p
sb:Sorry, I just don't feel like those drum beats stand out enough, nor do they work for what I wanted like doing for the storyboard. Usually I find that the method I used here works for metal songs like this.
how about also using some flash for those strong hitosunded drums like 01:55:149 (1) - 02:00:058 (1) - 02:04:422 (1) -
like you did for 02:07:695 (1,2,3,4,5,6,7,8,9,10,11,12) -
same for other similar parts like 02:43:686 (1) - 02:52:413 (1) - etc
you broke there didn't you lol : Dwzxxzw wrote:
06:02:890 (1,2) -
10/10
i actually had a bigger reply but bancho is being a massive asswipe right now so have this insteadBonsai wrote:
oops
You already know me but I'll just write it anyways: Don't be scared by the length xd, as always a lot is just minor suggestions, you also don't need to give detailed reason when denying stuff lol
oh, this looks way less scary in the forum than it did when I wrote it in Word lol hf
timingstuff
- nvm a small point that can easily be changed: For better experience in converts or with Nightcore (as if anyone would ever play this map with any of those lol), add the 200BPM-section already at 05:11:047 and add one at 05:13:798 so you can delete the one in-between and still be at the right offset afterwards (the not-mapped guitar is still following the offset of the first section, but the drums set in with different offset, that's why the reset is unavoidable ) - not sure if i'm just dumb but if i put the 220bpm-section at 05:11:047 already then it would fuck up the snapping of that sliderend and that circle there.
Wow, haven't done this in a while lol
- 01:49:149 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10) - As you have seen I am terrible at streams and don't know that much about them, but afaik patterning it like this gives pmuch zero emphasis to 01:49:422 (5,9,1) but instead gives it to 01:49:695 (7,11,2) since that's where you need to jump to - As reference, look at how I did it in this map at 00:17:458 (7,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6) - (and pls ignore the rest lol damn), I think that fits better emphasis-wise, or maybe just ask some other modder who knows how streams work xd (I'll actually try to ask fartownik when he's on) - imo it would be super weird for the snare to be a circle here. Like for me it's more "natural" to emphasize the snares with kicksliders here rather than jumps.
- 02:34:004 (3) - doesn't make much difference but I feel like making this just a circle would fit better since the note at the tail isn't audible at all when not supported by hitsounding - i like this random ebin gimmick idk imo it emphasizes the triple stuff nicely for some reason
- 03:57:291 - extremely minor but from here on, at the parts where you do the back&forth-jumps, like 03:58:462 (1,2,3) - 04:01:096 (2,3,1) etc, I don't really hear the stuff in the music that those jumps seem to be mapped after bc they're so quiet, so I'd find it pretty cool if you could maybe support that a bit by some sort of hitsounding? - throw me cool hitsounds for this and i'll do it
- 04:12:218 (4,1,2) - This flows reeaally weird for me, I instincitvely moved right to (2), maybe bc (4,1) is so close but suddenly (1,2) is so far away? dunno - idk man this flow always felt natural to me
- Again not any real issue but a suggestion: Imo the section from 04:25:389 on would work very well as a slightly more calm section for the player to rest a bit, like by lowering spacing/SV by a bit - Right now, it seems to be exactly as hard as the section from 04:34:755 on although there is much more happening there - i'm not gonna reduce sv cause i suck with slow sv nowadays and i think i reduced the spacing when i mapped this
same, BIER HER, BIER HER, ODER ICH FALL UM!Maakkeli wrote:
i need a beer