This map has been deleted on the request of its creator. It is no longer available.
WOW THANKS! I was stilling fixing up stuff so that the streams and jumps can be smoother! btw( y= yes)Ster wrote:
as requested~[Sounds of Freedom DiveLMAO PLS]
- 00:18:620 (1,2) - It's a relatively calm part of the song, so try making this a simple dash. y
- 00:23:103 (6) - Make this farther from 00:22:930 (5) - (~1.0x - 1.4x DS). y
- 00:27:068 (15) - Make this closer to 00:26:982 (14) - . y
- 00:32:930 (9,10) - Increase spacing. y
- 00:36:896 (15,16,1) - Either move (15) closer to 00:36:551 (14) - , or move (16,1) to (15). moved 16,1.
- 00:48:189 (2,3) - Try making this a hyper. y
- 00:54:999 (4,5) - The jump between these is small compared to the previous jumps. Try making (5) more vertical then move it to the right.nice catch!
- 01:01:982 (2) - Move these closer to 01:01:896 (1,3) - . y
- 01:34:310 (2,3,4,5,6) - Reduce spacing here by a bit. y
- 01:34:654 (6,7) - Too big of a non-hyper jump, make it a hyper. y
- 01:37:930 - You're missing a note here. This might confuse some players. I was aware of that, I was still editing when you were modding ha
- 01:38:447 (10,1) - Remap this part so that the hyper jump is from 01:38:534 to 01:38:620. I hope I re-mapped that right lol
- 01:49:310 (4) - Make this either closer (making the jump more doable) or farther (making it a hyper). made it a hyper
- 02:37:241 (1,2) - Make this a hyper. y
- 04:28:447 (6,7) - Reduce the spacing by a bit. y
- 04:29:137 (5,6) - Same as above.
- 04:29:999 (6,7) - Same as above.
- 04:57:241 (1,2,3,4) - Inward jumps are kinda hard at this point, consider making them outward jumps. hm true.
- 05:19:310 (1,2,3,4) - Same as above.
Nice map :3
LOL. I told my self that these Kiai's weren't going to work. Will fix ASAP. Enjoy the movie though lmao.WildOne94 wrote:
General
O: On AI mod there is a Kiai that is not snapped.
O: Your Kiai's seem to also turn on and off frequently throughout the choruses. Maybe just have one big long Kiai instead? As it causes a lot of warnings.
Will do! And thanks for the star!!!! Wasn't expecting that at all ._.WildOne94 wrote:
Hey Blind Justice / ayeeeee
Here for my part of the m4m
Really love the song <3. So calm
I can't really test play overdoses so sorry if it seems I did a little job on this mod ;w;. But will try my best to do as much as I can for you .
And I'm sorry if my mod seemed short too.
General If I didn't reply, that means I fixed it.
O: On AI mod there is a Kiai that is not snapped.
O: Your Kiai's seem to also turn on and off frequently throughout the choruses. Maybe just have one big long Kiai instead? As it causes a lot of warnings.
O: Turning off letterbox in song setup would be nicer.
O: The last timing point in the mapset where the spinner ends is not snapped. I also think you should make this 5% audio as it would be nicer to fade into quietness.
O: HP drain could be 6.5 imo
O: A lot of combo's on this song last way too long and can easily stack someone's plate up fast ;w;. For example 00:24:654 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18) - is waaay too long. This would definitely need to be halved here. (I always NC after each big white tick in the timeline above if you wanted to know what I do for NC's to help you out >w<) Thanks a lot! I forgot to fix those...Sounds Of Freedom00:26:723 (11,12,13,14,15) - These look very hard to catch as I quickly tried myself. I would move these in a bit closer. I would also consider placing 00:27:068 (15) - right of the last note and not to the left as it feels very awkward in play.
00:44:310 (3,4) - Maybe include a hyper here for the drums starting.
00:55:172 (5) - Just an idea but at the start of this slider would be nice for a timing point to reduce sound along with the music. I think I changed the timing right?
01:17:413 (3,4) - Should defo be a hyper here for the kiai. Try moving 01:17:241 (1,2,3) - to x464 and 01:17:585 (4) - to x:120. Used different locations but fixed.
01:33:102 (3,4,5,6) - Imo these could be curved a lot better. Try moving (3) to x:232. (4) to x:216. (5) to x:168 and finally moving (6) to x:72
01:47:585 (1,2,3,4) - These are what I was told once... "Static movement" which is tough to play with. What would be nice is if you slanted slider by slider increasing in the slope like this example. http://puu.sh/ndHpI/29b48b0def.jpg
02:06:034 (5,6,7,8,9,10) - Again with static movement. The stream curves upright and should curve slightly more giving the player more movement and not awkward standing still moments. Try something like this http://puu.sh/ndJF4/738cc84ff6.jpg
02:14:137 (6,7) - Between these 2 note are a little close together as they have been shoved up against the wall. Try just Ctrl + H all of these 02:14:310 (7,8,9,10,11) - and moving them back into the DS but on the horizontal with (6).Uhhhh idk If I fixed them right? But fixed.
02:17:068 (1) - Just consider sloping this a tiny bit so the area is not so big to catch. As I found it a bit of a sudden change. Hm that's weird, I think it's a pretty easy jump O_o?
02:45:516 - I do like this calm section very much that you have done but I just thought it was a little too.... Left > Right > Left > Right all the time. Perhaps make a part move along one direction more like this example. http://puu.sh/ndKsO/95293436b0.jpg Changed it up a bit.
03:43:447 (1,2,3,4) - same as 01:47:585 (1,2,3,4) -
04:02:930 (3,4) - Another hyper would be nice here for Kiai.
04:03:792 (6) - This is almost a hyper jump. Just move this slider 2 spaces right on the grid snap and it should hyper for you.
04:13:447 (1) - Move this slightly right so that the previous repeating slider can hyper
04:35:861 (3) - If you're going to make a big stream like this I would at least reduce the volume a bit because it's quite loud imo
04:46:896 (1) - I would move this to x:480 for a new verse hyper jump to the next notes.
04:57:930 (1,2) - Way too close together. These should be DS'ed apart
05:07:585 (1) - Firstly these should be snapped properly on the 1/4 ticks and secondly I think that this is a bit too much for a stand still. Try make these move along a bit like this. http://puu.sh/neb58/dfb30de80e.jpg http://puu.sh/nebdp/0f3b683c4a.jpg
05:22:413 (7) - Move to either x:400 or reduce distance because it's a hard jump which is almost a hyper jump.
05:55:861 (2,3,4,5,6) - Seems like it's going all Left right left right again like reason before. Well, to me I think it fits this part of the song, so i'll keep it this time.
06:04:137 (1) - End spinner seems a bit long imo. Maybe try more notes like you did before ? I personally think the spinner is fine. I tried adding notes before but to me It didn't fit so the spinner felt better.
Well that's it buddy
Hope I have helped you out and I love this song <3
Best of luck and contact me if you need any help or anything :3
Will do! And thanks for the star!!!! Wasn't expecting that at all ._.Anything to help a friendly fellow ctb mapper
Professor Gila wrote:
As requested :3The mod-01:21:723 (6) - better drag this to the right I think this is fine.
-01:36:206 (7) - drag this to the left ^
-01:41:723 (6) - drag this to the right Changed.
-02:03:103 (4) - drag this to the left I also think this is fine.
-02:54:827 (5) - drag this to the left ^
That's all i can mod A for effort!
2016-03-20 03:24 BennyBananas: It's a bit overmapped imo
2016-03-20 03:24 BennyBananas: And lacks flow at some places
2016-03-20 03:24 BennyBananas: But timeline looks good
2016-03-20 03:25 BennyBananas: and patterns are good
2016-03-20 03:25 BennyBananas: but needs improvement for better flow
2016-03-20 03:25 Blind Justice: Can you point out some parts? :o
2016-03-20 03:26 BennyBananas: The intro
2016-03-20 03:26 BennyBananas: There shouldn't be many hypers there
2016-03-20 03:26 BennyBananas: and you have 1/4 hyperspam there
2016-03-20 03:27 Blind Justice: Right
2016-03-20 03:27 BennyBananas: 800:26:034 (3,4,5) -
2016-03-20 03:27 BennyBananas: like this
2016-03-20 03:27 BennyBananas: the jump doesn't fit to the music
2016-03-20 03:28 BennyBananas: 00:27:413 (12,13,1) -
2016-03-20 03:28 BennyBananas: and also, I just noticed
2016-03-20 03:28 BennyBananas: your combos are a bit high
2016-03-20 03:28 BennyBananas: try to not have combos longer than 10 :x
2016-03-20 03:28 BennyBananas: preferably 8
2016-03-20 03:29 Blind Justice: O yeah! I need to fix those
2016-03-20 03:29 Blind Justice: Thanks for the help Benny!
2016-03-20 03:29 BennyBananas: and here 00:54:482 (1,2,3,4) - instead of having jump between all you can try to follow the music more by having jump from 2 to 3 but not 1 to 2 and 3 to 4
2016-03-20 03:31 BennyBananas: https://osu.ppy.sh/ss/4754211
2016-03-20 03:31 BennyBananas: like that
2016-03-20 03:31 BennyBananas: (takes time uploading cause bad net)
2016-03-20 03:31 BennyBananas: But it's a good map!
2016-03-20 03:31 BennyBananas: Just need to work on that flow
2016-03-20 03:32 BennyBananas: cause patterns look good
2016-03-20 03:32 BennyBananas: it's just the flow that ruins it and makes stupid misses
2016-03-20 03:33 Blind Justice: Thanks a lot! Post this in the forum so I can give you a Kudosu
Thanks for the mod!-Sh1n1- wrote:
Because M4M is a promise :3
I was a little confused with this mod. I think you modded the older version because some of the things you pointed out were already fixed O_o? No reply= FixedGeneral
- Combo Colour 2 and 6 are too similar, remove one, I recommend you to remove 6 There's no colour 6?
- HP 6 is enough, consider that the song is longer
- Slider velocity is ok, but for your next projects will be better if you use 1.80 for Overdoses.
- SliderMultiplier:1.29999990463257 ? change into 1.3 at notepad to avoid confusions.
- Remove "fatkids" and "albion prelude" of tags, is not necessary cuz is on "Artist" and "Title"
- Preview time (yellow line) is not snapped.
Green Lines
- from 00:00:000 (1) - to 00:44:137 - volume 10 is too low imo, change into 3o% all green lines on this section: 00:01:379 - 00:04:827 - 00:11:034 - 00:15:861 - 00:21:723 -
- 00:44:137 - 00:55:172 - and 00:55:516 - 02:01:379 - 02:45:516 - 03:18:620 - 03:39:999 - 03:40:689 - 03:51:034 - 03:51:723 - 05:07:585 - 05:08:965 - should be changed into 50% of volume.
- 04:35:861 - change into 75% of volume.
- from 05:31:034 - to the end should be 30%
- 06:04:137 (1) - then at this spin you could reduce the volume for example add green line at 06:08:275 - with 20% of volume, 06:11:034 - with 10% of volume and 06:13:792 - 5%, also remove green line at 06:15:136 - Niceeeee
Hitsounds
- what happen with Hitsounds from 00:44:137 - to 01:06:206 - ? Forgot to add claps back after re-mapping.
- 01:51:379 (10) - you miss a clap here
- 01:56:896 - add clap
- 01:58:275 - same as above
- 02:05:172 - did you miss a clap here too?
- 02:34:827 - change the current whistle at the end of the slider into clap
- 02:35:516 - add clap
- 03:39:654 (9) - streams doesn't mean avoid HS, add clap
- 04:06:551 - you miss a clap.
- why you skip HS at the stream from 04:35:861 - to 04:43:792 -?
- 04:09:654 - following your previous HS, I'm sure that you forgot to add Finish.
- 04:46:896 (1) - such slider have double whistle. the first one is in general to the whole slider, the second one to the head. select the slider and press "w" then select only the head of the slider and press "w" again, same at 04:48:275 (1) -, etc
- 04:49:654 (3) - what are you following here? is Finish necessary? same at 04:49:999 (6) -, etc
New Combos
- 00:00:000 (1,1,1,1) - why the whole section have NC? remove NC at 00:00:689 - and 00:02:068 - Been fixed.
- 00:02:758 (1,2,1,2,1,2,1) - same here, remove NC at 00:03:447 - and 00:04:827 - I think the combos are fine here.
- 00:07:585 - remove NC Been fixed.
- 00:18:620 - NC here is no needed for consistency with previous NC. ^
- 00:23:792 - should be NC here, not at 00:23:965 - ^
- 00:24:654 - remove NC for consistency ^
- 00:25:172 - add NC and remove at 00:25:689 -, after such NC you know the idea? try to apply to next patterns. ^
- from 00:44:137 - to 00:46:551 - I'll give you one example, then if you are agree try to apply to the next part: the first section is from 00:44:137 - to 00:45:344 -, so at 00:44:654 (1) - remove NC and add at 00:45:516 -, the second section start from 00:45:516 - to 00:46:551 -: so remove NC at 00:46:034 -.
- I'll give you one section as an example: 00:55:516 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3) - I saw that you added NC every 6 notes, why not at 00:57:585 -? but this is not important because I want to give you another option, what do you think if you add NC every two section (every 12 notes), for example remove at 00:56:206 - and 00:57:758 -, if you are agree apply to the next part.
- 01:17:241 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7) - I'm sure that I told you about it before but let's give you the example again, then apply to the next part too, 01:17:758 - and 01:19:137 - remove NCs.
The song is too repetitive, so I'm sure that you will apply NC to the rest of the map.Patterns and Structure
Structure is a bit ok because if you follow only objects you can hear a nice rhythm, otherwise patterns and transitions need more help, Idk why you made your sliders so ugly. ( 00:01:379 (1) - 00:28:103 (2) - 00:30:344 (3) - the worst 00:33:792 (14) - etc ), to give you an example of bad transition: I'll give you 2 lvls: Level1: 00:00:000 (1,1) - following the way of 00:00:000 (1) - the next slider should be to the right to fix this part I recommend you to press ctrl+h at 00:00:000 (1) - and move to the current place, could be rankable and is not a reason of DQ but doesn't looks good. Level 2: 00:22:585 (2,3,4,5,6,7,8,9) - transition is too straight and repetitive, you are not enphasizing anything. This is a reason of DQ. Was already in the process on fixing this.
- 00:13:103 (2,3,1) - keeping consistency on structure about the previous patterns, should be slider first, then notes, refer to 00:02:068 (1,1,2) - ^
- from 00:22:585 - to 00:23:792 - I can see that you are not enphasizing anything because transition between each note is too straight and boring as I said before, for example at 00:23:103 - there is a sound that deserve a normal jump around 1.90, if you think that is good, please apply to the rest of the map because this part is too repetitive from left to right.^
- 00:26:120 (4,5) - remove the hyperdash, this part is intro, I'm agree with this kind of patterns from 00:32:930 - but not here, keep the jumps but without hyperdashes, only at strong sounds like 00:27:585 - ^
- 00:38:620 (1) - should finish at 00:43:792 -
- 00:44:310 (3,4) - I'm agree with the current hyperdash between such notes, but there is no reason to add one more between 00:44:482 (4,1) -
- Talking about hyperdashes on this map, Idk if you want to add variety or you did it randomly, for example I like when you enphasize clap sounds like 00:44:310 (3,4) - or 00:45:689 (9,10) -, this kind of hyperdashes are great, why you didn't keep such pattern on the whole map? at least on this section from 00:44:137 - to 01:04:482 -
- 00:44:999 (5,6) - as I said before, this is a great place to add hyperdash.
- 00:45:861 (10,1) - I like because you added a good hyperdash, but on this case I want to point out about playability, look at this: 00:45:861 (10,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - too repetitive from right to left, on this case when you have a hyperdash from left to right like 00:45:689 (9,10) - next patterns should be to left to add more enphasis, so press Ctrl+H to 00:46:034 (1,2,3,4,5) - but keep the current distance, try to add more movements to the next parts
- 00:51:723 (3,4) - why is to different than 00:50:172 (1,2,3,4,5,6) - if the sound is the same? Re-mapping
- 00:52:241 - you miss a note here, ok, there is a strong sound at 00:52:068 - but is not enough to add a rest.
- 00:52:413 (1,2,3,4,5,6,1,2,3) - you decrease the intensity of your patterns suddenly, that's why I said on my previous advice to add a note at 00:52:241 -, I feel that this part could be inproved with some sliders, for example from 00:52:413 - to 00:52:585 -, from 00:52:758 - to 00:52:930 -, from 00:53:103 - to 00:53:275 - and from 00:53:447 - to 00:53:620 -, then delete 00:53:706 (2) - because is no needed.
- 00:54:482 (1,2,3,4,5) - too hard, a strong reason of DQ imo, so try to reduce the distance of each slider a bit.
- 00:55:516 (1) - this is huge strong sound, why I can't see a hyperdash? also when you have strong sounds with echo like this case, is better if you follow with slider, on this case I recommend you to remove 00:55:516 (1,2,3) - and add 1 slider from 00:55:516 - to 00:55:689 -
- 00:56:379 (2,3,4,5,6,1,2,3,4,5,6,7) - I'm a 100% certain that I mention about this kind of patterns at the beginning, please try to avoid it because don't follow the song at all good. same at 00:58:447 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - 01:01:206 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - etc
- the main problem at kiai time are double hyperdashes imo, the song deserve streams but I don't feel a double hyperdash on this section: 01:19:654 (6,7,1) - 01:33:447 (6,7,1) - 01:34:827 (7,8,1) - 01:41:723 (6,7,1) - 01:51:379 (10,11,1) -, patterns like 01:25:172 (6,7,1) - looks much better.
- 01:38:965 (14,1) - wrong transition, if you want to keep I think that 01:39:310 (1,2,3) - should be from right to left, also there is a strong sound, deserve a hyperdash imo.
- I found this kind of problems on the whole diff: 02:02:930 (3,4,1) - as I said previously, 02:03:103 - deserve hyperdash, right? I'm ok if you don't want to add a hyperdash but you can't add more distance between 02:03:103 (4,1) - than 02:02:930 (3,4) - 'cause the strong sound is on 02:03:103 -, if you are agree with me, try to fix it searching on the whole map, I'll give you one example: 02:06:378 (9,10,1) -
- 02:07:068 (5,6) - they are too close. try to add more distance, please, this song is too long and when I mod this kind of maps I post once then if you are agree, you should fix it on the next sections or it will be a wall of text, I'll give you another example again: 02:07:585 (3,4) -
- 02:11:723 (2,3,4,5) - I have a doubt, I can hear streams sounds at 02:11:723 (2,3) - but not at 02:12:068 (4,5) -, maybe because I'm standard mapper too, so I don't like overmapping, on this case 02:12:068 (4,5) - should be only 1 slider.
- 02:14:827 (12,1,2,3) - wrong transition, also 02:15:172 (3) -, we have a screen wall hyper here as well, please avoid that, There is a guideline currently in discussion wich says to at least keep x:16 distance away from the screen.
After test and some replays, I'm sure that you can inprove the second part of the map following my suggestion because is repetitive I found the same problems and I want to avoid a wall of text. Also if you detect what is wrong on the second part of your map, you will inprove your mapping and modding skills. Hope to help you
Good Luck bro *-*/
Lol! Thanks Nitsches!Nitsches wrote:
I believe in you for your progress, so i'll send you a little falling star so far to help you <3
Also because i can't have time to really mod that, but only helped a bit on
☆.。.:*・°☆.。.:*・°☆.。.:*・°☆.。.:*・°☆
☆彡 ★彡 ☆彡 ★彡
・‥…━━━☆
・・・・・★
★。、::。.::・'゜☆。.::・'゜★。、::。.::・'゜
☆彡
. : * :・’゜☆ . : * :・’゜☆ . : * :・’
ミ☆ ミ★ ミ☆ ミ★
・。・゜★・。・。☆・゜・。・゜。・。・゜★・。・。☆
★彡
・・・・・☆
`*:;,.★ ~☆・:.,;*
~☆・:.,;*
I'll support you on this map ! Good luck !
That's fine with me, Thanks for taking your time out to mod this map!-Sh1n1- wrote:
Apologize, as I didn't see any mod I thought you didn't change anything and I didn't re-download your map 'cause no network :c, try to find more mods and I'll give you a second mod, is a promise (y)