,148,61984,1,0
352,148,62199,5,10
408,208,62413,1,0
408,288,62627,1,8
336,248,62842,1,0
336,248,62949,1,0
336,248,63056,1,10
280,192,63270,1,0
216,232,63484,1,8
136,224,63699,5,0
144,184,63806,1,0
152,144,63912,1,10
216,104,64127,1,0
288,80,64341,1,8
360,112,64556,5,0
352,132,64663,1,0
344,148,64770,1,10
336,164,64876,1,0
328,180,64985,1,8
320,196,65091,1,0
312,216,65198,2,8,B|296:248,7,20
292,252,65627,5,14
256,192,65680,12,0,70769
Topic Starter
hillaryzx
Sorry for samuel but I need to removed your diff due to many comment about the diff is overmapped. Again, I'm sorry.
1491625364981
HI! here is CLANNAD Modding Queue's mod

General

Advent is too easy to be normal. or both those is easy?

Sword vent

00:02:198 - to 00:03:912 - advise more close music

00:14:841 (1) - In here, Drum is stronger than vocal.Taking note in red line could affect the new player's judgment
so I advise move note to 00:14:626 - and


advent

00:06:484 (5,6) - advise merge to a slider

00:21:912 - to 00:22:984 - advise cut (4) down to 00:22:341 - and add a slider at 00:22:555 - like


00:58:555 - circle end in here

Final vent

00:16:448 - add note

00:30:269 (2) - change to the slider and add two green line in 00:30:269 - (volume down to 30%)and 00:30:805 - (up to 80%)


00:37:448 - add note


That is all. Hope it is helpful.

Good luck!! :)
Topic Starter
hillaryzx

1491625364981 wrote:

HI! here is CLANNAD Modding Queue's mod

General

Advent is too easy to be normal. or both those is easy? Actually, I didn't make Advent to be an easy diff, but just suffice to be a normal diff. for a beginner who just newly introduce to Osu! Anyway, thanks for your opinion. :)

Sword vent

00:02:198 - to 00:03:912 - advise more close music Changed. I also think that it suits better.

00:14:841 (1) - In here, Drum is stronger than vocal.Taking note in red line could affect the new player's judgment For the sake of an easy diff, I've changed it.
so I advise move note to 00:14:626 - and


advent

00:06:484 (5,6) - advise merge to a slider Ok

00:21:912 - to 00:22:984 - advise cut (4) down to 00:22:341 - and add a slider at 00:22:555 - like
Changed

00:58:555 - circle end in here It doesn't feel right when I changed. It is better for the circle to end at 58:769 than 58:555. Not change a thing about the circle

Final vent

00:16:448 - add note Done

00:30:269 (2) - change to the slider and add two green line in 00:30:269 - (volume down to 30%)and 00:30:805 - (up to 80%) Done


00:37:448 - add note Ok, but seems gonna be a liltle bit tough for that part already XD


That is all. Hope it is helpful.

Good luck!! :)
Thanks for the mod. 8-)
yanlu
Hii~~
[Final Vent]
00:12:269 (2,3,4) - make more rounder?
00:16:341 (3,4,5) - http://puu.sh/28DgU ?
00:19:126 (6) - nc?
00:51:698 (3) - make it like this http://puu.sh/28Di8 ?
01:02:626 (2) - it's hard to read ><
your style is kinda old...orzz
I have no idea to mod it >_< sorry..

but i think it's nothing bad~!!
good luck with rank >A</
Topic Starter
hillaryzx

yanlu wrote:

Hii~~ Nyan, Hi~~
[Final Vent]
00:12:269 (2,3,4) - make more rounder? Done
00:16:341 (3,4,5) - http://puu.sh/28DgU ? Ok
00:19:126 (6) - nc? I just follow cause I'm not good in nc
00:51:698 (3) - make it like this http://puu.sh/28Di8 ? Fix
01:02:626 (2) - it's hard to read >< O.o you mean the slider hidden? Ok, gonna fix this..
your style is kinda old...orzz
I have no idea to mod it >_< sorry.. If u realize, this map nearly hit its 3rd year anniversary... XD Yeah, I admit its very old.

but i think it's nothing bad~!!
good luck with rank >A</ >.< thank you~
HabiHolic
Hello~ From My Queues~




[Sword Vent]
00:03:484 (2) - Add at the end of the finish
00:22:769 (1) - Remove NC
00:28:555 (1) - ^
00:37:769 (2) - Placed elsewhere
00:39:484 (4) - ^
01:02:198 (2) - Remove Finish?

[Advent]
00:42:269 (1) - Spinner mingling Draw notes or slider placed in

[Final Vent]
00:03:484 (3,4) - Distance check

First map?
Very well made ​​cheotmaep considering is to

Good Luck~
Topic Starter
hillaryzx

HabiHolic wrote:

Hello~ From My Queues~ Hello~ :D




[Sword Vent]
00:03:484 (2) - Add at the end of the finish Oh, I forgot this. Thanks for reminding me XD
00:22:769 (1) - Remove NC Ok
00:28:555 (1) - ^ ^
00:37:769 (2) - Placed elsewhere emm, fixed
00:39:484 (4) - ^ ^
01:02:198 (2) - Remove Finish? ok

[Advent]
00:42:269 (1) - Spinner mingling Draw notes or slider placed in Can you send me picture for this mod, as I don't understand a bit :?

[Final Vent]
00:03:484 (3,4) - Distance check I purposely made this distance as it better for insane-type mapset. so, not changed.

First map?
Very well made ​​cheotmaep considering is to Yeah :D, thank you~

Good Luck~
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