forum

IOSYS - Cirno no Perfect Sansuu Kyoushitsu

posted
Total Posts
48
Topic Starter
alacat
This beatmap was submitted using in-game submission on 2016年5月25日 at 22:55:18

Artist: IOSYS
Title: Cirno no Perfect Sansuu Kyoushitsu
Source: 東方Project
Tags: N_a_s_y_a Nasya Muya ZUN Touhou Koumakyou 東方紅魔郷 〜 the Embodiment of Scarlet Devil. Cirno's Math Class 東方氷雪歌集 ARM miko quim 夕野ヨシミ Yuuno Yoshimi 上海アリス幻樂団 Team Shanghai Alice おてんば恋娘 Otenba Koimusume
BPM: 175
Filesize: 16268kb
Play Time: 02:00
Difficulties Available:
  1. Hard (2.85 stars, 264 notes)
  2. Insane (3.81 stars, 407 notes)
  3. Muya's Lunatic (4.65 stars, 618 notes)
  4. N a s y a's Extra (5.41 stars, 659 notes)
  5. Normal (1.88 stars, 158 notes)
  6. Perfect Freeze (6.01 stars, 782 notes)
Download: IOSYS - Cirno no Perfect Sansuu Kyoushitsu
Download: IOSYS - Cirno no Perfect Sansuu Kyoushitsu (no video)
Information: Scores/Beatmap Listing
---------------


Lunatic - Muya
Extra - N a s y a

Video by vellya

diff name from spell card https://www.youtube.com/watch?v=Bf-k1t-tk4Q
Luel Roseline
Louis
Sonnyc
2009 remap project? xD
Topic Starter
alacat
old songs are great :D
Tomori Hikari

alacat wrote:

old songs are great :D
yeah i think that too :)
Satellite
Topic Starter
alacat
Satellite's Extra (9.99 stars, 999 notes)
OK_oreGENKI
こんにちわ :)
00:26:613 (1,2,3,4,5,6,7,8,1) - 急に直線的な縦連がくるのでaimが斜めにずれる?から、縦連を少し斜めにどうすっか 8-)
00:26:870 (3,4,5,6) - ついでだけどaimが詰まる感じがしたから、この4連を少し右にシフトしたらやりやすいかも
01:18:213 (8,1,2,3,4) - 今のグループこれだけど https://osu.ppy.sh/ss/4901788
           こっちのグループのほうがしっくりくる https://osu.ppy.sh/ss/4901792
01:29:184 (8,1,2,3,4) - ^^

日本語おかしいけど気にしないでね~
ワッショーーーーイ!
              
Topic Starter
alacat
全部修正しました 8-) thank you
Marianna
Baka Baka~
Nelka714
hi there
just happen to found this map on #modreqs

SPOILER
[General]
  1. Add tags: Kouroumu 4 Cirno's Math Class ARM 夕野ヨシミ Yuuno Yoshimi miko quim おてんば恋娘 Tomboyish Girl in Love 紅魔郷 Koumakyou the Embodiment of Scarlet Devil
  2. You might want to add the album in tag: Touhou Anthology of Ice and Snow
  3. Light Insane's HP(6,5) is higher than Lunatic's HP(6). Consider to reduce Light Insane's HP.
  4. I Didn't check Perfect Freeze diff, but I think HP9 is too much. Though, I also concerning this ⑨ thing (AR9, OD9, HP9), so yeah, just saying.
[Muya's Lunatic]
  1. 00:11:013 (4) - NC? Because it's downbeat.
  2. 00:20:784 (2,3,4,5) - I think the rhythm is flipped. Try Ctrl+G them. http://puu.sh/oNWGs/131959c074.jpg
[Light Insane]
  1. 00:11:013 (4) - NC? Because it's downbeat.
  2. 01:18:213 (1,2,3,4,5) - The pentagon is a bit imperfect. x:175 | y:219 in circle 1 would be enough.
    Well, if this was my diff, I would make more triplets. Just my preference, though.
[Normal]
  1. 00:00:042 (1,2) - Make slider 1 curve like slider 2?
  2. 01:02:442 (5,1) - Make a better blanket?
  3. 01:26:442 (3) - Ctrl+G then 180 degree rotate it? http://puu.sh/oO0tS/f102ef3945.jpg

i hope this helps a bit
Nyukai

Sonnyc wrote:

2009 remap project? xD
https://osu.ppy.sh/b/308009
Avena
This is really good babe, gj <3
softhusky
6 stars exact and ar9 exact????


69 confirm
softhusky
Very simple mod here.
[Perfect Freeze]
Why are there no sliders?
Nerf CS please. (CS4)
HP9? That's huge... Nerf please.
PlasticMemor
another one

m4m from your queue

[Muya's Lunatic]
00:05:014 (5,6,7) - this could be 1 short repeat slider
00:16:156 (9) - you could delete slider and make just 1 circle where it started
00:20:956 (3,4,5) - same as first suggestion
00:21:470 (7,8) - make this into a slider
00:26:613 (4,5,6,7) - this sounds better as 1 repeat slider
00:42:213 (9,10) - make this into 1 slider
00:48:042 (1) - no nc because it is part of lyric
00:57:127 (5,6) - this could be one slider
01:00:384 (1,2,3,4,5,6,7,8,9,10,11,12) - this could be repeat sliders
01:19:070 (6) - NC, start of new lyric
01:27:470 (4,5,6) - repeat slider
01:45:984 (3,4) - i feel this is too close to 4

[Perfect Freeze]
00:18:556 (2,3,4,5,6,7,8,9,1) - curve stream?
00:45:299 (1,2,3,4) - you could continue the box jumps here
01:19:927 (1) - you can delete this circle
01:59:870 (4,5) - you can make this like you did on the first triangle here 00:43:070 (4,5)

#2009remapseason
rui
M4M
[Normal]
  1. 一番下の難易度でAR4ははやくない?AR3でも十分プレイできたし下げたほうが無難な気がする。
  2. 01:22:327 (1) - 音取らないのが他に比べてここだけ長いので浮いてるように感じます。少し刻むようにこのような音取りはどう? http://puu.sh/p0x5r.jpg
  3. 01:33:299 (1) - ここは白線にリピート部分が来るようにして01:34:327 (x) -にadd noteのほうが自然に思えます
  4. 01:59:356 (2) - 02:00:384 (x) - は叩きたいので01:59:356 (x) - をリピートの白線で行うようにする。スライダーの終点はwhistleに変更。02:00:384 (x) - にadd note
[Hard]
  1. 01:24:727 (3) - 01:24:899 (x) - ここに音ほしいので(3)を1/2のスライダーに変更
  2. 01:32:613 (3,1) - 好みだとおもうけど、ボーカルに合わせてこう音取りたい。(結果的に取る音は変わらない) http://puu.sh/p0ye8.jpg
Light Insane
  1. 00:04:499 (3,4) - (3)が被ってて分かりにくいのでctrl+gする?(多少飛ぶになるが)
[Muya's Lunatic]
  • 特に気になるところはないです。Muyaさんらしさが出てていい難易度です。
[N a s y a's Extra]

  • 同じ音なのにリズムは変わる個人的に好きじゃないのでそういう指摘多いです。modはあくまで俺が一番いいなあと思ったもの
    にあわせるように書いているけど、他の部分にあわせてもいいです。
  1. 00:06:384 (1,2,3) - 距離均等でよいのでは?
  2. 00:27:984 (3,4,5,6,7,8) - 00:22:499 (3,4,5,6,7,8) -と同じだし、取る音増えてたりリズム変わったりでやりにくいとおもう。00:28:242 (4) - を削除
  3. 00:28:413 (x) -にadd note
  4. 00:33:470 (3) - 同じ理由でここの音とりもこうかな? http://puu.sh/p0Cuy.jpg
  5. 00:36:213 (5,6) - same
  6. 00:38:956 (3,4) - same
  7. 00:54:556 (10,11) - 音続いてるし、00:54:213 (7,8,9) - のパターンを続けていいと思う http://puu.sh/p0CFK.jpg
  8. 00:57:127 (1) - 好みです。 http://puu.sh/p0CLC.jpg
  9. 01:07:756 (2,3) - ボーカルに合わせて後ろをリピートさせる http://puu.sh/p0CXo.jpg
  10. 01:15:470 (1,2,3,4,5,6,7,8,1) - ⑨ 整えてみた
    79,366,75470,5,2,3:1:0:0:
    108,312,75556,1,0,3:0:0:0:
    124,252,75642,1,2,3:1:0:0:
    136,192,75727,1,0,3:0:0:0:
    100,144,75813,1,2,3:1:0:0:
    40,140,75899,1,0,3:0:0:0:
    0,184,75984,1,2,3:1:0:0:
    4,244,76070,1,0,3:0:0:0:
    46,285,76156,6,0,P|76:300|108:312,1,67.5000025749208,2|2,3:1|0:0,0:0:0:0:
  11. 01:38:099 (1,1) - ⑨
  12. 00:21:984 (1,2) - 01:38:784 (1) - と同じような音とりでよいのでは?
  13. 01:42:042 (4,5,6,7) - 01:39:470 (3,4,5,6,7,8,9) - と合わせましょう
  14. 01:44:270 (1) - 00:21:984 (1,2)と同じ
  15. 01:47:527 (5,6,7,8,9,10,11) - 01:44:956 (3,4,5,6,7,8,9) - と合わせましょう
  16. 01:49:756 (1) - 00:21:984 (1,2)
  17. 01:55:242 (1) - ^
[Perfect Freeze]
  1. 00:04:670 (4) - 音が上がっているのに距離は狭まっているのは不自然な気がします。(256,84)あたりに移動
  2. 00:07:413 (4) - 00:05:870 (3,4) - のパターンはここでも合うと思います (108,256)あたりに移動
    modしてみてわかったけどcs5は作らないから全くわからん申し訳ない
以上です。
Pata-Mon
M4M
My map: https://osu.ppy.sh/s/451830

[General]
  1. add AudioLeadIn?
  2. 00:55:927 - 00:57:127 - 00:57:299 - 00:59:870 - 01:00:042 - hitsounds in hard, light insane, lunatic, perfect freeze is a bit loud
[Normal]
  1. 00:00:042 - 00:11:013 - hitsound in this part is weird imo
[Hard]
  1. 00:10:499 (1,2) -
  2. 00:41:184 (1,2) - 01:57:984 (1,2) - should end at the blue lines
[Light Insane]
  1. 01:10:842 (2) - that will make player more comfortable:
[Lunatic]
  1. 00:20:870 - add a note and delete 00:21:042 (4) -
[Extra]
  1. 01:10:927 - here is a drum sound obviously, so add sth
  2. 01:43:413 (2,1) - not so beautiful
  3. 01:49:413 (3,1) - make a blanket
[Perfect Freeze]
  1. Why not cs9
i can't find too many issue, shoot a star

GL~
SnowNiNo_
from your queue
-check the TAG's, some diff are different

  • [Perfect Freeze]
  1. 00:04:156 (1) - i would make 1 stack with 00:03:642 (2) - to have a better shape
  2. 01:19:584 (4,1) - i would try this to stack with 01:18:727 (4) - since it seems like all the map was stacked XD
  3. 01:21:127 (1,2,3,4,5,6,1) - make the spacing as same as 01:15:470 (1,2,3,4,5,6,7,8,9) - since the music is intense
  4. 01:21:984 (2) - maybe NC here is better since the vocal was pretty strong
  5. 01:30:042 (1,2,3,4) - consider to change the spacing here, imo the spacing here really dont fit the vocal since the pitch was increasing, so should be sth like this
  6. 01:32:099 (1,2,3,4,5,6,1) - same as 01:21:127 (1,2,3,4,5,6,1) -
  7. 01:32:956 (2) - same either ><
  8. 01:38:270 (2) - NC here :o? to emphasized the instrument
  9. 01:50:784 (5,6,7,8,1) - the spacing here is smaller then others, maybe make the spacing same as 01:42:556 (5,6,7,8,1) - or 01:48:042 (5,6,7,8,1) - maybe ?
  • [N a s y a's Extra]
  1. 00:05:527 (3) - NC~
  2. 00:41:184 (1,2,1,2,1,2,1,2) - make the spacing bigger to consist with 01:57:984 (1,2,1,2,1,2,1,2) - this part
  3. 01:06:899 - maybe you need a mute here
  4. 01:09:642 - same here
  5. 01:21:127 (1,2,3,4,5,6) - make the spacing the same or a little smaller as 01:15:470 (1,2,3,4,5,6,7,8) - since the music is quite intense either
  6. 01:32:099 (2,3,4,5,6,7) - yap same here
  • [Muya's Lunatic]
  1. 00:05:014 (5) - NC maybe?
  2. 00:20:956 (3,4,5) - the triplet should be at 00:20:784 - to follow the vocal, there isnt any music at00:20:956 - to support the triplet lol, just like what youve did at 01:37:413 -
  3. 00:43:584 (6) - NC to emphasized the vocal and the instrument
  4. 00:52:670 (4,5,6) - maybe change the shape here, this is hard to play for players
  5. 00:54:213 (9) - NC
  6. 01:10:842 (2) - NC here to consist this part
  7. 01:29:356 (5) - and 01:30:042 (9) - stack with 3
  8. 01:33:299 (1,2,3) - why dont make the spacing equal here :o?
  • [Light Insane]
  1. 00:43:584 (3) - NC to emphasized the vocal and the instrument, just like what youve did at Perfect Freeze diff
  2. 01:05:870 - ill put a note here, imo the beat here shouldnt be express by spinnerend since this beat is quite strong
hope it's helpful ><
GL~
my map for M4M : https://osu.ppy.sh/s/441459 ( mod at least 4 diff of my map so the drain time would be fair ><
Zero__wind
you need CS⑨ to build a PERFECT map
Muya

Nelka714 wrote:

[Muya's Lunatic]
  1. 00:20:784 (2,3,4,5) - I think the rhythm is flipped. Try Ctrl+G them. http://puu.sh/oNWGs/131959c074.jpg

SnowNiNo_ wrote:

  • [Muya's Lunatic]
  1. 01:29:356 (5) - and 01:30:042 (9) - stack with 3
fixed this

http://puu.sh/p1035/597064b825.osu

thanks everyone :) :) :)
Fycho

Zero__wind wrote:

you need CS⑨ to build a PERFECT map
LOL
Topic Starter
alacat
CS⑨ lol


update Muya's diff !

will reply for mods :3~
Meg
could you add my diff?
this is my diff :3
i hope you like it w

NINE DIFF

Topic Starter
alacat

Meg wrote:

could you add my diff?
this is my diff :3
i hope you like it w

NINE DIFF

Remap pls ^_^
_handholding
hi from your modding queue

For all diffs, 00:11:013 - just a finish, don't you want to add another hitsound?

Normal

  1. 00:21:984 (1,3) - Imo it would be better to get rid of the first reverse slider and replace it with a 1/1 slider and circle. I'm too lazy to explain my reason
  2. 01:15:470 (3,1) - Blanket? http://puu.sh/p1coW/1a2886b81e.jpg
  3. 01:20:956 (3) - are all these timing points necessary?
    The diff plays like an easy. Did you name it normal just so you wouldnt have to map another diff between this and hard? xD

Hard

  1. 00:00:556 (2,3) - decreasing the angle would be much better http://puu.sh/p1cEW/91205a5ba5.jpg
  2. 00:41:527 - I cant hear a clap here
  3. 01:04:499 (1) - add finish just like you did for your normal
  4. 01:15:470 (3) - NC for consistency
  5. 01:34:327 (3) - I'd prefer this to be a bit more curvier xdddd
  6. 01:45:299 (3,1,2,3) - This is really difficult to play flow-wise. Make it like 01:56:271 (3,1,2,3) and stack 01:45:984 (2,3)

Lunatic

  1. 01:04:499 (1) - add finish
  2. 01:33:299 (1,2) - these arent perfectly parallel :v

Muya

  1. 01:12:813 (2) - the claps are really deafening here, I suggest to turn down the volume a bit. Same for 01:15:470 (1) -
  2. 01:25:413 (3,4) - Pls unstack, really hard to read.
  3. 01:26:099 (7,8) - ^

N A S Y A

  1. 00:33:470 (3,6) - Blanket for structure?
  2. 01:14:784 (2,3,4,5,1) - having this as a mirror of 01:14:099 (1,2,3,4,1) would look cool
  3. 01:16:156 (1,2) - To me this doesnt feel right because the 3 vocals sounds are on 01:16:327 01:16:499 01:16:670 yet only 1 of these points are clickable.
  4. 01:52:499 (1) - fix blanket :v
I cant mod 6* + maps sorry
Natsu
Perfect Freeze

  1. You really need HP 9? is so evil lol, I'd suggest to reduce it at 8 atleast, 7 would be better, more people will have fun with this believe me ~
  2. 00:15:813 (1,2,3,4,5,6,7,8) - 60% volume sounds alot better
N a s y a's Extra

  1. 00:05:013 (1,2) - try to use a bit less spacing, it can take people for surprise atm
  2. 00:11:699 (3) - whistle in head instead of tail, since the head is clickable the tail isn't and both have similar sound so..
  3. 00:13:242 (1,2) - blanket is off, be careful with hp bar when fixing it
  4. 00:11:013 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8) - 55% or 60% volume is better, is really hard to hear the hitsounds atm
  5. 00:15:813 (7,8) - use 60% volume here
  6. 00:22:327 (2) - touching the HP bar, there are alot of space to place this circle without overlaping the HP bar.
  7. 01:54:213 (2) - ^
  8. 00:38:956 (3,4,5,6) - is thise supposed to be a blanket? if so then improve it pls
  9. 01:11:870 (3,5) - ^
  10. 00:43:156 (5) - reduce the volume at the slider tail sounds really bad
  11. 00:53:527 (1,2,3,4,5,6,7,8,9,10) - the whistle spam almost kill my ears T-T, could you add hitsounds as alacat did in this section?
  12. 00:59:699 (5,6,1) - x:179 y:44
  13. 01:03:127 (1,2,3,4) - again the whistle spam sounds bad, i guess soft whistles are better for this part
  14. 01:14:442 (1) - remove NC, 01:14:784 (2) - add NC, 01:15:127 (1) - remove NC, that fit better the music
  15. 01:32:099 (2,3,4,5,6,7,8) - idf if is just me, but I find this stream really bad shapped, can you improve the curve of it?
  16. 01:38:099 (1) - there are vocals and instruments at 01:38:270 - they are really strong and shouldn't be ignored,
  17. 01:42:042 (4,5,1) - spacing is really missleading and confused to play, can you make the gaps in the timelime more noticeables, basically make 01:42:727 (7,1) - shorter spacing than 01:42:042 (4,5) -
  18. 01:49:413 (3,1) - really ugly overlap: https://osu.ppy.sh/ss/5226452 try to avoid it
Muya's Lunatic

  1. same OD as extra diff? no, use 7,5 here
Lunatic

  1. this diff is really easy to play compared to Muya's diff, so it makes not much sense to have them with the same name, I'd just rename this one to Insane or Muya's one to Expert
  2. I'd add some more circle triplets, since Muya's diff used so much streams the spread doesn't looks that nice now, not alot just some more
Normal

  1. 01:59:356 (2) - the sounds are really different, I'm talking about the one at 02:00:384 -, so remove the repeat and add a circle at 02:00:384 - like you did at hard diff
:)
Topic Starter
alacat

Nelka714 wrote:

hi there
just happen to found this map on #modreqs

[General]
  1. Add tags: Kouroumu 4 Cirno's Math Class ARM 夕野ヨシミ Yuuno Yoshimi miko quim おてんば恋娘 Tomboyish Girl in Love 紅魔郷 Koumakyou the Embodiment of Scarlet Devil :arrow: add all!
  2. You might want to add the album in tag: Touhou Anthology of Ice and Snow :arrow: Thanks :3
  3. Light Insane's HP(6,5) is higher than Lunatic's HP(6). Consider to reduce Light Insane's HP. :arrow: changed
  4. I Didn't check Perfect Freeze diff, but I think HP9 is too much. Though, I also concerning this ⑨ thing (AR9, OD9, HP9), so yeah, just saying. :arrow: will think about HP drain ;o;
[Light Insane]
  1. 00:11:013 (4) - NC? Because it's downbeat. :arrow: hmm, but too short before (1,2,3)
  2. 01:18:213 (1,2,3,4,5) - The pentagon is a bit imperfect. x:175 | y:219 in circle 1 would be enough. :arrow: fixed
    Well, if this was my diff, I would make more triplets. Just my preference, though. :arrow: agree, making harder now!
[Normal]
  1. 00:00:042 (1,2) - Make slider 1 curve like slider 2? :arrow: fixed
  2. 01:02:442 (5,1) - Make a better blanket? :arrow: ok
  3. 01:26:442 (3) - Ctrl+G then 180 degree rotate it? http://puu.sh/oO0tS/f102ef3945.jpg :arrow: ok!
i hope this helps a bit

PlasticMemor wrote:

[Perfect Freeze]
00:18:556 (2,3,4,5,6,7,8,9,1) - curve stream? :arrow: better to use straght
00:45:299 (1,2,3,4) - you could continue the box jumps here :arrow: made some patterns
01:19:927 (1) - you can delete this circle :arrow: oh why :O
01:59:870 (4,5) - you can make this like you did on the first triangle here 00:43:070 (4,5) :arrow: it's on purpose!

#2009remapseason

rui wrote:

M4M
[Normal]
  1. 一番下の難易度でAR4ははやくない?AR3でも十分プレイできたし下げたほうが無難な気がする。 :arrow: 3.5にしました!
  2. 01:22:327 (1) - 音取らないのが他に比べてここだけ長いので浮いてるように感じます。少し刻むようにこのような音取りはどう? http://puu.sh/p0x5r.jpg :arrow: たしかに、修正しました
  3. 01:33:299 (1) - ここは白線にリピート部分が来るようにして01:34:327 (x) -にadd noteのほうが自然に思えます :arrow: 赤線のほうがまとまったように聞こえるのでこのままで!
  4. 01:59:356 (2) - 02:00:384 (x) - は叩きたいので01:59:356 (x) - をリピートの白線で行うようにする。スライダーの終点はwhistleに変更。02:00:384 (x) - にadd note :arrow: 修正しました~
[Hard]
  1. 01:24:727 (3) - 01:24:899 (x) - ここに音ほしいので(3)を1/2のスライダーに変更 :arrow: 追加しました~
  2. 01:32:613 (3,1) - 好みだとおもうけど、ボーカルに合わせてこう音取りたい。(結果的に取る音は変わらない) http://puu.sh/p0ye8.jpg :arrow: ダウンビート的に今のままのほうがいいのでこのままで!
[Light Insane]
  1. 00:04:499 (3,4) - (3)が被ってて分かりにくいのでctrl+gする?(多少飛ぶになるが) :arrow: ちょっとずらして見やすくしました!
[Perfect Freeze]
  1. 00:04:670 (4) - 音が上がっているのに距離は狭まっているのは不自然な気がします。(256,84)あたりに移動 :arrow: 前の(2,3)動かしてジャンプさせました!
  2. 00:07:413 (4) - 00:05:870 (3,4) - のパターンはここでも合うと思います (108,256)あたりに移動 :arrow: ここはなんかこのままの方がしっくりくるのでこのままで!
    modしてみてわかったけどcs5は作らないから全くわからん申し訳ない :arrow: いえいえ、ありがとうございます :D
以上です。

Pata-Mon wrote:

M4M
My map: https://osu.ppy.sh/s/451830

[General]
  1. add AudioLeadIn? :arrow: ok!
  2. 00:55:927 - 00:57:127 - 00:57:299 - 00:59:870 - 01:00:042 - hitsounds in hard, light insane, lunatic, perfect freeze is a bit loud :arrow: I don't feel so
[Normal]
  1. 00:00:042 - 00:11:013 - hitsound in this part is weird imo :arrow: 40% volume ... it's enough
[Hard]
  1. 00:10:499 (1,2) - :arrow: no change
  2. 00:41:184 (1,2) - 01:57:984 (1,2) - should end at the blue lines :arrow: I can hear sounds on white/red so it's fine
[Light Insane]
  1. 01:10:842 (2) - that will make player more comfortable: :arrow: okey
[Perfect Freeze]
  1. Why not cs9 :arrow: lol
i can't find too many issue, shoot a star

GL~

Kisses wrote:

hi from your modding queue

For all diffs, 00:11:013 - just a finish, don't you want to add another hitsound? :arrow: changed to drum sound

Normal

  1. 00:21:984 (1,3) - Imo it would be better to get rid of the first reverse slider and replace it with a 1/1 slider and circle. I'm too lazy to explain my reason :arrow: maybe it's fine
  2. 01:15:470 (3,1) - Blanket? http://puu.sh/p1coW/1a2886b81e.jpg :arrow: prefer my pattern
  3. 01:20:956 (3) - are all these timing points necessary? :arrow: removed
    The diff plays like an easy. Did you name it normal just so you wouldnt have to map another diff between this and hard? xD :arrow: Light Normal lol it's fine !

Hard

  1. 00:00:556 (2,3) - decreasing the angle would be much better http://puu.sh/p1cEW/91205a5ba5.jpg :arrow: fixed
  2. 00:41:527 - I cant hear a clap here :arrow: change to whistle
  3. 01:04:499 (1) - add finish just like you did for your normal :arrow: ok!
  4. 01:15:470 (3) - NC for consistency :arrow: added
  5. 01:34:327 (3) - I'd prefer this to be a bit more curvier xdddd :arrow: ok x)
  6. 01:45:299 (3,1,2,3) - This is really difficult to play flow-wise. Make it like 01:56:271 (3,1,2,3) and stack 01:45:984 (2,3) :arrow: maybe it's fine!

Lunatic

  1. 01:04:499 (1) - add finish :arrow: added
  2. 01:33:299 (1,2) - these arent perfectly parallel :v :arrow: fixed
I cant mod 6* + maps sorry

SnowNiNo_ wrote:

from your queue
-check the TAG's, some diff are different

  • [Perfect Freeze]
  1. 00:04:156 (1) - i would make 1 stack with 00:03:642 (2) - to have a better shape :arrow: fixed
  2. 01:19:584 (4,1) - i would try this to stack with 01:18:727 (4) - since it seems like all the map was stacked XD :arrow: stack on before x) 01:19:070 (1) -
  3. 01:21:127 (1,2,3,4,5,6,1) - make the spacing as same as 01:15:470 (1,2,3,4,5,6,7,8,9) - since the music is intense :arrow: prefer to use x0.6
  4. 01:21:984 (2) - maybe NC here is better since the vocal was pretty strong :arrow: very nice, fixed!
  5. 01:30:042 (1,2,3,4) - consider to change the spacing here, imo the spacing here really dont fit the vocal since the pitch was increasing, so should be sth like this :arrow: oh cool, fixed!
  6. 01:32:099 (1,2,3,4,5,6,1) - same as 01:21:127 (1,2,3,4,5,6,1) - :arrow: same
  7. 01:32:956 (2) - same either >< :arrow: ok!
  8. 01:38:270 (2) - NC here :o? to emphasized the instrument :arrow: no need to add it
  9. 01:50:784 (5,6,7,8,1) - the spacing here is smaller then others, maybe make the spacing same as 01:42:556 (5,6,7,8,1) - or 01:48:042 (5,6,7,8,1) - maybe ? :arrow: fixed
  • [Light Insane]
  1. 00:43:584 (3) - NC to emphasized the vocal and the instrument, just like what youve did at Perfect Freeze diff :arrow: okey
  2. 01:05:870 - ill put a note here, imo the beat here shouldnt be express by spinnerend since this beat is quite strong :arrow: prefer to use spinner!
hope it's helpful ><
GL~
my map for M4M : https://osu.ppy.sh/s/441459 ( mod at least 4 diff of my map so the drain time would be fair ><

Natsu wrote:

Perfect Freeze

  1. You really need HP 9? is so evil lol, I'd suggest to reduce it at 8 atleast, 7 would be better, more people will have fun with this believe me ~ :arrow: I'm evil haha jk, change to HP 7!
  2. 00:15:813 (1,2,3,4,5,6,7,8) - 60% volume sounds alot better :arrow: ok!
Muya's Lunatic

  1. same OD as extra diff? no, use 7,5 here :arrow: alright, maybe OD8 is good for Lunatic diff so will increase OD on Extra diff!
Lunatic

  1. this diff is really easy to play compared to Muya's diff, so it makes not much sense to have them with the same name, I'd just rename this one to Insane or Muya's one to Expert :arrow: change to Insane!
  2. I'd add some more circle triplets, since Muya's diff used so much streams the spread doesn't looks that nice now, not alot just some more :arrow: agree! adding some 1/4 rhythm, SD 3.6 => 3.81 lol
Normal

  1. 01:59:356 (2) - the sounds are really different, I'm talking about the one at 02:00:384 -, so remove the repeat and add a circle at 02:00:384 - like you did at hard diff :arrow: fixed!
:)
N a s y a
Topic Starter
alacat
update :!:
Natsu
seems fine :)
Topic Starter
alacat
Thank you Natsu :oops:
Satellite
ba-ka ba-ka

[General]
  1. N a s y a's Extraのみコンボカラーが異なってますが意図的・・・?
  2. AudioLeadIn 2000くらいいれましょう!
  3. WidescreenStoryboardついてたりついてなかったりするので全部はずしましょう
[Normal]
  1. HardがAR7に対してNormalが3.5って少し差が大きすぎると思うのでARは4にしたほうが良いと思います。
[Perfect Freeze]
  1. 00:54:213 (1,2,3,4) - ここの音取りにかなり違和感があります、以下の通りに試してみてください
  2. 01:04:327 (4) - これは、01:04:156 (3) - ここにスタックさせたほうが良いと思います。01:03:127 (1,2,3,4) - 前者パターンとあわせると読みやすいですし、変更しても流れも悪くなりません・・・。
  3. 01:36:384 (3,5,7) - 多分こういう配置パターンは3.5.7にadd Ncいれて2個ずつ視認させるほうが見やすく叩きやすくなると思います
  4. 01:59:870 (4,5) - 多分これは前者パターンとあわせてスタックさせたほうが無難だと思います・・・。
Call me back.
Topic Starter
alacat
なしゃさんのコンボカラーいい感じだったのでそれに統一しました :) 後すべて修正!Thank youuuu :D
Satellite
⑨ualified!
Topic Starter
alacat
Thank ⑨ :)
show more
Please sign in to reply.

New reply