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Dzeko & Torres - 2015 in 10 Minutes

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CircleChu
BeatofIke, thanks xD
Tony
(ノ・ω・)ノ

too bad I can't :(
riffy
As requested.

I'll be modding in English, so everyone is free to discuss and read the chhanges, which is the best way to handle things at pre-qualification stage.

[General]
  1. If only you could actually update the tags with the names and titles of works which were mixed in within the compilation.
[Marathon]

  • WISPG_G
  1. 00:36:303 (3,5) - minor - tiny overlap here won't spoil the overall impression, but it won't hurt to have it fixed.
  2. 01:03:256 (1,1,2,3) - the uneven spacing usage looks rather untidy and makes the reading of the rhythm here rather difficult.
  3. 01:25:990 (2) - overmapping. Would recommend remove it as it feels overdone and doesn't go too well.
  4. 01:29:037 (1) - similar with the suggestion above, there is nothing on the beat where the slider starts. I'd prefer having the slider started 1/2 later.
freebird42
  1. 02:38:412 - with the vocals popping up here, the slider you have started at 02:38:178 (3) - feels quite off the track.
  2. 02:39:701 (2,3,4,5) - do not use the same spacing for 1/2 and 1/4 patterns. This is extremely confusing and does not make much sense with the song.
  3. 03:18:959 (1,2,3) - 03:20:834 (2) - not exactly happy with these sliders finishing on stronger beats. Taking into consideration the fact that they feel relatively off the bass I would offer this
  4. 03:29:975 (1) - this is definitely 1/4 and not 1/6. Assuming that you were trying to emphasise the pitch I would advise doing that via hiitsounding.
  5. 03:53:412 - 03:53:881 - the previous notechains like 03:52:475 (1,2) - were mapped, but the two at 03:53:412 - 03:53:881 -are left out. May I ask you why?
  6. 03:58:920 (4) - feels really weak with the vocals, I would prefer to have it removed, to be honest.
    Note: 04:12:982 (6) - same.
FCL
  1. 04:48:607 (8,1,2) - the uneven spacing here suggests weird snapping, that would confuse players and make gameplay unpleasant. Please, use even spacing values.
    Note: 05:06:068 (2,1) - same.
Dailycare
  1. 06:43:543 - 06:51:825 - this could use a break. Insert it here for the sake of not breaking HP Drain.
  2. 06:50:483 (1) - if you want to follow vocals, snap it 1/4 earlier. If you want to follow vocals and drums snap it 1/4 later. Having it as it is does not make much sense with the song, though.
  3. 07:06:068 (2,3) - try to ctrl+G those and tell me if you like the outcome in terms of rhythm. Should go better with the vocals. If you do - fdon't forget to fix the spacing!
  4. 07:14:506 (5) - sounds a lot more like 1/8 or 1/4 to me. Give it a run in slower playback, it diesn't feel like 1/6.
  5. 07:43:100 (1,2,3,4) - readability here should be improved. This pattern can be misread as 1/4 one.
  6. 08:03:725 (1,2,3) - and 08:05:600 (1,2,3,4) - do not go well with the actual beat. Try to stress the music the way it goes, by either using kick sliders or doubles. example
    Note: same issue haunts similar patterns, be sure to look into it! For example, 08:09:350 (1,2,3,4).
Avishay
  1. 08:29:740 (3) - minor - the shape of the slider does not seem to be having any comnnection with the music. I would suggest a simple slider, though it might be just a personal preference.
  2. 08:36:537 (1,2,3) - either place an NC to highlight a spacing change or put them all with the same spacing, this should fix the readability of the pattern slightly.
I won't run around pointing fingers and blaming anybody specifically, but I believe that this set could use more work before going into the Qualified section. Both rhythmically and in terms of appearance the map appears to be somewhat raw in my eyes. With this being said, I neither pop the bubble nor pushing the map forward.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Dailycare

Bakari wrote:

[Marathon]
Dailycare
  1. 06:43:543 - 06:51:825 - this could use a break. Insert it here for the sake of not breaking HP Drain.
  2. 06:50:483 (1) - if you want to follow vocals, snap it 1/4 earlier. If you want to follow vocals and drums snap it 1/4 later. Having it as it is does not make much sense with the song, though. // uh, didn't fix it. current rhythm is better for me xd
  3. 07:06:068 (2,3) - try to ctrl+G those and tell me if you like the outcome in terms of rhythm. Should go better with the vocals. If you do - fdon't forget to fix the spacing! // ctrl+g'ed rhythm is better than current one yea.. but i think changing slider to circles would be better than either tbh xd
  4. 07:14:506 (5) - sounds a lot more like 1/8 or 1/4 to me. Give it a run in slower playback, it diesn't feel like 1/6.
  5. 07:43:100 (1,2,3,4) - readability here should be improved. This pattern can be misread as 1/4 one.
  6. 08:03:725 (1,2,3) - and 08:05:600 (1,2,3,4) - do not go well with the actual beat. Try to stress the music the way it goes, by either using kick sliders or doubles. example
    Note: same issue haunts similar patterns, be sure to look into it! For example, 08:09:350 (1,2,3,4).
Thanks for mod >w</

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248,56,449623,2,0,L|250:16,1,40,0|0,1:0|3:0,1:0:0:0:
336,112,449975,6,0,L|328:208,1,80,0|0,3:0|3:0,0:0:0:0:
272,48,450443,1,0,0:0:0:0:
296,32,450561,2,0,P|347:22|416:80,1,120.000004577637,0|0,1:0|0:0,0:0:0:0:
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304,276,451615,1,2,0:1:0:0:
256,128,451850,5,0,3:0:0:0:
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286,257,453725,6,0,P|279:217|288:171,1,80,0|0,3:0|3:0,0:0:0:0:
344,328,454193,1,0,0:0:0:0:
344,328,454311,2,0,P|296:296|224:312,1,120.000004577637,0|0,1:0|0:0,0:0:0:0:
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240,200,455600,5,0,3:0:0:0:
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96,272,455951,1,0,3:0:0:0:
256,304,456186,1,0,3:0:0:0:
256,304,456303,1,0,3:0:0:0:
144,184,456537,1,0,3:0:0:0:
142,154,456654,1,0,3:0:0:0:
140,124,456772,1,0,3:0:0:0:
138,93,456889,1,0,3:0:0:0:
136,63,457006,1,4,3:0:0:0:
376,321,457475,5,4,0:1:0:0:
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504,248,461576,2,0,L|449:251,1,50,2|0,0:1|0:0,0:0:0:0:
376,176,461928,2,0,L|431:179,1,50,2|0,0:1|0:0,0:0:0:0:
512,104,462279,2,0,L|457:107,1,50,2|0,0:1|0:0,0:0:0:0:
296,152,462631,2,0,L|246:154,1,50,2|0,0:1|0:0,0:0:0:0:
160,160,462865,2,0,L|181:114,1,50,2|0,0:1|0:0,0:0:0:0:
224,32,463100,6,0,L|251:73,1,50,2|0,0:1|0:0,0:0:0:0:
360,24,463451,2,0,L|341:69,1,50,2|0,0:1|0:0,0:0:0:0:
444,130,463803,2,0,L|396:141,1,50,2|0,0:1|0:0,0:0:0:0:
405,259,464154,2,0,L|368:226,1,50,2|0,0:1|0:0,0:0:0:0:
201,384,464506,2,0,L|169:344,1,50,2|0,0:1|0:0,0:0:0:0:
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329,274,465326,2,0,L|331:324,1,50,2|0,0:1|0:0,0:0:0:0:
401,250,465678,2,0,L|424:294,1,50,2|0,0:1|0:0,0:0:0:0:
449,194,466029,2,0,L|489:224,1,50,2|0,0:1|0:0,0:0:0:0:
321,96,466381,2,0,L|281:66,1,50,2|0,0:1|0:0,0:0:0:0:
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203,119,467201,2,0,L|177:162,1,50,2|0,0:1|0:0,0:0:0:0:
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268,58,468373,1,0,0:0:0:0:
268,58,468490,1,2,0:1:0:0:
268,58,468608,1,0,0:0:0:0:
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331,187,469545,1,0,0:0:0:0:
205,273,469779,2,0,L|200:224,1,50,2|0,0:1|0:0,0:0:0:0:
323,272,470131,2,0,L|317:321,1,50,2|0,0:1|0:0,0:0:0:0:
400,264,470365,2,0,L|394:313,1,50,2|0,0:1|0:0,0:0:0:0:
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384,129,471420,1,0,0:1:0:0:
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76,278,473295,1,0,0:0:0:0:
176,176,473529,2,0,L|170:126,1,50,2|0,0:1|0:0,0:0:0:0:
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272,248,474115,2,0,L|266:297,1,50,2|0,0:1|0:0,0:0:0:0:
336,336,474350,6,0,L|356:171,1,150,2|2,0:1|0:1,0:0:0:0:
376,168,474818,2,0,L|265:170,1,100,0|2,0:0|0:1,0:1:0:0:
256,160,475170,1,0,0:0:0:0:
312,32,475404,2,0,L|306:81,1,50,2|0,0:1|0:0,0:0:0:0:
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64,32,476225,6,0,L|233:29,1,150,2|2,0:1|0:1,0:0:0:0:
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227,129,477045,1,0,0:0:0:0:
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312,192,477397,1,0,0:0:0:0:
416,48,477631,1,2,0:1:0:0:
416,48,477748,1,0,0:0:0:0:
416,48,477865,1,2,0:1:0:0:
416,48,477982,1,0,0:0:0:0:
416,48,478100,6,0,L|426:198,1,150,2|2,0:1|0:1,0:0:0:0:
448,224,478568,2,0,P|384:240|337:209,1,100,0|2,0:0|0:1,0:0:0:0:
336,208,478920,1,0,0:0:0:0:
288,120,479154,1,2,0:1:0:0:
288,120,479272,1,0,0:0:0:0:
272,296,479506,1,2,0:1:0:0:
272,296,479623,1,0,0:0:0:0:
272,296,479740,1,2,0:1:0:0:
272,296,479857,1,0,0:0:0:0:
272,296,479975,6,0,L|64:288,2,200,10|8|10,0:1|0:0|0:1,0:0:0:0:
440,136,481381,1,8,0:0:0:0:
408,216,481615,1,0,0:0:0:0:
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352,288,483022,1,2,0:0:0:0:
224,176,483256,1,8,3:2:0:0:
221,150,483373,1,0,0:0:0:0:
218,125,483490,1,0,0:0:0:0:
216,100,483608,1,0,0:0:0:0:
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496,184,484662,2,0,P|470:229|471:285,1,100,8|0,3:2|0:0,0:0:0:0:
384,368,485131,1,10,3:1:0:0:
363,353,485248,1,0,0:0:0:0:
339,344,485365,1,8,0:1:0:0:
314,340,485482,1,0,0:0:0:0:
288,341,485600,6,0,P|294:295|280:256,1,50,2|0,0:1|0:0,0:0:0:0:
392,272,485951,2,0,P|374:229|342:202,1,50,2|0,0:1|0:0,0:0:0:0:
447,160,486303,2,0,P|410:131|369:124,1,50,2|0,0:1|0:0,0:0:0:0:
392,96,486537,2,0,P|341:101|291:144,1,100,8|0,3:2|0:0,0:0:0:0:
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182,128,487240,1,8,0:1:0:0:
172,151,487357,1,0,0:0:0:0:
153,167,487475,6,0,P|197:163|233:183,1,50,2|0,0:1|0:0,0:0:0:0:
288,216,487826,2,0,P|324:190|365:189,1,50,2|0,0:1|0:0,0:0:0:0:
429,191,488178,2,0,P|447:150|482:129,1,50,2|0,0:1|0:0,0:0:0:0:
483,124,488412,2,0,L|472:7,1,100,8|0,3:2|0:0,0:0:0:0:
368,104,488881,1,0,0:0:0:0:
370,128,488998,1,0,0:0:0:0:
372,153,489115,1,8,0:1:0:0:
375,178,489232,1,0,0:0:0:0:
377,203,489350,6,0,P|328:207|293:191,1,50,2|0,0:1|0:0,0:0:0:0:
267,279,489701,2,0,P|222:257|200:226,1,50,2|0,0:1|0:0,0:0:0:0:
133,289,490053,2,0,P|105:248|101:210,1,50,2|0,0:1|0:0,0:0:0:0:
95,209,490287,2,0,P|64:247|56:296,1,100,8|0,3:2|0:0,0:0:0:0:
21,114,490756,1,10,3:1:0:0:
21,114,490873,1,0,0:0:0:0:
21,114,490990,1,8,0:1:0:0:
21,114,491107,1,0,0:0:0:0:
21,114,491225,6,0,L|120:124,1,100,10|0,0:1|0:0,0:0:0:0:
56,256,491693,2,0,L|143:207,1,100,8|0,0:1|0:0,0:0:0:0:
168,352,492162,2,0,L|212:262,1,100,8|0,0:1|0:0,0:0:0:0:
313,367,492631,2,0,L|297:268,1,100,8|0,0:1|0:0,0:0:0:0:
294,255,492983,1,0,0:0:0:0:
292,245,493100,6,0,L|410:250,1,100,8|0,0:1|0:0,0:0:0:0:
264,176,493568,2,0,L|363:112,1,100,8|0,0:1|0:0,0:0:0:0:
204,135,494037,2,0,L|249:25,1,100,8|0,0:1|0:0,0:0:0:0:
129,137,494506,2,0,L|103:21,1,100,8|0,0:1|0:0,0:0:0:0:
144,224,494975,6,0,L|163:340,1,100,8|0,0:1|0:0,0:0:0:0:
205,182,495443,2,0,L|287:266,1,100,8|0,0:1|0:0,0:0:0:0:
233,115,495912,2,0,L|349:136,1,100,8|0,0:1|0:0,0:0:0:0:
215,42,496381,2,0,L|322:-7,1,100,8|0,0:1|0:0,0:0:0:0:
472,80,496850,5,8,0:1:0:0:
320,40,497084,1,0,3:0:0:0:
480,40,497318,5,8,0:1:0:0:
312,80,497553,1,0,3:0:0:0:
472,168,497787,6,0,L|464:102,1,50,8|0,0:1|0:0,0:0:0:0:
456,40,498022,1,8,3:0:0:0:
336,232,498256,1,8,0:1:0:0:
365,234,498373,1,0,3:0:0:0:
394,236,498490,1,0,3:0:0:0:
423,238,498608,1,0,3:0:0:0:
453,240,498725,5,0,3:0:0:0:
256,192,500600,12,0,502240,0:0:0:0:
Avishay

Bakari wrote:

As requested.

Avishay
  1. 08:29:740 (3) - minor - the shape of the slider does not seem to be having any comnnection with the music. I would suggest a simple slider, though it might be just a personal preference. At first, it was identical to 08:30:443 (5) -, but the rhythm was changed, so I tried to keep the overall shape of the slider with 08:29:740 (3,4) -. Hopefully it makes the slightly weird shape more reasonable.
  2. 08:36:537 (1,2,3) - either place an NC to highlight a spacing change or put them all with the same spacing, this should fix the readability of the pattern slightly. Doesn't really seem like a huge problem, but sure, I don't mind.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks.

@wisp - 08:37:475 (3) - NC on here AND 08:33:959 (6) - move this to x248 y312, I want to increase the spacing a bit here.
Ambu5h

Bakari wrote:

freebird42
  1. 02:38:412 - with the vocals popping up here, the slider you have started at 02:38:178 (3) - feels quite off the track. its fine
  2. 02:39:701 (2,3,4,5) - do not use the same spacing for 1/2 and 1/4 patterns. This is extremely confusing and does not make much sense with the song. fixed
  3. 03:18:959 (1,2,3) - 03:20:834 (2) - not exactly happy with these sliders finishing on stronger beats. Taking into consideration the fact that they feel relatively off the bass I would offer this yes
  4. 03:29:975 (1) - this is definitely 1/4 and not 1/6. Assuming that you were trying to emphasise the pitch I would advise doing that via hiitsounding. as you say
  5. 03:53:412 - 03:53:881 - the previous notechains like 03:52:475 (1,2) - were mapped, but the two at 03:53:412 - 03:53:881 -are left out. May I ask you why? fixed
  6. 03:58:920 (4) - feels really weak with the vocals, I would prefer to have it removed, to be honest. yes
    Note: 04:12:982 (6) - same. no
Thank you, Bakari

С тайминг секциями http://puu.sh/oFhUF/14a52097db.osu
Nyukai
Oh, I just noticed someone mapped this! Nice :3
Squichu
Yup, rechecking again as a lot of parts were changed.
Probably nitpicking a bit more in first two parts because they were changed the most. ><

Wisp
  1. 00:07:240 (3,1) - compared to previous patterns flow here is a little weird. Would be better if you move (1) further up, like 348|2 (yay square pattern)
  2. 00:10:990 - yes, this again. xD I still believe this should be mapped for a better transition, because the rhythm of all the previous patterns before repeats at 00:10:287 (4) - so this should look like http://puu.sh/oHE2q.jpg
    If you change the rhythm or not, 00:10:287 (4) - should have NC anyway, because all other patterns have NC there
  3. 00:40:990 (6,1) - compared to similar parts this jump seems exaggerated, maybe you can re-arrange this so they're a little closer? example: http://puu.sh/oHEm0.jpg (triangle pattern for (4,5,6) and (6) stacked below (3)'s tail
  4. 00:50:600 (1,2,3,4) - the song intensifies, would be nice if players had to move a little more here. example: http://puu.sh/oHFur.jpg (You wouldn't even have to adjust following pattern)
  5. 00:54:350 (1,2,3,4) - similar to ^. Since this is placed differently it's a little harder to change, but you could create a really nice pattern with prev objects, screens: http://puu.sh/oHFLv.jpg | http://puu.sh/oHFMz.jpg | http://puu.sh/oHFNL.jpg ; you'd have to place 00:56:225 (1,2) - differently if you change this, tho
  6. 01:22:475 (1,2) - after some more testplays I think this would work better as a slider. It's just easier after the spinner to adjust to the speed if you click a slider
  7. 01:28:100 (4) - use copypaste/rotated version of 01:27:397 (2) - ? Looks better, imo
  8. 01:29:975 (3,1,2) - eh, were they moved closer? Looks pretty cluttered now. s: Also overlap with 01:31:264 (4,5) - looks weird. I think the whole pattern would become better readable if you avoid the random overlaps.
  9. 02:08:412 (3,4,1) - overlap of (3,1) is visible while playing, maybe you can just switch the sliders around so (3) is somewhere different. example: http://puu.sh/oHGka.jpg
freebird
  1. 02:20:600 (1) - imo the shape doesn't really match with the other ones.. they're so nicely curved and then you have this angular here in the middle. Consider changing it up? example: http://puu.sh/oHGz3.jpg
  2. 02:53:412 (3,4,1) - are they missing hitsounds?
  3. 03:03:490 (9,1) - I think NC should be on (9) instead, because you have the other "oh" NC'ed here 03:05:600 (1) -
  4. 03:41:693 (4,5) - should be spaced like 03:41:225 (1,2,3) - , no?
  5. 03:47:318 (2,3,4) - smimilar here, spacing should be balanced :b
  6. 04:01:615 (6,1,2) - try to avoid the overlap of (6,2), please, you can just rotate the slider a bit
    --- that's all the minor issues, there's just one more problematic thing (imo) and that's the very inconsistent spacing of some 1/2s and some 1/4s.
    It's not always clear when something's snapped to 1/2 and when to 1/4. In the beginning of your part you introduce the 1/4s between sliders stacked above the second sliderhead (02:19:076 (2,3,4,5) - etc) and that plays perfectly fine, but then you decide to place 1/2s at a very similar distance.
    The first one is here 03:07:240 (4,1) - (actually not THAT much of a problem, because of the NC) but , you also have patterns like 03:33:725 (1,2) - 03:34:428 (3,4) - and then 03:55:990 (6,1) - 03:56:928 (2,3) - etc that aren't differentiable from 04:02:670 (3,4) - 04:04:428 (2,3) - and 04:07:240 (4,5,1) -
    I think you should pay some more attention to make 1/2s and 1/4s differentiable from each other. Especially the last pattern mentioned (04:06:303 (2,3,4,5,1) - ) and 04:19:428 (2,3,4,5,1) - are really confusing
FCL
  1. 05:55:287 (5,6) - and 05:59:037 (6,7) - not really a problem, cause it's read- and playable, but why? o.o A bit surprising, since you didn't use a similar stack anywhere else except these two..
    Ye, otherwise perfectly fine for me. ovob
Dailycare - still perfectly fine!

Avishay
  1. 09:18:725 (3,4,5) - You might want to clean this > http://puu.sh/oHHXV.jpg < up a little, just manually stack them? c:
    > (4) to 173|186 and (5) to 179| 192 (Idk why I didn't mention this sooner orz)
Ambu5h

Squirrel wrote:

freebird
  1. 02:20:600 (1) - imo the shape doesn't really match with the other ones.. they're so nicely curved and then you have this angular here in the middle. Consider changing it up? example: http://puu.sh/oHGz3.jpg ok, changed curve but didnt move this slider, because i want to keep the spacing that i have
  2. 02:53:412 (3,4,1) - are they missing hitsounds? yes
  3. 03:03:490 (9,1) - I think NC should be on (9) instead, because you have the other "oh" NC'ed here 03:05:600 (1) - fair enough
  4. 03:41:693 (4,5) - should be spaced like 03:41:225 (1,2,3) - , no? well, the sounds are a bit different, so thats why i changed spacing and hitsounds
  5. 03:47:318 (2,3,4) - smimilar here, spacing should be balanced :b yes, good catch
  6. 04:01:615 (6,1,2) - try to avoid the overlap of (6,2), please, you can just rotate the slider a bit ok
    --- that's all the minor issues, there's just one more problematic thing (imo) and that's the very inconsistent spacing of some 1/2s and some 1/4s.
    It's not always clear when something's snapped to 1/2 and when to 1/4. In the beginning of your part you introduce the 1/4s between sliders stacked above the second sliderhead (02:19:076 (2,3,4,5) - etc) and that plays perfectly fine, but then you decide to place 1/2s at a very similar distance.
    The first one is here 03:07:240 (4,1) - (actually not THAT much of a problem, because of the NC) but , you also have patterns like 03:33:725 (1,2) - 03:34:428 (3,4) - and then 03:55:990 (6,1) - 03:56:928 (2,3) - etc that aren't differentiable from 04:02:670 (3,4) - 04:04:428 (2,3) - and 04:07:240 (4,5,1) -
    I think you should pay some more attention to make 1/2s and 1/4s differentiable from each other. Especially the last pattern mentioned (04:06:303 (2,3,4,5,1) - ) and 04:19:428 (2,3,4,5,1) - are really confusing all fixed
Thank you very much for third mod!

http://puu.sh/oIF5W/49b3753c05.osu
Topic Starter
KappaPraise

Squirrel wrote:

Yup, rechecking again as a lot of parts were changed.
Probably nitpicking a bit more in first two parts because they were changed the most. >< >_<

Wisp
  1. 00:07:240 (3,1) - compared to previous patterns flow here is a little weird. Would be better if you move (1) further up, like 348|2 (yay square pattern)
  2. 00:10:990 - yes, this again. xD I still believe this should be mapped for a better transition, because the rhythm of all the previous patterns before repeats at 00:10:287 (4) - so this should look like http://puu.sh/oHE2q.jpg Yay I hate squares \:D/ anyway fixed patterns and added there another circle
    If you change the rhythm or not, 00:10:287 (4) - should have NC anyway, because all other patterns have NC there Yep
  3. 00:40:990 (6,1) - compared to similar parts this jump seems exaggerated, maybe you can re-arrange this so they're a little closer? example: http://puu.sh/oHEm0.jpg (triangle pattern for (4,5,6) and (6) stacked below (3)'s tail Fixed, but in another way to avoid overlap here 00:39:584 (2,5) - also ctrl+g this one 00:41:225 (1) -
  4. 00:50:600 (1,2,3,4) - the song intensifies, would be nice if players had to move a little more here. example: http://puu.sh/oHFur.jpg (You wouldn't even have to adjust following pattern) + thx for pattern
  5. 00:54:350 (1,2,3,4) - similar to ^. Since this is placed differently it's a little harder to change, but you could create a really nice pattern with prev objects, screens: http://puu.sh/oHFLv.jpg | http://puu.sh/oHFMz.jpg | http://puu.sh/oHFNL.jpg ; you'd have to place 00:56:225 (1,2) - differently if you change this, tho ^
  6. 01:22:475 (1,2) - after some more testplays I think this would work better as a slider. It's just easier after the spinner to adjust to the speed if you click a slider I knew it))
  7. 01:28:100 (4) - use copypaste/rotated version of 01:27:397 (2) - ? Looks better, imo Yep
  8. 01:29:975 (3,1,2) - eh, were they moved closer? Looks pretty cluttered now. s: Also overlap with 01:31:264 (4,5) - looks weird. I think the whole pattern would become better readable if you avoid the random overlaps. Oh, well tried move a bit ferther and added NC here 01:31:264 (1) -
  9. 02:08:412 (3,4,1) - overlap of (3,1) is visible while playing, maybe you can just switch the sliders around so (3) is somewhere different. example: http://puu.sh/oHGka.jpg fixed
Thx again \o
Topic Starter
KappaPraise
The 100 post YAY! \:D/
Shmiklak
лол
Squichu
Alright, set looks totally fine to me. Take your bubble back! :3
BeatofIke
Re-bubble #2~
Topic Starter
KappaPraise
Re-hype >w</
HappyRocket88
Hellow! Modding upon your request.

Wisp
  1. 00:14:740 (7,1) - Distance between these should be higher as well as you did here 00:10:990 (3,1) - . As it is now the emphasis goes on (7) will mislead the current motion that was supposed to be emphasized here. Hence, it would flow good if you short the distance between these 00:14:506 (6,7) - to fix this.
  2. 00:21:772 (6) - I really liked how this slider floes but the rhythm feels like it was stopped because the main beat was hold as a slider-tick presented with this slider. Moreover, ending the slider on the red tick would make much sense because neither vocals nor instruments have a sound there. It would be way better if you used 2 circles on 1/2 to fill out the rhythm on this part.
  3. 00:23:295 (4) - Overmapped. There's no slight sound here at the blue tick to place a circle because it doesn't match the song well. Consider to remove it to simply the rhythm and follow the current structures mapped over this segment. What about using a 1/1 slider here to hold nicely the wave sound of the instruments here? Please, try it.
  4. 00:26:225 (1,2,3,4,5) - I was just curious why the DS used here is higher when the stream of the beginning used a sensible DS for the patterning. I do believe lowering the DS over that pattern as it was done here 00:18:725 (1,2,3,4) - would fit awesomely the mapset.
  5. 00:26:928 (6,7,8) - This section feels somehow odd to the gameplay because the motion is simplified into sliders and one circle which this clearly claims for more emphasis. I suggest you to try remaking the whole section with circles as a star pattern to give players the idea the strong beats resides here 00:27:865 (4) - as you were following vocals at that spot. It wouldn't hurt to give it a try! ; )
  6. 00:37:240 (5,1) - The blanket looks good but it doesn't help at all to have a short DS when the downbeats supports rather higher spacing as you were mapping just before. I do believe placing (5) here 311|189 would improve significantly the transition of these objects here.
  7. 00:44:740 (6,1) - While the timeline says the slider is the strong beat, in rhythmical therms, they don't flow good. It would be way better if you did ctrl + G here to improve nicely the rhythm of this section.
  8. 00:48:725 (6) - If this beat is as strong as to be emphasized with a finish plus a clap, why is it hidden? It would make more sense if it were visible to allow players identify strong beats have more emphasis as well as it was done with the others. Consider applying the same over the following cases 00:52:475 (5) -
  9. 01:03:725 (1,2,3) - This flow is really forced in therms how players will react to this transition. The linear movement that creates the placement from (1) to (3) would flow nicer if you tried this rhythm to make a lovely motion among these notes. Like this.
  10. 01:07:006 (2) - Just a suggestion but a 1/2 slider doesn't give the proper emphasis this sections aims due it ended like an offbeat. It would be better if you used two circles instead to fix this.
  11. 01:28:100 (4,5,6) - This pattern was really confusing because the hidden hitcircle doesn't make sense here when song aims for visible patterns due the piano waves which sound here. Try unstacking this 01:28:568 (5) - and place it here 408|136.
  12. 01:28:803 (6,1) - I do believe these would play better if you tried doing Ctrl + G over these since the main wave beat resides here.
freebird42
  1. 02:18:608 (6) - Overmapped. There's no slight sound here to emphasize with a circle. While I do see what you pretended to do here with the triplet, this ends just unfitting with the segment. Hence, removing it would make a more readable pattern in therms of rhythms.
  2. 02:23:178 (2) - Would you mind removing the whistle here? The way I see things, this just sounds inappropriate according to how the whistle is managed over this segment.
  3. 02:37:475 (1,2) - This pattern creates an awkward motion due the spacing used to highlight this part. I'm not sure that placing them as far as they are would allow players to recognize the circle is snapped to the white tick, is a good idea. What about shortening the spacing between those two objects? I do believe using 0.50x - 0.80x of Distance Snap would definitely improve how players will approach this pattern Try it! Consider applying over the following cases 02:42:631 (6,1) - 03:00:912 (3,4) - 03:08:412 (3,4) - 03:09:350 (1,2) - 03:10:287 (3,4) -
  4. 02:38:178 (3,4) - Here occurs the opposite. How about increasing the DS between these two? I see what you tried to do here with the stack but honestly saying, the spacing here doesn't really highlight the rhythm-placement because this would play better if you used a higher spacing between these objects. What do you think? o:
  5. 02:40:053 (3) - I'm not sure that I agree with the rhythm choice you decided to map here. The reverse feel rather misleading to the actual vocals because the strong beat sounds here 02:40:756 - Therefore, there's no slight sound yo highlight over the slider's end 02:40:990 - due it ends being off as is. Hence, I think you should remove the reverse to emphasize nicer the rhythm and follow intuitively the vocals here.
  6. 04:09:115 (4,1) - Increase the spacing here for consistency as well as you did with the previous patterns.
DailyCare
  1. 06:52:943 (2) - NC
  2. 07:36:537 (6,8) - Claps here, please.
  3. 07:46:381 (5,6,1) - Variation is important, but honestly the flow here is really awkward. While I do recognize what you intended to do here, this just ends leading into an uncomfortable motion to players. I do believe putting them as you've been doing it would make a more pleasant pattern as you already know how to do.
  4. From this section, I think these objects 08:04:662 (4) - 08:06:537 (4) - 08:08:412 (4) - 08:10:287 (4) - should be with New Combo to emphasize better the vocals here. While I know you're following DS here, I think it would be way better if you highlighted them with NC to recognize the vocal change here.
Avishay
  1. 09:49:662 (4,1,2) - Umm... Is this NC pattern intentional? Because this looks somewhat disorganizing.

That should be all. Poke me back at your earliest convenience to do the recheck.
Topic Starter
KappaPraise

HappyRocket88 wrote:

Hellow! Modding upon your request.

  1. 00:14:740 (7,1) - Distance between these should be higher as well as you did here 00:10:990 (3,1) - . As it is now the emphasis goes on (7) will mislead the current motion that was supposed to be emphasized here. Hence, it would flow good if you short the distance between these 00:14:506 (6,7) - to fix this. fixed spacing
  2. 00:21:772 (6) - I really liked how this slider floes but the rhythm feels like it was stopped because the main beat was hold as a slider-tick presented with this slider. Moreover, ending the slider on the red tick would make much sense because neither vocals nor instruments have a sound there. It would be way better if you used 2 circles on 1/2 to fill out the rhythm on this part. ok
  3. 00:23:295 (4) - Overmapped. There's no slight sound here at the blue tick to place a circle because it doesn't match the song well. Consider to remove it to simply the rhythm and follow the current structures mapped over this segment. What about using a 1/1 slider here to hold nicely the wave sound of the instruments here? Please, try it. Okay, I made same rhythm like in begin, it exactly fits here too
  4. 00:26:225 (1,2,3,4,5) - I was just curious why the DS used here is higher when the stream of the beginning used a sensible DS for the patterning. I do believe lowering the DS over that pattern as it was done here 00:18:725 (1,2,3,4) - would fit awesomely the mapset. In begin I made less DS, because with same spacing like here it looks stretched to fill the screen, imo that looks weird, anyway both parts playable)
  5. 00:26:928 (6,7,8) - This section feels somehow odd to the gameplay because the motion is simplified into sliders and one circle which this clearly claims for more emphasis. I suggest you to try remaking the whole section with circles as a star pattern to give players the idea the strong beats resides here 00:27:865 (4) - as you were following vocals at that spot. It wouldn't hurt to give it a try! ; ) Ok, I'll try
  6. 00:37:240 (5,1) - The blanket looks good but it doesn't help at all to have a short DS when the downbeats supports rather higher spacing as you were mapping just before. I do believe placing (5) here 311|189 would improve significantly the transition of these objects here. Nice
  7. 00:44:740 (6,1) - While the timeline says the slider is the strong beat, in rhythmical therms, they don't flow good. It would be way better if you did ctrl + G here to improve nicely the rhythm of this section. Ok
  8. 00:48:725 (6) - If this beat is as strong as to be emphasized with a finish plus a clap, why is it hidden? It would make more sense if it were visible to allow players identify strong beats have more emphasis as well as it was done with the others. Consider applying the same over the following cases 00:52:475 (5) - You are right
  9. 01:03:725 (1,2,3) - This flow is really forced in therms how players will react to this transition. The linear movement that creates the placement from (1) to (3) would flow nicer if you tried this rhythm to make a lovely motion among these notes. Like this. Ye, ye
  10. 01:07:006 (2) - Just a suggestion but a 1/2 slider doesn't give the proper emphasis this sections aims due it ended like an offbeat. It would be better if you used two circles instead to fix this. I clearly hear there long sound and 1/2 slider fits here perfect
  11. 01:28:100 (4,5,6) - This pattern was really confusing because the hidden hitcircle doesn't make sense here when song aims for visible patterns due the piano waves which sound here. Try unstacking this 01:28:568 (5) - and place it here 408|136. Made something different
  12. 01:28:803 (6,1) - I do believe these would play better if you tried doing Ctrl + G over these since the main wave beat resides here. You are right!
That should be all. Poke me back at your earliest convenience to do the recheck. I'll call you soon Kappa
Dailycare
@Happy88
I fixed all, thanks to check it xD


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312,80,497553,1,0,3:0:0:0:
472,168,497787,6,0,L|464:102,1,50,8|0,0:1|0:0,0:0:0:0:
456,40,498022,1,8,3:0:0:0:
336,232,498256,1,8,0:1:0:0:
365,234,498373,1,0,3:0:0:0:
394,236,498490,1,0,3:0:0:0:
423,238,498608,1,0,3:0:0:0:
453,240,498725,5,0,3:0:0:0:
256,192,500600,12,0,502240,0:0:0:0:
Ambu5h

HappyRocket88 wrote:

02:18:608 (6) - Overmapped. There's no slight sound here to emphasize with a circle. While I do see what you pretended to do here with the triplet, this ends just unfitting with the segment. Hence, removing it would make a more readable pattern in therms of rhythms. ok
02:23:178 (2) - Would you mind removing the whistle here? The way I see things, this just sounds inappropriate according to how the whistle is managed over this segment. listened to this moment many times and i really think that there are no problems with hitsounds, sorry
02:37:475 (1,2) - This pattern creates an awkward motion due the spacing used to highlight this part. I'm not sure that placing them as far as they are would allow players to recognize the circle is snapped to the white tick, is a good idea. What about shortening the spacing between those two objects? I do believe using 0.50x - 0.80x of Distance Snap would definitely improve how players will approach this pattern Try it! Consider applying over the following cases 02:42:631 (6,1) - 03:00:912 (3,4) - 03:08:412 (3,4) - 03:09:350 (1,2) - 03:10:287 (3,4) - i do believe that players should orient by rhythm of the song and not only by spacing, but well, i applied all except this 03:00:912 (3,4) - 03:08:412 (3,4) - 03:09:350 (1,2) - 03:10:287 (3,4) - because this moments are easy, i dunno how can player miss or sliderbreak here
02:38:178 (3,4) - Here occurs the opposite. How about increasing the DS between these two? I see what you tried to do here with the stack but honestly saying, the spacing here doesn't really highlight the rhythm-placement because this would play better if you used a higher spacing between these objects. What do you think? o: im not sure what do you mean, there's no stack here 02:38:178 (3,4) if you mean this stack 02:38:881 (4,1) - than i should say that i'm highly confident about this one, and dont wanna change it
02:40:053 (3) - I'm not sure that I agree with the rhythm choice you decided to map here. The reverse feel rather misleading to the actual vocals because the strong beat sounds here 02:40:756 - Therefore, there's no slight sound yo highlight over the slider's end 02:40:990 - due it ends being off as is. Hence, I think you should remove the reverse to emphasize nicer the rhythm and follow intuitively the vocals here. i dont map vocals here (well at least i try not to do that). i need this 1/1 reversal slider to avoid long confusing pauses between objects. before remapping this part i used to emphasize vocals and i had long slider art here i think, but then i decided to remap this part and create my own rhythm based on instrumentals, though sometimes objects can follow vocals, so yeah
04:09:115 (4,1) - Increase the spacing here for consistency as well as you did with the previous patterns. increased a bit
Thank you HappyRocket88!

http://puu.sh/pskTH/e8d9d7c2c0.osu
HappyRocket88

freebird42 wrote:

02:40:053 (3) - I'm not sure that I agree with the rhythm choice you decided to map here. The reverse feel rather misleading to the actual vocals because the strong beat sounds here 02:40:756 - Therefore, there's no slight sound yo highlight over the slider's end 02:40:990 - due it ends being off as is. Hence, I think you should remove the reverse to emphasize nicer the rhythm and follow intuitively the vocals here. i dont map vocals here (well at least i try not to do that). i need this 1/1 reversal slider to avoid long confusing pauses between objects. before remapping this part i used to emphasize vocals and i had long slider art here i think, but then i decided to remap this part and create my own rhythm based on instrumentals, though sometimes objects can follow vocals, so yeah
The reason I said that is because following that instrument you said you had been mapping it isn't as strong as the instruments that came out here 02:48:256 - I even had a discussion with WISPG_G about it and I do understand your point of not leaving long pause among notes, however, in this case, the slider-tail just doesn't fit at all due the rhythm transits awkwardly here. The piano sound of that spot is just weaker than doesn't lead players to understand the rhythm choice you deiced to create here. Therefore, removing the reverse and adding a note here 02:48:256 - would follow instruments as well as how vocals become prominent at this pattern.

@Wisp 09:49:897 (1) - Remove NC here and add NC here 09:50:600 (3) - o: If vocals were than strong then, the New Combo should emphasize them properly and not place it over an unfitting red-tick.

That should be all. I'd like to see freebird's reasoning in case he still wants to keep his pattern as is. Call me back once he has replied!

Edit: Issues have been addressed! Let's give it a try! ≧◡≦
Dailycare
cool >w<~
Topic Starter
KappaPraise
cool >w<~ [2]
Misure
Good job :)
wajinshu
Поздравляю с квали~
chucentry
congratz
Ambu5h

HappyRocket88 wrote:

freebird42 wrote:

02:40:053 (3) - I'm not sure that I agree with the rhythm choice you decided to map here. The reverse feel rather misleading to the actual vocals because the strong beat sounds here 02:40:756 - Therefore, there's no slight sound yo highlight over the slider's end 02:40:990 - due it ends being off as is. Hence, I think you should remove the reverse to emphasize nicer the rhythm and follow intuitively the vocals here. i dont map vocals here (well at least i try not to do that). i need this 1/1 reversal slider to avoid long confusing pauses between objects. before remapping this part i used to emphasize vocals and i had long slider art here i think, but then i decided to remap this part and create my own rhythm based on instrumentals, though sometimes objects can follow vocals, so yeah
The reason I said that is because following that instrument you said you had been mapping it isn't as strong as the instruments that came out here 02:48:256 - I even had a discussion with WISPG_G about it and I do understand your point of not leaving long pause among notes, however, in this case, the slider-tail just doesn't fit at all due the rhythm transits awkwardly here. The piano sound of that spot is just weaker than doesn't lead players to understand the rhythm choice you deiced to create here. Therefore, removing the reverse and adding a note here 02:48:256 - would follow instruments as well as how vocals become prominent at this pattern.

@Wisp 09:49:897 (1) - Remove NC here and add NC here 09:50:600 (3) - o: If vocals were than strong then, the New Combo should emphasize them properly and not place it over an unfitting red-tick.

That should be all. I'd like to see freebird's reasoning in case he still wants to keep his pattern as is. Call me back once he has replied!

Edit: Issues have been addressed! Let's give it a try! ≧◡≦
i'm not sure that my reasoning still matters, but if it gets dq'ed then i dont mind changing this moment as you said
Sieg

wajinshu wrote:

с квали~ Поздравляю
Shmiklak
Gratz!
Down
Congratz!
Constantine
congrats
Kyouren
Gratzz for your first approved & ranked maps :D
Namki
Свершилось!
Поздравляю.
Cellina
Congratz xD
Avishay
wow
FencerTJ
Especially in the first quarter of the map, the spinners just feel completely unnecessary, and the death streams that aren't death streams just feel wrong. Something about this whole map just feels wrong. The map seems okay in some parts on some intros of songs, maybe in the second half, but its flow just feels really funny, if there is a flow at all..

Also, the hitsounds are really quiet. So much so that even turning up my in-game hitsound volume to max made hardly any audible difference.

This comment probably isn't very helpful, but that's just how this map makes me feel when I play it.
Topic Starter
KappaPraise

FencerTJ wrote:

Especially in the first quarter of the map, the spinners just feel completely unnecessary, and the death streams that aren't death streams just feel wrong. Something about this whole map just feels wrong. The map seems okay in some parts on some intros of songs, maybe in the second half, but its flow just feels really funny, if there is a flow at all..

Also, the hitsounds are really quiet. So much so that even turning up my in-game hitsound volume to max made hardly any audible difference.

This comment probably isn't very helpful, but that's just how this map makes me feel when I play it.
If my map makes you feel like that, this does not mean that it is so o.o
Marmowka
Поздравляю, я ждала чесна ;w;
Topic Starter
KappaPraise

Marmowka wrote:

Поздравляю, я ждала чесна ;w;
Спасибо, честно ждала? Или мне проверять? о.о
Marmowka

WISPG_G wrote:

Marmowka wrote:

Поздравляю, я ждала чесна ;w;
Спасибо, честно ждала? Или мне проверять? о.о
чесна причесна :D
CSLM
gz~
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