sooooo this is finally going somewhere and I owe you a mod anyway so here I am
overall the set looks good so take my mod as a bunch of shitty suggestions xd
[General]
yo resize your BG pls it's 1365x768 atm so 1366x768 would do the trick
as I said on Discord you can add Speedcore to the tags cuz even if it's only 210bpm the song still goes apeshit p much everywhere (similar to trickl4sh). also add かめるかめりあ to the tags (unicode for KamelCamellia)
you could use OD4 on Kantan and OD4.5 on Futsuu to make the OD spread more linear and stuff
I know you'd like to keep the spinners shorter on Kantan and Futsuu but consistency is probably better here since the a bit more of spinner length doesn't make that much of a difference really, once the player knows how spinners function in Taiko they should be able to complete it anyway
[Kantan]
00:27:137 - 00:28:279 - to make the spread to Futsuu and the other diffs more linear you can add a note on both timestamps due to how you introduced respective rhythms for each difficulty level there
01:13:708 (32) - why is this placed here and not on 01:14:279 - , small inconsistency in how you structured the kiai
01:15:422 (35) - stanza-wise this could totally be a finish considering you did that consistently each 16/1 measure
01:24:565 (51,52,53,54,1,2,3,4,5) - maybe I'm just a bit off the loop but perhaps kat only on these notes would work better due to how you mapped the intro
01:51:994 (24) - same thing as above, shouldn't be too hard to hit since you manage breaks really well
02:10:279 (7) - similar to the stuff above, if you apply this you might also want to delete 02:10:851 (8) - for consistency purposes
[Futsuu]
01:54:708 - on this spot or within any other dkk pattern in the second half there's definitely room for an additional note to match with 01:45:422 (8,9,10) - with how you introduced it there and didn't continue this patterning consequently. alternatively you can split up that 1/2 triplet, would have the same consistency effect the other way around
02:03:137 (58,59) - I'd do something like ctrl+g here and change 02:03:994 (60) - to kat to keep emphasis on the snare kick and the higher-pitched wub consistent, currently it kinda stands out as a rather odd pattern sound-wise
02:45:994 (147,148) - with how you emphasized 02:44:851 (143,144) - this good ol' wub as a 1/2 doublet the same would work here too, shouldn't be too awkward for the player (similar to what you did 02:53:994 (20,21,22,23,24) - here). goes for 03:04:279 (52,53) - too :v
[Muzukashii]
00:18:137 (42) - I can see you're emphasizing the buzz sound too but I believe the standalone doublet can be kinda awkward and after all the melody itself seems to be the main focus here so you could delete this note. for instance 01:01:565 (13,14) - in this part of the song it sounds more appropiate and with the 3/2 breaks it is introduced well enough while at aforementioned spot that isn't the case
00:38:065 (46) - move this to 00:38:208 - perhaps since the buzz sound is occuring here?
00:56:851 - any particular reason this is the only diff of yours that doesn't have a note here?
02:46:279 (79) - similar as to what I mentioned in Futsuu, the extra note sounds kinda awkward without the melody wub occuring. because of that I'd either delete this note or move it to 02:46:565 -
03:04:279 (174,175) - blah :v
03:14:279 - why is there no 2/1 break until the final buildup unlike the kiais despite being much less intense? you could easily remove 03:21:279 (20) - and related notes to create these without losing too much emphasis
[Oni]
00:34:351 (130) - move this note to 00:34:494 - ? starting the triplet on the downbeat sounds a bit odd and there's a 1/4 guitar sound which'd support moving the note and create a triplet there
uh idk how to feel about the first kiai having p much only ddk triplets mixed with a few kdk 1/4 to be honest, I'm sure there is some space to create a little more variety cause imo it's getting stale pretty quickly
same thing with the second kiai and the wub part after, it's getting stale after the first half of the kiai (first quarter of the stanza) due to the patterns repeating themselves over and over.
02:44:279 (66) - seeing this as the only dkd triplet or anything off-beat oriented pattern appearing this late in the song feels quite odd despite sounding accurate, just something I as a player wouldn't expect out of blue. kkd should work better here
03:47:137 (438,443) - boi why are these finishers as in the only diff of the set? might be better to remove them for spread consistency
[Inner Oni]
00:28:279 (84,85,86,87,88) - are you sure you want to use 1/4 finishers in a sub-5* diff already? it works well in the top diff cause there are more such 1/4 finish patterns but I'm not sure this is really suitable in this diff. (same deal with 03:58:565 (154,155,156,157,158) - )
00:42:565 (33) - kat maybe? six 1/2 dons in a row feel kinda awkward coming out of a kkd, the pattern would flow a bit better as kkd k ddd d d
01:10:279 (38,39,40,41,42,43) - nice finishers :weary: :sweat_drops:
01:40:565 (253,254,255,256,257) - I think you could use a similar SV increase like in the top diff, but slightly nerfed
03:19:922 - 03:29:065 - 03:38:208 - you could add a note on each timestamp to show a bit more progression in spread, using the same part across 3 diffs looks kinda boring
[tasuke's Inner Oni]
with the overall density in this diff, OD6.5 seems more appropiate. this would also support a more linear spread
01:41:708 (45,46) -
blanket could be improved Kappa03:01:565 (13,14) - ctrl+g? sounds and flows a bit better to me
really love this diff, great job tasuke!
[Crash]
00:22:565 (92) - 00:24:851 (97) - 03:52:851 (210) - 03:55:137 (215) - to be honest these sounds don't feel intense enough to make them finish notes like the strong kick ass cymbals, should be more like filler notes like the dons, especially with 00:33:994 (161) - this and everything related as normal notes in mind
00:27:422 (110) - 03:57:708 (228) - since you don't hesitate using 1/4 + finish patterns elsewhere in the map this should be fine as kdkkD as well honestly
01:53:137 (217,218,219) - kdd is pretty counter-intuitive and anti-flow here, I'd ctrl+g that to make it play a little better. alternatively dkk works fine too
02:11:423 (161,162,163) - yea same as above
[]
That's it from my side, hope the mod was helpful in any way and that the set is actually being pushed now
Good luck!╭( ・ㅂ・)و