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Dzeko & Torres - 2015 in 10 Minutes

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Topic Starter
KappaPraise
Re-hype >w</
HappyRocket88
Hellow! Modding upon your request.

Wisp
  1. 00:14:740 (7,1) - Distance between these should be higher as well as you did here 00:10:990 (3,1) - . As it is now the emphasis goes on (7) will mislead the current motion that was supposed to be emphasized here. Hence, it would flow good if you short the distance between these 00:14:506 (6,7) - to fix this.
  2. 00:21:772 (6) - I really liked how this slider floes but the rhythm feels like it was stopped because the main beat was hold as a slider-tick presented with this slider. Moreover, ending the slider on the red tick would make much sense because neither vocals nor instruments have a sound there. It would be way better if you used 2 circles on 1/2 to fill out the rhythm on this part.
  3. 00:23:295 (4) - Overmapped. There's no slight sound here at the blue tick to place a circle because it doesn't match the song well. Consider to remove it to simply the rhythm and follow the current structures mapped over this segment. What about using a 1/1 slider here to hold nicely the wave sound of the instruments here? Please, try it.
  4. 00:26:225 (1,2,3,4,5) - I was just curious why the DS used here is higher when the stream of the beginning used a sensible DS for the patterning. I do believe lowering the DS over that pattern as it was done here 00:18:725 (1,2,3,4) - would fit awesomely the mapset.
  5. 00:26:928 (6,7,8) - This section feels somehow odd to the gameplay because the motion is simplified into sliders and one circle which this clearly claims for more emphasis. I suggest you to try remaking the whole section with circles as a star pattern to give players the idea the strong beats resides here 00:27:865 (4) - as you were following vocals at that spot. It wouldn't hurt to give it a try! ; )
  6. 00:37:240 (5,1) - The blanket looks good but it doesn't help at all to have a short DS when the downbeats supports rather higher spacing as you were mapping just before. I do believe placing (5) here 311|189 would improve significantly the transition of these objects here.
  7. 00:44:740 (6,1) - While the timeline says the slider is the strong beat, in rhythmical therms, they don't flow good. It would be way better if you did ctrl + G here to improve nicely the rhythm of this section.
  8. 00:48:725 (6) - If this beat is as strong as to be emphasized with a finish plus a clap, why is it hidden? It would make more sense if it were visible to allow players identify strong beats have more emphasis as well as it was done with the others. Consider applying the same over the following cases 00:52:475 (5) -
  9. 01:03:725 (1,2,3) - This flow is really forced in therms how players will react to this transition. The linear movement that creates the placement from (1) to (3) would flow nicer if you tried this rhythm to make a lovely motion among these notes. Like this.
  10. 01:07:006 (2) - Just a suggestion but a 1/2 slider doesn't give the proper emphasis this sections aims due it ended like an offbeat. It would be better if you used two circles instead to fix this.
  11. 01:28:100 (4,5,6) - This pattern was really confusing because the hidden hitcircle doesn't make sense here when song aims for visible patterns due the piano waves which sound here. Try unstacking this 01:28:568 (5) - and place it here 408|136.
  12. 01:28:803 (6,1) - I do believe these would play better if you tried doing Ctrl + G over these since the main wave beat resides here.
freebird42
  1. 02:18:608 (6) - Overmapped. There's no slight sound here to emphasize with a circle. While I do see what you pretended to do here with the triplet, this ends just unfitting with the segment. Hence, removing it would make a more readable pattern in therms of rhythms.
  2. 02:23:178 (2) - Would you mind removing the whistle here? The way I see things, this just sounds inappropriate according to how the whistle is managed over this segment.
  3. 02:37:475 (1,2) - This pattern creates an awkward motion due the spacing used to highlight this part. I'm not sure that placing them as far as they are would allow players to recognize the circle is snapped to the white tick, is a good idea. What about shortening the spacing between those two objects? I do believe using 0.50x - 0.80x of Distance Snap would definitely improve how players will approach this pattern Try it! Consider applying over the following cases 02:42:631 (6,1) - 03:00:912 (3,4) - 03:08:412 (3,4) - 03:09:350 (1,2) - 03:10:287 (3,4) -
  4. 02:38:178 (3,4) - Here occurs the opposite. How about increasing the DS between these two? I see what you tried to do here with the stack but honestly saying, the spacing here doesn't really highlight the rhythm-placement because this would play better if you used a higher spacing between these objects. What do you think? o:
  5. 02:40:053 (3) - I'm not sure that I agree with the rhythm choice you decided to map here. The reverse feel rather misleading to the actual vocals because the strong beat sounds here 02:40:756 - Therefore, there's no slight sound yo highlight over the slider's end 02:40:990 - due it ends being off as is. Hence, I think you should remove the reverse to emphasize nicer the rhythm and follow intuitively the vocals here.
  6. 04:09:115 (4,1) - Increase the spacing here for consistency as well as you did with the previous patterns.
DailyCare
  1. 06:52:943 (2) - NC
  2. 07:36:537 (6,8) - Claps here, please.
  3. 07:46:381 (5,6,1) - Variation is important, but honestly the flow here is really awkward. While I do recognize what you intended to do here, this just ends leading into an uncomfortable motion to players. I do believe putting them as you've been doing it would make a more pleasant pattern as you already know how to do.
  4. From this section, I think these objects 08:04:662 (4) - 08:06:537 (4) - 08:08:412 (4) - 08:10:287 (4) - should be with New Combo to emphasize better the vocals here. While I know you're following DS here, I think it would be way better if you highlighted them with NC to recognize the vocal change here.
Avishay
  1. 09:49:662 (4,1,2) - Umm... Is this NC pattern intentional? Because this looks somewhat disorganizing.

That should be all. Poke me back at your earliest convenience to do the recheck.
Topic Starter
KappaPraise

HappyRocket88 wrote:

Hellow! Modding upon your request.

  1. 00:14:740 (7,1) - Distance between these should be higher as well as you did here 00:10:990 (3,1) - . As it is now the emphasis goes on (7) will mislead the current motion that was supposed to be emphasized here. Hence, it would flow good if you short the distance between these 00:14:506 (6,7) - to fix this. fixed spacing
  2. 00:21:772 (6) - I really liked how this slider floes but the rhythm feels like it was stopped because the main beat was hold as a slider-tick presented with this slider. Moreover, ending the slider on the red tick would make much sense because neither vocals nor instruments have a sound there. It would be way better if you used 2 circles on 1/2 to fill out the rhythm on this part. ok
  3. 00:23:295 (4) - Overmapped. There's no slight sound here at the blue tick to place a circle because it doesn't match the song well. Consider to remove it to simply the rhythm and follow the current structures mapped over this segment. What about using a 1/1 slider here to hold nicely the wave sound of the instruments here? Please, try it. Okay, I made same rhythm like in begin, it exactly fits here too
  4. 00:26:225 (1,2,3,4,5) - I was just curious why the DS used here is higher when the stream of the beginning used a sensible DS for the patterning. I do believe lowering the DS over that pattern as it was done here 00:18:725 (1,2,3,4) - would fit awesomely the mapset. In begin I made less DS, because with same spacing like here it looks stretched to fill the screen, imo that looks weird, anyway both parts playable)
  5. 00:26:928 (6,7,8) - This section feels somehow odd to the gameplay because the motion is simplified into sliders and one circle which this clearly claims for more emphasis. I suggest you to try remaking the whole section with circles as a star pattern to give players the idea the strong beats resides here 00:27:865 (4) - as you were following vocals at that spot. It wouldn't hurt to give it a try! ; ) Ok, I'll try
  6. 00:37:240 (5,1) - The blanket looks good but it doesn't help at all to have a short DS when the downbeats supports rather higher spacing as you were mapping just before. I do believe placing (5) here 311|189 would improve significantly the transition of these objects here. Nice
  7. 00:44:740 (6,1) - While the timeline says the slider is the strong beat, in rhythmical therms, they don't flow good. It would be way better if you did ctrl + G here to improve nicely the rhythm of this section. Ok
  8. 00:48:725 (6) - If this beat is as strong as to be emphasized with a finish plus a clap, why is it hidden? It would make more sense if it were visible to allow players identify strong beats have more emphasis as well as it was done with the others. Consider applying the same over the following cases 00:52:475 (5) - You are right
  9. 01:03:725 (1,2,3) - This flow is really forced in therms how players will react to this transition. The linear movement that creates the placement from (1) to (3) would flow nicer if you tried this rhythm to make a lovely motion among these notes. Like this. Ye, ye
  10. 01:07:006 (2) - Just a suggestion but a 1/2 slider doesn't give the proper emphasis this sections aims due it ended like an offbeat. It would be better if you used two circles instead to fix this. I clearly hear there long sound and 1/2 slider fits here perfect
  11. 01:28:100 (4,5,6) - This pattern was really confusing because the hidden hitcircle doesn't make sense here when song aims for visible patterns due the piano waves which sound here. Try unstacking this 01:28:568 (5) - and place it here 408|136. Made something different
  12. 01:28:803 (6,1) - I do believe these would play better if you tried doing Ctrl + G over these since the main wave beat resides here. You are right!
That should be all. Poke me back at your earliest convenience to do the recheck. I'll call you soon Kappa
Dailycare
@Happy88
I fixed all, thanks to check it xD


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Tags:freebird42 CircleChu Dailycare Avishay marathon
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320,56,439662,6,0,L|301:128,3,40,0|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
390,132,440131,2,0,L|333:181,3,40,0|0|2|0,0:0|0:0|0:0|0:0,0:0:0:0:
360,200,440600,6,0,P|320:195|246:195,1,80,0|2,3:0|0:0,0:0:0:0:
472,144,441068,2,0,L|466:241,1,80,0|2,3:0|0:0,0:0:0:0:
384,368,441420,2,0,L|388:288,1,80,0|0,3:0|0:0,0:0:0:0:
467,223,441772,2,0,L|464:287,1,50,2|0,0:0|0:0,0:0:0:0:
304,304,442006,1,8,0:0:0:0:
304,304,442475,6,0,L|308:224,1,80,0|0,3:0|3:0,0:0:0:0:
320,40,442943,1,0,0:0:0:0:
296,24,443061,2,0,P|256:40|308:41,1,120.000004577637,0|0,1:0|0:0,0:0:0:0:
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139,230,443764,2,0,P|197:231|240:191,1,120.000004577637,2|0,0:1|0:0,0:0:0:0:
312,228,444115,1,2,0:1:0:0:
168,152,444350,5,0,3:0:0:0:
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72,224,445756,6,0,P|121:229|101:184,1,120,0|0,3:0|0:0,1:0:0:0:
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214,183,446693,1,0,0:0:0:0:
214,183,446811,2,0,B|177:172|177:172|142:203|85:178,1,120.000004577637,0|0,1:0|0:0,0:0:0:0:
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336,112,449037,5,0,1:0:0:0:
224,184,449389,1,0,1:0:0:0:
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344,328,454193,1,0,0:0:0:0:
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268,58,468490,1,2,0:1:0:0:
268,58,468608,1,0,0:0:0:0:
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499,131,471068,2,0,P|448:144|388:134,1,100,0|2,0:0|0:1,0:0:0:0:
384,129,471420,1,0,0:1:0:0:
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76,278,473295,1,0,0:0:0:0:
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336,336,474350,6,0,L|356:171,1,150,2|2,0:1|0:1,0:0:0:0:
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256,160,475170,1,0,0:0:0:0:
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416,48,478100,6,0,L|426:198,1,150,2|2,0:1|0:1,0:0:0:0:
448,224,478568,2,0,P|384:240|337:209,1,100,0|2,0:0|0:1,0:0:0:0:
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288,120,479154,1,2,0:1:0:0:
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272,296,479740,1,2,0:1:0:0:
272,296,479857,1,0,0:0:0:0:
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440,136,481381,1,8,0:0:0:0:
408,216,481615,1,0,0:0:0:0:
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216,100,483608,1,0,0:0:0:0:
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314,340,485482,1,0,0:0:0:0:
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172,151,487357,1,0,0:0:0:0:
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375,178,489232,1,0,0:0:0:0:
377,203,489350,6,0,P|328:207|293:191,1,50,2|0,0:1|0:0,0:0:0:0:
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133,289,490053,2,0,P|105:248|101:210,1,50,2|0,0:1|0:0,0:0:0:0:
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21,114,491107,1,0,0:0:0:0:
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Ambu5h

HappyRocket88 wrote:

02:18:608 (6) - Overmapped. There's no slight sound here to emphasize with a circle. While I do see what you pretended to do here with the triplet, this ends just unfitting with the segment. Hence, removing it would make a more readable pattern in therms of rhythms. ok
02:23:178 (2) - Would you mind removing the whistle here? The way I see things, this just sounds inappropriate according to how the whistle is managed over this segment. listened to this moment many times and i really think that there are no problems with hitsounds, sorry
02:37:475 (1,2) - This pattern creates an awkward motion due the spacing used to highlight this part. I'm not sure that placing them as far as they are would allow players to recognize the circle is snapped to the white tick, is a good idea. What about shortening the spacing between those two objects? I do believe using 0.50x - 0.80x of Distance Snap would definitely improve how players will approach this pattern Try it! Consider applying over the following cases 02:42:631 (6,1) - 03:00:912 (3,4) - 03:08:412 (3,4) - 03:09:350 (1,2) - 03:10:287 (3,4) - i do believe that players should orient by rhythm of the song and not only by spacing, but well, i applied all except this 03:00:912 (3,4) - 03:08:412 (3,4) - 03:09:350 (1,2) - 03:10:287 (3,4) - because this moments are easy, i dunno how can player miss or sliderbreak here
02:38:178 (3,4) - Here occurs the opposite. How about increasing the DS between these two? I see what you tried to do here with the stack but honestly saying, the spacing here doesn't really highlight the rhythm-placement because this would play better if you used a higher spacing between these objects. What do you think? o: im not sure what do you mean, there's no stack here 02:38:178 (3,4) if you mean this stack 02:38:881 (4,1) - than i should say that i'm highly confident about this one, and dont wanna change it
02:40:053 (3) - I'm not sure that I agree with the rhythm choice you decided to map here. The reverse feel rather misleading to the actual vocals because the strong beat sounds here 02:40:756 - Therefore, there's no slight sound yo highlight over the slider's end 02:40:990 - due it ends being off as is. Hence, I think you should remove the reverse to emphasize nicer the rhythm and follow intuitively the vocals here. i dont map vocals here (well at least i try not to do that). i need this 1/1 reversal slider to avoid long confusing pauses between objects. before remapping this part i used to emphasize vocals and i had long slider art here i think, but then i decided to remap this part and create my own rhythm based on instrumentals, though sometimes objects can follow vocals, so yeah
04:09:115 (4,1) - Increase the spacing here for consistency as well as you did with the previous patterns. increased a bit
Thank you HappyRocket88!

http://puu.sh/pskTH/e8d9d7c2c0.osu
HappyRocket88

freebird42 wrote:

02:40:053 (3) - I'm not sure that I agree with the rhythm choice you decided to map here. The reverse feel rather misleading to the actual vocals because the strong beat sounds here 02:40:756 - Therefore, there's no slight sound yo highlight over the slider's end 02:40:990 - due it ends being off as is. Hence, I think you should remove the reverse to emphasize nicer the rhythm and follow intuitively the vocals here. i dont map vocals here (well at least i try not to do that). i need this 1/1 reversal slider to avoid long confusing pauses between objects. before remapping this part i used to emphasize vocals and i had long slider art here i think, but then i decided to remap this part and create my own rhythm based on instrumentals, though sometimes objects can follow vocals, so yeah
The reason I said that is because following that instrument you said you had been mapping it isn't as strong as the instruments that came out here 02:48:256 - I even had a discussion with WISPG_G about it and I do understand your point of not leaving long pause among notes, however, in this case, the slider-tail just doesn't fit at all due the rhythm transits awkwardly here. The piano sound of that spot is just weaker than doesn't lead players to understand the rhythm choice you deiced to create here. Therefore, removing the reverse and adding a note here 02:48:256 - would follow instruments as well as how vocals become prominent at this pattern.

@Wisp 09:49:897 (1) - Remove NC here and add NC here 09:50:600 (3) - o: If vocals were than strong then, the New Combo should emphasize them properly and not place it over an unfitting red-tick.

That should be all. I'd like to see freebird's reasoning in case he still wants to keep his pattern as is. Call me back once he has replied!

Edit: Issues have been addressed! Let's give it a try! ≧◡≦
Dailycare
cool >w<~
Topic Starter
KappaPraise
cool >w<~ [2]
Misure
Good job :)
wajinshu
Поздравляю с квали~
chucentry
congratz
Ambu5h

HappyRocket88 wrote:

freebird42 wrote:

02:40:053 (3) - I'm not sure that I agree with the rhythm choice you decided to map here. The reverse feel rather misleading to the actual vocals because the strong beat sounds here 02:40:756 - Therefore, there's no slight sound yo highlight over the slider's end 02:40:990 - due it ends being off as is. Hence, I think you should remove the reverse to emphasize nicer the rhythm and follow intuitively the vocals here. i dont map vocals here (well at least i try not to do that). i need this 1/1 reversal slider to avoid long confusing pauses between objects. before remapping this part i used to emphasize vocals and i had long slider art here i think, but then i decided to remap this part and create my own rhythm based on instrumentals, though sometimes objects can follow vocals, so yeah
The reason I said that is because following that instrument you said you had been mapping it isn't as strong as the instruments that came out here 02:48:256 - I even had a discussion with WISPG_G about it and I do understand your point of not leaving long pause among notes, however, in this case, the slider-tail just doesn't fit at all due the rhythm transits awkwardly here. The piano sound of that spot is just weaker than doesn't lead players to understand the rhythm choice you deiced to create here. Therefore, removing the reverse and adding a note here 02:48:256 - would follow instruments as well as how vocals become prominent at this pattern.

@Wisp 09:49:897 (1) - Remove NC here and add NC here 09:50:600 (3) - o: If vocals were than strong then, the New Combo should emphasize them properly and not place it over an unfitting red-tick.

That should be all. I'd like to see freebird's reasoning in case he still wants to keep his pattern as is. Call me back once he has replied!

Edit: Issues have been addressed! Let's give it a try! ≧◡≦
i'm not sure that my reasoning still matters, but if it gets dq'ed then i dont mind changing this moment as you said
Sieg

wajinshu wrote:

с квали~ Поздравляю
Shmiklak
Gratz!
Down
Congratz!
Constantine
congrats
Kyouren
Gratzz for your first approved & ranked maps :D
Namki
Свершилось!
Поздравляю.
Cellina
Congratz xD
Avishay
wow
FencerTJ
Especially in the first quarter of the map, the spinners just feel completely unnecessary, and the death streams that aren't death streams just feel wrong. Something about this whole map just feels wrong. The map seems okay in some parts on some intros of songs, maybe in the second half, but its flow just feels really funny, if there is a flow at all..

Also, the hitsounds are really quiet. So much so that even turning up my in-game hitsound volume to max made hardly any audible difference.

This comment probably isn't very helpful, but that's just how this map makes me feel when I play it.
Topic Starter
KappaPraise

FencerTJ wrote:

Especially in the first quarter of the map, the spinners just feel completely unnecessary, and the death streams that aren't death streams just feel wrong. Something about this whole map just feels wrong. The map seems okay in some parts on some intros of songs, maybe in the second half, but its flow just feels really funny, if there is a flow at all..

Also, the hitsounds are really quiet. So much so that even turning up my in-game hitsound volume to max made hardly any audible difference.

This comment probably isn't very helpful, but that's just how this map makes me feel when I play it.
If my map makes you feel like that, this does not mean that it is so o.o
Marmowka
Поздравляю, я ждала чесна ;w;
Topic Starter
KappaPraise

Marmowka wrote:

Поздравляю, я ждала чесна ;w;
Спасибо, честно ждала? Или мне проверять? о.о
Marmowka

WISPG_G wrote:

Marmowka wrote:

Поздравляю, я ждала чесна ;w;
Спасибо, честно ждала? Или мне проверять? о.о
чесна причесна :D
CSLM
gz~
Tenseki
new series of In 10 Minutes!
gratz
HappyRocket88
It's ranked now. \:D/ Congratulations!
youngmar21
like how it says 2015 and some of the songs came out in 2016
Crowie
is it just me or is the entire map early by 1/2 tick (234 ms)? I checked my universal offset and re-dled???
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